mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 23:53:48 +01:00
Remove some redundant typing
This commit is contained in:
parent
db835862d7
commit
6e3a6be106
@ -1,33 +1,5 @@
|
||||
import { CityName } from "./../../Locations/data/CityNames";
|
||||
export const BladeburnerConstants: {
|
||||
CityNames: string[];
|
||||
CyclesPerSecond: number;
|
||||
StaminaGainPerSecond: number;
|
||||
BaseStaminaLoss: number;
|
||||
MaxStaminaToGainFactor: number;
|
||||
DifficultyToTimeFactor: number;
|
||||
DiffMultExponentialFactor: number;
|
||||
DiffMultLinearFactor: number;
|
||||
EffAgiLinearFactor: number;
|
||||
EffDexLinearFactor: number;
|
||||
EffAgiExponentialFactor: number;
|
||||
EffDexExponentialFactor: number;
|
||||
BaseRecruitmentTimeNeeded: number;
|
||||
PopulationThreshold: number;
|
||||
PopulationExponent: number;
|
||||
ChaosThreshold: number;
|
||||
BaseStatGain: number;
|
||||
BaseIntGain: number;
|
||||
ActionCountGrowthPeriod: number;
|
||||
RankToFactionRepFactor: number;
|
||||
RankNeededForFaction: number;
|
||||
ContractSuccessesPerLevel: number;
|
||||
OperationSuccessesPerLevel: number;
|
||||
RanksPerSkillPoint: number;
|
||||
ContractBaseMoneyGain: number;
|
||||
HrcHpGain: number;
|
||||
HrcStaminaGain: number;
|
||||
} = {
|
||||
export const BladeburnerConstants = {
|
||||
CityNames: [
|
||||
CityName.Aevum,
|
||||
CityName.Chongqing,
|
||||
|
@ -1,19 +1,4 @@
|
||||
export const SkillNames: {
|
||||
BladesIntuition: string;
|
||||
Cloak: string;
|
||||
Marksman: string;
|
||||
WeaponProficiency: string;
|
||||
ShortCircuit: string;
|
||||
DigitalObserver: string;
|
||||
Tracer: string;
|
||||
Overclock: string;
|
||||
Reaper: string;
|
||||
EvasiveSystem: string;
|
||||
Datamancer: string;
|
||||
CybersEdge: string;
|
||||
HandsOfMidas: string;
|
||||
Hyperdrive: string;
|
||||
} = {
|
||||
export const SkillNames = {
|
||||
BladesIntuition: "Blade's Intuition",
|
||||
Cloak: "Cloak",
|
||||
Marksman: "Marksman",
|
||||
|
@ -1,39 +1,7 @@
|
||||
import { CityName } from "./../../Locations/data/CityNames";
|
||||
const CyclesPerMarketCycle = 50;
|
||||
const AllCorporationStates = ["START", "PURCHASE", "PRODUCTION", "SALE", "EXPORT"];
|
||||
export const CorporationConstants: {
|
||||
INITIALSHARES: number;
|
||||
SHARESPERPRICEUPDATE: number;
|
||||
IssueNewSharesCooldown: number;
|
||||
SellSharesCooldown: number;
|
||||
CyclesPerMarketCycle: number;
|
||||
CyclesPerIndustryStateCycle: number;
|
||||
SecsPerMarketCycle: number;
|
||||
Cities: string[];
|
||||
WarehouseInitialCost: number;
|
||||
WarehouseInitialSize: number;
|
||||
WarehouseUpgradeBaseCost: number;
|
||||
OfficeInitialCost: number;
|
||||
OfficeInitialSize: number;
|
||||
OfficeUpgradeBaseCost: number;
|
||||
BribeThreshold: number;
|
||||
BribeToRepRatio: number;
|
||||
ProductProductionCostRatio: number;
|
||||
DividendMaxRate: number;
|
||||
EmployeeSalaryMultiplier: number;
|
||||
CyclesPerEmployeeRaise: number;
|
||||
EmployeeRaiseAmount: number;
|
||||
BaseMaxProducts: number;
|
||||
AllCorporationStates: string[];
|
||||
AllMaterials: string[];
|
||||
AllIndustryTypes: string[];
|
||||
AllUnlocks: string[];
|
||||
AllUpgrades: string[];
|
||||
AllResearch: string[];
|
||||
FundingRoundShares: number[];
|
||||
FundingRoundMultiplier: number[];
|
||||
ValuationLength: number;
|
||||
} = {
|
||||
export const CorporationConstants = {
|
||||
INITIALSHARES: 1e9, //Total number of shares you have at your company
|
||||
SHARESPERPRICEUPDATE: 1e6, //When selling large number of shares, price is dynamically updated for every batch of this amount
|
||||
IssueNewSharesCooldown: 216e3, // 12 Hour in terms of game cycles
|
||||
|
@ -2,10 +2,7 @@ import React, { useContext } from "react";
|
||||
import { Corporation } from "../Corporation";
|
||||
import { Industry } from "../Industry";
|
||||
|
||||
export const Context: {
|
||||
Corporation: React.Context<Corporation>;
|
||||
Division: React.Context<Industry>;
|
||||
} = {
|
||||
export const Context = {
|
||||
Corporation: React.createContext<Corporation>({} as Corporation),
|
||||
Division: React.createContext<Industry>({} as Industry),
|
||||
};
|
||||
|
@ -1,8 +1,4 @@
|
||||
export const StanekConstants: {
|
||||
RAMBonus: number;
|
||||
BaseSize: number;
|
||||
MaxSize: number;
|
||||
} = {
|
||||
export const StanekConstants = {
|
||||
RAMBonus: 0.1,
|
||||
BaseSize: 9,
|
||||
MaxSize: 25,
|
||||
|
@ -25,9 +25,8 @@ import { GangMember } from "./GangMember";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { Player } from "../Player";
|
||||
import { PowerMultiplier } from "./data/power";
|
||||
import { IGang } from "./IGang";
|
||||
|
||||
export class Gang implements IGang {
|
||||
export class Gang {
|
||||
facName: string;
|
||||
members: GangMember[];
|
||||
wanted: number;
|
||||
|
@ -4,7 +4,7 @@ import { GangMemberUpgrade } from "./GangMemberUpgrade";
|
||||
import { GangMemberUpgrades } from "./GangMemberUpgrades";
|
||||
import { IAscensionResult } from "./IAscensionResult";
|
||||
import { Player } from "../Player";
|
||||
import { IGang } from "./IGang";
|
||||
import { Gang } from "./Gang";
|
||||
import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
|
||||
import {
|
||||
calculateRespectGain,
|
||||
@ -111,7 +111,7 @@ export class GangMember {
|
||||
return GangMemberTasks["Unassigned"];
|
||||
}
|
||||
|
||||
calculateRespectGain(gang: IGang): number {
|
||||
calculateRespectGain(gang: Gang): number {
|
||||
const task = this.getTask();
|
||||
const g = {
|
||||
respect: gang.respect,
|
||||
@ -121,7 +121,7 @@ export class GangMember {
|
||||
return calculateRespectGain(g, this, task);
|
||||
}
|
||||
|
||||
calculateWantedLevelGain(gang: IGang): number {
|
||||
calculateWantedLevelGain(gang: Gang): number {
|
||||
const task = this.getTask();
|
||||
const g = {
|
||||
respect: gang.respect,
|
||||
@ -131,7 +131,7 @@ export class GangMember {
|
||||
return calculateWantedLevelGain(g, this, task);
|
||||
}
|
||||
|
||||
calculateMoneyGain(gang: IGang): number {
|
||||
calculateMoneyGain(gang: Gang): number {
|
||||
const task = this.getTask();
|
||||
const g = {
|
||||
respect: gang.respect,
|
||||
@ -191,7 +191,7 @@ export class GangMember {
|
||||
this.calculateAscensionMult(this.cha_asc_points);
|
||||
}
|
||||
|
||||
recordEarnedRespect(numCycles = 1, gang: IGang): void {
|
||||
recordEarnedRespect(numCycles = 1, gang: Gang): void {
|
||||
this.earnedRespect += this.calculateRespectGain(gang) * numCycles;
|
||||
}
|
||||
|
||||
|
@ -1,46 +0,0 @@
|
||||
import { GangMemberUpgrade } from "./GangMemberUpgrade";
|
||||
import { GangMember } from "./GangMember";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { IAscensionResult } from "./IAscensionResult";
|
||||
import { IReviverValue } from "src/utils/JSONReviver";
|
||||
|
||||
export interface IGang {
|
||||
facName: string;
|
||||
members: GangMember[];
|
||||
wanted: number;
|
||||
respect: number;
|
||||
|
||||
isHackingGang: boolean;
|
||||
|
||||
respectGainRate: number;
|
||||
wantedGainRate: number;
|
||||
moneyGainRate: number;
|
||||
|
||||
storedCycles: number;
|
||||
|
||||
storedTerritoryAndPowerCycles: number;
|
||||
|
||||
territoryClashChance: number;
|
||||
territoryWarfareEngaged: boolean;
|
||||
|
||||
notifyMemberDeath: boolean;
|
||||
|
||||
getPower(): number;
|
||||
getTerritory(): number;
|
||||
process(numCycles: number): void;
|
||||
processGains(numCycles: number): void;
|
||||
processTerritoryAndPowerGains(numCycles: number): void;
|
||||
processExperienceGains(numCycles: number): void;
|
||||
clash(won: boolean): void;
|
||||
canRecruitMember(): boolean;
|
||||
getRespectNeededToRecruitMember(): number;
|
||||
recruitMember(name: string): boolean;
|
||||
getWantedPenalty(): number;
|
||||
calculatePower(): number;
|
||||
killMember(member: GangMember): void;
|
||||
ascendMember(member: GangMember, workerScript?: WorkerScript): IAscensionResult;
|
||||
getDiscount(): number;
|
||||
getAllTaskNames(): string[];
|
||||
getUpgradeCost(upg: GangMemberUpgrade): number;
|
||||
toJSON(): IReviverValue;
|
||||
}
|
@ -1,13 +1,6 @@
|
||||
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||
|
||||
export const GangConstants: {
|
||||
GangRespectToReputationRatio: number;
|
||||
MaximumGangMembers: number;
|
||||
CyclesPerTerritoryAndPowerUpdate: number;
|
||||
AscensionMultiplierRatio: number;
|
||||
Names: string[];
|
||||
GangKarmaRequirement: number;
|
||||
} = {
|
||||
export const GangConstants = {
|
||||
// Respect is divided by this to get rep gain
|
||||
GangRespectToReputationRatio: 75,
|
||||
MaximumGangMembers: 12,
|
||||
|
@ -1,10 +1,8 @@
|
||||
import React, { useContext } from "react";
|
||||
import { IGang } from "../IGang";
|
||||
import { Gang } from "../Gang";
|
||||
|
||||
export const Context: {
|
||||
Gang: React.Context<IGang>;
|
||||
} = {
|
||||
Gang: React.createContext<IGang>({} as IGang),
|
||||
export const Context = {
|
||||
Gang: React.createContext<Gang>({} as Gang),
|
||||
};
|
||||
|
||||
export const useGang = (): IGang => useContext(Context.Gang);
|
||||
export const useGang = (): Gang => useContext(Context.Gang);
|
||||
|
@ -1,23 +1,4 @@
|
||||
export const HacknetNodeConstants: {
|
||||
// Constants for Hacknet Node production
|
||||
MoneyGainPerLevel: number;
|
||||
|
||||
// Constants for Hacknet Node purchase/upgrade costs
|
||||
BaseCost: number;
|
||||
LevelBaseCost: number;
|
||||
RamBaseCost: number;
|
||||
CoreBaseCost: number;
|
||||
|
||||
PurchaseNextMult: number;
|
||||
UpgradeLevelMult: number;
|
||||
UpgradeRamMult: number;
|
||||
UpgradeCoreMult: number;
|
||||
|
||||
// Constants for max upgrade levels for Hacknet Nodes
|
||||
MaxLevel: number;
|
||||
MaxRam: number;
|
||||
MaxCores: number;
|
||||
} = {
|
||||
export const HacknetNodeConstants = {
|
||||
MoneyGainPerLevel: 1.5,
|
||||
|
||||
BaseCost: 1000,
|
||||
@ -48,29 +29,7 @@ export const PurchaseMultipliers: {
|
||||
MAX: "MAX",
|
||||
};
|
||||
|
||||
export const HacknetServerConstants: {
|
||||
// Constants for Hacknet Server stats/production
|
||||
HashesPerLevel: number;
|
||||
|
||||
// Constants for Hacknet Server purchase/upgrade costs
|
||||
BaseCost: number;
|
||||
RamBaseCost: number;
|
||||
CoreBaseCost: number;
|
||||
CacheBaseCost: number;
|
||||
|
||||
PurchaseMult: number; // Multiplier for puchasing an additional Hacknet Server
|
||||
UpgradeLevelMult: number; // Multiplier for cost when upgrading level
|
||||
UpgradeRamMult: number; // Multiplier for cost when upgrading RAM
|
||||
UpgradeCoreMult: number; // Multiplier for cost when buying another core
|
||||
UpgradeCacheMult: number; // Multiplier for cost when upgrading cache
|
||||
MaxServers: number; // Max number of Hacknet Servers you can own
|
||||
|
||||
// Constants for max upgrade levels for Hacknet Server
|
||||
MaxLevel: number;
|
||||
MaxRam: number;
|
||||
MaxCores: number;
|
||||
MaxCache: number;
|
||||
} = {
|
||||
export const HacknetServerConstants = {
|
||||
HashesPerLevel: 0.001,
|
||||
|
||||
BaseCost: 50e3,
|
||||
|
@ -39,43 +39,7 @@ enum iTutorialSteps {
|
||||
End,
|
||||
}
|
||||
|
||||
const ITutorial: {
|
||||
currStep: iTutorialSteps;
|
||||
isRunning: boolean;
|
||||
stepIsDone: {
|
||||
[iTutorialSteps.Start]: boolean;
|
||||
[iTutorialSteps.NSSelection]: boolean;
|
||||
[iTutorialSteps.GoToCharacterPage]: boolean;
|
||||
[iTutorialSteps.CharacterPage]: boolean;
|
||||
[iTutorialSteps.CharacterGoToTerminalPage]: boolean;
|
||||
[iTutorialSteps.TerminalIntro]: boolean;
|
||||
[iTutorialSteps.TerminalHelp]: boolean;
|
||||
[iTutorialSteps.TerminalLs]: boolean;
|
||||
[iTutorialSteps.TerminalScan]: boolean;
|
||||
[iTutorialSteps.TerminalScanAnalyze1]: boolean;
|
||||
[iTutorialSteps.TerminalScanAnalyze2]: boolean;
|
||||
[iTutorialSteps.TerminalConnect]: boolean;
|
||||
[iTutorialSteps.TerminalAnalyze]: boolean;
|
||||
[iTutorialSteps.TerminalNuke]: boolean;
|
||||
[iTutorialSteps.TerminalManualHack]: boolean;
|
||||
[iTutorialSteps.TerminalHackingMechanics]: boolean;
|
||||
[iTutorialSteps.TerminalGoHome]: boolean;
|
||||
[iTutorialSteps.TerminalCreateScript]: boolean;
|
||||
[iTutorialSteps.TerminalTypeScript]: boolean;
|
||||
[iTutorialSteps.TerminalFree]: boolean;
|
||||
[iTutorialSteps.TerminalRunScript]: boolean;
|
||||
[iTutorialSteps.TerminalGoToActiveScriptsPage]: boolean;
|
||||
[iTutorialSteps.ActiveScriptsPage]: boolean;
|
||||
[iTutorialSteps.ActiveScriptsToTerminal]: boolean;
|
||||
[iTutorialSteps.TerminalTailScript]: boolean;
|
||||
[iTutorialSteps.GoToHacknetNodesPage]: boolean;
|
||||
[iTutorialSteps.HacknetNodesIntroduction]: boolean;
|
||||
[iTutorialSteps.HacknetNodesGoToWorldPage]: boolean;
|
||||
[iTutorialSteps.WorldDescription]: boolean;
|
||||
[iTutorialSteps.TutorialPageInfo]: boolean;
|
||||
[iTutorialSteps.End]: boolean;
|
||||
};
|
||||
} = {
|
||||
const ITutorial = {
|
||||
currStep: iTutorialSteps.Start,
|
||||
isRunning: false,
|
||||
|
||||
@ -141,7 +105,9 @@ function iTutorialPrevStep(): void {
|
||||
function iTutorialEnd(): void {
|
||||
ITutorial.isRunning = false;
|
||||
ITutorial.currStep = iTutorialSteps.Start;
|
||||
Player.getHomeComputer().messages.push(LiteratureNames.HackersStartingHandbook);
|
||||
const messages = Player.getHomeComputer().messages;
|
||||
const handbook = LiteratureNames.HackersStartingHandbook;
|
||||
if (!messages.includes(handbook)) messages.push(handbook);
|
||||
ITutorialEvents.emit();
|
||||
}
|
||||
|
||||
|
@ -8,13 +8,13 @@ import * as workMethods from "./PlayerObjectWorkMethods";
|
||||
|
||||
import { IMap } from "../../types";
|
||||
import { Sleeve } from "../Sleeve/Sleeve";
|
||||
import { IPlayerOwnedSourceFile } from "../../SourceFile/PlayerOwnedSourceFile";
|
||||
import { PlayerOwnedSourceFile } from "../../SourceFile/PlayerOwnedSourceFile";
|
||||
import { Exploit } from "../../Exploits/Exploit";
|
||||
|
||||
import { LocationName } from "../../Locations/data/LocationNames";
|
||||
import { IPlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
|
||||
import { Corporation } from "../../Corporation/Corporation";
|
||||
import { IGang } from "../../Gang/IGang";
|
||||
import { Gang } from "../../Gang/Gang";
|
||||
import { Bladeburner } from "../../Bladeburner/Bladeburner";
|
||||
import { HacknetNode } from "../../Hacknet/HacknetNode";
|
||||
|
||||
@ -33,7 +33,7 @@ export class PlayerObject extends Person {
|
||||
// Player-specific properties
|
||||
bitNodeN = 1; //current bitnode
|
||||
corporation: Corporation | null = null;
|
||||
gang: IGang | null = null;
|
||||
gang: Gang | null = null;
|
||||
bladeburner: Bladeburner | null = null;
|
||||
currentServer = "";
|
||||
factions: string[] = [];
|
||||
@ -58,7 +58,7 @@ export class PlayerObject extends Person {
|
||||
scriptProdSinceLastAug = 0;
|
||||
sleeves: Sleeve[] = [];
|
||||
sleevesFromCovenant = 0;
|
||||
sourceFiles: IPlayerOwnedSourceFile[] = [];
|
||||
sourceFiles: PlayerOwnedSourceFile[] = [];
|
||||
exploits: Exploit[] = [];
|
||||
achievements: PlayerAchievement[] = [];
|
||||
terminalCommandHistory: string[] = [];
|
||||
|
@ -10,8 +10,3 @@ export class PlayerOwnedSourceFile {
|
||||
this.lvl = level;
|
||||
}
|
||||
}
|
||||
|
||||
export interface IPlayerOwnedSourceFile {
|
||||
lvl: number;
|
||||
n: number;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user