UI: Add apostrophe to stanek's gift strings (#1568)

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Nicole 2024-08-11 18:38:40 -05:00 committed by GitHub
parent ff80847af6
commit 7029ac9bcc
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GPG Key ID: B5690EEEBB952194
5 changed files with 6 additions and 6 deletions

@ -243,12 +243,12 @@ export class StaneksGift extends BaseGift {
static includedProperties = getKeyList(StaneksGift, { removedKeys: ["justCharged"] });
/** Serialize Staneks Gift to a JSON save state. */
/** Serialize Stanek's Gift to a JSON save state. */
toJSON(): IReviverValue {
return Generic_toJSON("StaneksGift", this, StaneksGift.includedProperties);
}
/** Initializes Staneks Gift from a JSON save state */
/** Initializes Stanek's Gift from a JSON save state */
static fromJSON(value: IReviverValue): StaneksGift {
return Generic_fromJSON(StaneksGift, value.data, StaneksGift.includedProperties);
}

@ -763,7 +763,7 @@ export const FactionInfos: Record<FactionName, FactionInfo> = {
assignment: (): React.ReactElement => {
return (
<Option
buttonText={"Open Staneks Gift"}
buttonText={"Open Stanek's Gift"}
infoText={
"Stanek's Gift is a powerful augmentation that powers up the stat you chose to boost." +
"Gaining reputation with the Church of the Machine God can only be done by charging the gift."

@ -758,7 +758,7 @@ async function loadGame(saveData: SaveData): Promise<boolean> {
if (Object.hasOwn(saveObj, "StaneksGiftSave")) {
loadStaneksGift(saveObj.StaneksGiftSave);
} else {
console.warn(`Could not load Staneks Gift from save`);
console.warn(`Could not load Stanek's Gift from save`);
loadStaneksGift("");
}
if (Object.hasOwn(saveObj, "AliasesSave")) {

@ -112,7 +112,7 @@ const Engine: {
// Gang
if (Player.gang) Player.gang.process(numCycles);
// Staneks gift
// Stanek's gift
staneksGift.process(numCycles);
// Corporation

@ -33,7 +33,7 @@ export enum SimplePage {
Work = "Work",
BladeburnerCinematic = "Bladeburner Cinematic",
Loading = "Loading",
StaneksGift = "Staneks Gift",
StaneksGift = "Stanek's Gift",
Recovery = "Recovery",
Achievements = "Achievements",
ThemeBrowser = "Theme Browser",