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revert incite violence effect
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@ -1503,12 +1503,12 @@ export class Bladeburner implements IBladeburner {
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for (const contract of Object.keys(this.contracts)) {
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const growthF = Growths[contract];
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if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + contract);
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this.contracts[contract].count += (60 * 6 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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this.contracts[contract].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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}
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for (const operation of Object.keys(this.operations)) {
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const growthF = Growths[operation];
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if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + operation);
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this.operations[operation].count += (60 * 6 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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this.operations[operation].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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}
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if (this.logging.general) {
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this.log(`Incited violence in the synthoid communities.`);
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@ -12,13 +12,13 @@ export const Growths: {
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["Stealth Retirement Operation"]: () => number;
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["Assassination"]: () => number;
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} = {
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Tracking: () => getRandomInt(5, 75) / 20,
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"Bounty Hunter": () => getRandomInt(5, 75) / 20,
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Retirement: () => getRandomInt(5, 75) / 20,
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Investigation: () => getRandomInt(10, 40) / 20,
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"Undercover Operation": () => getRandomInt(10, 40) / 20,
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"Sting Operation": () => getRandomInt(3, 40) / 20,
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Raid: () => getRandomInt(2, 40) / 20,
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"Stealth Retirement Operation": () => getRandomInt(1, 20) / 20,
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Assassination: () => getRandomInt(1, 20) / 20,
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Tracking: () => getRandomInt(5, 75) / 10,
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"Bounty Hunter": () => getRandomInt(5, 75) / 10,
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Retirement: () => getRandomInt(5, 75) / 10,
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Investigation: () => getRandomInt(10, 40) / 10,
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"Undercover Operation": () => getRandomInt(10, 40) / 10,
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"Sting Operation": () => getRandomInt(3, 40) / 10,
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Raid: () => getRandomInt(2, 40) / 10,
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"Stealth Retirement Operation": () => getRandomInt(1, 20) / 10,
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Assassination: () => getRandomInt(1, 20) / 10,
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};
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