mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
commit
72add5b7bd
53
README.md
53
README.md
@ -2,62 +2,22 @@
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||||
Netburner Idle Game
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TESTING TODO:
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hack() and sleep() in a script
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hack() seems to be working
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Sleep() seems to be working
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Creating the foreign server network doesn't seem to be working
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--Seems to be fixed
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Script RAM Usage and corresponding terminal commands
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If a server has no more money available it cannot be hacked anymore
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Should work automatically...because your money gained percentage will be multiplied by 0
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When the game is loaded re-load all of the scripts in runningScripts
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- Seems to be working
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Update skill level on cycle
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If a script has bad syntax...it fucks everything up when you try to run it so fix that
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Try catch for script?
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Check that killing scripts still works fine (TESTED - LOoks to work fine)
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Check that if script has bad syntax it wont run at all and everthing works normally (Seems to work fine)
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Check if script throws during runtime it shuts down correctly (seems to work fine)
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Adjust leveling formula. Goes up way too high at first
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http://gamedev.stackexchange.com/questions/55151/rpg-logarithmic-leveling-formula
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- might be too slow now?
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Scripts tab that shows script stats
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Seems to work, at least the basics (for online production)
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Script offline progress
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Delete a script from Active scripts when the WorkerScript is deleted
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Seems to work
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Server growth
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Implemented but it might need to be balance/formula readjusted
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ctrl+C functionality for all running command like hack(), analyze(), and tail
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Implemented for hack() and analyze(). Seems to work
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Saving/Loading factions
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No errors thrown when saving/loading game at the start
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Scroll all the way down when something is post()ed
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Purchasing Servers
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Work
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Companies
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Add possible CompanyPositions for every Company
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Applying/working for companies
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Factions
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Change Company pages to display "apply for promotion" and other stuff when you are already employed there
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Augmentations
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rm command seems to work
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Make it so that a script cannot be edited if it is running
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+ Traveling
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@ -66,7 +26,9 @@ TESTING TODO:
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Should add something where if you click it in the "Active Scripts" GUI you can see the logs too
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Seems to work fine
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Gyms - Later..don't need for MVP
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Tasks TODO:
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Adding augmentations for Silhouette fac
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@ -76,18 +38,13 @@ Tasks TODO:
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New server hostname in Purchase Server Pop-up Box needs limits..don't think the ones set in HTML work
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Tutorial and help - INTERACTIVE TUTORIAL
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Secret Servers
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Hack time formula needs rebalancing I think, so does hack exp formula
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Create new menu page for purchased servers
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Gyms - Later..don't need for MVP
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Update CONSTANTS.HelpText
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Account for Max possible int when gaining exp (it will overflow)
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Text in script editor that says ("ctrl + x" to save and quit)
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OPTIMIZATION
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https://gamealchemist.wordpress.com/2013/05/01/lets-get-those-javascript-arrays-to-work-fast/
|
53
css/interactivetutorial.css
Normal file
53
css/interactivetutorial.css
Normal file
@ -0,0 +1,53 @@
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/* interactivetutorial.css */
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#interactive-tutorial-container {
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display: none;
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position: fixed; /* Stay in place */
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right: 0;
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top: 0;
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height: 100%; /* Full height */
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margin: 20% auto;
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padding: 10px;
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border: 5px solid #FFFFFF;
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width: 35%;
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overflow: auto; /* Enable scroll if needed */
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background-color: #444; /* Fallback color */
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color: white;
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}
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#interactive-tutorial-text {
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padding: 4px;
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margin: 4px;
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color: white;
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background-color: #444;
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}
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#interactive-tutorial-exit,
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#interactive-tutorial-next {
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color: #aaa;
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font-size: 20px;
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font-weight: bold;
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-webkit-border-radius: 12px;
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-moz-border-radius: 12px;
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border-radius: 12px;
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-moz-box-shadow: 1px 1px 3px #000;
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-webkit-box-shadow: 1px 1px 3px #000;
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box-shadow: 1px 1px 3px #000;
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}
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#interactive-tutorial-exit {
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float: left;
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}
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#interactive-tutorial-next {
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float: right;
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}
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#interactive-tutorial-exit:hover,
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#interactive-tutorial-exit:focus,
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#interactive-tutorial-next:hover,
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#interactive-tutorial-next:focus {
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color: white;
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text-decoration: none;
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cursor: pointer;
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}
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|
@ -9,14 +9,10 @@
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padding-left: 10px;
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margin-left: 10%;
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width: 99%;
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overflow-y: scroll;
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overflow: auto;
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overflow-y: scroll;
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}
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||||
#character-info {
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overflow-y: scroll;
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}
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/* Script Editor */
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||||
/* This temp element is used for auto adjusting filename field */
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.tmp-element {
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||||
@ -104,6 +100,12 @@
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overflow-y: scroll;
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||||
}
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||||
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#active-scripts-text {
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width: 80%;
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margin: 6px;
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padding: 4px;
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}
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.active-scripts-list > li {
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margin: 6px;
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width: 80%;
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@ -183,6 +185,12 @@
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width: 99%;
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}
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#world-city-name,
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#world-city-desc {
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padding: 4px;
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||||
margin: 4px;
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}
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/* Create program */
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#create-program-container {
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position: fixed;
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||||
@ -193,15 +201,17 @@
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||||
width: 99%;
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||||
}
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||||
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||||
#create-program-page-text {
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||||
width: 80%;
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||||
}
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||||
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||||
.create-program-a-link-button {
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||||
text-decoration: none;
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||||
background-color: #555;
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||||
color: #FFFFFF;
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||||
padding: 4px 4px 4px 4px;
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||||
border-top: 1px solid #333333;
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border-right: 1px solid #333333;
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||||
border-bottom: 1px solid #333333;
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||||
border-left: 1px solid #333333;
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||||
padding: 4px;
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||||
border: 1px solid #333333;
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||||
width: 50%;
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||||
}
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||||
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||||
.create-program-a-link-button-inactive {
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||||
@ -242,16 +252,28 @@
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||||
margin: 6px;
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||||
}
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||||
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||||
#faction-hack-button-div, #faction-hack-text-div {
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||||
display:inline-block;
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||||
#faction-hack-div,
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||||
#faction-fieldwork-div,
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||||
#faction-securitywork-div {
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||||
overflow: hidden;
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||||
height: 100%;
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||||
}
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||||
|
||||
#faction-fieldwork-button-div, #faction-fieldwork-text-div {
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||||
display:inline-block;
|
||||
#faction-hack-div-wrapper,
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||||
#faction-fieldwork-div-wrapper,
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||||
#faction-securitywork-div-wrapper {
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||||
float: left;
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||||
border: 2px solid #333;
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||||
padding: 14px 6px 4px 6px;
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||||
margin: 6px;
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||||
}
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||||
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||||
#faction-securitywork-button-div, #faction-securitywork-text-div {
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||||
display:inline-block;
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||||
#faction-hack-button {
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||||
margin: 8px;
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||||
}
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||||
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||||
div.faction-clear {
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||||
clear: both;
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||||
}
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||||
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||||
#faction-container p {
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||||
@ -293,17 +315,20 @@
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||||
margin-left: 10%;
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||||
width: 99%;
|
||||
color: #66ff33;
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||||
overflow-y: scroll;
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||||
}
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||||
|
||||
#augmentations-list > li {
|
||||
margin: 6px;
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||||
#augmentations-list li {
|
||||
width: 80%;
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||||
background-color: #333;
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||||
}
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||||
|
||||
#augmentations-list > li h2{
|
||||
#augmentations-list h2,
|
||||
#augmentations-list p {
|
||||
margin: 4px;
|
||||
color: #66ff33;
|
||||
padding-top: 10px;
|
||||
padding-left: 10px;
|
||||
padding: 8px;
|
||||
width: 80%;
|
||||
background-color: #333;
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||||
text-decoration: none;
|
||||
}
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||||
@ -314,13 +339,19 @@
|
||||
|
||||
/* Tutorial */
|
||||
#tutorial-container {
|
||||
color: #66ff33;
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||||
position: fixed;
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||||
height: 100%;
|
||||
padding-top: 10px;
|
||||
padding-left: 10px;
|
||||
height: 100%;
|
||||
margin-left: 10%;
|
||||
width: 85%;
|
||||
width: 99%;
|
||||
overflow: auto;
|
||||
overflow-y: scroll;
|
||||
}
|
||||
|
||||
#tutorial-text {
|
||||
width: 80%;
|
||||
margin: 10px;
|
||||
}
|
||||
|
||||
/* Location */
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||||
|
@ -16,7 +16,7 @@
|
||||
|
||||
#dialog-box-content {
|
||||
background-color: black;
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||||
margin: 20% auto; /* 15% from the top and centered */
|
||||
margin: 20% auto; /* 20% from the top and centered */
|
||||
padding: 10px;
|
||||
border: 5px solid #FFFFFF;
|
||||
width: 40%; /* Could be more or less, depending on screen size */
|
||||
|
@ -90,10 +90,8 @@ tr:focus {
|
||||
color: #FFFFFF;
|
||||
padding: 6px;
|
||||
margin: 6px;
|
||||
border-top: 1px solid #333333;
|
||||
border-right: 1px solid #333333;
|
||||
border-bottom: 1px solid #333333;
|
||||
border-left: 1px solid #333333;
|
||||
border: 1px solid #333333;
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.a-link-button:hover {
|
||||
@ -113,5 +111,55 @@ tr:focus {
|
||||
border-left: 1px solid #333333;
|
||||
pointer-events: none;
|
||||
cursor: default;
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
|
||||
/* Notification icon (for create program right now only) */
|
||||
.create-program-tab {
|
||||
position:relative;
|
||||
}
|
||||
#create-program-notification {
|
||||
font-size: 10px;
|
||||
|
||||
position: absolute; /* Position the badge within the relatively positioned button */
|
||||
top: 0;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
.notification-on {
|
||||
background-color: #fa3e3e;
|
||||
color: white;
|
||||
border-radius: 2px;
|
||||
padding: 1px 3px;
|
||||
}
|
||||
|
||||
.notification-off {
|
||||
background-color: #333;
|
||||
color: #333;
|
||||
border-radius: 0px;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
/* Tool tips (when hovering over an element */
|
||||
.tooltip {
|
||||
position: relative;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.tooltip .tooltiptext {
|
||||
visibility: hidden;
|
||||
width: 300px;
|
||||
background-color: black;
|
||||
border: 2px solid white;
|
||||
color: white;
|
||||
text-align: center;
|
||||
padding: 4px;
|
||||
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.tooltip:hover .tooltiptext {
|
||||
visibility: visible;
|
||||
}
|
@ -12,7 +12,7 @@
|
||||
|
||||
#work-in-progress-cancel-button {
|
||||
color: #aaa;
|
||||
float: right;
|
||||
float: left;
|
||||
font-size: 20px;
|
||||
font-weight: bold;
|
||||
-webkit-border-radius: 12px;
|
||||
|
182
index.html
182
index.html
@ -8,9 +8,9 @@
|
||||
<link rel="stylesheet" type="text/css" href="css/menupages.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/workinprogress.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/popupboxes.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/interactivetutorial.css" />
|
||||
|
||||
<!-- We'll add in the jQuery library here - direct from
|
||||
the Google CDN (Content Delivery Network). -->
|
||||
<!--jQuery library-->
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
|
||||
|
||||
<!-- Utils -->
|
||||
@ -53,6 +53,8 @@
|
||||
<script src="src/Crimes.js"></script>
|
||||
<script src="src/Prestige.js"></script>
|
||||
<script src="src/SaveObject.js"></script>
|
||||
<script src="src/DarkWeb.js"></script>
|
||||
<script src="src/InteractiveTutorial.js"></script>
|
||||
|
||||
<script src="src/engine.js"></script>
|
||||
|
||||
@ -88,8 +90,9 @@
|
||||
|
||||
<li class="create-program-tab">
|
||||
<a href="#" id="create-program-menu-link"> Create Program </a>
|
||||
<span id="create-program-notification" class="notification-off"> </span>
|
||||
</li>
|
||||
|
||||
|
||||
<li class="factions-tab">
|
||||
<a href="#" id="factions-menu-link"> Factions </a>
|
||||
</li>
|
||||
@ -127,7 +130,9 @@
|
||||
|
||||
<!-- Character Info page -->
|
||||
<div id="character-container">
|
||||
<p id="character-info"> </p>
|
||||
<div id="character-content">
|
||||
<p id="character-info"> </p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Script editor -->
|
||||
@ -145,6 +150,8 @@
|
||||
|
||||
<!-- Active scripts info page -->
|
||||
<div id="active-scripts-container">
|
||||
<p id="active-scripts-text"> This page displays a list of all scripts that are currently running across every machine. It also gives
|
||||
information about their production </p>
|
||||
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
|
||||
</ul>
|
||||
</div>
|
||||
@ -172,6 +179,8 @@
|
||||
|
||||
<!-- World -->
|
||||
<div id="world-container" class="world-container">
|
||||
<h2 id="world-city-name"> </h2>
|
||||
<p id="world-city-desc"> </p>
|
||||
<ul id="aevum-locations-list">
|
||||
<li id="aevum-travelagency-li">
|
||||
<a href="#" id="aevum-travelagency" class="a-link-button"> Travel Agency </a>
|
||||
@ -367,31 +376,40 @@
|
||||
|
||||
<!-- Create a program(executable) -->
|
||||
<div id="create-program-container">
|
||||
<p id="create-program-page-text">
|
||||
This page displays any programs that you are able to create. Writing the code for a program takes time, which
|
||||
can vary based on how complex the program is. Once you start working on a program you must see it all the way
|
||||
through. If you cancel before the program is complete you will lose all your progress and have to start all over
|
||||
if you want to code it again.
|
||||
</p>
|
||||
|
||||
<ul id="create-program-list">
|
||||
<a class="create-program-a-link-button" id="create-program-porthack" href="#">
|
||||
PortHack.exe
|
||||
<a class="create-program-a-link-button tooltip" id="create-program-nuke" href="#">
|
||||
NUKE.exe
|
||||
<span class="tooltiptext"> This virus is used to gain root access to a machine if enough ports are opened. </span>
|
||||
</a>
|
||||
|
||||
<a class="create-program-a-link-button" id="create-program-brutessh" href="#">
|
||||
<a class="create-program-a-link-button tooltip" id="create-program-brutessh" href="#">
|
||||
BruteSSH.exe
|
||||
<span class="tooltiptext"> This program executes a brute force attack that opens SSH ports </span>
|
||||
</a>
|
||||
|
||||
<a class="create-program-a-link-button" id="create-program-ftpcrack" href="#">
|
||||
<a class="create-program-a-link-button tooltip" id="create-program-ftpcrack" href="#">
|
||||
FTPCrack.exe
|
||||
<span class="tooltiptext"> This program cracks open FTP ports</span>
|
||||
</a>
|
||||
|
||||
<a class="create-program-a-link-button" id="create-program-relaysmtp" href="#">
|
||||
<a class="create-program-a-link-button tooltip" id="create-program-relaysmtp" href="#">
|
||||
relaySMTP.exe
|
||||
<span class="tooltiptext"> This program opens SMTP ports by redirecting data </span>
|
||||
</a>
|
||||
|
||||
<a class="create-program-a-link-button" id="create-program-httpworm" href="#">
|
||||
<a class="create-program-a-link-button tooltip" id="create-program-httpworm" href="#">
|
||||
HTTPWorm.exe
|
||||
</a>
|
||||
<span class="tooltiptext"> This virus opens up HTTP ports </span>
|
||||
</a>
|
||||
|
||||
<a class="create-program-a-link-button" id="create-program-sqlinject" href="#">
|
||||
<a class="create-program-a-link-button tooltip" id="create-program-sqlinject" href="#">
|
||||
SQLInject.exe
|
||||
<span class="tooltiptext"> This virus opens SQL ports</span>
|
||||
</a>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@ -399,8 +417,7 @@
|
||||
<div id="factions-container">
|
||||
<h1> Factions </h1>
|
||||
<p> Lists all factions you have joined </p>
|
||||
<ul class="factions-list" id="factions-list">
|
||||
</ul>
|
||||
<ul class="factions-list" id="factions-list"></ul>
|
||||
</div>
|
||||
|
||||
<!-- Single Faction info (when you select a faction from the Factions menu) -->
|
||||
@ -411,48 +428,53 @@
|
||||
<p id="faction-reputation"></p>
|
||||
|
||||
<p id="work-description-text">
|
||||
Perform work/carry out assignments for your faction to help further its cause! Each
|
||||
task takes a certain amount of time to complete, which is dependent on your stats. Completing
|
||||
a task will earn you exp and increase your reputation with the faction. Note that you cannot
|
||||
use your terminal or create scripts when you are performing a task!
|
||||
Perform work/carry out assignments for your faction to help further its cause! By doing so
|
||||
you will gain reputation for your faction. You will also gain reputation passively over time,
|
||||
although at a very slow rate. Note that you cannot
|
||||
use your terminal or create scripts when you are performing a task! <br><br><br><br>
|
||||
</p>
|
||||
|
||||
<div id="faction-hack-div">
|
||||
<a href="#" id="faction-hack-button" class="a-link-button">Hacking Contracts</a>
|
||||
<p id="faction-hack-text">
|
||||
Complete hacking contracts for your faction! <br>
|
||||
Your effectiveness, which determines how much reputation you gain for this faction, is based on your hacking skill. <br>
|
||||
Gain hacking exp.
|
||||
</p>
|
||||
<div id="faction-hack-text-div">
|
||||
</div>
|
||||
<div id="faction-hack-div-wrapper">
|
||||
<a href="#" id="faction-hack-button" class="a-link-button">Hacking Contracts</a>
|
||||
<p id="faction-hack-text">
|
||||
Complete hacking contracts for your faction! <br>
|
||||
Your effectiveness, which determines how much reputation you gain for this faction, is based on your hacking skill. <br>
|
||||
You will gain hacking exp.
|
||||
</p>
|
||||
</div>
|
||||
<div class="faction-clear"></div>
|
||||
</div>
|
||||
|
||||
<div id="faction-fieldwork-div">
|
||||
<a href="#" id="faction-fieldwork-button" class="a-link-button">Field Work</a>
|
||||
<div id="faction-fieldwork-text-div">
|
||||
<p id="faction-fieldwork-text">
|
||||
Carry out field missions for your faction. <br>
|
||||
Your effectiveness, which determines how much reputation you gain for this faction, is based on all of your stats. <br>
|
||||
Gains exp for all stats.
|
||||
</p>
|
||||
</div>
|
||||
<div id="faction-fieldwork-div-wrapper">
|
||||
<a href="#" id="faction-fieldwork-button" class="a-link-button">Field Work</a>
|
||||
<p id="faction-fieldwork-text">
|
||||
Carry out field missions for your faction. <br>
|
||||
Your effectiveness, which determines how much reputation you gain for this faction, is based on all of your stats. <br>
|
||||
You will gain exp for all stats.
|
||||
</p>
|
||||
</div>
|
||||
<div class="faction-clear"></div>
|
||||
</div>
|
||||
|
||||
<div id="faction-securitywork-div">
|
||||
<a href="#" id="faction-securitywork-button" class="a-link-button">Security Work</a>
|
||||
<div id="faction-securitywork-text-div">
|
||||
<p id="faction-securitywork-text">
|
||||
Serve in a security detail for your faction. <br>
|
||||
Your effectiveness, which determines how much reputation you gain for this faction, is based on your combat stats. <br>
|
||||
Gains exp for all combat stats.
|
||||
</p>
|
||||
</div>
|
||||
<div id="faction-securitywork-div-wrapper">
|
||||
<a href="#" id="faction-securitywork-button" class="a-link-button">Security Work</a>
|
||||
<p id="faction-securitywork-text">
|
||||
Serve in a security detail for your faction. <br>
|
||||
Your effectiveness, which determines how much reputation you gain for this faction, is based on your combat stats. <br>
|
||||
You will gain exp for all combat stats.
|
||||
</p>
|
||||
</div>
|
||||
<div class="faction-clear"></div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
<br><br><br>
|
||||
As your reputation with this faction rises, you will unlock Augmentations, which you
|
||||
can purchase to enhance your abilities.
|
||||
<br><br>
|
||||
</p>
|
||||
<a href="#" id="faction-purchase-augmentations" class="a-link-button">Purchase Augmentations</a>
|
||||
</div>
|
||||
@ -477,9 +499,10 @@
|
||||
<!-- Tutorial content -->
|
||||
<div id="tutorial-container">
|
||||
<a href="#" id="tutorial-getting-started-link" class="a-link-button"> Getting Started </a>
|
||||
<a href="#" id="tutorial-networking-link" class="a-link-button"> Networking </a>
|
||||
<a href="#" id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
|
||||
<a href="#" id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
|
||||
<a href="#" id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
|
||||
<a href="#" id="tutorial-netscript-link" class="a-link-button"> Netscript Programming Language </a>
|
||||
<a href="#" id="tutorial-traveling-link" class="a-link-button"> Traveling </a>
|
||||
<a href="#" id="tutorial-jobs-link" class="a-link-button"> Jobs </a>
|
||||
<a href="#" id="tutorial-factions-link" class="a-link-button"> Factions </a>
|
||||
@ -500,14 +523,18 @@
|
||||
|
||||
<!-- Jobs/Work at a company -->
|
||||
<a href="#" id="location-software-job" class="a-link-button"> Apply for Software Job</a>
|
||||
<a href="#" id="location-software-consultant-job" class="a-link-button"> Apply for Software Consultant Job</a>
|
||||
<a href="#" id="location-it-job" class="a-link-button"> Apply for IT Job </a>
|
||||
<a href="#" id="location-security-engineer-job" class="a-link-button"> Apply for Security Engineer Job</a>
|
||||
<a href="#" id="location-network-engineer-job" class="a-link-button"> Apply for Network Engineer Job</a>
|
||||
<a href="#" id="location-business-job" class="a-link-button"> Apply for Business Job</a>
|
||||
<a href="#" id="location-business-consultant-job" class="a-link-button"> Apply for Business Consultant Job </a>
|
||||
<a href="#" id="location-security-job" class="a-link-button"> Apply for Security Job</a>
|
||||
<a href="#" id="location-agent-job" class="a-link-button"> Apply to be an Agent</a>
|
||||
<a href="#" id="location-employee-job" class="a-link-button"> Apply to be an Employee </a>
|
||||
<a href="#" id="location-parttime-employee-job" class="a-link-button"> Apply to be a Part-time Employee </a>
|
||||
<a href="#" id="location-waiter-job" class="a-link-button"> Apply to be a Waiter</a>
|
||||
<a href="#" id="location-parttime-waiter-job" class="a-link-button"> Apply to be a Part-time Waiter</a>
|
||||
|
||||
<a href="#" id="location-work" class="a-link-button"> Work </a>
|
||||
|
||||
@ -526,23 +553,23 @@
|
||||
<a href="#" id="location-leadership-class" class="a-link-button">Take Leadership course</a>
|
||||
|
||||
<!-- Purchase servers -->
|
||||
<a href="#" id="location-purchase-1gb" class="a-link-button"> Purchase 1GB Server - $50,000</a>
|
||||
<a href="#" id="location-purchase-2gb" class="a-link-button"> Purchase 2GB Server - $100,000</a>
|
||||
<a href="#" id="location-purchase-4gb" class="a-link-button"> Purchase 4GB Server - $250,000</a>
|
||||
<a href="#" id="location-purchase-8gb" class="a-link-button"> Purchase 8GB Server - $1,000,000</a>
|
||||
<a href="#" id="location-purchase-16gb" class="a-link-button"> Purchase 16GB Server - $4,000,000</a>
|
||||
<a href="#" id="location-purchase-32gb" class="a-link-button"> Purchase 32GB Server - $10,000,000</a>
|
||||
<a href="#" id="location-purchase-64gb" class="a-link-button"> Purchase 64GB Server - $20,000,000</a>
|
||||
<a href="#" id="location-purchase-128gb" class="a-link-button"> Purchase 128GB Server - $50,000,000</a>
|
||||
<a href="#" id="location-purchase-256gb" class="a-link-button"> Purchase 256GB Server - $100,000,000</a>
|
||||
<a href="#" id="location-purchase-512gb" class="a-link-button"> Purchase 512GB Server - $250,000,000</a>
|
||||
<a href="#" id="location-purchase-1tb" class="a-link-button"> Purchase 1TB Server - $750,000,000</a>
|
||||
<a href="#" id="location-purchase-tor" class="a-link-button"> Purchase TOR Router - $2,000,000</a>
|
||||
<a href="#" id="location-purchase-1gb" class="a-link-button"> Purchase 1GB Server - $75,000</a>
|
||||
<a href="#" id="location-purchase-2gb" class="a-link-button"> Purchase 2GB Server - $150,000</a>
|
||||
<a href="#" id="location-purchase-4gb" class="a-link-button"> Purchase 4GB Server - $300,000</a>
|
||||
<a href="#" id="location-purchase-8gb" class="a-link-button"> Purchase 8GB Server - $600,000</a>
|
||||
<a href="#" id="location-purchase-16gb" class="a-link-button"> Purchase 16GB Server - $1,200,000</a>
|
||||
<a href="#" id="location-purchase-32gb" class="a-link-button"> Purchase 32GB Server - $2,400,000</a>
|
||||
<a href="#" id="location-purchase-64gb" class="a-link-button"> Purchase 64GB Server - $4,800,000</a>
|
||||
<a href="#" id="location-purchase-128gb" class="a-link-button"> Purchase 128GB Server - $9,600,000</a>
|
||||
<a href="#" id="location-purchase-256gb" class="a-link-button"> Purchase 256GB Server - $19,200,000</a>
|
||||
<a href="#" id="location-purchase-512gb" class="a-link-button"> Purchase 512GB Server - $38,400,000</a>
|
||||
<a href="#" id="location-purchase-1tb" class="a-link-button"> Purchase 1TB Server - $75,000,000</a>
|
||||
<a href="#" id="location-purchase-tor" class="a-link-button"> Purchase TOR Router - $100,000</a>
|
||||
<a href="#" id="location-purchase-home-ram" class="a-link-button"> Purchase RAM for Home computer </a>
|
||||
|
||||
<!-- Travel agency -->
|
||||
<p id="location-travel-agency-text">
|
||||
From here, you can travel to any other city! A ticket costs $1,000,000.
|
||||
From here, you can travel to any other city! A ticket costs $200,000.
|
||||
</p>
|
||||
<a href="#" id="location-travel-to-aevum" class="a-link-button"> Travel to Aevum </a>
|
||||
<a href="#" id="location-travel-to-chongqing" class="a-link-button"> Travel to Chongqing</a>
|
||||
@ -559,13 +586,15 @@
|
||||
In the Slums you can commit crimes to earn money and experience. Crime attempts are not always
|
||||
successful. Your chance at successfully committing a crime is determined by your stats.
|
||||
</p>
|
||||
<a href="#" id="location-slums-shoplift" class="a-link-button"> Shoplift </a>
|
||||
<a href="#" id="location-slums-mug" class="a-link-button"> Mug someone </a>
|
||||
<a href="#" id="location-slums-deal-drugs" class="a-link-button"> Deal Drugs </a>
|
||||
<a href="#" id="location-slums-traffic-arms" class="a-link-button"> Traffick Illegal Arms </a>
|
||||
<a href="#" id="location-slums-homicide" class="a-link-button"> Homicide </a>
|
||||
<a href="#" id="location-slums-kidnap" class="a-link-button"> Kidnap and Ransom </a>
|
||||
|
||||
<a class="a-link-button tooltip" href="#" id="location-slums-shoplift"> Shoplift </a>
|
||||
<a href="#" id="location-slums-mug" class="a-link-button tooltip"> Mug someone </a>
|
||||
<a href="#" id="location-slums-deal-drugs" class="a-link-button tooltip"> Deal Drugs </a>
|
||||
<a href="#" id="location-slums-traffic-arms" class="a-link-button tooltip"> Traffick Illegal Arms </a>
|
||||
<a href="#" id="location-slums-homicide" class="a-link-button tooltip"> Homicide </a>
|
||||
<a href="#" id="location-slums-gta" class="a-link-button tooltip"> Grand Theft Auto </a>
|
||||
<a href="#" id="location-slums-kidnap" class="a-link-button tooltip"> Kidnap and Ransom </a>
|
||||
<a href="#" id="location-slums-assassinate" class="a-link-button tooltip"> Assassinate </a>
|
||||
<a href="#" id="location-slums-heist" class="a-link-button tooltip"> Heist </a>
|
||||
</div>
|
||||
|
||||
<!-- Dialog Box, displays status text only -->
|
||||
@ -614,15 +643,19 @@
|
||||
<!-- Purchase Augmentation Pop-up Box -->
|
||||
<div id="purchase-augmentation-box-container">
|
||||
<div id="purchase-augmentation-box-content">
|
||||
<h2 id="purchase-augmentation-box-aug-name"> </h2>
|
||||
<p id="purchase-augmentation-box-aug-info"> </p>
|
||||
<p id="purchase-augmentation-box-text"> </p>
|
||||
<p> <br> WARNING: Purchasing an Augmentation resets most of your progress, including: <br>
|
||||
<p> <br> WARNING: Purchasing an Augmentation resets most of your progress, including: <br><br>
|
||||
Stats/Skill levels and Experience <br>
|
||||
Money <br>
|
||||
Scripts <br>
|
||||
Scripts on every computer but your home computer<br>
|
||||
Purchased servers <br>
|
||||
Hacknet Nodes <br>
|
||||
Faction/Company reputation <br><br>
|
||||
Purchasing an Augmentation lets you start over with the perks and benefits granted by all
|
||||
of the Augmentations you have ever purchased (purchasing an Augmentation does not reset the benefits
|
||||
of Augmentations you have previously purchased).
|
||||
of the Augmentations you have ever purchased. Also, you will keep any scripts and RAM upgrades
|
||||
on your home computer (but you will lose all programs besides NUKE.exe).
|
||||
</p>
|
||||
<span id="purchase-augmentation-box-confirm"> Purchase </span>
|
||||
<span id="purchase-augmentation-box-cancel"> Cancel </span>
|
||||
@ -650,5 +683,12 @@
|
||||
<span id="work-in-progress-cancel-button"> Cancel Work </span>
|
||||
</div>
|
||||
|
||||
<!-- Interactive Tutorial Text Screen -->
|
||||
<div id="interactive-tutorial-container">
|
||||
<p id="interactive-tutorial-text"> </p>
|
||||
<span id="interactive-tutorial-exit"> Exit Tutorial </span>
|
||||
<span id="interactive-tutorial-next"> Next </span>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
1127
src/Augmentations.js
1127
src/Augmentations.js
File diff suppressed because it is too large
Load Diff
174
src/Company.js
174
src/Company.js
@ -189,6 +189,26 @@ CompanyPosition.prototype.isAgentJob = function() {
|
||||
return false;
|
||||
}
|
||||
|
||||
CompanyPosition.prototype.isSoftwareConsultantJob = function() {
|
||||
if (this.positionName == "Software Consultant" ||
|
||||
this.positionName == "Senior Software Consultant") {return true;}
|
||||
return false;
|
||||
}
|
||||
|
||||
CompanyPosition.prototype.isBusinessConsultantJob = function() {
|
||||
if (this.positionName == "Business Consultant" ||
|
||||
this.positionName == "Senior Business Consultant") {return true;}
|
||||
return false;
|
||||
}
|
||||
|
||||
CompanyPosition.prototype.isPartTimeJob = function() {
|
||||
if (this.isSoftwareConsultantJob() ||
|
||||
this.isBusinessConsultantJob() ||
|
||||
this.positionName == "Part-time Waiter" ||
|
||||
this.positionName == "Part-time Employee") {return true;}
|
||||
return false;
|
||||
}
|
||||
|
||||
CompanyPosition.prototype.toJSON = function() {
|
||||
return Generic_toJSON("CompanyPosition", this);
|
||||
}
|
||||
@ -203,46 +223,58 @@ CompanyPositions = {
|
||||
//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
|
||||
|
||||
//Software
|
||||
SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 1.2),
|
||||
JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 9000, 6),
|
||||
SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 36000, 15),
|
||||
LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 144000, 20),
|
||||
SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 0, 0, 0, 0, 0, 0, 8),
|
||||
JuniorDev: new CompanyPosition("Junior Software Engineer", 51, 0, 0, 0, 0, 0, 8000, 20),
|
||||
SeniorDev: new CompanyPosition("Senior Software Engineer", 251, 0, 0, 0, 0, 51, 32000, 40),
|
||||
LeadDev: new CompanyPosition("Lead Software Developer", 401, 0, 0, 0, 0, 151, 144000, 120),
|
||||
|
||||
//TODO Through darkweb, maybe?
|
||||
FreelanceDeveloper: new CompanyPosition("Freelance Developer", 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
|
||||
SoftwareConsultant: new CompanyPosition("Software Consultant", 51, 0, 0, 0, 0, 0, 0, 15),
|
||||
SeniorSoftwareConsultant: new CompanyPosition("Senior Software Consultant", 251, 0, 0, 0, 0, 51, 0, 30),
|
||||
|
||||
//IT
|
||||
ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 1),
|
||||
ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 9000, 4),
|
||||
ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 36000, 14),
|
||||
SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 144000, 14),
|
||||
SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 36000, 12),
|
||||
NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 36000, 12),
|
||||
NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 144000, 15),
|
||||
ITIntern: new CompanyPosition("IT Intern", 1, 0, 0, 0, 0, 0, 0, 1.75),
|
||||
ITAnalyst: new CompanyPosition("IT Analyst", 26, 0, 0, 0, 0, 0, 6000, 7.5),
|
||||
ITManager: new CompanyPosition("IT Manager", 151, 0, 0, 0, 0, 51, 24000, 35),
|
||||
SysAdmin: new CompanyPosition("Systems Administrator", 251, 0, 0, 0, 0, 76, 120000, 100),
|
||||
SecurityEngineer: new CompanyPosition("Security Engineer", 151, 0, 0, 0, 0, 26, 28000, 35),
|
||||
NetworkEngineer: new CompanyPosition("Network Engineer", 151, 0, 0, 0, 0, 26, 28000, 35),
|
||||
NetworkAdministrator: new CompanyPosition("Network Administrator", 251, 0, 0, 0, 0, 76, 120000, 100),
|
||||
|
||||
//Technology management
|
||||
HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 288000, 35),
|
||||
HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 576000, 40),
|
||||
VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1152000, 45),
|
||||
CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 4608000, 50),
|
||||
HeadOfSoftware: new CompanyPosition("Head of Software", 501, 0, 0, 0, 0, 251, 288000, 250),
|
||||
HeadOfEngineering: new CompanyPosition("Head of Engineering", 501, 0, 0, 0, 0, 251, 576000, 400),
|
||||
VicePresident: new CompanyPosition("Vice President of Technology", 601, 0, 0, 0, 0, 401, 1152000, 600),
|
||||
CTO: new CompanyPosition("Chief Technology Officer", 751, 0, 0, 0, 0, 501, 4608000, 750),
|
||||
|
||||
//Business
|
||||
BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 1.2),
|
||||
BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 9000, 10),
|
||||
BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 36000, 18),
|
||||
OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 201, 144000, 22),
|
||||
CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 576000, 50),
|
||||
CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 4608000, 100),
|
||||
BusinessIntern: new CompanyPosition("Business Intern", 1, 0, 0, 0, 0, 1, 0, 10),
|
||||
BusinessAnalyst: new CompanyPosition("Business Analyst", 6, 0, 0, 0, 0, 51, 8000, 25),
|
||||
BusinessManager: new CompanyPosition("Business Manager", 51, 0, 0, 0, 0, 101, 32000, 60),
|
||||
OperationsManager: new CompanyPosition("Operations Manager", 51, 0, 0, 0, 0, 226, 144000, 180),
|
||||
CFO: new CompanyPosition("Chief Financial Officer", 76, 0, 0, 0, 0, 501, 576000, 600),
|
||||
CEO: new CompanyPosition("Chief Executive Officer", 101, 0, 0, 0, 0, 751, 4608000, 1000),
|
||||
|
||||
BusinessConsultant: new CompanyPosition("Business Consultant", 6, 0, 0, 0, 0, 51, 0, 18),
|
||||
SeniorBusinessConsultant: new CompanyPosition("Senior Business Consultant", 51, 0, 0, 0, 0, 226, 0, 135),
|
||||
|
||||
//Non-tech/management jobs
|
||||
Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, .75),
|
||||
Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, .75),
|
||||
PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 9000, 5),
|
||||
PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 36000, 12),
|
||||
SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 4),
|
||||
SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 9000, 8),
|
||||
SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 36000, 15),
|
||||
HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 22),
|
||||
FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 9000, 6),
|
||||
SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 36000, 15),
|
||||
SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 144000, 25),
|
||||
PartTimeWaiter: new CompanyPosition("Part-time Waiter", 0, 0, 0, 0, 0, 0, 0, 6),
|
||||
PartTimeEmployee: new CompanyPosition("Part-time Employee", 0, 0, 0, 0, 0, 0, 0, 6),
|
||||
|
||||
Waiter: new CompanyPosition("Waiter", 0, 0, 0, 0, 0, 0, 0, 9),
|
||||
Employee: new CompanyPosition("Employee", 0, 0, 0, 0, 0, 0, 0, 9),
|
||||
PoliceOfficer: new CompanyPosition("Police Officer", 11, 101, 101, 101, 101, 51, 8000, 25),
|
||||
PoliceChief: new CompanyPosition("Police Chief", 101, 301, 301, 301, 301, 151, 32000, 100),
|
||||
SecurityGuard: new CompanyPosition("Security Guard", 0, 51, 51, 51, 51, 1, 0, 16),
|
||||
SecurityOfficer: new CompanyPosition("Security Officer", 26, 151, 151, 151, 151, 51, 8000, 40),
|
||||
SecuritySupervisor: new CompanyPosition("Security Supervisor", 26, 251, 251, 251, 251, 101, 32000, 80),
|
||||
HeadOfSecurity: new CompanyPosition("Head of Security", 51, 501, 501, 501, 501, 151, 144000, 250),
|
||||
FieldAgent: new CompanyPosition("Field Agent", 101, 101, 101, 101, 101, 101, 8000, 30),
|
||||
SecretAgent: new CompanyPosition("Secret Agent", 201, 251, 251, 251, 251, 32000, 120),
|
||||
SpecialOperative: new CompanyPosition("Special Operative", 251, 501, 501, 501, 501, 144000, 300),
|
||||
|
||||
init: function() {
|
||||
//Argument order: hack, str, def, dex, agi, cha
|
||||
@ -256,6 +288,11 @@ CompanyPositions = {
|
||||
CompanyPositions.LeadDev.setPerformanceParameters(70, 0, 0, 0, 0, 30);
|
||||
CompanyPositions.LeadDev.setExperienceGains(.5, 0, 0, 0, 0, .1);
|
||||
|
||||
CompanyPositions.SoftwareConsultant.setPerformanceParameters(80, 0, 0, 0, 0, 20);
|
||||
CompanyPositions.SoftwareConsultant.setExperienceGains(.175, 0, 0, 0, 0, .03);
|
||||
CompanyPositions.SeniorSoftwareConsultant.setPerformanceParameters(75, 0, 0, 0, 0, 25);
|
||||
CompanyPositions.SeniorSoftwareConsultant.setExperienceGains(.35, 0, 0, 0, 0, .06);
|
||||
|
||||
//Security
|
||||
CompanyPositions.ITIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10);
|
||||
CompanyPositions.ITIntern.setExperienceGains(.05, 0, 0, 0, 0, .01);
|
||||
@ -296,12 +333,21 @@ CompanyPositions = {
|
||||
CompanyPositions.CEO.setPerformanceParameters(10, 0, 0, 0, 0, 90);
|
||||
CompanyPositions.CEO.setExperienceGains(.1, 0, 0, 0, 0, 1.5);
|
||||
|
||||
CompanyPositions.BusinessConsultant.setPerformanceParameters(20, 0, 0, 0, 0, 80);
|
||||
CompanyPositions.BusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .15);
|
||||
CompanyPositions.SeniorBusinessConsultant.setPerformanceParameters(15, 0, 0, 0, 0, 85);
|
||||
CompanyPositions.SeniorBusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .3);
|
||||
|
||||
//Non-tech/management jobs
|
||||
//TODO These parameters might need to be balanced
|
||||
CompanyPositions.PartTimeWaiter.setPerformanceParameters(0, 10, 0, 10, 10, 70);
|
||||
CompanyPositions.PartTimeWaiter.setExperienceGains(0, .0075, .0075, .0075, .0075, .04);
|
||||
CompanyPositions.PartTimeEmployee.setPerformanceParameters(0, 10, 0, 10, 10, 70);
|
||||
CompanyPositions.PartTimeEmployee.setExperienceGains(0, .0075, .0075, .0075, .0075, .03);
|
||||
|
||||
CompanyPositions.Waiter.setPerformanceParameters(0, 10, 0, 10, 10, 70);
|
||||
CompanyPositions.Waiter.setExperienceGains(0, .01, .01, .01, .01, .05);
|
||||
CompanyPositions.Employee.setPerformanceParameters(0, 10, 0, 10, 10, 70);
|
||||
CompanyPositions.Employee.setExperienceGains(0, .01, .01, .01, .01, .015);
|
||||
CompanyPositions.Employee.setExperienceGains(0, .01, .01, .01, .01, .04);
|
||||
CompanyPositions.SecurityGuard.setPerformanceParameters(5, 20, 20, 20, 20, 15);
|
||||
CompanyPositions.SecurityGuard.setExperienceGains(.01, .02, .02, .02, .02, .01);
|
||||
CompanyPositions.PoliceOfficer.setPerformanceParameters(5, 20, 20, 20, 20, 15);
|
||||
@ -340,6 +386,11 @@ getNextCompanyPosition = function(currPos) {
|
||||
return CompanyPositions.HeadOfSoftware;
|
||||
}
|
||||
|
||||
//Software Consultant
|
||||
if (currPos.positionName == CompanyPositions.SoftwareConsultant.positionName) {
|
||||
return CompanyPositions.SeniorSoftwareConsultant;
|
||||
}
|
||||
|
||||
//IT
|
||||
if (currPos.positionName == CompanyPositions.ITIntern.positionName) {
|
||||
return CompanyPositions.ITAnalyst;
|
||||
@ -393,6 +444,11 @@ getNextCompanyPosition = function(currPos) {
|
||||
return CompanyPositions.CEO;
|
||||
}
|
||||
|
||||
//Business consultant
|
||||
if (currPos.positionName == CompanyPositions.BusinessConsultant.positionName) {
|
||||
return CompanyPositions.SeniorBusinessConsultant;
|
||||
}
|
||||
|
||||
//Police
|
||||
if (currPos.positionName == CompanyPositions.PoliceOffier.positionName) {
|
||||
return CompanyPositions.PoliceChief;
|
||||
@ -420,7 +476,7 @@ getNextCompanyPosition = function(currPos) {
|
||||
return null;
|
||||
}
|
||||
|
||||
/* Initialize all companies. Only called when creating new game. Otherwise companies are
|
||||
/* Initialize all companies. Only called when creating new game/prestiging. Otherwise companies are
|
||||
* usually loaded from localStorage */
|
||||
initCompanies = function() {
|
||||
/* Companies that also have servers */
|
||||
@ -570,6 +626,7 @@ initCompanies = function() {
|
||||
StormTechnologies.addPositions([
|
||||
CompanyPositions.SoftwareIntern,
|
||||
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
|
||||
CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SysAdmin,
|
||||
CompanyPositions.SecurityEngineer, CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator,
|
||||
CompanyPositions.HeadOfSoftware, CompanyPositions.HeadOfEngineering,
|
||||
@ -582,7 +639,8 @@ initCompanies = function() {
|
||||
DefComm.init(Locations.NewTokyoDefComm, 1.75, 1.75, 199);
|
||||
DefComm.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]);
|
||||
@ -592,7 +650,8 @@ initCompanies = function() {
|
||||
HeliosLabs.init(Locations.VolhavenHeliosLabs, 1.8, 1.8, 199);
|
||||
HeliosLabs.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]);
|
||||
@ -602,7 +661,8 @@ initCompanies = function() {
|
||||
VitaLife.init(Locations.NewTokyoVitaLife, 1.8, 1.8, 199);
|
||||
VitaLife.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
|
||||
@ -613,7 +673,8 @@ initCompanies = function() {
|
||||
IcarusMicrosystems.init(Locations.Sector12IcarusMicrosystems, 1.9, 1.9, 199);
|
||||
IcarusMicrosystems.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
|
||||
@ -624,7 +685,8 @@ initCompanies = function() {
|
||||
UniversalEnergy.init(Locations.Sector12UniversalEnergy, 2.0, 2.0, 199);
|
||||
UniversalEnergy.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
|
||||
@ -635,7 +697,8 @@ initCompanies = function() {
|
||||
GalacticCybersystems.init(Locations.AevumGalacticCybersystems, 1.9, 1.9, 199);
|
||||
GalacticCybersystems.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
|
||||
@ -701,6 +764,7 @@ initCompanies = function() {
|
||||
GlobalPharmaceuticals.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
|
||||
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
|
||||
CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator,
|
||||
CompanyPositions.HeadOfSoftware, CompanyPositions.CTO, CompanyPositions.BusinessAnalyst,
|
||||
@ -714,6 +778,7 @@ initCompanies = function() {
|
||||
NovaMedical.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
|
||||
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
|
||||
CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITAnalyst, CompanyPositions.ITManager, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator,
|
||||
CompanyPositions.HeadOfSoftware, CompanyPositions.CTO, CompanyPositions.BusinessAnalyst,
|
||||
@ -751,7 +816,8 @@ initCompanies = function() {
|
||||
WatchdogSecurity.init(Locations.AevumWatchdogSecurity, 1.5, 1.5, 124);
|
||||
WatchdogSecurity.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
|
||||
@ -764,7 +830,8 @@ initCompanies = function() {
|
||||
LexoCorp.init(Locations.VolhavenLexoCorp, 1.4, 1.4, 99);
|
||||
LexoCorp.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.HeadOfSoftware, CompanyPositions.CTO,
|
||||
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
|
||||
@ -784,7 +851,8 @@ initCompanies = function() {
|
||||
AlphaEnterprises.init(Locations.Sector12AlphaEnterprises, 1.5, 1.5, 99);
|
||||
AlphaEnterprises.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
|
||||
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager]);
|
||||
AddToCompanies(AlphaEnterprises);
|
||||
|
||||
@ -809,7 +877,8 @@ initCompanies = function() {
|
||||
CompuTek.init(Locations.VolhavenCompuTek, 1.2, 1.2, 74);
|
||||
CompuTek.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.CTO]);
|
||||
@ -819,7 +888,8 @@ initCompanies = function() {
|
||||
NetLinkTechnologies.init(Locations.AevumNetLinkTechnologies, 1.2, 1.2, 99);
|
||||
NetLinkTechnologies.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.CTO]);
|
||||
@ -829,7 +899,8 @@ initCompanies = function() {
|
||||
CarmichaelSecurity.init(Locations.Sector12CarmichaelSecurity, 1.2, 1.2, 74);
|
||||
CarmichaelSecurity.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
|
||||
@ -840,26 +911,27 @@ initCompanies = function() {
|
||||
//"Low level" companies
|
||||
var FoodNStuff = new Company();
|
||||
FoodNStuff.init(Locations.Sector12FoodNStuff, 1, 1, 0);
|
||||
FoodNStuff.addPositions([CompanyPositions.Employee]);
|
||||
FoodNStuff.addPositions([CompanyPositions.Employee, CompanyPositions.PartTimeEmployee]);
|
||||
AddToCompanies(FoodNStuff);
|
||||
|
||||
var JoesGuns = new Company();
|
||||
JoesGuns.init(Locations.Sector12JoesGuns, 1, 1, 0);
|
||||
JoesGuns.addPositions([CompanyPositions.Employee]);
|
||||
JoesGuns.addPositions([CompanyPositions.Employee, CompanyPositions.PartTimeEmployee]);
|
||||
AddToCompanies(JoesGuns);
|
||||
|
||||
var OmegaSoftware = new Company();
|
||||
OmegaSoftware.init(Locations.IshimaOmegaSoftware, 1.1, 1.1, 49);
|
||||
OmegaSoftware.addPositions([
|
||||
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
|
||||
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.CTO, CompanyPositions.CEO]);
|
||||
AddToCompanies(OmegaSoftware);
|
||||
|
||||
/* Companies that do not have servers */
|
||||
var NoodleBar = new Company();
|
||||
NoodleBar.init(Locations.NewTokyoNoodleBar, 1, 1, 0);
|
||||
NoodleBar.addPositions([CompanyPositions.Waiter]);
|
||||
NoodleBar.addPositions([CompanyPositions.Waiter, CompanyPositions.PartTimeWaiter]);
|
||||
AddToCompanies(NoodleBar);
|
||||
}
|
||||
|
||||
|
@ -125,6 +125,10 @@ PlayerObject.prototype.applyForSoftwareJob = function() {
|
||||
this.applyForJob(CompanyPositions.SoftwareIntern);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForSoftwareConsultantJob = function() {
|
||||
this.applyForJob(CompanyPositions.SoftwareConsultant);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForItJob = function() {
|
||||
this.applyForJob(CompanyPositions.ITIntern);
|
||||
}
|
||||
@ -154,6 +158,10 @@ PlayerObject.prototype.applyForBusinessJob = function() {
|
||||
this.applyForJob(CompanyPositions.BusinessIntern);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForBusinessConsultantJob = function() {
|
||||
this.applyForJob(CompanyPositions.BusinessConsultant);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForSecurityJob = function() {
|
||||
//TODO If case for POlice departments
|
||||
this.applyForJob(CompanyPositions.SecurityGuard);
|
||||
@ -173,7 +181,19 @@ PlayerObject.prototype.applyForEmployeeJob = function() {
|
||||
if (this.isQualified(company, CompanyPositions.Employee)) {
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = CompanyPositions.Employee;
|
||||
dialogBoxCreate("Congratulations, you are now employed at ", this.companyName, "", "");
|
||||
dialogBoxCreate("Congratulations, you are now employed at " + this.companyName);
|
||||
Engine.loadLocationContent();
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForPartTimeEmployeeJob = function() {
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
if (this.isQualified(company, CompanyPositions.PartTimeEmployee)) {
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = CompanyPositions.PartTimeEmployee;
|
||||
dialogBoxCreate("Congratulations, you are now employed part-time at " + this.companyName);
|
||||
Engine.loadLocationContent();
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
@ -185,7 +205,19 @@ PlayerObject.prototype.applyForWaiterJob = function() {
|
||||
if (this.isQualified(company, CompanyPositions.Waiter)) {
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = CompanyPositions.Waiter;
|
||||
dialogBoxCreate("Congratulations, you are now employed as a waiter at ", this.companyName, "", "");
|
||||
dialogBoxCreate("Congratulations, you are now employed as a waiter at " + this.companyName);
|
||||
Engine.loadLocationContent();
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForPartTimeWaiterJob = function() {
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
if (this.isQualified(company, CompanyPositions.PartTimeWaiter)) {
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = CompanyPositions.PartTimeWaiter;
|
||||
dialogBoxCreate("Congratulations, you are now employed as a part-time waiter at " + this.companyName);
|
||||
Engine.loadLocationContent();
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
|
179
src/Constants.js
179
src/Constants.js
@ -1,32 +1,50 @@
|
||||
CONSTANTS = {
|
||||
Version: "0.1",
|
||||
|
||||
//Max level for any skill. Determined by max numerical value in javascript and the skill level
|
||||
//formula in Player.js
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
//the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
|
||||
MaxSkillLevel: 975,
|
||||
|
||||
//How much reputation is needed to join a megacorporation's faction
|
||||
CorpFactionRepRequirement: 250000,
|
||||
|
||||
/* Base costs */
|
||||
BaseCostFor1GBOfRam: 50000, //1 GB of RAM
|
||||
BaseCostFor1GBOfRamHome: 50000,
|
||||
BaseCostFor1GBOfRamServer: 40000, //1 GB of RAM
|
||||
BaseCostFor1GBOfRamHacknetNode: 25000,
|
||||
|
||||
BaseCostForHacknetNode: 1000,
|
||||
BaseCostForHacknetNodeCore: 1000000,
|
||||
|
||||
/* Hacknet Node constants */
|
||||
HacknetNodeMoneyGainPerLevel: 0.75,
|
||||
HacknetNodeMoneyGainPerLevel: 1,
|
||||
HacknetNodePurchaseNextMult: 1.35, //Multiplier when purchasing an additional hacknet node
|
||||
HacknetNodeUpgradeLevelMult: 1.08, //Multiplier for cost when upgrading level
|
||||
HacknetNodeUpgradeRamMult: 1.2, //Multiplier for cost when upgrading RAM
|
||||
HacknetNodeUpgradeCoreMult: 1.5, //Multiplier for cost when buying another core
|
||||
HacknetNodeUpgradeLevelMult: 1.06, //Multiplier for cost when upgrading level
|
||||
HacknetNodeUpgradeRamMult: 1.25, //Multiplier for cost when upgrading RAM
|
||||
HacknetNodeUpgradeCoreMult: 1.45, //Multiplier for cost when buying another core
|
||||
|
||||
/* Augmentation */
|
||||
//NeuroFlux Governor cost multiplier as you level up
|
||||
NeuroFluxGovernorLevelMult: 1.09,
|
||||
|
||||
|
||||
/* Script related things */
|
||||
//Time (ms) it takes to run one operation in Netscript.
|
||||
CodeInstructionRunTime: 1500,
|
||||
|
||||
//Time (seconds) it takes to run one operation in Netscript OFFLINE
|
||||
CodeOfflineExecutionTime: 10,
|
||||
|
||||
//RAM Costs for differenc commands
|
||||
ScriptWhileRamCost: 0.4,
|
||||
ScriptForRamCost: 0.4,
|
||||
ScriptIfRamCost: 0.1,
|
||||
ScriptHackRamCost: 0.25,
|
||||
ScriptGrowRamCost: 0.25,
|
||||
ScriptNukeRamCost: 0.05,
|
||||
ScriptBrutesshRamCost: 0.05,
|
||||
ScriptFtpcrackRamCost: 0.05,
|
||||
ScriptRelaysmtpRamCost: 0.05,
|
||||
ScriptHttpwormRamCost: 0.05,
|
||||
ScriptSqlinjectRamCost: 0.05,
|
||||
|
||||
//Server growth rate
|
||||
ServerGrowthRate: 1.00075,
|
||||
@ -35,7 +53,7 @@ CONSTANTS = {
|
||||
MaxLogCapacity: 20,
|
||||
|
||||
//How much a TOR router costs
|
||||
TorRouterCost: 2000000,
|
||||
TorRouterCost: 100000,
|
||||
|
||||
MillisecondsPer20Hours: 72000000,
|
||||
GameCyclesPer20Hours: 72000000 / 200,
|
||||
@ -66,6 +84,7 @@ CONSTANTS = {
|
||||
FactionWorkSecurity: "Faction Security Work",
|
||||
|
||||
WorkTypeCompany: "Working for Company",
|
||||
WorkTypeCompanyPartTime: "Working for Company part-time",
|
||||
WorkTypeFaction: "Working for Faction",
|
||||
WorkTypeCreateProgram: "Working on Create a Program",
|
||||
WorkTypeStudyClass: "Studying or Taking a class at university",
|
||||
@ -77,13 +96,27 @@ CONSTANTS = {
|
||||
ClassAlgorithms: "taking an Algorithms course",
|
||||
ClassManagement: "taking a Management course",
|
||||
ClassLeadership: "taking a Leadership course",
|
||||
ClassGymStrength: "training your strength at a gym",
|
||||
ClassGymDefense: "training your defense at a gym",
|
||||
ClassGymDexterity: "training your dexterity at a gym",
|
||||
ClassGymAgility: "training your agility at a gym",
|
||||
|
||||
ClassDataStructuresBaseCost: 1,
|
||||
ClassNetworksBaseCost: 5,
|
||||
ClassAlgorithmsBaseCost: 20,
|
||||
ClassManagementBaseCost: 10,
|
||||
ClassLeadershipBaseCost: 20,
|
||||
ClassGymBaseCost: 15,
|
||||
|
||||
CrimeShoplift: "shoplift",
|
||||
CrimeMug: "mug someone",
|
||||
CrimeDrugs: "deal drugs",
|
||||
CrimeTraffickArms: "traffick illegal arms",
|
||||
CrimeHomicide: "commit homicide",
|
||||
CrimeGrandTheftAuto: "commit grand theft auto",
|
||||
CrimeKidnap: "kidnap someone for ransom",
|
||||
CrimeAssassination: "assassinate a high-profile target",
|
||||
CrimeHeist: "pull off the ultimate heist",
|
||||
|
||||
//Text that is displayed when the 'help' command is ran in Terminal
|
||||
HelpText: "analyze Get statistics and information about current machine <br>" +
|
||||
@ -104,6 +137,7 @@ CONSTANTS = {
|
||||
"rm Delete a script/program from the machine. (WARNING: Permanent)<br>" +
|
||||
"run [script/program] Execute a program or a script<br>" +
|
||||
"scan See 'netstat' command<br>" +
|
||||
"sudov Shows whether or not you have root access on this computer<br>" +
|
||||
"tail [script] Display script logs (logs contain details about active scripts)" +
|
||||
"telnet [ip/hostname] See 'connect' command<br>" +
|
||||
"top Display all running scripts and their RAM usage<br>",
|
||||
@ -124,7 +158,7 @@ CONSTANTS = {
|
||||
TutorialHackingText: "In the year 2077, currency has become digital and decentralized. People and corporations " +
|
||||
"store their money on servers. By hacking these servers, you can steal their money and gain " +
|
||||
"experience. <br><br>" +
|
||||
"Gaining root access <br>" +
|
||||
"<strong>Gaining root access</strong> <br>" +
|
||||
"The key to hacking a server is to gain root access to that server. This can be done using " +
|
||||
"the NUKE virus (NUKE.exe). You start the game with a copy of the NUKE virus on your home " +
|
||||
"computer. The NUKE virus attacks the target server's open ports using buffer overflow " +
|
||||
@ -140,7 +174,7 @@ CONSTANTS = {
|
||||
"opened. <br>" +
|
||||
"Once you have enough ports opened and have ran the NUKE virus to gain root access, the server " +
|
||||
"can then be hacked by simply calling the 'hack' command through terminal, or by using a script.<br><br>" +
|
||||
"Hacking mechanics <br>" +
|
||||
"<strong>Hacking mechanics</strong><br>" +
|
||||
"When you execute the hack command, either manually through the terminal or automatically through " +
|
||||
"a script, you attempt to hack the server. This action takes time. The more advanced a server's " +
|
||||
"security is, the more time it will take. Your hacking skill level also affects the hacking time, " +
|
||||
@ -155,36 +189,96 @@ CONSTANTS = {
|
||||
"encounter diminishing returns in your hacking (since you are only hacking a certain percentage). A server " +
|
||||
"will regain money at a slow rate over time. ",
|
||||
|
||||
TutorialScriptsText: "Scripts can be used to automate the hacking process. Scripts must be written in the Netscript language " +
|
||||
"and are saved as a file. Running a script requires RAM. The more complex a script is, the more RAM " +
|
||||
TutorialScriptsText: "Scripts can be used to automate the hacking process. Scripts must be written in the Netscript language. " +
|
||||
"Documentation about the Netscript language can be found in the 'Netscript Programming Language' " +
|
||||
"section of this 'Tutorial' page. <br><br>Running a script requires RAM. The more complex a script is, the more RAM " +
|
||||
"it requires to run. Scripts can be run on any server you have root access to. <br><br>" +
|
||||
"Here are some commands that are useful when working with scripts: <br>" +
|
||||
"Here are some Terminal commands that are useful when working with scripts: <br>" +
|
||||
"free - Shows the current server's RAM usage <br>" +
|
||||
"kill [script] - Stops a script that is running <br>" +
|
||||
"nano [script] - Edit a script <br>" +
|
||||
"nano [script] - Create/Edit a script <br>" +
|
||||
"ps - Displays all scripts that are actively running on the current server<br>" +
|
||||
"run [script] - Run a script <br>" +
|
||||
"tail [script] - Displays a script's logs<br>" +
|
||||
"top - Displays all active scripts and their RAM usage <br><br>",
|
||||
TutorialTravelingText:"There are six major cities in the world that you are able to travel to: <br> " +
|
||||
TutorialNetscriptText: "Netscript is a very simple programming language implemented for this game. The language has " +
|
||||
"your basic programming constructs and several built-in commands that are used to hack. <br><br>" +
|
||||
"<strong> Variables and data types </strong><br>" +
|
||||
"The following data types are supported by Netscript: <br>" +
|
||||
"numeric - Integers and floats (6, 10.4999)<br>" +
|
||||
"string - Encapsulated by single or double quotes ('this is a string')<br>" +
|
||||
"boolean - true or false<br><br>" +
|
||||
"To create a variable, use the assign (=) operator. The language is not strongly typed. Examples: <br>" +
|
||||
"i = 5;<br>" +
|
||||
"s = 'this game is awesome!';<br><br>" +
|
||||
"In the first example above, we are creating the variable i and assigning it a value of 5. In the second, " +
|
||||
"we are creating the variable s and assigning it the value of a string. Note that all expressions must be " +
|
||||
"ended with a semicolon. <br><br>" +
|
||||
"<strong> Operators </strong> <br>" +
|
||||
"The following operators are supported by Netscript: <br>" +
|
||||
" +<br>" +
|
||||
" -<br>" +
|
||||
" *<br>" +
|
||||
" /<br>" +
|
||||
" %<br>" +
|
||||
" &&<br>" +
|
||||
" ||<br>" +
|
||||
" <<br>" +
|
||||
" ><br>" +
|
||||
" <=<br>" +
|
||||
" >=<br>" +
|
||||
" ==<br>" +
|
||||
" !=<br><br>" +
|
||||
"<strong> Functions </strong><br>" +
|
||||
"You can NOT define you own functions in Netscript (yet), but there are several built in functions that " +
|
||||
"you may use: <br><br> " +
|
||||
"<i>hack(hostname/ip)</i><br>Core function that is used to hack servers to steal money and gain hacking experience. The argument passed in must be a string with " +
|
||||
"either the IP or hostname of the server you want to hack. <br>Examples: hack('foodnstuff'); or hack('148.192.0.12');<br><br>" +
|
||||
"<i>sleep(n)</i><br>Suspends the script for n milliseconds. <br>Example: sleep(5000);<br><br>" +
|
||||
"<i>grow(hostname/ip)</i><br>Use your hacking skills to increase the amount of money available on a server. The argument passed in " +
|
||||
"must be a string with either the IP or hostname of the target server. <br> Example: grow('foodnstuff');<br><br>" +
|
||||
"<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. <br> Example: nuke('foodnstuff'); <br><br>" +
|
||||
"<i>brutessh(hostname/ip)</i><br>Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer <br> Example: brutessh('foodnstuff');<br><br>" +
|
||||
"<i>ftpcrack(hostname/ip)</i><br>Run FTPCrack.exe on the target server. FTPCrack.exe must exist on your home computer <br> Example: ftpcrack('foodnstuff');<br><br>" +
|
||||
"<i>relaysmtp(hostname/ip)</i><br>Run relaySMTP.exe on the target server. relaySMTP.exe must exist on your home computer <br> Example: relaysmtp('foodnstuff');<br><br>" +
|
||||
"<i>httpworm(hostname/ip)</i><br>Run HTTPWorm.exe on the target server. HTTPWorm.exe must exist on your home computer <br> Example: httpworm('foodnstuff');<br><br>" +
|
||||
"<i>sqlinject(hostname/ip)</i><br>Run SQLInject.exe on the target server. SQLInject.exe must exist on your home computer <br> Example: sqlinject('foodnstuff');<br><br>" +
|
||||
"<strong>While loop </strong><br>" +
|
||||
"A while loop is a control flow statement that repeatedly executes code as long as a condition is met. <br><br> " +
|
||||
"while (<i>[cond]</i>) {<br> <i>[code]</i><br>}<br><br>" +
|
||||
"As long as <i>[cond]</i> remains true, the code block <i>[code]</i> will continuously execute. Example: <br><br>" +
|
||||
"i = 0; <br> while (i < 10) { <br> hack('foodnstuff');<br> i = i + 1;<br> }; <br><br>" +
|
||||
"This code repeat the 'hack('foodnstuff')' command 10 times before it stops and exits. " +
|
||||
"Note that a semicolon is needed at closing bracket of the while loop, UNLESS it is at the end of the code<br><br> " +
|
||||
"<strong>For loop</strong><br>" +
|
||||
"A for loop is another control flow statement that allows code to by repeated by iterations. The structure is: <br><br> " +
|
||||
"for (<i>[init]</i>; <i>[cond]</i>; <i>[post]</i>) {<br> <i>code</i> <br> }<br><br>" +
|
||||
"The <i>[init]</i> expression evaluates before the for loop begins. The for loop will continue to execute " +
|
||||
"as long as <i>[cond]</i> is met. The <i>[post]</i> expression will evaluate at the end of every iteration " +
|
||||
"of the for loop. The following example shows code that will do the same thing as the while loop example above, " +
|
||||
"except using a for loop instead: <br><br>" +
|
||||
"for (i = 0; i < 10; i = i+1) { <br> hack('foodnstuff');<br>}; <br><br><br>",
|
||||
|
||||
TutorialTravelingText:"There are six major cities in the world that you are able to travel to: <br><br> " +
|
||||
" Aevum<br>" +
|
||||
" Chongqing<br>" +
|
||||
" Sector-12<br>" +
|
||||
" New Tokyo<br>" +
|
||||
" Ishima<br>" +
|
||||
" Volhaven<br>" +
|
||||
" Volhaven<br><br>" +
|
||||
"To travel between cities, visit your current city's travel agency through the 'World' page. " +
|
||||
"From the travel agency you can travel to any other city. Doing so costs money. <br>" +
|
||||
"Each city has its own set of companies and unique locations. ",
|
||||
"From the travel agency you can travel to any other city. Doing so costs money. <br><br>" +
|
||||
"Each city has its own set of companies and unique locations. Also, certain content is only available to you " +
|
||||
"if you are in certain cities, so get exploring!",
|
||||
TutorialJobsText: "Hacking is not the only way to gain money and experience! Located around the world are many " +
|
||||
"different companies which you can work for. By working for a company you can earn money, " +
|
||||
"train your various labor skills, and unlock powerful passive perks. <br> " +
|
||||
"train your various labor skills, and unlock powerful passive perks. <br><br> " +
|
||||
"To apply for a job, visit the company you want to work for through the 'World' menu. The company " +
|
||||
"page will have options that let you apply to positions in the company. There might be several different" +
|
||||
"positions you can apply for, ranging from software engineer to business analyst to security officer. <br> " +
|
||||
"positions you can apply for, ranging from software engineer to business analyst to security officer. <br><br> " +
|
||||
"When you apply for a job, you will get the offer if your stats are high enough. Your first position at " +
|
||||
"a company will be an entry-level position such as 'intern'. Once you get the job, an button will appear on " +
|
||||
"the company page that allows you to work for the company. Click this button to start working. <br>" +
|
||||
"the company page that allows you to work for the company. Click this button to start working. <br><br>" +
|
||||
"Working occurs in 8 hour shifts. Once you start working, you will begin earning money, experience, " +
|
||||
"and reputation. The rate at which you money and experience depends on the company and your position. " +
|
||||
"The amount of reputation you gain for your company is based on your job performance, which is affected by " +
|
||||
@ -192,22 +286,23 @@ CONSTANTS = {
|
||||
"other actions such as using your terminal or visiting other locations (However, note that any scripts you have " +
|
||||
"running on servers will continue to run as you work!). It is possible to cancel your work shift before the " +
|
||||
"8 hours is up, but doing so will result in you gaining only half of all of the money, experience, and reputation " +
|
||||
"that you had earned up to that point. <br>" +
|
||||
"that you had earned up to that point. <br><br>" +
|
||||
"As you continue to work at a company, you will gain more and more reputation at that company. When your stats " +
|
||||
"and reputation are high enough, you can get a promotion. You can apply for a promotion on the company page, just like " +
|
||||
"you applied for the job originally. Higher positions at a company provide better salaries and stat gains",
|
||||
"you applied for the job originally. Higher positions at a company provide better salaries and stat gains.",
|
||||
TutorialFactionsText: "Throughout the game you may receive invitations from factions. There are many different factions, and each faction " +
|
||||
"has different criteria for determining its potential members. Joining a faction and furthering its cause is crucial " +
|
||||
"to progressing in the game and unlocking endgame content. <br> " +
|
||||
"to progressing in the game and unlocking endgame content. <br><br> " +
|
||||
"It is possible to join multiple factions if you receive invitations from them. However, note that joining a faction " +
|
||||
"may prevent you from joining other rival factions. <br> " +
|
||||
"may prevent you from joining other rival factions. <br><br> " +
|
||||
"The 'Factions' link on the menu brings up a list of all factions that you have joined. " +
|
||||
"You can select a Faction on this list to go to that Faction page. This page displays general " +
|
||||
"information about the Faction and also lets you perform work for the faction. " +
|
||||
"Working for a Faction is similar to working for a company except that you don't get paid a salary. " +
|
||||
"You will only earn reputation in your Faction and train your stats. Also, cancelling work early " +
|
||||
"when working for a Faction does not result in reduced experience/reputation earnings. <br>" +
|
||||
"Earning reputation for a Faction unlocks powerful upgrades. These upgrades vary from faction to faction. ",
|
||||
"when working for a Faction does NOT result in reduced experience/reputation earnings. <br>" +
|
||||
"Earning reputation for a Faction unlocks powerful Augmentations. Purchasing and installing these Augmentations will " +
|
||||
"upgrade your abilities. The Augmentations that are available to unlock vary from faction to faction.",
|
||||
TutorialAugmentationsText: "Advances in science and medicine have lead to powerful new technologies that allow people to augment themselves " +
|
||||
"beyond normal human capabilities. There are many different types of Augmentations, ranging from cybernetic to " +
|
||||
"genetic to biological. Acquiring these Augmentations enhances the user's physical and mental faculties. <br>" +
|
||||
@ -215,11 +310,23 @@ CONSTANTS = {
|
||||
"corporations and organizations that create them. Therefore, the only way for the player to obtain Augmentations is " +
|
||||
"through Factions. After joining a Faction and earning enough reputation in it, you will be able to purchase " +
|
||||
"its Augmentations. Different Factions offer different Augmentations. Augmentations must be purchased in order to be installed, " +
|
||||
"and they are fairly expensive. <br>" +
|
||||
"Unfortunately, installing an Augmentation has side effects. All of your stats and experience will be reset to 1. " +
|
||||
"You will lose all of your digital assets as well, such as your money, programs, scripts, and purchased servers. " +
|
||||
"You will lose all of the reputation you have earned from every company and faction and will no longer be an employee " +
|
||||
"or member of any. The only thing you will keep when you install an Augmentation is all of the past Augmentations " +
|
||||
"you have installed. ",
|
||||
"and they are fairly expensive. <br><br>" +
|
||||
"Unfortunately, installing an Augmentation has side effects. You will lose most of the progress you've made, including your " +
|
||||
"skills, stats, and money. You will have to start over, but you will have all of the Augmentations you have installed to " +
|
||||
"help you progress. <br><br> " +
|
||||
"To summarize, here is a list of everything you will LOSE when you install an Augmentation: <br><br>" +
|
||||
"Stats/Skills<br>" +
|
||||
"Money<br>" +
|
||||
"Scripts on all servers EXCEPT your home computer<br>" +
|
||||
"Purchased servers<br>" +
|
||||
"Hacknet Nodes<br>" +
|
||||
"Company/faction reputation<br>" +
|
||||
"Jobs and Faction memberships<br>" +
|
||||
"Programs<br>" +
|
||||
"TOR router<br><br>" +
|
||||
"Here is everything you will KEEP when you install an Augmentation: <br><br>" +
|
||||
"Every Augmentation you have installed<br>" +
|
||||
"Scripts on your home computer<br>" +
|
||||
"RAM Upgrades on your home computer",
|
||||
|
||||
}
|
@ -11,72 +11,93 @@ Programs = {
|
||||
//TODO Right now the times needed to complete work are hard-coded...
|
||||
//maybe later make this dependent on hacking level or something
|
||||
function displayCreateProgramContent() {
|
||||
var portHackALink = document.getElementById("create-program-porthack");
|
||||
var nukeALink = document.getElementById("create-program-nuke");
|
||||
var bruteSshALink = document.getElementById("create-program-brutessh");
|
||||
var ftpCrackALink = document.getElementById("create-program-ftpcrack");
|
||||
var relaySmtpALink = document.getElementById("create-program-relaysmtp");
|
||||
var httpWormALink = document.getElementById("create-program-httpworm");
|
||||
var sqlInjectALink = document.getElementById("create-program-sqlinject");
|
||||
|
||||
portHackALink.style.display = "none";
|
||||
nukeALink.style.display = "none";
|
||||
bruteSshALink.style.display = "none";
|
||||
ftpCrackALink.style.display = "none";
|
||||
relaySmtpALink.style.display = "none";
|
||||
httpWormALink.style.display = "none";
|
||||
sqlInjectALink.style.display = "none";
|
||||
|
||||
//TODO These addEventListeners should only happen once so I guess just put them in Engine.init()
|
||||
|
||||
//PortHack.exe (in case you delete it lol)
|
||||
|
||||
//NUKE.exe (in case you delete it lol)
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.NukeProgram) == -1) {
|
||||
portHackALink.style.display = "block";
|
||||
portHackALink.addEventListener("click", function() {
|
||||
createProgram(Programs.PortHackProgram);
|
||||
});
|
||||
nukeALink.style.display = "block";
|
||||
}
|
||||
|
||||
//BruteSSH
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.BruteSSHProgram) == -1 &&
|
||||
Player.hacking_skill >= 50) {
|
||||
bruteSshALink.style.display = "block";
|
||||
bruteSshALink.addEventListener("click", function() {
|
||||
Player.startCreateProgramWork(Programs.BruteSSHProgram, CONSTANTS.MillisecondsPerQuarterHour);
|
||||
});
|
||||
bruteSshALink.style.display = "block";
|
||||
}
|
||||
|
||||
//FTPCrack
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.FTPCrackProgram) == -1 &&
|
||||
Player.hacking_skill >= 100) {
|
||||
ftpCrackALink.style.display = "block";
|
||||
ftpCrackALink.addEventListener("click", function() {
|
||||
Player.startCreateProgramWork(Programs.FTPCrackProgram, CONSTANTS.MillisecondsHalfHour);
|
||||
});
|
||||
}
|
||||
|
||||
//relaySMTP
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.RelaySMTPProgram) == -1 &&
|
||||
Player.hacking_skill >= 250) {
|
||||
relaySmtpALink.style.display = "block";
|
||||
relaySmtpAlink.addEventListener("click", function() {
|
||||
Player.startCreateProgramWork(Programs.RelaySMTPProgram. CONSTANTS.MillisecondsPer2Hours);
|
||||
});
|
||||
}
|
||||
|
||||
//HTTPWorm
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.HTTPWormProgram) == -1 &&
|
||||
Player.hacking_skill >= 500) {
|
||||
httpWormALink.style.display = "block";
|
||||
httpWormALink.addEventListener("click", function() {
|
||||
Player.startCreateProgramWork(Programs.HTTPWormProgram, CONSTANTS.MillisecondsPer4Hours);
|
||||
});
|
||||
}
|
||||
|
||||
//SQLInject
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.SQLInjectProgram) == -1 &&
|
||||
Player.hacking_skill >= 750) {
|
||||
sqlInjectALink.style.display = "block";
|
||||
sqlInjectALink.addEventListener("click", function() {
|
||||
Player.startCreateProgramWork(Programs.SQLInjectProgram, CONSTANTS.MillisecondsPer8Hours);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//Returns the number of programs that are currently available to be created
|
||||
function getNumAvailableCreateProgram() {
|
||||
var count = 0;
|
||||
|
||||
//PortHack.exe (in case you delete it lol)
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.NukeProgram) == -1) {
|
||||
++count;
|
||||
}
|
||||
|
||||
//BruteSSH
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.BruteSSHProgram) == -1 &&
|
||||
Player.hacking_skill >= 50) {
|
||||
++count;
|
||||
}
|
||||
|
||||
//FTPCrack
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.FTPCrackProgram) == -1 &&
|
||||
Player.hacking_skill >= 100) {
|
||||
++count;
|
||||
}
|
||||
|
||||
//relaySMTP
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.RelaySMTPProgram) == -1 &&
|
||||
Player.hacking_skill >= 250) {
|
||||
++count;
|
||||
}
|
||||
|
||||
//HTTPWorm
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.HTTPWormProgram) == -1 &&
|
||||
Player.hacking_skill >= 500) {
|
||||
++count;
|
||||
}
|
||||
|
||||
//SQLInject
|
||||
if (Player.getHomeComputer().programs.indexOf(Programs.SQLInjectProgram) == -1 &&
|
||||
Player.hacking_skill >= 750) {
|
||||
++count;
|
||||
}
|
||||
return count;
|
||||
}
|
@ -1,32 +1,47 @@
|
||||
/* Crimes.js */
|
||||
function commitShopliftCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeShoplift;
|
||||
Player.startCrime(0, 1, 1, 1, 1, 0, 100, 3000); //$33.33/s, .333 exp/s
|
||||
Player.startCrime(0, 0.75, 0.75, 0.75, 0.75, 0, 1000, 2000); //$500/s, .375 exp/s
|
||||
}
|
||||
|
||||
function commitMugCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeMug;
|
||||
Player.startCrime(0, 2, 2, 2, 2, 0, 250, 5000); //$50/s, .4 exp/s
|
||||
Player.startCrime(0, 1.5, 1.5, 1.5, 1.5, 0, 3000, 4000); //$750/s, .375 exp/s
|
||||
}
|
||||
|
||||
function commitDealDrugsCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeDrugs;
|
||||
Player.startCrime(0, 2, 2, 2, 2, 4, 1000, 10000); //$100/s, .2 combat exp/s, .4 cha exp/s
|
||||
Player.startCrime(0, 4, 4, 4, 4, 4, 10000, 10000); //$1000/s, .4 exp/s
|
||||
}
|
||||
|
||||
function commitTraffickArmsCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeTraffickArms;
|
||||
Player.startCrime(0, 10, 10, 10, 10, 16, 5000, 40000); //$125/s, .25 combat exp/s, .4 cha exp/s
|
||||
Player.startCrime(0, 10, 10, 10, 10, 15, 60000, 40000); //$1500/s, .25 combat exp/s, .375 cha exp/s
|
||||
}
|
||||
|
||||
function commitHomicideCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeHomicide;
|
||||
Player.startCrime(0, 3, 3, 3, 3, 0, 300, 3000); //$100/s, 1 combat exp/s
|
||||
Player.startCrime(0, 2, 2, 2, 2, 0, 1000, 3000); //$333.3/s, 0.66 combat exp/s
|
||||
}
|
||||
|
||||
function commitGrandTheftAutoCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeGrandTheftAuto;
|
||||
Player.startCrime(0, 10, 10, 10, 40, 20, 150000, 80000); //$1875/2, .125 exp/s, .5 exp/s, .25 exp/s
|
||||
}
|
||||
|
||||
function commitKidnapCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeKidnap;
|
||||
Player.startCrime(0, 30, 30, 30, 30, 30, 20000, 120000); //$166.67/s. .25 exp/s
|
||||
Player.startCrime(0, 30, 30, 30, 30, 30, 300000, 120000); //$2500/s. .25 exp/s
|
||||
}
|
||||
|
||||
function commitAssassinationCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeAssassination;
|
||||
Player.startCrime(0, 75, 75, 75, 75, 0, 1000000, 300000); //$3333.33/s, .25 exp/s
|
||||
}
|
||||
|
||||
function commitHeistCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeHeist;
|
||||
Player.startCrime(120, 120, 120, 120, 120, 120, 25000000, 600000); //$41,666.67/s, .2exp/s
|
||||
}
|
||||
|
||||
function determineCrimeSuccess(crime, moneyGained) {
|
||||
@ -47,9 +62,18 @@ function determineCrimeSuccess(crime, moneyGained) {
|
||||
case CONSTANTS.CrimeHomicide:
|
||||
chance = determineCrimeChanceHomicide();
|
||||
break;
|
||||
case CONSTANTS.CrimeGrandTheftAuto:
|
||||
chance = determineCrimeChanceGrandTheftAuto();
|
||||
break;
|
||||
case CONSTANTS.CrimeKidnap:
|
||||
chance = determineCrimeChanceKidnap();
|
||||
break;
|
||||
case CONSTANTS.CrimeAssassination:
|
||||
chance = determineCrimeChanceAssassination();
|
||||
break;
|
||||
case CONSTANTS.CrimeHeist:
|
||||
chance = determineCrimeChanceHeist();
|
||||
break;
|
||||
default:
|
||||
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
|
||||
return;
|
||||
@ -68,7 +92,7 @@ function determineCrimeChanceShoplift() {
|
||||
var chance = ((Player.strength / CONSTANTS.MaxSkillLevel +
|
||||
Player.defense / CONSTANTS.MaxSkillLevel +
|
||||
Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
Player.agility / CONSTANTS.MaxSkillLevel)) * 8;
|
||||
Player.agility / CONSTANTS.MaxSkillLevel)) * 10;
|
||||
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
@ -77,12 +101,12 @@ function determineCrimeChanceMug() {
|
||||
var chance = ((Player.strength / CONSTANTS.MaxSkillLevel +
|
||||
Player.defense / CONSTANTS.MaxSkillLevel +
|
||||
Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
Player.agility / CONSTANTS.MaxSkillLevel)) * 4;
|
||||
Player.agility / CONSTANTS.MaxSkillLevel)) * 5;
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
||||
function determineCrimeChanceDealDrugs() {
|
||||
var chance = ((1.5*Player.charisma / CONSTANTS.MaxSkillLevel +
|
||||
var chance = ((2*Player.charisma / CONSTANTS.MaxSkillLevel +
|
||||
Player.strength / CONSTANTS.MaxSkillLevel +
|
||||
Player.defense / CONSTANTS.MaxSkillLevel +
|
||||
Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
@ -95,7 +119,7 @@ function determineCrimeChanceTraffickArms() {
|
||||
Player.strength / CONSTANTS.MaxSkillLevel +
|
||||
Player.defense / CONSTANTS.MaxSkillLevel +
|
||||
Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
Player.agility / CONSTANTS.MaxSkillLevel));
|
||||
Player.agility / CONSTANTS.MaxSkillLevel)) / 2;
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
||||
@ -107,11 +131,39 @@ function determineCrimeChanceHomicide() {
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
||||
function determineCrimeChanceGrandTheftAuto() {
|
||||
var chance = ((Player.hacking_skill / CONSTANTS.MaxSkillLevel +
|
||||
Player.strength / CONSTANTS.MaxSkillLevel +
|
||||
Player.defense / CONSTANTS.MaxSkillLevel +
|
||||
4 * Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
Player.agility / CONSTANTS.MaxSkillLevel +
|
||||
2 * Player.charisma / CONSTANTS.MaxSkillLevel)) / 8;
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
||||
function determineCrimeChanceKidnap() {
|
||||
return ((Player.charisma / CONSTANTS.MaxSkillLevel +
|
||||
Player.strength / CONSTANTS.MaxSkillLevel +
|
||||
Player.defense / CONSTANTS.MaxSkillLevel +
|
||||
Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
Player.agility / CONSTANTS.MaxSkillLevel)) / 4;
|
||||
Player.agility / CONSTANTS.MaxSkillLevel)) / 6;
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
||||
function determineCrimeChanceAssassination() {
|
||||
var chance = ((Player.strength / CONSTANTS.MaxSkillLevel +
|
||||
Player.defense / CONSTANTS.MaxSkillLevel +
|
||||
Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
Player.agility / CONSTANTS.MaxSkillLevel)) / 8;
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
||||
function determineCrimeChanceHeist() {
|
||||
var chance = ((Player.hacking_skill / CONSTANTS.MaxSkillLevel +
|
||||
Player.strength / CONSTANTS.MaxSkillLevel +
|
||||
Player.defense / CONSTANTS.MaxSkillLevel +
|
||||
Player.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
Player.agility / CONSTANTS.MaxSkillLevel +
|
||||
Player.charisma / CONSTANTS.MaxSkillLevel)) / 18;
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
130
src/DarkWeb.js
130
src/DarkWeb.js
@ -1,4 +1,132 @@
|
||||
/* DarkWeb.js */
|
||||
executeDarkwebTerminalCommand = function() {
|
||||
//Posts a "help" message if connected to DarkWeb
|
||||
checkIfConnectedToDarkweb = function() {
|
||||
if (SpecialServerIps.hasOwnProperty("Darkweb Server")) {
|
||||
var darkwebIp = SpecialServerIps["Darkweb Server"];
|
||||
if (!isValidIPAddress(darkwebIp)) {return;}
|
||||
if (darkwebIp == Player.getCurrentServer().ip) {
|
||||
post("You are now connected to the dark web. From the dark web you can purchase illegal items. " +
|
||||
"Use the 'buy -l' command to display a list of all the items you can buy. Use 'buy [item-name] " +
|
||||
"to purchase an item");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Handler for dark web commands. The terminal's executeCommand() function will pass
|
||||
//dark web-specific commands into this. It will pass in the raw split command array
|
||||
//rather than the command string
|
||||
executeDarkwebTerminalCommand = function(commandArray) {
|
||||
if (commandArray.length == 0) {return;}
|
||||
switch (commandArray[0]) {
|
||||
case "buy":
|
||||
if (commandArray.length != 2) {
|
||||
post("Incorrect number of arguments. Usage: ");
|
||||
post("buy -l");
|
||||
post("buy [item name]");
|
||||
}
|
||||
var arg = commandArray[1];
|
||||
if (arg == "-l") {
|
||||
listAllDarkwebItems();
|
||||
} else {
|
||||
buyDarkwebItem(arg);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
post("Command not found");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
listAllDarkwebItems = function() {
|
||||
for (var item in DarkWebItems) {
|
||||
if (DarkWebItems.hasOwnProperty(item)) {
|
||||
post(DarkWebItems[item]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buyDarkwebItem = function(itemName) {
|
||||
if (itemName.toLowerCase() == "brutessh.exe") {
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.BruteSSHProgram);
|
||||
if (price > 0 && Player.money >= price) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.BruteSSHProgram);
|
||||
post("You have purchased the BruteSSH.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
post("Not enough money to purchase " + itemName);
|
||||
}
|
||||
} else if (itemName.toLowerCase() == "ftpcrack.exe") {
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.FTPCrackProgram);
|
||||
if (price > 0 && Player.money >= price) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.FTPCrackProgram);
|
||||
post("You have purchased the FTPCrack.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
post("Not enough money to purchase " + itemName);
|
||||
}
|
||||
} else if (itemName.toLowerCase() == "relaysmtp.exe") {
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.RelaySMTPProgram);
|
||||
if (price > 0 && Player.money >= price) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.RelaySMTPProgram);
|
||||
post("You have purchased the relaySMTP.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
post("Not enough money to purchase " + itemName);
|
||||
}
|
||||
} else if (itemName.toLowerCase() == "httpworm.exe") {
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.HTTPWormProgram);
|
||||
if (price > 0 && Player.money >= price) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.HTTPWormProgram);
|
||||
post("You have purchased the HTTPWorm.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
post("Not enough money to purchase " + itemName);
|
||||
}
|
||||
} else if (itemName.toLowerCase() == "sqlinject.exe") {
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.SQLInjectProgram);
|
||||
if (price > 0 && Player.money >= price) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.SQLInjectProgram);
|
||||
post("You have purchased the SQLInject.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
post("Not enough money to purchase " + itemName);
|
||||
}
|
||||
} else {
|
||||
post("Unrecognized item");
|
||||
}
|
||||
}
|
||||
|
||||
parseDarkwebItemPrice = function(itemDesc) {
|
||||
var split = itemDesc.split(" - ");
|
||||
if (split.length == 3) {
|
||||
var priceString = split[1];
|
||||
//Check for errors
|
||||
if (priceString.length == 0 || priceString.charAt(0) != '$') {
|
||||
return -1;
|
||||
}
|
||||
//Remove dollar sign and commas
|
||||
priceString = priceString.slice(1);
|
||||
priceString = priceString.replace(/,/g, '');
|
||||
|
||||
//Convert string to numeric
|
||||
var price = parseFloat(priceString);
|
||||
if (isNaN(price)) {return -1;}
|
||||
else {return price;}
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
DarkWebItems = {
|
||||
BruteSSHProgram: Programs.BruteSSHProgram + " - $50,000 - Opens up SSH Ports",
|
||||
FTPCrackProgram: Programs.FTPCrackProgram + " - $150,000 - Opens up FTP Ports",
|
||||
RelaySMTPProgram: Programs.RelaySMTPProgram + " - $500,000 - Opens up SMTP Ports",
|
||||
HTTPWormProgram: Programs.HTTPWormProgram + " - $3,000,000 - Opens up HTTP Ports",
|
||||
SQLInjectProgram: Programs.SQLInjectProgram + " - $25,000,000 - Opens up SQL Ports",
|
||||
}
|
120
src/Faction.js
120
src/Faction.js
@ -133,6 +133,12 @@ initFactions = function() {
|
||||
var Silhouette = new Faction("Silhouette");
|
||||
Silhouette.setInfo(FactionInfo.SilhouetteInfo);
|
||||
AddToFactions(Silhouette);
|
||||
var Tetrads = new Faction("Tetrads"); //Low-medium level asian crime gang
|
||||
Tetrads.setInfo(FactionInfo.TetradsInfo);
|
||||
AddToFactions(Tetrads);
|
||||
var SlumSnakes = new Faction("Slum Snakes"); //Low level crime gang
|
||||
SlumSnakes.setInfo(FactionInfo.SlumSnakesInfo);
|
||||
AddToFactions(SlumSnakes);
|
||||
|
||||
//Earlygame factions - factions the player will prestige with early on that don't
|
||||
//belong in other categories
|
||||
@ -153,6 +159,7 @@ initFactions = function() {
|
||||
PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
if (Engine.Debug) {
|
||||
console.log("checkForFactionInvitations() called");
|
||||
console.log("karma: " + this.karma);
|
||||
}
|
||||
invitedFactions = []; //Array which will hold all Factions th eplayer should be invited to
|
||||
|
||||
@ -269,12 +276,14 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
var fulcrumSecretServer = AllServers[SpecialServerIps["Fulcrum Secret Technologies Server"]];
|
||||
if (fulcrumSecretServer == null) {
|
||||
console.log("Error: Could not find Fulcrum Secret Technologies Server");
|
||||
} else {
|
||||
if (fulcrumsecrettechonologiesFac.isBanned == false && fulcrumsecrettechonologiesFac.isMember == false &&
|
||||
fulcrumSecretServer.hasAdminRights &&
|
||||
this.companyName == Locations.AevumFulcrumTechnologies && companyRep >= 250000) {
|
||||
invitedFactions.push(fulcrumsecrettechonologiesFac);
|
||||
}
|
||||
}
|
||||
if (fulcrumsecrettechonologiesFac.isBanned == false && fulcrumsecrettechonologiesFac.isMember == false &&
|
||||
fulcrumSecretServer.hasAdminRights &&
|
||||
this.companyName == Locations.AevumFulcrumTechnologies && companyRep >= 250000) {
|
||||
invitedFactions.push(fulcrumsecrettechonologiesFac);
|
||||
}
|
||||
|
||||
|
||||
//BitRunners
|
||||
var bitrunnersFac = Factions["BitRunners"];
|
||||
@ -302,42 +311,42 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
//Chongqing
|
||||
var chongqingFac = Factions["Chongqing"];
|
||||
if (chongqingFac.isBanned == false && chongqingFac.isMember == false &&
|
||||
this.money >= 20000000 && this.location == Locations.Chongqing) {
|
||||
this.money >= 20000000 && this.city == Locations.Chongqing) {
|
||||
invitedFactions.push(chongqingFac);
|
||||
}
|
||||
|
||||
//Sector-12
|
||||
var sector12Fac = Factions["Sector-12"];
|
||||
if (sector12Fac.isBanned == false && sector12Fac.isMember == false &&
|
||||
this.money >= 50000000 && this.location == Locations.Sector12) {
|
||||
this.money >= 15000000 && this.city == Locations.Sector12) {
|
||||
invitedFactions.push(sector12Fac);
|
||||
}
|
||||
|
||||
//New Tokyo
|
||||
var newtokyoFac = Factions["New Tokyo"];
|
||||
if (newtokyoFac.isBanned == false && newtokyoFac.isMember == false &&
|
||||
this.money >= 20000000 && this.location == Locations.NewTokyo) {
|
||||
this.money >= 20000000 && this.city == Locations.NewTokyo) {
|
||||
invitedFactions.push(newtokyoFac);
|
||||
}
|
||||
|
||||
//Aevum
|
||||
var aevumFac = Factions["Aevum"];
|
||||
if (aevumFac.isBanned == false && aevumFac.isMember == false &&
|
||||
this.money >= 40000000 && this.location == Locations.Aevum) {
|
||||
this.money >= 40000000 && this.city == Locations.Aevum) {
|
||||
invitedFactions.push(aevumFac);
|
||||
}
|
||||
|
||||
//Ishima
|
||||
var ishimaFac = Factions["Ishima"];
|
||||
if (ishimaFac.isBanned == false && ishimaFac.isMember == false &&
|
||||
this.money >= 30000000 && this.location == Locations.Ishima) {
|
||||
this.money >= 30000000 && this.city == Locations.Ishima) {
|
||||
invitedFactions.push(ishimaFac);
|
||||
}
|
||||
|
||||
//Volhaven
|
||||
var volhavenFac = Factions["Volhaven"];
|
||||
if (volhavenFac.isBanned == false && volhavenFac.isMember == false &&
|
||||
this.money >= 50000000 && this.location == Locations.Volhaven) {
|
||||
this.money >= 50000000 && this.city == Locations.Volhaven) {
|
||||
invitedFactions.push(volhavenFac);
|
||||
}
|
||||
|
||||
@ -355,7 +364,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
var thedarkarmyFac = Factions["The Dark Army"];
|
||||
if (thedarkarmyFac.isBanned == false && thedarkarmyFac.isMember == false &&
|
||||
this.hacking_skill >= 300 && this.strength >= 300 && this.defense >= 300 &&
|
||||
this.dexterity >= 300 && this.agility >= 300 && this.location == Locations.Chongqing &&
|
||||
this.dexterity >= 300 && this.agility >= 300 && this.city == Locations.Chongqing &&
|
||||
this.numPeopleKilled >= 5 && this.karma <= -50 && this.companyName != Locations.Sector12CIA &&
|
||||
this.companyName != Locations.Sector12NSA) {
|
||||
invitedFactions.push(thedarkarmyFac);
|
||||
@ -366,7 +375,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
if (thesyndicateFac.isBanned == false && thesyndicateFac.isMember == false &&
|
||||
this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 &&
|
||||
this.dexterity >= 200 && this.agility >= 200 &&
|
||||
(this.location == Locations.Aevum || this.location == Locations.Sector12) &&
|
||||
(this.city == Locations.Aevum || this.city == Locations.Sector12) &&
|
||||
this.money >= 10000000 && this.karma <= -100 &&
|
||||
this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) {
|
||||
invitedFactions.push(thesyndicateFac);
|
||||
@ -382,6 +391,23 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
invitedFactions.push(silhouetteFac);
|
||||
}
|
||||
|
||||
//Tetrads
|
||||
var tetradsFac = Factions["Tetrads"];
|
||||
if (tetradsFac.isBanned == false && tetradsFac.isMember == false &&
|
||||
(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
|
||||
this.city == Locations.Ishima) && this.strength >= 75 && this.defense >= 75 &&
|
||||
this.dexterity >= 75 && this.agility >= 75 && this.karma <= -20) {
|
||||
invitedFactions.push(tetradsFac);
|
||||
}
|
||||
|
||||
//SlumSnakes
|
||||
var slumsnakesFac = Factions["Slum Snakes"];
|
||||
if (slumsnakesFac.isBanned == false && slumsnakesFac.isMember == false &&
|
||||
this.strength >= 30 && this.defense >= 30 && this.dexterity >= 30 &&
|
||||
this.agility >= 30 && this.karma <= -15 && this.money >= 1000000) {
|
||||
invitedFactions.push(slumsnakesFac);
|
||||
}
|
||||
|
||||
//Netburners
|
||||
var netburnersFac = Factions["Netburners"];
|
||||
var totalHacknetRam = 0;
|
||||
@ -393,17 +419,19 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
totalHacknetCores += Player.hacknetNodes[i].numCores;
|
||||
}
|
||||
if (netburnersFac.isBanned == false && netburnersFac.isMember == false &&
|
||||
this.hacking_skill >= 100 && totalHacknetRam >= 10 &&
|
||||
totalHacknetCores >= 5 && totalHacknetLevels >= 100) {
|
||||
this.hacking_skill >= 80 && totalHacknetRam >= 8 &&
|
||||
totalHacknetCores >= 4 && totalHacknetLevels >= 100) {
|
||||
invitedFactions.push(netburnersFac);
|
||||
}
|
||||
|
||||
//Tian Di Hui
|
||||
console.log("here");
|
||||
var tiandihuiFac = Factions["Tian Di Hui"];
|
||||
if (tiandihuiFac.isBanned == false && tiandihuiFac.isMember == false &&
|
||||
this.money >= 1000000 && this.hacking_skill >= 50 &&
|
||||
(this.location == Locations.Chongqing || this.location == Locations.NewTokyo ||
|
||||
this.location == Locations.Ishima)) {
|
||||
(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
|
||||
this.city == Locations.Ishima)) {
|
||||
console.log("invited");
|
||||
invitedFactions.push(tiandihuiFac);
|
||||
}
|
||||
|
||||
@ -521,26 +549,19 @@ leaveFaction = function(faction) {
|
||||
displayFactionContent = function(factionName) {
|
||||
var faction = Factions[factionName];
|
||||
document.getElementById("faction-name").innerHTML = factionName;
|
||||
document.getElementById("faction-info").innerHTML = faction.info;
|
||||
document.getElementById("faction-info").innerHTML = "<i>" + faction.info + "</i>";
|
||||
document.getElementById("faction-reputation").innerHTML = "Reputation: " + formatNumber(faction.playerReputation, 4);
|
||||
|
||||
var hackDiv = document.getElementById("faction-hack-div");
|
||||
var fieldWorkDiv = document.getElementById("faction-fieldwork-div");
|
||||
var securityWorkDiv = document.getElementById("faction-securitywork-div");
|
||||
|
||||
var hackButton = document.getElementById("faction-hack-button");
|
||||
var fieldWorkButton = document.getElementById("faction-fieldwork-button");
|
||||
var securityWorkButton = document.getElementById("faction-securitywork-button");
|
||||
|
||||
//Set new event listener for all of the work buttons
|
||||
//The old buttons need to be replaced to clear the old event listeners
|
||||
var newHackButton = hackButton.cloneNode(true);
|
||||
var newFieldWorkButton = fieldWorkButton.cloneNode(true);
|
||||
var newSecurityWorkButton = securityWorkButton.cloneNode(true);
|
||||
|
||||
hackButton.parentNode.replaceChild(newHackButton, hackButton);
|
||||
fieldWorkButton.parentNode.replaceChild(newFieldWorkButton, fieldWorkButton);
|
||||
securityWorkButton.parentNode.replaceChild(newSecurityWorkButton, securityWorkButton);
|
||||
var newHackButton = clearEventListeners("faction-hack-button");
|
||||
var newFieldWorkButton = clearEventListeners("faction-fieldwork-button");
|
||||
var newSecurityWorkButton = clearEventListeners("faction-securitywork-button");
|
||||
|
||||
|
||||
newHackButton.addEventListener("click", function() {
|
||||
Player.startFactionHackWork(faction);
|
||||
@ -560,17 +581,13 @@ displayFactionContent = function(factionName) {
|
||||
|
||||
//Set new event listener for the purchase augmentation buttons
|
||||
//The old button needs to be replaced to clear the old event listeners
|
||||
var purchaseAugmentations = document.getElementById("faction-purchase-augmentations");
|
||||
var newPurchaseAugmentationsButton = purchaseAugmentations.cloneNode(true);
|
||||
purchaseAugmentations.parentNode.replaceChild(newPurchaseAugmentationsButton, purchaseAugmentations);
|
||||
var newPurchaseAugmentationsButton = clearEventListeners("faction-purchase-augmentations");
|
||||
|
||||
newPurchaseAugmentationsButton.addEventListener("click", function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.factionAugmentationsContent.style.visibility = "visible";
|
||||
|
||||
var backButton = document.getElementById("faction-augmentations-back-button");
|
||||
var newBackButton = backButton.cloneNode(true);
|
||||
backButton.parentNode.replaceChild(newBackButton, backButton);
|
||||
var newBackButton = clearEventListeners("faction-augmentations-back-button");
|
||||
newBackButton.addEventListener("click", function() {
|
||||
Engine.loadFactionContent();
|
||||
displayFactionContent(factionName);
|
||||
@ -706,10 +723,22 @@ displayFactionContent = function(factionName) {
|
||||
hackDiv.style.display = "inline";
|
||||
fieldWorkDiv.style.display = "inline";
|
||||
securityWorkDiv.style.display = "none";
|
||||
break;
|
||||
case "Tetrads":
|
||||
hackDiv.style.display = "none";
|
||||
fieldWorkDiv.style.display = "inline";
|
||||
securityWorkDiv.style.display = "inline";
|
||||
break;
|
||||
case "Slum Snakes":
|
||||
hackDiv.style.display = "none";
|
||||
fieldWorkDiv.style.display = "inline";
|
||||
securityWorkDiv.style.display = "inline";
|
||||
break;
|
||||
case "Netburners":
|
||||
hackDiv.style.display = "inline";
|
||||
fieldWorkDiv.style.display = "none";
|
||||
securityWorkDiv.style.display = "none";
|
||||
break;
|
||||
case "Tian Di Hui":
|
||||
hackDiv.style.display = "inline";
|
||||
fieldWorkDiv.style.display = "none";
|
||||
@ -730,8 +759,9 @@ displayFactionContent = function(factionName) {
|
||||
}
|
||||
|
||||
displayFactionAugmentations = function(factionName) {
|
||||
document.getElementById("faction-augmentations-page-desc").innerHTML = "Lists all augmentations that are available to purchase from" + factionName;
|
||||
document.getElementById("faction-augmentations-page-desc").innerHTML = "Lists all augmentations that are available to purchase from " + factionName;
|
||||
var faction = Factions[factionName];
|
||||
console.log("fac augs: " + faction.augmentations);
|
||||
|
||||
var augmentationsList = document.getElementById("faction-augmentations-list");
|
||||
while (augmentationsList.firstChild) {
|
||||
@ -747,21 +777,27 @@ displayFactionAugmentations = function(factionName) {
|
||||
var pElem = document.createElement("p");
|
||||
aElem.setAttribute("href", "#");
|
||||
var req = aug.baseRepRequirement * faction.augmentationRepRequirementMult;
|
||||
if (faction.playerReputation >= req) {
|
||||
aElem.setAttribute("class", "a-link-button");
|
||||
if (aug.name != AugmentationNames.NeuroFluxGovernor && aug.owned) {
|
||||
aElem.setAttribute("class", "a-link-button-inactive tooltip");
|
||||
pElem.innerHTML = "ALREADY OWNED";
|
||||
} else if (faction.playerReputation >= req) {
|
||||
aElem.setAttribute("class", "a-link-button tooltip");
|
||||
pElem.innerHTML = "UNLOCKED - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2);
|
||||
//TODO Event listener for button to purchase augmentation
|
||||
} else {
|
||||
aElem.setAttribute("class", "a-link-button-inactive");
|
||||
aElem.setAttribute("class", "a-link-button-inactive tooltip");
|
||||
pElem.innerHTML = "LOCKED (Requires " + formatNumber(req, 4) + " faction reputation)";
|
||||
pElem.style.color = "red";
|
||||
}
|
||||
aElem.style.display = "inline-block";
|
||||
pElem.style.display = "inline-block";
|
||||
aElem.innerHTML = aug.name;
|
||||
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
|
||||
aElem.innerHTML += " - Level " + (aug.level + 1);
|
||||
}
|
||||
|
||||
aElem.innerHTML += '<span class="tooltiptext">' + aug.info + " </span>";
|
||||
|
||||
aElem.addEventListener("click", function() {
|
||||
console.log("here");
|
||||
purchaseAugmentationBoxCreate(aug, faction);
|
||||
});
|
||||
|
||||
@ -776,7 +812,7 @@ displayFactionAugmentations = function(factionName) {
|
||||
}
|
||||
|
||||
function processPassiveFactionRepGain(numCycles) {
|
||||
var numTimesGain = numCycles / 600;
|
||||
var numTimesGain = (numCycles / 600) * Player.faction_rep_mult;
|
||||
for (var name in Factions) {
|
||||
if (Factions.hasOwnProperty(name)) {
|
||||
var faction = Factions[name];
|
||||
|
@ -2,17 +2,17 @@
|
||||
//of each faction
|
||||
FactionInfo = {
|
||||
//Endgame
|
||||
IlluminatiInfo: "Humanity never changes. No matter how civilized society becomes, it will eventually fall back\n" +
|
||||
"into chaos. And out of this chaos, we will lead them to order.\n" +
|
||||
IlluminatiInfo: "Humanity never changes. No matter how civilized society becomes, it will eventually fall back " +
|
||||
"into chaos. And out of this chaos, we will lead them to order. <br><br>" +
|
||||
"We are the Invisible Hand. We are forever.",
|
||||
|
||||
DaedalusInfo: "If all of human \n" +
|
||||
"history is but a single lesson, it is that the individual may be remembered, but the organization \n" +
|
||||
"persists and thrives. A single artist, a single general, a single hero or a single villain may all die,\n" +
|
||||
"but it is impossible to kill a people, a nation, an idea -- except when that idea has grown weak and is \n" +
|
||||
"overpowered by one that is stronger. -- The Doctrine of the Mighty\n\n" +
|
||||
"Surrender yourself. Give up your empty individuality to become part of something great, something eternal.\n" +
|
||||
"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.\n\n" +
|
||||
DaedalusInfo: "If all of human " +
|
||||
"history is but a single lesson, it is that the individual may be remembered, but the organization " +
|
||||
"persists and thrives. A single artist, a single general, a single hero or a single villain may all die, " +
|
||||
"but it is impossible to kill a people, a nation, an idea -- except when that idea has grown weak and is " +
|
||||
"overpowered by one that is stronger. -- The Doctrine of the Mighty<br><br>" +
|
||||
"Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
|
||||
"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br><br> " +
|
||||
"Only then can you discover immortality.",
|
||||
|
||||
CovenantInfo: "Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
|
||||
@ -25,9 +25,10 @@ FactionInfo = {
|
||||
MegaCorpInfo: "MegaCorp does things that others don't. We imagine. We create. We invent. We build things that\n" +
|
||||
"others have never even dreamed of. Our work fills the world's needs for food, water, power, and\n" +
|
||||
"transporation on an unprecendented scale, in ways that no other company can.\n\n" +
|
||||
"In its labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
|
||||
"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.",
|
||||
|
||||
BachmanAndAssociatesInfo: "TODO",
|
||||
BachmanAndAssociatesInfo: "Where Law and Business meet - thats where we are. <br><br>" +
|
||||
"Legal Insight - Business Instinct - Experience Innovation",
|
||||
|
||||
BladeIndustriesInfo: "TODO",
|
||||
|
||||
@ -39,7 +40,7 @@ FactionInfo = {
|
||||
|
||||
FourSigmaInfo: "TODO",
|
||||
|
||||
KuaiGongInternationalInfo: "TODO",
|
||||
KuaiGongInternationalInfo: "Dream big. Work hard. Make history.",
|
||||
|
||||
//Other Corporations
|
||||
FulcrumSecretTechnologiesInfo: "TODO",
|
||||
@ -112,10 +113,16 @@ FactionInfo = {
|
||||
TheSyndicateInfo: "TODO",
|
||||
|
||||
SilhouetteInfo: "Corporations are so big, you don't even know who you're working for. That's terror. Terror built into the system.",
|
||||
|
||||
TetradsInfo: "Following the Mandate of HEaven and Carrying out the way",
|
||||
|
||||
SlumSnakesInfo: "Slum Snakes rule!",
|
||||
|
||||
|
||||
//Earlygame factions - factions the player will prestige with early on that don't
|
||||
//belong in other categories
|
||||
NetburnersInfo: "~~HACKNET BURNERS~~",
|
||||
NetburnersInfo: "~~//*>H4CK|\|3T 8URN3R5**>?>\\~~",
|
||||
|
||||
TianDiHuiInfo: "Obey Heaven and Work Righteousness",
|
||||
|
||||
CyberSecInfo: "The Internet is the first thing that humanity has built that humanity doesn’t understand,\n" +
|
||||
|
@ -16,19 +16,21 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
|
||||
//How much extra $/s is gained per level
|
||||
var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
|
||||
|
||||
//Each CPU core doubles the speed. Every 1GB of ram adds 10% increase
|
||||
//Each CPU core doubles the speed. Every 1GB of ram adds 20% increase
|
||||
this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
|
||||
Math.pow(1.1, this.ram-1) *
|
||||
Math.pow(1.2, this.ram-1) *
|
||||
this.numCores * Player.hacknet_node_money_mult;
|
||||
if (isNaN(this.moneyGainRatePerSecond)) {
|
||||
throw new Error("Money gain rate calculated for Hacknet Node is NaN");
|
||||
}
|
||||
|
||||
updateTotalHacknetProduction();
|
||||
}
|
||||
|
||||
HacknetNode.prototype.calculateLevelUpgradeCost = function() {
|
||||
//Upgrade cost = Base cost * multiplier ^ level
|
||||
var mult = CONSTANTS.HacknetNodeUpgradeLevelMult;
|
||||
return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, this.level) * Player.hacknet_node_level_cost_mult;
|
||||
return CONSTANTS.BaseCostForHacknetNode / 2 * Math.pow(mult, this.level) * Player.hacknet_node_level_cost_mult;
|
||||
}
|
||||
|
||||
HacknetNode.prototype.purchaseLevelUpgrade = function() {
|
||||
@ -46,7 +48,7 @@ HacknetNode.prototype.calculateRamUpgradeCost = function() {
|
||||
//Calculate cost
|
||||
//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
|
||||
//the RAM has been upgraded
|
||||
var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRam;
|
||||
var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRamHacknetNode;
|
||||
var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades);
|
||||
return cost * mult * Player.hacknet_node_ram_cost_mult;
|
||||
}
|
||||
@ -88,6 +90,17 @@ Reviver.constructors.HacknetNode = HacknetNode;
|
||||
|
||||
|
||||
purchaseHacknet = function() {
|
||||
/* INTERACTIVE TUTORIAL */
|
||||
if (iTutorialIsRunning) {
|
||||
if (currITutorialStep == iTutorialSteps.HacknetNodesIntroduction) {
|
||||
iTutorialNextStep();
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* END INTERACTIVE TUTORIAL */
|
||||
|
||||
var cost = getCostOfNextHacknetNode();
|
||||
if (isNaN(cost)) {throw new Error("Cost is NaN"); return;}
|
||||
if (cost > Player.money) {
|
||||
@ -105,6 +118,16 @@ purchaseHacknet = function() {
|
||||
Player.hacknetNodes.push(node);
|
||||
|
||||
displayHacknetNodesContent();
|
||||
updateTotalHacknetProduction();
|
||||
}
|
||||
|
||||
//Calculates the total production from all HacknetNodes
|
||||
updateTotalHacknetProduction = function() {
|
||||
var total = 0;
|
||||
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
|
||||
}
|
||||
Player.totalHacknetNodeProduction = total;
|
||||
}
|
||||
|
||||
getCostOfNextHacknetNode = function() {
|
||||
@ -117,9 +140,7 @@ getCostOfNextHacknetNode = function() {
|
||||
//Creates Hacknet Node DOM elements when the page is opened
|
||||
displayHacknetNodesContent = function() {
|
||||
//Update Hacknet Nodes button
|
||||
var purchaseButton = document.getElementById("hacknet-nodes-purchase-button");
|
||||
var newPurchaseButton = purchaseButton.cloneNode(true);
|
||||
purchaseButton.parentNode.replaceChild(newPurchaseButton, purchaseButton);
|
||||
var newPurchaseButton = clearEventListeners("hacknet-nodes-purchase-button");
|
||||
|
||||
newPurchaseButton.addEventListener("click", function() {
|
||||
purchaseHacknet();
|
||||
@ -152,7 +173,9 @@ updateHacknetNodesContent = function() {
|
||||
}
|
||||
|
||||
//Update player's money
|
||||
document.getElementById("hacknet-nodes-money").innerHTML = "Money: $" + formatNumber(Player.money, 2);
|
||||
var moneyElem = document.getElementById("hacknet-nodes-money");
|
||||
moneyElem.innerHTML = "Money: $" + formatNumber(Player.money, 2) + "<br>" +
|
||||
"Total production from all Hacknet Nodes: $" + formatNumber(Player.totalHacknetNodeProduction, 2);
|
||||
|
||||
//Update information in each owned hacknet node
|
||||
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
|
459
src/InteractiveTutorial.js
Normal file
459
src/InteractiveTutorial.js
Normal file
@ -0,0 +1,459 @@
|
||||
/* InteractiveTutorial.js */
|
||||
iTutorialSteps = {
|
||||
Start: "Start",
|
||||
GoToCharacterPage: "Click on the Character page menu link",
|
||||
CharacterPage: "Introduction to Character page",
|
||||
CharacterGoToTerminalPage: "Click on the Terminal link",
|
||||
TerminalIntro: "Introduction to terminal interface",
|
||||
TerminalHelp: "Using the help command to display all options in terminal",
|
||||
TerminalLs: "Use the ls command to show all programs/scripts. Right now we have NUKE.exe",
|
||||
TerminalScan: "Using the scan command to display all available connections",
|
||||
TerminalConnect: "Using the telnet/connect command to connect to another server",
|
||||
TerminalAnalyze: "Use the analyze command to display details about this server",
|
||||
TerminalNuke: "Use the NUKE Program to gain root access to a server",
|
||||
TerminalManualHack: "Use the hack command to manually hack a server",
|
||||
TerminalCreateScript: "Create a script using nano",
|
||||
TerminalTypeScript: "This occurs in the Script Editor page...type the script then save and close",
|
||||
TerminalFree: "Use the free command to check RAM",
|
||||
TerminalRunScript: "Use the run command to run a script",
|
||||
TerminalGoToActiveScriptsPage: "Go to the ActiveScriptsPage",
|
||||
ActiveScriptsPage: "Introduction to the Active Scripts Page",
|
||||
ActiveScriptsToTerminal: "Go from Active Scripts Page Back to Terminal",
|
||||
TerminalTailScript: "Use the tail command to show a script's logs",
|
||||
GoToHacknetNodesPage: "Go to the Hacknet Nodes page",
|
||||
HacknetNodesIntroduction: "Introduction to Hacknet Nodesm and have user purchase one",
|
||||
HacknetNodesGoToWorldPage: "Go to the world page",
|
||||
WorldDescription: "Tell the user to explore..theres a lot of different stuff to do out there",
|
||||
TutorialPageInfo: "The tutorial page contains a lot of info on different subjects",
|
||||
End: "End",
|
||||
}
|
||||
|
||||
var currITutorialStep = iTutorialSteps.Start;
|
||||
var iTutorialIsRunning = false;
|
||||
|
||||
function iTutorialStart() {
|
||||
//Don't autosave during this interactive tutorial
|
||||
Engine.Counters.autoSaveCounter = 999000000000;
|
||||
console.log("Interactive Tutorial started");
|
||||
currITutorialStep = iTutorialSteps.Start;
|
||||
iTutorialIsRunning = true;
|
||||
|
||||
document.getElementById("interactive-tutorial-container").style.display = "block";
|
||||
|
||||
iTutorialEvaluateStep();
|
||||
|
||||
//Exit tutorial button
|
||||
var exitButton = clearEventListeners("interactive-tutorial-exit");
|
||||
exitButton.addEventListener("click", function() {
|
||||
iTutorialEnd();
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
function iTutorialEvaluateStep() {
|
||||
if (!iTutorialIsRunning) {console.log("Interactive Tutorial not running"); return;}
|
||||
switch(currITutorialStep) {
|
||||
case iTutorialSteps.Start:
|
||||
iTutorialSetText("Welcome to Bitburner, a cyberpunk-themed incremental RPG! " +
|
||||
"The game takes place in a dark, dystopian future...The year is 2077...<br><br>" +
|
||||
"This tutorial will show you the basics of the game to help you get started. " +
|
||||
"You may skip the tutorial at any time.");
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.addEventListener("click", function() {
|
||||
iTutorialNextStep();
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.GoToCharacterPage:
|
||||
iTutorialSetText("Let's start by heading to the Character page. Click the 'Character' tab on " +
|
||||
"the main navigation menu (left-hand side of the screen)");
|
||||
|
||||
//No next button
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "none";
|
||||
|
||||
//Initialize everything necessary to open the "Character" page
|
||||
var charaterMainMenuButton = document.getElementById("character-menu-link");
|
||||
charaterMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadCharacterContent();
|
||||
iTutorialNextStep(); //Opening the character page will go to the next step
|
||||
clearEventListeners("character-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.CharacterPage:
|
||||
iTutorialSetText("The Character page shows a lot of important information about your progress, " +
|
||||
"such as your stats, skills, money, and bonuses/multipliers. ")
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "inline-block";
|
||||
next.addEventListener("click", function() {
|
||||
iTutorialNextStep();
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.CharacterGoToTerminalPage:
|
||||
iTutorialSetText("Let's head to your computer's terminal by clicking the 'Terminal' tab on the " +
|
||||
"main navigation menu");
|
||||
//No next button
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "none";
|
||||
|
||||
//Initialize everything necessary to open the 'Terminal' Page
|
||||
var terminalMainMenuButton = document.getElementById("terminal-menu-link");
|
||||
terminalMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialNextStep();
|
||||
clearEventListeners("terminal-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.TerminalIntro:
|
||||
iTutorialSetText("The Terminal is used to interface with your home computer as well as " +
|
||||
"all of the other machines around the world. A lot of content in the game is " +
|
||||
"accessible only through the Terminal, and is necessary for progressing. ");
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "inline-block";
|
||||
next.addEventListener("click", function() {
|
||||
iTutorialNextStep();
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.TerminalHelp:
|
||||
iTutorialSetText("Let's try it out. Start by entering the 'help' command into the Terminal " +
|
||||
"(Don't forget to press Enter after typing the command)");
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "none";
|
||||
//next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalLs:
|
||||
iTutorialSetText("The 'help' command displays a list of all available commands, how to use them, " +
|
||||
"and a description of what they do. <br><br>Let's try another command. Enter the 'ls' command");
|
||||
//next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalScan:
|
||||
iTutorialSetText("'ls' is a basic command that shows all of the contents (programs/scripts) " +
|
||||
"on the computer. Right now, it shows that you have a program called 'NUKE.exe' on your computer. " +
|
||||
"We'll get to what this does later. <br><br> Through your home computer's terminal, you can connect " +
|
||||
"to other machines throughout the world. Let's do that now by first entering " +
|
||||
"the 'scan' command (Alternatively, you can also enter the 'netstat' command " +
|
||||
"which does the same thing). ");
|
||||
//next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalConnect:
|
||||
iTutorialSetText("The 'scan/netstat' command shows all available network connections. In other words, " +
|
||||
"it displays a list of all servers that can be connected to from your " +
|
||||
"current machine. A server is identified by either its IP or its hostname. <br><br> " +
|
||||
"To connect to a machine, use the 'connect [ip/hostname]' command. You can type in " +
|
||||
"the ip or the hostname, but dont use both. (Alternatively, " +
|
||||
"the 'telnet [ip/hostname]' command does the same thing).<br><br>" +
|
||||
"Let's try this now by connecting to the 'foodnstuff' server (connect foodnstuff)");
|
||||
//next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalAnalyze:
|
||||
iTutorialSetText("You are now connected to another machine! What can you do now? You can hack it!<br><br> In the year 2077, currency has " +
|
||||
"become digital and decentralized. People and corporations store their money " +
|
||||
"on servers and computers. Using your hacking abilities, you can hack servers " +
|
||||
"to steal money and gain experience. <br><br> " +
|
||||
"Before you try to hack a server, you should run diagnostics using the 'analyze' command");
|
||||
//next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalNuke:
|
||||
iTutorialSetText("When the 'analyze' command finishes running it will show useful information " +
|
||||
"about hacking the server. <br><br> For this server, the required hacking skill is only 1, " +
|
||||
"which means you are able to hack it right now. However, in order to hack a server " +
|
||||
"you must first gain root access. The 'NUKE.exe' program that we saw earlier on your " +
|
||||
"home computer is a virus that will grant you root access to a machine if there are enough " +
|
||||
"open ports.<br><br> The 'analyze' results shows that there do not need to be any open ports " +
|
||||
"on this machine for the NUKE virus to work, so go ahead and run the virus using the " +
|
||||
"'run NUKE.exe' command.");
|
||||
//next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalManualHack:
|
||||
iTutorialSetText("You now have root access! You can hack the server using the 'hack' command. " +
|
||||
"Try doing that now. ");
|
||||
//next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalCreateScript:
|
||||
iTutorialSetText("You are now attempting to hack the server. Note that performing a hack takes time and " +
|
||||
"only has a certain percentage chance " +
|
||||
"of success. This time and percentage is determined by a variety of factors, including " +
|
||||
"your hacking skill and the server's security level. <br><br>" +
|
||||
"Hacking is the core mechanic of the game and is necessary for progressing. However, " +
|
||||
"you don't want to be hacking manually the entire time. You can automate your hacking " +
|
||||
"by writing scripts! <br><br>To create a new script or edit an existing one, you can use the 'nano' " +
|
||||
"command. Scripts must end with the '.script' extension. Let's make a script now by " +
|
||||
"entering 'nano foodnstuff.script' after the hack command finishes running (Sidenote: Pressing ctrl + c" +
|
||||
" will end a command like hack early)");
|
||||
//next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalTypeScript:
|
||||
iTutorialSetText("This is the script editor. You can use it to program your scripts. Scripts are " +
|
||||
"written in the Netscript language, a very simple programming language created for " +
|
||||
"this game. There are details about the Netscript language in the documentation, which " +
|
||||
"can be accessed in the 'Tutorial' tab on the main navigation menu. For now, just copy " +
|
||||
"and paste the following code into the script editor: <br><br>" +
|
||||
"while(true) { <br>" +
|
||||
"hack('foodnstuff'); <br>" +
|
||||
"}<br><br> " +
|
||||
"For anyone with basic programming experience, this code should be straightforward. " +
|
||||
"This script will continuously hack the 'foodnstuff' server. <br><br>" +
|
||||
"To save and close the script editor, press the button in the top left, or press ctrl + b.");
|
||||
//next step triggered in saveAndCloseScriptEditor() (Script.js)
|
||||
break;
|
||||
case iTutorialSteps.TerminalFree:
|
||||
iTutorialSetText("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be " +
|
||||
"run on any machine which you have root access to. Different servers have different " +
|
||||
"amounts of RAM. You can also purchase more RAM for your home server. <br><br> To check how much " +
|
||||
"RAM is available on this machine, enter the 'free' command.");
|
||||
//next step triggered by terminal commmand
|
||||
break;
|
||||
case iTutorialSteps.TerminalRunScript:
|
||||
iTutorialSetText("We have 2GB of free RAM on this machine, which is enough to run our " +
|
||||
"script. Let's run our script using 'run foodnstuff.script'.");
|
||||
//next step triggered by terminal commmand
|
||||
break;
|
||||
case iTutorialSteps.TerminalGoToActiveScriptsPage:
|
||||
iTutorialSetText("Your script is now running! The script might take a few seconds to 'fully start up'. " +
|
||||
"Your scripts will continuously run in the background and will automatically stop if " +
|
||||
"the code ever completes (the 'foodnstuff.script' will never complete because it " +
|
||||
"runs an infinite loop). <br><br>These scripts will passively earn you income and hacking experience. " +
|
||||
"Your scripts will also earn money and experience while you are offline, although at a " +
|
||||
"much slower rate. <br><br> " +
|
||||
"Let's check out some statistics of our active, running scripts by clicking the " +
|
||||
"'Active Scripts' link in the main navigation menu. ");
|
||||
var activeScriptsMainMenuButton = document.getElementById("active-scripts-menu-link");
|
||||
activeScriptsMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadActiveScriptsContent();
|
||||
iTutorialNextStep();
|
||||
clearEventListeners("active-scripts-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsPage:
|
||||
iTutorialSetText("This page displays stats/information about all of your scripts that are " +
|
||||
"running across every existing server. You can use this to gauge how well " +
|
||||
"your scripts are doing. Let's go back to the Terminal now using the 'Terminal'" +
|
||||
"link.");
|
||||
//Initialize everything necessary to open the 'Terminal' Page
|
||||
var terminalMainMenuButton = clearEventListeners("terminal-menu-link");
|
||||
terminalMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialNextStep();
|
||||
clearEventListeners("terminal-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsToTerminal:
|
||||
iTutorialSetText("One last thing about scripts, each active script contains logs that detail " +
|
||||
"what it's doing. We can check these logs using the 'tail' command. Do that " +
|
||||
"now for the script we just ran by typing 'tail foodnstuff.script'");
|
||||
//next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalTailScript:
|
||||
iTutorialSetText("The log for this script won't show much right now (it might show nothing at all) because it " +
|
||||
"just started running...but check back again in a few minutes! <br><br>" +
|
||||
"This pretty much covers the basics of hacking. To learn more about writing " +
|
||||
"scripts using the Netscript language, select the 'Tutorial' link in the " +
|
||||
"main navigation menu to look at the documentation. For now, let's move on " +
|
||||
"to something else!");
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "inline-block";
|
||||
next.addEventListener("click", function() {
|
||||
iTutorialNextStep();
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.GoToHacknetNodesPage:
|
||||
iTutorialSetText("Hacking is not the only way to earn money. One other way to passively " +
|
||||
"earn money is by purchasing and upgrading Hacknet Nodes. Let's go to " +
|
||||
"the 'Hacknet Nodes' page through the main navigation menu now.");
|
||||
var hacknetNodesButton = clearEventListeners("hacknet-nodes-menu-link");
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "none";
|
||||
hacknetNodesButton.addEventListener("click", function() {
|
||||
Engine.loadHacknetNodesContent();
|
||||
iTutorialNextStep();
|
||||
clearEventListeners("hacknet-nodes-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.HacknetNodesIntroduction:
|
||||
iTutorialSetText("From this page you can purchase new Hacknet Nodes and upgrade your " +
|
||||
"existing ones. Let's purchase a new one now.");
|
||||
//Next step triggered by purchaseHacknet() (HacknetNode.js)
|
||||
break;
|
||||
case iTutorialSteps.HacknetNodesGoToWorldPage:
|
||||
iTutorialSetText("You just purchase a Hacknet Node! This Hacknet Node will passively " +
|
||||
"earn you money over time, both online and offline. When you get enough " +
|
||||
" money, you can upgrade " +
|
||||
"your newly-purchased Hacknet Node below. <br><br>" +
|
||||
"Let's go to the 'World' page through the main navigation menu.");
|
||||
var worldButton = clearEventListeners("world-menu-link");
|
||||
worldButton.addEventListener("click", function() {
|
||||
Engine.loadWorldContent();
|
||||
iTutorialNextStep();
|
||||
clearEventListeners("world-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.WorldDescription:
|
||||
iTutorialSetText("This page lists all of the different locations you can currently " +
|
||||
"travel to. Each location has something that can you do. " +
|
||||
"There's a lot of content out in the world, make sure " +
|
||||
"you explore and discover!<br><br>" +
|
||||
"Lastly, click on the 'Tutorial' link in the main navigation menu.");
|
||||
var tutorialButton = clearEventListeners("tutorial-menu-link");
|
||||
tutorialButton.addEventListener("click", function() {
|
||||
Engine.loadTutorialContent();
|
||||
iTutorialNextStep();
|
||||
clearEventListeners("tutorial-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
|
||||
case iTutorialSteps.TutorialPageInfo:
|
||||
iTutorialSetText("This page contains a lot of different documentation about the game's " +
|
||||
"content and mechanics. If you have any questions about how something works " +
|
||||
"make sure you check this out first. That's the end of the tutorial. " +
|
||||
"Hope you enjoy the game!");
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "inline-block";
|
||||
next.addEventListener("click", function() {
|
||||
iTutorialNextStep();
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.End:
|
||||
iTutorialEnd();
|
||||
break;
|
||||
default:
|
||||
throw new Error("Invalid tutorial step");
|
||||
}
|
||||
}
|
||||
|
||||
//Go to the next step and evaluate it
|
||||
function iTutorialNextStep() {
|
||||
switch(currITutorialStep) {
|
||||
case iTutorialSteps.Start:
|
||||
currITutorialStep = iTutorialSteps.GoToCharacterPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.GoToCharacterPage:
|
||||
currITutorialStep = iTutorialSteps.CharacterPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.CharacterPage:
|
||||
currITutorialStep = iTutorialSteps.CharacterGoToTerminalPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.CharacterGoToTerminalPage:
|
||||
currITutorialStep = iTutorialSteps.TerminalIntro;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalIntro:
|
||||
currITutorialStep = iTutorialSteps.TerminalHelp;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalHelp:
|
||||
currITutorialStep = iTutorialSteps.TerminalLs;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalLs:
|
||||
currITutorialStep = iTutorialSteps.TerminalScan;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalScan:
|
||||
currITutorialStep = iTutorialSteps.TerminalConnect;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalConnect:
|
||||
currITutorialStep = iTutorialSteps.TerminalAnalyze;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalAnalyze:
|
||||
currITutorialStep = iTutorialSteps.TerminalNuke;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalNuke:
|
||||
currITutorialStep = iTutorialSteps.TerminalManualHack;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalManualHack:
|
||||
currITutorialStep = iTutorialSteps.TerminalCreateScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalCreateScript:
|
||||
currITutorialStep = iTutorialSteps.TerminalTypeScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalTypeScript:
|
||||
currITutorialStep = iTutorialSteps.TerminalFree;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalFree:
|
||||
currITutorialStep = iTutorialSteps.TerminalRunScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalRunScript:
|
||||
currITutorialStep = iTutorialSteps.TerminalGoToActiveScriptsPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalGoToActiveScriptsPage:
|
||||
currITutorialStep = iTutorialSteps.ActiveScriptsPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsPage:
|
||||
currITutorialStep = iTutorialSteps.ActiveScriptsToTerminal;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsToTerminal:
|
||||
currITutorialStep = iTutorialSteps.TerminalTailScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalTailScript:
|
||||
currITutorialStep = iTutorialSteps.GoToHacknetNodesPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.GoToHacknetNodesPage:
|
||||
currITutorialStep = iTutorialSteps.HacknetNodesIntroduction;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.HacknetNodesIntroduction:
|
||||
currITutorialStep = iTutorialSteps.HacknetNodesGoToWorldPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.HacknetNodesGoToWorldPage:
|
||||
currITutorialStep = iTutorialSteps.WorldDescription;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.WorldDescription:
|
||||
currITutorialStep = iTutorialSteps.TutorialPageInfo;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TutorialPageInfo:
|
||||
currITutorialStep = iTutorialSteps.End;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.End:
|
||||
break;
|
||||
default:
|
||||
throw new Error("Invalid tutorial step");
|
||||
}
|
||||
}
|
||||
|
||||
function iTutorialEnd() {
|
||||
//Re-enable auto save
|
||||
Engine.Counters.autoSaveCounter = 1;
|
||||
console.log("Ending interactive tutorial");
|
||||
Engine.init();
|
||||
currITutorialStep = iTutorialSteps.End;
|
||||
iTutorialIsRunning = false;
|
||||
document.getElementById("interactive-tutorial-container").style.display = "none";
|
||||
}
|
||||
|
||||
function iTutorialSetText(txt) {
|
||||
var textBox = document.getElementById("interactive-tutorial-text");
|
||||
if (textBox == null) {throw new Error("Could not find text box"); return;}
|
||||
textBox.innerHTML = txt;
|
||||
|
||||
}
|
437
src/Location.js
437
src/Location.js
@ -4,6 +4,7 @@
|
||||
Locations = {
|
||||
//Cities
|
||||
Aevum: "Aevum",
|
||||
//AevumDesc: ""
|
||||
Chongqing: "Chongqing",
|
||||
Sector12: "Sector-12",
|
||||
NewTokyo: "New Tokyo",
|
||||
@ -86,68 +87,75 @@ displayLocationContent = function() {
|
||||
console.log("displayLocationContent() called with location " + Player.location)
|
||||
}
|
||||
|
||||
var returnToWorld = document.getElementById("location-return-to-world-button");
|
||||
var returnToWorld = document.getElementById("location-return-to-world-button");
|
||||
|
||||
var locationName = document.getElementById("location-name");
|
||||
var locationName = document.getElementById("location-name");
|
||||
|
||||
var locationInfo = document.getElementById("location-info");
|
||||
var locationInfo = document.getElementById("location-info");
|
||||
|
||||
var softwareJob = document.getElementById("location-software-job");
|
||||
var itJob = document.getElementById("location-it-job");
|
||||
var securityEngineerJob = document.getElementById("location-security-engineer-job");
|
||||
var networkEngineerJob = document.getElementById("location-network-engineer-job");
|
||||
var businessJob = document.getElementById("location-business-job");
|
||||
var securityJob = document.getElementById("location-security-job");
|
||||
var agentJob = document.getElementById("location-agent-job");
|
||||
var employeeJob = document.getElementById("location-employee-job");
|
||||
var waiterJob = document.getElementById("location-waiter-job");
|
||||
|
||||
var work = document.getElementById("location-work");
|
||||
|
||||
var jobTitle = document.getElementById("location-job-title");
|
||||
var jobReputation = document.getElementById("location-job-reputation");
|
||||
|
||||
var gymTrainStr = document.getElementById("location-gym-train-str");
|
||||
var gymTrainDef = document.getElementById("location-gym-train-def");
|
||||
var gymTrainDex = document.getElementById("location-gym-train-dex");
|
||||
var gymTrainAgi = document.getElementById("location-gym-train-agi");
|
||||
var softwareJob = document.getElementById("location-software-job");
|
||||
var softwareConsultantJob = document.getElementById("location-software-consultant-job")
|
||||
var itJob = document.getElementById("location-it-job");
|
||||
var securityEngineerJob = document.getElementById("location-security-engineer-job");
|
||||
var networkEngineerJob = document.getElementById("location-network-engineer-job");
|
||||
var businessJob = document.getElementById("location-business-job");
|
||||
var businessConsultantJob = document.getElementById("location-business-consultant-job");
|
||||
var securityJob = document.getElementById("location-security-job");
|
||||
var agentJob = document.getElementById("location-agent-job");
|
||||
var employeeJob = document.getElementById("location-employee-job");
|
||||
var employeePartTimeJob = document.getElementById("location-parttime-employee-job");
|
||||
var waiterJob = document.getElementById("location-waiter-job");
|
||||
var waiterPartTimeJob = document.getElementById("location-parttime-waiter-job");
|
||||
|
||||
var studyComputerScience= document.getElementById("location-study-computer-science");
|
||||
var classDataStructures = document.getElementById("location-data-structures-class");
|
||||
var classNetworks = document.getElementById("location-networks-class");
|
||||
var classAlgorithms = document.getElementById("location-algorithms-class");
|
||||
var classManagement = document.getElementById("location-management-class");
|
||||
var classLeadership = document.getElementById("location-leadership-class");
|
||||
|
||||
var purchase1gb = document.getElementById("location-purchase-1gb");
|
||||
var purchase2gb = document.getElementById("location-purchase-2gb");
|
||||
var purchase4gb = document.getElementById("location-purchase-4gb");
|
||||
var purchase8gb = document.getElementById("location-purchase-8gb");
|
||||
var purchase16gb = document.getElementById("location-purchase-16gb");
|
||||
var purchase32gb = document.getElementById("location-purchase-32gb");
|
||||
var purchase64gb = document.getElementById("location-purchase-64gb");
|
||||
var purchase128gb = document.getElementById("location-purchase-128gb");
|
||||
var purchase256gb = document.getElementById("location-purchase-256gb");
|
||||
var purchase512gb = document.getElementById("location-purchase-512gb");
|
||||
var purchase1tb = document.getElementById("location-purchase-1tb");
|
||||
var purchaseTor = document.getElementById("location-purchase-tor");
|
||||
var purchaseHomeRam = document.getElementById("location-purchase-home-ram");
|
||||
|
||||
var travelAgencyText = document.getElementById("location-travel-agency-text");
|
||||
var travelToAevum = document.getElementById("location-travel-to-aevum");
|
||||
var travelToChongqing = document.getElementById("location-travel-to-chongqing");
|
||||
var travelToSector12 = document.getElementById("location-travel-to-sector12");
|
||||
var travelToNewTokyo = document.getElementById("location-travel-to-newtokyo");
|
||||
var travelToIshima = document.getElementById("location-travel-to-ishima");
|
||||
var travelToVolhaven = document.getElementById("location-travel-to-volhaven");
|
||||
|
||||
var slumsDescText = document.getElementById("location-slums-description");
|
||||
var slumsShoplift = document.getElementById("location-slums-shoplift");
|
||||
var slumsMug = document.getElementById("location-slums-mug");
|
||||
var slumsDealDrugs = document.getElementById("location-slums-deal-drugs");
|
||||
var slumsTrafficArms = document.getElementById("location-slums-traffic-arms");
|
||||
var slumsHomicide = document.getElementById("location-slums-homicide");
|
||||
var slumsKidnap = document.getElementById("location-slums-kidnap");
|
||||
var work = clearEventListeners("location-work");
|
||||
|
||||
var jobTitle = document.getElementById("location-job-title");
|
||||
var jobReputation = document.getElementById("location-job-reputation");
|
||||
|
||||
var gymTrainStr = document.getElementById("location-gym-train-str");
|
||||
var gymTrainDef = document.getElementById("location-gym-train-def");
|
||||
var gymTrainDex = document.getElementById("location-gym-train-dex");
|
||||
var gymTrainAgi = document.getElementById("location-gym-train-agi");
|
||||
|
||||
var studyComputerScience = document.getElementById("location-study-computer-science");
|
||||
var classDataStructures = document.getElementById("location-data-structures-class");
|
||||
var classNetworks = document.getElementById("location-networks-class");
|
||||
var classAlgorithms = document.getElementById("location-algorithms-class");
|
||||
var classManagement = document.getElementById("location-management-class");
|
||||
var classLeadership = document.getElementById("location-leadership-class");
|
||||
|
||||
var purchase1gb = document.getElementById("location-purchase-1gb");
|
||||
var purchase2gb = document.getElementById("location-purchase-2gb");
|
||||
var purchase4gb = document.getElementById("location-purchase-4gb");
|
||||
var purchase8gb = document.getElementById("location-purchase-8gb");
|
||||
var purchase16gb = document.getElementById("location-purchase-16gb");
|
||||
var purchase32gb = document.getElementById("location-purchase-32gb");
|
||||
var purchase64gb = document.getElementById("location-purchase-64gb");
|
||||
var purchase128gb = document.getElementById("location-purchase-128gb");
|
||||
var purchase256gb = document.getElementById("location-purchase-256gb");
|
||||
var purchase512gb = document.getElementById("location-purchase-512gb");
|
||||
var purchase1tb = document.getElementById("location-purchase-1tb");
|
||||
var purchaseTor = document.getElementById("location-purchase-tor");
|
||||
var purchaseHomeRam = document.getElementById("location-purchase-home-ram");
|
||||
|
||||
var travelAgencyText = document.getElementById("location-travel-agency-text");
|
||||
var travelToAevum = document.getElementById("location-travel-to-aevum");
|
||||
var travelToChongqing = document.getElementById("location-travel-to-chongqing");
|
||||
var travelToSector12 = document.getElementById("location-travel-to-sector12");
|
||||
var travelToNewTokyo = document.getElementById("location-travel-to-newtokyo");
|
||||
var travelToIshima = document.getElementById("location-travel-to-ishima");
|
||||
var travelToVolhaven = document.getElementById("location-travel-to-volhaven");
|
||||
|
||||
var slumsDescText = document.getElementById("location-slums-description");
|
||||
var slumsShoplift = document.getElementById("location-slums-shoplift");
|
||||
var slumsMug = document.getElementById("location-slums-mug");
|
||||
var slumsDealDrugs = document.getElementById("location-slums-deal-drugs");
|
||||
var slumsTrafficArms = document.getElementById("location-slums-traffic-arms");
|
||||
var slumsHomicide = document.getElementById("location-slums-homicide");
|
||||
var slumsGta = document.getElementById("location-slums-gta");
|
||||
var slumsKidnap = document.getElementById("location-slums-kidnap");
|
||||
var slumsAssassinate = document.getElementById("location-slums-assassinate");
|
||||
var slumsHeist = document.getElementById("location-slums-heist");
|
||||
|
||||
var loc = Player.location;
|
||||
|
||||
@ -161,14 +169,18 @@ displayLocationContent = function() {
|
||||
locationInfo.style.display = "block";
|
||||
|
||||
softwareJob.style.display = "none";
|
||||
softwareConsultantJob.style.display = "none";
|
||||
itJob.style.display = "none";
|
||||
securityEngineerJob.style.display = "none";
|
||||
networkEngineerJob.style.display = "none";
|
||||
businessJob.style.display = "none";
|
||||
businessConsultantJob.style.display = "none";
|
||||
securityJob.style.display = "none";
|
||||
agentJob.style.display = "none";
|
||||
employeeJob.style.display = "none";
|
||||
employeePartTimeJob.style.display = "none";
|
||||
waiterJob.style.display = "none";
|
||||
waiterPartTimeJob.style.display = "none";
|
||||
|
||||
softwareJob.innerHTML = "Apply for Software Job";
|
||||
itJob.innerHTML = "Apply for IT Job";
|
||||
@ -222,7 +234,10 @@ displayLocationContent = function() {
|
||||
slumsDealDrugs.style.display = "none";
|
||||
slumsTrafficArms.style.display = "none";
|
||||
slumsHomicide.style.display = "none";
|
||||
slumsGta.style.display = "none";
|
||||
slumsKidnap.style.display = "none";
|
||||
slumsAssassinate.style.display = "none";
|
||||
slumsHeist.style.display = "none";
|
||||
|
||||
//Check if the player is employed at this Location. If he is, display the "Work" button,
|
||||
//update the job title, etc.
|
||||
@ -235,16 +250,22 @@ displayLocationContent = function() {
|
||||
jobReputation.innerHTML = "Company reputation: " + (company.playerReputation.toFixed(4)).toLocaleString();
|
||||
work.style.display = "block";
|
||||
|
||||
var currPos = Player.companyPosition;
|
||||
|
||||
work.addEventListener("click", function() {
|
||||
Player.startWork();
|
||||
if (currPos.isPartTimeJob()) {
|
||||
Player.startWorkPartTime();
|
||||
} else {
|
||||
Player.startWork();
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
var currPos = Player.companyPosition;
|
||||
|
||||
//Change the text for the corresponding position from "Apply for X Job" to "Apply for promotion"
|
||||
if (currPos.isSoftwareJob()) {
|
||||
softwareJob.innerHTML = "Apply for a promotion (Software)";
|
||||
} else if (currPos.isSoftwareConsultantJob()) {
|
||||
softwareConsultantJob.innerHTML = "Apply for a promotion (Software Consultant)";
|
||||
} else if (currPos.isITJob()) {
|
||||
itJob.innerHTML = "Apply for a promotion (IT)";
|
||||
} else if (currPos.isSecurityEngineerJob()) {
|
||||
@ -253,6 +274,8 @@ displayLocationContent = function() {
|
||||
networkEngineerJob.innerHTML = "Apply for a promotion (Network Engineer)";
|
||||
} else if (currPos.isBusinessJob()) {
|
||||
businessJob.innerHTML = "Apply for a promotion (Business)";
|
||||
} else if (currPos.isBusinessConsultantJob()) {
|
||||
businessConsultantJob.innerHTML = "Apply for a promotion (Business Consultant)";
|
||||
} else if (currPos.isSecurityJob()) {
|
||||
securityJob.innerHTML = "Apply for a promotion (Security)";
|
||||
} else if (currPos.isAgentJob()) {
|
||||
@ -274,8 +297,7 @@ displayLocationContent = function() {
|
||||
break;
|
||||
|
||||
case Locations.AevumSummitUniveristy:
|
||||
var costMult = 3;
|
||||
var expMult = 2;
|
||||
var costMult = 4, expMult = 3;
|
||||
displayUniversityLocationContent(costMult);
|
||||
setUniversityLocationButtons(costMult, expMult);
|
||||
break;
|
||||
@ -352,6 +374,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -362,6 +385,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -387,6 +411,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -399,18 +424,16 @@ displayLocationContent = function() {
|
||||
purchaseHomeRam.style.display = "block";
|
||||
break;
|
||||
|
||||
case Locations.AevumCrushFitnessGym:
|
||||
gymTrainStr.style.display = "block";
|
||||
gymTrainDef.style.display = "block";
|
||||
gymTrainDex.style.display = "block";
|
||||
gymTrainAgi.style.display = "block";
|
||||
case Locations.AevumCrushFitnessGym:
|
||||
var costMult = 2, expMult = 1.5;
|
||||
displayGymLocationContent(costMult);
|
||||
setGymLocationButtons(costMult, expMult);
|
||||
break;
|
||||
|
||||
case Locations.AevumSnapFitnessGym:
|
||||
gymTrainStr.style.display = "block";
|
||||
gymTrainDef.style.display = "block";
|
||||
gymTrainDex.style.display = "block";
|
||||
gymTrainAgi.style.display = "block";
|
||||
var costMult = 6, expMult = 4;
|
||||
displayGymLocationContent(costMult);
|
||||
setGymLocationButtons(costMult, expMult);
|
||||
break;
|
||||
|
||||
case Locations.ChongqingTravelAgency:
|
||||
@ -455,8 +478,7 @@ displayLocationContent = function() {
|
||||
break;
|
||||
|
||||
case Locations.Sector12RothmanUniversity:
|
||||
var costMult = 2;
|
||||
var expMult = 1;
|
||||
var costMult = 3, expMult = 2;
|
||||
displayUniversityLocationContent(costMult);
|
||||
setUniversityLocationButtons(costMult, expMult);
|
||||
break;
|
||||
@ -498,6 +520,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -508,6 +531,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -551,6 +575,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
purchase1gb.style.display = "block";
|
||||
purchase2gb.style.display = "block";
|
||||
@ -563,6 +588,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -574,26 +600,26 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
employeeJob.style.display = "block";
|
||||
employeePartTimeJob.style.display = "block";
|
||||
break;
|
||||
|
||||
case Locations.Sector12JoesGuns:
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
employeeJob.style.display = "block";
|
||||
employeePartTimeJob.style.display = "block";
|
||||
break;
|
||||
|
||||
case Locations.Sector12IronGym:
|
||||
gymTrainStr.style.display = "block";
|
||||
gymTrainDef.style.display = "block";
|
||||
gymTrainDex.style.display = "block";
|
||||
gymTrainAgi.style.display = "block";
|
||||
var costMult = 1, expMult = 1;
|
||||
displayGymLocationContent(costMult);
|
||||
setGymLocationButtons(costMult, expMult);
|
||||
break;
|
||||
|
||||
case Locations.Sector12PowerhouseGym:
|
||||
gymTrainStr.style.display = "block";
|
||||
gymTrainDef.style.display = "block";
|
||||
gymTrainDex.style.display = "block";
|
||||
gymTrainAgi.style.display = "block";
|
||||
var costMult = 10, expMult = 7.5;
|
||||
displayGymLocationContent(costMult);
|
||||
setGymLocationButtons(costMult, expMult);
|
||||
break;
|
||||
|
||||
case Locations.NewTokyoTravelAgency:
|
||||
@ -609,6 +635,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -619,6 +646,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -629,6 +657,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -640,6 +669,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
waiterJob.style.display = "block";
|
||||
waitPartTimeJob.style.display = "block";
|
||||
break;
|
||||
|
||||
|
||||
@ -656,6 +686,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -676,6 +707,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -686,6 +718,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
businessJob.style.display = "block";
|
||||
|
||||
@ -707,8 +740,7 @@ displayLocationContent = function() {
|
||||
break;
|
||||
|
||||
case Locations.VolhavenZBInstituteOfTechnology:
|
||||
var costMult = 4;
|
||||
var expMult = 3;
|
||||
var costMult = 5, expMult = 4;
|
||||
displayUniversityLocationContent(costMult);
|
||||
setUniversityLocationButtons(costMult, expMult);
|
||||
break;
|
||||
@ -744,6 +776,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -765,6 +798,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -785,6 +819,7 @@ displayLocationContent = function() {
|
||||
locationInfo.innerHTML = Companies[loc].info;
|
||||
|
||||
softwareJob.style.display = "block";
|
||||
softwareConsultantJob.style.display = "block";
|
||||
itJob.style.display = "block";
|
||||
securityEngineerJob.style.display = "block";
|
||||
networkEngineerJob.style.display = "block";
|
||||
@ -800,10 +835,9 @@ displayLocationContent = function() {
|
||||
break;
|
||||
|
||||
case Locations.VolhavenMilleniumFitnessGym:
|
||||
gymTrainStr.style.display = "block";
|
||||
gymTrainDef.style.display = "block";
|
||||
gymTrainDex.style.display = "block";
|
||||
gymTrainAgi.style.display = "block";
|
||||
var costMult = 3, expMult = 2.5;
|
||||
displayGymLocationContent(costMult);
|
||||
setGymLocationButtons(costMult, expMult);
|
||||
break;
|
||||
|
||||
//All Slums
|
||||
@ -818,22 +852,39 @@ displayLocationContent = function() {
|
||||
var drugsChance = determineCrimeChanceDealDrugs();
|
||||
var armsChance = determineCrimeChanceTraffickArms();
|
||||
var homicideChance = determineCrimeChanceHomicide();
|
||||
var gtaChance = determineCrimeChanceGrandTheftAuto();
|
||||
var kidnapChance = determineCrimeChanceKidnap();
|
||||
var assassinateChance = determineCrimeChanceAssassination();
|
||||
var heistChance = determineCrimeChanceHeist();
|
||||
|
||||
slumsDescText.style.display = "block";
|
||||
slumsShoplift.style.display = "block";
|
||||
slumsShoplift.innerHTML = "Shoplift (" + (shopliftChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsShoplift.innerHTML += '<span class="tooltiptext"> Attempt to shoplift from a low-end retailers </span>';
|
||||
slumsMug.style.display = "block";
|
||||
slumsMug.innerHTML = "Mug someone (" + (mugChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsMug.innerHTML += '<span class="tooltiptext"> Attempt to mug a random person on the street </span>';
|
||||
slumsDealDrugs.style.display = "block";
|
||||
slumsDealDrugs.innerHTML = "Deal Drugs (" + (drugsChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsDealDrugs.innerHTML += '<span class="tooltiptext"> Attempt to deal drugs </span>';
|
||||
slumsTrafficArms.style.display = "block";
|
||||
slumsTrafficArms.innerHTML = "Traffick Illegal Arms (" + (armsChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsTrafficArms.innerHTML += '<span class="tooltiptext"> Attempt to smuggle illegal arms into the city and sell them to gangs and criminal organizations </span>';
|
||||
slumsHomicide.style.display = "block";
|
||||
slumsHomicide.innerHTML = "Homicide (" + (homicideChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsHomicide.innerHTML += '<span class="tooltiptext"> Attempt to murder a random person on the street</span>';
|
||||
slumsGta.style.display = "block";
|
||||
slumsGta.innerHTML = "Grand Theft Auto (" + (gtaChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsGta.innerHTML += '<span class="tooltiptext"> Attempt to commit grand theft auto </span>';
|
||||
slumsKidnap.style.display = "block";
|
||||
slumsKidnap.innerHTML = "Kidnap and Ransom (" + (kidnapChance*100).toFixed(3) + "% chance of success)";
|
||||
|
||||
slumsKidnap.innerHTML += '<span class="tooltiptext"> Attempt to kidnap and ransom a high-profile target </span>';
|
||||
slumsAssassinate.style.display = "block";
|
||||
slumsAssassinate.innerHTML = "Assassinate (" + (assassinateChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsAssassinate.innerHTML += '<span class="tooltiptext"> Attempt to assassinate a high-profile target </span>';
|
||||
slumsHeist.style.display = "block";
|
||||
slumsHeist.innerHTML = "Heist (" + (heistChance*100).toFixed(3) + "% chance of success)";
|
||||
slumsHeist.innerHTML += '<span class="tooltiptext"> Attempt to pull off the ultimate heist </span>';
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: INVALID LOCATION");
|
||||
@ -841,6 +892,7 @@ displayLocationContent = function() {
|
||||
}
|
||||
|
||||
//Make the "Apply to be Employee and Waiter" texts disappear if you already hold the job
|
||||
//Includes part-time stuff
|
||||
if (loc == Player.companyName) {
|
||||
var currPos = Player.companyPosition;
|
||||
|
||||
@ -848,6 +900,10 @@ displayLocationContent = function() {
|
||||
employeeJob.style.display = "none";
|
||||
} else if (currPos.positionName == CompanyPositions.Waiter.positionName) {
|
||||
waiterJob.style.display = "none";
|
||||
} else if (currPos.positionName == CompanyPositions.PartTimeEmployee.positionName) {
|
||||
employeePartTimeJob.style.display = "none";
|
||||
} else if (currPos.positionName == CompanyPositions.PartTimeWaiter.positionName) {
|
||||
waiterPartTimeJob.style.display = "none";
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1263,23 +1319,22 @@ initLocationButtons = function() {
|
||||
|
||||
|
||||
//Buttons to interact at a location (apply for job/promotion, train, purchase, etc.)
|
||||
var softwareJob = document.getElementById("location-software-job");
|
||||
var itJob = document.getElementById("location-it-job");
|
||||
var securityEngineerJob = document.getElementById("location-security-engineer-job");
|
||||
var networkEngineerJob = document.getElementById("location-network-engineer-job");
|
||||
var businessJob = document.getElementById("location-business-job");
|
||||
var securityJob = document.getElementById("location-security-job");
|
||||
var agentJob = document.getElementById("location-agent-job");
|
||||
var employeeJob = document.getElementById("location-employee-job");
|
||||
var waiterJob = document.getElementById("location-waiter-job");
|
||||
var softwareJob = document.getElementById("location-software-job");
|
||||
var softwareConsultantJob = document.getElementById("location-software-consultant-job")
|
||||
var itJob = document.getElementById("location-it-job");
|
||||
var securityEngineerJob = document.getElementById("location-security-engineer-job");
|
||||
var networkEngineerJob = document.getElementById("location-network-engineer-job");
|
||||
var businessJob = document.getElementById("location-business-job");
|
||||
var businessConsultantJob = document.getElementById("location-business-consultant-job");
|
||||
var securityJob = document.getElementById("location-security-job");
|
||||
var agentJob = document.getElementById("location-agent-job");
|
||||
var employeeJob = document.getElementById("location-employee-job");
|
||||
var employeePartTimeJob = document.getElementById("location-parttime-employee-job");
|
||||
var waiterJob = document.getElementById("location-waiter-job");
|
||||
var waiterPartTimeJob = document.getElementById("location-parttime-waiter-job");
|
||||
|
||||
var work = document.getElementById("location-work");
|
||||
|
||||
var gymTrainStr = document.getElementById("location-gym-train-str");
|
||||
var gymTrainDef = document.getElementById("location-gym-train-def");
|
||||
var gymTrainDex = document.getElementById("location-gym-train-dex");
|
||||
var gymTrainAgi = document.getElementById("location-gym-train-agi");
|
||||
|
||||
var purchase1gb = document.getElementById("location-purchase-1gb");
|
||||
var purchase2gb = document.getElementById("location-purchase-2gb");
|
||||
var purchase4gb = document.getElementById("location-purchase-4gb");
|
||||
@ -1306,13 +1361,21 @@ initLocationButtons = function() {
|
||||
var slumsDealDrugs = document.getElementById("location-slums-deal-drugs");
|
||||
var slumsTrafficArms = document.getElementById("location-slums-traffic-arms");
|
||||
var slumsHomicide = document.getElementById("location-slums-homicide");
|
||||
var slumsGta = document.getElementById("location-slums-gta");
|
||||
var slumsKidnap = document.getElementById("location-slums-kidnap");
|
||||
var slumsAssassinate = document.getElementById("location-slums-assassinate");
|
||||
var slumsHeist = document.getElementById("location-slums-heist");
|
||||
|
||||
softwareJob.addEventListener("click", function() {
|
||||
Player.applyForSoftwareJob();
|
||||
return false;
|
||||
});
|
||||
|
||||
softwareConsultantJob.addEventListener("click", function() {
|
||||
Player.applyForSoftwareConsultantJob();
|
||||
return false;
|
||||
});
|
||||
|
||||
itJob.addEventListener("click", function() {
|
||||
Player.applyForSoftwareJob()
|
||||
return false;
|
||||
@ -1333,6 +1396,11 @@ initLocationButtons = function() {
|
||||
return false;
|
||||
});
|
||||
|
||||
businessConsultantJob.addEventListener("click", function() {
|
||||
Player.applyForBusinessConsultantJob();
|
||||
return false;
|
||||
});
|
||||
|
||||
securityJob.addEventListener("click", function() {
|
||||
Player.applyForSecurityJob();
|
||||
return false;
|
||||
@ -1348,63 +1416,73 @@ initLocationButtons = function() {
|
||||
return false;
|
||||
});
|
||||
|
||||
employeePartTimeJob.addEventListener("click", function() {
|
||||
Player.applyForPartTimeEmployeeJob();
|
||||
return false;
|
||||
});
|
||||
|
||||
waiterJob.addEventListener("click", function() {
|
||||
Player.applyForWaiterJob();
|
||||
return false;
|
||||
});
|
||||
|
||||
waiterPartTimeJob.addEventListener("click", function() {
|
||||
Player.applyForPartTimeWaiterJob();
|
||||
return false;
|
||||
});
|
||||
|
||||
purchase1gb.addEventListener("click", function() {
|
||||
purchaseServerBoxCreate(1, 50000);
|
||||
purchaseServerBoxCreate(1, 1 * CONSTANTS.BaseCostFor1GBOfRamServer);
|
||||
return false;
|
||||
});
|
||||
|
||||
purchase2gb.addEventListener("click", function() {
|
||||
purchaseServerBoxCreate(2, 100000);
|
||||
purchaseServerBoxCreate(2, 2 * CONSTANTS.BaseCostFor1GBOfRamServer);
|
||||
return false;
|
||||
});
|
||||
|
||||
purchase4gb.addEventListener("click", function() {
|
||||
purchaseServerBoxCreate(4, 250000);
|
||||
purchaseServerBoxCreate(4, 4 * CONSTANTS.BaseCostFor1GBOfRamServer);
|
||||
return false;
|
||||
});
|
||||
|
||||
purchase8gb.addEventListener("click", function() {
|
||||
purchaseServerBoxCreate(8, 1000000);
|
||||
purchaseServerBoxCreate(8, 8 * CONSTANTS.BaseCostFor1GBOfRamServer);
|
||||
return false;
|
||||
});
|
||||
|
||||
purchase16gb.addEventListener("click", function() {
|
||||
purchaseServerBoxCreate(16, 4000000);
|
||||
purchaseServerBoxCreate(16, 16 * CONSTANTS.BaseCostFor1GBOfRamServer);
|
||||
return false;
|
||||
});
|
||||
|
||||
purchase32gb.addEventListener("click", function() {
|
||||
purchaseServerBoxCreate(32, 10000000);
|
||||
purchaseServerBoxCreate(32, 32 * CONSTANTS.BaseCostFor1GBOfRamServer);
|
||||
return false;
|
||||
});
|
||||
|
||||
purchase64gb.addEventListener("click", function() {
|
||||
purchaseServerBoxCreate(64, 20000000);
|
||||
purchaseServerBoxCreate(64, 64 * CONSTANTS.BaseCostFor1GBOfRamServer);
|
||||
return false;
|
||||
});
|
||||
|
||||
purchase128gb.addEventListener("click", function() {
|
||||
purchaseServerBoxCreate(128, 50000000);
|
||||
purchaseServerBoxCreate(128, 128 * CONSTANTS.BaseCostFor1GBOfRamServer);
|
||||
return false;
|
||||
});
|
||||
|
||||
purchase256gb.addEventListener("click", function() {
|
||||
purchaseServerBoxCreate(256, 100000000);
|
||||
purchaseServerBoxCreate(256, 256 * CONSTANTS.BaseCostFor1GBOfRamServer);
|
||||
return false;
|
||||
});
|
||||
|
||||
purchase512gb.addEventListener("click", function() {
|
||||
purchaseServerBoxCreate(512, 250000000);
|
||||
purchaseServerBoxCreate(512, 512 * CONSTANTS.BaseCostFor1GBOfRamServer);
|
||||
return false;
|
||||
});
|
||||
|
||||
purchase1tb.addEventListener("click", function() {
|
||||
purchaseServerBoxCreate(1024, 750000000);
|
||||
purchaseServerBoxCreate(1024, 1024 * CONSTANTS.BaseCostFor1GBOfRamServer);
|
||||
return false;
|
||||
});
|
||||
|
||||
@ -1419,32 +1497,32 @@ initLocationButtons = function() {
|
||||
});
|
||||
|
||||
travelToAevum.addEventListener("click", function() {
|
||||
travelBoxCreate(Locations.Aevum, 1000000);
|
||||
travelBoxCreate(Locations.Aevum, 200000);
|
||||
return false;
|
||||
});
|
||||
|
||||
travelToChongqing.addEventListener("click", function() {
|
||||
travelBoxCreate(Locations.Chongqing, 1000000);
|
||||
travelBoxCreate(Locations.Chongqing, 200000);
|
||||
return false;
|
||||
});
|
||||
|
||||
travelToSector12.addEventListener("click", function() {
|
||||
travelBoxCreate(Locations.Sector12, 1000000);
|
||||
travelBoxCreate(Locations.Sector12, 200000);
|
||||
return false;
|
||||
});
|
||||
|
||||
travelToNewTokyo.addEventListener("click", function() {
|
||||
travelBoxCreate(Locations.NewTokyo, 1000000);
|
||||
travelBoxCreate(Locations.NewTokyo, 200000);
|
||||
return false;
|
||||
});
|
||||
|
||||
travelToIshima.addEventListener("click", function() {
|
||||
travelBoxCreate(Locations.Ishima, 1000000);
|
||||
travelBoxCreate(Locations.Ishima, 200000);
|
||||
return false;
|
||||
});
|
||||
|
||||
travelToVolhaven.addEventListener("click", function() {
|
||||
travelBoxCreate(Locations.Volhaven, 1000000);
|
||||
travelBoxCreate(Locations.Volhaven, 200000);
|
||||
return false;
|
||||
});
|
||||
|
||||
@ -1473,10 +1551,25 @@ initLocationButtons = function() {
|
||||
return false;
|
||||
});
|
||||
|
||||
slumsGta.addEventListener("click", function() {
|
||||
commitGrandTheftAutoCrime();
|
||||
return false;
|
||||
});
|
||||
|
||||
slumsKidnap.addEventListener("click", function() {
|
||||
commitKidnapCrime();
|
||||
return false;
|
||||
});
|
||||
|
||||
slumsAssassinate.addEventListener("click", function() {
|
||||
commitAssassinationCrime();
|
||||
return false;
|
||||
});
|
||||
|
||||
slumsHeist.addEventListener("click", function() {
|
||||
commitHeistCrime();
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
travelToCity = function(destCityName, cost) {
|
||||
@ -1496,14 +1589,18 @@ purchaseTorRouter = function() {
|
||||
dialogBoxCreate("You cannot afford to purchase the Tor router");
|
||||
return;
|
||||
}
|
||||
Player.money -= CONSTANTS.TorRouterCost;
|
||||
Player.loseMoney(CONSTANTS.TorRouterCost);
|
||||
|
||||
var darkweb = new Server();
|
||||
darkweb.init(createRandomIp(), "darkweb", "", true, false, false, false, 1);
|
||||
AddToAllServers(darkweb);
|
||||
SpecialServerIps.addIp("Darkweb Server", darkweb.ip);
|
||||
|
||||
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button-inactive");
|
||||
|
||||
Player.getHomeComputer().serversOnNetwork.push(darkweb.ip);
|
||||
dialogBoxCreate("You have purchased a Tor router!", "You now have access to the dark web from your home computer", "Use the scan/netstat commands to search for the dark web connect.", "");
|
||||
darkweb.serversOnNetwork.push(Player.getHomeComputer().ip);
|
||||
dialogBoxCreate("You have purchased a Tor router!", "You now have access to the dark web from your home computer", "Use the scan/netstat commands to search for the dark web connection.");
|
||||
}
|
||||
|
||||
displayUniversityLocationContent = function(costMult) {
|
||||
@ -1520,75 +1617,101 @@ displayUniversityLocationContent = function(costMult) {
|
||||
classManagementButton.style.display = "block";
|
||||
classLeadershipButton.style.display = "block";
|
||||
|
||||
//Costs (per second)
|
||||
var baseDataStructuresCost = 1;
|
||||
var baseNetworksCost = 5;
|
||||
var baseAlgorithmsCost = 20;
|
||||
var baseManagementCost = 10;
|
||||
var baseLeadershipCost = 20;
|
||||
|
||||
var dataStructuresCost = baseDataStructuresCost * costMult;
|
||||
var networksCost = baseNetworksCost * costMult;
|
||||
var algorithmsCost = baseAlgorithmsCost * costMult;
|
||||
var managementCost = baseManagementCost * costMult;
|
||||
var leadershipCost = baseLeadershipCost * costMult;
|
||||
//Costs (per second)
|
||||
var dataStructuresCost = CONSTANTS.ClassDataStructuresBaseCost * costMult;
|
||||
var networksCost = CONSTANTS.ClassNetworksBaseCost * costMult;
|
||||
var algorithmsCost = CONSTANTS.ClassAlgorithmsBaseCost * costMult;
|
||||
var managementCost = CONSTANTS.ClassManagementBaseCost * costMult;
|
||||
var leadershipCost = CONSTANTS.ClassLeadershipBaseCost * costMult;
|
||||
|
||||
//Update button text to show cost
|
||||
classDataStructuresButton.innerHTML = "Take Data Structures course ($" + dataStructuresCost + " / sec)";
|
||||
classNetworksButton.innerHTML = "Take Networks course ($" + networksCost + " / second)";
|
||||
classAlgorithmsButton.innerHTML = "Take Algorithms course ($" + algorithmsCost + " / second)";
|
||||
classManagementButton.innerHTML = "Take Management course ($" + managementCost + " / second)";
|
||||
classLeadershipButton.innerHTML = "Take Leadership course ($" + leadershipCost + " / second)";
|
||||
classNetworksButton.innerHTML = "Take Networks course ($" + networksCost + " / sec)";
|
||||
classAlgorithmsButton.innerHTML = "Take Algorithms course ($" + algorithmsCost + " / sec)";
|
||||
classManagementButton.innerHTML = "Take Management course ($" + managementCost + " / sec)";
|
||||
classLeadershipButton.innerHTML = "Take Leadership course ($" + leadershipCost + " / sec)";
|
||||
}
|
||||
|
||||
setUniversityLocationButtons = function(costMult, expMult) {
|
||||
var studyComputerScience= document.getElementById("location-study-computer-science");
|
||||
var classDataStructures = document.getElementById("location-data-structures-class");
|
||||
var classNetworks = document.getElementById("location-networks-class");
|
||||
var classAlgorithms = document.getElementById("location-algorithms-class");
|
||||
var classManagement = document.getElementById("location-management-class");
|
||||
var classLeadership = document.getElementById("location-leadership-class");
|
||||
|
||||
var newStudyCS = studyComputerScience.cloneNode(true);
|
||||
studyComputerScience.parentNode.replaceChild(newStudyCS, studyComputerScience)
|
||||
var newStudyCS = clearEventListeners("location-study-computer-science");
|
||||
newStudyCS.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassStudyComputerScience);
|
||||
return false;
|
||||
});
|
||||
|
||||
var newClassDataStructures = classDataStructures.cloneNode(true);
|
||||
classDataStructures.parentNode.replaceChild(newClassDataStructures, classDataStructures);
|
||||
var newClassDataStructures = clearEventListeners("location-data-structures-class");
|
||||
newClassDataStructures.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassDataStructures);
|
||||
return false;
|
||||
});
|
||||
|
||||
var newClassNetworks = classNetworks.cloneNode(true);
|
||||
classNetworks.parentNode.replaceChild(newClassNetworks, classNetworks);
|
||||
var newClassNetworks = clearEventListeners("location-networks-class");
|
||||
newClassNetworks.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassNetworks);
|
||||
return false;
|
||||
});
|
||||
|
||||
var newClassAlgorithms = classAlgorithms.cloneNode(true);
|
||||
classAlgorithms.parentNode.replaceChild(newClassAlgorithms, classAlgorithms);
|
||||
var newClassAlgorithms = clearEventListeners("location-algorithms-class");
|
||||
newClassAlgorithms.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassAlgorithms);
|
||||
return false;
|
||||
});
|
||||
|
||||
var newClassManagement = classManagement.cloneNode(true);
|
||||
classManagement.parentNode.replaceChild(newClassManagement, classManagement);
|
||||
var newClassManagement = clearEventListeners("location-management-class");
|
||||
newClassManagement.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassManagement);
|
||||
return false;
|
||||
});
|
||||
|
||||
var newClassLeadership = classLeadership.cloneNode(true);
|
||||
classLeadership.parentNode.replaceChild(newClassLeadership, classLeadership);
|
||||
var newClassLeadership = clearEventListeners("location-leadership-class");
|
||||
newClassLeadership.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassLeadership);
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
displayGymLocationContent = function(costMult) {
|
||||
var gymStrButton = document.getElementById("location-gym-train-str");
|
||||
var gymDefButton = document.getElementById("location-gym-train-def");
|
||||
var gymDexButton = document.getElementById("location-gym-train-dex");
|
||||
var gymAgiButton = document.getElementById("location-gym-train-agi");
|
||||
gymStrButton.style.display = "block";
|
||||
gymDefButton.style.display = "block";
|
||||
gymDexButton.style.display = "block";
|
||||
gymAgiButton.style.display = "block";
|
||||
|
||||
//Costs (per second)
|
||||
var cost = CONSTANTS.ClassGymBaseCost * costMult;
|
||||
|
||||
//Update button text to show cost
|
||||
gymStrButton.innerHTML = "Train Strength ($" + cost + " / sec)";
|
||||
gymDefButton.innerHTML = "Train Defense ($" + cost + " / sec)";
|
||||
gymDexButton.innerHTML = "Train Dexterity ($" + cost + " / sec)";
|
||||
gymAgiButton.innerHTML = "Train Agility ($" + cost + " / sec)";
|
||||
}
|
||||
|
||||
setGymLocationButtons = function(costMult, expMult) {
|
||||
var gymStr = clearEventListeners("location-gym-train-str");
|
||||
gymStr.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassGymStrength);
|
||||
return false;
|
||||
});
|
||||
|
||||
var gymDef = clearEventListeners("location-gym-train-def");
|
||||
gymDef.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassGymDefense);
|
||||
return false;
|
||||
});
|
||||
|
||||
var gymDex = clearEventListeners("location-gym-train-dex");
|
||||
gymDex.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassGymDexterity);
|
||||
return false;
|
||||
});
|
||||
|
||||
var gymAgi = clearEventListeners("location-gym-train-agi");
|
||||
gymAgi.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassGymAgility);
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
@ -33,10 +33,11 @@ function evaluate(exp, workerScript) {
|
||||
//Can currently only assign to "var"s
|
||||
case "assign":
|
||||
return new Promise(function(resolve, reject) {
|
||||
console.log("Evaluating assign");
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
|
||||
if (exp.left.type != "var")
|
||||
throw new Error("|" + workerScript.serverIp + "|" + workerScript.name + "| Cannot assign to " + JSON.stringify(exp.left));
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "| Cannot assign to " + JSON.stringify(exp.left));
|
||||
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
setTimeout(function() {
|
||||
@ -53,9 +54,10 @@ function evaluate(exp, workerScript) {
|
||||
try {
|
||||
env.set(exp.left.value, expRight);
|
||||
} catch (e) {
|
||||
console.log("here");
|
||||
throw new Error("|" + workerScript.serverIp + "|" + workerScript.name + "|" + e.toString());
|
||||
}
|
||||
resolve("assignFinished");
|
||||
resolve(false); //Return false so this doesnt cause loops/ifs to evaluate
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
@ -105,21 +107,41 @@ function evaluate(exp, workerScript) {
|
||||
|
||||
//TODO
|
||||
case "if":
|
||||
var numConds = exp.cond.length;
|
||||
var numThens = exp.then.length;
|
||||
if (numConds == 0 || numThens == 0 || numConds != numThens) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Number of conds and thens in if structure don't match (or there are none)");
|
||||
}
|
||||
|
||||
for (var i = 0; i < numConds; i++) {
|
||||
var cond = evaluate(exp.cond[i], workerScript);
|
||||
if (cond) return evaluate(exp.then[i], workerScript);
|
||||
}
|
||||
|
||||
//Evaluate else if it exists, snce none of the conditionals
|
||||
//were true
|
||||
return exp.else ? evaluate(exp.else, workerScript) : false;
|
||||
|
||||
return new Promise(function(resolve, reject) {
|
||||
console.log("Evaluating if");
|
||||
var numConds = exp.cond.length;
|
||||
var numThens = exp.then.length;
|
||||
if (numConds == 0 || numThens == 0 || numConds != numThens) {
|
||||
console.log("Number of ifs and conds dont match. Rejecting");
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Number of conds and thens in if structure don't match (or there are none)");
|
||||
}
|
||||
|
||||
var evalIfPromise = evaluateIf(exp, workerScript, 0);
|
||||
evalIfPromise.then(function(res) {
|
||||
if (res) {
|
||||
//One of the if/elif statements evaluated to true
|
||||
console.log("done with if");
|
||||
resolve("if statement done");
|
||||
} else {
|
||||
//None of the if/elif statements were true. Evaluate else if there is one
|
||||
if (exp.else) {
|
||||
var elseEval = evaluate(exp.else, workerScript);
|
||||
elseEval.then(function(res) {
|
||||
console.log("if statement done with else");
|
||||
resolve("if statement done with else");
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
} else {
|
||||
console.log("no else statement, resolving");
|
||||
resolve("if statement done");
|
||||
}
|
||||
}
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
});
|
||||
break;
|
||||
case "for":
|
||||
return new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
@ -177,11 +199,17 @@ function evaluate(exp, workerScript) {
|
||||
break;
|
||||
|
||||
/* Currently supported function calls:
|
||||
* hack()
|
||||
* hack(server)
|
||||
* sleep(N) - sleep N seconds
|
||||
* print(x) - Prints a variable or constant
|
||||
*
|
||||
*/
|
||||
* grow(server)
|
||||
* nuke(server)
|
||||
* brutessh(server)
|
||||
* ftpcrack(server)
|
||||
* relaysmtp(server)
|
||||
* httpworm(server)
|
||||
* sqlinject(server)
|
||||
*/
|
||||
case "call":
|
||||
//Define only valid function calls here, like hack() and stuff
|
||||
//var func = evaluate(exp.func, env);
|
||||
@ -196,23 +224,13 @@ function evaluate(exp, workerScript) {
|
||||
if (exp.args.length != 1) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Hack() call has incorrect number of arguments. Takes 1 argument");
|
||||
}
|
||||
|
||||
//IP of server to hack
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
|
||||
|
||||
ipPromise.then(function(ip) {
|
||||
//Check if its a valid IP address. If it's not, assume its a hostname and
|
||||
//try to get the server. If its not a server, there is an error
|
||||
var server = null;
|
||||
if (!isValidIPAddress(ip)) {
|
||||
//It's not an IP address, so see if its a hostanme
|
||||
server = GetServerByHostname(ip);
|
||||
} else {
|
||||
server = AllServers[ip];
|
||||
}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into hack() command");
|
||||
workerScript.scriptRef.log("Cannot hack(). Invalid IP or hostname passed in: " + ip);
|
||||
workerScript.scriptRef.log("Cannot hack(). Invalid IP or hostname passed in: " + ip + ". Stopping...");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -238,11 +256,13 @@ function evaluate(exp, workerScript) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
console.log("Hacking " + server.hostname + " after " + hackingTime.toString() + " seconds.");
|
||||
setTimeout(function() {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
var hackChance = scriptCalculateHackingChance(server);
|
||||
var rand = Math.random();
|
||||
var expGainedOnSuccess = scriptCalculateExpGain(server);
|
||||
var expGainedOnFailure = Math.round(expGainedOnSuccess / 4);
|
||||
var expGainedOnFailure = (expGainedOnSuccess / 4);
|
||||
if (rand < hackChance) { //Success!
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
var moneyGained = scriptCalculatePercentMoneyHacked(server);
|
||||
moneyGained = Math.floor(server.moneyAvailable * moneyGained);
|
||||
|
||||
@ -252,19 +272,22 @@ function evaluate(exp, workerScript) {
|
||||
server.moneyAvailable -= moneyGained;
|
||||
Player.gainMoney(moneyGained);
|
||||
workerScript.scriptRef.onlineMoneyMade += moneyGained;
|
||||
console.log("About to add to moneystolenmap for " + server.hostname);
|
||||
workerScript.scriptRef.moneyStolenMap[server.ip] += moneyGained;
|
||||
|
||||
Player.gainHackingExp(expGainedOnSuccess);
|
||||
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
|
||||
console.log("Script successfully hacked " + server.hostname + " for $" + moneyGained + " and " + expGainedOnSuccess + " exp");
|
||||
workerScript.scriptRef.log("Script SUCCESSFULLY hacked " + server.hostname + " for $" + moneyGained + " and " + expGainedOnSuccess + " exp");
|
||||
console.log("Script successfully hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
|
||||
workerScript.scriptRef.log("Script SUCCESSFULLY hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
|
||||
resolve("Hack success");
|
||||
} else {
|
||||
} else {
|
||||
if (env.stopFlag) {reject(workerScript); return;}
|
||||
//Player only gains 25% exp for failure? TODO Can change this later to balance
|
||||
Player.gainHackingExp(expGainedOnFailure);
|
||||
workerScript.scriptRef.onlineExpGained += expGainedOnFailure;
|
||||
|
||||
console.log("Script unsuccessful to hack " + server.hostname + ". Gained " + expGainedOnFailure + " exp");
|
||||
workerScript.scriptRef.log("Script FAILED to hack " + server.hostname + ". Gained " + expGainedOnFailure + " exp");
|
||||
console.log("Script unsuccessful to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " exp");
|
||||
workerScript.scriptRef.log("Script FAILED to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " exp");
|
||||
resolve("Hack failure");
|
||||
}
|
||||
}, hackingTime * 1000);
|
||||
@ -282,9 +305,7 @@ function evaluate(exp, workerScript) {
|
||||
} else if (exp.func.value == "sleep") {
|
||||
if (exp.args.length != 1) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|sleep() call has incorrect number of arguments. Takes 1 argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
var sleepTimePromise = evaluate(exp.args[0], workerScript);
|
||||
sleepTimePromise.then(function(sleepTime) {
|
||||
workerScript.scriptRef.log("Sleeping for " + sleepTime + " milliseconds");
|
||||
@ -328,20 +349,10 @@ function evaluate(exp, workerScript) {
|
||||
if (exp.args.length != 1) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|grow() call has incorrect number of arguments. Takes 1 argument");
|
||||
}
|
||||
|
||||
//IP/hostname of server to hack
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
|
||||
ipPromise.then(function(ip) {
|
||||
//Check if its a valid IP address. If it's not, assume its a hostname and
|
||||
//try to get the server. If its not a server, there is an error
|
||||
var server = null;
|
||||
if (!isValidIPAddress(ip)) {
|
||||
//It's not an IP address, so see if its a hostanme
|
||||
server = GetServerByHostname(ip);
|
||||
} else {
|
||||
server = AllServers[ip];
|
||||
}
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into grow() command");
|
||||
workerScript.scriptRef.log("Cannot grow(). Invalid IP or hostname passed in: " + ip);
|
||||
@ -358,7 +369,6 @@ function evaluate(exp, workerScript) {
|
||||
workerScript.scriptRef.log("Calling grow() on server " + server.hostname + " in 120 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
console.log("Executing grow on " + server.hostname + " in 2 minutes ");
|
||||
setTimeout(function() {
|
||||
var growthPercentage = processSingleServerGrowth(server, 450);
|
||||
resolve(growthPercentage);
|
||||
@ -367,7 +377,259 @@ function evaluate(exp, workerScript) {
|
||||
|
||||
p.then(function(growthPercentage) {
|
||||
resolve("hackExecuted");
|
||||
workerScript.scriptRef.log("Using grow(), the money available on " + server.hostname + " was grown by " + (growthPercentage*100 - 100).toFixed(6) + "%");
|
||||
workerScript.scriptRef.log("Using grow(), the money available on " + server.hostname + " was grown by " + (growthPercentage*100 - 100).toFixed(6) + "%. Gained 1 hacking exp");
|
||||
Player.gainHackingExp(1);
|
||||
workerScript.scriptRef.onlineExpGained += 1;
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
} else if (exp.func.value == "nuke") {
|
||||
if (exp.args.length != 1) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|nuke() call has incorrect number of arguments. Takes 1 argument");
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into nuke() command");
|
||||
workerScript.scriptRef.log("Cannot nuke(). Invalid IP or hostname passed in: " + ip);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Player.hasProgram(Programs.NukeProgram)) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Player does not have NUKE program on home computer");
|
||||
return;
|
||||
}
|
||||
|
||||
if (server.openPortCount < server.numOpenPortsRequired) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Not enough ports opened to use NUKE.exe virus");
|
||||
return;
|
||||
}
|
||||
|
||||
workerScript.scriptRef.log("Running NUKE.exe on server " + server.hostname + " in 5 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
setTimeout(function() {
|
||||
if (server.hasAdminRights) {
|
||||
workerScript.scriptRef.log("Already have root access to " + server.hostname);
|
||||
} else {
|
||||
server.hasAdminRights = true;
|
||||
workerScript.scriptRef.log("Executed NUKE.exe virus on " + server.hostname + " to gain root access");
|
||||
}
|
||||
resolve("nuke done");
|
||||
}, 5 * 1000);
|
||||
});
|
||||
|
||||
p.then(function(res) {
|
||||
resolve("nukeExecuted");
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
} else if (exp.func.value == "brutessh") {
|
||||
if (exp.args.length != 1) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|brutessh() call has incorrect number of arguments. Takes 1 argument");
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into brutessh() command");
|
||||
workerScript.scriptRef.log("Cannot brutessh(). Invalid IP or hostname passed in: " + ip);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Player.hasProgram(Programs.BruteSSHProgram)) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Player does not have BruteSSH.exe program on home computer");
|
||||
return;
|
||||
}
|
||||
|
||||
workerScript.scriptRef.log("Running BruteSSH.exe on server " + server.hostname + " in 10 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
setTimeout(function() {
|
||||
if (!server.sshPortOpen) {
|
||||
workerScript.scriptRef.log("Executed BruteSSH.exe virus on " + server.hostname + " to open SSH port (22)");
|
||||
server.sshPortOpen = true;
|
||||
++server.openPortCount;
|
||||
} else {
|
||||
workerScript.scriptRef.log("SSH Port (22) already opened on " + server.hostname);
|
||||
}
|
||||
resolve("brutessh done");
|
||||
}, 10 * 1000);
|
||||
});
|
||||
|
||||
p.then(function(res) {
|
||||
resolve("bruteSSHExecuted");
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
} else if (exp.func.value == "ftpcrack") {
|
||||
if (exp.args.length != 1) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|ftpcrack() call has incorrect number of arguments. Takes 1 argument");
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into ftpcrack() command");
|
||||
workerScript.scriptRef.log("Cannot ftpcrack(). Invalid IP or hostname passed in: " + ip);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Player.hasProgram(Programs.FTPCrackProgram)) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Player does not have FTPCrack.exe program on home computer");
|
||||
return;
|
||||
}
|
||||
|
||||
workerScript.scriptRef.log("Running FTPCrack.exe on server " + server.hostname + " in 15 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
setTimeout(function() {
|
||||
if (!server.ftpPortOpen) {
|
||||
workerScript.scriptRef.log("Executed FTPCrack.exe virus on " + server.hostname + " to open FTP port (21)");
|
||||
server.ftpPortOpen = true;
|
||||
++server.openPortCount;
|
||||
} else {
|
||||
workerScript.scriptRef.log("FTP Port (21) already opened on " + server.hostname);
|
||||
}
|
||||
resolve("ftpcrack done");
|
||||
}, 15 * 1000);
|
||||
});
|
||||
|
||||
p.then(function(res) {
|
||||
resolve("ftpcrackexecuted");
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
} else if (exp.func.value == "relaysmtp") {
|
||||
if (exp.args.length != 1) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|relaysmtp() call has incorrect number of arguments. Takes 1 argument");
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into relaysmtp() command");
|
||||
workerScript.scriptRef.log("Cannot relaysmtp(). Invalid IP or hostname passed in: " + ip);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Player.hasProgram(Programs.RelaySMTPProgram)) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Player does not have relaySMTP.exe program on home computer");
|
||||
return;
|
||||
}
|
||||
|
||||
workerScript.scriptRef.log("Running relaySMTP.exe on server " + server.hostname + " in 20 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
setTimeout(function() {
|
||||
if (!server.smtpPortOpen) {
|
||||
workerScript.scriptRef.log("Executed relaySMTP.exe virus on " + server.hostname + " to open SMTP port (25)");
|
||||
server.smtpPortOpen = true;
|
||||
++server.openPortCount;
|
||||
} else {
|
||||
workerScript.scriptRef.log("SMTP Port (25) already opened on " + server.hostname);
|
||||
}
|
||||
resolve("relaysmtp done");
|
||||
}, 20 * 1000);
|
||||
});
|
||||
|
||||
p.then(function(res) {
|
||||
resolve("relaysmtpexecuted");
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
} else if (exp.func.value == "httpworm") {
|
||||
if (exp.args.length != 1) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|httpworm() call has incorrect number of arguments. Takes 1 argument");
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into relaysmtp() command");
|
||||
workerScript.scriptRef.log("Cannot httpworm(). Invalid IP or hostname passed in: " + ip);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Player.hasProgram(Programs.HTTPWormProgram)) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Player does not have HTTPWorm.exe program on home computer");
|
||||
return;
|
||||
}
|
||||
|
||||
workerScript.scriptRef.log("Running HTTPWorm.exe on server " + server.hostname + " in 25 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
setTimeout(function() {
|
||||
if (!server.httpPortOpen) {
|
||||
workerScript.scriptRef.log("Executed HTTPWorm.exe virus on " + server.hostname + " to open HTTP port (25)");
|
||||
server.httpPortOpen = true;
|
||||
++server.openPortCount;
|
||||
} else {
|
||||
workerScript.scriptRef.log("HTTP Port (80) already opened on " + server.hostname);
|
||||
}
|
||||
resolve("httpworm done");
|
||||
}, 25 * 1000);
|
||||
});
|
||||
|
||||
p.then(function(res) {
|
||||
resolve("HTTPWormexecuted");
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
} else if (exp.func.value == "sqlinject") {
|
||||
if (exp.args.length != 1) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|sqlinject() call has incorrect number of arguments. Takes 1 argument");
|
||||
}
|
||||
var ipPromise = evaluate(exp.args[0], workerScript);
|
||||
ipPromise.then(function(ip) {
|
||||
var server = getServer(ip);
|
||||
if (server == null) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Invalid IP or hostname passed into sqlinject() command");
|
||||
workerScript.scriptRef.log("Cannot sqlinject(). Invalid IP or hostname passed in: " + ip);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Player.hasProgram(Programs.SQLInjectProgram)) {
|
||||
reject("|" + workerScript.serverIp + "|" + workerScript.name + "|Player does not have SQLInject.exe program on home computer");
|
||||
return;
|
||||
}
|
||||
|
||||
workerScript.scriptRef.log("Running SQLInject.exe on server " + server.hostname + " in 30 seconds");
|
||||
var p = new Promise(function(resolve, reject) {
|
||||
if (env.stopFlag) {reject(workerScript);}
|
||||
setTimeout(function() {
|
||||
if (!server.sqlPortOpen) {
|
||||
workerScript.scriptRef.log("Executed SQLInject.exe virus on " + server.hostname + " to open SQL port (1433)");
|
||||
server.sqlPortOpen = true;
|
||||
++server.openPortCount;
|
||||
} else {
|
||||
workerScript.scriptRef.log("SQL Port (1433) already opened on " + server.hostname);
|
||||
}
|
||||
resolve("sqlinject done");
|
||||
}, 30 * 1000);
|
||||
});
|
||||
|
||||
p.then(function(res) {
|
||||
resolve("sqlinjectexecuted");
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
@ -384,6 +646,48 @@ function evaluate(exp, workerScript) {
|
||||
}
|
||||
}
|
||||
|
||||
//Returns true if any of the if statements evaluated, false otherwise. Therefore, the else statement
|
||||
//should evaluate if this returns false
|
||||
function evaluateIf(exp, workerScript, i) {
|
||||
var env = workerScript.env;
|
||||
return new Promise(function(resolve, reject) {
|
||||
if (i >= exp.cond.length) {
|
||||
//Catch out of bounds errors
|
||||
resolve(false);
|
||||
} else {
|
||||
console.log("Evaluating cond " + i + " in if");
|
||||
var cond = evaluate(exp.cond[i], workerScript);
|
||||
cond.then(function(condRes) {
|
||||
console.log("cond evaluated to: " + condRes);
|
||||
if (condRes) {
|
||||
console.log("Evaluating then: " + exp.then[i]);
|
||||
var evalThen = evaluate(exp.then[i], workerScript);
|
||||
evalThen.then(function(res) {
|
||||
console.log("If statement done");
|
||||
resolve(true);
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
} else {
|
||||
//If this if statement isnt true, go on the next elif, or recursively resolve
|
||||
if (i == exp.cond.length-1) {
|
||||
resolve(false);
|
||||
} else {
|
||||
var recursiveCall = evaluateIf(exp, workerScript, i+1);
|
||||
recursiveCall.then(function(res) {
|
||||
resolve(res);
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}
|
||||
}
|
||||
}, function(e) {
|
||||
reject(e);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
//Evaluate the looping part of a for loop (Initialization block is NOT done in here)
|
||||
function evaluateFor(exp, workerScript) {
|
||||
var env = workerScript.env;
|
||||
@ -599,7 +903,7 @@ function scriptCalculateHackingTime(server) {
|
||||
|
||||
//The same as Player's calculateExpGain() function but takes in the server as an argument
|
||||
function scriptCalculateExpGain(server) {
|
||||
return Math.round(server.hackDifficulty * Player.hacking_exp_mult);
|
||||
return (server.hackDifficulty * Player.hacking_exp_mult);
|
||||
}
|
||||
|
||||
//The same as Player's calculatePercentMoneyHacked() function but takes in the server as an argument
|
||||
|
@ -114,9 +114,11 @@ function Parser(input) {
|
||||
|
||||
//Conditional
|
||||
var cond = parse_expression();
|
||||
console.log("cond: " + cond);
|
||||
|
||||
//Body
|
||||
var then = parse_expression();
|
||||
console.log("then: " + then);
|
||||
var ret = {
|
||||
type: "if",
|
||||
cond: [],
|
||||
|
71
src/Perk.js
71
src/Perk.js
@ -2,7 +2,7 @@
|
||||
* Defines Perks that are unlocked when you gain enough reputation in a
|
||||
* company or faction
|
||||
*/
|
||||
Perks = {
|
||||
PerkNames = {
|
||||
FreeCoffeeCompanyPerk: "Free Coffee",
|
||||
FreeFoodCompanyPerk: "Free Food",
|
||||
NetworkingCompanyPerk: "Networking",
|
||||
@ -17,15 +17,38 @@ Perks = {
|
||||
InsiderKnowledgeFactionPerk: "Insider Knowledge",
|
||||
}
|
||||
|
||||
PerkInfo = {
|
||||
FreeCoffee: "Your company provides free coffee, improving your focus " +
|
||||
"and productivity",
|
||||
FreeFood: "Your company provides free healthy and nutritious food",
|
||||
NetworkingCompany: "Working at this company provides many opportunities to " +
|
||||
"build your professional network!",
|
||||
PersonalTrainer: "Your company provides a free personal trainer to help you train",
|
||||
KnowledgeBase: "The company has a comprehensive knowledge base that " +
|
||||
"you can use to learn",
|
||||
Nootropics: "Your company provides free nootropics, cognitive-enhancing drugs",
|
||||
NetworkingFaction: "Being a member of this faction provides many opportunities to " +
|
||||
"build your network of contacts",
|
||||
SupercomputerFaction: "You are able to use your Faction's private supercomputer, " +
|
||||
"giving you unparalleled computing power",
|
||||
VPN: "You are able to use your Faction's high-speed VPN to more securely " +
|
||||
"access the Internet",
|
||||
PrivateServer: "You are able to use your Faction's private server",
|
||||
InsiderKnowledge: "Other members of the faction give you insider information about other " +
|
||||
"companies and factions"
|
||||
}
|
||||
|
||||
function Perk(name, reqRep, info) {
|
||||
this.name = name;
|
||||
this.info = info;
|
||||
this.requiredRep = reqRep;
|
||||
|
||||
//Company/faction specific multipliers
|
||||
this.mult1 = 1;
|
||||
this.mult2 = 1;
|
||||
this.mult3 = 1;
|
||||
this.money_mult = 1;
|
||||
this.hacking_mult = 1;
|
||||
this.combat_stat_mult = 1;
|
||||
this.labor_stat_mult = 1;
|
||||
this.repmult = 1;
|
||||
|
||||
/* Properties below set when a Perk is gained by the player */
|
||||
this.applied = false;
|
||||
@ -65,6 +88,8 @@ Perk.fromJSON = function(value) {
|
||||
|
||||
Reviver.constructors.Perk = Perk;
|
||||
|
||||
var freeCoffee = new Perk(PerkNames.FreeCoffeeCompanyPerk, 6000, PerkInfo.FreeCoffee);
|
||||
|
||||
/* Company Perks */
|
||||
//Free Coffee - Increased money and hacking exp gain
|
||||
//Free Food - Increased combat stat gain
|
||||
@ -79,31 +104,45 @@ Reviver.constructors.Perk = Perk;
|
||||
//High Speed VPN - Hack chance increase
|
||||
//Private Server - Gives you a server with a lot of RAM that you can use
|
||||
//Insider Knowledge - Ppl in faction from other companies have insider information that lets you hack
|
||||
// other servers easier. Increase in hack chance
|
||||
// other servers easier. Increase in hack chance
|
||||
|
||||
|
||||
applyPerk = function(perk) {
|
||||
switch (perk.name) {
|
||||
case Perks.FreeCoffeeCompanyPerk:
|
||||
case PerkNames.FreeCoffeeCompanyPerk:
|
||||
//Increase money and hacking exp gain
|
||||
Player.hacking_money_mult += 1.1;
|
||||
Player.hacking_exp_mult += 1.1;
|
||||
break;
|
||||
case Perks.FreeFoodCompanyPerk:
|
||||
case PerkNames.FreeFoodCompanyPerk:
|
||||
Player.strength_exp_mult += 1.05;
|
||||
Player.defense_exp_mult += 1.05;
|
||||
Player.dexterity_exp_mult += 1.05;
|
||||
Player.agility_exp_mult += 1.05;
|
||||
break;
|
||||
case Perks.NetworkingCompanyPerk:
|
||||
case PerkNames.NetworkingCompanyPerk:
|
||||
Player.company_rep_mult += 1.1;
|
||||
Player.charisma_exp_mult += 1.2;
|
||||
break;
|
||||
case Perks.PersonalTrainerCompanyPerk:
|
||||
case PerkNames.PersonalTrainerCompanyPerk:
|
||||
Player.strength_exp_mult += 1.15;
|
||||
Player.defense_exp_mult += 1.15;
|
||||
Player.dexterity_exp_mult += 1.15;
|
||||
Player.agility_exp_mult += 1.15;
|
||||
break;
|
||||
case Perks.KnowledgeBaseCompanyPerk:
|
||||
case PerkNames.KnowledgeBaseCompanyPerk:
|
||||
break;
|
||||
case Perks.NootropicsCompanyPerk:
|
||||
case PerkNames.NootropicsCompanyPerk:
|
||||
break;
|
||||
case Perks.NetworkingFactionPerk:
|
||||
case PerkNames.NetworkingFactionPerk:
|
||||
break;
|
||||
case Perks.SupercomputerFactionPerk:
|
||||
case PerkNames.SupercomputerFactionPerk:
|
||||
break;
|
||||
case Perks.VPNFactionPerk:
|
||||
case PerkNames.VPNFactionPerk:
|
||||
break;
|
||||
case Perks.PrivateServerFactionPerk:
|
||||
case PerkNames.PrivateServerFactionPerk:
|
||||
break;
|
||||
case Perks.InsiderKnowledgeFactionPerk:
|
||||
case PerkNames.InsiderKnowledgeFactionPerk:
|
||||
break;
|
||||
default:
|
||||
console.log("WARNING: Unrecognized perk: " + perk.name);
|
||||
|
319
src/Player.js
319
src/Player.js
@ -75,10 +75,11 @@ function PlayerObject() {
|
||||
this.companyPosition = ""; //CompanyPosition object
|
||||
|
||||
//Servers
|
||||
this.currentServer = ""; //IP address of Server currently being accessed through terminal
|
||||
this.discoveredServers = []; //IP addresses of secret servers not in the network that you have discovered
|
||||
this.purchasedServers = [];
|
||||
this.hacknetNodes = [];
|
||||
this.currentServer = ""; //IP address of Server currently being accessed through terminal
|
||||
this.discoveredServers = []; //IP addresses of secret servers not in the network that you have discovered
|
||||
this.purchasedServers = [];
|
||||
this.hacknetNodes = [];
|
||||
this.totalHacknetNodeProduction = 0;
|
||||
|
||||
//Factions
|
||||
this.factions = []; //Names of all factions player has joined
|
||||
@ -104,11 +105,17 @@ function PlayerObject() {
|
||||
this.numPeopleKilled = 0;
|
||||
this.numPeopleKilledTotal = 0;
|
||||
this.numPeopleKilledLifetime = 0;
|
||||
this.numTimesGrandTheftAuto = 0;
|
||||
this.numTimesGrandTheftAutoTotal = 0;
|
||||
this.numTimesGrandTheftAutoLifetime = 0;
|
||||
this.numTimesKidnapped = 0;
|
||||
this.numTimesKidnappedTotal = 0;
|
||||
this.numTimesKidnappedLifetime = 0;
|
||||
this.numTimesHeist = 0;
|
||||
this.numTimesHeistTotal = 0;
|
||||
this.numTimesHeistLifetime = 0;
|
||||
|
||||
//Achievements and achievement progress
|
||||
this.crime_money_mult = 1;
|
||||
|
||||
//Flag to let the engine know the player is starting an action
|
||||
// Current actions: hack, analyze
|
||||
@ -166,13 +173,13 @@ function PlayerObject() {
|
||||
PlayerObject.prototype.init = function() {
|
||||
/* Initialize Player's home computer */
|
||||
var t_homeComp = new Server();
|
||||
t_homeComp.init(createRandomIp(), "home", "Home PC", true, true, true, true, 1);
|
||||
t_homeComp.init(createRandomIp(), "home", "Home PC", true, true, true, true, 2);
|
||||
this.homeComputer = t_homeComp.ip;
|
||||
this.currentServer = t_homeComp.ip;
|
||||
AddToAllServers(t_homeComp);
|
||||
|
||||
this.getHomeComputer().programs.push(Programs.NukeProgram);
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.getCurrentServer = function() {
|
||||
return AllServers[this.currentServer];
|
||||
@ -242,10 +249,8 @@ PlayerObject.prototype.calculatePercentMoneyHacked = function() {
|
||||
//Returns how much EXP the player gains on a successful hack
|
||||
//The formula is:
|
||||
// difficulty * requiredLevel * hacking_multiplier
|
||||
//
|
||||
// Note: Keep it at an integer for now,
|
||||
PlayerObject.prototype.calculateExpGain = function() {
|
||||
return Math.round(this.getCurrentServer().hackDifficulty * this.hacking_exp_mult);
|
||||
return (this.getCurrentServer().hackDifficulty * this.hacking_exp_mult);
|
||||
}
|
||||
|
||||
//Hack/Analyze a server. Return the amount of time the hack will take. This lets the Terminal object know how long to disable itself for
|
||||
@ -254,15 +259,21 @@ PlayerObject.prototype.calculateExpGain = function() {
|
||||
PlayerObject.prototype.hack = function() {
|
||||
this.actionTime = this.calculateHackingTime();
|
||||
console.log("Hacking time: " + this.actionTime);
|
||||
//Set the startAction flag so the engine starts the hacking process
|
||||
this.startAction = true;
|
||||
this.startAction = true; //Set the startAction flag so the engine starts the hacking process
|
||||
}
|
||||
|
||||
PlayerObject.prototype.analyze = function() {
|
||||
//TODO Analyze only takes 1 seconds for now..maybe change this in the future?
|
||||
this.actionTime = 1;
|
||||
this.startAction = true;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.hasProgram = function(programName) {
|
||||
var home = Player.getHomeComputer();
|
||||
for (var i = 0; i < home.programs.length; ++i) {
|
||||
if (programName == home.programs[i]) {return true;}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
PlayerObject.prototype.gainMoney = function(money) {
|
||||
if (isNaN(money)) {
|
||||
@ -378,11 +389,7 @@ PlayerObject.prototype.finishWork = function(cancelled) {
|
||||
|
||||
this.updateSkillLevels();
|
||||
|
||||
var txt = "";
|
||||
if (cancelled) {
|
||||
txt = "You worked a short shift of " + convertTimeMsToTimeElapsedString(this.timeWorked) + " <br><br> " +
|
||||
"Since you cancelled your work early, you only gained half of the experience, money, and reputation you earned. <br><br>" +
|
||||
"You earned a total of: <br>" +
|
||||
var txt = "You earned a total of: <br>" +
|
||||
"$" + formatNumber(this.workMoneyGained / cancMult, 2) + "<br>" +
|
||||
formatNumber(this.workRepGained / cancMult, 4) + " reputation for the company <br>" +
|
||||
formatNumber(this.workHackExpGained / cancMult, 4) + " hacking exp <br>" +
|
||||
@ -392,25 +399,18 @@ PlayerObject.prototype.finishWork = function(cancelled) {
|
||||
formatNumber(this.workAgiExpGained / cancMult, 4) + " agility exp <br>" +
|
||||
formatNumber(this.workChaExpGained / cancMult, 4) + " charisma exp<br>";
|
||||
|
||||
if (cancelled) {
|
||||
txt = "You worked a short shift of " + convertTimeMsToTimeElapsedString(this.timeWorked) + " <br><br> " +
|
||||
"Since you cancelled your work early, you only gained half of the experience, money, and reputation you earned. <br><br>" + txt;
|
||||
} else {
|
||||
txt = "You worked a full shift of 8 hours! <br><br> " +
|
||||
"You earned a total of: <br>" +
|
||||
"$" + formatNumber(this.workMoneyGained / cancMult, 2) + "<br>" +
|
||||
formatNumber(this.workRepGained / cancMult, 4) + " reputation for the company <br>" +
|
||||
formatNumber(this.workHackExpGained / cancMult, 4) + " hacking exp <br>" +
|
||||
formatNumber(this.workStrExpGained / cancMult, 4) + " strength exp <br>" +
|
||||
formatNumber(this.workDefExpGained / cancMult, 4) + " defense exp <br>" +
|
||||
formatNumber(this.workDexExpGained / cancMult, 4) + " dexterity exp <br>" +
|
||||
formatNumber(this.workAgiExpGained / cancMult, 4) + " agility exp <br>" +
|
||||
formatNumber(this.workChaExpGained / cancMult, 4) + " charisma exp <br>";
|
||||
"You earned a total of: <br>" + txt;
|
||||
}
|
||||
dialogBoxCreate(txt);
|
||||
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "visible";
|
||||
|
||||
this.isWorking = false;
|
||||
|
||||
Engine.loadTerminalContent();
|
||||
}
|
||||
|
||||
@ -430,12 +430,8 @@ PlayerObject.prototype.startWork = function() {
|
||||
|
||||
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
|
||||
|
||||
var cancelButton = document.getElementById("work-in-progress-cancel-button");
|
||||
|
||||
//Remove all old event listeners from Cancel button
|
||||
var newCancelButton = cancelButton.cloneNode(true);
|
||||
cancelButton.parentNode.replaceChild(newCancelButton, cancelButton);
|
||||
|
||||
var newCancelButton = clearEventListeners("work-in-progress-cancel-button");
|
||||
newCancelButton.addEventListener("click", function() {
|
||||
Player.finishWork(true);
|
||||
return false;
|
||||
@ -473,6 +469,7 @@ PlayerObject.prototype.work = function(numCycles) {
|
||||
this.workRepGained = this.workRepGainRate * maxCycles;
|
||||
this.workMoneyGained = this.workMoneyGainRate * maxCycles;
|
||||
this.finishWork(false);
|
||||
return;
|
||||
}
|
||||
|
||||
var txt = document.getElementById("work-in-progress-text");
|
||||
@ -488,13 +485,114 @@ PlayerObject.prototype.work = function(numCycles) {
|
||||
formatNumber(this.workDexExpGained, 4) + " (" + formatNumber(this.workDexExpGainRate * cyclesPerSec, 4) + " / sec) dexterity exp <br>" +
|
||||
formatNumber(this.workAgiExpGained, 4) + " (" + formatNumber(this.workAgiExpGainRate * cyclesPerSec, 4) + " / sec) agility exp <br><br> " +
|
||||
formatNumber(this.workChaExpGained, 4) + " (" + formatNumber(this.workChaExpGainRate * cyclesPerSec, 4) + " / sec) charisma exp <br><br>" +
|
||||
|
||||
|
||||
"You will automatically finish after working for 8 hours. You can cancel earlier if you wish, <br>" +
|
||||
"but you will only gain half of the experience, money, and reputation you've earned so far."
|
||||
|
||||
}
|
||||
|
||||
PlayerObject.prototype.startWorkPartTime = function() {
|
||||
this.resetWorkStatus();
|
||||
this.isWorking = true;
|
||||
this.workType = CONSTANTS.WorkTypeCompanyPartTime;
|
||||
|
||||
this.workHackExpGainRate = this.getWorkHackExpGain();
|
||||
this.workStrExpGainRate = this.getWorkStrExpGain();
|
||||
this.workDefExpGainRate = this.getWorkDefExpGain();
|
||||
this.workDexExpGainRate = this.getWorkDexExpGain();
|
||||
this.workAgiExpGainRate = this.getWorkAgiExpGain();
|
||||
this.workChaExpGainRate = this.getWorkChaExpGain();
|
||||
this.workRepGainRate = this.getWorkRepGain();
|
||||
this.workMoneyGainRate = this.getWorkMoneyGain();
|
||||
|
||||
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer8Hours;
|
||||
|
||||
var newCancelButton = clearEventListeners("work-in-progress-cancel-button");
|
||||
newCancelButton.addEventListener("click", function() {
|
||||
Player.finishWorkPartTime();
|
||||
return false;
|
||||
});
|
||||
|
||||
//Display Work In Progress Screen
|
||||
Engine.loadWorkInProgressContent();
|
||||
}
|
||||
|
||||
PlayerObject.prototype.workPartTime = function(numCycles) {
|
||||
this.workRepGainRate = this.getWorkRepGain();
|
||||
|
||||
this.workHackExpGained += this.workHackExpGainRate * numCycles;
|
||||
this.workStrExpGained += this.workStrExpGainRate * numCycles;
|
||||
this.workDefExpGained += this.workDefExpGainRate * numCycles;
|
||||
this.workDexExpGained += this.workDexExpGainRate * numCycles;
|
||||
this.workAgiExpGained += this.workAgiExpGainRate * numCycles;
|
||||
this.workChaExpGained += this.workChaExpGainRate * numCycles;
|
||||
this.workRepGained += this.workRepGainRate * numCycles;
|
||||
this.workMoneyGained += this.workMoneyGainRate * numCycles;
|
||||
|
||||
var cyclesPerSec = 1000 / Engine._idleSpeed;
|
||||
|
||||
this.timeWorked += Engine._idleSpeed * numCycles;
|
||||
|
||||
//If timeWorked == 8 hours, then finish. You can only gain 8 hours worth of exp and money
|
||||
if (this.timeWorked >= CONSTANTS.MillisecondsPer8Hours) {
|
||||
var maxCycles = CONSTANTS.GameCyclesPer8Hours;
|
||||
this.workHackExpGained = this.workHackExpGainRate * maxCycles;
|
||||
this.workStrExpGained = this.workStrExpGainRate * maxCycles;
|
||||
this.workDefExpGained = this.workDefExpGainRate * maxCycles;
|
||||
this.workDexExpGained = this.workDexExpGainRate * maxCycles;
|
||||
this.workAgiExpGained = this.workAgiExpGainRate * maxCycles;
|
||||
this.workChaExpGained = this.workChaExpGainRate * maxCycles;
|
||||
this.workRepGained = this.workRepGainRate * maxCycles;
|
||||
this.workMoneyGained = this.workMoneyGainRate * maxCycles;
|
||||
this.finishWorkPartTime();
|
||||
return;
|
||||
}
|
||||
|
||||
var txt = document.getElementById("work-in-progress-text");
|
||||
txt.innerHTML = "You are currently working as a " + this.companyPosition.positionName +
|
||||
" at " + Player.companyName + "<br><br>" +
|
||||
"You have been working for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
|
||||
"You have earned: <br><br>" +
|
||||
"$" + formatNumber(this.workMoneyGained, 2) + " ($" + formatNumber(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec) <br><br>" +
|
||||
formatNumber(this.workRepGained, 4) + " (" + formatNumber(this.workRepGainRate * cyclesPerSec, 4) + " / sec) reputation for this company <br><br>" +
|
||||
formatNumber(this.workHackExpGained, 4) + " (" + formatNumber(this.workHackExpGainRate * cyclesPerSec, 4) + " / sec) hacking exp <br><br>" +
|
||||
formatNumber(this.workStrExpGained, 4) + " (" + formatNumber(this.workStrExpGainRate * cyclesPerSec, 4) + " / sec) strength exp <br>" +
|
||||
formatNumber(this.workDefExpGained, 4) + " (" + formatNumber(this.workDefExpGainRate * cyclesPerSec, 4) + " / sec) defense exp <br>" +
|
||||
formatNumber(this.workDexExpGained, 4) + " (" + formatNumber(this.workDexExpGainRate * cyclesPerSec, 4) + " / sec) dexterity exp <br>" +
|
||||
formatNumber(this.workAgiExpGained, 4) + " (" + formatNumber(this.workAgiExpGainRate * cyclesPerSec, 4) + " / sec) agility exp <br><br> " +
|
||||
formatNumber(this.workChaExpGained, 4) + " (" + formatNumber(this.workChaExpGainRate * cyclesPerSec, 4) + " / sec) charisma exp <br><br>" +
|
||||
"You will automatically finish after working for 8 hours. You can cancel earlier if you wish, <br>" +
|
||||
"and there will be no penalty because this is a part-time job.";
|
||||
|
||||
}
|
||||
|
||||
PlayerObject.prototype.finishWorkPartTime = function() {
|
||||
this.gainWorkExp();
|
||||
|
||||
var company = Companies[this.companyName];
|
||||
company.playerReputation += (this.workRepGained);
|
||||
|
||||
this.gainMoney(this.workMoneyGained);
|
||||
|
||||
this.updateSkillLevels();
|
||||
|
||||
var txt = "You earned a total of: <br>" +
|
||||
"$" + formatNumber(this.workMoneyGained, 2) + "<br>" +
|
||||
formatNumber(this.workRepGained, 4) + " reputation for the company <br>" +
|
||||
formatNumber(this.workHackExpGained, 4) + " hacking exp <br>" +
|
||||
formatNumber(this.workStrExpGained, 4) + " strength exp <br>" +
|
||||
formatNumber(this.workDefExpGained, 4) + " defense exp <br>" +
|
||||
formatNumber(this.workDexExpGained, 4) + " dexterity exp <br>" +
|
||||
formatNumber(this.workAgiExpGained, 4) + " agility exp <br>" +
|
||||
formatNumber(this.workChaExpGained, 4) + " charisma exp<br>";
|
||||
txt = "You worked for " + convertTimeMsToTimeElapsedString(this.timeWorked) + ".<br><br> " + txt;
|
||||
dialogBoxCreate(txt);
|
||||
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "visible";
|
||||
this.isWorking = false;
|
||||
Engine.loadTerminalContent();
|
||||
}
|
||||
|
||||
/* Working for Faction */
|
||||
PlayerObject.prototype.finishFactionWork = function(cancelled, faction) {
|
||||
this.gainWorkExp();
|
||||
@ -551,7 +649,7 @@ PlayerObject.prototype.startFactionWork = function(faction) {
|
||||
PlayerObject.prototype.startFactionHackWork = function(faction) {
|
||||
this.resetWorkStatus();
|
||||
|
||||
this.workHackExpGainRate = .02 * this.hacking_exp_mult;
|
||||
this.workHackExpGainRate = .175 * this.hacking_exp_mult;
|
||||
this.workRepGainRate = this.hacking_skill / CONSTANTS.MaxSkillLevel * this.faction_rep_mult;
|
||||
|
||||
this.factionWorkType = CONSTANTS.FactionWorkHacking;
|
||||
@ -563,12 +661,12 @@ PlayerObject.prototype.startFactionHackWork = function(faction) {
|
||||
PlayerObject.prototype.startFactionFieldWork = function(faction) {
|
||||
this.resetWorkStatus();
|
||||
|
||||
this.workHackExpGainRate = .05 * this.hacking_exp_mult;
|
||||
this.workStrExpGainRate = .05 * this.strength_exp_mult;
|
||||
this.workDefExpGainRate = .05 * this.defense_exp_mult;
|
||||
this.workDexExpGainRate = .05 * this.dexterity_exp_mult;
|
||||
this.workAgiExpGainRate = .05 * this.agility_exp_mult;
|
||||
this.workChaExpGainRate = .05 * this.charisma_exp_mult;
|
||||
this.workHackExpGainRate = .1 * this.hacking_exp_mult;
|
||||
this.workStrExpGainRate = .1 * this.strength_exp_mult;
|
||||
this.workDefExpGainRate = .1 * this.defense_exp_mult;
|
||||
this.workDexExpGainRate = .1 * this.dexterity_exp_mult;
|
||||
this.workAgiExpGainRate = .1 * this.agility_exp_mult;
|
||||
this.workChaExpGainRate = .1 * this.charisma_exp_mult;
|
||||
this.workRepGainRate = this.getFactionFieldWorkRepGain();
|
||||
|
||||
this.factionWorkType = CONSTANTS.factionWorkField;
|
||||
@ -580,12 +678,12 @@ PlayerObject.prototype.startFactionFieldWork = function(faction) {
|
||||
PlayerObject.prototype.startFactionSecurityWork = function(faction) {
|
||||
this.resetWorkStatus();
|
||||
|
||||
this.workHackExpGainRate = 0.01 * this.hacking_exp_mult;
|
||||
this.workStrExpGainRate = 0.01 * this.strength_exp_mult;
|
||||
this.workDefExpGainRate = 0.01 * this.defense_exp_mult;
|
||||
this.workDexExpGainRate = 0.01 * this.dexterity_exp_mult;
|
||||
this.workAgiExpGainRate = 0.01 * this.agility_exp_mult;
|
||||
this.workChaExpGainRate = 0.01 * this.charisma_exp_mult;
|
||||
this.workHackExpGainRate = 0.05 * this.hacking_exp_mult;
|
||||
this.workStrExpGainRate = 0.15 * this.strength_exp_mult;
|
||||
this.workDefExpGainRate = 0.15 * this.defense_exp_mult;
|
||||
this.workDexExpGainRate = 0.15 * this.dexterity_exp_mult;
|
||||
this.workAgiExpGainRate = 0.15 * this.agility_exp_mult;
|
||||
this.workChaExpGainRate = 0.00 * this.charisma_exp_mult;
|
||||
this.workRepGainRate = this.getFactionSecurityWorkRepGain();
|
||||
|
||||
this.factionWorkType = CONSTANTS.FactionWorkSecurity;
|
||||
@ -641,7 +739,7 @@ PlayerObject.prototype.workForFaction = function(numCycles) {
|
||||
|
||||
var txt = document.getElementById("work-in-progress-text");
|
||||
txt.innerHTML = "You are currently " + this.currentWorkFactionDescription + " for your faction " + faction.name + "." +
|
||||
"You have been doing this for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
|
||||
" You have been doing this for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
|
||||
"You have earned: <br><br>" +
|
||||
"$" + formatNumber(this.workMoneyGained, 2) + " (" + formatNumber(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec) <br><br>" +
|
||||
formatNumber(this.workRepGained, 4) + " (" + formatNumber(this.workRepGainRate * cyclesPerSec, 4) + " / sec) reputation for this faction <br><br>" +
|
||||
@ -792,48 +890,59 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
|
||||
this.className = className;
|
||||
|
||||
var gameCPS = 1000 / Engine._idleSpeed;
|
||||
//Base costs/exp (per second)
|
||||
var baseDataStructuresCost = 1;
|
||||
var baseNetworksCost = 5;
|
||||
var baseAlgorithmsCost = 20;
|
||||
var baseManagementCost = 10;
|
||||
var baseLeadershipCost = 20;
|
||||
|
||||
var baseStudyComputerScienceExp = 0.02;
|
||||
var baseDataStructuresExp = 0.1;
|
||||
var baseNetworksExp = 0.4;
|
||||
var baseAlgorithmsExp = 1.5;
|
||||
var baseManagementExp = 0.8;
|
||||
var baseLeadershipExp = 1.5;
|
||||
//Base exp gains per second
|
||||
var baseStudyComputerScienceExp = 0.05;
|
||||
var baseDataStructuresExp = 0.2;
|
||||
var baseNetworksExp = 0.8;
|
||||
var baseAlgorithmsExp = 2.0;
|
||||
var baseManagementExp = 1.0;
|
||||
var baseLeadershipExp = 2.0;
|
||||
var baseGymExp = 1.0;
|
||||
|
||||
//Find cost and exp gain per game cycle
|
||||
var cost = 0;
|
||||
var hackExp = 0;
|
||||
var chaExp = 0;
|
||||
var cost = 0;
|
||||
var hackExp = 0, strExp = 0, defExp = 0, dexExp = 0, agiExp = 0, chaExp = 0;
|
||||
switch (className) {
|
||||
case CONSTANTS.ClassStudyComputerScience:
|
||||
hackExp = baseStudyComputerScienceExp * expMult / gameCPS;
|
||||
break;
|
||||
case CONSTANTS.ClassDataStructures:
|
||||
cost = baseDataStructuresCost * costMult / gameCPS;
|
||||
cost = CONSTANTS.ClassDataStructuresBaseCost * costMult / gameCPS;
|
||||
hackExp = baseDataStructuresExp * expMult / gameCPS;
|
||||
break;
|
||||
case CONSTANTS.ClassNetworks:
|
||||
cost = baseNetworksCost * costMult / gameCPS;
|
||||
cost = CONSTANTS.ClassNetworksBaseCost * costMult / gameCPS;
|
||||
hackExp = baseNetworksExp * expMult / gameCPS;
|
||||
break;
|
||||
case CONSTANTS.ClassAlgorithms:
|
||||
cost = baseAlgorithmsCost * costMult / gameCPS;
|
||||
cost = CONSTANTS.ClassAlgorithmsBaseCost * costMult / gameCPS;
|
||||
hackExp = baseAlgorithmsExp * expMult / gameCPS;
|
||||
break;
|
||||
case CONSTANTS.ClassManagement:
|
||||
cost = baseManagementCost * costMult / gameCPS;
|
||||
cost = CONSTANTS.ClassManagementBaseCost * costMult / gameCPS;
|
||||
chaExp = baseManagementExp * expMult / gameCPS;
|
||||
break;
|
||||
case CONSTANTS.ClassLeadership:
|
||||
cost = baseLeadershipCost * costMult / gameCPS;
|
||||
cost = CONSTANTS.ClassLeadershipBaseCost * costMult / gameCPS;
|
||||
chaExp = baseLeadershipExp * expMult / gameCPS;
|
||||
break;
|
||||
case CONSTANTS.ClassGymStrength:
|
||||
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
|
||||
strExp = baseGymExp * expMult / gameCPS;
|
||||
break;
|
||||
case CONSTANTS.ClassGymDefense:
|
||||
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
|
||||
defExp = baseGymExp * expMult / gameCPS;
|
||||
break;
|
||||
case CONSTANTS.ClassGymDexterity:
|
||||
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
|
||||
dexExp = baseGymExp * expMult / gameCPS;
|
||||
break;
|
||||
case CONSTANTS.ClassGymAgility:
|
||||
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
|
||||
agiExp = baseGymExp * expMult / gameCPS;
|
||||
break;
|
||||
default:
|
||||
throw new Error("ERR: Invalid/unregocnized class name");
|
||||
return;
|
||||
@ -841,6 +950,10 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
|
||||
|
||||
this.workMoneyLossRate = cost;
|
||||
this.workHackExpGainRate = hackExp * this.hacking_exp_mult;
|
||||
this.workStrExpGainRate = strExp * this.strength_exp_mult;
|
||||
this.workDefExpGainRate = defExp * this.defense_exp_mult;
|
||||
this.workDexExpGainRate = dexExp * this.dexterity_exp_mult;
|
||||
this.workAgiExpGainRate = agiExp * this.agility_exp_mult;
|
||||
this.workChaExpGainRate = chaExp * this.charisma_exp_mult;
|
||||
|
||||
var cancelButton = document.getElementById("work-in-progress-cancel-button");
|
||||
@ -929,16 +1042,12 @@ PlayerObject.prototype.startCrime = function(hackExp, strExp, defExp, dexExp, ag
|
||||
this.workDexExpGained = dexExp * this.dexterity_exp_mult;
|
||||
this.workAgiExpGained = agiExp * this.agility_exp_mult;
|
||||
this.workChaExpGained = chaExp * this.charisma_exp_mult;
|
||||
this.workMoneyGained = money; //TODO multiplier for this?
|
||||
this.workMoneyGained = money * this.crime_money_mult;
|
||||
|
||||
this.timeNeededToCompleteWork = time;
|
||||
|
||||
var cancelButton = document.getElementById("work-in-progress-cancel-button");
|
||||
|
||||
//Remove all old event listeners from Cancel button
|
||||
var newCancelButton = cancelButton.cloneNode(true);
|
||||
cancelButton.parentNode.replaceChild(newCancelButton, cancelButton);
|
||||
|
||||
var newCancelButton = clearEventListeners("work-in-progress-cancel-button")
|
||||
newCancelButton.addEventListener("click", function() {
|
||||
Player.finishCrime(true);
|
||||
return false;
|
||||
@ -951,16 +1060,24 @@ PlayerObject.prototype.startCrime = function(hackExp, strExp, defExp, dexExp, ag
|
||||
PlayerObject.prototype.commitCrime = function (numCycles) {
|
||||
this.timeWorked += Engine._idleSpeed * numCycles;
|
||||
|
||||
if (this.timeWorked >= this.timeNeededToCompleteWork) {Player.finishCrime(false);}
|
||||
if (this.timeWorked >= this.timeNeededToCompleteWork) {Player.finishCrime(false); return;}
|
||||
|
||||
var percent = Math.round(Player.timeWorked / Player.timeNeededToCompleteWork * 100);
|
||||
var numBars = Math.round(percent / 5);
|
||||
if (numBars < 0) {numBars = 0;}
|
||||
if (numBars > 20) {numBars = 20;}
|
||||
var progressBar = "[" + Array(numBars+1).join("|") + Array(20 - numBars + 1).join(" ") + "]";
|
||||
|
||||
var txt = document.getElementById("work-in-progress-text");
|
||||
txt.innerHTML = "You are attempting to " + Player.crimeType + ".<br>" +
|
||||
"Time remaining: " + convertTimeMsToTimeElapsedString(this.timeNeededToCompleteWork - this.timeWorked);
|
||||
"Time remaining: " + convertTimeMsToTimeElapsedString(this.timeNeededToCompleteWork - this.timeWorked) + "<br>" +
|
||||
progressBar.replace( / /g, " " );
|
||||
}
|
||||
|
||||
PlayerObject.prototype.finishCrime = function(cancelled) {
|
||||
//Determine crime success/failure
|
||||
if (!cancelled) {
|
||||
var statusText = ""; //TODO, unique message for each crime when you succeed
|
||||
if (determineCrimeSuccess(this.crimeType, this.workMoneyGained)) {
|
||||
//Handle Karma and crime statistics
|
||||
switch(this.crimeType) {
|
||||
@ -984,9 +1101,21 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
|
||||
++this.numPeopleKilled;
|
||||
this.karma -= 3;
|
||||
break;
|
||||
case CONSTANTS.CrimeGrandTheftAuto:
|
||||
++this.numTimesGrandTheftAuto;
|
||||
this.karma -= 5;
|
||||
break;
|
||||
case CONSTANTS.CrimeKidnap:
|
||||
++this.numTimesKidnapped;
|
||||
this.karma -= 3;
|
||||
this.karma -= 6;
|
||||
break;
|
||||
case CONSTANTS.CrimeAssassination:
|
||||
++this.numPeopleKilled;
|
||||
this.karma -= 10;
|
||||
break;
|
||||
case CONSTANTS.CrimeHeist:
|
||||
++this.numTimesHeist;
|
||||
this.karma -= 15;
|
||||
break;
|
||||
default:
|
||||
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
|
||||
@ -1003,26 +1132,28 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
|
||||
|
||||
dialogBoxCreate("Crime successful! <br><br>" +
|
||||
"You gained:<br>"+
|
||||
"$" + this.workMoneyGained + "<br>" +
|
||||
this.workHackExpGained + " hacking experience <br>" +
|
||||
this.workStrExpGained + " strength experience<br>" +
|
||||
this.workDefExpGained + " defense experience<br>" +
|
||||
this.workDexExpGained + " dexterity experience<br>" +
|
||||
this.workAgiExpGained + " agility experience<br>" +
|
||||
this.workChaExpGained + " charisma experience");
|
||||
"$" + formatNumber(this.workMoneyGained, 2) + "<br>" +
|
||||
formatNumber(this.workHackExpGained, 4) + " hacking experience <br>" +
|
||||
formatNumber(this.workStrExpGained, 4) + " strength experience<br>" +
|
||||
formatNumber(this.workDefExpGained, 4) + " defense experience<br>" +
|
||||
formatNumber(this.workDexExpGained, 4) + " dexterity experience<br>" +
|
||||
formatNumber(this.workAgiExpGained, 4) + " agility experience<br>" +
|
||||
formatNumber(this.workChaExpGained, 4) + " charisma experience");
|
||||
} else {
|
||||
dialogBoxCreate("Crime failed! <br><br>" +
|
||||
"You gained:<br>"+
|
||||
this.workHackExpGained + " hacking experience <br>" +
|
||||
this.workStrExpGained + " strength experience<br>" +
|
||||
this.workDefExpGained + " defense experience<br>" +
|
||||
this.workDexExpGained + " dexterity experience<br>" +
|
||||
this.workAgiExpGained + " agility experience<br>" +
|
||||
this.workChaExpGained + " charisma experience");
|
||||
formatNumber(this.workHackExpGained, 4) + " hacking experience <br>" +
|
||||
formatNumber(this.workStrExpGained, 4) + " strength experience<br>" +
|
||||
formatNumber(this.workDefExpGained, 4) + " defense experience<br>" +
|
||||
formatNumber(this.workDexExpGained, 4) + " dexterity experience<br>" +
|
||||
formatNumber(this.workAgiExpGained, 4) + " agility experience<br>" +
|
||||
formatNumber(this.workChaExpGained, 4) + " charisma experience");
|
||||
}
|
||||
|
||||
this.gainWorkExp();
|
||||
}
|
||||
|
||||
this.gainWorkExp();
|
||||
|
||||
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "visible";
|
||||
|
@ -32,9 +32,17 @@ function prestigeAugmentation() {
|
||||
Player.numPeopleKilledTotal += Player.numPeopleKilled;
|
||||
Player.numPeopleKilledLifetime += Player.numPeopleKilled;
|
||||
Player.numPeopleKilled = 0;
|
||||
Player.numTimesGrandTheftAutoTotal += Player.numTimesGrandTheftAuto;
|
||||
Player.numTimesGrandTheftAutoLifetime += Player.numTimesGrandTheftAuto;
|
||||
Player.numTimesGrandTheftAuto = 0;
|
||||
Player.numTimesKidnappedTotal += Player.numTimesKidnapped;
|
||||
Player.numTimesKidnappedLifetime += Player.numTimesKidnapped;
|
||||
Player.numTimesKidnapped = 0;
|
||||
Player.numTimesHeistTotal += Player.numTimesHeist;
|
||||
Player.numTimesHeistLifetime += Player.numTimesHeist;
|
||||
Player.numTimesHeist = 0;
|
||||
|
||||
Player.karma = 0;
|
||||
|
||||
//Reset stats
|
||||
Player.hacking_skill = 1;
|
||||
@ -53,10 +61,8 @@ function prestigeAugmentation() {
|
||||
Player.agility_exp = 0;
|
||||
Player.charisma_exp = 0;
|
||||
|
||||
Player.money = 0;
|
||||
|
||||
Player.homeComputer = "";
|
||||
|
||||
Player.money = 1000;
|
||||
|
||||
Player.city = Locations.Sector12;
|
||||
Player.location = "";
|
||||
|
||||
@ -101,11 +107,42 @@ function prestigeAugmentation() {
|
||||
|
||||
Player.lastUpdate = new Date().getTime();
|
||||
|
||||
//Delete all servers
|
||||
var homeComp = Player.getHomeComputer();
|
||||
//Delete all servers except home computer
|
||||
for (var member in AllServers) {
|
||||
delete AllServers[member];
|
||||
}
|
||||
AllServers = {};
|
||||
//Delete Special Server IPs
|
||||
for (var member in SpecialServerIps) {
|
||||
delete SpecialServerIps[member];
|
||||
}
|
||||
SpecialServersIps = null;
|
||||
|
||||
//Reset home computer (only the programs) and add to AllServers
|
||||
homeComp.programs.length = 0;
|
||||
homeComp.runningScripts = [];
|
||||
homeComp.serversOnNetwork = [];
|
||||
homeComp.isConnectedTo = true;
|
||||
homeComp.isOnline = true;
|
||||
homeComp.ramUsed = 0;
|
||||
homeComp.programs.push(Programs.NukeProgram);
|
||||
Player.currentServer = homeComp.ip;
|
||||
Player.homeComputer = homeComp.ip;
|
||||
AddToAllServers(homeComp);
|
||||
|
||||
//Re-create foreign servers
|
||||
SpecialServerIps = new SpecialServerIpsMap(); //Must be done before initForeignServers()
|
||||
initForeignServers();
|
||||
|
||||
//Reset statistics of all scripts on home computer
|
||||
for (var i = 0; i < homeComp.scripts.length; ++i) {
|
||||
var s = homeComp.scripts[i];
|
||||
s.reset();
|
||||
delete s.moneyStolenMap;
|
||||
s.moneyStolenMap = new AllServersToMoneyMap();
|
||||
s.moneyStolenMap.printConsole();
|
||||
}
|
||||
|
||||
//Delete all running scripts objects
|
||||
for (var i = 0; i < workerScripts.length; ++i) {
|
||||
@ -120,32 +157,34 @@ function prestigeAugmentation() {
|
||||
|
||||
//Delete Hacknet Nodes
|
||||
Player.hacknetNodes.length = 0;
|
||||
|
||||
//Delete Special Server IPs
|
||||
for (var member in SpecialServerIps) {
|
||||
delete SpecialServerIps[member];
|
||||
}
|
||||
SpecialServersIps = null;
|
||||
Player.totalHacknetNodeProduction = 0;
|
||||
|
||||
//Delete Companies
|
||||
for (var member in Companies) {
|
||||
delete Companies[member];
|
||||
if (Companies.hasOwnProperty(member)) {
|
||||
delete Companies[member];
|
||||
}
|
||||
}
|
||||
Companies = {};
|
||||
|
||||
//Delete Factions
|
||||
//Reset Factions
|
||||
for (var member in Factions) {
|
||||
delete Factions[member];
|
||||
if (Factions.hasOwnProperty(member)) {
|
||||
delete Factions[member];
|
||||
}
|
||||
}
|
||||
Factions = {};
|
||||
|
||||
//Inititialization
|
||||
SpecialServerIps = new SpecialServerIpsMap();
|
||||
Player.init();
|
||||
initForeignServers();
|
||||
initCompanies();
|
||||
//Stop a Terminal action if there is onerror
|
||||
if (Engine._actionInProgress) {
|
||||
Engine._actionInProgress = false;
|
||||
Terminal.finishAction(true);
|
||||
}
|
||||
|
||||
//Re-initialize things - This will update any changes
|
||||
initFactions();
|
||||
CompanyPositions.init();
|
||||
initAugmentations();
|
||||
initCompanies();
|
||||
|
||||
Engine.loadTerminalContent();
|
||||
}
|
@ -20,7 +20,7 @@ BitburnerSaveObject.prototype.saveGame = function() {
|
||||
this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
|
||||
this.AugmentationsSave = JSON.stringify(Augmentations);
|
||||
|
||||
var saveString = JSON.stringify(this);
|
||||
var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
|
||||
window.localStorage.setItem("bitburnerSave", saveString);
|
||||
}
|
||||
|
||||
@ -29,7 +29,7 @@ loadGame = function(saveObj) {
|
||||
console.log("No save file to load");
|
||||
return false;
|
||||
}
|
||||
var saveString = window.localStorage.getItem("bitburnerSave");
|
||||
var saveString = decodeURIComponent(escape(atob(window.localStorage.getItem("bitburnerSave"))));
|
||||
saveObj = JSON.parse(saveString, Reviver);
|
||||
|
||||
Player = JSON.parse(saveObj.PlayerSave, Reviver);
|
||||
|
140
src/Script.js
140
src/Script.js
@ -17,7 +17,7 @@ document.addEventListener("DOMContentLoaded", scriptEditorSaveCloseInit, false);
|
||||
//Define key commands in script editor (ctrl o to save + close, etc.)
|
||||
$(document).keydown(function(e) {
|
||||
if (Engine.currentPage == Engine.Page.ScriptEditor) {
|
||||
//Ctrl + x
|
||||
//Ctrl + b
|
||||
if (e.keyCode == 66 && e.ctrlKey) {
|
||||
saveAndCloseScriptEditor();
|
||||
}
|
||||
@ -26,6 +26,20 @@ $(document).keydown(function(e) {
|
||||
|
||||
function saveAndCloseScriptEditor() {
|
||||
var filename = document.getElementById("script-editor-filename").value;
|
||||
if (iTutorialIsRunning && currITutorialStep == iTutorialSteps.TerminalTypeScript) {
|
||||
if (filename != "foodnstuff") {
|
||||
dialogBoxCreate("Leave the script name as 'foodnstuff'!");
|
||||
return;
|
||||
}
|
||||
var code = document.getElementById("script-editor-text").value;
|
||||
code = code.replace(/\s\s+/g, '');
|
||||
console.log(code);
|
||||
if (code.indexOf("while(true) {hack('foodnstuff');}") == -1) {
|
||||
dialogBoxCreate("Please copy and paste the code from the tutorial!");
|
||||
return;
|
||||
}
|
||||
iTutorialNextStep();
|
||||
}
|
||||
|
||||
if (filename == "") {
|
||||
//If no filename...just close and do nothing
|
||||
@ -89,13 +103,14 @@ function Script() {
|
||||
this.numInstructions = 0;
|
||||
|
||||
//Stats to display on the Scripts menu, and used to determine offline progress
|
||||
this.offlineRunningTime = 0; //Seconds
|
||||
this.offlineRunningTime = 0.01; //Seconds
|
||||
this.offlineMoneyMade = 0;
|
||||
this.offlineExpGained = 0;
|
||||
this.onlineRunningTime = 0; //Seconds
|
||||
this.onlineRunningTime = 0.01; //Seconds
|
||||
this.onlineMoneyMade = 0;
|
||||
this.onlineExpGained = 0;
|
||||
|
||||
this.moneyStolenMap = new AllServersToMoneyMap();
|
||||
};
|
||||
|
||||
//Get the script data from the Script Editor and save it to the object
|
||||
@ -116,14 +131,25 @@ Script.prototype.saveScript = function() {
|
||||
this.updateRamUsage();
|
||||
|
||||
//Clear the stats when the script is updated
|
||||
this.offlineRunningTime = 0; //Seconds
|
||||
this.offlineRunningTime = 0.01; //Seconds
|
||||
this.offlineMoneyMade = 0;
|
||||
this.onlineRunningTime = 0; //Seconds
|
||||
this.onlineRunningTime = 0.01; //Seconds
|
||||
this.onlineMoneyMade = 0;
|
||||
this.lastUpdate = 0;
|
||||
|
||||
this.logs = [];
|
||||
}
|
||||
}
|
||||
|
||||
Script.prototype.reset = function() {
|
||||
this.offlineRunningTime = 0.01; //Seconds
|
||||
this.offlineMoneyMade = 0;
|
||||
this.offlineExpGained = 0;
|
||||
this.onlineRunningTime = 0.01; //Seconds
|
||||
this.onlineMoneyMade = 0;
|
||||
this.onlineExpGained = 0;
|
||||
}
|
||||
|
||||
//Calculates the number of instructions, which is just determined by number of semicolons
|
||||
Script.prototype.updateNumInstructions = function() {
|
||||
var numSemicolons = this.code.split(";").length - 1;
|
||||
@ -131,11 +157,36 @@ Script.prototype.updateNumInstructions = function() {
|
||||
}
|
||||
|
||||
//Updates how much RAM the script uses when it is running.
|
||||
//Right now, it is determined solely by the number of instructions
|
||||
//Ideally, I would want it to be based on type of instructions as well
|
||||
// (e.g. hack() costs a lot but others dont)
|
||||
Script.prototype.updateRamUsage = function() {
|
||||
this.ramUsage = this.numInstructions * 0.5;
|
||||
var baseRam = 1; //Each script requires 1GB to run regardless
|
||||
var codeCopy = this.code.repeat(1);
|
||||
codeCopy = codeCopy.replace(/\s/g,''); //Remove all whitespace
|
||||
|
||||
var whileCount = numOccurrences(codeCopy, "while(");
|
||||
var forCount = numOccurrences(codeCopy, "for(");
|
||||
var ifCount = numOccurrences(codeCopy, "if(");
|
||||
var hackCount = numOccurrences(codeCopy, "hack(");
|
||||
var growCount = numOccurrences(codeCopy, "grow(");
|
||||
var nukeCount = numOccurrences(codeCopy, "nuke(");
|
||||
var brutesshCount = numOccurrences(codeCopy, "brutessh(");
|
||||
var ftpcrackCount = numOccurrences(codeCopy, "ftpcrack(");
|
||||
var relaysmtpCount = numOccurrences(codeCopy, "relaysmtp(");
|
||||
var httpwormCount = numOccurrences(codeCopy, "httpworm(");
|
||||
var sqlinjectCount = numOccurrences(codeCopy, "sqlinject(");
|
||||
|
||||
this.ramUsage = baseRam +
|
||||
((whileCount * CONSTANTS.ScriptWhileRamCost) +
|
||||
(forCount * CONSTANTS.ScriptForRamCost) +
|
||||
(ifCount * CONSTANTS.ScriptIfRamCost) +
|
||||
(hackCount * CONSTANTS.ScriptHackRamCost) +
|
||||
(growCount * CONSTANTS.ScriptGrowRamCost) +
|
||||
(nukeCount * CONSTANTS.ScriptNukeRamCost) +
|
||||
(brutesshCount * CONSTANTS.ScriptBrutesshRamCost) +
|
||||
(ftpcrackCount * CONSTANTS.ScriptFtpcrackRamCost) +
|
||||
(relaysmtpCount * CONSTANTS.ScriptRelaysmtpRamCost) +
|
||||
(httpwormCount * CONSTANTS.ScriptHttpwormRamCost) +
|
||||
(sqlinjectCount * CONSTANTS.ScriptSqlinjectRamCost));
|
||||
console.log("ram usage: " + this.ramUsage);
|
||||
}
|
||||
|
||||
Script.prototype.log = function(txt) {
|
||||
@ -197,41 +248,72 @@ scriptCalculateOfflineProduction = function(script) {
|
||||
var thisUpdate = new Date().getTime();
|
||||
var lastUpdate = Player.lastUpdate;
|
||||
var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
|
||||
console.log("Offline for " + timePassed.toString() + " seconds");
|
||||
console.log("Offline for " + timePassed + " seconds");
|
||||
|
||||
//Calculate the "confidence" rating of the script's true production. This is based
|
||||
//entirely off of time. We will arbitrarily say that if a script has been running for
|
||||
//4 hours (14400 sec) then we are completely confident in its ability
|
||||
var confidence = (script.onlineRunningTime) / 14400;
|
||||
if (confidence >= 1) {confidence = 1;}
|
||||
console.log("onlineRunningTime: " + script.onlineRunningTime.toString());
|
||||
console.log("Confidence: " + confidence.toString());
|
||||
|
||||
//A script's offline production will always be at most half of its online production.
|
||||
var production = (1/2) * (script.onlineMoneyMade / script.onlineRunningTime) * timePassed;
|
||||
production *= confidence;
|
||||
|
||||
console.log("onlineRunningTime: " + script.onlineRunningTime);
|
||||
console.log("Confidence: " + confidence);
|
||||
|
||||
var totalOfflineProduction = 0;
|
||||
for (var ip in script.moneyStolenMap) {
|
||||
if (script.moneyStolenMap.hasOwnProperty(ip)) {
|
||||
if (script.moneyStolenMap[ip] == 0 || script.moneyStolenMap[ip] == null) {continue;}
|
||||
var serv = AllServers[ip];
|
||||
if (serv == null) {continue;}
|
||||
var production = 0.5 * script.moneyStolenMap[ip] / script.onlineRunningTime * timePassed;
|
||||
production *= confidence;
|
||||
if (production > serv.moneyAvailable) {
|
||||
production = serv.moneyAvailable;
|
||||
}
|
||||
totalOfflineProduction += production;
|
||||
Player.gainMoney(production);
|
||||
console.log(script.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
||||
serv.moneyAvailable -= production;
|
||||
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
|
||||
}
|
||||
}
|
||||
|
||||
//A script's offline production will always be at most half of its online production.
|
||||
var expGain = (1/2) * (script.onlineExpGained / script.onlineRunningTime) * timePassed;
|
||||
expGain *= confidence;
|
||||
|
||||
//Account for production in Player and server)
|
||||
var server = AllServers[script.server];
|
||||
if (production > server.moneyAvailable) {
|
||||
production = server.moneyAvailable;
|
||||
}
|
||||
|
||||
Player.gainMoney(production);
|
||||
Player.gainHackingExp(expGain);
|
||||
|
||||
server.moneyAvailable -= production;
|
||||
if (server.moneyAvailable < 0) {server.moneyAvailable = 0;}
|
||||
|
||||
//Update script stats
|
||||
script.offlineMoneyMade += production;
|
||||
script.offlineMoneyMade += totalOfflineProduction;
|
||||
script.offlineRunningTime += timePassed;
|
||||
script.offlineExpGained += expGain;
|
||||
|
||||
//DEBUG
|
||||
var serverName = AllServers[script.server].hostname;
|
||||
console.log(script.filename + " from server " + serverName + " generated $" + production.toString() + " while offline");
|
||||
console.log(script.filename + " from server " + serverName + " generated $" + totalOfflineProduction + " TOTAL while offline");
|
||||
}
|
||||
|
||||
//Creates a function that creates a map/dictionary with the IP of each existing server as
|
||||
//a key, and 0 as the value. This is used to keep track of how much money a script
|
||||
//hacks from that server
|
||||
function AllServersToMoneyMap() {
|
||||
for (var ip in AllServers) {
|
||||
if (AllServers.hasOwnProperty(ip)) {
|
||||
this[ip] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AllServersToMoneyMap.prototype.printConsole = function() {
|
||||
console.log("Printing AllServersToMoneyMap");
|
||||
for (var ip in this) {
|
||||
if (this.hasOwnProperty(ip)) {
|
||||
var serv = AllServers[ip];
|
||||
if (serv == null) {
|
||||
console.log("Warning null server encountered with ip: " + ip);
|
||||
continue;
|
||||
}
|
||||
console.log(ip + "(" + serv.hostname + "): " + this[ip]);
|
||||
}
|
||||
}
|
||||
}
|
@ -56,6 +56,14 @@ function Server() {
|
||||
//Initialize the properties of a server
|
||||
Server.prototype.init = function(ip, hostname, organizationName, onlineStatus, isConnectedTo, adminRights, purchasedByPlayer, maxRam) {
|
||||
this.ip = ip;
|
||||
|
||||
//Check if hostname is unique
|
||||
var i = 0;
|
||||
while (GetServerByHostname(hostname) != null) {
|
||||
//Server already exists
|
||||
hostname = hostname + "-" + i;
|
||||
++i;
|
||||
}
|
||||
this.hostname = hostname;
|
||||
this.organizationName = organizationName;
|
||||
this.isOnline = onlineStatus;
|
||||
@ -113,7 +121,6 @@ Reviver.constructors.Server = Server;
|
||||
|
||||
//world_daemon: new Server(), //Final server for 2nd tier prestige. Discover that the world is a simulation
|
||||
|
||||
/* Initialization. Called only when loading a new game( no save file) */
|
||||
initForeignServers = function() {
|
||||
//MegaCorporations
|
||||
var ECorpServer = new Server();
|
||||
@ -395,105 +402,105 @@ initForeignServers = function() {
|
||||
|
||||
//"Low level" targets
|
||||
var FoodNStuffServer = new Server();
|
||||
FoodNStuffServer.init(createRandomIp(), "foodnstuff", "Food N Stuff Supermarket", true, false, false, false, 2);
|
||||
FoodNStuffServer.init(createRandomIp(), "foodnstuff", "Food N Stuff Supermarket", true, false, false, false, 4);
|
||||
FoodNStuffServer.setHackingParameters(1, 500000, 10, 5);
|
||||
FoodNStuffServer.setPortProperties(0);
|
||||
AddToAllServers(FoodNStuffServer);
|
||||
|
||||
var SigmaCosmeticsServer = new Server();
|
||||
SigmaCosmeticsServer.init(createRandomIp(), "sigma-cosmetics", "Sigma Cosmetics", true, false, false, false, 0);
|
||||
SigmaCosmeticsServer.setHackingParameters(5, 500000, 10, 10);
|
||||
SigmaCosmeticsServer.init(createRandomIp(), "sigma-cosmetics", "Sigma Cosmetics", true, false, false, false, 4);
|
||||
SigmaCosmeticsServer.setHackingParameters(5, 750000, 10, 10);
|
||||
SigmaCosmeticsServer.setPortProperties(0);
|
||||
AddToAllServers(SigmaCosmeticsServer);
|
||||
|
||||
var JoesGunsServer = new Server();
|
||||
JoesGunsServer.init(createRandomIp(), "joesguns", "Joe's Guns", true, false, false, false, 2);
|
||||
JoesGunsServer.setHackingParameters(10, 200000, 20, 25);
|
||||
JoesGunsServer.init(createRandomIp(), "joesguns", "Joe's Guns", true, false, false, false, 4);
|
||||
JoesGunsServer.setHackingParameters(10, 1000000, 20, 20);
|
||||
JoesGunsServer.setPortProperties(0);
|
||||
AddToAllServers(JoesGunsServer);
|
||||
|
||||
var Zer0NightclubServer = new Server();
|
||||
Zer0NightclubServer.init(createRandomIp(), "zer0", "ZER0 Nightclub", true, false, false, false, 2);
|
||||
Zer0NightclubServer.setHackingParameters(75, 750000, 25, 40);
|
||||
Zer0NightclubServer.setHackingParameters(75, 5000000, 25, 40);
|
||||
Zer0NightclubServer.setPortProperties(1);
|
||||
AddToAllServers(Zer0NightclubServer);
|
||||
|
||||
var NectarNightclubServer = new Server();
|
||||
NectarNightclubServer.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 2);
|
||||
NectarNightclubServer.setHackingParameters(20, 400000, 20, 25);
|
||||
NectarNightclubServer.init(createRandomIp(), "nectar-net", "Nectar Nightclub Network", true, false, false, false, 4);
|
||||
NectarNightclubServer.setHackingParameters(20, 1200000, 20, 25);
|
||||
NectarNightclubServer.setPortProperties(0);
|
||||
AddToAllServers(NectarNightclubServer);
|
||||
|
||||
var NeoNightclubServer = new Server();
|
||||
NeoNightclubServer.init(createRandomIp(), "neo-net", "Neo Nightclub Network", true, false, false, false, 2);
|
||||
NeoNightclubServer.setHackingParameters(50, 500000, 25, 25);
|
||||
NeoNightclubServer.setHackingParameters(50, 2500000, 25, 25);
|
||||
NeoNightclubServer.setPortProperties(1);
|
||||
AddToAllServers(NeoNightclubServer);
|
||||
|
||||
var SilverHelixServer = new Server();
|
||||
SilverHelixServer.init(createRandomIp(), "silver-helix", "Silver Helix", true, false, false, false, 2);
|
||||
SilverHelixServer.setHackingParameters(150, 1000000, 30, 30);
|
||||
SilverHelixServer.setHackingParameters(150, 50000000, 30, 30);
|
||||
SilverHelixServer.setPortProperties(2);
|
||||
AddToAllServers(SilverHelixServer);
|
||||
|
||||
var HongFangTeaHouseServer = new Server();
|
||||
HongFangTeaHouseServer.init(createRandomIp(), "hong-fang-tea", "HongFang Teahouse", true, false, false, false, 0);
|
||||
HongFangTeaHouseServer.setHackingParameters(30, 250000, 15, 10);
|
||||
HongFangTeaHouseServer.init(createRandomIp(), "hong-fang-tea", "HongFang Teahouse", true, false, false, false, 4);
|
||||
HongFangTeaHouseServer.setHackingParameters(30, 1500000, 15, 15);
|
||||
HongFangTeaHouseServer.setPortProperties(0);
|
||||
AddToAllServers(HongFangTeaHouseServer);
|
||||
|
||||
var HaraKiriSushiBarServer = new Server();
|
||||
HaraKiriSushiBarServer.setHackingParameters(40, 100000, 15, 40);
|
||||
HaraKiriSushiBarServer.init(createRandomIp(), "harakiri-sushi", "HaraKiri Sushi Bar Network", true, false, false, false, 0);
|
||||
HaraKiriSushiBarServer.setHackingParameters(40, 2000000, 15, 40);
|
||||
HaraKiriSushiBarServer.init(createRandomIp(), "harakiri-sushi", "HaraKiri Sushi Bar Network", true, false, false, false, 4);
|
||||
HaraKiriSushiBarServer.setPortProperties(1);
|
||||
AddToAllServers(HaraKiriSushiBarServer);
|
||||
|
||||
var PhantasyServer = new Server();
|
||||
PhantasyServer.init(createRandomIp(), "phantasy", "Phantasy Club", true, false, false, false, 4);
|
||||
PhantasyServer.setHackingParameters(100, 300000, 20, 35);
|
||||
PhantasyServer.init(createRandomIp(), "phantasy", "Phantasy Club", true, false, false, false, 0);
|
||||
PhantasyServer.setHackingParameters(100, 25000000, 20, 35);
|
||||
PhantasyServer.setPortProperties(2);
|
||||
AddToAllServers(PhantasyServer);
|
||||
|
||||
var MaxHardwareServer = new Server();
|
||||
MaxHardwareServer.init(createRandomIp(), "max-hardware", "Max Hardware Store", true, false, false, false, 0);
|
||||
MaxHardwareServer.setHackingParameters(80, 150000, 15, 25);
|
||||
MaxHardwareServer.setHackingParameters(80, 10000000, 15, 25);
|
||||
MaxHardwareServer.setPortProperties(1);
|
||||
AddToAllServers(MaxHardwareServer);
|
||||
|
||||
var OmegaSoftwareServer = new Server();
|
||||
OmegaSoftwareServer.init(createRandomIp(), "omega-net", "Omega Software", true, false, false, false, 8);
|
||||
OmegaSoftwareServer.setHackingParameters(200, 1000000, 30, 30);
|
||||
OmegaSoftwareServer.setHackingParameters(200, 80000000, 30, 35);
|
||||
OmegaSoftwareServer.setPortProperties(2);
|
||||
AddToAllServers(OmegaSoftwareServer);
|
||||
|
||||
//Gyms
|
||||
var CrushFitnessGymServer = new Server();
|
||||
CrushFitnessGymServer.init(createRandomIp(), "crush-fitness", "Crush Fitness", true, false, false, false, 0);
|
||||
CrushFitnessGymServer.setHackingParameters(250, 300000, 40, 25);
|
||||
CrushFitnessGymServer.setHackingParameters(250, 10000000, 40, 25);
|
||||
CrushFitnessGymServer.setPortProperties(2);
|
||||
AddToAllServers(CrushFitnessGymServer);
|
||||
|
||||
var IronGymServer = new Server();
|
||||
IronGymServer.init(createRandomIp(), "iron-gym", "Iron Gym Network", true, false, false, false, 0);
|
||||
IronGymServer.setHackingParameters(100, 150000, 30, 15);
|
||||
IronGymServer.setHackingParameters(100, 5000000, 30, 15);
|
||||
IronGymServer.setPortProperties(1);
|
||||
AddToAllServers(IronGymServer);
|
||||
|
||||
var MilleniumFitnessGymServer = new Server();
|
||||
MilleniumFitnessGymServer.init(createRandomIp(), "millenium-fitness", "Millenium Fitness Network", true, false, false, false, 0);
|
||||
MilleniumFitnessGymServer.setHackingParameters(500, 400000, 50, 30);
|
||||
MilleniumFitnessGymServer.setHackingParameters(500, 2500000, 50, 30);
|
||||
MilleniumFitnessGymServer.setPortProperties(3);
|
||||
AddToAllServers(MilleniumFitnessGymServer);
|
||||
|
||||
var PowerhouseGymServer = new Server();
|
||||
PowerhouseGymServer.init(createRandomIp(), "powerhouse-fitness", "Powerhouse Fitness", true, false, false, false, 0);
|
||||
PowerhouseGymServer.setHackingParameters(1000, 1000000, 60, 50);
|
||||
PowerhouseGymServer.setHackingParameters(1000, 100000000, 60, 50);
|
||||
PowerhouseGymServer.setPortProperties(5);
|
||||
AddToAllServers(PowerhouseGymServer);
|
||||
|
||||
var SnapFitnessGymServer = new Server();
|
||||
SnapFitnessGymServer.init(createRandomIp(), "snap-fitness", "Snap Fitness", true, false, false, false, 0);
|
||||
SnapFitnessGymServer.setHackingParameters(750, 750000, 50, 45);
|
||||
SnapFitnessGymServer.setHackingParameters(750, 75000000, 50, 45);
|
||||
SnapFitnessGymServer.setPortProperties(4);
|
||||
AddToAllServers(SnapFitnessGymServer);
|
||||
|
||||
@ -706,6 +713,15 @@ GetServerByHostname = function(hostname) {
|
||||
return null;
|
||||
}
|
||||
|
||||
//Get server by IP or hostname. Returns null if invalid
|
||||
getServer = function(s) {
|
||||
if (!isValidIPAddress(s)) {
|
||||
return GetServerByHostname(s);
|
||||
} else {
|
||||
return AllServers[s];
|
||||
}
|
||||
}
|
||||
|
||||
//Debugging tool
|
||||
PrintAllServers = function() {
|
||||
for (var ip in AllServers) {
|
||||
|
281
src/Terminal.js
281
src/Terminal.js
@ -40,7 +40,6 @@ $(document).keydown(function(event) {
|
||||
if (command.length > 0) {
|
||||
post("> " + command);
|
||||
|
||||
//TODO Do i have to switch the order of these two?
|
||||
Terminal.executeCommand(command);
|
||||
$('input[class=terminal-input]').val("");
|
||||
}
|
||||
@ -256,7 +255,7 @@ var Terminal = {
|
||||
var rand = Math.random();
|
||||
console.log("Hack success chance: " + hackChance + ", rand: " + rand);
|
||||
var expGainedOnSuccess = Player.calculateExpGain();
|
||||
var expGainedOnFailure = Math.round(expGainedOnSuccess / 4);
|
||||
var expGainedOnFailure = (expGainedOnSuccess / 4);
|
||||
if (rand < hackChance) { //Success!
|
||||
var moneyGained = Player.calculatePercentMoneyHacked();
|
||||
moneyGained = Math.floor(Player.getCurrentServer().moneyAvailable * moneyGained);
|
||||
@ -269,11 +268,11 @@ var Terminal = {
|
||||
|
||||
Player.gainHackingExp(expGainedOnSuccess)
|
||||
|
||||
post("Hack successful! Gained $" + moneyGained + " and " + expGainedOnSuccess + " hacking EXP");
|
||||
post("Hack successful! Gained $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " hacking EXP");
|
||||
} else { //Failure
|
||||
//Player only gains 25% exp for failure? TODO Can change this later to balance
|
||||
Player.gainHackingExp(expGainedOnFailure)
|
||||
post("Failed to hack " + Player.getCurrentServer().hostname + ". Gained " + expGainedOnFailure + " hacking EXP");
|
||||
post("Failed to hack " + Player.getCurrentServer().hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " hacking EXP");
|
||||
}
|
||||
}
|
||||
|
||||
@ -289,12 +288,16 @@ var Terminal = {
|
||||
finishAnalyze: function(cancelled = false) {
|
||||
if (cancelled == false) {
|
||||
post(Player.getCurrentServer().hostname + ": ");
|
||||
var rootAccess = "";
|
||||
if (Player.getCurrentServer().hasAdminRights) {rootAccess = "YES";}
|
||||
else {rootAccess = "NO";}
|
||||
post("Root Access: " + rootAccess);
|
||||
post("Required hacking skill: " + Player.getCurrentServer().requiredHackingSkill);
|
||||
//TODO Make these actual estimates by adding a random offset to result?
|
||||
//TODO Change the text to sound better
|
||||
post("Estimated chance to hack: " + Math.round(Player.calculateHackingChance() * 100) + "%");
|
||||
post("Estimated time to hack: " + Math.round(Player.calculateHackingTime()) + " seconds");
|
||||
post("Estimed total money available on server: $" + Player.getCurrentServer().moneyAvailable);
|
||||
post("Estimated chance to hack: " + formatNumber(addOffset(Player.calculateHackingChance() * 100, 5), 2) + "%");
|
||||
post("Estimated time to hack: " + formatNumber(addOffset(Player.calculateHackingTime(), 5), 3) + " seconds");
|
||||
post("Estimated total money available on server: $" + formatNumber(addOffset(Player.getCurrentServer().moneyAvailable, 5), 2));
|
||||
post("Required number of open ports for NUKE: " + Player.getCurrentServer().numOpenPortsRequired);
|
||||
if (Player.getCurrentServer().sshPortOpen) {
|
||||
post("SSH port: Open")
|
||||
@ -348,10 +351,127 @@ var Terminal = {
|
||||
|
||||
var commandArray = command.split(" ");
|
||||
|
||||
if (commandArray.length == 0) {
|
||||
return;
|
||||
}
|
||||
if (commandArray.length == 0) {return;}
|
||||
|
||||
/****************** Interactive Tutorial Terminal Commands ******************/
|
||||
if (iTutorialIsRunning) {
|
||||
var foodnstuffServ = GetServerByHostname("foodnstuff");
|
||||
if (foodnstuffServ == null) {throw new Error("Could not get foodnstuff server"); return;}
|
||||
|
||||
switch(currITutorialStep) {
|
||||
case iTutorialSteps.TerminalHelp:
|
||||
if (commandArray[0] == "help") {
|
||||
post(CONSTANTS.HelpText);
|
||||
iTutorialNextStep();
|
||||
} else {post("Wrong command! Try again!");}
|
||||
break;
|
||||
case iTutorialSteps.TerminalLs:
|
||||
if (commandArray[0] == "ls") {
|
||||
Terminal.executeListCommand(commandArray);
|
||||
iTutorialNextStep();
|
||||
} else {post("Wrong command! Try again!");}
|
||||
break;
|
||||
case iTutorialSteps.TerminalScan:
|
||||
if (commandArray[0] == "scan") {
|
||||
Terminal.executeScanCommand(commandArray);
|
||||
iTutorialNextStep();
|
||||
} else {post("Wrong command! Try again!");}
|
||||
break;
|
||||
case iTutorialSteps.TerminalConnect:
|
||||
|
||||
if (commandArray.length == 2) {
|
||||
if ((commandArray[0] == "connect" || commandArray[0] == "telnet") &&
|
||||
(commandArray[1] == "foodnstuff" || commandArray[1] == foodnstuffServ.ip)) {
|
||||
Player.getCurrentServer().isConnectedTo = false;
|
||||
Player.currentServer = foodnstuffServ.ip;
|
||||
Player.getCurrentServer().isConnectedTo = true;
|
||||
post("Connected to foodnstuff");
|
||||
iTutorialNextStep();
|
||||
} else {post("Wrong command! Try again!"); return;}
|
||||
} else {post("Wrong command! Try again!");}
|
||||
break;
|
||||
case iTutorialSteps.TerminalAnalyze:
|
||||
if (commandArray[0] == "analyze") {
|
||||
if (commandArray.length != 1) {
|
||||
post("Incorrect usage of analyze command. Usage: analyze"); return;
|
||||
}
|
||||
//Analyze the current server for information
|
||||
Terminal.analyzeFlag = true;
|
||||
post("Analyzing system...");
|
||||
hackProgressPost("Time left:");
|
||||
hackProgressBarPost("[");
|
||||
Player.analyze();
|
||||
|
||||
//Disable terminal
|
||||
document.getElementById("terminal-input-td").innerHTML = '<input type="text" class="terminal-input"/>';
|
||||
$('input[class=terminal-input]').prop('disabled', true);
|
||||
iTutorialNextStep();
|
||||
} else {
|
||||
post("Wrong command! Try again!");
|
||||
}
|
||||
break;
|
||||
case iTutorialSteps.TerminalNuke:
|
||||
if (commandArray.length == 2 &&
|
||||
commandArray[0] == "run" && commandArray[1] == "NUKE.exe") {
|
||||
foodnstuffServ.hasAdminRights = true;
|
||||
post("NUKE successful! Gained root access to foodnstuff");
|
||||
iTutorialNextStep();
|
||||
} else {post("Wrong command! Try again!");}
|
||||
break;
|
||||
case iTutorialSteps.TerminalManualHack:
|
||||
if (commandArray.length == 1 && commandArray[0] == "hack") {
|
||||
Terminal.hackFlag = true;
|
||||
hackProgressPost("Time left:");
|
||||
hackProgressBarPost("[");
|
||||
Player.hack();
|
||||
|
||||
//Disable terminal
|
||||
document.getElementById("terminal-input-td").innerHTML = '<input type="text" class="terminal-input"/>';
|
||||
$('input[class=terminal-input]').prop('disabled', true);
|
||||
iTutorialNextStep();
|
||||
} else {post("Wrong command! Try again!");}
|
||||
break;
|
||||
case iTutorialSteps.TerminalCreateScript:
|
||||
if (commandArray.length == 2 &&
|
||||
commandArray[0] == "nano" && commandArray[1] == "foodnstuff.script") {
|
||||
Engine.loadScriptEditorContent("foodnstuff", "");
|
||||
iTutorialNextStep();
|
||||
} else {post("Wrong command! Try again!");}
|
||||
case iTutorialSteps.TerminalFree:
|
||||
if (commandArray.length == 1 && commandArray[0] == "free") {
|
||||
Terminal.executeFreeCommand(commandArray);
|
||||
iTutorialNextStep();
|
||||
}
|
||||
break;
|
||||
case iTutorialSteps.TerminalRunScript:
|
||||
if (commandArray.length == 2 &&
|
||||
commandArray[0] == "run" && commandArray[1] == "foodnstuff.script") {
|
||||
Terminal.runScript("foodnstuff.script");
|
||||
iTutorialNextStep();
|
||||
} else {post("Wrong command! Try again!");}
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsToTerminal:
|
||||
if (commandArray.length == 2 &&
|
||||
commandArray[0] == "tail" && commandArray[1] == "foodnstuff.script") {
|
||||
var currScripts = Player.getCurrentServer().scripts;
|
||||
for (var i = 0; i < currScripts.length; ++i) {
|
||||
if ("foodnstuff.script" == currScripts[i].filename) {
|
||||
currScripts[i].displayLog();
|
||||
}
|
||||
}
|
||||
iTutorialNextStep();
|
||||
} else {post("Wrong command! Try again!");}
|
||||
break;
|
||||
default:
|
||||
post("Please follow the tutorial, or click 'Exit Tutorial' if you'd like to skip it");
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/****************** END INTERACTIVE TUTORIAL ******************/
|
||||
|
||||
/* Command parser */
|
||||
switch (commandArray[0]) {
|
||||
case "analyze":
|
||||
if (commandArray.length != 1) {
|
||||
@ -368,6 +488,9 @@ var Terminal = {
|
||||
document.getElementById("terminal-input-td").innerHTML = '<input type="text" class="terminal-input"/>';
|
||||
$('input[class=terminal-input]').prop('disabled', true);
|
||||
break;
|
||||
case "buy":
|
||||
executeDarkwebTerminalCommand(commandArray);
|
||||
break;
|
||||
case "clear":
|
||||
case "cls":
|
||||
if (commandArray.length != 1) {
|
||||
@ -392,6 +515,9 @@ var Terminal = {
|
||||
Player.currentServer = Player.getCurrentServer().getServerOnNetwork(i).ip;
|
||||
Player.getCurrentServer().isConnectedTo = true;
|
||||
post("Connected to " + ip);
|
||||
if (Player.getCurrentServer().hostname == "darkweb") {
|
||||
checkIfConnectedToDarkweb(); //Posts a 'help' message if connecting to dark web
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -399,12 +525,7 @@ var Terminal = {
|
||||
post("Host not found");
|
||||
break;
|
||||
case "free":
|
||||
if (commandArray.length != 1) {
|
||||
post("Incorrect usage of free command. Usage: free"); return;
|
||||
}
|
||||
post("Total: " + Player.getCurrentServer().maxRam.toString() + " GB");
|
||||
post("Used: " + Player.getCurrentServer().ramUsed.toString() + " GB");
|
||||
post("Available: " + (Player.getCurrentServer().maxRam - Player.getCurrentServer().ramUsed).toString() + " GB");
|
||||
Terminal.executeFreeCommand(commandArray);
|
||||
break;
|
||||
case "hack":
|
||||
if (commandArray.length != 1) {
|
||||
@ -475,27 +596,7 @@ var Terminal = {
|
||||
post("No such script is running. Nothing to kill");
|
||||
break;
|
||||
case "ls":
|
||||
if (commandArray.length != 1) {
|
||||
post("Incorrect usage of ls command. Usage: ls"); return;
|
||||
}
|
||||
|
||||
//Display all programs and scripts
|
||||
var allFiles = [];
|
||||
|
||||
//Get all of the programs and scripts on the machine into one temporary array
|
||||
for (var i = 0; i < Player.getCurrentServer().programs.length; i++) {
|
||||
allFiles.push(Player.getCurrentServer().programs[i]);
|
||||
}
|
||||
for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) {
|
||||
allFiles.push(Player.getCurrentServer().scripts[i].filename);
|
||||
}
|
||||
|
||||
//Sort the files alphabetically then print each
|
||||
allFiles.sort();
|
||||
|
||||
for (var i = 0; i < allFiles.length; i++) {
|
||||
post(allFiles[i]);
|
||||
}
|
||||
Terminal.executeListCommand(commandArray);
|
||||
break;
|
||||
case "nano":
|
||||
if (commandArray.length != 2) {
|
||||
@ -530,34 +631,7 @@ var Terminal = {
|
||||
break;
|
||||
case "netstat":
|
||||
case "scan":
|
||||
if (commandArray.length != 1) {
|
||||
post("Incorrect usage of netstat/scan command. Usage: netstat/scan"); return;
|
||||
}
|
||||
//Displays available network connections using TCP
|
||||
post("Hostname IP Root Access");
|
||||
for (var i = 0; i < Player.getCurrentServer().serversOnNetwork.length; i++) {
|
||||
//Add hostname
|
||||
var entry = Player.getCurrentServer().getServerOnNetwork(i).hostname;
|
||||
|
||||
//Calculate padding and add IP
|
||||
var numSpaces = 21 - entry.length;
|
||||
var spaces = Array(numSpaces+1).join(" ");
|
||||
entry += spaces;
|
||||
entry += Player.getCurrentServer().getServerOnNetwork(i).ip;
|
||||
|
||||
//Calculate padding and add root access info
|
||||
var hasRoot;
|
||||
if (Player.getCurrentServer().getServerOnNetwork(i).hasAdminRights) {
|
||||
hasRoot = 'Y';
|
||||
} else {
|
||||
hasRoot = 'N';
|
||||
}
|
||||
numSpaces = 21 - Player.getCurrentServer().getServerOnNetwork(i).ip.length;
|
||||
spaces = Array(numSpaces+1).join(" ");
|
||||
entry += spaces;
|
||||
entry += hasRoot;
|
||||
post(entry);
|
||||
}
|
||||
Terminal.executeScanCommand(commandArray);
|
||||
break;
|
||||
case "ps":
|
||||
if (commandArray.length != 1) {
|
||||
@ -616,6 +690,17 @@ var Terminal = {
|
||||
case "scp":
|
||||
//TODO
|
||||
break;
|
||||
case "sudov":
|
||||
if (commandArray.length != 1) {
|
||||
post("Incorrect number of arguments. Usage: sudov"); return;
|
||||
}
|
||||
|
||||
if (Player.getCurrentServer().hasAdminRights) {
|
||||
post("You have ROOT access to this machine");
|
||||
} else {
|
||||
post("You do NOT have root access to this machine");
|
||||
}
|
||||
break;
|
||||
case "tail":
|
||||
if (commandArray.length != 2) {
|
||||
post("Incorrect number of arguments. Usage: tail [script]");
|
||||
@ -647,6 +732,72 @@ var Terminal = {
|
||||
post("Command not found");
|
||||
}
|
||||
},
|
||||
|
||||
executeListCommand: function(commandArray) {
|
||||
if (commandArray.length != 1) {
|
||||
post("Incorrect usage of ls command. Usage: ls"); return;
|
||||
}
|
||||
|
||||
//Display all programs and scripts
|
||||
var allFiles = [];
|
||||
|
||||
//Get all of the programs and scripts on the machine into one temporary array
|
||||
for (var i = 0; i < Player.getCurrentServer().programs.length; i++) {
|
||||
allFiles.push(Player.getCurrentServer().programs[i]);
|
||||
}
|
||||
for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) {
|
||||
allFiles.push(Player.getCurrentServer().scripts[i].filename);
|
||||
}
|
||||
|
||||
//Sort the files alphabetically then print each
|
||||
allFiles.sort();
|
||||
|
||||
for (var i = 0; i < allFiles.length; i++) {
|
||||
post(allFiles[i]);
|
||||
}
|
||||
},
|
||||
|
||||
executeScanCommand: function(commandArray) {
|
||||
if (commandArray.length != 1) {
|
||||
post("Incorrect usage of netstat/scan command. Usage: netstat/scan"); return;
|
||||
}
|
||||
//Displays available network connections using TCP
|
||||
post("Hostname IP Root Access");
|
||||
for (var i = 0; i < Player.getCurrentServer().serversOnNetwork.length; i++) {
|
||||
//Add hostname
|
||||
var entry = Player.getCurrentServer().getServerOnNetwork(i);
|
||||
if (entry == null) {continue;}
|
||||
entry = entry.hostname;
|
||||
|
||||
//Calculate padding and add IP
|
||||
var numSpaces = 21 - entry.length;
|
||||
var spaces = Array(numSpaces+1).join(" ");
|
||||
entry += spaces;
|
||||
entry += Player.getCurrentServer().getServerOnNetwork(i).ip;
|
||||
|
||||
//Calculate padding and add root access info
|
||||
var hasRoot;
|
||||
if (Player.getCurrentServer().getServerOnNetwork(i).hasAdminRights) {
|
||||
hasRoot = 'Y';
|
||||
} else {
|
||||
hasRoot = 'N';
|
||||
}
|
||||
numSpaces = 21 - Player.getCurrentServer().getServerOnNetwork(i).ip.length;
|
||||
spaces = Array(numSpaces+1).join(" ");
|
||||
entry += spaces;
|
||||
entry += hasRoot;
|
||||
post(entry);
|
||||
}
|
||||
},
|
||||
|
||||
executeFreeCommand: function(commandArray) {
|
||||
if (commandArray.length != 1) {
|
||||
post("Incorrect usage of free command. Usage: free"); return;
|
||||
}
|
||||
post("Total: " + formatNumber(Player.getCurrentServer().maxRam, 2) + " GB");
|
||||
post("Used: " + formatNumber(Player.getCurrentServer().ramUsed, 2) + " GB");
|
||||
post("Available: " + formatNumber(Player.getCurrentServer().maxRam - Player.getCurrentServer().ramUsed, 2) + " GB");
|
||||
},
|
||||
|
||||
//First called when the "run [program]" command is called. Checks to see if you
|
||||
//have the executable and, if you do, calls the executeProgram() function
|
||||
|
431
src/engine.js
431
src/engine.js
@ -22,6 +22,7 @@ var Engine = {
|
||||
tutorialNetworkingButton: null,
|
||||
tutorialHackingButton: null,
|
||||
tutorialScriptsButton: null,
|
||||
tutorialNetscriptButton: null,
|
||||
tutorialTravelingButton: null,
|
||||
tutorialJobsButton: null,
|
||||
tutorialFactionsButton: null,
|
||||
@ -267,10 +268,11 @@ var Engine = {
|
||||
'Hacknet Node level upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_level_cost_mult * 100, 2) + '%<br><br>' +
|
||||
'Company reputation gain multiplier: ' + formatNumber(Player.company_rep_mult * 100, 2) + '%<br>' +
|
||||
'Faction reputation gain multiplier: ' + formatNumber(Player.faction_rep_mult * 100, 2) + '%<br>' +
|
||||
'Salary multiplier: ' + formatNumber(Player.work_money_mult * 100, 2) + '%<br><br><br>' +
|
||||
'Salary multiplier: ' + formatNumber(Player.work_money_mult * 100, 2) + '%<br>' +
|
||||
'Crime money multiplier: ' + formatNumber(Player.crime_money_mult * 100, 2) + '%<br><br><br>' +
|
||||
'<b>Misc</b><br><br>' +
|
||||
'Servers owned: ' + Player.purchasedServers.length + '<br>' +
|
||||
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>').replace( / /g, " " );
|
||||
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br><br> ').replace( / /g, " " );
|
||||
|
||||
},
|
||||
|
||||
@ -290,7 +292,10 @@ var Engine = {
|
||||
Engine.ishimaLocationsList.style.display = "none";
|
||||
Engine.volhavenLocationsList.style.display = "none";
|
||||
|
||||
document.getElementById("world-city-name").innerHTML = Player.city;
|
||||
var cityDesc = document.getElementById("world-city-desc"); //TODO
|
||||
switch(Player.city) {
|
||||
|
||||
case Locations.Aevum:
|
||||
Engine.aevumLocationsList.style.display = "inline";
|
||||
break;
|
||||
@ -438,6 +443,10 @@ var Engine = {
|
||||
displayAugmentationsContent: function() {
|
||||
var augmentationsList = document.getElementById("augmentations-list");
|
||||
|
||||
while (augmentationsList.firstChild) {
|
||||
augmentationsList.removeChild(augmentationsList.firstChild);
|
||||
}
|
||||
|
||||
for (var i = 0; i < Player.augmentations.length; ++i) {
|
||||
var augName = Player.augmentations[i];
|
||||
var aug = Augmentations[augName];
|
||||
@ -449,6 +458,9 @@ var Engine = {
|
||||
|
||||
item.setAttribute("class", "installed-augmentation");
|
||||
hElem.innerHTML = augName;
|
||||
if (augName == AugmentationNames.NeuroFluxGovernor) {
|
||||
hElem.innerHTML += " - Level " + (aug.level);
|
||||
}
|
||||
pElem.innerHTML = aug.info;
|
||||
|
||||
item.appendChild(hElem);
|
||||
@ -463,6 +475,7 @@ var Engine = {
|
||||
Engine.Clickables.tutorialNetworkingButton.style.display = "block";
|
||||
Engine.Clickables.tutorialHackingButton.style.display = "block";
|
||||
Engine.Clickables.tutorialScriptsButton.style.display = "block";
|
||||
Engine.Clickables.tutorialNetscriptButton.style.display = "block";
|
||||
Engine.Clickables.tutorialTravelingButton.style.display = "block";
|
||||
Engine.Clickables.tutorialJobsButton.style.display = "block";
|
||||
Engine.Clickables.tutorialFactionsButton.style.display = "block";
|
||||
@ -478,6 +491,7 @@ var Engine = {
|
||||
Engine.Clickables.tutorialNetworkingButton.style.display = "none";
|
||||
Engine.Clickables.tutorialHackingButton.style.display = "none";
|
||||
Engine.Clickables.tutorialScriptsButton.style.display = "none";
|
||||
Engine.Clickables.tutorialNetscriptButton.style.display = "none";
|
||||
Engine.Clickables.tutorialTravelingButton.style.display = "none";
|
||||
Engine.Clickables.tutorialJobsButton.style.display = "none";
|
||||
Engine.Clickables.tutorialFactionsButton.style.display = "none";
|
||||
@ -530,6 +544,8 @@ var Engine = {
|
||||
Player.takeClass(numCycles);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
|
||||
Player.commitCrime(numCycles);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
|
||||
Player.workPartTime(numCycles);
|
||||
} else {
|
||||
Player.work(numCycles);
|
||||
}
|
||||
@ -557,6 +573,7 @@ var Engine = {
|
||||
autoSaveCounter: 300, //Autosave every minute
|
||||
updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
|
||||
updateDisplays: 3, //Update displays such as Active Scripts display and character display
|
||||
createProgramNotifications: 10, //Checks whether any programs can be created and notifies
|
||||
serverGrowth: 450, //Process server growth every minute and a half
|
||||
checkFactionInvitations: 1500, //Check whether you qualify for any faction invitations every 5 minutes
|
||||
passiveFactionGrowth: 600,
|
||||
@ -590,11 +607,26 @@ var Engine = {
|
||||
Engine.displayCharacterInfo();
|
||||
} else if (Engine.currentPage == Engine.Page.HacknetNodes) {
|
||||
updateHacknetNodesContent();
|
||||
} else if (Engine.currentPage == Engine.Page.CreateProgram) {
|
||||
displayCreateProgramContent();
|
||||
}
|
||||
|
||||
Engine.Counters.updateDisplays = 3;
|
||||
}
|
||||
|
||||
if (Engine.Counters.createProgramNotifications <= 0) {
|
||||
var num = getNumAvailableCreateProgram();
|
||||
var elem = document.getElementById("create-program-notification");
|
||||
if (num > 0) {
|
||||
elem.innerHTML = num;
|
||||
elem.setAttribute("class", "notification-on");
|
||||
} else {
|
||||
elem.innerHTML = "";
|
||||
elem.setAttribute("class", "notification-off");
|
||||
}
|
||||
Engine.Counters.createProgramNotifications = 10;
|
||||
}
|
||||
|
||||
if (Engine.Counters.serverGrowth <= 0) {
|
||||
var numCycles = Math.floor((450 - Engine.Counters.serverGrowth));
|
||||
processServerGrowth(numCycles);
|
||||
@ -652,131 +684,63 @@ var Engine = {
|
||||
}
|
||||
},
|
||||
|
||||
/* Initialization */
|
||||
init: function() {
|
||||
//Main menu buttons and content
|
||||
Engine.Clickables.terminalMainMenuButton = document.getElementById("terminal-menu-link");
|
||||
Engine.Clickables.terminalMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadTerminalContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.characterMainMenuButton = document.getElementById("character-menu-link");
|
||||
Engine.Clickables.characterMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadCharacterContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.scriptEditorMainMenuButton = document.getElementById("create-script-menu-link");
|
||||
Engine.Clickables.scriptEditorMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadScriptEditorContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.activeScriptsMainMenuButton = document.getElementById("active-scripts-menu-link");
|
||||
Engine.Clickables.activeScriptsMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadActiveScriptsContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.hacknetNodesMainMenuButton = document.getElementById("hacknet-nodes-menu-link");
|
||||
Engine.Clickables.hacknetNodesMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadHacknetNodesContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.worldMainMenuButton = document.getElementById("world-menu-link");
|
||||
Engine.Clickables.worldMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadWorldContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.createProgramMainMenuButton = document.getElementById("create-program-menu-link");
|
||||
Engine.Clickables.createProgramMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadCreateProgramContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.factionsMainMenuButton = document.getElementById("factions-menu-link");
|
||||
Engine.Clickables.factionsMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadFactionsContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.augmentationsMainMenuButton = document.getElementById("augmentations-menu-link");
|
||||
Engine.Clickables.augmentationsMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadAugmentationsContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialMainMenuButton = document.getElementById("tutorial-menu-link");
|
||||
Engine.Clickables.tutorialMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadTutorialContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
//Active scripts list
|
||||
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
|
||||
|
||||
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
|
||||
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
|
||||
saveObject.saveGame();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
|
||||
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
|
||||
saveObject.deleteGame();
|
||||
return false;
|
||||
});
|
||||
|
||||
//Tutorial buttons
|
||||
Engine.Clickables.tutorialGettingStartedButton = document.getElementById("tutorial-getting-started-link");
|
||||
Engine.Clickables.tutorialGettingStartedButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialGettingStartedText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialNetworkingButton = document.getElementById("tutorial-networking-link");
|
||||
Engine.Clickables.tutorialNetworkingButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialNetworkingText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialHackingButton = document.getElementById("tutorial-hacking-link");
|
||||
Engine.Clickables.tutorialHackingButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialHackingText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialScriptsButton = document.getElementById("tutorial-scripts-link");
|
||||
Engine.Clickables.tutorialScriptsButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialScriptsText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialTravelingButton = document.getElementById("tutorial-traveling-link");
|
||||
Engine.Clickables.tutorialTravelingButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialTravelingText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialJobsButton = document.getElementById("tutorial-jobs-link");
|
||||
Engine.Clickables.tutorialJobsButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialJobsText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialFactionsButton = document.getElementById("tutorial-factions-link");
|
||||
Engine.Clickables.tutorialFactionsButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialFactionsText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialAugmentationsButton = document.getElementById("tutorial-augmentations-link");
|
||||
Engine.Clickables.tutorialAugmentationsButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialAugmentationsText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialBackButton = document.getElementById("tutorial-back-button");
|
||||
Engine.Clickables.tutorialBackButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialContent();
|
||||
});
|
||||
|
||||
|
||||
load: function() {
|
||||
//Load game from save or create new game
|
||||
if (loadGame(saveObject)) {
|
||||
console.log("Loaded game from save");
|
||||
Engine.setDisplayElements(); //Sets variables for important DOM elements
|
||||
Engine.init(); //Initialize buttons, work, etc.
|
||||
Engine.start(); //Run main game loop and Scripts loop
|
||||
CompanyPositions.init();
|
||||
|
||||
//Calculate the number of cycles have elapsed while offline
|
||||
var thisUpdate = new Date().getTime();
|
||||
var lastUpdate = Player.lastUpdate;
|
||||
var numCyclesOffline = Math.floor((thisUpdate - lastUpdate) / Engine._idleSpeed);
|
||||
|
||||
/* Process offline progress */
|
||||
processServerGrowth(numCyclesOffline); //Should be done before offline production for scripts
|
||||
loadAllRunningScripts(); //This also takes care of offline production for those scripts
|
||||
if (Player.isWorking) {
|
||||
if (Player.workType == CONSTANTS.WorkTypeFaction) {
|
||||
Player.workForFaction(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
|
||||
Player.createProgramWork(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
|
||||
Player.takeClass(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
|
||||
Player.commitCrime(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
|
||||
Player.workPartTime(numCyclesOffline);
|
||||
} else {
|
||||
Player.work(numCyclesOffline);
|
||||
}
|
||||
}
|
||||
|
||||
//Hacknet Nodes offline progress
|
||||
processAllHacknetNodeEarnings(numCyclesOffline);
|
||||
|
||||
//Passive faction rep gain offline
|
||||
processPassiveFactionRepGain(numCyclesOffline);
|
||||
} else {
|
||||
//No save found, start new game
|
||||
console.log("Initializing new game");
|
||||
SpecialServerIps = new SpecialServerIpsMap();
|
||||
Engine.setDisplayElements(); //Sets variables for important DOM elements
|
||||
Engine.start(); //Run main game loop and Scripts loop
|
||||
Player.init();
|
||||
initForeignServers();
|
||||
initCompanies();
|
||||
initFactions();
|
||||
CompanyPositions.init();
|
||||
initAugmentations();
|
||||
|
||||
//Start interactive tutorial
|
||||
iTutorialStart();
|
||||
}
|
||||
},
|
||||
|
||||
setDisplayElements: function() {
|
||||
//Content elements
|
||||
Engine.Display.terminalContent = document.getElementById("terminal-container");
|
||||
Engine.currentPage = Engine.Page.Terminal;
|
||||
@ -840,52 +804,172 @@ var Engine = {
|
||||
//Script editor
|
||||
Engine.Display.scriptEditorText = document.getElementById("script-editor-text");
|
||||
|
||||
//Load game from save or create new game
|
||||
if (loadGame(saveObject)) {
|
||||
console.log("Loaded game from save");
|
||||
CompanyPositions.init();
|
||||
|
||||
//Calculate the number of cycles have elapsed while offline
|
||||
var thisUpdate = new Date().getTime();
|
||||
var lastUpdate = Player.lastUpdate;
|
||||
var numCyclesOffline = Math.floor((thisUpdate - lastUpdate) / Engine._idleSpeed);
|
||||
|
||||
/* Process offline progress */
|
||||
processServerGrowth(numCyclesOffline); //Should be done before offline production for scripts
|
||||
loadAllRunningScripts(); //This also takes care of offline production for those scripts
|
||||
if (Player.isWorking) {
|
||||
if (Player.workType == CONSTANTS.WorkTypeFaction) {
|
||||
Player.workForFaction(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
|
||||
Player.createProgramWork(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
|
||||
Player.takeClass(numCyclesOffline);
|
||||
} else {
|
||||
Player.work(numCyclesOffline);
|
||||
}
|
||||
}
|
||||
|
||||
//Hacknet Nodes offline progress
|
||||
processAllHacknetNodeEarnings(numCyclesOffline);
|
||||
|
||||
//Passive faction rep gain offline
|
||||
processPassiveFactionRepGain(numCyclesOffline);
|
||||
} else {
|
||||
//No save found, start new game
|
||||
console.log("Initializing new game");
|
||||
SpecialServerIps = new SpecialServerIpsMap();
|
||||
Player.init();
|
||||
initForeignServers();
|
||||
initCompanies();
|
||||
initFactions();
|
||||
CompanyPositions.init();
|
||||
initAugmentations();
|
||||
//Tutorial buttons
|
||||
Engine.Clickables.tutorialGettingStartedButton = document.getElementById("tutorial-getting-started-link");
|
||||
Engine.Clickables.tutorialGettingStartedButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialGettingStartedText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialNetworkingButton = document.getElementById("tutorial-networking-link");
|
||||
Engine.Clickables.tutorialNetworkingButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialNetworkingText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialHackingButton = document.getElementById("tutorial-hacking-link");
|
||||
Engine.Clickables.tutorialHackingButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialHackingText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialScriptsButton = document.getElementById("tutorial-scripts-link");
|
||||
Engine.Clickables.tutorialScriptsButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialScriptsText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialNetscriptButton = document.getElementById("tutorial-netscript-link");
|
||||
Engine.Clickables.tutorialNetscriptButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialNetscriptText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialTravelingButton = document.getElementById("tutorial-traveling-link");
|
||||
Engine.Clickables.tutorialTravelingButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialTravelingText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialJobsButton = document.getElementById("tutorial-jobs-link");
|
||||
Engine.Clickables.tutorialJobsButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialJobsText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialFactionsButton = document.getElementById("tutorial-factions-link");
|
||||
Engine.Clickables.tutorialFactionsButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialFactionsText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialAugmentationsButton = document.getElementById("tutorial-augmentations-link");
|
||||
Engine.Clickables.tutorialAugmentationsButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialPage(CONSTANTS.TutorialAugmentationsText);
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialBackButton = document.getElementById("tutorial-back-button");
|
||||
Engine.Clickables.tutorialBackButton.addEventListener("click", function() {
|
||||
Engine.displayTutorialContent();
|
||||
});
|
||||
|
||||
//If DarkWeb already purchased, disable the button
|
||||
if (SpecialServerIps.hasOwnProperty("Darkweb Server")) {
|
||||
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button-inactive");
|
||||
}
|
||||
},
|
||||
|
||||
/* Initialization */
|
||||
init: function() {
|
||||
//Main menu buttons and content
|
||||
Engine.Clickables.terminalMainMenuButton = clearEventListeners("terminal-menu-link");
|
||||
Engine.Clickables.terminalMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadTerminalContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.characterMainMenuButton = clearEventListeners("character-menu-link");
|
||||
Engine.Clickables.characterMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadCharacterContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.scriptEditorMainMenuButton = clearEventListeners("create-script-menu-link");
|
||||
Engine.Clickables.scriptEditorMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadScriptEditorContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.activeScriptsMainMenuButton = clearEventListeners("active-scripts-menu-link");
|
||||
Engine.Clickables.activeScriptsMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadActiveScriptsContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.hacknetNodesMainMenuButton = clearEventListeners("hacknet-nodes-menu-link");
|
||||
Engine.Clickables.hacknetNodesMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadHacknetNodesContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.worldMainMenuButton = clearEventListeners("world-menu-link");
|
||||
Engine.Clickables.worldMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadWorldContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.createProgramMainMenuButton = clearEventListeners("create-program-menu-link");
|
||||
Engine.Clickables.createProgramMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadCreateProgramContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.factionsMainMenuButton = clearEventListeners("factions-menu-link");
|
||||
Engine.Clickables.factionsMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadFactionsContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.augmentationsMainMenuButton = clearEventListeners("augmentations-menu-link");
|
||||
Engine.Clickables.augmentationsMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadAugmentationsContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.tutorialMainMenuButton = clearEventListeners("tutorial-menu-link");
|
||||
Engine.Clickables.tutorialMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadTutorialContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
//Active scripts list
|
||||
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
|
||||
|
||||
//Save and Delete buttons
|
||||
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
|
||||
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
|
||||
saveObject.saveGame();
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
|
||||
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
|
||||
saveObject.deleteGame();
|
||||
return false;
|
||||
});
|
||||
|
||||
//Create Program buttons
|
||||
var portHackALink = document.getElementById("create-program-nuke");
|
||||
var bruteSshALink = document.getElementById("create-program-brutessh");
|
||||
var ftpCrackALink = document.getElementById("create-program-ftpcrack");
|
||||
var relaySmtpALink = document.getElementById("create-program-relaysmtp");
|
||||
var httpWormALink = document.getElementById("create-program-httpworm");
|
||||
var sqlInjectALink = document.getElementById("create-program-sqlinject");
|
||||
portHackALink.addEventListener("click", function() {
|
||||
createProgram(Programs.PortHackProgram, CONSTANTS.MillisecondsPerQuarterHour);
|
||||
});
|
||||
bruteSshALink.addEventListener("click", function() {
|
||||
Player.startCreateProgramWork(Programs.BruteSSHProgram, CONSTANTS.MillisecondsPerQuarterHour);
|
||||
});
|
||||
ftpCrackALink.addEventListener("click", function() {
|
||||
Player.startCreateProgramWork(Programs.FTPCrackProgram, CONSTANTS.MillisecondsPerHalfHour);
|
||||
});
|
||||
relaySmtpALink.addEventListener("click", function() {
|
||||
Player.startCreateProgramWork(Programs.RelaySMTPProgram. CONSTANTS.MillisecondsPer2Hours);
|
||||
});
|
||||
httpWormALink.addEventListener("click", function() {
|
||||
Player.startCreateProgramWork(Programs.HTTPWormProgram, CONSTANTS.MillisecondsPer4Hours);
|
||||
});
|
||||
sqlInjectALink.addEventListener("click", function() {
|
||||
Player.startCreateProgramWork(Programs.SQLInjectProgram, CONSTANTS.MillisecondsPer8Hours);
|
||||
});
|
||||
|
||||
//Message at the top of terminal
|
||||
postNetburnerText();
|
||||
|
||||
//Player was working
|
||||
//Player was working cancel button
|
||||
if (Player.isWorking) {
|
||||
var cancelButton = document.getElementById("work-in-progress-cancel-button");
|
||||
cancelButton.addEventListener("click", function() {
|
||||
@ -896,14 +980,19 @@ var Engine = {
|
||||
Player.finishCreateProgramWork(true, Player.createProgramName);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
|
||||
Player.finishClass();
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
|
||||
Player.finishCrime(true);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
|
||||
Player.finishWorkPartTime();
|
||||
} else {
|
||||
Player.finishWork(true);
|
||||
}
|
||||
});
|
||||
Engine.loadWorkInProgressContent();
|
||||
}
|
||||
|
||||
|
||||
},
|
||||
|
||||
start: function() {
|
||||
//Run main loop
|
||||
Engine.idleTimer();
|
||||
|
||||
@ -913,7 +1002,7 @@ var Engine = {
|
||||
};
|
||||
|
||||
window.onload = function() {
|
||||
Engine.init();
|
||||
Engine.load();
|
||||
};
|
||||
|
||||
|
||||
|
@ -13,9 +13,6 @@ function dialogBoxInit() {
|
||||
document.addEventListener("DOMContentLoaded", dialogBoxInit, false);
|
||||
|
||||
dialogBoxClose = function() {
|
||||
if (Engine.Debug) {
|
||||
console.log("Dialog Box Close called");
|
||||
}
|
||||
var dialogBox = document.getElementById("dialog-box-container");
|
||||
dialogBox.style.display = "none";
|
||||
}
|
||||
|
@ -36,9 +36,10 @@ factionInvitationBoxCreate = function(faction) {
|
||||
factionInvitationSetText("You have received a faction invitation from " + faction.name);
|
||||
//TODO Faction invitation message
|
||||
|
||||
var yesButton = document.getElementById("faction-invitation-box-yes");
|
||||
var newYesButton = yesButton.cloneNode(true);
|
||||
yesButton.parentNode.replaceChild(newYesButton, yesButton);
|
||||
var newYesButton = clearEventListeners("faction-invitation-box-yes");
|
||||
//var yesButton = document.getElementById("faction-invitation-box-yes");
|
||||
//var newYesButton = yesButton.cloneNode(true);
|
||||
//yesButton.parentNode.replaceChild(newYesButton, yesButton);
|
||||
|
||||
newYesButton.addEventListener("click", function() {
|
||||
joinFaction(faction);
|
||||
|
@ -13,9 +13,19 @@ function sizeOfObject(obj) {
|
||||
//e.g. addOffset(100, 5) will return anything from 95 to 105.
|
||||
//The percentage argument must be between 0 and 100;
|
||||
function addOffset(n, percentage) {
|
||||
if (percentage < 0 || percentage > 100) {return ;}
|
||||
if (percentage < 0 || percentage > 100) {return;}
|
||||
|
||||
var offset = n * (percentage / 100);
|
||||
|
||||
return n * (Math.random() * (2 * offset) - offset);
|
||||
return n + ((Math.random() * (2 * offset)) - offset);
|
||||
}
|
||||
|
||||
//Given an element by its Id(usually an 'a' element), removes all event listeners
|
||||
//from that element by cloning and replacing. Then returns the new cloned element
|
||||
function clearEventListeners(elemId) {
|
||||
var elem = document.getElementById(elemId);
|
||||
if (elem == null) {console.log("ERR: Could not find element for: " + elemId); return null;}
|
||||
var newElem = elem.cloneNode(true);
|
||||
elem.parentNode.replaceChild(newElem, elem);
|
||||
return newElem;
|
||||
}
|
@ -9,6 +9,7 @@ function Reviver(key, value) {
|
||||
var ctor;
|
||||
if (value == null) {
|
||||
console.log("Reviver WRONGLY called with key: " + key + ", and value: " + value);
|
||||
return 0;
|
||||
}
|
||||
if (typeof value === "object" &&
|
||||
typeof value.ctor === "string" &&
|
||||
|
@ -28,14 +28,13 @@ purchaseAugmentationBoxSetText = function(txt) {
|
||||
|
||||
//ram argument is in GB
|
||||
purchaseAugmentationBoxCreate = function(aug, fac) {
|
||||
console.log("here");
|
||||
purchaseAugmentationBoxSetText("Would you like to purchase the " + aug.name + " Augmentation for $" +
|
||||
(aug.baseCost * fac.augmentationPriceMult) + "?");
|
||||
document.getElementById("purchase-augmentation-box-aug-name").innerHTML = aug.name;
|
||||
document.getElementById("purchase-augmentation-box-aug-info").innerHTML = aug.info;
|
||||
purchaseAugmentationBoxSetText("<br>Would you like to purchase the " + aug.name + " Augmentation for $" +
|
||||
formatNumber(aug.baseCost * fac.augmentationPriceMult, 2) + "?");
|
||||
|
||||
//Clear old event listeners from Confirm button
|
||||
var confirmButton = document.getElementById("purchase-augmentation-box-confirm");
|
||||
var newConfirmButton = confirmButton.cloneNode(true);
|
||||
confirmButton.parentNode.replaceChild(newConfirmButton, confirmButton);
|
||||
var newConfirmButton = clearEventListeners("purchase-augmentation-box-confirm");
|
||||
|
||||
newConfirmButton.addEventListener("click", function() {
|
||||
|
||||
|
@ -34,22 +34,20 @@ purchaseRamForHomeBoxCreate = function() {
|
||||
var numUpgrades = Math.log2(currentRam);
|
||||
|
||||
//Calculate cost
|
||||
//Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time
|
||||
//Base cost of RAM is 50k per 1GB...but lets have this increase by 21% for every time
|
||||
//the RAM has been upgraded
|
||||
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRam;
|
||||
var mult = Math.pow(1.1, numUpgrades);
|
||||
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
|
||||
var mult = Math.pow(1.21, numUpgrades);
|
||||
cost = cost * mult;
|
||||
|
||||
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +
|
||||
"This will upgrade your RAM from " + currentRam + "GB to " + newRam + "GB. <br><br>" +
|
||||
"This will cost $" + cost);
|
||||
"This will cost $" + formatNumber(cost, 2));
|
||||
|
||||
purchaseRamForHomeBoxOpen();
|
||||
|
||||
//Clear old event listeners from Confirm button
|
||||
var confirmButton = document.getElementById("purchase-ram-for-home-box-confirm");
|
||||
var newConfirmButton = confirmButton.cloneNode(true);
|
||||
confirmButton.parentNode.replaceChild(newConfirmButton, confirmButton);
|
||||
var newConfirmButton = clearEventListeners("purchase-ram-for-home-box-confirm");
|
||||
newConfirmButton.addEventListener("click", function() {
|
||||
purchaseRamForHomeBoxClose();
|
||||
purchaseRamForHomeComputer(cost);
|
||||
|
@ -31,9 +31,7 @@ purchaseServerBoxCreate = function(ram, cost) {
|
||||
purchaseServerBoxSetText("Would you like to purchase a new server with " + ram + "GB of RAM for $" + cost + "?" );
|
||||
|
||||
//Clear old event listeners from Confirm button
|
||||
var confirmButton = document.getElementById("purchase-server-box-confirm");
|
||||
var newConfirmButton = confirmButton.cloneNode(true);
|
||||
confirmButton.parentNode.replaceChild(newConfirmButton, confirmButton);
|
||||
var newConfirmButton = clearEventListeners("purchase-server-box-confirm");
|
||||
newConfirmButton.addEventListener("click", function() {
|
||||
purchaseServerBoxClose();
|
||||
purchaseServer(ram, cost);
|
||||
|
@ -71,4 +71,22 @@ function formatNumber(num, numFractionDigits) {
|
||||
minimumFractionDigits: numFractionDigits,
|
||||
maximumFractionDigits: numFractionDigits
|
||||
});
|
||||
}
|
||||
|
||||
//Counters the number of times a substring occurs in a string
|
||||
function numOccurrences(string, subString) {
|
||||
string += "";
|
||||
subString += "";
|
||||
if (subString.length <= 0) return (string.length + 1);
|
||||
|
||||
var n = 0, pos = 0, step = subString.length;
|
||||
|
||||
while (true) {
|
||||
pos = string.indexOf(subString, pos);
|
||||
if (pos >= 0) {
|
||||
++n;
|
||||
pos += step;
|
||||
} else break;
|
||||
}
|
||||
return n;
|
||||
}
|
@ -30,9 +30,10 @@ travelBoxCreate = function(destCityName, cost) {
|
||||
travelBoxSetText("Would you like to travel to " + destCityName + "? The trip will cost $" + cost + ".");
|
||||
|
||||
//Clear old event listeners from Confirm button
|
||||
var confirmButton = document.getElementById("travel-box-confirm");
|
||||
var newConfirmButton = confirmButton.cloneNode(true);
|
||||
confirmButton.parentNode.replaceChild(newConfirmButton, confirmButton);
|
||||
var newConfirmButton = clearEventListeners("travel-box-confirm");
|
||||
//var confirmButton = document.getElementById("travel-box-confirm");
|
||||
//var newConfirmButton = confirmButton.cloneNode(true);
|
||||
//confirmButton.parentNode.replaceChild(newConfirmButton, confirmButton);
|
||||
newConfirmButton.addEventListener("click", function() {
|
||||
travelBoxClose();
|
||||
travelToCity(destCityName, cost);
|
||||
|
Loading…
Reference in New Issue
Block a user