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Merge pull request #2361 from MartinFournier/feature/save-tool
Add dev script to prettify save games
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tools/README.md
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tools/README.md
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# Tools
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## Pretty Save
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Useful to analyze a player's save game for anomalies.
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It decodes the save and prettifies the output. Canno be used to modify a save game directly since it drops some properties.
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**Usage**
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```sh
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node ./pretty-save.js 'C:\\Users\\martin\\Desktop\\bitburnerSave_1641395736_BN12x14.json' 'C:\\Users\\martin\\Desktop\\pretty.json'
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```
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tools/pretty-save.js
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tools/pretty-save.js
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/* eslint-disable @typescript-eslint/no-var-requires */
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const fs = require('fs').promises;
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const path = require('path');
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async function getSave(file) {
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const data = await fs.readFile(file, 'utf8');
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const save = JSON.parse(decodeURIComponent(escape(atob(data))));
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const saveData = save.data;
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let gameSave = {
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PlayerSave: JSON.parse(saveData.PlayerSave),
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CompaniesSave: JSON.parse(saveData.CompaniesSave),
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FactionsSave: JSON.parse(saveData.FactionsSave),
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AliasesSave: JSON.parse(saveData.AliasesSave),
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GlobalAliasesSave: JSON.parse(saveData.GlobalAliasesSave),
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MessagesSave: JSON.parse(saveData.MessagesSave),
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StockMarketSave: JSON.parse(saveData.StockMarketSave),
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SettingsSave: JSON.parse(saveData.SettingsSave),
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VersionSave: JSON.parse(saveData.VersionSave),
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LastExportBonus: JSON.parse(saveData.LastExportBonus),
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StaneksGiftSave: JSON.parse(saveData.StaneksGiftSave),
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}
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const serverStrings = JSON.parse(saveData.AllServersSave);
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const servers = {};
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for (const [key, value] of Object.entries(serverStrings)) {
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servers[key] = value.data;
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}
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gameSave.AllServersSave = servers;
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if (saveData.AllGangsSave) {
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gameSave.AllGangsSave = JSON.parse(saveData.AllGangsSave);
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}
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return gameSave;
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}
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async function main(input, output) {
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const result = await getSave(input)
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await fs.writeFile(output, JSON.stringify(result, null, 2));
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return result
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}
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const input = path.resolve(process.argv[2]);
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const output = path.resolve(process.argv[3]);
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console.log(`Input: ${input}`);
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console.log(`Output: ${output}`);
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main(input, output).then(() => {
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console.log('Done!');
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})
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