mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-21 05:35:45 +01:00
v0.52.8
This commit is contained in:
parent
b148b2f0b5
commit
6d2b8b4f6f
4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
6
dist/engineStyle.css
vendored
6
dist/engineStyle.css
vendored
@ -2444,6 +2444,12 @@ input[type="checkbox"] {
|
||||
border: 1px solid #fff;
|
||||
background-color: #000; }
|
||||
|
||||
.log-box-button:hover,
|
||||
.log-box-button:focus {
|
||||
color: var(--my-font-color);
|
||||
text-decoration: none;
|
||||
cursor: pointer; }
|
||||
|
||||
.dialog-box-content {
|
||||
z-index: 2;
|
||||
background-color: var(--my-background-color);
|
||||
|
@ -3,6 +3,26 @@
|
||||
Changelog
|
||||
=========
|
||||
|
||||
v0.52.8 - 2021-07-23 Fixing the previous patch tbh ROUND 2 (hydroflame)
|
||||
-------------------------------------------
|
||||
|
||||
** Script editor **
|
||||
|
||||
* Correctly reloads old script when clicking "Script Editor"
|
||||
* No longer jumps to the end of the text for no reason.
|
||||
|
||||
** Hash upgrades **
|
||||
|
||||
* Fixed an issue where the default option would say ecorp but was really
|
||||
foodnstuff
|
||||
|
||||
** Misc. **
|
||||
|
||||
* The "Delete all active script" button under the options has a clearer
|
||||
description.
|
||||
* Removed some debug console.log
|
||||
* nerf noodle bar
|
||||
|
||||
v0.52.7 - 2021-07-21 Fixing the previous patch tbh (hydroflame)
|
||||
-------------------------------------------
|
||||
|
||||
|
@ -66,7 +66,7 @@ documentation_title = '{0} Documentation'.format(project)
|
||||
# The short X.Y version.
|
||||
version = '0.52'
|
||||
# The full version, including alpha/beta/rc tags.
|
||||
release = '0.52.7'
|
||||
release = '0.52.8'
|
||||
|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
|
||||
# for a list of supported languages.
|
||||
|
@ -581,10 +581,12 @@
|
||||
Copy Save data to Clipboard
|
||||
</button>
|
||||
<button id="debug-delete-scripts-link" class="a-link-button tooltip">
|
||||
Delete all active scripts
|
||||
Force kill all active scripts
|
||||
<span class="tooltiptextleft">
|
||||
Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game. After
|
||||
using this, save the game and then reload the page.
|
||||
using this, save the game and then reload the page. This is different then normal kill in that normal kill
|
||||
will tell the script to shut down while force kill just removes the references to it (and it should crash on it's own).
|
||||
This will not remove the files on your computer. Just forcefully kill all running instance of all scripts.
|
||||
</span>
|
||||
</button>
|
||||
<button id="debug-soft-reset" class="a-link-button tooltip">
|
||||
|
@ -129,5 +129,5 @@
|
||||
"watch": "webpack --watch --mode production",
|
||||
"watch:dev": "webpack --watch --mode development"
|
||||
},
|
||||
"version": "0.52.7"
|
||||
"version": "0.52.8"
|
||||
}
|
||||
|
@ -26,18 +26,8 @@ export function Console(props: IProps): React.ReactElement {
|
||||
|
||||
// TODO: Figure out how to actually make the scrolling work correctly.
|
||||
function scrollToBottom(): void {
|
||||
function isMaxed(): boolean {
|
||||
if(!lastRef.current) return false;
|
||||
const oldTop = lastRef.current.scrollTop;
|
||||
if(!lastRef.current) return;
|
||||
lastRef.current.scrollTop = lastRef.current.scrollHeight;
|
||||
const maxed = oldTop === lastRef.current.scrollTop;
|
||||
lastRef.current.scrollTop = oldTop;
|
||||
return maxed;
|
||||
}
|
||||
if(lastRef.current) {
|
||||
if(isMaxed())
|
||||
lastRef.current.scrollTop = lastRef.current.scrollHeight;
|
||||
}
|
||||
}
|
||||
|
||||
function rerender(): void {
|
||||
|
@ -6,7 +6,7 @@
|
||||
import { IMap } from "./types";
|
||||
|
||||
export const CONSTANTS: IMap<any> = {
|
||||
Version: "0.52.7",
|
||||
Version: "0.52.8",
|
||||
|
||||
// Speed (in ms) at which the main loop is updated
|
||||
_idleSpeed: 200,
|
||||
@ -228,32 +228,24 @@ export const CONSTANTS: IMap<any> = {
|
||||
TotalNumBitNodes: 24,
|
||||
|
||||
LatestUpdate: `
|
||||
v0.52.7 - 2021-07-21 Fixing the previous patch tbh (hydroflame)
|
||||
v0.52.8 - 2021-07-23 Fixing the previous patch tbh ROUND 2 (hydroflame)
|
||||
-------------------------------------------
|
||||
|
||||
** Netscript **
|
||||
** Script editor **
|
||||
|
||||
* API BREAKING CHANGE: getActionEstimatedSuccessChance now returns a pair of
|
||||
value to reflect the UI changes. I'm very sorry.
|
||||
* Correctly reloads old script when clicking "Script Editor"
|
||||
* No longer jumps to the end of the text for no reason.
|
||||
|
||||
** Bladeburner **
|
||||
** Hash upgrades **
|
||||
|
||||
* General actions now display time required.
|
||||
* Recruitment now displays success chance.
|
||||
* All other success chance now display a range instead of a single value
|
||||
The real value is guaranteed to be within that range.
|
||||
* Fixed an issue where the default option would say ecorp but was really
|
||||
foodnstuff
|
||||
|
||||
** Misc. **
|
||||
|
||||
* Fix tutorial not working after Monaco upate
|
||||
* Fix logbox logs not taking up the whole logbox
|
||||
* Fix script editor shortcut (ctrl+b)
|
||||
* Fix Corporation popup appearing in the wrong order, hiding one of them
|
||||
* Fix error when loading Corp
|
||||
* Fix logbox dragging (smoother now)
|
||||
* Fix logbox name collision
|
||||
* Fix logbox allowing to open the same box multiple times
|
||||
* Fix netscript write.
|
||||
* The "Delete all active script" button under the options has a clearer
|
||||
description.
|
||||
* Removed some debug console.log
|
||||
* nerf noodle bar
|
||||
`,
|
||||
|
||||
|
@ -502,7 +502,7 @@ class DevMenuComponent extends Component {
|
||||
modifyBladeburnerRank(modify) {
|
||||
return function(rank) {
|
||||
if (Player.bladeburner) {
|
||||
Player.bladeburner.changeRank(rank*modify);
|
||||
Player.bladeburner.changeRank(Player, rank*modify);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -514,7 +514,7 @@ class DevMenuComponent extends Component {
|
||||
|
||||
addTonsBladeburnerRank() {
|
||||
if (Player.bladeburner) {
|
||||
Player.bladeburner.changeRank(tonsP);
|
||||
Player.bladeburner.changeRank(Player, tonsP);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,7 @@ class HashUpgrade extends React.Component {
|
||||
super(props);
|
||||
|
||||
this.state = {
|
||||
selectedServer: "foodnstuff",
|
||||
selectedServer: "ecorp",
|
||||
}
|
||||
|
||||
this.changeTargetServer = this.changeTargetServer.bind(this);
|
||||
|
@ -82,7 +82,6 @@ BitburnerSaveObject.prototype.getSaveString = function() {
|
||||
this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
|
||||
this.MessagesSave = JSON.stringify(Messages);
|
||||
this.StockMarketSave = JSON.stringify(StockMarket);
|
||||
console.log(JSON.stringify(Settings));
|
||||
this.SettingsSave = JSON.stringify(Settings);
|
||||
this.FconfSettingsSave = JSON.stringify(FconfSettings);
|
||||
this.VersionSave = JSON.stringify(CONSTANTS.Version);
|
||||
|
@ -18,8 +18,8 @@ export class PositionTracker {
|
||||
const position = this.positions.get(filename);
|
||||
if (!position) {
|
||||
return {
|
||||
row: 0,
|
||||
column: 0,
|
||||
row: -1,
|
||||
column: -1,
|
||||
};
|
||||
}
|
||||
return position;
|
||||
|
@ -23,6 +23,7 @@ import { libSource } from "../NetscriptDefinitions";
|
||||
import { NetscriptFunctions } from "../../NetscriptFunctions";
|
||||
import { WorkerScript } from "../../Netscript/WorkerScript";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { GetServerByHostname } from "../../Server/ServerHelpers";
|
||||
import {
|
||||
iTutorialNextStep,
|
||||
ITutorial,
|
||||
@ -69,16 +70,33 @@ interface IProps {
|
||||
// https://microsoft.github.io/monaco-editor/playground.html#extending-language-services-custom-languages
|
||||
// https://github.com/threehams/typescript-error-guide/blob/master/stories/components/Editor.tsx#L11-L39
|
||||
|
||||
// These variables are used to reload a script when it's clicked on. Because we
|
||||
// won't have references to the old script.
|
||||
let lastFilename = "";
|
||||
let lastServer = "";
|
||||
let lastCode = "";
|
||||
let lastPosition: monaco.Position | null = null;
|
||||
|
||||
export function Root(props: IProps): React.ReactElement {
|
||||
const editorRef = useRef<IStandaloneCodeEditor | null>(null);
|
||||
const [filename, setFilename] = useState(props.filename);
|
||||
const [code, setCode] = useState<string>(props.code);
|
||||
const [ram, setRAM] = useState('');
|
||||
const [filename, setFilename] = useState(props.filename ? props.filename : lastFilename);
|
||||
const [code, setCode] = useState<string>(props.code ? props.code : lastCode);
|
||||
const [ram, setRAM] = useState('RAM: ???');
|
||||
const [options, setOptions] = useState<Options>({
|
||||
theme: Settings.MonacoTheme,
|
||||
insertSpaces: Settings.MonacoInsertSpaces,
|
||||
});
|
||||
|
||||
// store the last known state in case we need to restart without nano.
|
||||
useEffect(() => {
|
||||
if(props.filename === "") return;
|
||||
if(lastFilename === "")
|
||||
lastServer = props.player.getCurrentServer().hostname;
|
||||
lastFilename = props.filename;
|
||||
lastCode = props.code;
|
||||
lastPosition = null;
|
||||
}, []);
|
||||
|
||||
function save(): void {
|
||||
if(editorRef.current !== null) {
|
||||
const position = editorRef.current.getPosition();
|
||||
@ -89,6 +107,7 @@ export function Root(props: IProps): React.ReactElement {
|
||||
});
|
||||
}
|
||||
}
|
||||
lastPosition = null;
|
||||
|
||||
// TODO(hydroflame): re-enable the tutorial.
|
||||
if (ITutorial.isRunning && ITutorial.currStep === iTutorialSteps.TerminalTypeScript) {
|
||||
@ -103,19 +122,20 @@ export function Root(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
//Save the script
|
||||
const s = props.player.getCurrentServer();
|
||||
for (let i = 0; i < s.scripts.length; i++) {
|
||||
if (filename == s.scripts[i].filename) {
|
||||
s.scripts[i].saveScript(code, props.player.currentServer, props.player.getCurrentServer().scripts);
|
||||
const server = GetServerByHostname(lastServer);
|
||||
if(server === null) throw new Error('Server should not be null but it is.');
|
||||
for (let i = 0; i < server.scripts.length; i++) {
|
||||
if (filename == server.scripts[i].filename) {
|
||||
server.scripts[i].saveScript(code, lastServer, server.scripts);
|
||||
props.engine.loadTerminalContent();
|
||||
return iTutorialNextStep();
|
||||
}
|
||||
}
|
||||
|
||||
// If the current script does NOT exist, create a new one
|
||||
let script = new Script();
|
||||
script.saveScript(code, props.player.currentServer, props.player.getCurrentServer().scripts);
|
||||
s.scripts.push(script);
|
||||
const script = new Script();
|
||||
script.saveScript(code, lastServer, server.scripts);
|
||||
server.scripts.push(script);
|
||||
|
||||
return iTutorialNextStep();
|
||||
}
|
||||
@ -130,7 +150,8 @@ export function Root(props: IProps): React.ReactElement {
|
||||
return;
|
||||
}
|
||||
|
||||
const s = props.player.getCurrentServer();
|
||||
const server = GetServerByHostname(lastServer);
|
||||
if(server === null) throw new Error('Server should not be null but it is.');
|
||||
if (filename === ".fconf") {
|
||||
try {
|
||||
parseFconfSettings(code);
|
||||
@ -140,9 +161,9 @@ export function Root(props: IProps): React.ReactElement {
|
||||
}
|
||||
} else if (isScriptFilename(filename)) {
|
||||
//If the current script already exists on the server, overwrite it
|
||||
for (let i = 0; i < s.scripts.length; i++) {
|
||||
if (filename == s.scripts[i].filename) {
|
||||
s.scripts[i].saveScript(code, props.player.currentServer, props.player.getCurrentServer().scripts);
|
||||
for (let i = 0; i < server.scripts.length; i++) {
|
||||
if (filename == server.scripts[i].filename) {
|
||||
server.scripts[i].saveScript(code, lastServer, server.scripts);
|
||||
props.engine.loadTerminalContent();
|
||||
return;
|
||||
}
|
||||
@ -150,18 +171,18 @@ export function Root(props: IProps): React.ReactElement {
|
||||
|
||||
//If the current script does NOT exist, create a new one
|
||||
const script = new Script();
|
||||
script.saveScript(code, props.player.currentServer, props.player.getCurrentServer().scripts);
|
||||
s.scripts.push(script);
|
||||
script.saveScript(code, lastServer, server.scripts);
|
||||
server.scripts.push(script);
|
||||
} else if (filename.endsWith(".txt")) {
|
||||
for (let i = 0; i < s.textFiles.length; ++i) {
|
||||
if (s.textFiles[i].fn === filename) {
|
||||
s.textFiles[i].write(code);
|
||||
for (let i = 0; i < server.textFiles.length; ++i) {
|
||||
if (server.textFiles[i].fn === filename) {
|
||||
server.textFiles[i].write(code);
|
||||
props.engine.loadTerminalContent();
|
||||
return;
|
||||
}
|
||||
}
|
||||
const textFile = new TextFile(filename, code);
|
||||
s.textFiles.push(textFile);
|
||||
server.textFiles.push(textFile);
|
||||
} else {
|
||||
dialogBoxCreate("Invalid filename. Must be either a script (.script, .js, or .ns) or " +
|
||||
" or text file (.txt)")
|
||||
@ -179,6 +200,7 @@ export function Root(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
function onFilenameChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
lastFilename = filename;
|
||||
setFilename(event.target.value);
|
||||
}
|
||||
|
||||
@ -202,6 +224,10 @@ export function Root(props: IProps): React.ReactElement {
|
||||
|
||||
function updateCode(newCode?: string): void {
|
||||
if(newCode === undefined) return;
|
||||
lastCode = newCode;
|
||||
if(editorRef.current !== null) {
|
||||
lastPosition = editorRef.current.getPosition();
|
||||
}
|
||||
setCode(newCode);
|
||||
}
|
||||
|
||||
@ -252,7 +278,10 @@ export function Root(props: IProps): React.ReactElement {
|
||||
editorRef.current = editor;
|
||||
if(editorRef.current === null) return;
|
||||
const position = CursorPositions.getCursor(filename);
|
||||
if(position.row !== -1)
|
||||
editorRef.current.setPosition({lineNumber: position.row, column: position.column});
|
||||
else if(lastPosition !== null)
|
||||
editorRef.current.setPosition({lineNumber: lastPosition.lineNumber, column: lastPosition.column+1});
|
||||
editorRef.current.focus();
|
||||
}
|
||||
|
||||
|
@ -227,8 +227,6 @@ const Engine = {
|
||||
},
|
||||
|
||||
indexedDb: undefined,
|
||||
lastFilename: '',
|
||||
lastFilenameServer: '',
|
||||
|
||||
// Time variables (milliseconds unix epoch time)
|
||||
_lastUpdate: new Date().getTime(),
|
||||
@ -254,17 +252,6 @@ const Engine = {
|
||||
Engine.Display.scriptEditorContent.style.display = "block";
|
||||
routing.navigateTo(Page.ScriptEditor);
|
||||
|
||||
if(filename !== "") {
|
||||
this.lastFilename = filename;
|
||||
this.lastFilenameServer = Player.getCurrentServer().hostname;
|
||||
} else if(this.lastFilename !== '') {
|
||||
const scripts = GetServerByHostname(this.lastFilenameServer).scripts.filter(x => x.filename === this.lastFilename);
|
||||
if(scripts.length === 1) {
|
||||
filename = this.lastFilename;
|
||||
code = scripts[0].code;
|
||||
}
|
||||
}
|
||||
|
||||
ReactDOM.render(
|
||||
<ScriptEditorRoot filename={filename} code={code} player={Player} engine={this} />,
|
||||
Engine.Display.scriptEditorContent,
|
||||
|
@ -594,10 +594,12 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
Copy Save data to Clipboard
|
||||
</button>
|
||||
<button id="debug-delete-scripts-link" class="a-link-button tooltip">
|
||||
Delete all active scripts
|
||||
Force kill all active scripts
|
||||
<span class="tooltiptextleft">
|
||||
Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game. After
|
||||
using this, save the game and then reload the page.
|
||||
using this, save the game and then reload the page. This is different then normal kill in that normal kill
|
||||
will tell the script to shut down while force kill just removes the references to it (and it should crash on it's own).
|
||||
This will not remove the files on your computer. Just forcefully kill all running instance of all scripts.
|
||||
</span>
|
||||
</button>
|
||||
<button id="debug-soft-reset" class="a-link-button tooltip">
|
||||
|
@ -71,7 +71,6 @@ function ScriptLogPopup(props: IProps): React.ReactElement {
|
||||
event.preventDefault();
|
||||
let x = event.clientX;
|
||||
let y = event.clientY;
|
||||
console.log(props.container.clientWidth);
|
||||
let left = props.container.offsetLeft+props.container.clientWidth/2;
|
||||
let top = props.container.offsetTop+props.container.clientWidth/5;
|
||||
function mouseMove(event: MouseEvent): void {
|
||||
|
Loading…
Reference in New Issue
Block a user