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https://github.com/bitburner-official/bitburner-src.git
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Began attempting to implement a multi-upgrade function for bb
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@ -17,7 +17,7 @@ import { IAction } from "./IAction";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { createTaskTracker, ITaskTracker } from "../PersonObjects/ITaskTracker";
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import { IPerson } from "../PersonObjects/IPerson";
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import { IRouter, Page } from "../ui/Router";
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import { IRouter } from "../ui/Router";
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import { ConsoleHelpText } from "./data/Help";
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import { exceptionAlert } from "../utils/helpers/exceptionAlert";
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import { getRandomInt } from "../utils/helpers/getRandomInt";
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@ -35,7 +35,6 @@ import { getTimestamp } from "../utils/helpers/getTimestamp";
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import { joinFaction } from "../Faction/FactionHelpers";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { BlackOperationNames } from "./data/BlackOperationNames";
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import { KEY } from "../utils/helpers/keyCodes";
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interface BlackOpsAttempt {
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@ -292,13 +292,18 @@ export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript
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},
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upgradeSkill:
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(ctx: NetscriptContext) =>
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(_skillName: unknown): boolean => {
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(_skillName: unknown, count = 1): number => {
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const skillName = ctx.helper.string("skillName", _skillName);
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checkBladeburnerAccess(ctx);
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const bladeburner = player.bladeburner;
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if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
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try {
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return bladeburner.upgradeSkillNetscriptFn(skillName, workerScript);
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for(let i=0; i<count; i++){
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if(!bladeburner.upgradeSkillNetscriptFn(skillName, workerScript)){
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return i;
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}
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}
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return count;
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} catch (e: any) {
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throw ctx.makeRuntimeErrorMsg(e);
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}
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2
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
2
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -3101,7 +3101,7 @@ export interface Bladeburner {
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* @param skillName - Name of skill to be upgraded. Case-sensitive and must be an exact match
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* @returns true if the skill is successfully upgraded, and false otherwise.
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*/
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upgradeSkill(name: string): boolean;
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upgradeSkill(name: string, count: number): number;
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/**
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* Get team size.
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