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fix for neruflux pricing i think..
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@ -84,8 +84,10 @@ function updateNeuroFluxGovernorCosts(neuroFluxGovernorAugmentation: Augmentatio
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let nextLevel = getNextNeuroFluxLevel();
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let nextLevel = getNextNeuroFluxLevel();
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--nextLevel;
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--nextLevel;
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const multiplier = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
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const multiplier = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
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neuroFluxGovernorAugmentation.baseRepRequirement *= multiplier * BitNodeMultipliers.AugmentationRepCost;
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neuroFluxGovernorAugmentation.baseRepRequirement =
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neuroFluxGovernorAugmentation.baseCost *= multiplier * BitNodeMultipliers.AugmentationMoneyCost;
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neuroFluxGovernorAugmentation.startingRepRequirement * multiplier * BitNodeMultipliers.AugmentationRepCost;
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neuroFluxGovernorAugmentation.baseCost =
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neuroFluxGovernorAugmentation.startingCost * multiplier * BitNodeMultipliers.AugmentationMoneyCost;
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for (let i = 0; i < Player.queuedAugmentations.length - 1; ++i) {
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for (let i = 0; i < Player.queuedAugmentations.length - 1; ++i) {
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neuroFluxGovernorAugmentation.baseCost *= getBaseAugmentationPriceMultiplier();
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neuroFluxGovernorAugmentation.baseCost *= getBaseAugmentationPriceMultiplier();
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