added logic to add cmd/ctrl and +, cmd/ctrl and - cmd/ctrl and 0

* added logic to atleast allow arm64 to launch due to steam incopatibility
This commit is contained in:
phyzical 2022-04-02 23:04:48 +08:00
parent acfd164927
commit 6f09720393
3 changed files with 231 additions and 195 deletions

@ -29,189 +29,191 @@ function error_process(err, error_callback) {
error_callback(err);
}
greenworks.ugcGetItems = function(options, ugc_matching_type, ugc_query_type,
if (greenworks) {
greenworks.ugcGetItems = function (options, ugc_matching_type, ugc_query_type,
success_callback, error_callback) {
if (typeof options !== 'object') {
error_callback = success_callback;
success_callback = ugc_query_type;
ugc_query_type = ugc_matching_type;
ugc_matching_type = options;
options = {
'app_id': greenworks.getAppId(),
'page_num': 1
if (typeof options !== 'object') {
error_callback = success_callback;
success_callback = ugc_query_type;
ugc_query_type = ugc_matching_type;
ugc_matching_type = options;
options = {
'app_id': greenworks.getAppId(),
'page_num': 1
}
}
}
greenworks._ugcGetItems(options, ugc_matching_type, ugc_query_type,
greenworks._ugcGetItems(options, ugc_matching_type, ugc_query_type,
success_callback, error_callback);
}
}
greenworks.ugcGetUserItems = function(options, ugc_matching_type,
greenworks.ugcGetUserItems = function (options, ugc_matching_type,
ugc_list_sort_order, ugc_list, success_callback, error_callback) {
if (typeof options !== 'object') {
error_callback = success_callback;
success_callback = ugc_list;
ugc_list = ugc_list_sort_order;
ugc_list_sort_order = ugc_matching_type;
ugc_matching_type = options;
options = {
'app_id': greenworks.getAppId(),
'page_num': 1
if (typeof options !== 'object') {
error_callback = success_callback;
success_callback = ugc_list;
ugc_list = ugc_list_sort_order;
ugc_list_sort_order = ugc_matching_type;
ugc_matching_type = options;
options = {
'app_id': greenworks.getAppId(),
'page_num': 1
}
}
}
greenworks._ugcGetUserItems(options, ugc_matching_type, ugc_list_sort_order,
greenworks._ugcGetUserItems(options, ugc_matching_type, ugc_list_sort_order,
ugc_list, success_callback, error_callback);
}
}
greenworks.ugcSynchronizeItems = function (options, sync_dir, success_callback,
greenworks.ugcSynchronizeItems = function (options, sync_dir, success_callback,
error_callback) {
if (typeof options !== 'object') {
error_callback = success_callback;
success_callback = sync_dir;
sync_dir = options;
options = {
'app_id': greenworks.getAppId(),
'page_num': 1
if (typeof options !== 'object') {
error_callback = success_callback;
success_callback = sync_dir;
sync_dir = options;
options = {
'app_id': greenworks.getAppId(),
'page_num': 1
}
}
}
greenworks._ugcSynchronizeItems(options, sync_dir, success_callback,
greenworks._ugcSynchronizeItems(options, sync_dir, success_callback,
error_callback);
}
greenworks.publishWorkshopFile = function(options, file_path, image_path, title,
description, success_callback, error_callback) {
if (typeof options !== 'object') {
error_callback = success_callback;
success_callback = description;
description = title;
title = image_path;
image_path = file_path;
file_path = options;
options = {
'app_id': greenworks.getAppId(),
'tags': []
}
}
greenworks._publishWorkshopFile(options, file_path, image_path, title,
description, success_callback, error_callback);
}
greenworks.updatePublishedWorkshopFile = function(options,
greenworks.publishWorkshopFile = function (options, file_path, image_path, title,
description, success_callback, error_callback) {
if (typeof options !== 'object') {
error_callback = success_callback;
success_callback = description;
description = title;
title = image_path;
image_path = file_path;
file_path = options;
options = {
'app_id': greenworks.getAppId(),
'tags': []
}
}
greenworks._publishWorkshopFile(options, file_path, image_path, title,
description, success_callback, error_callback);
}
greenworks.updatePublishedWorkshopFile = function (options,
published_file_handle, file_path, image_path, title, description,
success_callback, error_callback) {
if (typeof options !== 'object') {
error_callback = success_callback;
success_callback = description;
description = title;
title = image_path;
image_path = file_path;
file_path = published_file_handle;
published_file_handle = options;
options = {
'tags': [] // No tags are set
if (typeof options !== 'object') {
error_callback = success_callback;
success_callback = description;
description = title;
title = image_path;
image_path = file_path;
file_path = published_file_handle;
published_file_handle = options;
options = {
'tags': [] // No tags are set
}
}
greenworks._updatePublishedWorkshopFile(options, published_file_handle,
file_path, image_path, title, description, success_callback,
error_callback);
}
greenworks._updatePublishedWorkshopFile(options, published_file_handle,
file_path, image_path, title, description, success_callback,
error_callback);
}
// An utility function for publish related APIs.
// It processes remains steps after saving files to Steam Cloud.
function file_share_process(file_name, image_name, next_process_func,
// An utility function for publish related APIs.
// It processes remains steps after saving files to Steam Cloud.
function file_share_process(file_name, image_name, next_process_func,
error_callback, progress_callback) {
if (progress_callback)
progress_callback("Completed on saving files on Steam Cloud.");
greenworks.fileShare(file_name, function() {
greenworks.fileShare(image_name, function() {
next_process_func();
}, function(err) { error_process(err, error_callback); });
}, function(err) { error_process(err, error_callback); });
}
// Publishing user generated content(ugc) to Steam contains following steps:
// 1. Save file and image to Steam Cloud.
// 2. Share the file and image.
// 3. publish the file to workshop.
greenworks.ugcPublish = function(file_name, title, description, image_name,
success_callback, error_callback, progress_callback) {
var publish_file_process = function() {
if (progress_callback)
progress_callback("Completed on sharing files.");
greenworks.publishWorkshopFile(file_name, image_name, title, description,
function(publish_file_id) { success_callback(publish_file_id); },
function(err) { error_process(err, error_callback); });
};
greenworks.saveFilesToCloud([file_name, image_name], function() {
file_share_process(file_name, image_name, publish_file_process,
error_callback, progress_callback);
}, function(err) { error_process(err, error_callback); });
}
progress_callback("Completed on saving files on Steam Cloud.");
greenworks.fileShare(file_name, function () {
greenworks.fileShare(image_name, function () {
next_process_func();
}, function (err) { error_process(err, error_callback); });
}, function (err) { error_process(err, error_callback); });
}
// Update publish ugc steps:
// 1. Save new file and image to Steam Cloud.
// 2. Share file and images.
// 3. Update published file.
greenworks.ugcPublishUpdate = function(published_file_id, file_name, title,
// Publishing user generated content(ugc) to Steam contains following steps:
// 1. Save file and image to Steam Cloud.
// 2. Share the file and image.
// 3. publish the file to workshop.
greenworks.ugcPublish = function (file_name, title, description, image_name,
success_callback, error_callback, progress_callback) {
var publish_file_process = function () {
if (progress_callback)
progress_callback("Completed on sharing files.");
greenworks.publishWorkshopFile(file_name, image_name, title, description,
function (publish_file_id) { success_callback(publish_file_id); },
function (err) { error_process(err, error_callback); });
};
greenworks.saveFilesToCloud([file_name, image_name], function () {
file_share_process(file_name, image_name, publish_file_process,
error_callback, progress_callback);
}, function (err) { error_process(err, error_callback); });
}
// Update publish ugc steps:
// 1. Save new file and image to Steam Cloud.
// 2. Share file and images.
// 3. Update published file.
greenworks.ugcPublishUpdate = function (published_file_id, file_name, title,
description, image_name, success_callback, error_callback,
progress_callback) {
var update_published_file_process = function() {
if (progress_callback)
progress_callback("Completed on sharing files.");
greenworks.updatePublishedWorkshopFile(published_file_id,
var update_published_file_process = function () {
if (progress_callback)
progress_callback("Completed on sharing files.");
greenworks.updatePublishedWorkshopFile(published_file_id,
file_name, image_name, title, description,
function() { success_callback(); },
function(err) { error_process(err, error_callback); });
function () { success_callback(); },
function (err) { error_process(err, error_callback); });
};
greenworks.saveFilesToCloud([file_name, image_name], function () {
file_share_process(file_name, image_name, update_published_file_process,
error_callback, progress_callback);
}, function (err) { error_process(err, error_callback); });
}
// Greenworks Utils APIs implmentation.
greenworks.Utils.move = function (source_dir, target_dir, success_callback,
error_callback) {
fs.rename(source_dir, target_dir, function (err) {
if (err) {
if (error_callback) error_callback(err);
return;
}
if (success_callback)
success_callback();
});
}
greenworks.init = function () {
if (this.initAPI()) return true;
if (!this.isSteamRunning())
throw new Error("Steam initialization failed. Steam is not running.");
var appId;
try {
appId = fs.readFileSync('steam_appid.txt', 'utf8');
} catch (e) {
throw new Error("Steam initialization failed. Steam is running," +
"but steam_appid.txt is missing. Expected to find it in: " +
require('path').resolve('steam_appid.txt'));
}
if (!/^\d+ *\r?\n?$/.test(appId)) {
throw new Error("Steam initialization failed. " +
"steam_appid.txt appears to be invalid; " +
"it should contain a numeric ID: " + appId);
}
throw new Error("Steam initialization failed, but Steam is running, " +
"and steam_appid.txt is present and valid." +
"Maybe that's not really YOUR app ID? " + appId.trim());
}
var EventEmitter = require('events').EventEmitter;
greenworks.__proto__ = EventEmitter.prototype;
EventEmitter.call(greenworks);
greenworks._steam_events.on = function () {
greenworks.emit.apply(greenworks, arguments);
};
greenworks.saveFilesToCloud([file_name, image_name], function() {
file_share_process(file_name, image_name, update_published_file_process,
error_callback, progress_callback);
}, function(err) { error_process(err, error_callback); });
process.versions['greenworks'] = greenworks._version;
}
// Greenworks Utils APIs implmentation.
greenworks.Utils.move = function(source_dir, target_dir, success_callback,
error_callback) {
fs.rename(source_dir, target_dir, function(err) {
if (err) {
if (error_callback) error_callback(err);
return;
}
if (success_callback)
success_callback();
});
}
greenworks.init = function() {
if (this.initAPI()) return true;
if (!this.isSteamRunning())
throw new Error("Steam initialization failed. Steam is not running.");
var appId;
try {
appId = fs.readFileSync('steam_appid.txt', 'utf8');
} catch (e) {
throw new Error("Steam initialization failed. Steam is running," +
"but steam_appid.txt is missing. Expected to find it in: " +
require('path').resolve('steam_appid.txt'));
}
if (!/^\d+ *\r?\n?$/.test(appId)) {
throw new Error("Steam initialization failed. " +
"steam_appid.txt appears to be invalid; " +
"it should contain a numeric ID: " + appId);
}
throw new Error("Steam initialization failed, but Steam is running, " +
"and steam_appid.txt is present and valid." +
"Maybe that's not really YOUR app ID? " + appId.trim());
}
var EventEmitter = require('events').EventEmitter;
greenworks.__proto__ = EventEmitter.prototype;
EventEmitter.call(greenworks);
greenworks._steam_events.on = function () {
greenworks.emit.apply(greenworks, arguments);
};
process.versions['greenworks'] = greenworks._version;
module.exports = greenworks;

@ -25,7 +25,7 @@ process.on('uncaughtException', function () {
// We want to fail gracefully if we cannot connect to Steam
try {
if (greenworks.init()) {
if (greenworks && greenworks.init()) {
log.info("Steam API has been initialized.");
} else {
const error = "Steam API has failed to initialize.";
@ -149,7 +149,7 @@ function setStopProcessHandler(app, window, enabled) {
}
const { save, ...other } = arg;
log.silly("Received game saved info", {...other, save: `${save.length} bytes`});
log.silly("Received game saved info", { ...other, save: `${save.length} bytes` });
if (storage.isAutosaveEnabled()) {
saveToDisk(save, arg.fileName);
@ -159,7 +159,7 @@ function setStopProcessHandler(app, window, enabled) {
const playtime = window.gameInfo.player.playtime;
log.silly(window.gameInfo);
if (playtime > minimumPlaytime) {
saveToCloud(save);
saveToCloud(save);
} else {
log.debug(`Auto-save to cloud disabled for save game under ${minimumPlaytime}ms (${playtime}ms)`);
}

@ -8,6 +8,40 @@ const storage = require("./storage");
const config = new Config();
function getMenu(window) {
const canZoomIn = utils.getZoomFactor() <= 2
const zoomIn = () => {
const currentZoom = utils.getZoomFactor();
const newZoom = currentZoom + 0.1;
if (newZoom <= 2.0) {
utils.setZoomFactor(window, newZoom);
refreshMenu(window);
} else {
log.log('Max zoom out')
utils.writeToast(window, "Cannot zoom in anymore", "warning");
}
}
const canZoomOut = utils.getZoomFactor() >= 0.5
const zoomOut = () => {
const currentZoom = utils.getZoomFactor();
const newZoom = currentZoom - 0.1;
if (newZoom >= 0.5) {
utils.setZoomFactor(window, newZoom);
refreshMenu(window);
} else {
log.log('Max zoom in')
utils.writeToast(window, "Cannot zoom out anymore", "warning");
}
}
const canResetZoom = utils.getZoomFactor() !== 1
const resetZoom = () => {
utils.setZoomFactor(window, 1);
refreshMenu(window);
log.log("Reset zoom");
}
return Menu.buildFromTemplate([
{
label: "File",
@ -264,11 +298,11 @@ function getMenu(window) {
detail: 'There is an official Visual Studio Code extension that makes use of that feature.\n\n' +
'It allows you to write your script file in an external IDE and have them pushed over to the game automatically.\n' +
'If you want more information, head over to: https://github.com/bitburner-official/bitburner-vscode.',
buttons: ['Dismiss', 'Open Extension Link (GitHub)'],
defaultId: 0,
cancelId: 0,
noLink: true,
}).then(({response}) => {
buttons: ['Dismiss', 'Open Extension Link (GitHub)'],
defaultId: 0,
cancelId: 0,
noLink: true,
}).then(({ response }) => {
if (response === 1) {
utils.openExternal('https://github.com/bitburner-official/bitburner-vscode');
}
@ -282,45 +316,45 @@ function getMenu(window) {
submenu: [
{
label: "Zoom In",
enabled: utils.getZoomFactor() <= 2,
enabled: canZoomIn,
accelerator: "CommandOrControl+numadd",
click: () => {
const currentZoom = utils.getZoomFactor();
const newZoom = currentZoom + 0.1;
if (newZoom <= 2.0) {
utils.setZoomFactor(window, newZoom);
refreshMenu(window);
} else {
log.log('Max zoom out')
utils.writeToast(window, "Cannot zoom in anymore", "warning");
}
},
click: zoomIn,
},
{
label: "Zoom In (non numpad)",
enabled: canZoomIn,
visible: false,
accelerator: "CommandOrControl+Plus",
acceleratorWorksWhenHidden: true,
click: zoomIn,
},
{
label: "Zoom Out",
enabled: utils.getZoomFactor() >= 0.5,
enabled: canZoomOut,
accelerator: "CommandOrControl+numsub",
click: () => {
const currentZoom = utils.getZoomFactor();
const newZoom = currentZoom - 0.1;
if (newZoom >= 0.5) {
utils.setZoomFactor(window, newZoom);
refreshMenu(window);
} else {
log.log('Max zoom in')
utils.writeToast(window, "Cannot zoom out anymore", "warning");
}
},
click: zoomOut,
},
{
label: "Zoom Out (non numpad)",
enabled: canZoomOut,
accelerator: "CommandOrControl+-",
visible: false,
acceleratorWorksWhenHidden: true,
click: zoomOut,
},
{
label: "Reset Zoom",
enabled: utils.getZoomFactor() !== 1,
enabled: canResetZoom,
accelerator: "CommandOrControl+num0",
click: () => {
utils.setZoomFactor(window, 1);
refreshMenu(window);
log.log("Reset zoom");
},
click: resetZoom,
},
{
label: "Reset Zoom (non numpad)",
enabled: canResetZoom,
accelerator: "CommandOrControl+0",
visible: false,
acceleratorWorksWhenHidden: true,
click: resetZoom,
},
],
},