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Fixed some typos in Location.js, began initLocationbuttons() function
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@ -346,6 +346,7 @@
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<!-- Location (visiting a location in World) -->
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<div id="location-container">
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<a href="#" id="location-return-to-world-button" class="a-link-button"> Return to World </a>
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<h1 id="location-name"></h1>
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<p id="location-info"> </p>
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@ -216,7 +216,7 @@ var Engine = {
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loadLocationContent: function() {
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Engine.hideAllContent();
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Engine.Display.locationContent.style.visibility = "visible";
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displayLocationContent(Player.location);
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displayLocationContent();
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Engine.currentPage = Engine.Page.Location;
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},
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@ -277,27 +277,27 @@ var Engine = {
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switch(Player.city) {
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case Locations.Aevum:
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Engine.aevumLocationsList.style.display = "inline";
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Engine.aevumLocationsList.style.visibility = "visible";
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//Engine.aevumLocationsList.style.visibility = "visible";
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break;
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case Locations.Chongqing:
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Engine.chongqingLocationsList.style.display = "inline";
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Engine.chongqingLocationsList.style.visibility = "visible";
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//Engine.chongqingLocationsList.style.visibility = "visible";
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break;
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case Locations.Sector12:
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Engine.sector12LocationsList.style.display = "inline";
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Engine.sector12LocationsList.style.visibility = "visible";
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//Engine.sector12LocationsList.style.visibility = "visible";
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break;
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case Locations.NewTokyo:
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Engine.newTokyoLocationsList.style.display = "inline";
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Engine.newTokyoLocationsList.style.visibility = "visible";
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//Engine.newTokyoLocationsList.style.visibility = "visible";
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break;
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case Locations.Ishima:
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Engine.ishimaLocationsList.style.display = "inline";
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Engine.ishimaLocationsList.style.visibility = "visible";
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//Engine.ishimaLocationsList.style.visibility = "visible";
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break;
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case Locations.Volhaven:
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Engine.volhavenLocationsList.style.display = "inline";
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Engine.volhavenLocationsList.style.visibility = "visible";
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//Engine.volhavenLocationsList.style.visibility = "visible";
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break;
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default:
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console.log("Invalid city value in Player object!");
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