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https://github.com/bitburner-official/bitburner-src.git
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commit
6d53ff109b
@ -11,7 +11,7 @@ user's physical and mental faculties.
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Augmentations provide persistent upgrades in the form of multipliers.
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Augmentations provide persistent upgrades in the form of multipliers.
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These multipliers apply to a wide variety of things such as stats,
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These multipliers apply to a wide variety of things such as stats,
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experience gain, and hacking, just to name a few. Your multipliers
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experience gain, and hacking, just to name a few. Your multipliers
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can be viewed in the 'Character' page (:ref:`keyboard shortcut <shortcuts>` Alt + c)
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can be viewed in the 'Character' page (:ref:`keyboard shortcut <shortcuts>` Alt + c).
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How to acquire Augmentations
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How to acquire Augmentations
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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@ -5,13 +5,13 @@ Netscript Bladeburner API
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Netscript provides the following API for interacting with the game's Bladeburner mechanic.
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Netscript provides the following API for interacting with the game's Bladeburner mechanic.
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The Bladeburner API is **not** immediately available to the player and must be unlocked
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The Bladeburner API is **not** immediately available to the player and must be unlocked
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later in the game
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later in the game.
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.. warning:: This page contains spoilers for the game
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.. warning:: This page contains spoilers for the game
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The Bladeburner API is unlocked in BitNode-7. If you are in BitNode-7, you will
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The Bladeburner API is unlocked in BitNode-7. If you are in BitNode-7, you will
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automatically gain access to this API. Otherwise, you must have Source-File 7 in
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automatically gain access to this API. Otherwise, you must have Source-File 7 in
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order to use this API in other BitNodes
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order to use this API in other BitNodes.
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**Bladeburner API functions must be accessed through the 'bladeburner' namespace**
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**Bladeburner API functions must be accessed through the 'bladeburner' namespace**
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@ -157,7 +157,7 @@ identifier by attaching the Bladeburner API functions to an object::
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}
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}
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BladeburnerHandler.prototype.handle = function() {
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BladeburnerHandler.prototype.handle = function() {
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//If we're doing something else manually (without Simlacrum),
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//If we're doing something else manually (without Simulacrum),
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//it overrides Bladeburner stuff
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//it overrides Bladeburner stuff
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if (!this.hasSimulacrum() && this.ns.isBusy()) {
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if (!this.hasSimulacrum() && this.ns.isBusy()) {
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this.ns.print("Idling bc player is busy with some other action");
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this.ns.print("Idling bc player is busy with some other action");
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@ -404,7 +404,7 @@ function initAugmentations() {
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info:"The body is injected with a chemical that artificially induces synaptic potentiation, " +
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info:"The body is injected with a chemical that artificially induces synaptic potentiation, " +
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"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
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"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 2% <br>" +
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"Increases the player's hacking speed by 2%.<br>" +
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"Increases the player's hacking chance by 5%.<br>" +
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"Increases the player's hacking chance by 5%.<br>" +
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"Increases the player's hacking experience gain rate by 5%.",
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"Increases the player's hacking experience gain rate by 5%.",
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hacking_speed_mult: 1.02,
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hacking_speed_mult: 1.02,
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@ -1332,7 +1332,7 @@ function initAugmentations() {
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"capable of psychoanalyzing and profiling the personality of " +
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"capable of psychoanalyzing and profiling the personality of " +
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"others using optical imaging software.<br><br>" +
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"others using optical imaging software.<br><br>" +
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's charisma by 50%. <br>" +
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"Increases the player's charisma by 50%.<br>" +
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"Increases the player's charisma experience gain rate by 50%.<br>" +
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"Increases the player's charisma experience gain rate by 50%.<br>" +
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"Increases the amount of reputation the player gains for a company by 25%.<br>" +
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"Increases the amount of reputation the player gains for a company by 25%.<br>" +
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"Increases the amount of reputation the player gains for a faction by 25%.",
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"Increases the amount of reputation the player gains for a faction by 25%.",
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@ -1743,7 +1743,7 @@ function initAugmentations() {
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"to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
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"to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
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"improve reflexes and memory-recall among other things.<br><br>" +
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"improve reflexes and memory-recall among other things.<br><br>" +
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's sucess chance in Bladeburner contracts/operations by 3%.<br>" +
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"Increases the player's success chance in Bladeburner contracts/operations by 3%.<br>" +
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"Increases the player's effectiveness in Bladeburner Field Analysis by 5%.<br>" +
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"Increases the player's effectiveness in Bladeburner Field Analysis by 5%.<br>" +
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"Increases the player's Bladeburner stamina gain rate by 2%.",
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"Increases the player's Bladeburner stamina gain rate by 2%.",
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bladeburner_success_chance_mult: 1.03,
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bladeburner_success_chance_mult: 1.03,
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@ -305,7 +305,7 @@ Bladeburner.prototype.create = function() {
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name:"Raid",
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name:"Raid",
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desc:"Lead an assault on a known Synthoid community. Note that " +
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desc:"Lead an assault on a known Synthoid community. Note that " +
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"there must be an existing Synthoid community in your current city " +
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"there must be an existing Synthoid community in your current city " +
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"in order for this Operation to be successful",
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"in order for this Operation to be successful.",
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baseDifficulty:800, difficultyFac:1.045, rewardFac:1.1, reqdRank:3000,
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baseDifficulty:800, difficultyFac:1.045, rewardFac:1.1, reqdRank:3000,
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rankGain:55,rankLoss:2.5,hpLoss:50,
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rankGain:55,rankLoss:2.5,hpLoss:50,
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count:getRandomInt(1, 150), countGrowth:getRandomInt(2, 40)/10,
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count:getRandomInt(1, 150), countGrowth:getRandomInt(2, 40)/10,
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