mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 07:33:48 +01:00
IPVGO: Tweak cheat success scaling so it is applicable even to endgame stats (#1194)
This commit is contained in:
parent
6beb6e9f95
commit
6c9555ba32
@ -467,7 +467,7 @@ export function initBitNodes() {
|
|||||||
<br />
|
<br />
|
||||||
Level 2: Permanently unlocks the go.cheat API
|
Level 2: Permanently unlocks the go.cheat API
|
||||||
<br />
|
<br />
|
||||||
Level 3: 25% increased success rate for the go.cheat API
|
Level 3: 25% additive increased success rate for the go.cheat API
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
This Source-File also increases the maximum favor you can gain for each faction from IPvGO to:
|
This Source-File also increases the maximum favor you can gain for each faction from IPvGO to:
|
||||||
|
@ -416,10 +416,25 @@ export async function determineCheatSuccess(
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Cheating success rate scales with player's crime success rate, and decreases with prior cheat attempts.
|
* Cheating success rate scales with player's crime success rate, and decreases with prior cheat attempts.
|
||||||
|
*
|
||||||
|
* The source file bonus is additive success chance on top of the other multipliers.
|
||||||
|
*
|
||||||
|
* Cheat success chance required for N cheats with 100% success rate in a game:
|
||||||
|
*
|
||||||
|
* 1 100% success rate cheat requires +66% increased crime success rate
|
||||||
|
* 2 100% success cheats: +145% increased crime success rate
|
||||||
|
* 3: +282%
|
||||||
|
* 4: +535%
|
||||||
|
* 5: +1027%
|
||||||
|
* 7: +4278%
|
||||||
|
* 10: +59,854%
|
||||||
|
* 12: +534,704%
|
||||||
|
* 15: +31,358,645%
|
||||||
*/
|
*/
|
||||||
export function cheatSuccessChance(cheatCount: number) {
|
export function cheatSuccessChance(cheatCount: number) {
|
||||||
const sourceFileBonus = Player.sourceFileLvl(14) === 3 ? 1.25 : 1;
|
const sourceFileBonus = Player.sourceFileLvl(14) === 3 ? 0.25 : 0;
|
||||||
return Math.min(0.6 * 0.65 ** cheatCount * Player.mults.crime_success * sourceFileBonus, 1);
|
const cheatCountScalar = (0.7 - 0.02 * cheatCount) ** cheatCount;
|
||||||
|
return Math.max(Math.min(0.6 * cheatCountScalar * Player.mults.crime_success + sourceFileBonus, 1), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -243,7 +243,7 @@ export function initSourceFiles() {
|
|||||||
<br />
|
<br />
|
||||||
Level 2: Permanently unlocks the go.cheat API in other BitNodes
|
Level 2: Permanently unlocks the go.cheat API in other BitNodes
|
||||||
<br />
|
<br />
|
||||||
Level 3: 25% increased success rate for the go.cheat API
|
Level 3: 25% additive increased success rate for the go.cheat API
|
||||||
<br />
|
<br />
|
||||||
<br />
|
<br />
|
||||||
This Source-File also increases the maximum favor you can gain for each faction from IPvGO to:
|
This Source-File also increases the maximum favor you can gain for each faction from IPvGO to:
|
||||||
|
@ -1,11 +1,12 @@
|
|||||||
import { setPlayer } from "@player";
|
import { Player, setPlayer } from "@player";
|
||||||
import { GoColor, GoOpponent, GoPlayType } from "@enums";
|
import { AugmentationName, GoColor, GoOpponent, GoPlayType } from "@enums";
|
||||||
import { Go } from "../../../src/Go/Go";
|
import { Go } from "../../../src/Go/Go";
|
||||||
import { boardStateFromSimpleBoard, simpleBoardFromBoard } from "../../../src/Go/boardAnalysis/boardAnalysis";
|
import { boardStateFromSimpleBoard, simpleBoardFromBoard } from "../../../src/Go/boardAnalysis/boardAnalysis";
|
||||||
import {
|
import {
|
||||||
cheatPlayTwoMoves,
|
cheatPlayTwoMoves,
|
||||||
cheatRemoveRouter,
|
cheatRemoveRouter,
|
||||||
cheatRepairOfflineNode,
|
cheatRepairOfflineNode,
|
||||||
|
cheatSuccessChance,
|
||||||
getChains,
|
getChains,
|
||||||
getControlledEmptyNodes,
|
getControlledEmptyNodes,
|
||||||
getGameState,
|
getGameState,
|
||||||
@ -19,12 +20,24 @@ import {
|
|||||||
import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject";
|
import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject";
|
||||||
import "../../../src/Faction/Factions";
|
import "../../../src/Faction/Factions";
|
||||||
import { getNewBoardState } from "../../../src/Go/boardState/boardState";
|
import { getNewBoardState } from "../../../src/Go/boardState/boardState";
|
||||||
|
import { installAugmentations } from "../../../src/Augmentation/AugmentationHelpers";
|
||||||
|
import { AddToAllServers } from "../../../src/Server/AllServers";
|
||||||
|
import { Server } from "../../../src/Server/Server";
|
||||||
|
import { initSourceFiles } from "../../../src/SourceFile/SourceFiles";
|
||||||
|
|
||||||
jest.mock("../../../src/Faction/Factions", () => ({
|
jest.mock("../../../src/Faction/Factions", () => ({
|
||||||
Factions: {},
|
Factions: {},
|
||||||
}));
|
}));
|
||||||
|
|
||||||
|
jest.mock("../../../src/ui/GameRoot", () => ({
|
||||||
|
Router: {
|
||||||
|
page: () => ({}),
|
||||||
|
toPage: () => ({}),
|
||||||
|
},
|
||||||
|
}));
|
||||||
|
|
||||||
setPlayer(new PlayerObject());
|
setPlayer(new PlayerObject());
|
||||||
|
AddToAllServers(new Server({ hostname: "home" }));
|
||||||
|
|
||||||
describe("Netscript Go API unit tests", () => {
|
describe("Netscript Go API unit tests", () => {
|
||||||
describe("makeMove() tests", () => {
|
describe("makeMove() tests", () => {
|
||||||
@ -304,4 +317,27 @@ describe("Netscript Go API unit tests", () => {
|
|||||||
expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.empty);
|
expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.empty);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
describe("Cheat success chance unit tests", () => {
|
||||||
|
it("should have a base chance", () => {
|
||||||
|
expect(cheatSuccessChance(0)).toEqual(0.6);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should have a scaled chance based on cheat count", () => {
|
||||||
|
expect(cheatSuccessChance(4)).toEqual(0.6 * (0.7 - 0.08) ** 4);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should have a scaled chance based on layer cheat success level", () => {
|
||||||
|
Player.setBitNodeNumber(13);
|
||||||
|
initSourceFiles();
|
||||||
|
Player.queueAugmentation(AugmentationName.BrachiBlades);
|
||||||
|
Player.queueAugmentation(AugmentationName.GrapheneBrachiBlades);
|
||||||
|
Player.queueAugmentation(AugmentationName.INFRARet);
|
||||||
|
Player.queueAugmentation(AugmentationName.PCMatrix);
|
||||||
|
Player.queueAugmentation(AugmentationName.NeuroFluxGovernor);
|
||||||
|
installAugmentations();
|
||||||
|
|
||||||
|
expect(cheatSuccessChance(4)).toEqual(0.6 * (0.7 - 0.08) ** 4 * Player.mults.crime_success);
|
||||||
|
});
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user