From 6c2d44b0fed457eb5c72c75edeef871bb0156dda Mon Sep 17 00:00:00 2001 From: catloversg <152669316+catloversg@users.noreply.github.com> Date: Wed, 14 Aug 2024 05:57:15 +0700 Subject: [PATCH] DOCUMENTATION: Fix errors and warnings shown by api-extractor (#1566) --- api-extractor.json | 15 +- markdown/bitburner.go.getboardstate.md | 11 +- markdown/bitburner.go.getmovehistory.md | 10 +- markdown/bitburner.go.md | 24 +- markdown/bitburner.goanalysis.getchains.md | 12 +- ...rner.goanalysis.getcontrolledemptynodes.md | 10 +- markdown/bitburner.goanalysis.getliberties.md | 10 +- markdown/bitburner.goanalysis.getstats.md | 14 +- markdown/bitburner.goanalysis.md | 52 ++- package-lock.json | 364 ++++++++++++++---- package.json | 4 +- src/ScriptEditor/NetscriptDefinitions.d.ts | 93 ++--- 12 files changed, 485 insertions(+), 134 deletions(-) diff --git a/api-extractor.json b/api-extractor.json index 77d535db2..069fa6fb6 100644 --- a/api-extractor.json +++ b/api-extractor.json @@ -88,9 +88,18 @@ * * DEFAULT VALUE: no overrideTsconfig section */ - // "overrideTsconfig": { - // . . . - // } + /** + * We need to override TsConfig, otherwise api-extractor will read our tsconfig.json and process every files, not + * just NetscriptDefinitions.d.ts. + */ + "overrideTsconfig": { + "compilerOptions": { + // Without enabling this option, api-extractor will report unrelated warnings of jsdom. Check this link for more + // information: https://github.com/DefinitelyTyped/DefinitelyTyped/discussions/57467. + "skipLibCheck": true + }, + "include": ["src/ScriptEditor/NetscriptDefinitions.d.ts"] + } /** * This option causes the compiler to be invoked with the --skipLibCheck option. This option is not recommended * and may cause API Extractor to produce incomplete or incorrect declarations, but it may be required when diff --git a/markdown/bitburner.go.getboardstate.md b/markdown/bitburner.go.getboardstate.md index dbeeadb2b..75e5e9e20 100644 --- a/markdown/bitburner.go.getboardstate.md +++ b/markdown/bitburner.go.getboardstate.md @@ -8,8 +8,15 @@ Retrieves a simplified version of the board state. "X" represents black pieces, For example, a 5x5 board might look like this: -\[
"XX.O.",
"X..OO",
".XO..",
"XXO.\#",
".XO.\#",
\] - +```js +[ + "XX.O.", + "X..OO", + ".XO..", + "XXO.#", + ".XO.#", +] +``` Each string represents a vertical column on the board, and each character in the string represents a point. Traditional notation for Go is e.g. "B,1" referring to second ("B") column, first rank. This is the equivalent of index \[1\]\[0\]. diff --git a/markdown/bitburner.go.getmovehistory.md b/markdown/bitburner.go.getmovehistory.md index 93b4c45cb..f3e693647 100644 --- a/markdown/bitburner.go.getmovehistory.md +++ b/markdown/bitburner.go.getmovehistory.md @@ -8,7 +8,15 @@ Returns all the prior moves in the current game, as an array of simple board sta For example, a single 5x5 prior move board might look like this: -\[
"XX.O.",
"X..OO",
".XO..",
"XXO.\#",
".XO.\#",
\] +```js +[ + "XX.O.", + "X..OO", + ".XO..", + "XXO.#", + ".XO.#", +] +``` **Signature:** diff --git a/markdown/bitburner.go.md b/markdown/bitburner.go.md index f017983bd..12f87a36b 100644 --- a/markdown/bitburner.go.md +++ b/markdown/bitburner.go.md @@ -23,10 +23,30 @@ export interface Go | Method | Description | | --- | --- | -| [getBoardState()](./bitburner.go.getboardstate.md) |

Retrieves a simplified version of the board state. "X" represents black pieces, "O" white, and "." empty points. "\#" are dead nodes that are not part of the subnet. (They are not territory nor open nodes.)

For example, a 5x5 board might look like this:

\[
"XX.O.",
"X..OO",
".XO..",
"XXO.\#",
".XO.\#",
\]

Each string represents a vertical column on the board, and each character in the string represents a point.

Traditional notation for Go is e.g. "B,1" referring to second ("B") column, first rank. This is the equivalent of index \[1\]\[0\].

Note that the \[0\]\[0\] point is shown on the bottom-left on the visual board (as is traditional), and each string represents a vertical column on the board. In other words, the printed example above can be understood to be rotated 90 degrees clockwise compared to the board UI as shown in the IPvGO subnet tab.

| +| [getBoardState()](./bitburner.go.getboardstate.md) |

Retrieves a simplified version of the board state. "X" represents black pieces, "O" white, and "." empty points. "\#" are dead nodes that are not part of the subnet. (They are not territory nor open nodes.)

For example, a 5x5 board might look like this:

+```js +[ + "XX.O.", + "X..OO", + ".XO..", + "XXO.#", + ".XO.#", +] +``` +

Each string represents a vertical column on the board, and each character in the string represents a point.

Traditional notation for Go is e.g. "B,1" referring to second ("B") column, first rank. This is the equivalent of index \[1\]\[0\].

Note that the \[0\]\[0\] point is shown on the bottom-left on the visual board (as is traditional), and each string represents a vertical column on the board. In other words, the printed example above can be understood to be rotated 90 degrees clockwise compared to the board UI as shown in the IPvGO subnet tab.

| | [getCurrentPlayer()](./bitburner.go.getcurrentplayer.md) | Returns the color of the current player, or 'None' if the game is over. | | [getGameState()](./bitburner.go.getgamestate.md) | Gets the status of the current game. Shows the current player, current score, and the previous move coordinates. Previous move coordinates will be \[-1, -1\] for a pass, or if there are no prior moves. | -| [getMoveHistory()](./bitburner.go.getmovehistory.md) |

Returns all the prior moves in the current game, as an array of simple board states.

For example, a single 5x5 prior move board might look like this:

\[
"XX.O.",
"X..OO",
".XO..",
"XXO.\#",
".XO.\#",
\]

| +| [getMoveHistory()](./bitburner.go.getmovehistory.md) |

Returns all the prior moves in the current game, as an array of simple board states.

For example, a single 5x5 prior move board might look like this:

+```js +[ + "XX.O.", + "X..OO", + ".XO..", + "XXO.#", + ".XO.#", +] +``` + | | [getOpponent()](./bitburner.go.getopponent.md) | Returns the name of the opponent faction in the current subnet. | | [makeMove(x, y)](./bitburner.go.makemove.md) | Make a move on the IPvGO subnet game board, and await the opponent's response. x:0 y:0 represents the bottom-left corner of the board in the UI. | | [opponentNextTurn(logOpponentMove)](./bitburner.go.opponentnextturn.md) | Returns a promise that resolves with the success or failure state of your last move, and the AI's response, if applicable. x:0 y:0 represents the bottom-left corner of the board in the UI. | diff --git a/markdown/bitburner.goanalysis.getchains.md b/markdown/bitburner.goanalysis.getchains.md index ba1f61d4b..09023a8ba 100644 --- a/markdown/bitburner.goanalysis.getchains.md +++ b/markdown/bitburner.goanalysis.getchains.md @@ -8,7 +8,17 @@ Returns an ID for each point. All points that share an ID are part of the same n The data from getChains() can be used with the data from getBoardState() to see which player (or empty) each chain is -For example, a 5x5 board might look like this. There is a large chain \#1 on the left side, smaller chains 2 and 3 on the right, and a large chain 0 taking up the center of the board.
 \[ \[ 0,0,0,3,4\], \[ 1,0,0,3,3\], \[ 1,1,0,0,0\], \[null,1,0,2,2\], \[null,1,0,2,5\], \] 
+For example, a 5x5 board might look like this. There is a large chain \#1 on the left side, smaller chains 2 and 3 on the right, and a large chain 0 taking up the center of the board. + +```js +[ + [ 0,0,0,3,4], + [ 1,0,0,3,3], + [ 1,1,0,0,0], + [null,1,0,2,2], + [null,1,0,2,5], +] +``` **Signature:** diff --git a/markdown/bitburner.goanalysis.getcontrolledemptynodes.md b/markdown/bitburner.goanalysis.getcontrolledemptynodes.md index 4ade0cd1b..65d7b337c 100644 --- a/markdown/bitburner.goanalysis.getcontrolledemptynodes.md +++ b/markdown/bitburner.goanalysis.getcontrolledemptynodes.md @@ -10,7 +10,15 @@ Filled points of any color are indicated with '.' In this example, white encircles some space in the top-left, black encircles some in the top-right, and between their routers is contested space in the center: -
 \[ "OO..?", "OO.?.", "O.?.X", ".?.XX", "?..X\#", \] 
+```js +[ + "OO..?", + "OO.?.", + "O.?.X", + ".?.XX", + "?..X#", +] +``` **Signature:** diff --git a/markdown/bitburner.goanalysis.getliberties.md b/markdown/bitburner.goanalysis.getliberties.md index 0e337d7e2..74caf34a2 100644 --- a/markdown/bitburner.goanalysis.getliberties.md +++ b/markdown/bitburner.goanalysis.getliberties.md @@ -8,7 +8,15 @@ Returns a number for each point, representing how many open nodes its network/ch For example, a 5x5 board might look like this. The chain in the top-left touches 5 total empty nodes, and the one in the center touches four. The group in the bottom-right only has one liberty; it is in danger of being captured! -
 \[ \[-1, 5,-1,-1, 2\], \[ 5, 5,-1,-1,-1\], \[-1,-1, 4,-1,-1\], \[ 3,-1,-1, 3, 1\], \[ 3,-1,-1, 3, 1\], \] 
+```js +[ + [-1, 5,-1,-1, 2], + [ 5, 5,-1,-1,-1], + [-1,-1, 4,-1,-1], + [ 3,-1,-1, 3, 1], + [ 3,-1,-1, 3, 1], +] +``` **Signature:** diff --git a/markdown/bitburner.goanalysis.getstats.md b/markdown/bitburner.goanalysis.getstats.md index 05f37cefd..f081ba8aa 100644 --- a/markdown/bitburner.goanalysis.getstats.md +++ b/markdown/bitburner.goanalysis.getstats.md @@ -8,7 +8,19 @@ Displays the game history, captured nodes, and gained bonuses for each opponent The details are keyed by opponent name, in this structure: -
 { : { wins: number, losses: number, winStreak: number, highestWinStreak: number, favor: number, bonusPercent: number, bonusDescription: string, } } 
+```js +{ + : { + wins: number, + losses: number, + winStreak: number, + highestWinStreak: number, + favor: number, + bonusPercent: number, + bonusDescription: string, + } +} +``` **Signature:** diff --git a/markdown/bitburner.goanalysis.md b/markdown/bitburner.goanalysis.md index 0501e3118..eb185e8ca 100644 --- a/markdown/bitburner.goanalysis.md +++ b/markdown/bitburner.goanalysis.md @@ -16,9 +16,53 @@ export interface GoAnalysis | Method | Description | | --- | --- | -| [getChains()](./bitburner.goanalysis.getchains.md) |

Returns an ID for each point. All points that share an ID are part of the same network (or "chain"). Empty points are also given chain IDs to represent continuous empty space. Dead nodes are given the value null.

The data from getChains() can be used with the data from getBoardState() to see which player (or empty) each chain is

For example, a 5x5 board might look like this. There is a large chain \#1 on the left side, smaller chains 2 and 3 on the right, and a large chain 0 taking up the center of the board.

 \[ \[ 0,0,0,3,4\], \[ 1,0,0,3,3\], \[ 1,1,0,0,0\], \[null,1,0,2,2\], \[null,1,0,2,5\], \] 

| -| [getControlledEmptyNodes()](./bitburner.goanalysis.getcontrolledemptynodes.md) |

Returns 'X', 'O', or '?' for each empty point to indicate which player controls that empty point. If no single player fully encircles the empty space, it is shown as contested with '?'. "\#" are dead nodes that are not part of the subnet.

Filled points of any color are indicated with '.'

In this example, white encircles some space in the top-left, black encircles some in the top-right, and between their routers is contested space in the center:

 \[ "OO..?", "OO.?.", "O.?.X", ".?.XX", "?..X\#", \] 

| -| [getLiberties()](./bitburner.goanalysis.getliberties.md) |

Returns a number for each point, representing how many open nodes its network/chain is connected to. Empty nodes and dead nodes are shown as -1 liberties.

For example, a 5x5 board might look like this. The chain in the top-left touches 5 total empty nodes, and the one in the center touches four. The group in the bottom-right only has one liberty; it is in danger of being captured!

 \[ \[-1, 5,-1,-1, 2\], \[ 5, 5,-1,-1,-1\], \[-1,-1, 4,-1,-1\], \[ 3,-1,-1, 3, 1\], \[ 3,-1,-1, 3, 1\], \] 

| -| [getStats()](./bitburner.goanalysis.getstats.md) |

Displays the game history, captured nodes, and gained bonuses for each opponent you have played against.

The details are keyed by opponent name, in this structure:

 { : { wins: number, losses: number, winStreak: number, highestWinStreak: number, favor: number, bonusPercent: number, bonusDescription: string, } } 

| +| [getChains()](./bitburner.goanalysis.getchains.md) |

Returns an ID for each point. All points that share an ID are part of the same network (or "chain"). Empty points are also given chain IDs to represent continuous empty space. Dead nodes are given the value null.

The data from getChains() can be used with the data from getBoardState() to see which player (or empty) each chain is

For example, a 5x5 board might look like this. There is a large chain \#1 on the left side, smaller chains 2 and 3 on the right, and a large chain 0 taking up the center of the board.

+```js +[ + [ 0,0,0,3,4], + [ 1,0,0,3,3], + [ 1,1,0,0,0], + [null,1,0,2,2], + [null,1,0,2,5], +] +``` + | +| [getControlledEmptyNodes()](./bitburner.goanalysis.getcontrolledemptynodes.md) |

Returns 'X', 'O', or '?' for each empty point to indicate which player controls that empty point. If no single player fully encircles the empty space, it is shown as contested with '?'. "\#" are dead nodes that are not part of the subnet.

Filled points of any color are indicated with '.'

In this example, white encircles some space in the top-left, black encircles some in the top-right, and between their routers is contested space in the center:

+```js +[ + "OO..?", + "OO.?.", + "O.?.X", + ".?.XX", + "?..X#", +] +``` + | +| [getLiberties()](./bitburner.goanalysis.getliberties.md) |

Returns a number for each point, representing how many open nodes its network/chain is connected to. Empty nodes and dead nodes are shown as -1 liberties.

For example, a 5x5 board might look like this. The chain in the top-left touches 5 total empty nodes, and the one in the center touches four. The group in the bottom-right only has one liberty; it is in danger of being captured!

+```js +[ + [-1, 5,-1,-1, 2], + [ 5, 5,-1,-1,-1], + [-1,-1, 4,-1,-1], + [ 3,-1,-1, 3, 1], + [ 3,-1,-1, 3, 1], +] +``` + | +| [getStats()](./bitburner.goanalysis.getstats.md) |

Displays the game history, captured nodes, and gained bonuses for each opponent you have played against.

The details are keyed by opponent name, in this structure:

+```js +{ + : { + wins: number, + losses: number, + winStreak: number, + highestWinStreak: number, + favor: number, + bonusPercent: number, + bonusDescription: string, + } +} +``` + | | [getValidMoves()](./bitburner.goanalysis.getvalidmoves.md) |

Shows if each point on the board is a valid move for the player.

The true/false validity of each move can be retrieved via the X and Y coordinates of the move. const validMoves = ns.go.analysis.getValidMoves();

const moveIsValid = validMoves[x][y];

Note that the \[0\]\[0\] point is shown on the bottom-left on the visual board (as is traditional), and each string represents a vertical column on the board. In other words, the printed example above can be understood to be rotated 90 degrees clockwise compared to the board UI as shown in the IPvGO subnet tab.

| diff --git a/package-lock.json b/package-lock.json index 67af658c4..8ccc7d8cc 100644 --- a/package-lock.json +++ b/package-lock.json @@ -53,8 +53,8 @@ "@babel/preset-env": "^7.22.20", "@babel/preset-react": "^7.22.15", "@babel/preset-typescript": "^7.23.0", - "@microsoft/api-documenter": "^7.23.9", - "@microsoft/api-extractor": "^7.38.0", + "@microsoft/api-documenter": "~7.23.38", + "@microsoft/api-extractor": "^7.47.5", "@pmmmwh/react-refresh-webpack-plugin": "^0.5.11", "@swc/core": "^1.4.14", "@types/babel__standalone": "^7.1.7", @@ -3459,16 +3459,16 @@ } }, "node_modules/@microsoft/api-documenter": { - "version": "7.23.9", - "resolved": "https://registry.npmjs.org/@microsoft/api-documenter/-/api-documenter-7.23.9.tgz", - "integrity": "sha512-CvOy3JF0oCDm3GDqce3uFS9QGO72lfOEgVbvpje32O+ug/WoL8ITOg2jZszMtowuClasPbpEcEoVsHJJLePirg==", + "version": "7.23.38", + "resolved": "https://registry.npmjs.org/@microsoft/api-documenter/-/api-documenter-7.23.38.tgz", + "integrity": 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a/src/ScriptEditor/NetscriptDefinitions.d.ts b/src/ScriptEditor/NetscriptDefinitions.d.ts index b3764c122..471ef0ff3 100644 --- a/src/ScriptEditor/NetscriptDefinitions.d.ts +++ b/src/ScriptEditor/NetscriptDefinitions.d.ts @@ -4067,15 +4067,17 @@ export interface GoAnalysis { * * For example, a 5x5 board might look like this. There is a large chain #1 on the left side, smaller chains * 2 and 3 on the right, and a large chain 0 taking up the center of the board. - *
-   *       [
-   *         [   0,0,0,3,4],
-   *         [   1,0,0,3,3],
-   *         [   1,1,0,0,0],
-   *         [null,1,0,2,2],
-   *         [null,1,0,2,5],
-   *       ]
-   * 
+ * + * ```js + * [ + * [ 0,0,0,3,4], + * [ 1,0,0,3,3], + * [ 1,1,0,0,0], + * [null,1,0,2,2], + * [null,1,0,2,5], + * ] + * ``` + * * @remarks * RAM cost: 16 GB * (This is intentionally expensive; you can derive this info from just getBoardState() ) @@ -4090,15 +4092,15 @@ export interface GoAnalysis { * For example, a 5x5 board might look like this. The chain in the top-left touches 5 total empty nodes, and the one * in the center touches four. The group in the bottom-right only has one liberty; it is in danger of being captured! * - *
-   *      [
-   *         [-1, 5,-1,-1, 2],
-   *         [ 5, 5,-1,-1,-1],
-   *         [-1,-1, 4,-1,-1],
-   *         [ 3,-1,-1, 3, 1],
-   *         [ 3,-1,-1, 3, 1],
-   *      ]
-   * 
+ * ```js + * [ + * [-1, 5,-1,-1, 2], + * [ 5, 5,-1,-1,-1], + * [-1,-1, 4,-1,-1], + * [ 3,-1,-1, 3, 1], + * [ 3,-1,-1, 3, 1], + * ] + * ``` * * @remarks * RAM cost: 16 GB @@ -4115,15 +4117,15 @@ export interface GoAnalysis { * * In this example, white encircles some space in the top-left, black encircles some in the top-right, and between their routers is contested space in the center: * - *
-   *   [
-   *      "OO..?",
-   *      "OO.?.",
-   *      "O.?.X",
-   *      ".?.XX",
-   *      "?..X#",
-   *   ]
-   * 
+ * ```js + * [ + * "OO..?", + * "OO.?.", + * "O.?.X", + * ".?.XX", + * "?..X#", + * ] + * ``` * * @remarks * RAM cost: 16 GB @@ -4136,7 +4138,7 @@ export interface GoAnalysis { * * The details are keyed by opponent name, in this structure: * - *
+   * ```js
    * {
    *   : {
    *     wins: number,
@@ -4148,8 +4150,7 @@ export interface GoAnalysis {
    *     bonusDescription: string,
    *   }
    * }
-   * 
- * + * ``` */ getStats(): Partial>; } @@ -4333,13 +4334,15 @@ export interface Go { * * For example, a 5x5 board might look like this: * - [
- "XX.O.",
- "X..OO",
- ".XO..",
- "XXO.#",
- ".XO.#",
- ] + * ```js + * [ + * "XX.O.", + * "X..OO", + * ".XO..", + * "XXO.#", + * ".XO.#", + * ] + * ``` * * Each string represents a vertical column on the board, and each character in the string represents a point. * @@ -4359,13 +4362,15 @@ export interface Go { * * For example, a single 5x5 prior move board might look like this: * - [
- "XX.O.",
- "X..OO",
- ".XO..",
- "XXO.#",
- ".XO.#",
- ] + * ```js + * [ + * "XX.O.", + * "X..OO", + * ".XO..", + * "XXO.#", + * ".XO.#", + * ] + * ``` */ getMoveHistory(): string[][];