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Attempt at fixing Int. not resetting on b1t_flum3.exe usage
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@ -309,6 +309,9 @@ function createBitNodeYesNoEventListener(newBitNode, destroyedBitNode, flume=fal
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// If player used flume, subtract 300 int exp. The prestigeSourceFile()
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// If player used flume, subtract 300 int exp. The prestigeSourceFile()
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// function below grants 300 int exp, so this allows sets net gain to 0
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// function below grants 300 int exp, so this allows sets net gain to 0
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Player.gainIntelligenceExp(-300);
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Player.gainIntelligenceExp(-300);
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if(SourceFileFlags[5] === 0) {
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Player.intelligence = 0;
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}
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}
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}
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redPillFlag = false;
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redPillFlag = false;
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var container = document.getElementById("red-pill-content");
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var container = document.getElementById("red-pill-content");
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@ -80,7 +80,7 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
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}
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}
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function Intelligence(): React.ReactElement {
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function Intelligence(): React.ReactElement {
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if (p.intelligence > 0) {
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if (p.intelligence > 0 && (p.bitNodeN === 5 || SourceFileFlags[5] > 0)) {
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return <tr key="5">
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return <tr key="5">
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<td>Intelligence:</td>
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<td>Intelligence:</td>
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<td style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.intelligence)}</td>
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<td style={{textAlign: 'right'}}>{numeralWrapper.formatSkill(p.intelligence)}</td>
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