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DOC: Grammar and spelling fixes (#499)
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doc/FAQ.md
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doc/FAQ.md
@ -2,7 +2,7 @@
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## Can I donate to the project?
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No, the project does not take donation.
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No, the project does not take donations.
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If you still want to donate, go donate blood to your local blood bank or donate to the [Electronic Frontier Foundation](https://www.eff.org/) or [Médecins Sans Frontières](https://www.msf.org/)
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@ -27,25 +27,25 @@ You may have created an infinite loop with no sleep. You'll have to restart the
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- On Browser: Stick `?noScript` at the end of the URL
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- On Steam:
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- In the menu, "Reloads" -> "Reload & Kill All Scripts".
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- If this does not work, when launching the game, use the kill all script options.
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- If this does not work, when launching the game, use the kill all scripts option.
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---
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## Steam: Where is the save game located?
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To maintain compatibility with the web browser version, the save game is not stored as a file on your filesystem. It lives inside the localStorage of the WebKit instance. You may export the save (and should backup it!) in the option menu.
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To maintain compatibility with the web browser version, the save game is not stored as a file on your filesystem. It lives inside the localStorage of the WebKit instance. Export the save (and back it up!) in the option menu.
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---
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## Steam: Game won't stop / Game is shown as "Running"
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Due to a limitation with the way Steam tracks the game, if you launch an external link (such as documentation), Steam may keep tracking the game as "Running" even after it is closed. You should simply have to close your web browser to fix this.
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Due to a limitation with the way Steam tracks the game, if you launch an external link (such as documentation), Steam may keep tracking the game as "Running" even after it is closed. Simply close the web browser to fix this.
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---
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## Steam: How do I get to the game files? <a name="game-files"></a>
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You can navigate to the game files by right-clicking the game in your library and then go into "Manage" -> "Browse Local Files". The game can be launched directly from that location, if you're having issues with Steam.
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Right-click the game in your Steam library, then go into "Manage" -> "Browse Local Files". The game can be launched directly from that location if you're having issues with Steam.
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---
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@ -55,13 +55,13 @@ You can navigate to the game files by right-clicking the game in your library an
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If the game is installed on a network drive, it will fail to start due to a [limitation in Chromium](https://github.com/electron/electron/issues/27356).
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If you cannot move the game to another drive, you'll have to add the `--no-sandbox` launch option. In your Steam Library, Right click the game and hit "Properties". You'll see the launch option section in the "General" window.
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If you cannot move the game to another drive, you'll have to add `--no-sandbox` to the launch options. In your Steam Library, right click the game and hit "Properties". You'll see the "launch options" section in the "General" window.
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### **On Linux**
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The game is built natively, do not use Proton unless native does not work.
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The game is built natively. Do not use Proton unless native does not work.
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When launching the game, you will be prompted with three options. If the standard launch does not work, you may attempt the `--disable-seccomp-filter-sandbox` or `--no-sandbox` launch option. If this still does not work, the game should be able to start by launching it directly or through the terminal. See [How do I get to the game files?](#game-files).
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When launching the game, you will be prompted with three options. If the standard launch does not work, you may attempt the `--disable-seccomp-filter-sandbox` or `--no-sandbox` launch options. If this still does not work, the game should be able to start by launching it directly or through the terminal. See [How do I get to the game files?](#game-files).
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---
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@ -69,7 +69,7 @@ When launching the game, you will be prompted with three options. If the standar
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### Logs (using [electron-log](https://github.com/megahertz/electron-log#readme))
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You may want access the logs to get information about crashes or such.
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You may want to access the logs to get information about crashes and such.
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- on Linux: `~/.config/bitburner/logs/main.log`
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- on macOS: `~/Library/Logs/bitburner/main.log`
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@ -77,7 +77,7 @@ You may want access the logs to get information about crashes or such.
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### Config (using [electron-store](https://github.com/sindresorhus/electron-store#readme))
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Configuration file will be written to disk in the application data directory.
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Configuration files can be found in the application's data directory.
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- on Linux: `~/.config/bitburner/config.json`
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- on macOS: `~/Library/Application\ Support/bitburner/config.json`
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@ -87,4 +87,4 @@ Configuration file will be written to disk in the application data directory.
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## Steam: What is the API Server?
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The API Server allows the official [Visual Studio Code Extension](https://github.com/bitburner-official/bitburner-vscode) to push script file from VSCode to your in-game home.
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The API Server allows the official [Visual Studio Code Extension](https://github.com/bitburner-official/bitburner-vscode) to push script files from VSCode to your in-game home.
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@ -3,6 +3,4 @@ Hi there, hello
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It looks like you found a page that doesn't exist!
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If you're looking for documentation of the netscript API. It moved `here <https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.ns.md>`_.
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That documentation is autogenerated and therefore is much easier to maintain.
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If you're looking for documentation of the Netscript API, it moved `here <https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.ns.md>`_.
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@ -19,7 +19,7 @@ Then, to fix your script, make sure you have a sleep or any other timed function
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await ns.sleep(1000); // Add a 1s sleep to prevent freezing
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}
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Also make sure that each while loop gets to `awaited` function or `break`, for example the next snippet has a sleep
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Also make sure that each while loop gets to the `awaited` function or `break`, for example the next snippet has a sleep
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function, but it nor any possible conditional breaks are never reached and therefore will crash the game::
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while(true) {
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@ -33,11 +33,11 @@ function, but it nor any possible conditional breaks are never reached and there
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}
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}
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If `n00dles` current money is, for example, 75% of the maximum money, the script will not reach neither `grow` nor `break` and crashes the game.
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Adding a sleep like in the first example, or changing the code so that `awaited` function or `break` is always reached, would prevent the crash.
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If `n00dles` current money is, for example, 75% of the maximum money, the script will reach neither `grow` nor `break` and the game will crash.
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Adding a sleep like in the first example, or changing the code so that the `awaited` function or `break` is always reached, would prevent the crash.
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Common infinite loop when translating the server purchasing script in starting guide to :ref:`netscriptjs` is to have a
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while loop, that's condition's change is conditional::
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while loop, where the condition's change is conditional::
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var ram = 8;
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var i = 0;
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@ -51,7 +51,7 @@ while loop, that's condition's change is conditional::
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}
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}
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if player does not currently have enough money to purchase a server, the `if`'s condition will be false and `++i` will not be reached.
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If the player does not currently have enough money to purchase a server, the `if`'s condition will be false and `++i` will not be reached.
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Since the script doesn't have `sleep` and value `i` will not change without the `if` being true, this will crash the game. Adding a `sleep`
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that is always reached would prevent the crash.
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@ -12,8 +12,8 @@ early beta stage of development. It `can be played here <https://bitburner-offic
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What is Bitburner?
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------------------
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Bitburner is a cyberpunk-themed incremental RPG where you, the player, take the role of an unknown hacker in a dark, dystopian world.
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When a mysterious hacker called jump3R messages you, he/she confirms your suspicions that there is something wrong with the world around you.
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Now, aided by jump3R, you embark on a quest to gain money and power by any means necessary, in the hopes that this will lead to to uncover the
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When a mysterious hacker called jump3R messages you, they confirm your suspicions that there is something wrong with the world around you.
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Now, aided by jump3R, you embark on a quest to gain money and power by any means necessary, in the hopes that this will lead you to uncover the
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secrets that you've been searching for.
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.. toctree::
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