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Merge branch 'dev' into autocomplete
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commit
745fb4fdf6
32
dist/vendor.bundle.js
vendored
32
dist/vendor.bundle.js
vendored
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@ -15,7 +15,7 @@ import { Skill } from "./Skill";
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import { City } from "./City";
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import { IAction } from "./IAction";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { IRouter } from "../ui/Router";
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import { IRouter, Page } from "../ui/Router";
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import { ConsoleHelpText } from "./data/Help";
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import { exceptionAlert } from "../utils/helpers/exceptionAlert";
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import { getRandomInt } from "../utils/helpers/getRandomInt";
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@ -26,7 +26,6 @@ import { addOffset } from "../utils/helpers/addOffset";
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import { Faction } from "../Faction/Faction";
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import { Factions, factionExists } from "../Faction/Factions";
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import { calculateHospitalizationCost } from "../Hospital/Hospital";
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import { redPillFlag } from "../RedPill";
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import { dialogBoxCreate } from "../ui/React/DialogBox";
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import { Settings } from "../Settings/Settings";
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import { Augmentations } from "../Augmentation/Augmentations";
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@ -184,6 +183,7 @@ export class Bladeburner implements IBladeburner {
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break;
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case ActionTypes["Diplomacy"]:
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case ActionTypes["Hyperbolic Regeneration Chamber"]:
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case ActionTypes["Incite Violence"]:
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this.actionTimeToComplete = 60;
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break;
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default:
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@ -339,6 +339,10 @@ export class Bladeburner implements IBladeburner {
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action.type = ActionTypes["Hyperbolic Regeneration Chamber"];
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action.name = "Hyperbolic Regeneration Chamber";
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break;
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case "stir trouble":
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action.type = ActionTypes["Incite Violence"];
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action.name = "Incite Violence";
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break;
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default:
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return null;
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}
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@ -1167,6 +1171,8 @@ export class Bladeburner implements IBladeburner {
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return GeneralActions["Diplomacy"];
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case ActionTypes["Hyperbolic Regeneration Chamber"]:
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return GeneralActions["Hyperbolic Regeneration Chamber"];
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case ActionTypes["Incite Violence"]:
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return GeneralActions["Incite Violence"];
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default:
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return null;
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}
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@ -1493,6 +1499,23 @@ export class Bladeburner implements IBladeburner {
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}
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break;
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}
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case ActionTypes["Incite Violence"]: {
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for (const contract of Object.keys(this.contracts)) {
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const growthF = Growths[contract];
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if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + contract);
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this.contracts[contract].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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}
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for (const operation of Object.keys(this.operations)) {
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const growthF = Growths[operation];
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if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + operation);
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this.operations[operation].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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}
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if (this.logging.general) {
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this.log(`Incited violence in the synthoid communities.`);
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}
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this.startAction(player, this.action);
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break;
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}
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default:
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console.error(`Bladeburner.completeAction() called for invalid action: ${this.action.type}`);
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break;
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@ -1847,7 +1870,7 @@ export class Bladeburner implements IBladeburner {
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process(router: IRouter, player: IPlayer): void {
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// Edge case condition...if Operation Daedalus is complete trigger the BitNode
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if (redPillFlag === false && this.blackops.hasOwnProperty("Operation Daedalus")) {
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if (router.page() !== Page.BitVerse && this.blackops.hasOwnProperty("Operation Daedalus")) {
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return router.toBitVerse(false, false);
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}
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@ -1960,6 +1983,7 @@ export class Bladeburner implements IBladeburner {
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"Field Analysis",
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"Diplomacy",
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"Hyperbolic Regeneration Chamber",
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"Incite Violence",
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];
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if (gen.includes(res.type)) {
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res.type = "General";
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@ -2084,6 +2108,7 @@ export class Bladeburner implements IBladeburner {
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return this.getRecruitmentTime(player);
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case ActionTypes["Diplomacy"]:
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case ActionTypes["Hyperbolic Regeneration Chamber"]:
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case ActionTypes["Incite Violence"]:
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return 60;
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default:
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workerScript.log("bladeburner.getActionTime", errorLogText);
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@ -2121,6 +2146,7 @@ export class Bladeburner implements IBladeburner {
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case ActionTypes["FieldAnalysis"]:
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case ActionTypes["Diplomacy"]:
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case ActionTypes["Hyperbolic Regeneration Chamber"]:
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case ActionTypes["Incite Violence"]:
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return [1, 1];
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case ActionTypes["Recruitment"]: {
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const recChance = this.getRecruitmentSuccessChance(player);
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@ -2163,6 +2189,7 @@ export class Bladeburner implements IBladeburner {
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case ActionTypes["FieldAnalysis"]:
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case ActionTypes["Diplomacy"]:
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case ActionTypes["Hyperbolic Regeneration Chamber"]:
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case ActionTypes["Incite Violence"]:
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return Infinity;
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default:
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workerScript.log("bladeburner.getActionCountRemaining", errorLogText);
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@ -30,4 +30,8 @@ export const GeneralActions: IMap<Action> = {};
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GeneralActions[actionName] = new Action({
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name: actionName,
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});
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actionName = "Incite Violence";
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GeneralActions[actionName] = new Action({
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name: actionName,
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});
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})();
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@ -12,6 +12,7 @@ export const ActionTypes: {
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"Field Analysis": number;
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Diplomacy: number;
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"Hyperbolic Regeneration Chamber": number;
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"Incite Violence": number;
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} = {
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Idle: 1,
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Contract: 2,
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@ -24,4 +25,5 @@ export const ActionTypes: {
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"Field Analysis": 7,
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Diplomacy: 8,
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"Hyperbolic Regeneration Chamber": 9,
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"Incite Violence": 10,
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};
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@ -62,4 +62,7 @@ export const GeneralActions: {
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</>
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),
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},
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"Incite Violence": {
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desc: <>Purposefully stir trouble in the synthoid community in order to gain a political edge.</>,
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},
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};
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@ -37,6 +37,7 @@ export function GeneralActionElem(props: IProps): React.ReactElement {
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return 30;
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case "Diplomacy":
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case "Hyperbolic Regeneration Chamber":
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case "Incite Violence":
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return 60;
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case "Recruitment":
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return props.bladeburner.getRecruitmentTime(props.player);
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@ -8,6 +8,8 @@ function makeScriptBlob(code: string): Blob {
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return new Blob([code], { type: "text/javascript" });
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}
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export function compile(script: Script, scripts: Script[]): void {}
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// Begin executing a user JS script, and return a promise that resolves
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// or rejects when the script finishes.
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// - script is a script to execute (see Script.js). We depend only on .filename and .code.
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