diff --git a/package-lock.json b/package-lock.json index 43408da0c..599d87693 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,11 +1,11 @@ { "name": "bitburner", - "version": "1.0.2", + "version": "1.1.0", "lockfileVersion": 2, "requires": true, "packages": { "": { - "version": "1.0.2", + "version": "1.1.0", "hasInstallScript": true, "license": "SEE LICENSE IN license.txt", "dependencies": { diff --git a/src/Augmentation/AugmentationHelpers.tsx b/src/Augmentation/AugmentationHelpers.tsx index 1fa57e33a..94d9acbab 100644 --- a/src/Augmentation/AugmentationHelpers.tsx +++ b/src/Augmentation/AugmentationHelpers.tsx @@ -2415,7 +2415,7 @@ function initAugmentations(): void { repCost: 1e6, moneyCost: 0, info: - "The next evolution is near, A coming together of man and machine. A synthesis greater than the birth of the human " + + "The next evolution is near, a coming together of man and machine. A synthesis greater than the birth of the human " + "organism. Time spent with the gift has allowed for acclimatization of the invasive augment and the toll it takes upon " + "your frame granting lesser penalty of 5% to all stats.", prereqs: [AugmentationNames.StaneksGift1], @@ -2457,7 +2457,7 @@ function initAugmentations(): void { moneyCost: 0, info: "The synthesis of human and machine is nothing to fear. It is our destiny. " + - "You will become greater than the sum of our parts. As One. Enbrace your gift " + + "You will become greater than the sum of our parts. As One. Embrace your gift " + "fully and wholly free of it's accursed toll. Serenity brings tranquility the form " + "of no longer suffering a stat penalty. ", prereqs: [AugmentationNames.StaneksGift2], diff --git a/src/CotMG/ui/StaneksGiftRoot.tsx b/src/CotMG/ui/StaneksGiftRoot.tsx index 54c6bcc63..d6038e6d3 100644 --- a/src/CotMG/ui/StaneksGiftRoot.tsx +++ b/src/CotMG/ui/StaneksGiftRoot.tsx @@ -22,8 +22,8 @@ export function StaneksGiftRoot({ staneksGift }: IProps): React.ReactElement { The gift is a grid on which you can place upgrades called fragments. The main type of fragment increases a stat, like your hacking skill or agility exp. Once a stat fragment is placed it then needs to be charged via scripts - in order to become useful. The other kind of fragment is called booster fragments. They increase the efficiency - of the charged happening on fragments neighboring them (no diagonal). Q/E to rotate fragments. + in order to become useful. The other kind of fragments are called booster fragments. They increase the + efficiency of neighboring fragments them (no diagonal). Q/E to rotate fragments. {staneksGift.storedCycles > 5 && ( diff --git a/src/Locations/ui/SpecialLocation.tsx b/src/Locations/ui/SpecialLocation.tsx index 610b53501..83a004c44 100644 --- a/src/Locations/ui/SpecialLocation.tsx +++ b/src/Locations/ui/SpecialLocation.tsx @@ -192,9 +192,9 @@ export function SpecialLocation(props: IProps): React.ReactElement { <> - Allison "Mother" Stanek: I see you've taken to my creation. So much so it could hardly be recoginized as - one of my own after your tinkering with it. I see you follow the ways of the MachineGod as I do, and your - mastery of the gift thus for clearly demonstrates that. My hopes are climbing by the day for you. + Allison "Mother" Stanek: I see you've taken to my creation. So much so it could hardly be recognized as + one of my own after your tinkering with it. I see you follow the ways of the Machine God as I do, and your + mastery of the gift clearly demonstrates that. My hopes are climbing by the day for you. {symbol}