diff --git a/package-lock.json b/package-lock.json
index 43408da0c..599d87693 100644
--- a/package-lock.json
+++ b/package-lock.json
@@ -1,11 +1,11 @@
{
"name": "bitburner",
- "version": "1.0.2",
+ "version": "1.1.0",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
- "version": "1.0.2",
+ "version": "1.1.0",
"hasInstallScript": true,
"license": "SEE LICENSE IN license.txt",
"dependencies": {
diff --git a/src/Augmentation/AugmentationHelpers.tsx b/src/Augmentation/AugmentationHelpers.tsx
index 1fa57e33a..94d9acbab 100644
--- a/src/Augmentation/AugmentationHelpers.tsx
+++ b/src/Augmentation/AugmentationHelpers.tsx
@@ -2415,7 +2415,7 @@ function initAugmentations(): void {
repCost: 1e6,
moneyCost: 0,
info:
- "The next evolution is near, A coming together of man and machine. A synthesis greater than the birth of the human " +
+ "The next evolution is near, a coming together of man and machine. A synthesis greater than the birth of the human " +
"organism. Time spent with the gift has allowed for acclimatization of the invasive augment and the toll it takes upon " +
"your frame granting lesser penalty of 5% to all stats.",
prereqs: [AugmentationNames.StaneksGift1],
@@ -2457,7 +2457,7 @@ function initAugmentations(): void {
moneyCost: 0,
info:
"The synthesis of human and machine is nothing to fear. It is our destiny. " +
- "You will become greater than the sum of our parts. As One. Enbrace your gift " +
+ "You will become greater than the sum of our parts. As One. Embrace your gift " +
"fully and wholly free of it's accursed toll. Serenity brings tranquility the form " +
"of no longer suffering a stat penalty. ",
prereqs: [AugmentationNames.StaneksGift2],
diff --git a/src/CotMG/ui/StaneksGiftRoot.tsx b/src/CotMG/ui/StaneksGiftRoot.tsx
index 54c6bcc63..d6038e6d3 100644
--- a/src/CotMG/ui/StaneksGiftRoot.tsx
+++ b/src/CotMG/ui/StaneksGiftRoot.tsx
@@ -22,8 +22,8 @@ export function StaneksGiftRoot({ staneksGift }: IProps): React.ReactElement {
The gift is a grid on which you can place upgrades called fragments. The main type of fragment increases a stat,
like your hacking skill or agility exp. Once a stat fragment is placed it then needs to be charged via scripts
- in order to become useful. The other kind of fragment is called booster fragments. They increase the efficiency
- of the charged happening on fragments neighboring them (no diagonal). Q/E to rotate fragments.
+ in order to become useful. The other kind of fragments are called booster fragments. They increase the
+ efficiency of neighboring fragments them (no diagonal). Q/E to rotate fragments.
{staneksGift.storedCycles > 5 && (
diff --git a/src/Locations/ui/SpecialLocation.tsx b/src/Locations/ui/SpecialLocation.tsx
index 610b53501..83a004c44 100644
--- a/src/Locations/ui/SpecialLocation.tsx
+++ b/src/Locations/ui/SpecialLocation.tsx
@@ -192,9 +192,9 @@ export function SpecialLocation(props: IProps): React.ReactElement {
<>
- Allison "Mother" Stanek: I see you've taken to my creation. So much so it could hardly be recoginized as
- one of my own after your tinkering with it. I see you follow the ways of the MachineGod as I do, and your
- mastery of the gift thus for clearly demonstrates that. My hopes are climbing by the day for you.
+ Allison "Mother" Stanek: I see you've taken to my creation. So much so it could hardly be recognized as
+ one of my own after your tinkering with it. I see you follow the ways of the Machine God as I do, and your
+ mastery of the gift clearly demonstrates that. My hopes are climbing by the day for you.
{symbol}