mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 04:35:46 +01:00
v0.52.8
This commit is contained in:
parent
b148b2f0b5
commit
6d2b8b4f6f
4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
6
dist/engineStyle.css
vendored
6
dist/engineStyle.css
vendored
@ -2444,6 +2444,12 @@ input[type="checkbox"] {
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border: 1px solid #fff;
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background-color: #000; }
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.log-box-button:hover,
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.log-box-button:focus {
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color: var(--my-font-color);
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text-decoration: none;
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cursor: pointer; }
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.dialog-box-content {
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z-index: 2;
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background-color: var(--my-background-color);
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@ -3,6 +3,26 @@
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Changelog
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=========
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v0.52.8 - 2021-07-23 Fixing the previous patch tbh ROUND 2 (hydroflame)
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-------------------------------------------
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** Script editor **
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* Correctly reloads old script when clicking "Script Editor"
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* No longer jumps to the end of the text for no reason.
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** Hash upgrades **
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* Fixed an issue where the default option would say ecorp but was really
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foodnstuff
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** Misc. **
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* The "Delete all active script" button under the options has a clearer
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description.
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* Removed some debug console.log
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* nerf noodle bar
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v0.52.7 - 2021-07-21 Fixing the previous patch tbh (hydroflame)
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-------------------------------------------
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@ -66,7 +66,7 @@ documentation_title = '{0} Documentation'.format(project)
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# The short X.Y version.
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version = '0.52'
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# The full version, including alpha/beta/rc tags.
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release = '0.52.7'
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release = '0.52.8'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@ -581,10 +581,12 @@
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Copy Save data to Clipboard
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</button>
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<button id="debug-delete-scripts-link" class="a-link-button tooltip">
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Delete all active scripts
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Force kill all active scripts
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<span class="tooltiptextleft">
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Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game. After
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using this, save the game and then reload the page.
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using this, save the game and then reload the page. This is different then normal kill in that normal kill
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will tell the script to shut down while force kill just removes the references to it (and it should crash on it's own).
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This will not remove the files on your computer. Just forcefully kill all running instance of all scripts.
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</span>
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</button>
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<button id="debug-soft-reset" class="a-link-button tooltip">
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@ -129,5 +129,5 @@
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"watch": "webpack --watch --mode production",
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"watch:dev": "webpack --watch --mode development"
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},
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"version": "0.52.7"
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"version": "0.52.8"
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}
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@ -26,18 +26,8 @@ export function Console(props: IProps): React.ReactElement {
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// TODO: Figure out how to actually make the scrolling work correctly.
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function scrollToBottom(): void {
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function isMaxed(): boolean {
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if(!lastRef.current) return false;
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const oldTop = lastRef.current.scrollTop;
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lastRef.current.scrollTop = lastRef.current.scrollHeight;
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const maxed = oldTop === lastRef.current.scrollTop;
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lastRef.current.scrollTop = oldTop;
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return maxed;
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}
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if(lastRef.current) {
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if(isMaxed())
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lastRef.current.scrollTop = lastRef.current.scrollHeight;
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}
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if(!lastRef.current) return;
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lastRef.current.scrollTop = lastRef.current.scrollHeight;
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}
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function rerender(): void {
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@ -6,7 +6,7 @@
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import { IMap } from "./types";
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export const CONSTANTS: IMap<any> = {
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Version: "0.52.7",
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Version: "0.52.8",
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// Speed (in ms) at which the main loop is updated
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_idleSpeed: 200,
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@ -228,32 +228,24 @@ export const CONSTANTS: IMap<any> = {
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TotalNumBitNodes: 24,
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LatestUpdate: `
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v0.52.7 - 2021-07-21 Fixing the previous patch tbh (hydroflame)
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v0.52.8 - 2021-07-23 Fixing the previous patch tbh ROUND 2 (hydroflame)
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-------------------------------------------
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** Netscript **
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** Script editor **
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* API BREAKING CHANGE: getActionEstimatedSuccessChance now returns a pair of
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value to reflect the UI changes. I'm very sorry.
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* Correctly reloads old script when clicking "Script Editor"
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* No longer jumps to the end of the text for no reason.
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** Bladeburner **
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** Hash upgrades **
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* General actions now display time required.
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* Recruitment now displays success chance.
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* All other success chance now display a range instead of a single value
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The real value is guaranteed to be within that range.
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* Fixed an issue where the default option would say ecorp but was really
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foodnstuff
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** Misc. **
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* Fix tutorial not working after Monaco upate
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* Fix logbox logs not taking up the whole logbox
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* Fix script editor shortcut (ctrl+b)
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* Fix Corporation popup appearing in the wrong order, hiding one of them
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* Fix error when loading Corp
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* Fix logbox dragging (smoother now)
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* Fix logbox name collision
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* Fix logbox allowing to open the same box multiple times
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* Fix netscript write.
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* The "Delete all active script" button under the options has a clearer
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description.
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* Removed some debug console.log
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* nerf noodle bar
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`,
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@ -502,7 +502,7 @@ class DevMenuComponent extends Component {
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modifyBladeburnerRank(modify) {
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return function(rank) {
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if (Player.bladeburner) {
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Player.bladeburner.changeRank(rank*modify);
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Player.bladeburner.changeRank(Player, rank*modify);
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}
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}
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}
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@ -514,7 +514,7 @@ class DevMenuComponent extends Component {
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addTonsBladeburnerRank() {
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if (Player.bladeburner) {
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Player.bladeburner.changeRank(tonsP);
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Player.bladeburner.changeRank(Player, tonsP);
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}
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}
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@ -23,7 +23,7 @@ class HashUpgrade extends React.Component {
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super(props);
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this.state = {
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selectedServer: "foodnstuff",
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selectedServer: "ecorp",
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}
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this.changeTargetServer = this.changeTargetServer.bind(this);
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@ -82,7 +82,6 @@ BitburnerSaveObject.prototype.getSaveString = function() {
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this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
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this.MessagesSave = JSON.stringify(Messages);
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this.StockMarketSave = JSON.stringify(StockMarket);
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console.log(JSON.stringify(Settings));
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this.SettingsSave = JSON.stringify(Settings);
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this.FconfSettingsSave = JSON.stringify(FconfSettings);
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this.VersionSave = JSON.stringify(CONSTANTS.Version);
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@ -18,8 +18,8 @@ export class PositionTracker {
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const position = this.positions.get(filename);
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if (!position) {
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return {
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row: 0,
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column: 0,
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row: -1,
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column: -1,
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};
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}
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return position;
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@ -23,6 +23,7 @@ import { libSource } from "../NetscriptDefinitions";
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import { NetscriptFunctions } from "../../NetscriptFunctions";
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import { WorkerScript } from "../../Netscript/WorkerScript";
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import { Settings } from "../../Settings/Settings";
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import { GetServerByHostname } from "../../Server/ServerHelpers";
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import {
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iTutorialNextStep,
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ITutorial,
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@ -69,16 +70,33 @@ interface IProps {
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// https://microsoft.github.io/monaco-editor/playground.html#extending-language-services-custom-languages
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// https://github.com/threehams/typescript-error-guide/blob/master/stories/components/Editor.tsx#L11-L39
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// These variables are used to reload a script when it's clicked on. Because we
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// won't have references to the old script.
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let lastFilename = "";
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let lastServer = "";
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let lastCode = "";
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let lastPosition: monaco.Position | null = null;
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export function Root(props: IProps): React.ReactElement {
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const editorRef = useRef<IStandaloneCodeEditor | null>(null);
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const [filename, setFilename] = useState(props.filename);
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const [code, setCode] = useState<string>(props.code);
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const [ram, setRAM] = useState('');
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const [filename, setFilename] = useState(props.filename ? props.filename : lastFilename);
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const [code, setCode] = useState<string>(props.code ? props.code : lastCode);
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const [ram, setRAM] = useState('RAM: ???');
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const [options, setOptions] = useState<Options>({
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theme: Settings.MonacoTheme,
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insertSpaces: Settings.MonacoInsertSpaces,
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});
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// store the last known state in case we need to restart without nano.
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useEffect(() => {
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if(props.filename === "") return;
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if(lastFilename === "")
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lastServer = props.player.getCurrentServer().hostname;
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lastFilename = props.filename;
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lastCode = props.code;
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lastPosition = null;
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}, []);
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function save(): void {
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if(editorRef.current !== null) {
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const position = editorRef.current.getPosition();
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@ -89,6 +107,7 @@ export function Root(props: IProps): React.ReactElement {
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});
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}
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}
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lastPosition = null;
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// TODO(hydroflame): re-enable the tutorial.
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if (ITutorial.isRunning && ITutorial.currStep === iTutorialSteps.TerminalTypeScript) {
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@ -103,19 +122,20 @@ export function Root(props: IProps): React.ReactElement {
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}
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//Save the script
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const s = props.player.getCurrentServer();
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for (let i = 0; i < s.scripts.length; i++) {
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if (filename == s.scripts[i].filename) {
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s.scripts[i].saveScript(code, props.player.currentServer, props.player.getCurrentServer().scripts);
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const server = GetServerByHostname(lastServer);
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if(server === null) throw new Error('Server should not be null but it is.');
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for (let i = 0; i < server.scripts.length; i++) {
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if (filename == server.scripts[i].filename) {
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server.scripts[i].saveScript(code, lastServer, server.scripts);
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props.engine.loadTerminalContent();
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return iTutorialNextStep();
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}
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}
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// If the current script does NOT exist, create a new one
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let script = new Script();
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script.saveScript(code, props.player.currentServer, props.player.getCurrentServer().scripts);
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s.scripts.push(script);
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const script = new Script();
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script.saveScript(code, lastServer, server.scripts);
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server.scripts.push(script);
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return iTutorialNextStep();
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}
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@ -130,7 +150,8 @@ export function Root(props: IProps): React.ReactElement {
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return;
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}
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const s = props.player.getCurrentServer();
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const server = GetServerByHostname(lastServer);
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if(server === null) throw new Error('Server should not be null but it is.');
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if (filename === ".fconf") {
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try {
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parseFconfSettings(code);
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@ -140,9 +161,9 @@ export function Root(props: IProps): React.ReactElement {
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}
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} else if (isScriptFilename(filename)) {
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//If the current script already exists on the server, overwrite it
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for (let i = 0; i < s.scripts.length; i++) {
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if (filename == s.scripts[i].filename) {
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s.scripts[i].saveScript(code, props.player.currentServer, props.player.getCurrentServer().scripts);
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for (let i = 0; i < server.scripts.length; i++) {
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if (filename == server.scripts[i].filename) {
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server.scripts[i].saveScript(code, lastServer, server.scripts);
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props.engine.loadTerminalContent();
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return;
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}
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@ -150,18 +171,18 @@ export function Root(props: IProps): React.ReactElement {
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//If the current script does NOT exist, create a new one
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const script = new Script();
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script.saveScript(code, props.player.currentServer, props.player.getCurrentServer().scripts);
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s.scripts.push(script);
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script.saveScript(code, lastServer, server.scripts);
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server.scripts.push(script);
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} else if (filename.endsWith(".txt")) {
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for (let i = 0; i < s.textFiles.length; ++i) {
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if (s.textFiles[i].fn === filename) {
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s.textFiles[i].write(code);
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for (let i = 0; i < server.textFiles.length; ++i) {
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if (server.textFiles[i].fn === filename) {
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server.textFiles[i].write(code);
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props.engine.loadTerminalContent();
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return;
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}
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}
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const textFile = new TextFile(filename, code);
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s.textFiles.push(textFile);
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server.textFiles.push(textFile);
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} else {
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dialogBoxCreate("Invalid filename. Must be either a script (.script, .js, or .ns) or " +
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" or text file (.txt)")
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@ -179,6 +200,7 @@ export function Root(props: IProps): React.ReactElement {
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}
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function onFilenameChange(event: React.ChangeEvent<HTMLInputElement>): void {
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lastFilename = filename;
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setFilename(event.target.value);
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}
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@ -202,6 +224,10 @@ export function Root(props: IProps): React.ReactElement {
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function updateCode(newCode?: string): void {
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if(newCode === undefined) return;
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lastCode = newCode;
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if(editorRef.current !== null) {
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lastPosition = editorRef.current.getPosition();
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}
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setCode(newCode);
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}
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@ -252,7 +278,10 @@ export function Root(props: IProps): React.ReactElement {
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editorRef.current = editor;
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if(editorRef.current === null) return;
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const position = CursorPositions.getCursor(filename);
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editorRef.current.setPosition({lineNumber: position.row, column: position.column});
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if(position.row !== -1)
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editorRef.current.setPosition({lineNumber: position.row, column: position.column});
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else if(lastPosition !== null)
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editorRef.current.setPosition({lineNumber: lastPosition.lineNumber, column: lastPosition.column+1});
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editorRef.current.focus();
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}
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@ -227,8 +227,6 @@ const Engine = {
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},
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indexedDb: undefined,
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lastFilename: '',
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lastFilenameServer: '',
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// Time variables (milliseconds unix epoch time)
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_lastUpdate: new Date().getTime(),
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@ -254,17 +252,6 @@ const Engine = {
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Engine.Display.scriptEditorContent.style.display = "block";
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routing.navigateTo(Page.ScriptEditor);
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if(filename !== "") {
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this.lastFilename = filename;
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this.lastFilenameServer = Player.getCurrentServer().hostname;
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} else if(this.lastFilename !== '') {
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const scripts = GetServerByHostname(this.lastFilenameServer).scripts.filter(x => x.filename === this.lastFilename);
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if(scripts.length === 1) {
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filename = this.lastFilename;
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code = scripts[0].code;
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}
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}
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ReactDOM.render(
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<ScriptEditorRoot filename={filename} code={code} player={Player} engine={this} />,
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Engine.Display.scriptEditorContent,
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@ -594,10 +594,12 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
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Copy Save data to Clipboard
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</button>
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<button id="debug-delete-scripts-link" class="a-link-button tooltip">
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Delete all active scripts
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Force kill all active scripts
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<span class="tooltiptextleft">
|
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Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game. After
|
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using this, save the game and then reload the page.
|
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using this, save the game and then reload the page. This is different then normal kill in that normal kill
|
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will tell the script to shut down while force kill just removes the references to it (and it should crash on it's own).
|
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This will not remove the files on your computer. Just forcefully kill all running instance of all scripts.
|
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</span>
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</button>
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<button id="debug-soft-reset" class="a-link-button tooltip">
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|
@ -71,7 +71,6 @@ function ScriptLogPopup(props: IProps): React.ReactElement {
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event.preventDefault();
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let x = event.clientX;
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let y = event.clientY;
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console.log(props.container.clientWidth);
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let left = props.container.offsetLeft+props.container.clientWidth/2;
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let top = props.container.offsetTop+props.container.clientWidth/5;
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function mouseMove(event: MouseEvent): void {
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