UI: Add apostrophe to stanek's gift strings (#1568)

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Nicole 2024-08-11 18:38:40 -05:00 committed by GitHub
parent ff80847af6
commit 7029ac9bcc
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GPG Key ID: B5690EEEBB952194
5 changed files with 6 additions and 6 deletions

@ -243,12 +243,12 @@ export class StaneksGift extends BaseGift {
static includedProperties = getKeyList(StaneksGift, { removedKeys: ["justCharged"] }); static includedProperties = getKeyList(StaneksGift, { removedKeys: ["justCharged"] });
/** Serialize Staneks Gift to a JSON save state. */ /** Serialize Stanek's Gift to a JSON save state. */
toJSON(): IReviverValue { toJSON(): IReviverValue {
return Generic_toJSON("StaneksGift", this, StaneksGift.includedProperties); return Generic_toJSON("StaneksGift", this, StaneksGift.includedProperties);
} }
/** Initializes Staneks Gift from a JSON save state */ /** Initializes Stanek's Gift from a JSON save state */
static fromJSON(value: IReviverValue): StaneksGift { static fromJSON(value: IReviverValue): StaneksGift {
return Generic_fromJSON(StaneksGift, value.data, StaneksGift.includedProperties); return Generic_fromJSON(StaneksGift, value.data, StaneksGift.includedProperties);
} }

@ -763,7 +763,7 @@ export const FactionInfos: Record<FactionName, FactionInfo> = {
assignment: (): React.ReactElement => { assignment: (): React.ReactElement => {
return ( return (
<Option <Option
buttonText={"Open Staneks Gift"} buttonText={"Open Stanek's Gift"}
infoText={ infoText={
"Stanek's Gift is a powerful augmentation that powers up the stat you chose to boost." + "Stanek's Gift is a powerful augmentation that powers up the stat you chose to boost." +
"Gaining reputation with the Church of the Machine God can only be done by charging the gift." "Gaining reputation with the Church of the Machine God can only be done by charging the gift."

@ -758,7 +758,7 @@ async function loadGame(saveData: SaveData): Promise<boolean> {
if (Object.hasOwn(saveObj, "StaneksGiftSave")) { if (Object.hasOwn(saveObj, "StaneksGiftSave")) {
loadStaneksGift(saveObj.StaneksGiftSave); loadStaneksGift(saveObj.StaneksGiftSave);
} else { } else {
console.warn(`Could not load Staneks Gift from save`); console.warn(`Could not load Stanek's Gift from save`);
loadStaneksGift(""); loadStaneksGift("");
} }
if (Object.hasOwn(saveObj, "AliasesSave")) { if (Object.hasOwn(saveObj, "AliasesSave")) {

@ -112,7 +112,7 @@ const Engine: {
// Gang // Gang
if (Player.gang) Player.gang.process(numCycles); if (Player.gang) Player.gang.process(numCycles);
// Staneks gift // Stanek's gift
staneksGift.process(numCycles); staneksGift.process(numCycles);
// Corporation // Corporation

@ -33,7 +33,7 @@ export enum SimplePage {
Work = "Work", Work = "Work",
BladeburnerCinematic = "Bladeburner Cinematic", BladeburnerCinematic = "Bladeburner Cinematic",
Loading = "Loading", Loading = "Loading",
StaneksGift = "Staneks Gift", StaneksGift = "Stanek's Gift",
Recovery = "Recovery", Recovery = "Recovery",
Achievements = "Achievements", Achievements = "Achievements",
ThemeBrowser = "Theme Browser", ThemeBrowser = "Theme Browser",