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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-23 14:42:28 +01:00
fix some save file not loading properly
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5d3ed2e0c5
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699342572c
@ -402,6 +402,7 @@ function evaluateVersionCompatibility(ver: string | number): void {
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delete anyPlayer.resleeves;
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}
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}
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if (ver < 15) {
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Settings.EditorTheme = { ...defaultMonacoTheme };
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}
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@ -420,6 +421,23 @@ function evaluateVersionCompatibility(ver: string | number): void {
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}
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}
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const v22PlayerBreak = () => {
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// reset HP correctly to avoid crash
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anyPlayer.hp = { current: 1, max: 1 };
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for (const sleeve of anyPlayer.sleeves) {
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sleeve.hp = { current: 1, max: 1 };
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}
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// transfer over old exp to new struct
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anyPlayer.exp.hacking = anyPlayer.hacking_exp;
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anyPlayer.exp.strength = anyPlayer.strength_exp;
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anyPlayer.exp.defense = anyPlayer.defense_exp;
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anyPlayer.exp.dexterity = anyPlayer.dexterity_exp;
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anyPlayer.exp.agility = anyPlayer.agility_exp;
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anyPlayer.exp.charisma = anyPlayer.charisma_exp;
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anyPlayer.exp.intelligence = anyPlayer.intelligence_exp;
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};
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// Fix bugged NFG accumulation in owned augmentations
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if (ver < 17) {
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let ownedNFGs = [...Player.augmentations];
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@ -436,9 +454,11 @@ function evaluateVersionCompatibility(ver: string | number): void {
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newNFG,
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];
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v22PlayerBreak();
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Player.reapplyAllAugmentations(true);
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Player.reapplyAllSourceFiles();
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}
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if (ver < 20) {
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// Create the darkweb for everyone but it won't be linked
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const dw = GetServer(SpecialServers.DarkWeb);
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@ -464,20 +484,7 @@ function evaluateVersionCompatibility(ver: string | number): void {
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if (graft) Player.augmentations.push({ name: graft, level: 1 });
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}
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if (ver < 22) {
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// reset HP correctly to avoid crash
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anyPlayer.hp = { current: 1, max: 1 };
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for (const sleeve of anyPlayer.sleeves) {
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sleeve.hp = { current: 1, max: 1 };
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}
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// transfer over old exp to new struct
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anyPlayer.exp.hacking = anyPlayer.hacking_exp;
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anyPlayer.exp.strength = anyPlayer.strength_exp;
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anyPlayer.exp.defense = anyPlayer.defense_exp;
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anyPlayer.exp.dexterity = anyPlayer.dexterity_exp;
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anyPlayer.exp.agility = anyPlayer.agility_exp;
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anyPlayer.exp.charisma = anyPlayer.charisma_exp;
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anyPlayer.exp.intelligence = anyPlayer.intelligence_exp;
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v22PlayerBreak();
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v2APIBreak();
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}
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if (ver < 23) {
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