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synced 2024-11-19 06:03:50 +01:00
Update to 0.27.1 and add backwards compatibility
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c29c3e8f4c
commit
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@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.27.0",
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Version: "0.27.1",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -691,7 +691,7 @@ CONSTANTS = {
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"-Lowered the respect gain rate in Gangs (Bitnode 2 only)<br>" +
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"-Added '| grep pattern' option for ls Terminal command. This allows you to only list files that contain a certain pattern<br>" +
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"-Added break statement in Netscript<br>" +
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"-Display for some numerical values is now done in shorthand (e.g 1.000m instead of 1,000,000)<br><br>" +
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"-Display for some numerical values is now done in shorthand (e.g 1.000m instead of 1,000,000)<br><br>" +
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"v0.27.0<br>" +
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"-Added secondary 'prestige' system - featuring Source Files and BitNodes<br>" +
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"-MILD SPOILERS HERE: Installing 'The Red Pill' Augmentation from Daedalus will unlock a special server called " +
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@ -121,7 +121,7 @@ loadGame = function(saveObj) {
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if (saveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(saveObj.VersionSave, Reviver);
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if (ver == "0.27.0") {
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if (ver == "0.27.0" || ver == "0.27.1") {
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if (Player.bitNodeN == null || Player.bitNodeN == 0) {
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Player.bitNodeN = 1;
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}
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@ -217,7 +217,7 @@ loadImportedGame = function(saveObj, saveString) {
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if (tempSaveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
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if (ver == "0.27.0") {
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if (ver == "0.27.0" || ver == "0.27.1") {
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if (tempPlayer.bitNodeN == null || tempPlayer.bitNodeN == 0) {
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tempPlayer.bitNodeN = 1;
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}
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