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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 13:43:49 +01:00
MISC: Further BB UI number updates (#340)
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@ -11,7 +11,7 @@ import { CopyableText } from "../../ui/React/CopyableText";
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import { ActionLevel } from "./ActionLevel";
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import { Autolevel } from "./Autolevel";
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import { StartButton } from "./StartButton";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import Typography from "@mui/material/Typography";
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import Paper from "@mui/material/Paper";
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@ -76,11 +76,11 @@ export function ContractElem(props: IProps): React.ReactElement {
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<br />
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Time Required: {convertTimeMsToTimeElapsedString(actionTime * 1000)}
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<br />
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Contracts remaining: {Math.floor(props.action.count)}
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Contracts remaining: {numeralWrapper.formatReallyBigNumber(Math.floor(props.action.count), 3)}
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<br />
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Successes: {props.action.successes}
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Successes: {numeralWrapper.formatReallyBigNumber(props.action.successes, 3)}
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<br />
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Failures: {props.action.failures}
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Failures: {numeralWrapper.formatReallyBigNumber(props.action.failures, 3)}
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</Typography>
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<br />
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<Autolevel rerender={rerender} action={props.action} />
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@ -12,7 +12,7 @@ import { Operation } from "../Operation";
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import { Operations } from "../data/Operations";
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import { Player } from "@player";
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import { CopyableText } from "../../ui/React/CopyableText";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import Typography from "@mui/material/Typography";
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import Paper from "@mui/material/Paper";
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@ -79,11 +79,11 @@ export function OperationElem(props: IProps): React.ReactElement {
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<br />
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Time Required: {convertTimeMsToTimeElapsedString(actionTime * 1000)}
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<br />
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Operations remaining: {Math.floor(props.action.count)}
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Operations remaining: {numeralWrapper.formatReallyBigNumber(Math.floor(props.action.count), 3)}
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<br />
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Successes: {props.action.successes}
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Successes: {numeralWrapper.formatReallyBigNumber(props.action.successes, 3)}
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<br />
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Failures: {props.action.failures}
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Failures: {numeralWrapper.formatReallyBigNumber(props.action.failures, 3)}
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</Typography>
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<br />
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<Autolevel rerender={rerender} action={props.action} />
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@ -1,8 +1,7 @@
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import React from "react";
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import { CopyableText } from "../../ui/React/CopyableText";
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import { formatNumber } from "../../utils/StringHelperFunctions";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Bladeburner } from "../Bladeburner";
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import Typography from "@mui/material/Typography";
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import IconButton from "@mui/material/IconButton";
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import Box from "@mui/material/Box";
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@ -49,11 +48,11 @@ export function SkillElem(props: IProps): React.ReactElement {
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</IconButton>
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)}
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</Box>
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<Typography>Level: {currentLevel}</Typography>
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<Typography>Level: {numeralWrapper.formatReallyBigNumber(currentLevel, 3)}</Typography>
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{maxLvl ? (
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<Typography>MAX LEVEL</Typography>
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) : (
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<Typography>Skill Points required: {formatNumber(pointCost, 0)}</Typography>
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<Typography>Skill Points required: {numeralWrapper.formatReallyBigNumber(pointCost, 3)}</Typography>
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)}
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<Typography>{props.skill.desc}</Typography>
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</Paper>
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@ -1,8 +1,8 @@
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import React, { useState } from "react";
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import { SkillList } from "./SkillList";
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import { BladeburnerConstants } from "../data/Constants";
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import { formatNumber } from "../../utils/StringHelperFunctions";
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import { Bladeburner } from "../Bladeburner";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import Typography from "@mui/material/Typography";
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interface IProps {
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bladeburner: Bladeburner;
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@ -19,7 +19,7 @@ export function SkillPage(props: IProps): React.ReactElement {
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return (
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<>
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<Typography>
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<strong>Skill Points: {formatNumber(props.bladeburner.skillPoints, 0)}</strong>
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<strong>Skill Points: {numeralWrapper.formatReallyBigNumber(props.bladeburner.skillPoints, 3)}</strong>
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</Typography>
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<Typography>
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You will gain one skill point every {BladeburnerConstants.RanksPerSkillPoint} ranks.
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@ -28,34 +28,68 @@ export function SkillPage(props: IProps): React.ReactElement {
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skills with each other is multiplicative.
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</Typography>
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{valid(mults["successChanceAll"]) && (
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<Typography>Total Success Chance: x{formatNumber(mults["successChanceAll"], 3)}</Typography>
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<Typography>
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Total Success Chance: x{numeralWrapper.formatReallyBigNumber(mults["successChanceAll"], 3)}
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</Typography>
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)}
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{valid(mults["successChanceStealth"]) && (
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<Typography>Stealth Success Chance: x{formatNumber(mults["successChanceStealth"], 3)}</Typography>
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<Typography>
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Stealth Success Chance: x{numeralWrapper.formatReallyBigNumber(mults["successChanceStealth"], 3)}
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</Typography>
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)}
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{valid(mults["successChanceKill"]) && (
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<Typography>Retirement Success Chance: x{formatNumber(mults["successChanceKill"], 3)}</Typography>
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<Typography>
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Retirement Success Chance: x{numeralWrapper.formatReallyBigNumber(mults["successChanceKill"], 3)}
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</Typography>
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)}
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{valid(mults["successChanceContract"]) && (
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<Typography>Contract Success Chance: x{formatNumber(mults["successChanceContract"], 3)}</Typography>
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<Typography>
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Contract Success Chance: x{numeralWrapper.formatReallyBigNumber(mults["successChanceContract"], 3)}
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</Typography>
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)}
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{valid(mults["successChanceOperation"]) && (
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<Typography>Operation Success Chance: x{formatNumber(mults["successChanceOperation"], 3)}</Typography>
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<Typography>
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Operation Success Chance: x{numeralWrapper.formatReallyBigNumber(mults["successChanceOperation"], 3)}
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</Typography>
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)}
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{valid(mults["successChanceEstimate"]) && (
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<Typography>Synthoid Data Estimate: x{formatNumber(mults["successChanceEstimate"], 3)}</Typography>
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<Typography>
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Synthoid Data Estimate: x{numeralWrapper.formatReallyBigNumber(mults["successChanceEstimate"], 3)}
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</Typography>
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)}
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{valid(mults["actionTime"]) && (
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<Typography>Action Time: x{numeralWrapper.formatReallyBigNumber(mults["actionTime"], 3)}</Typography>
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)}
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{valid(mults["effHack"]) && (
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<Typography>Hacking Skill: x{numeralWrapper.formatReallyBigNumber(mults["effHack"], 3)}</Typography>
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)}
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{valid(mults["effStr"]) && (
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<Typography>Strength: x{numeralWrapper.formatReallyBigNumber(mults["effStr"], 3)}</Typography>
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)}
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{valid(mults["effDef"]) && (
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<Typography>Defense: x{numeralWrapper.formatReallyBigNumber(mults["effDef"], 3)}</Typography>
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)}
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{valid(mults["effDex"]) && (
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<Typography>Dexterity: x{numeralWrapper.formatReallyBigNumber(mults["effDex"], 3)}</Typography>
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)}
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{valid(mults["effAgi"]) && (
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<Typography>Agility: x{numeralWrapper.formatReallyBigNumber(mults["effAgi"], 3)}</Typography>
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)}
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{valid(mults["effCha"]) && (
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<Typography>Charisma: x{numeralWrapper.formatReallyBigNumber(mults["effCha"], 3)}</Typography>
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)}
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{valid(mults["effInt"]) && (
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<Typography>Intelligence: x{numeralWrapper.formatReallyBigNumber(mults["effInt"], 3)}</Typography>
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)}
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{valid(mults["stamina"]) && (
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<Typography>Stamina: x{numeralWrapper.formatReallyBigNumber(mults["stamina"], 3)}</Typography>
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)}
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{valid(mults["money"]) && (
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<Typography>Contract Money: x{numeralWrapper.formatReallyBigNumber(mults["money"], 3)}</Typography>
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)}
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{valid(mults["expGain"]) && (
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<Typography>Exp Gain: x{numeralWrapper.formatReallyBigNumber(mults["expGain"], 3)}</Typography>
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)}
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{valid(mults["actionTime"]) && <Typography>Action Time: x{formatNumber(mults["actionTime"], 3)}</Typography>}
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{valid(mults["effHack"]) && <Typography>Hacking Skill: x{formatNumber(mults["effHack"], 3)}</Typography>}
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{valid(mults["effStr"]) && <Typography>Strength: x{formatNumber(mults["effStr"], 3)}</Typography>}
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{valid(mults["effDef"]) && <Typography>Defense: x{formatNumber(mults["effDef"], 3)}</Typography>}
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{valid(mults["effDex"]) && <Typography>Dexterity: x{formatNumber(mults["effDex"], 3)}</Typography>}
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{valid(mults["effAgi"]) && <Typography>Agility: x{formatNumber(mults["effAgi"], 3)}</Typography>}
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{valid(mults["effCha"]) && <Typography>Charisma: x{formatNumber(mults["effCha"], 3)}</Typography>}
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{valid(mults["effInt"]) && <Typography>Intelligence: x{formatNumber(mults["effInt"], 3)}</Typography>}
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{valid(mults["stamina"]) && <Typography>Stamina: x{formatNumber(mults["stamina"], 3)}</Typography>}
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{valid(mults["money"]) && <Typography>Contract Money: x{formatNumber(mults["money"], 3)}</Typography>}
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{valid(mults["expGain"]) && <Typography>Exp Gain: x{formatNumber(mults["expGain"], 3)}</Typography>}
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<SkillList bladeburner={props.bladeburner} onUpgrade={() => setRerender((old) => !old)} />
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</>
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);
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