From 64933419d69e52c9ccdbd80d9bedc636d43f2ab8 Mon Sep 17 00:00:00 2001 From: Snarling <84951833+Snarling@users.noreply.github.com> Date: Thu, 27 Jun 2024 12:37:03 -0400 Subject: [PATCH] Changelog update --- src/Constants.ts | 61 +++++++++++++++++++++++++++++++++--------------- 1 file changed, 42 insertions(+), 19 deletions(-) diff --git a/src/Constants.ts b/src/Constants.ts index 15337bfde..3a1bd51d0 100644 --- a/src/Constants.ts +++ b/src/Constants.ts @@ -156,46 +156,69 @@ export const CONSTANTS: { // Also update doc/source/changelog.rst LatestUpdate: ` -## v2.6.2 dev - Last update 4 June 2024 +## v2.6.2 dev - Last update 27 June 2024 See 2.6.1 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.6.1/src/Documentation/doc/changelog.md ### CHANGES - Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg) -- Augmentations: Adjusted handling of augmentations that affect starting money or programs (@jjclark1982) +- Augmentations: Augmentations that affect starting money now add money instead of replacing it (@jjclark1982) - Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng) - Coding Contracts: Simplified the Shortest Path contract checker (@gmcew) -- Coding Contracts: Clarification on HammingCodes: Encoded Binary to Integer description (@gmcew) +- Documentation: Various improvements (@mrsimo, @catloversg, @ficocelliguy, @gmcew, @otac0n) +- Electron: Game can now load correctly when the path includes symbolic links (@catloversg) - Faction: Fixed some edge cases around Favor overflow (@catloversg) -- Faction Invites: Code refactoring, all available invites are sent at once (@catloversg) +- Faction: All available invites are sent at once (@catloversg) - Faction UI: show which skills are relevant for each type of Faction work (@gmcew) - Font: Embedded the JetBrains Mono font as "JetBrainsMono" (@catloversg) -- Go: Support playing manually as white against your own scripts (@ficocelliguy) +- Go: Can now play manually as white against your own scripts (@ficocelliguy) - Go: Save a full game history to prevent repeat moves (@ficocelliguy) -- Infiltration: Updated Slash game text to be less confusing (@catloversg) -- Netscript API docs: Fixed some invalid usage issues + general type improvements (@catloversg, @ficocelliguy) -- Programs UI: Changed time elapsed display to time left (@TheAimMan) -- Servers: Game servers can now start with more than 1 core (@TheAimMan) -- Scripts: Relative imports should now work correctly (@Caldwell-74) +- Go: Support offline time / bonus cycles to allow less time between AI moved (@ficocelliguy) +- Hacking: Clamp hack success chance to prevent issues with infinity (@Caldwell-74) +- Hacknet: Fix an issue that caused inaccurate level base cost (@JamesWilcox-git) +- Hacknet: UI improvements (@jjclark1982) +- Hospital: Can now be hospitalized even when busy performing a work task (@catloversg) +- Infiltration: Automating infiltration is now more difficult (@catloversg) +- Infiltration: Wire game shows wire colors on wires (@muesli4brekkies) +- Misc: Changed how negative changes in system time are handled (@catloversg) +- Programs UI: Now displays time remaining (@TheAimMan) +- Servers: Existing servers can now have more than 1 core (@TheAimMan) +- Scripts: Relative imports can now be used (@Caldwell-74) - Script Editor: Improved detection of possible infinite loops (@G4mingJon4s) -- Script Editor: should now remember cursor location when switching tabs or game pages (@catloversg) -- Skill XP: Fix an issue where in some cases, too much experience was needed to raise a skill from 1 to 2 (@catloversg) -- Terminal: Improved autocompletion code for mixed case strings (@yichizhng) +- Script Editor: Cursor location is remembered when switching tabs or game pages (@catloversg) +- Script Editor: Improvements to vim mode (@G4mingJon4s) +- Script Editor: Individual script tabs can be in separate editor modes (@G4mingJon4s) +- Skills: Fix an inconsistency in experience needed to level a skill from 1 to 2 (@catloversg) +- Terminal: Add more options to the rm command (@G4mingJon4s, @d0sboots) +- Terminal: Added grep command (@muesli4brekkies) +- Terminal: Improved autocompletion for mixed case strings (@yichizhng) - Codebase: Partial migration away from outdated mui/styles (@Caldwell-74) +- Codebase: Cleanup / refactoring (@catloversg, @Caldwell-74, @Snarling, @ficocelliguy) ### SPOILER CHANGES -- Bladeburner: Added a button to stop the current action (@Kelenius) -- Bladeburner UI: Display Black Operations in the expected order (@catloversg) +- Bladeburner: Added a button to stop the current action (@Kelenius, @catloversg) +- Bladeburner: Improved logging of information in the Bladeburner console (@Kelenius, @catloversg) +- Bladeburner: Black Operations show in the expected order again (@catloversg) +- Bitnode 5: Show bitnode multipliers while in BN5.1 (@catloversg) +- Bitverse: Spawned scripts will no longer launch from the bitverse screen (@catloversg) +- Corporation: Refactor markup multiplier (@catloversg) - Corporation: Allow mass discarding products by selling for 0 (@gmcew) +- Corporation: Allow access to constants even when API access is not available (@ilkecan) +- Gang: Show equipment even when it cannot be purchased yet (@catloversg) +- Gang: Fix an issue with wanted gain rate (@catloversg) +- Gang: Show effective gain rates when bonus time in effect (@G4mingJon4s) - Grafting: Fixed a spacing issue (@Sphyxis) -- Grafting/Hacknet: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg) +- Grafting: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg) - Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg) -- Hashnet: Clarified effect of hacknet multipliers in in documentation (@catloversg) +- Intelligence: Changed scaling for intelligence gain from manual hacking (@catloversg) - Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew) -- Sleeve: Added a missing availability check when installing augmentations on Sleeves (@yichizhng) -- Sleeve API: Fix an issue in ns.sleeve.setToBladeburnerAction that prevented setting sleeves to contract work (@Sphyxis) +- Sleeve: It's no longer possible to install an unavailable augmentation on a sleeve (@yichizhng) +- Sleeve: No longer show a dialog message if a sleeve is working at a job while quitting that company (@Kelenius) +- Sleeve: ns.sleeve.setToBladeburnerAction works again for setting sleeves to Bladeburner contract work (@Sphyxis) +- Singularity: Add ns.singularity.getFactionWorkTypes (@catloversg) +- Singularity: Fix an edge case issue with ns.singularity.getAugmentationFactions (@catloversg) ### OTHER - 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