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Remove good augmentation from CyberSec. Created The Black Hand Server
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@ -497,7 +497,7 @@ initAugmentations = function() {
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NeuralRetentionEnhancement.setInfo("Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
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NeuralRetentionEnhancement.setInfo("Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
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"circuits, strengthening its ability to retain information.<br><br>" +
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"circuits, strengthening its ability to retain information.<br><br>" +
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"This augmentation increases the player's hacking experience gain rate by 40%.");
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"This augmentation increases the player's hacking experience gain rate by 40%.");
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NeuralRetentionEnhancement.addToFactions(["CyberSec", "NiteSec"]);
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NeuralRetentionEnhancement.addToFactions(["NiteSec"]);
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if (augmentationExists(AugmentationNames.NeuralRetentionEnhancement)) {
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if (augmentationExists(AugmentationNames.NeuralRetentionEnhancement)) {
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NeuralRetentionEnhancement.owned = Augmentations[AugmentationNames.NeuralRetentionEnhancement].owned;
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NeuralRetentionEnhancement.owned = Augmentations[AugmentationNames.NeuralRetentionEnhancement].owned;
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delete Augmentations[AugmentationNames.NeuralRetentionEnhancement];
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delete Augmentations[AugmentationNames.NeuralRetentionEnhancement];
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@ -521,6 +521,11 @@ initForeignServers = function() {
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BitRunnersServer.setPortProperties(4);
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BitRunnersServer.setPortProperties(4);
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AddToAllServers(BitRunnersServer);
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AddToAllServers(BitRunnersServer);
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var TheBlackHandServer = new Server();
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TheBlackHandServer.init(createRandomIp(), "I.I.I.I", "I.I.I.I", true, false, false, false, false, 0);
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TheBlackHandServer.setPortProperties(3);
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AddToAllServers(TheBlackHandServer);
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var NiteSecServer = new Server();
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var NiteSecServer = new Server();
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NiteSecServer.init(createRandomIp(), "avmnite-02h", "NiteSec", true, false, false, false, 0);
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NiteSecServer.init(createRandomIp(), "avmnite-02h", "NiteSec", true, false, false, false, 0);
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NiteSecServer.setPortProperties(2);
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NiteSecServer.setPortProperties(2);
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