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https://github.com/bitburner-official/bitburner-src.git
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BUGFIX: Crash when accessing nonexist files with file protocol (#1529)
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@ -1,30 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<title>Bitburner</title>
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<style>
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body {
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background-color: black;
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color: #0c0;
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margin: 0;
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}
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div {
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height: 100vh;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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h1 {
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text-align: center;
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}
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</style>
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</head>
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<body>
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<div>
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<h1>Attempts to access local files outside the normal game environment will be directed to this file.</h1>
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</div>
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</body>
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</html>
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@ -201,19 +201,31 @@ global.app_handlers = {
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app.on("ready", async () => {
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// Intercept file protocol requests and only let valid requests through
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protocol.interceptFileProtocol("file", ({ url, method }, callback) => {
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const filePath = fileURLToPath(url);
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const realPath = realpathSync(filePath);
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const relativePath = path.relative(__dirname, realPath);
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let filePath;
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let realPath;
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let relativePath;
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/**
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* "realpathSync" will throw an error if "filePath" points to a non-existent file. If an error is thrown here, the
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* electron app will crash immediately. We can use fs.existsSync to check "filePath" before using it, but it's best
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* to try-catch the entire code block and avoid unexpected issues.
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*/
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try {
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filePath = fileURLToPath(url);
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realPath = realpathSync(filePath);
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relativePath = path.relative(__dirname, realPath);
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// Only allow access to files in "dist" folder or html files in the same directory
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if (method === "GET" && (relativePath.startsWith("dist") || relativePath.match(/^[a-zA-Z-_]*\.html/))) {
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callback(realPath);
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return;
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}
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} catch (error) {
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log.error(error);
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}
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log.error(
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`Tried to access a page outside the sandbox. Url: ${url}. FilePath: ${filePath}. RealPath: ${realPath}.` +
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` __dirname: ${__dirname}. RelativePath: ${relativePath}. Method: ${method}.`,
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);
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callback(path.join(__dirname, "fileError.html"));
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callback({ statusCode: 403 });
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});
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log.info("Application is ready!");
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