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Attempt to fix bladeburner.process()
issue
For a certain user, it appears that the engine attempts to route to the bitverse screen before the router is properly initialized. I could not reproduce the problem on my side and we were not able to extract his save game, so this is a blind shot if it'll work or not.
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@ -1914,6 +1914,9 @@ export class Bladeburner implements IBladeburner {
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}
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process(router: IRouter, player: IPlayer): void {
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// Edge race condition when the engine checks the processing counters and attempts to route before the router is initialized.
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if (!router.isInitialized) return;
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// Edge case condition...if Operation Daedalus is complete trigger the BitNode
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if (router.page() !== Page.BitVerse && this.blackops.hasOwnProperty("Operation Daedalus")) {
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return router.toBitVerse(false, false);
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@ -111,6 +111,7 @@ const useStyles = makeStyles((theme: Theme) =>
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);
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export let Router: IRouter = {
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isInitialized: false,
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page: () => {
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throw new Error("Router called before initialization");
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},
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@ -266,6 +267,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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}
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Router = {
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isInitialized: true,
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page: () => page,
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allowRouting: (value: boolean) => setAllowRoutingCalls(value),
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toActiveScripts: () => setPage(Page.ActiveScripts),
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@ -54,6 +54,7 @@ export interface IRouter {
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// toMission(): void;
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// toRedPill(): void;
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// toworkInProgress(): void;
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isInitialized: boolean;
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page(): Page;
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allowRouting(value: boolean): void;
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toActiveScripts(): void;
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