mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
Remove some redundant typing
This commit is contained in:
parent
db835862d7
commit
6e3a6be106
@ -1,33 +1,5 @@
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import { CityName } from "./../../Locations/data/CityNames";
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export const BladeburnerConstants: {
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CityNames: string[];
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CyclesPerSecond: number;
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StaminaGainPerSecond: number;
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BaseStaminaLoss: number;
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MaxStaminaToGainFactor: number;
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DifficultyToTimeFactor: number;
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DiffMultExponentialFactor: number;
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DiffMultLinearFactor: number;
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EffAgiLinearFactor: number;
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EffDexLinearFactor: number;
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EffAgiExponentialFactor: number;
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EffDexExponentialFactor: number;
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BaseRecruitmentTimeNeeded: number;
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PopulationThreshold: number;
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PopulationExponent: number;
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ChaosThreshold: number;
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BaseStatGain: number;
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BaseIntGain: number;
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ActionCountGrowthPeriod: number;
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RankToFactionRepFactor: number;
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RankNeededForFaction: number;
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ContractSuccessesPerLevel: number;
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OperationSuccessesPerLevel: number;
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RanksPerSkillPoint: number;
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ContractBaseMoneyGain: number;
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HrcHpGain: number;
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HrcStaminaGain: number;
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} = {
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export const BladeburnerConstants = {
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CityNames: [
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CityName.Aevum,
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CityName.Chongqing,
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@ -1,19 +1,4 @@
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export const SkillNames: {
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BladesIntuition: string;
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Cloak: string;
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Marksman: string;
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WeaponProficiency: string;
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ShortCircuit: string;
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DigitalObserver: string;
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Tracer: string;
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Overclock: string;
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Reaper: string;
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EvasiveSystem: string;
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Datamancer: string;
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CybersEdge: string;
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HandsOfMidas: string;
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Hyperdrive: string;
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} = {
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export const SkillNames = {
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BladesIntuition: "Blade's Intuition",
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Cloak: "Cloak",
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Marksman: "Marksman",
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@ -1,39 +1,7 @@
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import { CityName } from "./../../Locations/data/CityNames";
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const CyclesPerMarketCycle = 50;
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const AllCorporationStates = ["START", "PURCHASE", "PRODUCTION", "SALE", "EXPORT"];
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export const CorporationConstants: {
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INITIALSHARES: number;
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SHARESPERPRICEUPDATE: number;
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IssueNewSharesCooldown: number;
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SellSharesCooldown: number;
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CyclesPerMarketCycle: number;
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CyclesPerIndustryStateCycle: number;
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SecsPerMarketCycle: number;
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Cities: string[];
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WarehouseInitialCost: number;
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WarehouseInitialSize: number;
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WarehouseUpgradeBaseCost: number;
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OfficeInitialCost: number;
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OfficeInitialSize: number;
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OfficeUpgradeBaseCost: number;
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BribeThreshold: number;
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BribeToRepRatio: number;
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ProductProductionCostRatio: number;
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DividendMaxRate: number;
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EmployeeSalaryMultiplier: number;
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CyclesPerEmployeeRaise: number;
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EmployeeRaiseAmount: number;
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BaseMaxProducts: number;
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AllCorporationStates: string[];
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AllMaterials: string[];
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AllIndustryTypes: string[];
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AllUnlocks: string[];
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AllUpgrades: string[];
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AllResearch: string[];
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FundingRoundShares: number[];
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FundingRoundMultiplier: number[];
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ValuationLength: number;
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} = {
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export const CorporationConstants = {
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INITIALSHARES: 1e9, //Total number of shares you have at your company
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SHARESPERPRICEUPDATE: 1e6, //When selling large number of shares, price is dynamically updated for every batch of this amount
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IssueNewSharesCooldown: 216e3, // 12 Hour in terms of game cycles
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@ -2,10 +2,7 @@ import React, { useContext } from "react";
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import { Corporation } from "../Corporation";
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import { Industry } from "../Industry";
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export const Context: {
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Corporation: React.Context<Corporation>;
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Division: React.Context<Industry>;
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} = {
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export const Context = {
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Corporation: React.createContext<Corporation>({} as Corporation),
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Division: React.createContext<Industry>({} as Industry),
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};
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@ -1,8 +1,4 @@
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export const StanekConstants: {
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RAMBonus: number;
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BaseSize: number;
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MaxSize: number;
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} = {
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export const StanekConstants = {
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RAMBonus: 0.1,
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BaseSize: 9,
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MaxSize: 25,
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@ -25,9 +25,8 @@ import { GangMember } from "./GangMember";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { Player } from "../Player";
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import { PowerMultiplier } from "./data/power";
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import { IGang } from "./IGang";
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export class Gang implements IGang {
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export class Gang {
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facName: string;
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members: GangMember[];
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wanted: number;
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@ -4,7 +4,7 @@ import { GangMemberUpgrade } from "./GangMemberUpgrade";
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import { GangMemberUpgrades } from "./GangMemberUpgrades";
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import { IAscensionResult } from "./IAscensionResult";
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import { Player } from "../Player";
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import { IGang } from "./IGang";
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import { Gang } from "./Gang";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
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import {
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calculateRespectGain,
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@ -111,7 +111,7 @@ export class GangMember {
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return GangMemberTasks["Unassigned"];
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}
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calculateRespectGain(gang: IGang): number {
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calculateRespectGain(gang: Gang): number {
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const task = this.getTask();
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const g = {
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respect: gang.respect,
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@ -121,7 +121,7 @@ export class GangMember {
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return calculateRespectGain(g, this, task);
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}
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calculateWantedLevelGain(gang: IGang): number {
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calculateWantedLevelGain(gang: Gang): number {
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const task = this.getTask();
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const g = {
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respect: gang.respect,
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@ -131,7 +131,7 @@ export class GangMember {
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return calculateWantedLevelGain(g, this, task);
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}
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calculateMoneyGain(gang: IGang): number {
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calculateMoneyGain(gang: Gang): number {
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const task = this.getTask();
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const g = {
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respect: gang.respect,
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@ -191,7 +191,7 @@ export class GangMember {
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this.calculateAscensionMult(this.cha_asc_points);
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}
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recordEarnedRespect(numCycles = 1, gang: IGang): void {
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recordEarnedRespect(numCycles = 1, gang: Gang): void {
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this.earnedRespect += this.calculateRespectGain(gang) * numCycles;
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}
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@ -1,46 +0,0 @@
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import { GangMemberUpgrade } from "./GangMemberUpgrade";
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import { GangMember } from "./GangMember";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { IAscensionResult } from "./IAscensionResult";
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import { IReviverValue } from "src/utils/JSONReviver";
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export interface IGang {
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facName: string;
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members: GangMember[];
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wanted: number;
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respect: number;
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isHackingGang: boolean;
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respectGainRate: number;
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wantedGainRate: number;
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moneyGainRate: number;
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storedCycles: number;
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storedTerritoryAndPowerCycles: number;
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territoryClashChance: number;
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territoryWarfareEngaged: boolean;
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notifyMemberDeath: boolean;
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getPower(): number;
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getTerritory(): number;
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process(numCycles: number): void;
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processGains(numCycles: number): void;
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processTerritoryAndPowerGains(numCycles: number): void;
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processExperienceGains(numCycles: number): void;
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clash(won: boolean): void;
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canRecruitMember(): boolean;
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getRespectNeededToRecruitMember(): number;
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recruitMember(name: string): boolean;
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getWantedPenalty(): number;
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calculatePower(): number;
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killMember(member: GangMember): void;
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ascendMember(member: GangMember, workerScript?: WorkerScript): IAscensionResult;
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getDiscount(): number;
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getAllTaskNames(): string[];
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getUpgradeCost(upg: GangMemberUpgrade): number;
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toJSON(): IReviverValue;
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}
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@ -1,13 +1,6 @@
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import { FactionNames } from "../../Faction/data/FactionNames";
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export const GangConstants: {
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GangRespectToReputationRatio: number;
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MaximumGangMembers: number;
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CyclesPerTerritoryAndPowerUpdate: number;
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AscensionMultiplierRatio: number;
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Names: string[];
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GangKarmaRequirement: number;
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} = {
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export const GangConstants = {
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// Respect is divided by this to get rep gain
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GangRespectToReputationRatio: 75,
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MaximumGangMembers: 12,
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@ -1,10 +1,8 @@
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import React, { useContext } from "react";
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import { IGang } from "../IGang";
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import { Gang } from "../Gang";
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export const Context: {
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Gang: React.Context<IGang>;
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} = {
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Gang: React.createContext<IGang>({} as IGang),
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export const Context = {
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Gang: React.createContext<Gang>({} as Gang),
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};
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export const useGang = (): IGang => useContext(Context.Gang);
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export const useGang = (): Gang => useContext(Context.Gang);
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@ -1,23 +1,4 @@
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export const HacknetNodeConstants: {
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// Constants for Hacknet Node production
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MoneyGainPerLevel: number;
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// Constants for Hacknet Node purchase/upgrade costs
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BaseCost: number;
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LevelBaseCost: number;
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RamBaseCost: number;
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CoreBaseCost: number;
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PurchaseNextMult: number;
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UpgradeLevelMult: number;
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UpgradeRamMult: number;
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UpgradeCoreMult: number;
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// Constants for max upgrade levels for Hacknet Nodes
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MaxLevel: number;
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MaxRam: number;
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MaxCores: number;
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} = {
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export const HacknetNodeConstants = {
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MoneyGainPerLevel: 1.5,
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BaseCost: 1000,
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@ -48,29 +29,7 @@ export const PurchaseMultipliers: {
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MAX: "MAX",
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};
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export const HacknetServerConstants: {
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// Constants for Hacknet Server stats/production
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HashesPerLevel: number;
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// Constants for Hacknet Server purchase/upgrade costs
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BaseCost: number;
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RamBaseCost: number;
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CoreBaseCost: number;
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CacheBaseCost: number;
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PurchaseMult: number; // Multiplier for puchasing an additional Hacknet Server
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UpgradeLevelMult: number; // Multiplier for cost when upgrading level
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UpgradeRamMult: number; // Multiplier for cost when upgrading RAM
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UpgradeCoreMult: number; // Multiplier for cost when buying another core
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UpgradeCacheMult: number; // Multiplier for cost when upgrading cache
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MaxServers: number; // Max number of Hacknet Servers you can own
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// Constants for max upgrade levels for Hacknet Server
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MaxLevel: number;
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MaxRam: number;
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MaxCores: number;
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MaxCache: number;
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} = {
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export const HacknetServerConstants = {
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HashesPerLevel: 0.001,
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BaseCost: 50e3,
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@ -39,43 +39,7 @@ enum iTutorialSteps {
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End,
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}
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const ITutorial: {
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currStep: iTutorialSteps;
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isRunning: boolean;
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stepIsDone: {
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[iTutorialSteps.Start]: boolean;
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[iTutorialSteps.NSSelection]: boolean;
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[iTutorialSteps.GoToCharacterPage]: boolean;
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[iTutorialSteps.CharacterPage]: boolean;
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[iTutorialSteps.CharacterGoToTerminalPage]: boolean;
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[iTutorialSteps.TerminalIntro]: boolean;
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[iTutorialSteps.TerminalHelp]: boolean;
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[iTutorialSteps.TerminalLs]: boolean;
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[iTutorialSteps.TerminalScan]: boolean;
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[iTutorialSteps.TerminalScanAnalyze1]: boolean;
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[iTutorialSteps.TerminalScanAnalyze2]: boolean;
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[iTutorialSteps.TerminalConnect]: boolean;
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[iTutorialSteps.TerminalAnalyze]: boolean;
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[iTutorialSteps.TerminalNuke]: boolean;
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[iTutorialSteps.TerminalManualHack]: boolean;
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[iTutorialSteps.TerminalHackingMechanics]: boolean;
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[iTutorialSteps.TerminalGoHome]: boolean;
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[iTutorialSteps.TerminalCreateScript]: boolean;
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[iTutorialSteps.TerminalTypeScript]: boolean;
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[iTutorialSteps.TerminalFree]: boolean;
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[iTutorialSteps.TerminalRunScript]: boolean;
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[iTutorialSteps.TerminalGoToActiveScriptsPage]: boolean;
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[iTutorialSteps.ActiveScriptsPage]: boolean;
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[iTutorialSteps.ActiveScriptsToTerminal]: boolean;
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[iTutorialSteps.TerminalTailScript]: boolean;
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[iTutorialSteps.GoToHacknetNodesPage]: boolean;
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[iTutorialSteps.HacknetNodesIntroduction]: boolean;
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[iTutorialSteps.HacknetNodesGoToWorldPage]: boolean;
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[iTutorialSteps.WorldDescription]: boolean;
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[iTutorialSteps.TutorialPageInfo]: boolean;
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[iTutorialSteps.End]: boolean;
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};
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} = {
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const ITutorial = {
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currStep: iTutorialSteps.Start,
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isRunning: false,
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@ -141,7 +105,9 @@ function iTutorialPrevStep(): void {
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function iTutorialEnd(): void {
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ITutorial.isRunning = false;
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ITutorial.currStep = iTutorialSteps.Start;
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Player.getHomeComputer().messages.push(LiteratureNames.HackersStartingHandbook);
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const messages = Player.getHomeComputer().messages;
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const handbook = LiteratureNames.HackersStartingHandbook;
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if (!messages.includes(handbook)) messages.push(handbook);
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ITutorialEvents.emit();
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}
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@ -8,13 +8,13 @@ import * as workMethods from "./PlayerObjectWorkMethods";
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import { IMap } from "../../types";
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import { Sleeve } from "../Sleeve/Sleeve";
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import { IPlayerOwnedSourceFile } from "../../SourceFile/PlayerOwnedSourceFile";
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import { PlayerOwnedSourceFile } from "../../SourceFile/PlayerOwnedSourceFile";
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import { Exploit } from "../../Exploits/Exploit";
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import { LocationName } from "../../Locations/data/LocationNames";
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import { IPlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
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import { Corporation } from "../../Corporation/Corporation";
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import { IGang } from "../../Gang/IGang";
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import { Gang } from "../../Gang/Gang";
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import { Bladeburner } from "../../Bladeburner/Bladeburner";
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import { HacknetNode } from "../../Hacknet/HacknetNode";
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@ -33,7 +33,7 @@ export class PlayerObject extends Person {
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// Player-specific properties
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bitNodeN = 1; //current bitnode
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corporation: Corporation | null = null;
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gang: IGang | null = null;
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gang: Gang | null = null;
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bladeburner: Bladeburner | null = null;
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currentServer = "";
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factions: string[] = [];
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@ -58,7 +58,7 @@ export class PlayerObject extends Person {
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scriptProdSinceLastAug = 0;
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sleeves: Sleeve[] = [];
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sleevesFromCovenant = 0;
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sourceFiles: IPlayerOwnedSourceFile[] = [];
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sourceFiles: PlayerOwnedSourceFile[] = [];
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exploits: Exploit[] = [];
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achievements: PlayerAchievement[] = [];
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terminalCommandHistory: string[] = [];
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@ -10,8 +10,3 @@ export class PlayerOwnedSourceFile {
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this.lvl = level;
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}
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}
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export interface IPlayerOwnedSourceFile {
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lvl: number;
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n: number;
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}
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