mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
Fix manual management issues
This commit is contained in:
parent
66a593e06b
commit
6e670e88e2
@ -16,7 +16,7 @@ interface IExpandButtonProps {
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setCity: (name: string) => void;
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}
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function ExpandButton(props: IExpandButtonProps) {
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function ExpandButton(props: IExpandButtonProps): React.ReactElement {
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function openExpandNewCityModal(): void {
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const popupId = "cmpy-mgmt-expand-city-popup";
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createPopup(popupId, ExpandNewCityPopup, {
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@ -61,8 +61,7 @@ export function CityTabs(props: IProps): React.ReactElement {
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return (
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<>
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{Object.values(props.division.offices).map(
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(office: OfficeSpace | 0) =>
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office !== 0 && (
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(office: OfficeSpace | 0) => office !== 0 && (
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<CityTab
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current={city === office.loc}
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key={office.loc}
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@ -20,8 +20,7 @@ function ExpandButton(props: IExpandButtonProps): React.ReactElement {
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const allIndustries = Object.keys(Industries).sort();
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const possibleIndustries = allIndustries
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.filter(
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(industryType: string) =>
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props.corp.divisions.find(
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(industryType: string) => props.corp.divisions.find(
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(division: IIndustry) => division.type === industryType,
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) === undefined,
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)
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@ -16,6 +16,7 @@ import { HireEmployeePopup } from "./HireEmployeePopup";
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import { ThrowPartyPopup } from "./ThrowPartyPopup";
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import { ICorporation } from "../ICorporation";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { Money } from "../../ui/React/Money";
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interface IProps {
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corp: ICorporation;
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@ -24,324 +25,279 @@ interface IProps {
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player: IPlayer;
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}
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export function IndustryOffice(props: IProps): React.ReactElement {
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const [employeeManualAssignMode, setEmployeeManualAssignMode] =
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useState(false);
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const [employee, setEmployee] = useState<Employee | null>(null);
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const [numEmployees, setNumEmployees] = useState(0);
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const [numOperations, setNumOperations] = useState(0);
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const [numEngineers, setNumEngineers] = useState(0);
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const [numBusiness, setNumBusiness] = useState(0);
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const [numManagement, setNumManagement] = useState(0);
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const [numResearch, setNumResearch] = useState(0);
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const [numUnassigned, setNumUnassigned] = useState(0);
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const [numTraining, setNumTraining] = useState(0);
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function resetEmployeeCount(): void {
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setNumEmployees(0);
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setNumOperations(0);
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setNumEngineers(0);
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setNumBusiness(0);
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setNumManagement(0);
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setNumResearch(0);
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setNumUnassigned(0);
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setNumTraining(0);
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function countEmployee(employees: Employee[], job: string): number {
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let n = 0;
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for (let i = 0; i < employees.length; ++i) {
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if (employees[i].pos === job) n++;
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}
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return n;
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}
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function updateEmployeeCount(): void {
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// Calculate how many NEW employees we need to account for
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const currentNumEmployees = props.office.employees.length;
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let newOperations = numOperations;
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let newEngineers = numEngineers;
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let newBusiness = numBusiness;
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let newManagement = numManagement;
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let newResearch = numResearch;
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let newUnassigned = numUnassigned;
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let newTraining = numTraining;
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// Record the number of employees in each position, for NEW employees only
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for (let i = numEmployees; i < props.office.employees.length; ++i) {
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switch (props.office.employees[i].pos) {
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case EmployeePositions.Operations:
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newOperations++;
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break;
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case EmployeePositions.Engineer:
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newEngineers++;
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break;
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case EmployeePositions.Business:
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newBusiness++;
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break;
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case EmployeePositions.Management:
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newManagement++;
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break;
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case EmployeePositions.RandD:
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newResearch++;
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break;
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case EmployeePositions.Unassigned:
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newUnassigned++;
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break;
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case EmployeePositions.Training:
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newTraining++;
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break;
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default:
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console.error(
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"Unrecognized employee position: " + props.office.employees[i].pos,
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);
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break;
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}
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}
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if (newOperations !== numOperations) setNumOperations(newOperations);
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if (newEngineers !== numEngineers) setNumEngineers(newEngineers);
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if (newBusiness !== numBusiness) setNumBusiness(newBusiness);
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if (newManagement !== numManagement) setNumManagement(newManagement);
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if (newResearch !== numResearch) setNumResearch(newResearch);
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if (newUnassigned !== numUnassigned) setNumUnassigned(newUnassigned);
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if (newTraining !== numTraining) setNumTraining(newTraining);
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if (currentNumEmployees !== numEmployees)
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setNumEmployees(currentNumEmployees);
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}
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updateEmployeeCount();
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// Renders the "Employee Management" section of the Office UI
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function renderEmployeeManagement(): React.ReactElement {
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updateEmployeeCount();
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if (employeeManualAssignMode) {
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return renderManualEmployeeManagement();
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} else {
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return renderAutomaticEmployeeManagement();
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}
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}
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function renderAutomaticEmployeeManagement(): React.ReactElement {
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const vechain = props.corp.unlockUpgrades[4] === 1; // Has Vechain upgrade
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function switchModeOnClick(): void {
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setEmployeeManualAssignMode(true);
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props.corp.rerender(props.player);
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}
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// Calculate average morale, happiness, and energy. Also salary
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// TODO is this efficient?
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let totalMorale = 0,
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totalHappiness = 0,
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totalEnergy = 0,
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totalSalary = 0;
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for (let i = 0; i < props.office.employees.length; ++i) {
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totalMorale += props.office.employees[i].mor;
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totalHappiness += props.office.employees[i].hap;
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totalEnergy += props.office.employees[i].ene;
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totalSalary += props.office.employees[i].sal;
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}
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let avgMorale = 0,
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avgHappiness = 0,
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avgEnergy = 0;
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if (props.office.employees.length > 0) {
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avgMorale = totalMorale / props.office.employees.length;
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avgHappiness = totalHappiness / props.office.employees.length;
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avgEnergy = totalEnergy / props.office.employees.length;
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}
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// Helper functions for (re-)assigning employees to different positions
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function assignEmployee(to: string): void {
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if (numUnassigned <= 0) {
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console.warn(
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"Cannot assign employee. No unassigned employees available",
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);
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return;
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}
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switch (to) {
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case EmployeePositions.Operations:
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setNumOperations((n) => n + 1);
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break;
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case EmployeePositions.Engineer:
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setNumEngineers((n) => n + 1);
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break;
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case EmployeePositions.Business:
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setNumBusiness((n) => n + 1);
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break;
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case EmployeePositions.Management:
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setNumManagement((n) => n + 1);
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break;
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case EmployeePositions.RandD:
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setNumResearch((n) => n + 1);
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break;
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case EmployeePositions.Unassigned:
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setNumUnassigned((n) => n + 1);
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break;
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case EmployeePositions.Training:
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setNumTraining((n) => n + 1);
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break;
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default:
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console.error("Unrecognized employee position: " + to);
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break;
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}
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setNumUnassigned((n) => n - 1);
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props.office.assignEmployeeToJob(to);
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props.office.calculateEmployeeProductivity(props.corp, props.division);
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props.corp.rerender(props.player);
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}
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function unassignEmployee(from: string): void {
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function logWarning(pos: string): void {
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console.warn(
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`Cannot unassign from ${pos} because there is nobody assigned to that position`,
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);
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}
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switch (from) {
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case EmployeePositions.Operations:
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if (numOperations <= 0) {
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return logWarning(EmployeePositions.Operations);
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}
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setNumOperations((n) => n - 1);
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break;
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case EmployeePositions.Engineer:
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if (numEngineers <= 0) {
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return logWarning(EmployeePositions.Operations);
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}
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setNumEngineers((n) => n - 1);
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break;
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case EmployeePositions.Business:
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if (numBusiness <= 0) {
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return logWarning(EmployeePositions.Operations);
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}
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setNumBusiness((n) => n - 1);
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break;
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case EmployeePositions.Management:
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if (numManagement <= 0) {
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return logWarning(EmployeePositions.Operations);
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}
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setNumManagement((n) => n - 1);
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break;
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case EmployeePositions.RandD:
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if (numResearch <= 0) {
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return logWarning(EmployeePositions.Operations);
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}
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setNumResearch((n) => n - 1);
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break;
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case EmployeePositions.Unassigned:
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console.warn(`Tried to unassign from the Unassigned position`);
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break;
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case EmployeePositions.Training:
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if (numTraining <= 0) {
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return logWarning(EmployeePositions.Operations);
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}
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setNumTraining((n) => n - 1);
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break;
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default:
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console.error("Unrecognized employee position: " + from);
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break;
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}
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setNumUnassigned((n) => n + 1);
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props.office.unassignEmployeeFromJob(from);
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props.office.calculateEmployeeProductivity(props.corp, props.division);
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props.corp.rerender(props.player);
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}
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const positionHeaderStyle = {
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fontSize: "15px",
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margin: "5px 0px 5px 0px",
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width: "50%",
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};
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const assignButtonClass =
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numUnassigned > 0 ? "std-button" : "a-link-button-inactive";
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function operationAssignButtonOnClick(): void {
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assignEmployee(EmployeePositions.Operations);
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props.corp.rerender(props.player);
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}
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function operationUnassignButtonOnClick(): void {
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unassignEmployee(EmployeePositions.Operations);
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props.corp.rerender(props.player);
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}
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const operationUnassignButtonClass =
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numOperations > 0 ? "std-button" : "a-link-button-inactive";
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function engineerAssignButtonOnClick(): void {
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assignEmployee(EmployeePositions.Engineer);
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props.corp.rerender(props.player);
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}
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function engineerUnassignButtonOnClick(): void {
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unassignEmployee(EmployeePositions.Engineer);
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props.corp.rerender(props.player);
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}
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const engineerUnassignButtonClass =
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numEngineers > 0 ? "std-button" : "a-link-button-inactive";
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function businessAssignButtonOnClick(): void {
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assignEmployee(EmployeePositions.Business);
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props.corp.rerender(props.player);
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}
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function businessUnassignButtonOnClick(): void {
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unassignEmployee(EmployeePositions.Business);
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props.corp.rerender(props.player);
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}
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const businessUnassignButtonClass =
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numBusiness > 0 ? "std-button" : "a-link-button-inactive";
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function managementAssignButtonOnClick(): void {
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assignEmployee(EmployeePositions.Management);
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props.corp.rerender(props.player);
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}
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function managementUnassignButtonOnClick(): void {
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unassignEmployee(EmployeePositions.Management);
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props.corp.rerender(props.player);
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}
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const managementUnassignButtonClass =
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numManagement > 0 ? "std-button" : "a-link-button-inactive";
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function rndAssignButtonOnClick(): void {
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assignEmployee(EmployeePositions.RandD);
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props.corp.rerender(props.player);
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}
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function rndUnassignButtonOnClick(): void {
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unassignEmployee(EmployeePositions.RandD);
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props.corp.rerender(props.player);
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}
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const rndUnassignButtonClass =
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numResearch > 0 ? "std-button" : "a-link-button-inactive";
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function trainingAssignButtonOnClick(): void {
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assignEmployee(EmployeePositions.Training);
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props.corp.rerender(props.player);
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}
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function trainingUnassignButtonOnClick(): void {
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unassignEmployee(EmployeePositions.Training);
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props.corp.rerender(props.player);
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}
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const trainingUnassignButtonClass =
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numTraining > 0 ? "std-button" : "a-link-button-inactive";
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interface ISwitchProps {
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manualMode: boolean;
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switchMode: (f: (b: boolean) => boolean) => void;
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}
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function SwitchButton(props: ISwitchProps): React.ReactElement {
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if (props.manualMode) {
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return (
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<div>
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<button className={"std-button tooltip"} onClick={switchModeOnClick}>
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Switch to Manual Mode
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<span className={"tooltiptext"}>
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Switch to Manual Assignment Mode, which allows you to specify which
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employees should get which jobs
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</span>
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</button>
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<button
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className={"std-button tooltip"}
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onClick={() => props.switchMode((old) => !old)}
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>
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Switch to Auto Mode
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<span className={"tooltiptext"}>
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Switch to Automatic Assignment Mode, which will automatically assign
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employees to your selected jobs. You simply have to select the number
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of assignments for each job
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</span>
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</button>
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);
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} else {
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return (
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<button
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className={"std-button tooltip"}
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onClick={() => props.switchMode((old) => !old)}
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>
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Switch to Manual Mode
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<span className={"tooltiptext"}>
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Switch to Manual Assignment Mode, which allows you to specify which
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employees should get which jobs
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</span>
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</button>
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);
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}
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}
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<p>
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<strong>Unassigned Employees: {numUnassigned}</strong>
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</p>
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<br />
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function ManualManagement(props: IProps): React.ReactElement {
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const [employee, setEmployee] = useState<Employee | null>(
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props.office.employees.length > 0 ? props.office.employees[0] : null,
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);
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<p>Avg Employee Morale: {numeralWrapper.format(avgMorale, "0.000")}</p>
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const employeeInfoDivStyle = {
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color: "white",
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margin: "4px",
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padding: "4px",
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};
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// Employee Selector
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const employees = [];
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for (let i = 0; i < props.office.employees.length; ++i) {
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employees.push(
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<option key={props.office.employees[i].name}>
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{props.office.employees[i].name}
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</option>,
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);
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}
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function employeeSelectorOnChange(
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e: React.ChangeEvent<HTMLSelectElement>,
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): void {
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const name = getSelectText(e.target);
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for (let i = 0; i < props.office.employees.length; ++i) {
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if (name === props.office.employees[i].name) {
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setEmployee(props.office.employees[i]);
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break;
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}
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}
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props.corp.rerender(props.player);
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}
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// Employee Positions Selector
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const emp = employee;
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let employeePositionSelectorInitialValue = "";
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const employeePositions = [];
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const positionNames = Object.values(EmployeePositions);
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for (let i = 0; i < positionNames.length; ++i) {
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employeePositions.push(
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<option key={positionNames[i]} value={positionNames[i]}>
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{positionNames[i]}
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</option>,
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);
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if (emp != null && emp.pos === positionNames[i]) {
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employeePositionSelectorInitialValue = positionNames[i];
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}
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}
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function employeePositionSelectorOnChange(
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e: React.ChangeEvent<HTMLSelectElement>,
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): void {
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if (employee === null) return;
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const pos = getSelectText(e.target);
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employee.pos = pos;
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props.corp.rerender(props.player);
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}
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// Numeraljs formatter
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const nf = "0.000";
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// Employee stats (after applying multipliers)
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const effCre = emp
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? emp.cre *
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props.corp.getEmployeeCreMultiplier() *
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props.division.getEmployeeCreMultiplier()
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: 0;
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const effCha = emp
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? emp.cha *
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props.corp.getEmployeeChaMultiplier() *
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props.division.getEmployeeChaMultiplier()
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: 0;
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const effInt = emp
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? emp.int *
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props.corp.getEmployeeIntMultiplier() *
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props.division.getEmployeeIntMultiplier()
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: 0;
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const effEff = emp
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? emp.eff *
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props.corp.getEmployeeEffMultiplier() *
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props.division.getEmployeeEffMultiplier()
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: 0;
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return (
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<div style={employeeInfoDivStyle}>
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<select className="dropdown" onChange={employeeSelectorOnChange}>
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{employees}
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</select>
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{employee != null && (
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<p>
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Avg Employee Happiness: {numeralWrapper.format(avgHappiness, "0.000")}
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Morale: {numeralWrapper.format(employee.mor, nf)}
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<br />
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Happiness: {numeralWrapper.format(employee.hap, nf)}
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<br />
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Energy: {numeralWrapper.format(employee.ene, nf)}
|
||||
<br />
|
||||
Intelligence: {numeralWrapper.format(effInt, nf)}
|
||||
<br />
|
||||
Charisma: {numeralWrapper.format(effCha, nf)}
|
||||
<br />
|
||||
Experience: {numeralWrapper.format(employee.exp, nf)}
|
||||
<br />
|
||||
Creativity: {numeralWrapper.format(effCre, nf)}
|
||||
<br />
|
||||
Efficiency: {numeralWrapper.format(effEff, nf)}
|
||||
<br />
|
||||
Salary: <Money money={employee.sal} />
|
||||
</p>
|
||||
<p>Avg Employee Energy: {numeralWrapper.format(avgEnergy, "0.000")}</p>
|
||||
<p>Total Employee Salary: {numeralWrapper.formatMoney(totalSalary)}</p>
|
||||
{vechain && (
|
||||
)}
|
||||
{employee != null && (
|
||||
<select
|
||||
className="dropdown"
|
||||
onChange={employeePositionSelectorOnChange}
|
||||
value={employeePositionSelectorInitialValue}
|
||||
>
|
||||
{employeePositions}
|
||||
</select>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
interface IAutoAssignProps {
|
||||
office: OfficeSpace;
|
||||
corp: ICorporation;
|
||||
division: IIndustry;
|
||||
player: IPlayer;
|
||||
job: string;
|
||||
desc: string;
|
||||
}
|
||||
|
||||
function AutoAssignJob(props: IAutoAssignProps): React.ReactElement {
|
||||
const numJob = countEmployee(props.office.employees, props.job);
|
||||
const numUnassigned = countEmployee(
|
||||
props.office.employees,
|
||||
EmployeePositions.Unassigned,
|
||||
);
|
||||
function assignEmployee(): void {
|
||||
if (numUnassigned <= 0) {
|
||||
console.warn("Cannot assign employee. No unassigned employees available");
|
||||
return;
|
||||
}
|
||||
|
||||
props.office.assignEmployeeToJob(props.job);
|
||||
props.office.calculateEmployeeProductivity(props.corp, props.division);
|
||||
props.corp.rerender(props.player);
|
||||
}
|
||||
|
||||
function unassignEmployee(): void {
|
||||
props.office.unassignEmployeeFromJob(props.job);
|
||||
props.office.calculateEmployeeProductivity(props.corp, props.division);
|
||||
props.corp.rerender(props.player);
|
||||
}
|
||||
const positionHeaderStyle = {
|
||||
fontSize: "15px",
|
||||
margin: "5px 0px 5px 0px",
|
||||
width: "50%",
|
||||
};
|
||||
return (
|
||||
<>
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{props.job} ({numJob})
|
||||
<span className={"tooltiptext"}>{props.desc}</span>
|
||||
</h2>
|
||||
<button
|
||||
className={numUnassigned > 0 ? "std-button" : "a-link-button-inactive"}
|
||||
onClick={assignEmployee}
|
||||
>
|
||||
+
|
||||
</button>
|
||||
<button
|
||||
className={numJob > 0 ? "std-button" : "a-link-button-inactive"}
|
||||
onClick={unassignEmployee}
|
||||
>
|
||||
-
|
||||
</button>
|
||||
<br />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function AutoManagement(props: IProps): React.ReactElement {
|
||||
const numUnassigned = countEmployee(
|
||||
props.office.employees,
|
||||
EmployeePositions.Unassigned,
|
||||
);
|
||||
const vechain = props.corp.unlockUpgrades[4] === 1; // Has Vechain upgrade
|
||||
|
||||
// Calculate average morale, happiness, and energy. Also salary
|
||||
// TODO is this efficient?
|
||||
let totalMorale = 0,
|
||||
totalHappiness = 0,
|
||||
totalEnergy = 0,
|
||||
totalSalary = 0;
|
||||
for (let i = 0; i < props.office.employees.length; ++i) {
|
||||
totalMorale += props.office.employees[i].mor;
|
||||
totalHappiness += props.office.employees[i].hap;
|
||||
totalEnergy += props.office.employees[i].ene;
|
||||
totalSalary += props.office.employees[i].sal;
|
||||
}
|
||||
|
||||
let avgMorale = 0,
|
||||
avgHappiness = 0,
|
||||
avgEnergy = 0;
|
||||
if (props.office.employees.length > 0) {
|
||||
avgMorale = totalMorale / props.office.employees.length;
|
||||
avgHappiness = totalHappiness / props.office.employees.length;
|
||||
avgEnergy = totalEnergy / props.office.employees.length;
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<p>
|
||||
<strong>Unassigned Employees: {numUnassigned}</strong>
|
||||
</p>
|
||||
<br />
|
||||
|
||||
<p>Avg Employee Morale: {numeralWrapper.format(avgMorale, "0.000")}</p>
|
||||
<p>
|
||||
Avg Employee Happiness: {numeralWrapper.format(avgHappiness, "0.000")}
|
||||
</p>
|
||||
<p>Avg Employee Energy: {numeralWrapper.format(avgEnergy, "0.000")}</p>
|
||||
<p>
|
||||
Total Employee Salary: <Money money={totalSalary} />
|
||||
</p>
|
||||
{vechain && (
|
||||
<>
|
||||
<p className={"tooltip"} style={{ display: "inline-block" }}>
|
||||
Material Production:{" "}
|
||||
{numeralWrapper.format(
|
||||
@ -355,9 +311,7 @@ export function IndustryOffice(props: IProps): React.ReactElement {
|
||||
Engineering, and Management employees
|
||||
</span>
|
||||
</p>
|
||||
)}
|
||||
{vechain && <br />}
|
||||
{vechain && (
|
||||
<br />
|
||||
<p className={"tooltip"} style={{ display: "inline-block" }}>
|
||||
Product Production:{" "}
|
||||
{numeralWrapper.format(
|
||||
@ -373,9 +327,7 @@ export function IndustryOffice(props: IProps): React.ReactElement {
|
||||
Engineering, and Management employees
|
||||
</span>
|
||||
</p>
|
||||
)}
|
||||
{vechain && <br />}
|
||||
{vechain && (
|
||||
<br />
|
||||
<p className={"tooltip"} style={{ display: "inline-block" }}>
|
||||
Business Multiplier: x
|
||||
{numeralWrapper.format(
|
||||
@ -387,268 +339,81 @@ export function IndustryOffice(props: IProps): React.ReactElement {
|
||||
sales
|
||||
</span>
|
||||
</p>
|
||||
)}
|
||||
{vechain && <br />}
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.Operations} ({numOperations})
|
||||
<span className={"tooltiptext"}>
|
||||
Manages supply chain operations. Improves the amount of Materials
|
||||
and Products you produce.
|
||||
</span>
|
||||
</h2>
|
||||
<button
|
||||
className={assignButtonClass}
|
||||
onClick={operationAssignButtonOnClick}
|
||||
>
|
||||
+
|
||||
</button>
|
||||
<button
|
||||
className={operationUnassignButtonClass}
|
||||
onClick={operationUnassignButtonOnClick}
|
||||
>
|
||||
-
|
||||
</button>
|
||||
<br />
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.Engineer} ({numEngineers})
|
||||
<span className={"tooltiptext"}>
|
||||
Develops and maintains products and production systems. Increases
|
||||
the quality of everything you produce. Also increases the amount you
|
||||
produce (not as much as Operations, however)
|
||||
</span>
|
||||
</h2>
|
||||
<button
|
||||
className={assignButtonClass}
|
||||
onClick={engineerAssignButtonOnClick}
|
||||
>
|
||||
+
|
||||
</button>
|
||||
<button
|
||||
className={engineerUnassignButtonClass}
|
||||
onClick={engineerUnassignButtonOnClick}
|
||||
>
|
||||
-
|
||||
</button>
|
||||
<br />
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.Business} ({numBusiness})
|
||||
<span className={"tooltiptext"}>
|
||||
Handles sales and finances. Improves the amount of Materials and
|
||||
Products you can sell.
|
||||
</span>
|
||||
</h2>
|
||||
<button
|
||||
className={assignButtonClass}
|
||||
onClick={businessAssignButtonOnClick}
|
||||
>
|
||||
+
|
||||
</button>
|
||||
<button
|
||||
className={businessUnassignButtonClass}
|
||||
onClick={businessUnassignButtonOnClick}
|
||||
>
|
||||
-
|
||||
</button>
|
||||
<br />
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.Management} ({numManagement})
|
||||
<span className={"tooltiptext"}>
|
||||
Leads and oversees employees and office operations. Improves the
|
||||
effectiveness of Engineer and Operations employees
|
||||
</span>
|
||||
</h2>
|
||||
<button
|
||||
className={assignButtonClass}
|
||||
onClick={managementAssignButtonOnClick}
|
||||
>
|
||||
+
|
||||
</button>
|
||||
<button
|
||||
className={managementUnassignButtonClass}
|
||||
onClick={managementUnassignButtonOnClick}
|
||||
>
|
||||
-
|
||||
</button>
|
||||
<br />
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.RandD} ({numResearch})
|
||||
<span className={"tooltiptext"}>
|
||||
Research new innovative ways to improve the company. Generates
|
||||
Scientific Research
|
||||
</span>
|
||||
</h2>
|
||||
<button className={assignButtonClass} onClick={rndAssignButtonOnClick}>
|
||||
+
|
||||
</button>
|
||||
<button
|
||||
className={rndUnassignButtonClass}
|
||||
onClick={rndUnassignButtonOnClick}
|
||||
>
|
||||
-
|
||||
</button>
|
||||
<br />
|
||||
|
||||
<h2 className={"tooltip"} style={positionHeaderStyle}>
|
||||
{EmployeePositions.Training} ({numTraining})
|
||||
<span className={"tooltiptext"}>
|
||||
Set employee to training, which will increase some of their stats.
|
||||
Employees in training do not affect any company operations.
|
||||
</span>
|
||||
</h2>
|
||||
<button
|
||||
className={assignButtonClass}
|
||||
onClick={trainingAssignButtonOnClick}
|
||||
>
|
||||
+
|
||||
</button>
|
||||
<button
|
||||
className={trainingUnassignButtonClass}
|
||||
onClick={trainingUnassignButtonOnClick}
|
||||
>
|
||||
-
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function renderManualEmployeeManagement(): React.ReactElement {
|
||||
function switchModeOnClick(): void {
|
||||
setEmployeeManualAssignMode(false);
|
||||
props.corp.rerender(props.player);
|
||||
}
|
||||
|
||||
const employeeInfoDivStyle = {
|
||||
color: "white",
|
||||
margin: "4px",
|
||||
padding: "4px",
|
||||
};
|
||||
|
||||
// Employee Selector
|
||||
const employees = [];
|
||||
for (let i = 0; i < props.office.employees.length; ++i) {
|
||||
employees.push(
|
||||
<option key={props.office.employees[i].name}>
|
||||
{props.office.employees[i].name}
|
||||
</option>,
|
||||
);
|
||||
}
|
||||
|
||||
function employeeSelectorOnChange(
|
||||
e: React.ChangeEvent<HTMLSelectElement>,
|
||||
): void {
|
||||
const name = getSelectText(e.target);
|
||||
for (let i = 0; i < props.office.employees.length; ++i) {
|
||||
if (name === props.office.employees[i].name) {
|
||||
setEmployee(props.office.employees[i]);
|
||||
break;
|
||||
<br />
|
||||
</>
|
||||
)}
|
||||
<AutoAssignJob
|
||||
office={props.office}
|
||||
corp={props.corp}
|
||||
division={props.division}
|
||||
player={props.player}
|
||||
job={EmployeePositions.Operations}
|
||||
desc={
|
||||
"Manages supply chain operations. Improves the amount of Materials and Products you produce."
|
||||
}
|
||||
}
|
||||
/>
|
||||
|
||||
props.corp.rerender(props.player);
|
||||
}
|
||||
<AutoAssignJob
|
||||
office={props.office}
|
||||
corp={props.corp}
|
||||
division={props.division}
|
||||
player={props.player}
|
||||
job={EmployeePositions.Engineer}
|
||||
desc={
|
||||
"Develops and maintains products and production systems. Increases the quality of everything you produce. Also increases the amount you produce (not as much as Operations, however)"
|
||||
}
|
||||
/>
|
||||
|
||||
// Employee Positions Selector
|
||||
const emp = employee;
|
||||
let employeePositionSelectorInitialValue = "";
|
||||
const employeePositions = [];
|
||||
const positionNames = Object.values(EmployeePositions);
|
||||
for (let i = 0; i < positionNames.length; ++i) {
|
||||
employeePositions.push(
|
||||
<option key={positionNames[i]} value={positionNames[i]}>
|
||||
{positionNames[i]}
|
||||
</option>,
|
||||
);
|
||||
if (emp != null && emp.pos === positionNames[i]) {
|
||||
employeePositionSelectorInitialValue = positionNames[i];
|
||||
}
|
||||
}
|
||||
<AutoAssignJob
|
||||
office={props.office}
|
||||
corp={props.corp}
|
||||
division={props.division}
|
||||
player={props.player}
|
||||
job={EmployeePositions.Business}
|
||||
desc={
|
||||
"Handles sales and finances. Improves the amount of Materials and Products you can sell."
|
||||
}
|
||||
/>
|
||||
|
||||
function employeePositionSelectorOnChange(
|
||||
e: React.ChangeEvent<HTMLSelectElement>,
|
||||
): void {
|
||||
if (employee === null) return;
|
||||
const pos = getSelectText(e.target);
|
||||
employee.pos = pos;
|
||||
resetEmployeeCount();
|
||||
props.corp.rerender(props.player);
|
||||
}
|
||||
<AutoAssignJob
|
||||
office={props.office}
|
||||
corp={props.corp}
|
||||
division={props.division}
|
||||
player={props.player}
|
||||
job={EmployeePositions.Management}
|
||||
desc={
|
||||
"Leads and oversees employees and office operations. Improves the effectiveness of Engineer and Operations employees."
|
||||
}
|
||||
/>
|
||||
|
||||
// Numeraljs formatter
|
||||
const nf = "0.000";
|
||||
<AutoAssignJob
|
||||
office={props.office}
|
||||
corp={props.corp}
|
||||
division={props.division}
|
||||
player={props.player}
|
||||
job={EmployeePositions.RandD}
|
||||
desc={
|
||||
"Research new innovative ways to improve the company. Generates Scientific Research."
|
||||
}
|
||||
/>
|
||||
|
||||
// Employee stats (after applying multipliers)
|
||||
const effCre = emp
|
||||
? emp.cre *
|
||||
props.corp.getEmployeeCreMultiplier() *
|
||||
props.division.getEmployeeCreMultiplier()
|
||||
: 0;
|
||||
const effCha = emp
|
||||
? emp.cha *
|
||||
props.corp.getEmployeeChaMultiplier() *
|
||||
props.division.getEmployeeChaMultiplier()
|
||||
: 0;
|
||||
const effInt = emp
|
||||
? emp.int *
|
||||
props.corp.getEmployeeIntMultiplier() *
|
||||
props.division.getEmployeeIntMultiplier()
|
||||
: 0;
|
||||
const effEff = emp
|
||||
? emp.eff *
|
||||
props.corp.getEmployeeEffMultiplier() *
|
||||
props.division.getEmployeeEffMultiplier()
|
||||
: 0;
|
||||
<AutoAssignJob
|
||||
office={props.office}
|
||||
corp={props.corp}
|
||||
division={props.division}
|
||||
player={props.player}
|
||||
job={EmployeePositions.Training}
|
||||
desc={
|
||||
"Set employee to training, which will increase some of their stats. Employees in training do not affect any company operations."
|
||||
}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
<button className={"std-button tooltip"} onClick={switchModeOnClick}>
|
||||
Switch to Auto Mode
|
||||
<span className={"tooltiptext"}>
|
||||
Switch to Automatic Assignment Mode, which will automatically assign
|
||||
employees to your selected jobs. You simply have to select the
|
||||
number of assignments for each job
|
||||
</span>
|
||||
</button>
|
||||
|
||||
<div style={employeeInfoDivStyle}>
|
||||
<select onChange={employeeSelectorOnChange}>{employees}</select>
|
||||
{employee != null && (
|
||||
<p>
|
||||
Morale: {numeralWrapper.format(employee.mor, nf)}
|
||||
<br />
|
||||
Happiness: {numeralWrapper.format(employee.hap, nf)}
|
||||
<br />
|
||||
Energy: {numeralWrapper.format(employee.ene, nf)}
|
||||
<br />
|
||||
Intelligence: {numeralWrapper.format(effInt, nf)}
|
||||
<br />
|
||||
Charisma: {numeralWrapper.format(effCha, nf)}
|
||||
<br />
|
||||
Experience: {numeralWrapper.format(employee.exp, nf)}
|
||||
<br />
|
||||
Creativity: {numeralWrapper.format(effCre, nf)}
|
||||
<br />
|
||||
Efficiency: {numeralWrapper.format(effEff, nf)}
|
||||
<br />
|
||||
Salary: {numeralWrapper.formatMoney(employee.sal)}
|
||||
</p>
|
||||
)}
|
||||
{employee != null && (
|
||||
<select
|
||||
onChange={employeePositionSelectorOnChange}
|
||||
value={employeePositionSelectorInitialValue}
|
||||
>
|
||||
{employeePositions}
|
||||
</select>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
export function IndustryOffice(props: IProps): React.ReactElement {
|
||||
const [employeeManualAssignMode, setEmployeeManualAssignMode] =
|
||||
useState(false);
|
||||
|
||||
const buttonStyle = {
|
||||
fontSize: "13px",
|
||||
@ -762,7 +527,27 @@ export function IndustryOffice(props: IProps): React.ReactElement {
|
||||
)}
|
||||
<br />
|
||||
|
||||
{renderEmployeeManagement()}
|
||||
<div>
|
||||
<SwitchButton
|
||||
manualMode={employeeManualAssignMode}
|
||||
switchMode={setEmployeeManualAssignMode}
|
||||
/>
|
||||
</div>
|
||||
{employeeManualAssignMode ? (
|
||||
<ManualManagement
|
||||
corp={props.corp}
|
||||
division={props.division}
|
||||
office={props.office}
|
||||
player={props.player}
|
||||
/>
|
||||
) : (
|
||||
<AutoManagement
|
||||
corp={props.corp}
|
||||
division={props.division}
|
||||
office={props.office}
|
||||
player={props.player}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user