mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-23 08:03:48 +01:00
Merge branch 'danielyxie:dev' into dev
This commit is contained in:
commit
687a2f8852
@ -18,6 +18,8 @@ import { dialogBoxCreate } from "../../utils/DialogBox";
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import { clearObject } from "../../utils/helpers/clearObject";
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import { clearObject } from "../../utils/helpers/clearObject";
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import { Money } from "../ui/React/Money";
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import { Money } from "../ui/React/Money";
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import { WHRNG } from "../Casino/RNG";
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import React from "react";
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import React from "react";
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import ReactDOM from "react-dom";
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import ReactDOM from "react-dom";
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@ -26,6 +28,64 @@ function AddToAugmentations(aug) {
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Augmentations[name] = aug;
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Augmentations[name] = aug;
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}
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}
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function getRandomBonus() {
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var bonuses =
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[
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[
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["hacking_chance_mult", 1.25],
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["hacking_speed_mult", 1.15],
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["hacking_money_mult", 1.25],
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["hacking_grow_mult", 1.1],
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],
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[
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["strength_exp_mult", 1.15],
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["strength_exp_mult", 2]
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],
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[
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["defense_mult", 1.15],
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["defense_exp_mult", 2]
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],
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[
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["dexterity_mult", 1.15],
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["dexterity_exp_mult", 2]
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],
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[
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["agility_mult", 1.15],
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["agility_exp_mult", 2]
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],
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[
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["charisma_mult", 1.15],
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["charisma_exp_mult", 2]
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],
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[
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["hacknet_node_money_mult", 1.2],
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["hacknet_node_purchase_cost_mult", 0.85],
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["hacknet_node_ram_cost_mult", 0.85],
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["hacknet_node_core_cost_mult", 0.85],
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["hacknet_node_level_cost_mult", 0.85]
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],
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[
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["company_rep_mult", 1.25],
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["faction_rep_mult", 1.15],
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["work_money_mult", 1.3]
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],
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[
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["crime_success_mult", 2],
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["crime_money_mult", 2],
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],
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]
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let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/3600000)));
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for(let i = 0; i < 3; i++){
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randomNumber.step();
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}
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return (bonuses[Math.floor(bonuses.length * randomNumber.random())]);
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}
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function initAugmentations() {
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function initAugmentations() {
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for (var name in Factions) {
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for (var name in Factions) {
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if (Factions.hasOwnProperty(name)) {
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if (Factions.hasOwnProperty(name)) {
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@ -36,6 +96,31 @@ function initAugmentations() {
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//Reset Augmentations
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//Reset Augmentations
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clearObject(Augmentations);
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clearObject(Augmentations);
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//Time-Based Augment Test
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var randomBonuses = getRandomBonus();
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const CircadianRhythm = new Augmentation({
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name:AugmentationNames.CircadianRhythm, moneyCost: 1e9, repCost:4.5e3,
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info:"A prototype injection which modifies your circadian rhythm, leading to varied effects.<br><br>" +
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"This augmentation currently modifies these values:<br>"
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});
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for (let i = 0; i < randomBonuses.length; i++) {
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console.log(`${randomBonuses[i]}`);
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CircadianRhythm.mults[randomBonuses[i][0]] = randomBonuses[i][1];
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CircadianRhythm.info += `${randomBonuses[i][0]} by ${Math.round(100 * randomBonuses[i][1].toFixed(2))}%<br>`
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}
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console.log(CircadianRhythm.info);
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CircadianRhythm.addToFactions(["Speakers for the Dead"]);
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if (augmentationExists(AugmentationNames.CircadianRhythm)) {
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delete Augmentations[AugmentationNames.CircadianRhythm];
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}
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AddToAugmentations(CircadianRhythm);
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//Combat stat augmentations
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//Combat stat augmentations
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const HemoRecirculator = new Augmentation({
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const HemoRecirculator = new Augmentation({
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name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
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name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
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@ -1,6 +1,7 @@
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import { IMap } from "../../types";
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import { IMap } from "../../types";
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export const AugmentationNames: IMap<string> = {
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export const AugmentationNames: IMap<string> = {
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CircadianRhythm: "Circadian Modulator",
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Targeting1: "Augmented Targeting I",
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Targeting1: "Augmented Targeting I",
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Targeting2: "Augmented Targeting II",
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Targeting2: "Augmented Targeting II",
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Targeting3: "Augmented Targeting III",
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Targeting3: "Augmented Targeting III",
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@ -48,10 +48,10 @@ export function PlayerMultipliers(): React.ReactElement {
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if(!Player.canAccessBladeburner()) return (<></>);
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if(!Player.canAccessBladeburner()) return (<></>);
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return (<>
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return (<>
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{MultiplierTable([
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{MultiplierTable([
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['Bladeburner Success Chance', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
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['Bladeburner Success Chance', Player.bladeburner_success_chance_mult, Player.bladeburner_success_chance_mult*mults.bladeburner_success_chance_mult],
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['Bladeburner Max Stamina', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
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['Bladeburner Max Stamina', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
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['Bladeburner Stamina Gain', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
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['Bladeburner Stamina Gain', Player.bladeburner_stamina_gain_mult, Player.bladeburner_stamina_gain_mult*mults.bladeburner_stamina_gain_mult],
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['Bladeburner Field Analysis', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
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['Bladeburner Field Analysis', Player.bladeburner_analysis_mult, Player.bladeburner_analysis_mult*mults.bladeburner_analysis_mult],
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])}<br />
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])}<br />
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</>);
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</>);
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}
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}
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@ -14,6 +14,7 @@ import { AllServers } from "./Server/AllServers";
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import { GetServerByHostname } from "./Server/ServerHelpers";
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import { GetServerByHostname } from "./Server/ServerHelpers";
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import { hackWorldDaemon } from "./RedPill";
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import { hackWorldDaemon } from "./RedPill";
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import { StockMarket } from "./StockMarket/StockMarket";
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import { StockMarket } from "./StockMarket/StockMarket";
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import { Bladeburner } from "./Bladeburner";
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import { Stock } from "./StockMarket/Stock";
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import { Stock } from "./StockMarket/Stock";
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import { Engine } from "./engine";
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import { Engine } from "./engine";
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import { saveObject } from "./SaveObject";
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import { saveObject } from "./SaveObject";
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@ -145,6 +146,10 @@ class DevMenuComponent extends Component {
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hackWorldDaemon(Player.bitNodeN, true);
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hackWorldDaemon(Player.bitNodeN, true);
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}
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}
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quickHackW0r1dD43m0n() {
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hackWorldDaemon(Player.bitNodeN, false, true);
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}
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hackW0r1dD43m0n() {
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hackW0r1dD43m0n() {
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hackWorldDaemon(Player.bitNodeN);
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hackWorldDaemon(Player.bitNodeN);
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}
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}
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@ -708,7 +713,6 @@ class DevMenuComponent extends Component {
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contractTypes.push(<option key={name} value={name}>{name}</option>);
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contractTypes.push(<option key={name} value={name}>{name}</option>);
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}
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}
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return (
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return (
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -728,6 +732,7 @@ class DevMenuComponent extends Component {
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<div className="row">
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<div className="row">
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<button className="std-button" onClick={this.quickB1tFlum3}>Quick b1t_flum3.exe</button>
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<button className="std-button" onClick={this.quickB1tFlum3}>Quick b1t_flum3.exe</button>
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<button className="std-button" onClick={this.b1tflum3}>Run b1t_flum3.exe</button>
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<button className="std-button" onClick={this.b1tflum3}>Run b1t_flum3.exe</button>
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<button className="std-button" onClick={this.quickHackW0r1dD43m0n}>Quick w0rld_d34m0n</button>
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<button className="std-button" onClick={this.hackW0r1dD43m0n}>Hack w0rld_d34m0n</button>
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<button className="std-button" onClick={this.hackW0r1dD43m0n}>Hack w0rld_d34m0n</button>
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</div>
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</div>
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<div className="row">
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<div className="row">
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@ -1066,6 +1071,7 @@ class DevMenuComponent extends Component {
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</div>
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</div>
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</div>
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</div>
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{Player.bladeburner instanceof Bladeburner &&
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -1101,7 +1107,9 @@ class DevMenuComponent extends Component {
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</table>
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</table>
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</div>
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</div>
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</div>
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</div>
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}
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{Player.inGang() &&
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -1125,7 +1133,9 @@ class DevMenuComponent extends Component {
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</table>
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</table>
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</div>
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</div>
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</div>
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</div>
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}
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{Player.hasCorporation() &&
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -1152,6 +1162,7 @@ class DevMenuComponent extends Component {
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</table>
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</table>
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</div>
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</div>
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</div>
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</div>
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}
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<div className="row">
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<div className="row">
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@ -1181,7 +1192,7 @@ class DevMenuComponent extends Component {
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</div>
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</div>
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</div>
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</div>
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{Player.hasWseAccount &&
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -1208,8 +1219,9 @@ class DevMenuComponent extends Component {
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</table>
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</table>
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</div>
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</div>
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</div>
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</div>
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}
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{Player.sleeves.length > 0 &&
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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<div className="row">
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<div className="row">
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@ -1231,6 +1243,7 @@ class DevMenuComponent extends Component {
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</table>
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</table>
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</div>
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</div>
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</div>
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</div>
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}
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<div className="row">
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<div className="row">
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<div className="col">
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<div className="col">
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@ -176,7 +176,7 @@ function prestigeAugmentation() {
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// Prestige by destroying Bit Node and gaining a Source File
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// Prestige by destroying Bit Node and gaining a Source File
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function prestigeSourceFile() {
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function prestigeSourceFile(flume) {
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initBitNodeMultipliers(Player);
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initBitNodeMultipliers(Player);
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updateSourceFileFlags(Player);
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updateSourceFileFlags(Player);
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@ -350,6 +350,7 @@ function prestigeSourceFile() {
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document.getElementById("world-menu-header").click();
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document.getElementById("world-menu-header").click();
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// Gain int exp
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// Gain int exp
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if(SourceFileFlags[5] !== 0 && !flume)
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Player.gainIntelligenceExp(300);
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Player.gainIntelligenceExp(300);
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resetPidCounter();
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resetPidCounter();
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@ -134,7 +134,7 @@ function giveSourceFile(bitNodeNumber) {
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} else {
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} else {
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var playerSrcFile = new PlayerOwnedSourceFile(bitNodeNumber, 1);
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var playerSrcFile = new PlayerOwnedSourceFile(bitNodeNumber, 1);
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Player.sourceFiles.push(playerSrcFile);
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Player.sourceFiles.push(playerSrcFile);
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if (bitNodeNumber === 5) { // Artificial Intelligence
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if (bitNodeNumber === 5 && Player.intelligence === 0) { // Artificial Intelligence
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Player.intelligence = 1;
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Player.intelligence = 1;
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}
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}
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dialogBoxCreate("You received a Source-File for destroying a Bit Node!<br><br>" +
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dialogBoxCreate("You received a Source-File for destroying a Bit Node!<br><br>" +
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@ -305,31 +305,17 @@ function createBitNodeYesNoEventListener(newBitNode, destroyedBitNode, flume=fal
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yesBtn.addEventListener("click", function() {
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yesBtn.addEventListener("click", function() {
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if (!flume) {
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if (!flume) {
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giveSourceFile(destroyedBitNode);
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giveSourceFile(destroyedBitNode);
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if (newBitNode === 5) {
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if(Player.intelligence === 0) {
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Player.intelligence = 1;
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Player.updateSkillLevels();
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}
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}
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} else {
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} else {
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// If player used flume, subtract 300 int exp. The prestigeSourceFile()
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if(SourceFileFlags[5] === 0 && newBitNode !== 5) {
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// function below grants 300 int exp, so this allows sets net gain to 0
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Player.gainIntelligenceExp(-300);
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if(SourceFileFlags[5] === 0 || newBitNode !== 5) {
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Player.intelligence = 0;
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Player.intelligence = 0;
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Player.intelligence_exp = 0;
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Player.intelligence_exp = 0;
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Player.updateSkillLevels();
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}
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}
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if (newBitNode === 5) {
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}
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if(Player.intelligence === 0) {
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if (newBitNode === 5 && Player.intelligence === 0) {
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Player.intelligence = 1;
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Player.intelligence = 1;
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Player.updateSkillLevels();
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}
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}
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}
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}
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redPillFlag = false;
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redPillFlag = false;
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var container = document.getElementById("red-pill-content");
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const container = document.getElementById("red-pill-content");
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removeChildrenFromElement(container);
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removeChildrenFromElement(container);
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// Set new Bit Node
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// Set new Bit Node
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@ -341,7 +327,7 @@ function createBitNodeYesNoEventListener(newBitNode, destroyedBitNode, flume=fal
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document.getElementById("terminal-input-td").innerHTML = '$ <input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1"/>';
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document.getElementById("terminal-input-td").innerHTML = '$ <input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1"/>';
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$('input[class=terminal-input]').prop('disabled', false);
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$('input[class=terminal-input]').prop('disabled', false);
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prestigeSourceFile();
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prestigeSourceFile(flume);
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yesNoBoxClose();
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yesNoBoxClose();
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});
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});
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const noBtn = yesNoBoxGetNoButton();
|
const noBtn = yesNoBoxGetNoButton();
|
||||||
|
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