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Changeog
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@ -223,30 +223,43 @@ export const CONSTANTS: {
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// Also update doc/source/changelog.rst
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LatestUpdate: `
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## v2.5.1 dev changelog (last updated 10/23/2023)
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## v2.5.1 dev changelog (last updated 11/7/2023)
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### NOTES
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For the Steam version, this update includes a change that may result in your menu options reverting to default settings. If you experience issues with the correct savegame not loading, or you need to use Steam Cloud integration, check these menu settings after starting the game.
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See 2.5.0 changelog at https://github.com/bitburner-official/bitburner-src/blob/stable/src/Documentation/doc/changelog.md
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### MAJOR ADDITIONS
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- Added a faction rumors system, to learn the requirements for joining factions ingame (@jjclark1982)
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### API
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- (Bladeburner) Added ns.bladeburner.nextUpdate, which allows waiting for the next update of the bladeburner mechanic (@jjclark1982)
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- (Bladeburner) Added ns.bladeburner.getNextBlackOp, which provides name and rank info for the next Black Operation that can be completed (@myCatsName)
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- (Corporation) Added ns.corporation.nextUpdate, which allows waiting for the next update of the corporation mechanic (@jjclark1982)
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- (Corporation) Added a size property to the return value of getProduct (@Caldwell-74)
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- (Corporation) ns.corporation.getCorporation return value: 'state' property is deprecated. Added 'prevState' and 'nextState' properties. (@Caldwell-74)
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- (Gang) Added ns.gang.nextUpdate, which allows waiting for the next update of the gang mechanic (@jjclark1982)
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- (Singularity) Added a JobField enum, and used this for the ns.singularity.applyToCompany function (@alutman)
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- (Singularity) ns.singularity.purchaseProgram now returns true for programs that are already owned even if the player doesn't have enough money to re-buy the program (@ncharris93)
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- (Sleeve) Added nextCompletion promise as a property of sleeve bladeburner work tasks (@Snarling)
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- (Stanek) Added an effect property to getFragment (@TheAimMan)
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- (Stock) Added ns.stock.nextUpdate, which allows waiting for the next update of the stock mechanic (@jjclark1982)
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### BUGFIX
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- (Bladeburner) Fixed a bug that could allow reaching -1 contracts available (@TheAimMan)
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- (Corporation) Fix an incorrect calculation when adding more employees to an office (@Caldwell-74)
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- (Corporation) Bulk purchase can no longer be used to exceed maximum warehouse capacity (@TheAimMan)
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- (Corporation) Fixed a bug that allowed out-of-order research (@TheAimMan)
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- (Corporation) Product production cost is stored separately for each city (@Caldwell-74)
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- (Sleeve) Sleeve crime work can no longer cause an overflow of %completion when performing quick crimes during bonus time (@TheAimMan)
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- (Stanek) Multipliers from Stanek are now calculated correctly even if the player has Entropy (@yichizhng)
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- (Stanek) Fix a bug where Stanek bonuses were not being removed correctly after a reset (@TheAimMan)
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- Fix an error that would occur in some cases when using gymGains or universityGains (@cigarmemr)
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- Fix tab autocompletion when running a sceript without the run command (@mytskine)
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- Fix a bug that could cause the wrong coding contract to be deleted when using rm (@TheAimMan)
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- Scripts no longer show $0 for offline money income (@alutman)
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- Faction invitations are now cleared properly when performing a reset (@alutman)
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@ -255,6 +268,7 @@ See 2.5.0 changelog at https://github.com/bitburner-official/bitburner-src/blob/
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### MISC
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- (Sleeve) Added ability to set a sleeve to idle through the UI (@Sphyxis)
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- Updated lots of dependencies (@Caldwell-74)
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- Updated electron to the latest version (Steam version only) (@Snarling)
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- Various spelling / grammar / wording fixes (@ficocelliguy, @Squirlll, @Warrobot10)
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