mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 23:53:48 +01:00
Remove some redundant typing
This commit is contained in:
parent
db835862d7
commit
6e3a6be106
@ -1,33 +1,5 @@
|
|||||||
import { CityName } from "./../../Locations/data/CityNames";
|
import { CityName } from "./../../Locations/data/CityNames";
|
||||||
export const BladeburnerConstants: {
|
export const BladeburnerConstants = {
|
||||||
CityNames: string[];
|
|
||||||
CyclesPerSecond: number;
|
|
||||||
StaminaGainPerSecond: number;
|
|
||||||
BaseStaminaLoss: number;
|
|
||||||
MaxStaminaToGainFactor: number;
|
|
||||||
DifficultyToTimeFactor: number;
|
|
||||||
DiffMultExponentialFactor: number;
|
|
||||||
DiffMultLinearFactor: number;
|
|
||||||
EffAgiLinearFactor: number;
|
|
||||||
EffDexLinearFactor: number;
|
|
||||||
EffAgiExponentialFactor: number;
|
|
||||||
EffDexExponentialFactor: number;
|
|
||||||
BaseRecruitmentTimeNeeded: number;
|
|
||||||
PopulationThreshold: number;
|
|
||||||
PopulationExponent: number;
|
|
||||||
ChaosThreshold: number;
|
|
||||||
BaseStatGain: number;
|
|
||||||
BaseIntGain: number;
|
|
||||||
ActionCountGrowthPeriod: number;
|
|
||||||
RankToFactionRepFactor: number;
|
|
||||||
RankNeededForFaction: number;
|
|
||||||
ContractSuccessesPerLevel: number;
|
|
||||||
OperationSuccessesPerLevel: number;
|
|
||||||
RanksPerSkillPoint: number;
|
|
||||||
ContractBaseMoneyGain: number;
|
|
||||||
HrcHpGain: number;
|
|
||||||
HrcStaminaGain: number;
|
|
||||||
} = {
|
|
||||||
CityNames: [
|
CityNames: [
|
||||||
CityName.Aevum,
|
CityName.Aevum,
|
||||||
CityName.Chongqing,
|
CityName.Chongqing,
|
||||||
|
@ -1,19 +1,4 @@
|
|||||||
export const SkillNames: {
|
export const SkillNames = {
|
||||||
BladesIntuition: string;
|
|
||||||
Cloak: string;
|
|
||||||
Marksman: string;
|
|
||||||
WeaponProficiency: string;
|
|
||||||
ShortCircuit: string;
|
|
||||||
DigitalObserver: string;
|
|
||||||
Tracer: string;
|
|
||||||
Overclock: string;
|
|
||||||
Reaper: string;
|
|
||||||
EvasiveSystem: string;
|
|
||||||
Datamancer: string;
|
|
||||||
CybersEdge: string;
|
|
||||||
HandsOfMidas: string;
|
|
||||||
Hyperdrive: string;
|
|
||||||
} = {
|
|
||||||
BladesIntuition: "Blade's Intuition",
|
BladesIntuition: "Blade's Intuition",
|
||||||
Cloak: "Cloak",
|
Cloak: "Cloak",
|
||||||
Marksman: "Marksman",
|
Marksman: "Marksman",
|
||||||
|
@ -1,39 +1,7 @@
|
|||||||
import { CityName } from "./../../Locations/data/CityNames";
|
import { CityName } from "./../../Locations/data/CityNames";
|
||||||
const CyclesPerMarketCycle = 50;
|
const CyclesPerMarketCycle = 50;
|
||||||
const AllCorporationStates = ["START", "PURCHASE", "PRODUCTION", "SALE", "EXPORT"];
|
const AllCorporationStates = ["START", "PURCHASE", "PRODUCTION", "SALE", "EXPORT"];
|
||||||
export const CorporationConstants: {
|
export const CorporationConstants = {
|
||||||
INITIALSHARES: number;
|
|
||||||
SHARESPERPRICEUPDATE: number;
|
|
||||||
IssueNewSharesCooldown: number;
|
|
||||||
SellSharesCooldown: number;
|
|
||||||
CyclesPerMarketCycle: number;
|
|
||||||
CyclesPerIndustryStateCycle: number;
|
|
||||||
SecsPerMarketCycle: number;
|
|
||||||
Cities: string[];
|
|
||||||
WarehouseInitialCost: number;
|
|
||||||
WarehouseInitialSize: number;
|
|
||||||
WarehouseUpgradeBaseCost: number;
|
|
||||||
OfficeInitialCost: number;
|
|
||||||
OfficeInitialSize: number;
|
|
||||||
OfficeUpgradeBaseCost: number;
|
|
||||||
BribeThreshold: number;
|
|
||||||
BribeToRepRatio: number;
|
|
||||||
ProductProductionCostRatio: number;
|
|
||||||
DividendMaxRate: number;
|
|
||||||
EmployeeSalaryMultiplier: number;
|
|
||||||
CyclesPerEmployeeRaise: number;
|
|
||||||
EmployeeRaiseAmount: number;
|
|
||||||
BaseMaxProducts: number;
|
|
||||||
AllCorporationStates: string[];
|
|
||||||
AllMaterials: string[];
|
|
||||||
AllIndustryTypes: string[];
|
|
||||||
AllUnlocks: string[];
|
|
||||||
AllUpgrades: string[];
|
|
||||||
AllResearch: string[];
|
|
||||||
FundingRoundShares: number[];
|
|
||||||
FundingRoundMultiplier: number[];
|
|
||||||
ValuationLength: number;
|
|
||||||
} = {
|
|
||||||
INITIALSHARES: 1e9, //Total number of shares you have at your company
|
INITIALSHARES: 1e9, //Total number of shares you have at your company
|
||||||
SHARESPERPRICEUPDATE: 1e6, //When selling large number of shares, price is dynamically updated for every batch of this amount
|
SHARESPERPRICEUPDATE: 1e6, //When selling large number of shares, price is dynamically updated for every batch of this amount
|
||||||
IssueNewSharesCooldown: 216e3, // 12 Hour in terms of game cycles
|
IssueNewSharesCooldown: 216e3, // 12 Hour in terms of game cycles
|
||||||
|
@ -2,10 +2,7 @@ import React, { useContext } from "react";
|
|||||||
import { Corporation } from "../Corporation";
|
import { Corporation } from "../Corporation";
|
||||||
import { Industry } from "../Industry";
|
import { Industry } from "../Industry";
|
||||||
|
|
||||||
export const Context: {
|
export const Context = {
|
||||||
Corporation: React.Context<Corporation>;
|
|
||||||
Division: React.Context<Industry>;
|
|
||||||
} = {
|
|
||||||
Corporation: React.createContext<Corporation>({} as Corporation),
|
Corporation: React.createContext<Corporation>({} as Corporation),
|
||||||
Division: React.createContext<Industry>({} as Industry),
|
Division: React.createContext<Industry>({} as Industry),
|
||||||
};
|
};
|
||||||
|
@ -1,8 +1,4 @@
|
|||||||
export const StanekConstants: {
|
export const StanekConstants = {
|
||||||
RAMBonus: number;
|
|
||||||
BaseSize: number;
|
|
||||||
MaxSize: number;
|
|
||||||
} = {
|
|
||||||
RAMBonus: 0.1,
|
RAMBonus: 0.1,
|
||||||
BaseSize: 9,
|
BaseSize: 9,
|
||||||
MaxSize: 25,
|
MaxSize: 25,
|
||||||
|
@ -25,9 +25,8 @@ import { GangMember } from "./GangMember";
|
|||||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||||
import { Player } from "../Player";
|
import { Player } from "../Player";
|
||||||
import { PowerMultiplier } from "./data/power";
|
import { PowerMultiplier } from "./data/power";
|
||||||
import { IGang } from "./IGang";
|
|
||||||
|
|
||||||
export class Gang implements IGang {
|
export class Gang {
|
||||||
facName: string;
|
facName: string;
|
||||||
members: GangMember[];
|
members: GangMember[];
|
||||||
wanted: number;
|
wanted: number;
|
||||||
|
@ -4,7 +4,7 @@ import { GangMemberUpgrade } from "./GangMemberUpgrade";
|
|||||||
import { GangMemberUpgrades } from "./GangMemberUpgrades";
|
import { GangMemberUpgrades } from "./GangMemberUpgrades";
|
||||||
import { IAscensionResult } from "./IAscensionResult";
|
import { IAscensionResult } from "./IAscensionResult";
|
||||||
import { Player } from "../Player";
|
import { Player } from "../Player";
|
||||||
import { IGang } from "./IGang";
|
import { Gang } from "./Gang";
|
||||||
import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
|
import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
|
||||||
import {
|
import {
|
||||||
calculateRespectGain,
|
calculateRespectGain,
|
||||||
@ -111,7 +111,7 @@ export class GangMember {
|
|||||||
return GangMemberTasks["Unassigned"];
|
return GangMemberTasks["Unassigned"];
|
||||||
}
|
}
|
||||||
|
|
||||||
calculateRespectGain(gang: IGang): number {
|
calculateRespectGain(gang: Gang): number {
|
||||||
const task = this.getTask();
|
const task = this.getTask();
|
||||||
const g = {
|
const g = {
|
||||||
respect: gang.respect,
|
respect: gang.respect,
|
||||||
@ -121,7 +121,7 @@ export class GangMember {
|
|||||||
return calculateRespectGain(g, this, task);
|
return calculateRespectGain(g, this, task);
|
||||||
}
|
}
|
||||||
|
|
||||||
calculateWantedLevelGain(gang: IGang): number {
|
calculateWantedLevelGain(gang: Gang): number {
|
||||||
const task = this.getTask();
|
const task = this.getTask();
|
||||||
const g = {
|
const g = {
|
||||||
respect: gang.respect,
|
respect: gang.respect,
|
||||||
@ -131,7 +131,7 @@ export class GangMember {
|
|||||||
return calculateWantedLevelGain(g, this, task);
|
return calculateWantedLevelGain(g, this, task);
|
||||||
}
|
}
|
||||||
|
|
||||||
calculateMoneyGain(gang: IGang): number {
|
calculateMoneyGain(gang: Gang): number {
|
||||||
const task = this.getTask();
|
const task = this.getTask();
|
||||||
const g = {
|
const g = {
|
||||||
respect: gang.respect,
|
respect: gang.respect,
|
||||||
@ -191,7 +191,7 @@ export class GangMember {
|
|||||||
this.calculateAscensionMult(this.cha_asc_points);
|
this.calculateAscensionMult(this.cha_asc_points);
|
||||||
}
|
}
|
||||||
|
|
||||||
recordEarnedRespect(numCycles = 1, gang: IGang): void {
|
recordEarnedRespect(numCycles = 1, gang: Gang): void {
|
||||||
this.earnedRespect += this.calculateRespectGain(gang) * numCycles;
|
this.earnedRespect += this.calculateRespectGain(gang) * numCycles;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,46 +0,0 @@
|
|||||||
import { GangMemberUpgrade } from "./GangMemberUpgrade";
|
|
||||||
import { GangMember } from "./GangMember";
|
|
||||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
|
||||||
import { IAscensionResult } from "./IAscensionResult";
|
|
||||||
import { IReviverValue } from "src/utils/JSONReviver";
|
|
||||||
|
|
||||||
export interface IGang {
|
|
||||||
facName: string;
|
|
||||||
members: GangMember[];
|
|
||||||
wanted: number;
|
|
||||||
respect: number;
|
|
||||||
|
|
||||||
isHackingGang: boolean;
|
|
||||||
|
|
||||||
respectGainRate: number;
|
|
||||||
wantedGainRate: number;
|
|
||||||
moneyGainRate: number;
|
|
||||||
|
|
||||||
storedCycles: number;
|
|
||||||
|
|
||||||
storedTerritoryAndPowerCycles: number;
|
|
||||||
|
|
||||||
territoryClashChance: number;
|
|
||||||
territoryWarfareEngaged: boolean;
|
|
||||||
|
|
||||||
notifyMemberDeath: boolean;
|
|
||||||
|
|
||||||
getPower(): number;
|
|
||||||
getTerritory(): number;
|
|
||||||
process(numCycles: number): void;
|
|
||||||
processGains(numCycles: number): void;
|
|
||||||
processTerritoryAndPowerGains(numCycles: number): void;
|
|
||||||
processExperienceGains(numCycles: number): void;
|
|
||||||
clash(won: boolean): void;
|
|
||||||
canRecruitMember(): boolean;
|
|
||||||
getRespectNeededToRecruitMember(): number;
|
|
||||||
recruitMember(name: string): boolean;
|
|
||||||
getWantedPenalty(): number;
|
|
||||||
calculatePower(): number;
|
|
||||||
killMember(member: GangMember): void;
|
|
||||||
ascendMember(member: GangMember, workerScript?: WorkerScript): IAscensionResult;
|
|
||||||
getDiscount(): number;
|
|
||||||
getAllTaskNames(): string[];
|
|
||||||
getUpgradeCost(upg: GangMemberUpgrade): number;
|
|
||||||
toJSON(): IReviverValue;
|
|
||||||
}
|
|
@ -1,13 +1,6 @@
|
|||||||
import { FactionNames } from "../../Faction/data/FactionNames";
|
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||||
|
|
||||||
export const GangConstants: {
|
export const GangConstants = {
|
||||||
GangRespectToReputationRatio: number;
|
|
||||||
MaximumGangMembers: number;
|
|
||||||
CyclesPerTerritoryAndPowerUpdate: number;
|
|
||||||
AscensionMultiplierRatio: number;
|
|
||||||
Names: string[];
|
|
||||||
GangKarmaRequirement: number;
|
|
||||||
} = {
|
|
||||||
// Respect is divided by this to get rep gain
|
// Respect is divided by this to get rep gain
|
||||||
GangRespectToReputationRatio: 75,
|
GangRespectToReputationRatio: 75,
|
||||||
MaximumGangMembers: 12,
|
MaximumGangMembers: 12,
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
import React, { useContext } from "react";
|
import React, { useContext } from "react";
|
||||||
import { IGang } from "../IGang";
|
import { Gang } from "../Gang";
|
||||||
|
|
||||||
export const Context: {
|
export const Context = {
|
||||||
Gang: React.Context<IGang>;
|
Gang: React.createContext<Gang>({} as Gang),
|
||||||
} = {
|
|
||||||
Gang: React.createContext<IGang>({} as IGang),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
export const useGang = (): IGang => useContext(Context.Gang);
|
export const useGang = (): Gang => useContext(Context.Gang);
|
||||||
|
@ -1,23 +1,4 @@
|
|||||||
export const HacknetNodeConstants: {
|
export const HacknetNodeConstants = {
|
||||||
// Constants for Hacknet Node production
|
|
||||||
MoneyGainPerLevel: number;
|
|
||||||
|
|
||||||
// Constants for Hacknet Node purchase/upgrade costs
|
|
||||||
BaseCost: number;
|
|
||||||
LevelBaseCost: number;
|
|
||||||
RamBaseCost: number;
|
|
||||||
CoreBaseCost: number;
|
|
||||||
|
|
||||||
PurchaseNextMult: number;
|
|
||||||
UpgradeLevelMult: number;
|
|
||||||
UpgradeRamMult: number;
|
|
||||||
UpgradeCoreMult: number;
|
|
||||||
|
|
||||||
// Constants for max upgrade levels for Hacknet Nodes
|
|
||||||
MaxLevel: number;
|
|
||||||
MaxRam: number;
|
|
||||||
MaxCores: number;
|
|
||||||
} = {
|
|
||||||
MoneyGainPerLevel: 1.5,
|
MoneyGainPerLevel: 1.5,
|
||||||
|
|
||||||
BaseCost: 1000,
|
BaseCost: 1000,
|
||||||
@ -48,29 +29,7 @@ export const PurchaseMultipliers: {
|
|||||||
MAX: "MAX",
|
MAX: "MAX",
|
||||||
};
|
};
|
||||||
|
|
||||||
export const HacknetServerConstants: {
|
export const HacknetServerConstants = {
|
||||||
// Constants for Hacknet Server stats/production
|
|
||||||
HashesPerLevel: number;
|
|
||||||
|
|
||||||
// Constants for Hacknet Server purchase/upgrade costs
|
|
||||||
BaseCost: number;
|
|
||||||
RamBaseCost: number;
|
|
||||||
CoreBaseCost: number;
|
|
||||||
CacheBaseCost: number;
|
|
||||||
|
|
||||||
PurchaseMult: number; // Multiplier for puchasing an additional Hacknet Server
|
|
||||||
UpgradeLevelMult: number; // Multiplier for cost when upgrading level
|
|
||||||
UpgradeRamMult: number; // Multiplier for cost when upgrading RAM
|
|
||||||
UpgradeCoreMult: number; // Multiplier for cost when buying another core
|
|
||||||
UpgradeCacheMult: number; // Multiplier for cost when upgrading cache
|
|
||||||
MaxServers: number; // Max number of Hacknet Servers you can own
|
|
||||||
|
|
||||||
// Constants for max upgrade levels for Hacknet Server
|
|
||||||
MaxLevel: number;
|
|
||||||
MaxRam: number;
|
|
||||||
MaxCores: number;
|
|
||||||
MaxCache: number;
|
|
||||||
} = {
|
|
||||||
HashesPerLevel: 0.001,
|
HashesPerLevel: 0.001,
|
||||||
|
|
||||||
BaseCost: 50e3,
|
BaseCost: 50e3,
|
||||||
|
@ -39,43 +39,7 @@ enum iTutorialSteps {
|
|||||||
End,
|
End,
|
||||||
}
|
}
|
||||||
|
|
||||||
const ITutorial: {
|
const ITutorial = {
|
||||||
currStep: iTutorialSteps;
|
|
||||||
isRunning: boolean;
|
|
||||||
stepIsDone: {
|
|
||||||
[iTutorialSteps.Start]: boolean;
|
|
||||||
[iTutorialSteps.NSSelection]: boolean;
|
|
||||||
[iTutorialSteps.GoToCharacterPage]: boolean;
|
|
||||||
[iTutorialSteps.CharacterPage]: boolean;
|
|
||||||
[iTutorialSteps.CharacterGoToTerminalPage]: boolean;
|
|
||||||
[iTutorialSteps.TerminalIntro]: boolean;
|
|
||||||
[iTutorialSteps.TerminalHelp]: boolean;
|
|
||||||
[iTutorialSteps.TerminalLs]: boolean;
|
|
||||||
[iTutorialSteps.TerminalScan]: boolean;
|
|
||||||
[iTutorialSteps.TerminalScanAnalyze1]: boolean;
|
|
||||||
[iTutorialSteps.TerminalScanAnalyze2]: boolean;
|
|
||||||
[iTutorialSteps.TerminalConnect]: boolean;
|
|
||||||
[iTutorialSteps.TerminalAnalyze]: boolean;
|
|
||||||
[iTutorialSteps.TerminalNuke]: boolean;
|
|
||||||
[iTutorialSteps.TerminalManualHack]: boolean;
|
|
||||||
[iTutorialSteps.TerminalHackingMechanics]: boolean;
|
|
||||||
[iTutorialSteps.TerminalGoHome]: boolean;
|
|
||||||
[iTutorialSteps.TerminalCreateScript]: boolean;
|
|
||||||
[iTutorialSteps.TerminalTypeScript]: boolean;
|
|
||||||
[iTutorialSteps.TerminalFree]: boolean;
|
|
||||||
[iTutorialSteps.TerminalRunScript]: boolean;
|
|
||||||
[iTutorialSteps.TerminalGoToActiveScriptsPage]: boolean;
|
|
||||||
[iTutorialSteps.ActiveScriptsPage]: boolean;
|
|
||||||
[iTutorialSteps.ActiveScriptsToTerminal]: boolean;
|
|
||||||
[iTutorialSteps.TerminalTailScript]: boolean;
|
|
||||||
[iTutorialSteps.GoToHacknetNodesPage]: boolean;
|
|
||||||
[iTutorialSteps.HacknetNodesIntroduction]: boolean;
|
|
||||||
[iTutorialSteps.HacknetNodesGoToWorldPage]: boolean;
|
|
||||||
[iTutorialSteps.WorldDescription]: boolean;
|
|
||||||
[iTutorialSteps.TutorialPageInfo]: boolean;
|
|
||||||
[iTutorialSteps.End]: boolean;
|
|
||||||
};
|
|
||||||
} = {
|
|
||||||
currStep: iTutorialSteps.Start,
|
currStep: iTutorialSteps.Start,
|
||||||
isRunning: false,
|
isRunning: false,
|
||||||
|
|
||||||
@ -141,7 +105,9 @@ function iTutorialPrevStep(): void {
|
|||||||
function iTutorialEnd(): void {
|
function iTutorialEnd(): void {
|
||||||
ITutorial.isRunning = false;
|
ITutorial.isRunning = false;
|
||||||
ITutorial.currStep = iTutorialSteps.Start;
|
ITutorial.currStep = iTutorialSteps.Start;
|
||||||
Player.getHomeComputer().messages.push(LiteratureNames.HackersStartingHandbook);
|
const messages = Player.getHomeComputer().messages;
|
||||||
|
const handbook = LiteratureNames.HackersStartingHandbook;
|
||||||
|
if (!messages.includes(handbook)) messages.push(handbook);
|
||||||
ITutorialEvents.emit();
|
ITutorialEvents.emit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8,13 +8,13 @@ import * as workMethods from "./PlayerObjectWorkMethods";
|
|||||||
|
|
||||||
import { IMap } from "../../types";
|
import { IMap } from "../../types";
|
||||||
import { Sleeve } from "../Sleeve/Sleeve";
|
import { Sleeve } from "../Sleeve/Sleeve";
|
||||||
import { IPlayerOwnedSourceFile } from "../../SourceFile/PlayerOwnedSourceFile";
|
import { PlayerOwnedSourceFile } from "../../SourceFile/PlayerOwnedSourceFile";
|
||||||
import { Exploit } from "../../Exploits/Exploit";
|
import { Exploit } from "../../Exploits/Exploit";
|
||||||
|
|
||||||
import { LocationName } from "../../Locations/data/LocationNames";
|
import { LocationName } from "../../Locations/data/LocationNames";
|
||||||
import { IPlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
|
import { IPlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
|
||||||
import { Corporation } from "../../Corporation/Corporation";
|
import { Corporation } from "../../Corporation/Corporation";
|
||||||
import { IGang } from "../../Gang/IGang";
|
import { Gang } from "../../Gang/Gang";
|
||||||
import { Bladeburner } from "../../Bladeburner/Bladeburner";
|
import { Bladeburner } from "../../Bladeburner/Bladeburner";
|
||||||
import { HacknetNode } from "../../Hacknet/HacknetNode";
|
import { HacknetNode } from "../../Hacknet/HacknetNode";
|
||||||
|
|
||||||
@ -33,7 +33,7 @@ export class PlayerObject extends Person {
|
|||||||
// Player-specific properties
|
// Player-specific properties
|
||||||
bitNodeN = 1; //current bitnode
|
bitNodeN = 1; //current bitnode
|
||||||
corporation: Corporation | null = null;
|
corporation: Corporation | null = null;
|
||||||
gang: IGang | null = null;
|
gang: Gang | null = null;
|
||||||
bladeburner: Bladeburner | null = null;
|
bladeburner: Bladeburner | null = null;
|
||||||
currentServer = "";
|
currentServer = "";
|
||||||
factions: string[] = [];
|
factions: string[] = [];
|
||||||
@ -58,7 +58,7 @@ export class PlayerObject extends Person {
|
|||||||
scriptProdSinceLastAug = 0;
|
scriptProdSinceLastAug = 0;
|
||||||
sleeves: Sleeve[] = [];
|
sleeves: Sleeve[] = [];
|
||||||
sleevesFromCovenant = 0;
|
sleevesFromCovenant = 0;
|
||||||
sourceFiles: IPlayerOwnedSourceFile[] = [];
|
sourceFiles: PlayerOwnedSourceFile[] = [];
|
||||||
exploits: Exploit[] = [];
|
exploits: Exploit[] = [];
|
||||||
achievements: PlayerAchievement[] = [];
|
achievements: PlayerAchievement[] = [];
|
||||||
terminalCommandHistory: string[] = [];
|
terminalCommandHistory: string[] = [];
|
||||||
|
@ -10,8 +10,3 @@ export class PlayerOwnedSourceFile {
|
|||||||
this.lvl = level;
|
this.lvl = level;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface IPlayerOwnedSourceFile {
|
|
||||||
lvl: number;
|
|
||||||
n: number;
|
|
||||||
}
|
|
||||||
|
Loading…
Reference in New Issue
Block a user