diff --git a/src/Constants.ts b/src/Constants.ts index 581b921c2..92819da09 100644 --- a/src/Constants.ts +++ b/src/Constants.ts @@ -15,23 +15,17 @@ export const CONSTANTS: { TravelCost: number; BaseFavorToDonate: number; DonateMoneyToRepDivisor: number; - FactionReputationToFavorBase: number; - FactionReputationToFavorMult: number; - CompanyReputationToFavorBase: number; - CompanyReputationToFavorMult: number; NeuroFluxGovernorLevelMult: number; NumNetscriptPorts: number; MultipleAugMultiplier: number; TorRouterCost: number; HospitalCostPerHp: number; IntelligenceCrimeWeight: number; - IntelligenceInfiltrationWeight: number; IntelligenceCrimeBaseExpGain: number; IntelligenceProgramBaseExpGain: number; IntelligenceGraftBaseExpGain: number; IntelligenceTerminalHackBaseExpGain: number; IntelligenceSingFnBaseExpGain: number; - IntelligenceClassBaseExpGain: number; MillisecondsPer20Hours: number; GameCyclesPer20Hours: number; MillisecondsPer10Hours: number; @@ -50,18 +44,6 @@ export const CONSTANTS: { GameCyclesPerQuarterHour: number; MillisecondsPerFiveMinutes: number; GameCyclesPerFiveMinutes: number; - ClassDataStructuresBaseCost: number; - ClassNetworksBaseCost: number; - ClassAlgorithmsBaseCost: number; - ClassManagementBaseCost: number; - ClassLeadershipBaseCost: number; - ClassGymBaseCost: number; - ClassStudyComputerScienceBaseExp: number; - ClassDataStructuresBaseExp: number; - ClassNetworksBaseExp: number; - ClassAlgorithmsBaseExp: number; - ClassManagementBaseExp: number; - ClassLeadershipBaseExp: number; CodingContractBaseFactionRepGain: number; CodingContractBaseCompanyRepGain: number; CodingContractBaseMoneyGain: number; @@ -70,8 +52,6 @@ export const CONSTANTS: { SoACostMult: number; SoARepMult: number; EntropyEffect: number; - TotalNumBitNodes: number; - InfiniteLoopLimit: number; Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG LatestUpdate: string; } = { @@ -100,10 +80,6 @@ export const CONSTANTS: { // Faction and Company favor-related things BaseFavorToDonate: 150, DonateMoneyToRepDivisor: 1e6, - FactionReputationToFavorBase: 500, - FactionReputationToFavorMult: 1.02, - CompanyReputationToFavorBase: 500, - CompanyReputationToFavorMult: 1.02, // NeuroFlux Governor Augmentation cost multiplier NeuroFluxGovernorLevelMult: 1.14, @@ -121,13 +97,11 @@ export const CONSTANTS: { // Intelligence-related constants IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates - IntelligenceInfiltrationWeight: 0.1, // Weight for how much int affects infiltration success rates IntelligenceCrimeBaseExpGain: 0.05, IntelligenceProgramBaseExpGain: 0.1, // Program required hack level divided by this to determine int exp gain IntelligenceGraftBaseExpGain: 0.05, IntelligenceTerminalHackBaseExpGain: 200, // Hacking exp divided by this to determine int exp gain IntelligenceSingFnBaseExpGain: 1.5, - IntelligenceClassBaseExpGain: 0.01, // Time-related constants MillisecondsPer20Hours: 72000000, @@ -160,20 +134,6 @@ export const CONSTANTS: { // Player Work & Action BaseFocusBonus: 0.8, - ClassDataStructuresBaseCost: 40, - ClassNetworksBaseCost: 80, - ClassAlgorithmsBaseCost: 320, - ClassManagementBaseCost: 160, - ClassLeadershipBaseCost: 320, - ClassGymBaseCost: 120, - - ClassStudyComputerScienceBaseExp: 0.5, - ClassDataStructuresBaseExp: 1, - ClassNetworksBaseExp: 2, - ClassAlgorithmsBaseExp: 4, - ClassManagementBaseExp: 2, - ClassLeadershipBaseExp: 4, - // Coding Contract // TODO: Move this into Coding contract implementation? CodingContractBaseFactionRepGain: 2500, @@ -191,11 +151,6 @@ export const CONSTANTS: { // Value raised to the number of entropy stacks, then multiplied to player multipliers EntropyEffect: 0.98, - // BitNode/Source-File related stuff - TotalNumBitNodes: 24, - - InfiniteLoopLimit: 2000, - Donations: 151, // Also update doc/source/changelog.rst