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@ -55,7 +55,7 @@ initAugmentations = function() {
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Targeting1.setRequirements(8000, 10000000);
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Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
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"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. \n\n" +
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"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. <br><br>" +
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"This augmentation increases the player's dexterity by 10%.");
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Targeting1.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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@ -64,7 +64,7 @@ initAugmentations = function() {
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var Targeting2 = new Augmentation("Augmented Targeting II");
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Targeting2.setRequirements(30000, 20000000);
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Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity " +
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"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
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"by an additional 20%.");
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Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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@ -73,7 +73,7 @@ initAugmentations = function() {
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var Targeting3 = new Augmentation("Augmented Targeting III");
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Targeting3.setRequirements(80000, 50000000);
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Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity " +
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"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
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"by an additional 50%.");
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Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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@ -82,7 +82,7 @@ initAugmentations = function() {
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var SyntheticHeart = new Augmentation("Synthetic Heart");
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SyntheticHeart.setRequirements(400000, 500000000);
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SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
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"at much higher efficiencies than a normal human heart.\n\n This augmentation increases the player's agility " +
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"at much higher efficiencies than a normal human heart.<br><br> This augmentation increases the player's agility " +
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"and strength by 100%");
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SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati"]);
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@ -92,7 +92,7 @@ initAugmentations = function() {
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SynfibrilMuscle.setRequirements(300000, 400000000);
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SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
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"Scientists have named these artificially enhanced units 'synfibrils'.\n\n This augmentation increases the player's " +
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"Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " +
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"strength and defense by 50%.");
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SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
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@ -101,7 +101,7 @@ initAugmentations = function() {
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var CombatRib1 = new Augmentation("Combat Rib I");
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CombatRib1.setRequirements(12000, 15000000);
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CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
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"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.\n\n" +
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"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
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"This augmentation increases the player's strength and defense by 10%.");
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CombatRib1.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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@ -110,7 +110,7 @@ initAugmentations = function() {
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var CombatRib2 = new Augmentation("Combat Rib II");
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CombatRib2.setRequirements(40000, 40000000);
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CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 20%.")
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 20%.")
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CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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AddToAugmentations(CombatRib2);
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@ -118,7 +118,7 @@ initAugmentations = function() {
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var CombatRib3 = new Augmentation("Combat Rib III");
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CombatRib3.setRequirements(120000, 100000000);
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CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 30%.");
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 30%.");
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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AddToAugmentations(CombatRib3);
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@ -126,7 +126,7 @@ initAugmentations = function() {
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var NanofiberWeave = new Augmentation("Nanofiber Weave");
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NanofiberWeave.setRequirements(150000, 250000000);
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NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.\n\n" +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
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"This augmentation increases the player's strength and defense by 30%.");
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NanofiberWeave.addToFactions(["Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
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"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated"]);
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@ -138,7 +138,7 @@ initAugmentations = function() {
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"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
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"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " +
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"at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " +
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"mitigate damage from any fire-related or electrical traumas.\n\n" +
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"mitigate damage from any fire-related or electrical traumas.<br><br>" +
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"This augmentation increases the player's defense by 150%.");
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SubdermalArmor.addToFactions(["The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus",
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"The Covenant"]);
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@ -147,7 +147,7 @@ initAugmentations = function() {
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var WiredReflexes = new Augmentation("Wired Reflexes");
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WiredReflexes.setRequirements(3000, 6000000);
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WiredReflexes.setInfo("Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
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"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.\n\n" +
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"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.<br><br>" +
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"This augmentation increases the player's agility by 5%.");
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WiredReflexes.addToFactions(["Tian Di Hui", "Sector-12", "Volhaven", "Aevum", "Ishima",
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"The Syndicate", "The Dark Army", "Speakers for the Dead"]);
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@ -156,7 +156,7 @@ initAugmentations = function() {
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var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
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GrapheneBoneLacings.setRequirements(750000, 1000000000);
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GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
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"their density and tensile strength.\n\n" +
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"their density and tensile strength.<br><br>" +
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"This augmentation increases the player's strength and defense by 100%.");
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GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
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AddToAugmentations(GrapheneBoneLacings);
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@ -166,7 +166,7 @@ initAugmentations = function() {
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BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
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"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
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"greatly improved senses and reaction speeds.\n\n" +
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"greatly improved senses and reaction speeds.<br><br>" +
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"This augmentation increases all of the player's combat stats by 20%.");
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BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
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"OmniTek Incorporated", "Blade Industries"]);
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@ -175,14 +175,14 @@ initAugmentations = function() {
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var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
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GrapheneBionicSpine.setRequirements(650000, 1000000000);
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GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.\n\n" +
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"material to make it much stronger and lighter.<br><br>" +
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"This augmentation increases all of the player's combat stats by 100%.");
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GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
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AddToAugmentations(GrapheneBionicSpine);
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var BionicLegs = new Augmentation("Bionic Legs");
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BionicLegs.setRequirements(100000, 60000000);
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BionicLegs.setInfo("Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs. \n\n" +
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BionicLegs.setInfo("Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs. <br><br>" +
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"This augmentation increases the player's agility by 50%.");
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BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
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"OmniTek Incorporated", "Blade Industries"]);
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@ -191,7 +191,7 @@ initAugmentations = function() {
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var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade");
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GrapheneBionicLegs.setRequirements(400000, 900000000);
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GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.\n\n" +
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"material to make it much stronger and lighter.<br><br>" +
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"This augmentation increases the player's agility by an additional 150%.");
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GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
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AddToAugmentations(GrapheneBionicLegs);
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@ -201,7 +201,7 @@ initAugmentations = function() {
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SpeechProcessor.setRequirements(25000, 15000000);
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SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech. " +
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"The embedded computer processes characteristics of incoming speech, such as tone " +
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"and inflection, to pick up on subtle cues and aid in social interaction.\n\n" +
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"and inflection, to pick up on subtle cues and aid in social interaction.<br><br>" +
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"This augmentation increases the player's charisma by 20%.");
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SpeechProcessor.addToFactions(["Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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"Ishima", "Volhaven"]);
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@ -211,7 +211,7 @@ initAugmentations = function() {
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TITN41Injection.setRequirements(40000, 75000000);
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TITN41Injection.setInfo("TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
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"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
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"outgoing and socialable. \n\n" +
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"outgoing and socialable. <br><br>" +
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"This augmentation increases the player's charisma and charisma experience gain rate by 15%");
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TITN41Injection.addToFactions(["Silhouette"]);
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@ -221,7 +221,7 @@ initAugmentations = function() {
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"and interactions. The system uses a wide variety of factors such as facial expression, body " +
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"language, and the voice's tone/inflection to determine the best course of action during social" +
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"situations. The implant also uses deep learning software to continuously learn new behavior" +
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"patterns and how to best respond.\n\n" +
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"patterns and how to best respond.<br><br>" +
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"This augmentation increases the player's charisma and charisma experience gain rate by 50%.");
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EnhancedSocialInteractionImplant.addToFactions(["Bachman & Associates", "NWO", "Clarke Incorporated",
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"OmniTek Incorporated", "Four Sigma"]);
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@ -231,7 +231,7 @@ initAugmentations = function() {
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var BitWire = new Augmentation("BitWire");
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BitWire.setRequirements(4000, 3000000);
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BitWire.setInfo("A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
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"capabilities. \n\n This augmentation increases the player's hacking skill by 5%");
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"capabilities. <br><br> This augmentation increases the player's hacking skill by 5%");
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BitWire.addToFactions(["CyberSec", "BitRunners", "NiteSec"]);
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AddToAugmentations(BitWire);
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@ -241,10 +241,10 @@ initAugmentations = function() {
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"The network is meant to mimick the way a biological brain solves a problem, which each " +
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"nanoprocessor acting similar to the way a neuron would in a neural network. However, these " +
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"nanoprocessors are programmed to perform computations much faster than organic neurons, " +
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"allowing its user to solve much more complex problems at a much faster rate.\n\n" +
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"This augmentation:\n" +
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"Increases the player's hacking speed by 2%\n" +
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"Increases the amount of money the player's gains from hacking by 10%\n" +
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"allowing its user to solve much more complex problems at a much faster rate.<br><br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the amount of money the player's gains from hacking by 10%<br>" +
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"Inreases the player's hacking skill by 10%");
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ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
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AddToAugmentations(ArtificialBioNeuralNetwork);
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@ -252,7 +252,7 @@ initAugmentations = function() {
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var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
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ArtificialSynapticPotentiation.setRequirements(20000, 80000000);
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ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation, " +
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"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.\n\n" +
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"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
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"This augmentation increases the player's hacking speed and hacking chance by 1%.");
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ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
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AddToAugmentations(ArtificialSynapticPotentiation);
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@ -262,10 +262,10 @@ initAugmentations = function() {
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EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " +
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"This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
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"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
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"counterparts, leading to greater processing speeds and better brain function.\n\n" +
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"This augmentation:\n" +
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"Increases the player's hacking speed by 1%\n" +
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"Increases the player's hacking skill by 5%\n" +
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"counterparts, leading to greater processing speeds and better brain function.<br><br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 1%<br>" +
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"Increases the player's hacking skill by 5%<br>" +
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"Increases the player's hacking experience gain rate by 5%");
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EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
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AddToAugmentations(EnhancedMyelinSheathing);
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@ -273,7 +273,7 @@ initAugmentations = function() {
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var SynapticEnhancement = new Augmentation("Synaptic Enhancement Implant");
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SynapticEnhancement.setRequirements(4000, 2000000);
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SynapticEnhancement.setInfo("A small cranial implant that continuously uses weak electric signals to stimulate the brain and " +
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"induce stronger synaptic activity. This improves the the user's cognitive abilities.\n\n" +
|
|
|
|
|
"induce stronger synaptic activity. This improves the the user's cognitive abilities.<br><br>" +
|
|
|
|
|
"This augmentation increases the player's hacking speed by 1%.");
|
|
|
|
|
SynapticEnhancement.addToFactions(["CyberSec"]);
|
|
|
|
|
AddToAugmentations(SynapticEnhancement);
|
|
|
|
@ -281,7 +281,7 @@ initAugmentations = function() {
|
|
|
|
|
var NeuralRetentionEnhancement = new Augmentation("Neural-Retention Enhancement");
|
|
|
|
|
NeuralRetentionEnhancement.setRequirements(80000, 100000000);
|
|
|
|
|
NeuralRetentionEnhancement.setInfo("Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
|
|
|
|
|
"circuits, strengthening its ability to retain information.\n\n" +
|
|
|
|
|
"circuits, strengthening its ability to retain information.<br><br>" +
|
|
|
|
|
"This augmentation increases the player's hacking experience gain rate by 40%.");
|
|
|
|
|
NeuralRetentionEnhancement.addToFactions(["CyberSec", "NiteSec"]);
|
|
|
|
|
AddToAugmentations(NeuralRetentionEnhancement);
|
|
|
|
@ -290,7 +290,7 @@ initAugmentations = function() {
|
|
|
|
|
DataJack.setRequirements(200000, 75000000);
|
|
|
|
|
DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
|
|
|
|
|
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
|
|
|
|
|
"and delete it.\n\n" +
|
|
|
|
|
"and delete it.<br><br>" +
|
|
|
|
|
"This augmentation increases the amount of money the player gains from hacking by 20%");
|
|
|
|
|
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
|
|
|
|
|
AddToAugmentations(DataJack);
|
|
|
|
@ -301,7 +301,7 @@ initAugmentations = function() {
|
|
|
|
|
"to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
|
|
|
|
|
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
|
|
|
|
|
"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
|
|
|
|
|
"control the traffic on a network.\n\n" +
|
|
|
|
|
"control the traffic on a network.<br><br>" +
|
|
|
|
|
"This augmentation increases the player's hacking skill by 2%");
|
|
|
|
|
ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
|
|
|
|
|
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
|
|
|
|
@ -310,12 +310,12 @@ initAugmentations = function() {
|
|
|
|
|
var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
|
|
|
|
|
ENMCore.setRequirements(250000, 500000000);
|
|
|
|
|
ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
|
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.\n\n" +
|
|
|
|
|
"This augmentation:\n" +
|
|
|
|
|
"Increases the player's hacking speed by 2%\n" +
|
|
|
|
|
"Increases the amount of money the player gains from hacking by 10%\n" +
|
|
|
|
|
"Increases the player's chance of successfully performing a hack by 2%\n" +
|
|
|
|
|
"Increases the player's hacking experience gain rate by 10%\n" +
|
|
|
|
|
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
"Increases the player's hacking speed by 2%<br>" +
|
|
|
|
|
"Increases the amount of money the player gains from hacking by 10%<br>" +
|
|
|
|
|
"Increases the player's chance of successfully performing a hack by 2%<br>" +
|
|
|
|
|
"Increases the player's hacking experience gain rate by 10%<br>" +
|
|
|
|
|
"Increases the player's hacking skill by 1%");
|
|
|
|
|
ENMCore.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
|
|
|
|
|
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
|
|
|
|
@ -326,12 +326,12 @@ initAugmentations = function() {
|
|
|
|
|
ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
|
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
|
|
|
|
|
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
|
|
|
|
|
"packets.\n\n" +
|
|
|
|
|
"This augmentation: \n" +
|
|
|
|
|
"Increases the player's hacking speed by 5%\n" +
|
|
|
|
|
"Increases the amount of money the player gains from hacking by 50%\n" +
|
|
|
|
|
"Increases the player's chance of successfully performing a hack by 5%\n" +
|
|
|
|
|
"Increases the player's hacking experience gain rate by 50%\n" +
|
|
|
|
|
"packets.<br><br>" +
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
|
"Increases the player's hacking speed by 5%<br>" +
|
|
|
|
|
"Increases the amount of money the player gains from hacking by 50%<br>" +
|
|
|
|
|
"Increases the player's chance of successfully performing a hack by 5%<br>" +
|
|
|
|
|
"Increases the player's hacking experience gain rate by 50%<br>" +
|
|
|
|
|
"Increases the player's hacking skill by 5%");
|
|
|
|
|
ENMCoreV2.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
|
|
|
|
"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
|
|
|
|
@ -341,12 +341,12 @@ initAugmentations = function() {
|
|
|
|
|
ENMCoreV3.setRequirements(750000, 1250000000);
|
|
|
|
|
ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
|
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
|
|
|
|
|
"any device on a network.\n\n" +
|
|
|
|
|
"This augmentation:\n" +
|
|
|
|
|
"Increases the player's hacking speed by 5%\n" +
|
|
|
|
|
"Increases the amount of money the player gains from hacking by 50%\n" +
|
|
|
|
|
"Increases the player's chance of successfully performing a hack by 10%\n" +
|
|
|
|
|
"Increases the player's hacking experience gain rate by 100%\n" +
|
|
|
|
|
"any device on a network.<br><br>" +
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
"Increases the player's hacking speed by 5%<br>" +
|
|
|
|
|
"Increases the amount of money the player gains from hacking by 50%<br>" +
|
|
|
|
|
"Increases the player's chance of successfully performing a hack by 10%<br>" +
|
|
|
|
|
"Increases the player's hacking experience gain rate by 100%<br>" +
|
|
|
|
|
"Increases the player's hacking skill by 10%");
|
|
|
|
|
ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
|
|
|
|
"Daedalus", "The Covenant", "Illuminati"]);
|
|
|
|
@ -355,7 +355,7 @@ initAugmentations = function() {
|
|
|
|
|
var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
|
|
|
|
|
ENMAnalyzeEngine.setRequirements(700000, 1000000000);
|
|
|
|
|
ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
|
|
|
|
|
"that vastly outperforms the Netburner Module's native single-core processor.\n\n" +
|
|
|
|
|
"that vastly outperforms the Netburner Module's native single-core processor.<br><br>" +
|
|
|
|
|
"This augmentation increases the player's hacking speed by 10%.");
|
|
|
|
|
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
|
|
|
|
"Daedalus", "The Covenant", "Illuminati"]);
|
|
|
|
@ -365,9 +365,9 @@ initAugmentations = function() {
|
|
|
|
|
ENMDMA.setRequirements(750000, 1100000000);
|
|
|
|
|
ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the " +
|
|
|
|
|
"Embedded Netburner Module. This allows the Module to send and receive data " +
|
|
|
|
|
"directly to and from the main memory of devices on a network.\n\n" +
|
|
|
|
|
"This augmentation: \n" +
|
|
|
|
|
"Increases the amount of money the player gains from hacking by 50%\n" +
|
|
|
|
|
"directly to and from the main memory of devices on a network.<br><br>" +
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
|
"Increases the amount of money the player gains from hacking by 50%<br>" +
|
|
|
|
|
"Increases the player's chance of successfully performing a hack by 20%");
|
|
|
|
|
ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
|
|
|
|
"Daedalus", "The Covenant", "Illuminati"]);
|
|
|
|
@ -376,10 +376,10 @@ initAugmentations = function() {
|
|
|
|
|
var Neuralstimulator = new Augmentation("Neuralstimulator");
|
|
|
|
|
Neuralstimulator.setRequirements(120000, 600000000);
|
|
|
|
|
Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain " +
|
|
|
|
|
"in order to improve cognitive functions\n\n" +
|
|
|
|
|
"This augmentation:\n" +
|
|
|
|
|
"Increases the player's hacking speed by 1%\n" +
|
|
|
|
|
"Increases the player's chance of successfully performing a hack by 10%\n" +
|
|
|
|
|
"in order to improve cognitive functions<br><br>" +
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
"Increases the player's hacking speed by 1%<br>" +
|
|
|
|
|
"Increases the player's chance of successfully performing a hack by 10%<br>" +
|
|
|
|
|
"Increases the player's hacking experience gain rate by 20%");
|
|
|
|
|
Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
|
|
|
|
|
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
|
|
|
|
@ -391,7 +391,7 @@ initAugmentations = function() {
|
|
|
|
|
NuoptimalInjectorImplant.setRequirements(12000, 30000000);
|
|
|
|
|
NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into " +
|
|
|
|
|
"the bloodstream to improve memory, increase focus, and provide other " +
|
|
|
|
|
"cognitive enhancements.\n\n" +
|
|
|
|
|
"cognitive enhancements.<br><br>" +
|
|
|
|
|
"This augmentation increases the amount of reputation the player gains " +
|
|
|
|
|
"when working for a company by 10%.");
|
|
|
|
|
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
|
|
|
|
@ -402,9 +402,9 @@ initAugmentations = function() {
|
|
|
|
|
SpeechEnhancement.setRequirements(5000, 4000000);
|
|
|
|
|
SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making " +
|
|
|
|
|
"you more convincing and likable in conversations and overall improving your " +
|
|
|
|
|
"social interactions.\n\n" +
|
|
|
|
|
"This augmentation:\n" +
|
|
|
|
|
"Increases the player's charisma by 5%\n" +
|
|
|
|
|
"social interactions.<br><br>" +
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
"Increases the player's charisma by 5%<br>" +
|
|
|
|
|
"Increases the amount of reputation the player gains when working for a company by 5%");
|
|
|
|
|
SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
|
|
|
|
|
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
|
|
|
|
@ -413,10 +413,10 @@ initAugmentations = function() {
|
|
|
|
|
var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
|
|
|
|
|
FocusWire.setRequirements(100000, 200000000);
|
|
|
|
|
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways " +
|
|
|
|
|
"in the brain.\n\n" +
|
|
|
|
|
"This augmentation: \n" +
|
|
|
|
|
"Increases all experience gains by 10%\n" +
|
|
|
|
|
"Increases the amount of money the player gains from working by 5%\n" +
|
|
|
|
|
"in the brain.<br><br>" +
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
|
"Increases all experience gains by 10%<br>" +
|
|
|
|
|
"Increases the amount of money the player gains from working by 5%<br>" +
|
|
|
|
|
"Increases the amount of reputation the player gains when working for a company by 5%");
|
|
|
|
|
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
|
|
|
|
|
AddToAugmentations(FocusWire)
|
|
|
|
@ -425,9 +425,9 @@ initAugmentations = function() {
|
|
|
|
|
PCDNI.setRequirements(400000, 650000000);
|
|
|
|
|
PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
|
|
|
|
|
"computers. Connecting to a computer through this jack allows you to interface with " +
|
|
|
|
|
"it using the brain's electrochemical signals.\n\n" +
|
|
|
|
|
"This augmentation:\n" +
|
|
|
|
|
"Increases the amount of reputation the player gains when working for a company by 10%\n" +
|
|
|
|
|
"it using the brain's electrochemical signals.<br><br>" +
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
"Increases the amount of reputation the player gains when working for a company by 10%<br>" +
|
|
|
|
|
"Increases the player's hacking skill by 10%");
|
|
|
|
|
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
|
|
|
|
|
AddToAugmentations(PCDNI);
|
|
|
|
@ -436,9 +436,9 @@ initAugmentations = function() {
|
|
|
|
|
PCDNIOptimizer.setRequirements(500000, 875000000);
|
|
|
|
|
PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
|
|
|
|
|
"improves the performance of the interface and gives the user more control options " +
|
|
|
|
|
"to the connected computer.\n\n" +
|
|
|
|
|
"This augmentation:\n" +
|
|
|
|
|
"Increases the amount of reputation the player gains when working for a company by 20%\n" +
|
|
|
|
|
"to the connected computer.<br><br>" +
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
"Increases the amount of reputation the player gains when working for a company by 20%<br>" +
|
|
|
|
|
"Increases the player's hacking skill by 20%");
|
|
|
|
|
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
|
|
|
|
|
AddToAugmentations(PCDNIOptimizer);
|
|
|
|
@ -448,10 +448,10 @@ initAugmentations = function() {
|
|
|
|
|
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the " +
|
|
|
|
|
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
|
|
|
|
|
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
|
|
|
|
|
"processing power to aid the computer in computational tasks.\n\n" +
|
|
|
|
|
"This augmentation:\n" +
|
|
|
|
|
"Increases the amount of reputation the player gains when working for a company by 10%\n" +
|
|
|
|
|
"Increases the player's hacking skill by 10%\n" +
|
|
|
|
|
"processing power to aid the computer in computational tasks.<br><br>" +
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
"Increases the amount of reputation the player gains when working for a company by 10%<br>" +
|
|
|
|
|
"Increases the player's hacking skill by 10%<br>" +
|
|
|
|
|
"Increases the player's hacking speed by 2%");
|
|
|
|
|
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
|
|
|
|
|
AddToAugmentations(PCDNINeuralNetwork);
|
|
|
|
@ -462,9 +462,9 @@ initAugmentations = function() {
|
|
|
|
|
HacknetNodeCPUUpload.setRequirements(15000, 12000000);
|
|
|
|
|
HacknetNodeCPUUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's CPU into " +
|
|
|
|
|
"the brain. This allows the user to engineer custom hardware and software " +
|
|
|
|
|
"for the Hacknet Node that provides better performance.\n\n" +
|
|
|
|
|
"This augmentation:\n" +
|
|
|
|
|
"Increases the amount of money produced by Hacknet Nodes by 15%\n" +
|
|
|
|
|
"for the Hacknet Node that provides better performance.<br><br>" +
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
"Increases the amount of money produced by Hacknet Nodes by 15%<br>" +
|
|
|
|
|
"Decreases the cost of purchasing a Hacknet Node Core by 10%");
|
|
|
|
|
HacknetNodeCPUUpload.addToFactions(["Netburners"]);
|
|
|
|
|
AddToAugmentations(HacknetNodeCPUUpload);
|
|
|
|
@ -473,9 +473,9 @@ initAugmentations = function() {
|
|
|
|
|
HacknetNodeCacheUpload.setRequirements(6000, 6000000);
|
|
|
|
|
HacknetNodeCacheUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
|
|
|
|
|
"into the brain. This allows the user to engineer custom cache hardware for the " +
|
|
|
|
|
"Hacknet Node that offers better performance.\n\n" +
|
|
|
|
|
"This augmentation:\n " +
|
|
|
|
|
"Increases the amount of money produced by Hacknet Nodes by 10%\n" +
|
|
|
|
|
"Hacknet Node that offers better performance.<br><br>" +
|
|
|
|
|
"This augmentation:<br> " +
|
|
|
|
|
"Increases the amount of money produced by Hacknet Nodes by 10%<br>" +
|
|
|
|
|
"Decreases the cost of leveling up a Hacknet Node by 10%");
|
|
|
|
|
HacknetNodeCacheUpload.addToFactions(["Netburners"]);
|
|
|
|
|
AddToAugmentations(HacknetNodeCacheUpload);
|
|
|
|
@ -484,9 +484,9 @@ initAugmentations = function() {
|
|
|
|
|
HacknetNodeNICUpload.setRequirements(2000, 2000000);
|
|
|
|
|
HacknetNodeNICUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
|
|
|
|
|
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
|
|
|
|
|
"offers better performance.\n\n" +
|
|
|
|
|
"This augmentation:\n" +
|
|
|
|
|
"Increases the amount of money produced by Hacknet Nodes by 5%\n" +
|
|
|
|
|
"offers better performance.<br><br>" +
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
"Increases the amount of money produced by Hacknet Nodes by 5%<br>" +
|
|
|
|
|
"Decreases the cost of purchasing a Hacknet Node by 5%");
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HacknetNodeNICUpload.addToFactions(["Netburners"]);
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AddToAugmentations(HacknetNodeNICUpload);
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@ -495,7 +495,7 @@ initAugmentations = function() {
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HacknetNodeKernelDNI.setRequirements(25000, 30000000);
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HacknetNodeKernelDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
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"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " +
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"electrochemical signals.\n\n" +
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"electrochemical signals.<br><br>" +
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"This augmentation increases the amount of money produced by Hacknet Nodes by 50%.");
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HacknetNodeKernelDNI.addToFactions(["Netburners"]);
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AddToAugmentations(HacknetNodeKernelDNI);
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@ -504,7 +504,7 @@ initAugmentations = function() {
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HacknetNodeCoreDNI.setRequirements(40000, 50000000);
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HacknetNodeCoreDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
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"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
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"the mind's electrochemical signals.\n\n" +
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"the mind's electrochemical signals.<br><br>" +
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"This augmentation increases the amount of money produced by Hacknet Nodes by 75%.");
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HacknetNodeCoreDNI.addToFactions(["Netburners"]);
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AddToAugmentations(HacknetNodeCoreDNI);
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@ -515,7 +515,7 @@ initAugmentations = function() {
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Neurotrainer1.setInfo("A decentralized cranial implant that improves the brain's ability to learn. It is " +
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"installed by releasing millions of nanobots into the human brain, each of which " +
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"attaches to a different neural pathway to enhance the brain's ability to retain " +
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"and retrieve information.\n\n" +
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"and retrieve information.<br><br>" +
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"This augmentation increases the player's experience gain rate for all stats by 5%");
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Neurotrainer1.addToFactions(["CyberSec"]);
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AddToAugmentations(Neurotrainer1);
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@ -524,7 +524,7 @@ initAugmentations = function() {
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Neurotrainer2.setRequirements(16000, 20000000);
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Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
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"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
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"require Neurotrainer I to be installed as a prerequisite.\n\n" +
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"require Neurotrainer I to be installed as a prerequisite.<br><br>" +
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"This augmentation increases the player's experience gain rate for all stats by 10%");
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Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
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AddToAugmentations(Neurotrainer2);
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@ -533,7 +533,7 @@ initAugmentations = function() {
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Neurotrainer3.setRequirements(40000, 100000000);
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Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
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"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
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"but it does not require either of them to be installed as a prerequisite.\n\n" +
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"but it does not require either of them to be installed as a prerequisite.<br><br>" +
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"This augmentation increases the player's experience gain rate for all stats by 20%");
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Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
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AddToAugmentations(Neurotrainer3);
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@ -541,10 +541,10 @@ initAugmentations = function() {
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var Hypersight = new Augmentation("HyperSight Corneal Implant");
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Hypersight.setInfo("A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
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"Embedded circuitry within the implant provides the ability to detect heat and movement " +
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"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.\n\n" +
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"This augmentation: \n" +
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"Increases the player's dexterity by 50%\n" +
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"Increases the player's hacking speed by 1%" +
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"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.<br><br>" +
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"This augmentation: <br>" +
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"Increases the player's dexterity by 50%<br>" +
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"Increases the player's hacking speed by 1%<br>" +
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"Increases the amount of money the player gains from hacking by 10%");
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Hypersight.setRequirements(120000, 650000000);
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Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
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