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[style] Fixing TSLint violations
This commit is contained in:
parent
aa18420e0c
commit
68527d6258
@ -66,26 +66,43 @@ class FactionInfo {
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export const FactionInfos: IMap<FactionInfo> = {
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export const FactionInfos: IMap<FactionInfo> = {
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// Endgame
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// Endgame
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Illuminati: new FactionInfo(
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Illuminati: new FactionInfo(
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"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. And " +
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"Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. " +
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"from this chaos, we are the Invisible hand that guides them to order.",
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"And from this chaos, we are the Invisible hand that guides them to order. ",
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[], true, true, true, false),
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[],
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true,
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true,
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true,
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false),
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Daedalus: new FactionInfo(
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Daedalus: new FactionInfo(
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"Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
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"Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
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[], true, true, true, false),
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[],
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true,
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true,
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true,
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false),
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"The Covenant": new FactionInfo(
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"The Covenant": new FactionInfo(
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"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
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"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
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"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br>" +
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"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br>" +
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"<br>" +
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"<br>" +
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"Only then can you discover immortality.",
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"Only then can you discover immortality.",
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[], true, true, true, false),
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[],
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true,
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true,
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true,
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false),
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// Megacorporations, each forms its own faction
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// Megacorporations, each forms its own faction
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ECorp: new FactionInfo(
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ECorp: new FactionInfo(
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"ECorp's mission is simple: to connect the world of today with the technology of tomorrow. With our wide range " +
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"ECorp's mission is simple: to connect the world of today with the technology of tomorrow. With our wide " +
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"of Internet-related software and commercial hardware, ECorp makes the world's information universally accessible.",
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"range of Internet-related software and commercial hardware, ECorp makes the world's information " +
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[], true, true, true, true),
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"universally accessible.",
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[],
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true,
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true,
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true,
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true),
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MegaCorp: new FactionInfo(
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MegaCorp: new FactionInfo(
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"MegaCorp does things that others don't. We imagine. We create. We invent. We build things that others have " +
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"MegaCorp does things that others don't. We imagine. We create. We invent. We build things that others have " +
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@ -93,66 +110,110 @@ export const FactionInfos: IMap<FactionInfo> = {
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"unprecendented scale, in ways that no other company can.<br>" +
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"unprecendented scale, in ways that no other company can.<br>" +
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"<br>" +
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"<br>" +
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"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
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"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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"Bachman & Associates": new FactionInfo(
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"Bachman & Associates": new FactionInfo(
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"Where Law and Business meet - thats where we are.<br>" +
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"Where Law and Business meet - thats where we are.<br>" +
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"<br>" +
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"<br>" +
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"Legal Insight - Business Instinct - Experience Innovation",
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"Legal Insight - Business Instinct - Experience Innovation",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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"Blade Industries": new FactionInfo(
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"Blade Industries": new FactionInfo(
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"Augmentation is salvation",
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"Augmentation is salvation",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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NWO: new FactionInfo(
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NWO: new FactionInfo(
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"The human being does not truly desire freedom. It wants to be observed, understood, and judged. It wants to be " +
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"The human being does not truly desire freedom. It wants to be observed, understood, and judged. It wants to " +
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"given purpose and direction in its life. That is why humans created God. And that is why humans created " +
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"be given purpose and direction in its life. That is why humans created God. And that is why humans created " +
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"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
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"civilization - not because of willingness, but because of a need to be incorporated into higher orders of " +
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"structure and meaning.",
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"structure and meaning.",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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"Clarke Incorporated": new FactionInfo(
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"Clarke Incorporated": new FactionInfo(
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"Unlocking the power of the genome",
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"Unlocking the power of the genome",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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"OmniTek Incorporated": new FactionInfo(
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"OmniTek Incorporated": new FactionInfo(
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"Simply put, our mission is to design and build robots that make a difference",
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"Simply put, our mission is to design and build robots that make a difference",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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"Four Sigma": new FactionInfo(
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"Four Sigma": new FactionInfo(
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"The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven by " +
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"The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven " +
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"deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
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"by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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"KuaiGong International": new FactionInfo(
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"KuaiGong International": new FactionInfo(
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"Dream big. Work hard. Make history.",
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"Dream big. Work hard. Make history.",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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// Other Corporations
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// Other Corporations
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"Fulcrum Secret Technologies": new FactionInfo(
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"Fulcrum Secret Technologies": new FactionInfo(
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"The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it " +
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"The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it " +
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"would be necessary to create them. And now we can.",
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"would be necessary to create them. And now we can.",
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[], true, true, false, true),
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[],
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true,
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true,
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false,
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true),
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// Hacker groups
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// Hacker groups
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BitRunners: new FactionInfo(
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BitRunners: new FactionInfo(
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"Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's all " +
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"Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's " +
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"transformed into bits, stored in bits, communicated through bits. It’s impossible for any person to move, to " +
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"all transformed into bits, stored in bits, communicated through bits. It’s impossible for any person to move, " +
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"live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they leave " +
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"to live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they " +
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"behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
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"leave behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " +
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"reconstructed. Transformed. Used.<br>" +
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"reconstructed. Transformed. Used.<br>" +
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"<br>" +
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"<br>" +
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"Those who run the bits, run the world",
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"Those who run the bits, run the world",
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[], true, true, false, false),
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[],
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true,
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true,
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false,
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false),
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"The Black Hand": new FactionInfo(
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"The Black Hand": new FactionInfo(
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"The world, so afraid of strong government, now has no government. Only power - Digital power. Financial power. " +
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"The world, so afraid of strong government, now has no government. Only power - Digital power. Financial " +
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"Technological power. And those at the top rule with an invisible hand. They built a society where the rich get " +
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"power. Technological power. And those at the top rule with an invisible hand. They built a society where the " +
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"richer, and everyone else suffers.<br>" +
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"rich get richer, and everyone else suffers.<br>" +
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"<br>" +
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"<br>" +
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"So much pain. So many lives. Their darkness must end.",
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"So much pain. So many lives. Their darkness must end.",
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[], true, true, true, false),
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[],
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true,
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true,
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true,
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false),
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NiteSec: new FactionInfo(
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NiteSec: new FactionInfo(
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" __..__ <br>" +
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" __..__ <br>" +
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@ -190,40 +251,108 @@ export const FactionInfos: IMap<FactionInfo> = {
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" d .dNITESEC $ | <br>" +
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" d .dNITESEC $ | <br>" +
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" :bp.__.gNITESEC$$ :$ ; <br>" +
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" :bp.__.gNITESEC$$ :$ ; <br>" +
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" NITESECNITESECNIT $$b : <br>",
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" NITESECNITESECNIT $$b : <br>",
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[], true, true, false, false),
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[],
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true,
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true,
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false,
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false),
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// City factions, essentially governments
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// City factions, essentially governments
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Aevum: new FactionInfo(
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Aevum: new FactionInfo(
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"The Silicon City",
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"The Silicon City",
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["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
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[
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"Chongqing",
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"New Tokyo",
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"Ishima",
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"Volhaven",
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],
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true,
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true,
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true,
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true),
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Chongqing: new FactionInfo(
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Chongqing: new FactionInfo(
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"Serve the people",
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"Serve the people",
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["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
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[
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"Sector-12",
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"Aevum",
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"Volhaven",
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],
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true,
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true,
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true,
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true),
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Ishima: new FactionInfo(
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Ishima: new FactionInfo(
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"The East Asian Order of the Future",
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"The East Asian Order of the Future",
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["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
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[
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"Sector-12",
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"Aevum",
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"Volhaven",
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],
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true,
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true,
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true,
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true),
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"New Tokyo": new FactionInfo(
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"New Tokyo": new FactionInfo(
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"Asia's World City",
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"Asia's World City",
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["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
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[
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"Sector-12",
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"Aevum",
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"Volhaven",
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],
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true,
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true,
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true,
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true),
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"Sector-12": new FactionInfo(
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"Sector-12": new FactionInfo(
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"The City of the Future",
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"The City of the Future",
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["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
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[
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"Chongqing",
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"New Tokyo",
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"Ishima",
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"Volhaven",
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],
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true,
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true,
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true,
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true),
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Volhaven: new FactionInfo(
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Volhaven: new FactionInfo(
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"Benefit, Honour, and Glory",
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"Benefit, Honour, and Glory",
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["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
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[
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"Chongqing",
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"Sector-12",
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"New Tokyo",
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"Aevum",
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"Ishima",
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],
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true,
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true,
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true,
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true),
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// Criminal Organizations/Gangs
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// Criminal Organizations/Gangs
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"Speakers for the Dead": new FactionInfo(
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"Speakers for the Dead": new FactionInfo(
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"It is better to reign in hell than to serve in heaven.",
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"It is better to reign in hell than to serve in heaven.",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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"The Dark Army": new FactionInfo(
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"The Dark Army": new FactionInfo(
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"The World doesn't care about right or wrong. It's all about power.",
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"The World doesn't care about right or wrong. It's all about power.",
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[], true, true, true, false),
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[],
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true,
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true,
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true,
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false),
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"The Syndicate": new FactionInfo(
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"The Syndicate": new FactionInfo(
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"Honor holds you back",
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"Honor holds you back",
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[], true, true, true, true),
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[],
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true,
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true,
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true,
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true),
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Silhouette: new FactionInfo(
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Silhouette: new FactionInfo(
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"Corporations have filled the void of power left behind by the collapse of Western government. The issue is " +
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"Corporations have filled the void of power left behind by the collapse of Western government. The issue is " +
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@ -231,35 +360,64 @@ export const FactionInfos: IMap<FactionInfo> = {
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"corporations, you don't even know who you're working for.<br>" +
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"corporations, you don't even know who you're working for.<br>" +
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"<br>" +
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"<br>" +
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"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.",
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"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.",
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[], true, true, true, false),
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[],
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true,
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true,
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true,
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false),
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Tetrads: new FactionInfo(
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Tetrads: new FactionInfo(
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"Following the Mandate of Heaven and Carrying out the Way",
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"Following the Mandate of Heaven and Carrying out the Way",
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[], false, false, true, true),
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[],
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false,
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false,
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true,
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true),
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"Slum Snakes": new FactionInfo(
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"Slum Snakes": new FactionInfo(
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"Slum Snakes rule!",
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"Slum Snakes rule!",
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[], false, false, true, true),
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[],
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false,
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false,
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true,
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true),
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// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
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// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
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Netburners: new FactionInfo(
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Netburners: new FactionInfo(
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"~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
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"~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
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[], true, true, false, false),
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[],
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true,
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true,
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false,
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false),
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"Tian Di Hui": new FactionInfo(
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"Tian Di Hui": new FactionInfo(
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"Obey Heaven and Work Righteousness",
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"Obey Heaven and Work Righteousness",
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[], true, true, false, true),
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[],
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true,
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true,
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false,
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true),
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CyberSec: new FactionInfo(
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CyberSec: new FactionInfo(
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"The Internet is the first thing that humanity has built that humanity doesn’t understand, the largest " +
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"The Internet is the first thing that humanity has built that humanity doesn’t understand, the largest " +
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"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by the internet, " +
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"experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by the internet, " +
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"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to protect " +
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"society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to " +
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"the world from its imminent collapse.",
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"protect the world from its imminent collapse.",
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[], true, true, false, false),
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[],
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true,
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true,
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|
false,
|
||||||
|
false),
|
||||||
|
|
||||||
// Special Factions
|
// Special Factions
|
||||||
Bladeburners: new FactionInfo(
|
Bladeburners: new FactionInfo(
|
||||||
"It's too bad they won't live. But then again, who does?<br><br>Note that for this faction, reputation can only " +
|
"It's too bad they won't live. But then again, who does?<br><br>Note that for this faction, reputation can " +
|
||||||
"be gained through Bladeburner actions. Completing Bladeburner contracts/operations will increase your reputation.",
|
"only be gained through Bladeburner actions. Completing Bladeburner contracts/operations will increase your " +
|
||||||
[], false, false, false, false),
|
"reputation.",
|
||||||
|
[],
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false),
|
||||||
};
|
};
|
||||||
|
@ -1,3 +1,6 @@
|
|||||||
|
/**
|
||||||
|
* Formats the current time (to the minute).
|
||||||
|
*/
|
||||||
export function getTimestamp() {
|
export function getTimestamp() {
|
||||||
const d: Date = new Date();
|
const d: Date = new Date();
|
||||||
// A negative slice value takes from the end of the string rather than the beginning.
|
// A negative slice value takes from the end of the string rather than the beginning.
|
||||||
|
Loading…
Reference in New Issue
Block a user