diff --git a/doc/source/basicgameplay/augmentations.rst b/doc/source/basicgameplay/augmentations.rst index a79dce68f..1a19883d2 100644 --- a/doc/source/basicgameplay/augmentations.rst +++ b/doc/source/basicgameplay/augmentations.rst @@ -11,7 +11,7 @@ user's physical and mental faculties. Augmentations provide persistent upgrades in the form of multipliers. These multipliers apply to a wide variety of things such as stats, experience gain, and hacking, just to name a few. Your multipliers -can be viewed in the 'Character' page (:ref:`keyboard shortcut ` Alt + c) +can be viewed in the 'Character' page (:ref:`keyboard shortcut ` Alt + c). How to acquire Augmentations ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ diff --git a/doc/source/netscript/netscriptbladeburnerapi.rst b/doc/source/netscript/netscriptbladeburnerapi.rst index dbd487b73..6f5638c0a 100644 --- a/doc/source/netscript/netscriptbladeburnerapi.rst +++ b/doc/source/netscript/netscriptbladeburnerapi.rst @@ -5,13 +5,13 @@ Netscript Bladeburner API Netscript provides the following API for interacting with the game's Bladeburner mechanic. The Bladeburner API is **not** immediately available to the player and must be unlocked -later in the game +later in the game. .. warning:: This page contains spoilers for the game The Bladeburner API is unlocked in BitNode-7. If you are in BitNode-7, you will automatically gain access to this API. Otherwise, you must have Source-File 7 in -order to use this API in other BitNodes +order to use this API in other BitNodes. **Bladeburner API functions must be accessed through the 'bladeburner' namespace** @@ -157,7 +157,7 @@ identifier by attaching the Bladeburner API functions to an object:: } BladeburnerHandler.prototype.handle = function() { - //If we're doing something else manually (without Simlacrum), + //If we're doing something else manually (without Simulacrum), //it overrides Bladeburner stuff if (!this.hasSimulacrum() && this.ns.isBusy()) { this.ns.print("Idling bc player is busy with some other action"); diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx index f1dc2243d..0fc8cd6bc 100644 --- a/src/Augmentation/AugmentationHelpers.jsx +++ b/src/Augmentation/AugmentationHelpers.jsx @@ -404,7 +404,7 @@ function initAugmentations() { info:"The body is injected with a chemical that artificially induces synaptic potentiation, " + "otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.

" + "This augmentation:
" + - "Increases the player's hacking speed by 2%
" + + "Increases the player's hacking speed by 2%.
" + "Increases the player's hacking chance by 5%.
" + "Increases the player's hacking experience gain rate by 5%.", hacking_speed_mult: 1.02, @@ -1332,7 +1332,7 @@ function initAugmentations() { "capable of psychoanalyzing and profiling the personality of " + "others using optical imaging software.

" + "This augmentation:
" + - "Increases the player's charisma by 50%.
" + + "Increases the player's charisma by 50%.
" + "Increases the player's charisma experience gain rate by 50%.
" + "Increases the amount of reputation the player gains for a company by 25%.
" + "Increases the amount of reputation the player gains for a faction by 25%.", @@ -1743,7 +1743,7 @@ function initAugmentations() { "to induce wakefulness and concentration, suppress fear, reduce empathy, and " + "improve reflexes and memory-recall among other things.

" + "This augmentation:
" + - "Increases the player's sucess chance in Bladeburner contracts/operations by 3%.
" + + "Increases the player's success chance in Bladeburner contracts/operations by 3%.
" + "Increases the player's effectiveness in Bladeburner Field Analysis by 5%.
" + "Increases the player's Bladeburner stamina gain rate by 2%.", bladeburner_success_chance_mult: 1.03, diff --git a/src/Bladeburner.jsx b/src/Bladeburner.jsx index 2808719e6..a32d251d0 100644 --- a/src/Bladeburner.jsx +++ b/src/Bladeburner.jsx @@ -305,7 +305,7 @@ Bladeburner.prototype.create = function() { name:"Raid", desc:"Lead an assault on a known Synthoid community. Note that " + "there must be an existing Synthoid community in your current city " + - "in order for this Operation to be successful", + "in order for this Operation to be successful.", baseDifficulty:800, difficultyFac:1.045, rewardFac:1.1, reqdRank:3000, rankGain:55,rankLoss:2.5,hpLoss:50, count:getRandomInt(1, 150), countGrowth:getRandomInt(2, 40)/10,