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https://github.com/bitburner-official/bitburner-src.git
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Merge branch 'dev' of github.com:danielyxie/bitburner into dev
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commit
726e9f38cb
@ -21,23 +21,19 @@ can be used to check how much RAM a server has.
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Identifying Servers
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^^^^^^^^^^^^^^^^^^^
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A server is identified by two properties: its IP address and its hostname.
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An IP address is a 32-bit number represented in dot-decimal notation.
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For example, "56.1.5.0" and "86.5.1.0" might be two IP addresses
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you see in the game. A hostname is a label assigned to a server.
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A server is identified by its hostname.
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A hostname is a label assigned to a server.
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A hostname will usually give you a general idea of what the server
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is. For example, the company Nova Medical might have a server with
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the hostname "nova-med".
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Hostnames and IP addresses are unique. This means that if one
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server has the IP address "1.1.1.1" and the hostname
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"some-server", then no other server in the game can have that
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IP address or that hostname.
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Hostnames are unique. This means that if one
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server has the the hostname "some-server", then no other server
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in the game can have that that hostname.
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There are many :ref:`Netscript Functions <netscriptfunctions>`
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and :ref:`terminal` commands in the game
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that will require you to target a specific server. This is done using
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either the IP address or the hostname of the server.
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that will require you to target a specific server by hostname.
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Player-owned Servers
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^^^^^^^^^^^^^^^^^^^^
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@ -239,7 +239,7 @@ connect
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$ connect [hostname/ip]
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Connect to a remote server. The hostname or IP address of the remote server must
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Connect to a remote server. The hostname of the remote server must
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be given as the argument to this command. Note that only servers that are immediately
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adjacent to the current server in the network can be connected to. To see which
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servers can be connected to, use the 'scan' command.
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@ -108,6 +108,7 @@ export const RamCosts: IMap<any> = {
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hackAnalyzeSecurity: RamCostConstants.ScriptHackAnalyzeRamCost,
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hackAnalyzeChance: RamCostConstants.ScriptHackAnalyzeRamCost,
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sleep: 0,
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asleep: 0,
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share: 2.4,
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getSharePower: 0.2,
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grow: RamCostConstants.ScriptGrowRamCost,
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@ -102,7 +102,7 @@ export class WorkerScript {
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scriptRef: RunningScript;
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/**
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* IP Address on which this script is running
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* hostname on which this script is running
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*/
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hostname: string;
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@ -363,11 +363,11 @@ export class PlayerObject implements IPlayer {
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this.companyName = ""; // Name of Company. Must match a key value in Companies ma;
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// Servers
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this.currentServer = ""; //IP address of Server currently being accessed through termina;
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this.purchasedServers = []; //IP Addresses of purchased server;
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this.currentServer = ""; //hostname of Server currently being accessed through termina;
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this.purchasedServers = []; //hostnames of purchased server;
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// Hacknet Nodes/Servers
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this.hacknetNodes = []; // Note= For Hacknet Servers, this array holds the IP addresses of the server;
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this.hacknetNodes = []; // Note= For Hacknet Servers, this array holds the hostnames of the server;
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this.hashManager = new HashManager();
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//Factions
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@ -483,11 +483,11 @@ export class PlayerObject implements IPlayer {
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// Let's get a hash of some semi-random stuff so we have something unique.
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this.identifier = cyrb53(
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"I-" +
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new Date().getTime() +
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navigator.userAgent +
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window.innerWidth +
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window.innerHeight +
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getRandomInt(100, 999),
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new Date().getTime() +
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navigator.userAgent +
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window.innerWidth +
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window.innerHeight +
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getRandomInt(100, 999),
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);
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this.init = generalMethods.init;
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4
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
4
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -2785,7 +2785,7 @@ export interface Bladeburner {
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*
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* Note that this is meant to be used for Contracts and Operations.
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* This function will return ‘Infinity’ for actions such as Training and Field Analysis.
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* This function will return 1 for BlackOps not yet completed regardless of wether
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* This function will return 1 for BlackOps not yet completed regardless of whether
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* the player has the required rank to attempt the mission or not.
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*
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* @param type - Type of action.
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@ -2825,7 +2825,7 @@ export interface Bladeburner {
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getActionCurrentLevel(type: string, name: string): number;
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/**
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* Get wether an action is set to autolevel.
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* Get whether an action is set to autolevel.
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* @remarks
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* RAM cost: 4 GB
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*
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@ -76,7 +76,7 @@ export class BaseServer {
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// Script files on this Server
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scripts: Script[] = [];
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// Contains the IP Addresses of all servers that are immediately
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// Contains the hostnames of all servers that are immediately
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// reachable from this one
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serversOnNetwork: string[] = [];
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@ -190,7 +190,7 @@ export const HelpTexts: IMap<string[]> = {
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connect: [
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"Usage: connect [hostname]",
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" ",
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"Connect to a remote server. The hostname or IP address of the remote server must be given as the argument ",
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"Connect to a remote server. The hostname of the remote server must be given as the argument ",
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"to this command. Note that only servers that are immediately adjacent to the current server in the network can be connected to. To ",
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"see which servers can be connected to, use the 'scan' command.",
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" ",
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@ -167,7 +167,7 @@ export function ls(
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function postSegments(segments: string[], style?: any, linked?: boolean): void {
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const maxLength = Math.max(...segments.map((s) => s.length)) + 1;
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const filesPerRow = Math.floor(80 / maxLength);
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const filesPerRow = Math.ceil(80 / maxLength);
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for (let i = 0; i < segments.length; i++) {
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let row = "";
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for (let col = 0; col < filesPerRow; col++) {
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@ -56,7 +56,7 @@ export function ServerAccordions(props: IProps): React.ReactElement {
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for (const ws of props.workerScripts.values()) {
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const server = GetServer(ws.hostname);
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if (server == null) {
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console.warn(`WorkerScript has invalid IP address: ${ws.hostname}`);
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console.warn(`WorkerScript has invalid hostname: ${ws.hostname}`);
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continue;
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}
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