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UI: Add apostrophe to stanek's gift strings (#1568)
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@ -243,12 +243,12 @@ export class StaneksGift extends BaseGift {
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static includedProperties = getKeyList(StaneksGift, { removedKeys: ["justCharged"] });
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/** Serialize Staneks Gift to a JSON save state. */
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/** Serialize Stanek's Gift to a JSON save state. */
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toJSON(): IReviverValue {
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return Generic_toJSON("StaneksGift", this, StaneksGift.includedProperties);
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}
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/** Initializes Staneks Gift from a JSON save state */
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/** Initializes Stanek's Gift from a JSON save state */
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static fromJSON(value: IReviverValue): StaneksGift {
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return Generic_fromJSON(StaneksGift, value.data, StaneksGift.includedProperties);
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}
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@ -763,7 +763,7 @@ export const FactionInfos: Record<FactionName, FactionInfo> = {
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assignment: (): React.ReactElement => {
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return (
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<Option
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buttonText={"Open Staneks Gift"}
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buttonText={"Open Stanek's Gift"}
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infoText={
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"Stanek's Gift is a powerful augmentation that powers up the stat you chose to boost." +
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"Gaining reputation with the Church of the Machine God can only be done by charging the gift."
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@ -758,7 +758,7 @@ async function loadGame(saveData: SaveData): Promise<boolean> {
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if (Object.hasOwn(saveObj, "StaneksGiftSave")) {
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loadStaneksGift(saveObj.StaneksGiftSave);
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} else {
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console.warn(`Could not load Staneks Gift from save`);
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console.warn(`Could not load Stanek's Gift from save`);
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loadStaneksGift("");
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}
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if (Object.hasOwn(saveObj, "AliasesSave")) {
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@ -112,7 +112,7 @@ const Engine: {
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// Gang
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if (Player.gang) Player.gang.process(numCycles);
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// Staneks gift
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// Stanek's gift
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staneksGift.process(numCycles);
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// Corporation
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@ -33,7 +33,7 @@ export enum SimplePage {
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Work = "Work",
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BladeburnerCinematic = "Bladeburner Cinematic",
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Loading = "Loading",
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StaneksGift = "Staneks Gift",
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StaneksGift = "Stanek's Gift",
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Recovery = "Recovery",
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Achievements = "Achievements",
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ThemeBrowser = "Theme Browser",
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