mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-22 22:22:26 +01:00
merge dev
This commit is contained in:
commit
75d77410ea
@ -345,6 +345,10 @@ a:visited {
|
||||
color: $light-yellow;
|
||||
}
|
||||
|
||||
.unbuyable {
|
||||
color: #66CFBC;
|
||||
}
|
||||
|
||||
.failure {
|
||||
color: $alert-red;
|
||||
text-shadow: 0 0 0 $alert-red;
|
||||
|
4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
2
dist/engineStyle.bundle.js
vendored
2
dist/engineStyle.bundle.js
vendored
@ -1,2 +1,2 @@
|
||||
!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([925,0]),o()}({862:function(n,t,o){},864:function(n,t,o){},866:function(n,t,o){},868:function(n,t,o){},870:function(n,t,o){},872:function(n,t,o){},874:function(n,t,o){},876:function(n,t,o){},878:function(n,t,o){},880:function(n,t,o){},882:function(n,t,o){},884:function(n,t,o){},886:function(n,t,o){},888:function(n,t,o){},890:function(n,t,o){},892:function(n,t,o){},894:function(n,t,o){},896:function(n,t,o){},898:function(n,t,o){},900:function(n,t,o){},902:function(n,t,o){},904:function(n,t,o){},906:function(n,t,o){},908:function(n,t,o){},910:function(n,t,o){},912:function(n,t,o){},914:function(n,t,o){},916:function(n,t,o){},918:function(n,t,o){},920:function(n,t,o){},922:function(n,t,o){},925:function(n,t,o){"use strict";o.r(t);o(924),o(922),o(920),o(918),o(916),o(914),o(912),o(910),o(908),o(906),o(904),o(902),o(900),o(898),o(896),o(894),o(892),o(890),o(888),o(886),o(884),o(882),o(880),o(878),o(876),o(874),o(872),o(870),o(868),o(866),o(864),o(862)}});
|
||||
!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([926,0]),o()}({863:function(n,t,o){},865:function(n,t,o){},867:function(n,t,o){},869:function(n,t,o){},871:function(n,t,o){},873:function(n,t,o){},875:function(n,t,o){},877:function(n,t,o){},879:function(n,t,o){},881:function(n,t,o){},883:function(n,t,o){},885:function(n,t,o){},887:function(n,t,o){},889:function(n,t,o){},891:function(n,t,o){},893:function(n,t,o){},895:function(n,t,o){},897:function(n,t,o){},899:function(n,t,o){},901:function(n,t,o){},903:function(n,t,o){},905:function(n,t,o){},907:function(n,t,o){},909:function(n,t,o){},911:function(n,t,o){},913:function(n,t,o){},915:function(n,t,o){},917:function(n,t,o){},919:function(n,t,o){},921:function(n,t,o){},923:function(n,t,o){},926:function(n,t,o){"use strict";o.r(t);o(925),o(923),o(921),o(919),o(917),o(915),o(913),o(911),o(909),o(907),o(905),o(903),o(901),o(899),o(897),o(895),o(893),o(891),o(889),o(887),o(885),o(883),o(881),o(879),o(877),o(875),o(873),o(871),o(869),o(867),o(865),o(863)}});
|
||||
//# sourceMappingURL=engineStyle.bundle.js.map
|
9
dist/engineStyle.css
vendored
9
dist/engineStyle.css
vendored
@ -342,6 +342,9 @@ a:visited {
|
||||
.light-yellow {
|
||||
color: #faffdf; }
|
||||
|
||||
.unbuyable {
|
||||
color: #66CFBC; }
|
||||
|
||||
.failure {
|
||||
color: #ff2929;
|
||||
text-shadow: 0 0 0 #ff2929; }
|
||||
@ -869,6 +872,9 @@ a:visited {
|
||||
.light-yellow {
|
||||
color: #faffdf; }
|
||||
|
||||
.unbuyable {
|
||||
color: #66CFBC; }
|
||||
|
||||
.failure {
|
||||
color: #ff2929;
|
||||
text-shadow: 0 0 0 #ff2929; }
|
||||
@ -2271,6 +2277,9 @@ a:visited {
|
||||
.light-yellow {
|
||||
color: #faffdf; }
|
||||
|
||||
.unbuyable {
|
||||
color: #66CFBC; }
|
||||
|
||||
.failure {
|
||||
color: #ff2929;
|
||||
text-shadow: 0 0 0 #ff2929; }
|
||||
|
30
dist/vendor.bundle.js
vendored
30
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -167,7 +167,7 @@ function generateStatsDescription(mults: IMap<number>, programs?: string[], star
|
||||
desc = <>{desc}<br />+{f(mults.bladeburner_success_chance_mult-1)} Bladeburner Contracts and Operations success chance</>
|
||||
|
||||
if(startingMoney)
|
||||
desc = <>{desc}<br />Start with {Money(startingMoney)} after installing Augmentations.</>
|
||||
desc = <>{desc}<br />Start with <Money money={startingMoney} /> after installing Augmentations.</>
|
||||
|
||||
if(programs)
|
||||
desc = <>{desc}<br />Start with {programs.join(' and ')} after installing Augmentations.</>
|
||||
|
@ -97,7 +97,7 @@ export function Stats(props: IProps): React.ReactElement {
|
||||
<p>Team Size: {formatNumber(props.bladeburner.teamSize, 0)}</p>
|
||||
<p>Team Members Lost: {formatNumber(props.bladeburner.teamLost, 0)}</p><br />
|
||||
<p>Num Times Hospitalized: {props.bladeburner.numHosp}</p>
|
||||
<p>Money Lost From Hospitalizations: {Money(props.bladeburner.moneyLost)}</p><br />
|
||||
<p>Money Lost From Hospitalizations: <Money money={props.bladeburner.moneyLost} /></p><br />
|
||||
<p>Current City: {props.bladeburner.city}</p>
|
||||
<p className="tooltip" style={{display: 'inline-block'}}>
|
||||
Est. Synthoid Population: {numeralWrapper.formatPopulation(props.bladeburner.getCurrentCity().popEst)}
|
||||
|
@ -314,7 +314,7 @@ export class Blackjack extends Game<Props, State> {
|
||||
label={
|
||||
<>
|
||||
{"Wager (Max: "}
|
||||
{Money(MAX_BET)}
|
||||
<Money money={MAX_BET} />
|
||||
{")"}
|
||||
</>
|
||||
}
|
||||
@ -333,7 +333,7 @@ export class Blackjack extends Game<Props, State> {
|
||||
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||||
<p>
|
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{"Total earnings this session: "}
|
||||
{Money(gains)}
|
||||
<Money money={gains} />
|
||||
</p>
|
||||
</div>
|
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@ -404,13 +404,13 @@ export class Blackjack extends Game<Props, State> {
|
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{this.isPlayerWinResult(result) && (
|
||||
<>
|
||||
{" You gained "}
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{Money(this.state.bet)}
|
||||
<Money money={this.state.bet} />
|
||||
</>
|
||||
)}
|
||||
{result === Result.DealerWon && (
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||||
<>
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||||
{" You lost "}
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||||
{Money(this.state.bet)}
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||||
<Money money={this.state.bet} />
|
||||
</>
|
||||
)}
|
||||
</p>
|
||||
|
@ -202,10 +202,10 @@ export class Roulette extends Game<IProps, IState> {
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||||
}
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||||
if(playerWin) {
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||||
gain = this.state.investment*this.state.strategy.payout;
|
||||
status = <>won {Money(gain)}</>;
|
||||
status = <>won <Money money={gain} /></>;
|
||||
} else {
|
||||
gain = -this.state.investment;
|
||||
status = <>lost {Money(-gain)}</>;
|
||||
status = <>lost <Money money={-gain} /></>;
|
||||
}
|
||||
this.win(this.props.p, gain);
|
||||
this.setState({
|
||||
|
@ -170,7 +170,7 @@ export class SlotMachine extends Game<IProps, IState> {
|
||||
}
|
||||
|
||||
this.setState({
|
||||
status: <>{gains>0?"gained":"lost"} {Money(Math.abs(gains))}</>,
|
||||
status: <>{gains>0?"gained":"lost"} <Money money={Math.abs(gains)} /></>,
|
||||
canPlay: true,
|
||||
})
|
||||
if(this.reachedLimit(this.props.p)) return;
|
||||
|
119
src/Constants.ts
119
src/Constants.ts
@ -5,7 +5,124 @@
|
||||
*/
|
||||
import { IMap } from "./types";
|
||||
|
||||
export const CONSTANTS: IMap<any> = {
|
||||
export const CONSTANTS: {
|
||||
Version: string;
|
||||
_idleSpeed: number;
|
||||
MaxSkillLevel: number;
|
||||
MilliPerCycle: number;
|
||||
CorpFactionRepRequirement: number;
|
||||
BaseCostFor1GBOfRamHome: number;
|
||||
BaseCostFor1GBOfRamServer: number;
|
||||
TravelCost: number;
|
||||
BaseFavorToDonate: number;
|
||||
DonateMoneyToRepDivisor: number;
|
||||
FactionReputationToFavorBase: number;
|
||||
FactionReputationToFavorMult: number;
|
||||
CompanyReputationToFavorBase: number;
|
||||
CompanyReputationToFavorMult: number;
|
||||
NeuroFluxGovernorLevelMult: number;
|
||||
NumNetscriptPorts: number;
|
||||
HomeComputerMaxRam: number;
|
||||
ServerBaseGrowthRate: number;
|
||||
ServerMaxGrowthRate: number;
|
||||
ServerFortifyAmount: number;
|
||||
ServerWeakenAmount: number;
|
||||
PurchasedServerLimit: number;
|
||||
PurchasedServerMaxRam: number;
|
||||
MultipleAugMultiplier: number;
|
||||
TorRouterCost: number;
|
||||
InfiltrationBribeBaseAmount: number;
|
||||
InfiltrationMoneyValue: number;
|
||||
InfiltrationRepValue: number;
|
||||
InfiltrationExpPow: number;
|
||||
WSEAccountCost: number;
|
||||
TIXAPICost: number;
|
||||
MarketData4SCost: number;
|
||||
MarketDataTixApi4SCost: number;
|
||||
StockMarketCommission: number;
|
||||
HospitalCostPerHp: number;
|
||||
IntelligenceCrimeWeight: number;
|
||||
IntelligenceInfiltrationWeight: number;
|
||||
IntelligenceCrimeBaseExpGain: number;
|
||||
IntelligenceProgramBaseExpGain: number;
|
||||
IntelligenceTerminalHackBaseExpGain: number;
|
||||
IntelligenceSingFnBaseExpGain: number;
|
||||
IntelligenceClassBaseExpGain: number;
|
||||
IntelligenceHackingMissionBaseExpGain: number;
|
||||
HackingMissionRepToDiffConversion: number;
|
||||
HackingMissionRepToRewardConversion: number;
|
||||
HackingMissionSpamTimeIncrease: number;
|
||||
HackingMissionTransferAttackIncrease: number;
|
||||
HackingMissionMiscDefenseIncrease: number;
|
||||
HackingMissionDifficultyToHacking: number;
|
||||
HackingMissionHowToPlay: string;
|
||||
MillisecondsPer20Hours: number;
|
||||
GameCyclesPer20Hours: number;
|
||||
MillisecondsPer10Hours: number;
|
||||
GameCyclesPer10Hours: number;
|
||||
MillisecondsPer8Hours: number;
|
||||
GameCyclesPer8Hours: number;
|
||||
MillisecondsPer4Hours: number;
|
||||
GameCyclesPer4Hours: number;
|
||||
MillisecondsPer2Hours: number;
|
||||
GameCyclesPer2Hours: number;
|
||||
MillisecondsPerHour: number;
|
||||
GameCyclesPerHour: number;
|
||||
MillisecondsPerHalfHour: number;
|
||||
GameCyclesPerHalfHour: number;
|
||||
MillisecondsPerQuarterHour: number;
|
||||
GameCyclesPerQuarterHour: number;
|
||||
MillisecondsPerFiveMinutes: number;
|
||||
GameCyclesPerFiveMinutes: number;
|
||||
FactionWorkHacking: string;
|
||||
FactionWorkField: string;
|
||||
FactionWorkSecurity: string;
|
||||
WorkTypeCompany: string;
|
||||
WorkTypeCompanyPartTime: string;
|
||||
WorkTypeFaction: string;
|
||||
WorkTypeCreateProgram: string;
|
||||
WorkTypeStudyClass: string;
|
||||
WorkTypeCrime: string;
|
||||
ClassStudyComputerScience: string;
|
||||
ClassDataStructures: string;
|
||||
ClassNetworks: string;
|
||||
ClassAlgorithms: string;
|
||||
ClassManagement: string;
|
||||
ClassLeadership: string;
|
||||
ClassGymStrength: string;
|
||||
ClassGymDefense: string;
|
||||
ClassGymDexterity: string;
|
||||
ClassGymAgility: string;
|
||||
ClassDataStructuresBaseCost: number;
|
||||
ClassNetworksBaseCost: number;
|
||||
ClassAlgorithmsBaseCost: number;
|
||||
ClassManagementBaseCost: number;
|
||||
ClassLeadershipBaseCost: number;
|
||||
ClassGymBaseCost: number;
|
||||
ClassStudyComputerScienceBaseExp: number;
|
||||
ClassDataStructuresBaseExp: number;
|
||||
ClassNetworksBaseExp: number;
|
||||
ClassAlgorithmsBaseExp: number;
|
||||
ClassManagementBaseExp: number;
|
||||
ClassLeadershipBaseExp: number;
|
||||
CrimeShoplift: string;
|
||||
CrimeRobStore: string;
|
||||
CrimeMug: string;
|
||||
CrimeLarceny: string;
|
||||
CrimeDrugs: string;
|
||||
CrimeBondForgery: string;
|
||||
CrimeTraffickArms: string;
|
||||
CrimeHomicide: string;
|
||||
CrimeGrandTheftAuto: string;
|
||||
CrimeKidnap: string;
|
||||
CrimeAssassination: string;
|
||||
CrimeHeist: string;
|
||||
CodingContractBaseFactionRepGain: number;
|
||||
CodingContractBaseCompanyRepGain: number;
|
||||
CodingContractBaseMoneyGain: number;
|
||||
TotalNumBitNodes: number;
|
||||
LatestUpdate: string;
|
||||
} = {
|
||||
Version: "0.52.9",
|
||||
|
||||
// Speed (in ms) at which the main loop is updated
|
||||
|
@ -61,46 +61,46 @@ export const IndustryStartingCosts: IIndustryMap<number> = {
|
||||
// Map of description for each industry
|
||||
export const IndustryDescriptions: IIndustryMap<JSX.Element> = {
|
||||
Energy: (<>Engage in the production and distribution of energy.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Energy)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Energy} /><br />
|
||||
Recommended starting Industry: NO</>),
|
||||
Utilities: (<>Distribute water and provide wastewater services.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Utilities)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Utilities} /><br />
|
||||
Recommended starting Industry: NO</>),
|
||||
Agriculture: (<>Cultivate crops and breed livestock to produce food.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Agriculture)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Agriculture} /><br />
|
||||
Recommended starting Industry: YES</>),
|
||||
Fishing: (<>Produce food through the breeding and processing of fish and fish products.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Fishing)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Fishing} /><br />
|
||||
Recommended starting Industry: NO</>),
|
||||
Mining: (<>Extract and process metals from the earth.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Mining)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Mining} /><br />
|
||||
Recommended starting Industry: NO</>),
|
||||
Food: (<>Create your own restaurants all around the world.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Food)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Food} /><br />
|
||||
Recommended starting Industry: YES</>),
|
||||
Tobacco: (<>Create and distribute tobacco and tobacco-related products.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Tobacco)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Tobacco} /><br />
|
||||
Recommended starting Industry: YES</>),
|
||||
Chemical: (<>Produce industrial chemicals.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Chemical)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Chemical} /><br />
|
||||
Recommended starting Industry: NO</>),
|
||||
Pharmaceutical: (<>Discover, develop, and create new pharmaceutical drugs.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Pharmaceutical)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Pharmaceutical} /><br />
|
||||
Recommended starting Industry: NO</>),
|
||||
Computer: (<>Develop and manufacture new computer hardware and networking infrastructures.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Computer)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Computer} /><br />
|
||||
Recommended starting Industry: NO</>),
|
||||
Robotics: (<>Develop and create robots.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Robotics)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Robotics} /><br />
|
||||
Recommended starting Industry: NO</>),
|
||||
Software: (<>Develop computer software and create AI Cores.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Software)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Software} /><br />
|
||||
Recommended starting Industry: YES</>),
|
||||
Healthcare: (<>Create and manage hospitals.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.Healthcare)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.Healthcare} /><br />
|
||||
Recommended starting Industry: NO</>),
|
||||
RealEstate: (<>Develop and manage real estate properties.<br /><br />
|
||||
Starting cost: {Money(IndustryStartingCosts.RealEstate)}<br />
|
||||
Starting cost: <Money money={IndustryStartingCosts.RealEstate} /><br />
|
||||
Recommended starting Industry: NO</>),
|
||||
}
|
||||
|
||||
|
@ -164,7 +164,7 @@ export function IndustryOverview(props: IProps): React.ReactElement {
|
||||
|
||||
return (
|
||||
<div>
|
||||
Industry: {division.type} (Corp Funds: {Money(corp.funds.toNumber())})
|
||||
Industry: {division.type} (Corp Funds: <Money money={corp.funds.toNumber()} />)
|
||||
<br /> <br />
|
||||
Awareness: {numeralWrapper.format(division.awareness, "0.000")} <br />
|
||||
Popularity: {numeralWrapper.format(division.popularity, "0.000")} <br />
|
||||
@ -184,9 +184,9 @@ export function IndustryOverview(props: IProps): React.ReactElement {
|
||||
}
|
||||
{advertisingInfo}
|
||||
<br /><br />
|
||||
Revenue: {Money(division.lastCycleRevenue.toNumber())} / s <br />
|
||||
Expenses: {Money(division.lastCycleExpenses.toNumber())} /s <br />
|
||||
Profit: {Money(profit)} / s
|
||||
Revenue: <Money money={division.lastCycleRevenue.toNumber()} /> / s <br />
|
||||
Expenses: <Money money={division.lastCycleExpenses.toNumber()} /> /s <br />
|
||||
Profit: <Money money={profit} /> / s
|
||||
<br /> <br />
|
||||
<p className={"tooltip"}>
|
||||
Production Multiplier: {numeralWrapper.format(division.prodMult, "0.00")}
|
||||
@ -259,7 +259,7 @@ export function IndustryOverview(props: IProps): React.ReactElement {
|
||||
upgrades.push(renderUpgrade({
|
||||
key: index,
|
||||
onClick: onClick,
|
||||
text: <>{upgrade[4]} - {Money(cost)}</>,
|
||||
text: <>{upgrade[4]} - <Money money={cost} /></>,
|
||||
tooltip: upgrade[5],
|
||||
}));
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ export function LevelableUpgrade(props: IProps): React.ReactElement {
|
||||
const priceMult = data[2];
|
||||
const cost = baseCost * Math.pow(priceMult, level);
|
||||
|
||||
const text = <>{data[4]} - {Money(cost)}</>
|
||||
const text = <>{data[4]} - <Money money={cost} /></>
|
||||
const tooltip = data[5];
|
||||
function onClick(): void {
|
||||
try {
|
||||
|
@ -105,12 +105,12 @@ export function Overview(props: IProps): React.ReactElement {
|
||||
const dividendsPerShare = totalDividends / props.corp.totalShares;
|
||||
const playerEarnings = props.corp.numShares * dividendsPerShare;
|
||||
return (<>
|
||||
Retained Profits (after dividends): {Money(retainedEarnings)} / s<br /><br />
|
||||
Retained Profits (after dividends): <Money money={retainedEarnings} /> / s<br /><br />
|
||||
Dividend Percentage: {numeralWrapper.format(props.corp.dividendPercentage / 100, "0%")}<br />
|
||||
Dividends per share: {Money(dividendsPerShare)} / s<br />
|
||||
Your earnings as a shareholder (Pre-Tax): {Money(playerEarnings)} / s<br />
|
||||
Dividends per share: <Money money={dividendsPerShare} /> / s<br />
|
||||
Your earnings as a shareholder (Pre-Tax): <Money money={playerEarnings} /> / s<br />
|
||||
Dividend Tax Rate: {props.corp.dividendTaxPercentage}%<br />
|
||||
Your earnings as a shareholder (Post-Tax): {Money(playerEarnings * (1 - (props.corp.dividendTaxPercentage / 100)))} / s<br /><br />
|
||||
Your earnings as a shareholder (Post-Tax): <Money money={playerEarnings * (1 - (props.corp.dividendTaxPercentage / 100))} /> / s<br /><br />
|
||||
</>);
|
||||
}
|
||||
|
||||
@ -316,14 +316,14 @@ export function Overview(props: IProps): React.ReactElement {
|
||||
return (
|
||||
<div>
|
||||
<p>
|
||||
Total Funds: {Money(props.corp.funds.toNumber())}<br />
|
||||
Total Revenue: {Money(props.corp.revenue.toNumber())} / s<br />
|
||||
Total Expenses: {Money(props.corp.expenses.toNumber())} / s<br />
|
||||
Total Profits: {Money(profit)} / s<br />
|
||||
Total Funds: <Money money={props.corp.funds.toNumber()} /><br />
|
||||
Total Revenue: <Money money={props.corp.revenue.toNumber()} /> / s<br />
|
||||
Total Expenses: <Money money={props.corp.expenses.toNumber()} /> / s<br />
|
||||
Total Profits: <Money money={profit} /> / s<br />
|
||||
<DividendsStats />
|
||||
Publicly Traded: {(props.corp.public ? "Yes" : "No")}<br />
|
||||
Owned Stock Shares: {numeralWrapper.format(props.corp.numShares, '0.000a')}<br />
|
||||
Stock Price: {(props.corp.public ? Money(props.corp.sharePrice) : "N/A")}<br />
|
||||
Stock Price: {(props.corp.public ? <Money money={props.corp.sharePrice} /> : "N/A")}<br />
|
||||
</p>
|
||||
<p className='tooltip'>
|
||||
Total Stock Shares: {numeralWrapper.format(props.corp.totalShares, "0.000a")}
|
||||
|
@ -17,7 +17,7 @@ interface IProps {
|
||||
|
||||
export function UnlockUpgrade(props: IProps): React.ReactElement {
|
||||
const data = props.upgradeData;
|
||||
const text = <>{data[2]} - {Money(data[1])}</>;
|
||||
const text = <>{data[2]} - <Money money={data[1]} /></>;
|
||||
const tooltip = data[3];
|
||||
function onClick(): void {
|
||||
try {
|
||||
|
@ -51,7 +51,7 @@ export function executeDarkwebTerminalCommand(commandArray: string[]): void {
|
||||
function listAllDarkwebItems(): void {
|
||||
for(const key in DarkWebItems) {
|
||||
const item = DarkWebItems[key];
|
||||
postElement(<>{item.program} - {Money(item.price)} - {item.description}</>);
|
||||
postElement(<>{item.program} - <Money money={item.price} player={Player} /> - {item.description}</>);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -641,7 +641,7 @@ class DevMenuComponent extends Component {
|
||||
this.processStocks((stock) => {
|
||||
stocks.push(<tr key={stock.symbol}>
|
||||
<td>{stock.symbol}</td>
|
||||
<td style={{'textAlign':'right'}}>{Money(stock.cap)}</td>
|
||||
<td style={{'textAlign':'right'}}><Money money={stock.cap} /></td>
|
||||
</tr>);
|
||||
});
|
||||
dialogBoxCreate(<table><tbody><tr><th>Stock</th><th>Price cap</th></tr>
|
||||
@ -741,11 +741,11 @@ class DevMenuComponent extends Component {
|
||||
<h2>Generic</h2>
|
||||
</div>
|
||||
<div className="row">
|
||||
<button className="std-button" onClick={this.addMoney(1e6)}>Add $1m</button>
|
||||
<button className="std-button" onClick={this.addMoney(1e9)}>Add $1b</button>
|
||||
<button className="std-button" onClick={this.addMoney(1e12)}>Add $1t</button>
|
||||
<button className="std-button" onClick={this.addMoney(1e15)}>Add $1000t</button>
|
||||
<button className="std-button" onClick={this.addMoney(Infinity)}>Add $Infinity</button>
|
||||
<button className="std-button" onClick={this.addMoney(1e6)}>Add <Money money={1e6} /></button>
|
||||
<button className="std-button" onClick={this.addMoney(1e9)}>Add <Money money={1e9} /></button>
|
||||
<button className="std-button" onClick={this.addMoney(1e12)}>Add <Money money={1e12} /></button>
|
||||
<button className="std-button" onClick={this.addMoney(1e15)}>Add <Money money={1000e12} /></button>
|
||||
<button className="std-button" onClick={this.addMoney(Infinity)}>Add <Money money={Infinity} /></button>
|
||||
<button className="std-button" onClick={this.upgradeRam}>Upgrade Home Computer's RAM</button>
|
||||
</div>
|
||||
<div className="row">
|
||||
|
@ -124,7 +124,7 @@ export function purchaseAugmentationBoxCreate(aug, fac) {
|
||||
<h2>{aug.name}</h2><br />
|
||||
{content}<br /><br />
|
||||
<br />Would you like to purchase the {aug.name} Augmentation for
|
||||
{Money(aug.baseCost * factionInfo.augmentationPriceMult)}?
|
||||
<Money money={aug.baseCost * factionInfo.augmentationPriceMult} />?
|
||||
</>);
|
||||
}
|
||||
|
||||
|
6
src/Faction/formulas/donation.ts
Normal file
6
src/Faction/formulas/donation.ts
Normal file
@ -0,0 +1,6 @@
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
|
||||
export function repFromDonation(amt: number, player: IPlayer): number {
|
||||
return amt / CONSTANTS.DonateMoneyToRepDivisor * player.faction_rep_mult;
|
||||
}
|
@ -2,8 +2,15 @@
|
||||
// These formulas were derived on wolfram alpha.
|
||||
|
||||
// Wolfram Alpha: sum from 0 to n of 500*1.02^n
|
||||
// 500 * ((pow(51, f+1)) / pow(50,f) - 50)
|
||||
// Then we use https://herbie.uwplse.org/demo/ to simplify it and prevent
|
||||
// Infinity issues.
|
||||
export function favorToRep(f: number): number {
|
||||
return 500 * ((Math.pow(51, f+1)) / Math.pow(50,f) - 50);
|
||||
function fma(a: number, b: number, c: number): number {
|
||||
return a * b + c;
|
||||
}
|
||||
const ex = fma(f, (Math.log(51.0) - Math.log(50.0)), Math.log(51.0));
|
||||
return fma(500.0, Math.exp(ex), -25000.0);
|
||||
}
|
||||
|
||||
// Wolfram Alpha: 500 (50^(-n) 51^(n + 1) - 50) solve for n
|
||||
|
@ -1,11 +1,12 @@
|
||||
/**
|
||||
* React component for a donate option on the Faction UI
|
||||
*/
|
||||
import * as React from "react";
|
||||
import React, { useState } from "react";
|
||||
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { Faction } from "../../Faction/Faction";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { repFromDonation } from "../formulas/donation";
|
||||
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { Reputation } from "../../ui/React/Reputation";
|
||||
@ -15,6 +16,7 @@ import { StdButton } from "../../ui/React/StdButton";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
|
||||
import { dialogBoxCreate } from "../../../utils/DialogBox";
|
||||
import { MathComponent } from 'mathjax-react';
|
||||
|
||||
type IProps = {
|
||||
faction: Faction;
|
||||
@ -24,93 +26,78 @@ type IProps = {
|
||||
rerender: () => void;
|
||||
}
|
||||
|
||||
type IState = {
|
||||
donateAmt: number;
|
||||
status: JSX.Element;
|
||||
}
|
||||
|
||||
const inputStyleMarkup = {
|
||||
margin: "5px",
|
||||
height: "26px",
|
||||
}
|
||||
|
||||
export class DonateOption extends React.Component<IProps, IState> {
|
||||
// Style markup for block elements. Stored as property
|
||||
blockStyle: any = { display: "block" };
|
||||
const blockStyle = { display: "block" };
|
||||
|
||||
constructor(props: IProps) {
|
||||
super(props);
|
||||
export function DonateOption(props: IProps): React.ReactElement {
|
||||
const [donateAmt, setDonateAmt] = useState<number | null>(null);
|
||||
const digits = (CONSTANTS.DonateMoneyToRepDivisor+'').length-1;
|
||||
|
||||
function canDonate(): boolean {
|
||||
if(donateAmt === null) return false;
|
||||
if (isNaN(donateAmt) || donateAmt <= 0) return false;
|
||||
if(props.p.money.lt(donateAmt)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
this.state = {
|
||||
donateAmt: 0,
|
||||
status: props.disabled ? <>Unlocked at {props.favorToDonate} favor with {props.faction.name}</> : <></>,
|
||||
function onChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
const amt = numeralWrapper.parseMoney(event.target.value);
|
||||
if(event.target.value === "" || isNaN(amt)) setDonateAmt(null);
|
||||
else setDonateAmt(amt);
|
||||
}
|
||||
|
||||
function donate(): void {
|
||||
const fac = props.faction;
|
||||
const amt = donateAmt;
|
||||
if(amt === null) return;
|
||||
if(!canDonate()) return;
|
||||
props.p.loseMoney(amt);
|
||||
const repGain = repFromDonation(amt, props.p);
|
||||
props.faction.playerReputation += repGain;
|
||||
dialogBoxCreate(<>
|
||||
You just donated <Money money={amt} /> to {fac.name} to gain {Reputation(repGain)} reputation.
|
||||
</>);
|
||||
props.rerender();
|
||||
}
|
||||
|
||||
function Status(): React.ReactElement {
|
||||
if(donateAmt === null) return (<></>);
|
||||
if(!canDonate()) {
|
||||
if(props.p.money.lt(donateAmt))
|
||||
return (<p>Insufficient funds</p>);
|
||||
return (<p>Invalid donate amount entered!</p>);
|
||||
}
|
||||
|
||||
this.calculateRepGain = this.calculateRepGain.bind(this);
|
||||
this.donate = this.donate.bind(this);
|
||||
this.handleChange = this.handleChange.bind(this);
|
||||
return (<p>This donation will result in {Reputation(repFromDonation(donateAmt, props.p))} reputation gain</p>);
|
||||
}
|
||||
|
||||
// Returns rep gain for a given donation amount
|
||||
calculateRepGain(amt: number): number {
|
||||
return amt / CONSTANTS.DonateMoneyToRepDivisor * this.props.p.faction_rep_mult;
|
||||
}
|
||||
|
||||
donate(): void {
|
||||
const fac = this.props.faction;
|
||||
const amt = this.state.donateAmt;
|
||||
if (isNaN(amt) || amt <= 0) {
|
||||
dialogBoxCreate(`Invalid amount entered!`);
|
||||
} else if (!this.props.p.canAfford(amt)) {
|
||||
dialogBoxCreate(`You cannot afford to donate this much money!`);
|
||||
} else {
|
||||
this.props.p.loseMoney(amt);
|
||||
const repGain = this.calculateRepGain(amt);
|
||||
this.props.faction.playerReputation += repGain;
|
||||
dialogBoxCreate(<>
|
||||
You just donated {Money(amt)} to {fac.name} to gain {Reputation(repGain)} reputation
|
||||
</>);
|
||||
this.props.rerender();
|
||||
}
|
||||
}
|
||||
|
||||
handleChange(e: React.ChangeEvent<HTMLInputElement>): void {
|
||||
const amt = numeralWrapper.parseMoney(e.target.value);
|
||||
|
||||
if (isNaN(amt)) {
|
||||
this.setState({
|
||||
donateAmt: 0,
|
||||
status: <>Invalid donate amount entered!</>,
|
||||
});
|
||||
} else {
|
||||
const repGain = this.calculateRepGain(amt);
|
||||
this.setState({
|
||||
donateAmt: amt,
|
||||
status: <>This donation will result in {Reputation(repGain)} reputation gain</>,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
render(): React.ReactNode {
|
||||
return (
|
||||
<div className={"faction-work-div"}>
|
||||
<div className={"faction-work-div-wrapper"}>
|
||||
<input
|
||||
className="text-input"
|
||||
onChange={this.handleChange}
|
||||
placeholder={"Donation amount"}
|
||||
style={inputStyleMarkup}
|
||||
disabled={this.props.disabled}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.donate}
|
||||
text={"Donate Money"}
|
||||
disabled={this.props.disabled}
|
||||
/>
|
||||
<p style={this.blockStyle}>{this.state.status}</p>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
return (<div className={"faction-work-div"}>
|
||||
<div className={"faction-work-div-wrapper"}>
|
||||
<input
|
||||
className="text-input"
|
||||
onChange={onChange}
|
||||
placeholder={"Donation amount"}
|
||||
style={inputStyleMarkup}
|
||||
disabled={props.disabled}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={donate}
|
||||
text={"Donate Money"}
|
||||
disabled={props.disabled || !canDonate()}
|
||||
/>
|
||||
<Status />
|
||||
{
|
||||
props.disabled ?
|
||||
<p>Unlocked at {props.favorToDonate} favor with {props.faction.name}</p> :
|
||||
<div className="text">
|
||||
<MathComponent tex={String.raw`reputation = \frac{\text{donation amount} \times \text{reputation multiplier}}{10^{${digits}}}`} />
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</div>);
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ import { AutoupdatingParagraph } from "../../ui/React/AutoupdatingParagraph";
|
||||
import { ParagraphWithTooltip } from "../../ui/React/ParagraphWithTooltip";
|
||||
import { Reputation } from "../../ui/React/Reputation";
|
||||
import { Favor } from "../../ui/React/Favor";
|
||||
import { MathComponent } from 'mathjax-react'
|
||||
import { MathComponent } from 'mathjax-react';
|
||||
|
||||
type IProps = {
|
||||
faction: Faction;
|
||||
@ -41,7 +41,11 @@ export class Info extends React.Component<IProps, any> {
|
||||
|
||||
getFavorGainContent(): JSX.Element {
|
||||
const favorGain = this.props.faction.getFavorGain()[0];
|
||||
return <>You will earn {Favor(favorGain)} faction favor upon resetting after installing an Augmentation</>
|
||||
return (<>
|
||||
You will have {Favor(this.props.faction.favor+favorGain)} faction favor after installing an Augmentation.
|
||||
<MathComponent tex={String.raw`\large{r = \text{total faction reputation}}`} />
|
||||
<MathComponent tex={String.raw`\large{favor=\left\lfloor\log_{1.02}\left(\frac{r+25000}{25500}\right)\right\rfloor}`} />
|
||||
</>);
|
||||
}
|
||||
|
||||
getReputationContent(): JSX.Element {
|
||||
@ -52,12 +56,14 @@ export class Info extends React.Component<IProps, any> {
|
||||
const favorTooltip = <>
|
||||
Faction favor increases the rate at which you earn reputation for
|
||||
this faction by 1% per favor. Faction favor is gained whenever you
|
||||
reset after installing an Augmentation. The amount of
|
||||
favor you gain depends on how much reputation you have with the faction
|
||||
<MathComponent tex={String.raw`r = \text{total faction reputation}`} />
|
||||
<MathComponent tex={String.raw`\text{favor} = \frac{-\ln(\frac{25500}{r + 25000})}{\ln(\frac{51}{50})}`} />
|
||||
install an Augmentation. The amount of
|
||||
favor you gain depends on the total amount of reputation you earned with this faction.
|
||||
Across all resets.
|
||||
<MathComponent tex={String.raw`\large{r = reputation}`} />
|
||||
<MathComponent tex={String.raw`\large{\Delta r = \Delta r \times \frac{100+favor}{100}}`} />
|
||||
</>;
|
||||
|
||||
|
||||
const infoText: IInnerHTMLMarkup = {
|
||||
__html: this.props.factionInfo.infoText,
|
||||
}
|
||||
|
@ -119,10 +119,10 @@ export class PurchaseableAugmentation extends React.Component<IProps, any> {
|
||||
} else if (this.aug.name !== AugmentationNames.NeuroFluxGovernor && (this.aug.owned || this.owned())) {
|
||||
disabled = true;
|
||||
} else if (this.hasReputation()) {
|
||||
status = <>UNLOCKED (at {Reputation(repCost)} faction reputation) - {Money(moneyCost)}</>;
|
||||
status = <>UNLOCKED (at {Reputation(repCost)} faction reputation) - <Money money={moneyCost} player={this.props.p} /></>;
|
||||
} else {
|
||||
disabled = true;
|
||||
status = <>LOCKED (Requires {Reputation(repCost)} faction reputation - {Money(moneyCost)})</>;
|
||||
status = <>LOCKED (Requires {Reputation(repCost)} faction reputation - <Money money={moneyCost} player={this.props.p} />)</>;
|
||||
color = "red";
|
||||
}
|
||||
|
||||
|
@ -125,7 +125,6 @@ export class Gang {
|
||||
this.respectGainRate = respectGains;
|
||||
this.wantedGainRate = wantedLevelGains;
|
||||
this.moneyGainRate = moneyGains;
|
||||
|
||||
const gain = respectGains * numCycles;
|
||||
this.respect += gain;
|
||||
// Faction reputation gains is respect gain divided by some constant
|
||||
@ -135,6 +134,7 @@ export class Gang {
|
||||
throw new Error('Could not find the faction associated with this gang.');
|
||||
}
|
||||
const favorMult = 1 + (fac.favor / 100);
|
||||
|
||||
fac.playerReputation += ((player.faction_rep_mult * gain * favorMult) / GangConstants.GangRespectToReputationRatio);
|
||||
|
||||
// Keep track of respect gained per member
|
||||
|
@ -51,7 +51,7 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
||||
setRerender(old => !old);
|
||||
}
|
||||
return (<a key={upg.name} className="a-link-button tooltip" style={{margin:"2px", padding:"2px", display:"block", fontSize:"11px"}} onClick={onClick}>
|
||||
{upg.name} - {Money(props.gang.getUpgradeCost(upg))}
|
||||
{upg.name} - <Money money={props.gang.getUpgradeCost(upg)} player={props.player} />
|
||||
<span className={left?"tooltiptextleft":"tooltiptext"} dangerouslySetInnerHTML={{__html: upg.desc}} />
|
||||
</a>);
|
||||
}
|
||||
|
@ -10,14 +10,14 @@ export const HashUpgradesMetadata: IConstructorParams[] = [
|
||||
costPerLevel: 4,
|
||||
desc: "Sell hashes for $1m",
|
||||
name: "Sell for Money",
|
||||
effectText: (level: number): JSX.Element | null => (<>Sold for {Money(1e6*level)}</>),
|
||||
effectText: (level: number): JSX.Element | null => (<>Sold for <Money money={1e6*level} /></>),
|
||||
value: 1e6,
|
||||
},
|
||||
{
|
||||
costPerLevel: 100,
|
||||
desc: "Sell hashes for $1b in Corporation funds",
|
||||
name: "Sell for Corporation Funds",
|
||||
effectText: (level: number): JSX.Element | null => (<>Sold for {Money(1e9*level)} Corporation funds.</>),
|
||||
effectText: (level: number): JSX.Element | null => (<>Sold for <Money money={1e9*level} /> Corporation funds.</>),
|
||||
value: 1e9,
|
||||
},
|
||||
{
|
||||
|
@ -40,7 +40,7 @@ export class HacknetNode extends React.Component {
|
||||
}
|
||||
|
||||
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player.hacknet_node_level_cost_mult);
|
||||
upgradeLevelContent = <>Upgrade x{multiplier} - {Money(upgradeLevelCost)}</>;
|
||||
upgradeLevelContent = <>Upgrade x{multiplier} - <Money money={upgradeLevelCost} player={Player} /></>;
|
||||
if (Player.money.lt(upgradeLevelCost)) {
|
||||
upgradeLevelClass = "std-button-disabled";
|
||||
} else {
|
||||
@ -71,7 +71,7 @@ export class HacknetNode extends React.Component {
|
||||
}
|
||||
|
||||
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player.hacknet_node_ram_cost_mult);
|
||||
upgradeRamContent = <>Upgrade x{multiplier} - {Money(upgradeRamCost)}</>;
|
||||
upgradeRamContent = <>Upgrade x{multiplier} - <Money money={upgradeRamCost} player={Player} /></>;
|
||||
if (Player.money.lt(upgradeRamCost)) {
|
||||
upgradeRamClass = "std-button-disabled";
|
||||
} else {
|
||||
@ -102,7 +102,7 @@ export class HacknetNode extends React.Component {
|
||||
}
|
||||
|
||||
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player.hacknet_node_core_cost_mult);
|
||||
upgradeCoresContent = <>Upgrade x{multiplier} - {Money(upgradeCoreCost)}</>;
|
||||
upgradeCoresContent = <>Upgrade x{multiplier} - <Money money={upgradeCoreCost} player={Player} /></>;
|
||||
if (Player.money.lt(upgradeCoreCost)) {
|
||||
upgradeCoresClass = "std-button-disabled";
|
||||
} else {
|
||||
@ -128,7 +128,7 @@ export class HacknetNode extends React.Component {
|
||||
<div className={"row"}>
|
||||
<p>Production:</p>
|
||||
<span className={"text money-gold"}>
|
||||
{Money(node.totalMoneyGenerated)} ({MoneyRate(node.moneyGainRatePerSecond)})
|
||||
<Money money={node.totalMoneyGenerated} player={Player} /> ({MoneyRate(node.moneyGainRatePerSecond)})
|
||||
</span>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
|
@ -44,7 +44,7 @@ export class HacknetServer extends React.Component {
|
||||
}
|
||||
|
||||
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player.hacknet_node_level_cost_mult);
|
||||
upgradeLevelContent = <>Upgrade x{multiplier} - {Money(upgradeLevelCost)}</>;
|
||||
upgradeLevelContent = <>Upgrade x{multiplier} - <Money money={upgradeLevelCost} player={Player} /></>;
|
||||
if (Player.money.lt(upgradeLevelCost)) {
|
||||
upgradeLevelClass = "std-button-disabled";
|
||||
} else {
|
||||
@ -76,7 +76,7 @@ export class HacknetServer extends React.Component {
|
||||
}
|
||||
|
||||
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player.hacknet_node_ram_cost_mult);
|
||||
upgradeRamContent = <>Upgrade x{multiplier} - {Money(upgradeRamCost)}</>;
|
||||
upgradeRamContent = <>Upgrade x{multiplier} - <Money money={upgradeRamCost} player={Player} /></>;
|
||||
if (Player.money.lt(upgradeRamCost)) {
|
||||
upgradeRamClass = "std-button-disabled";
|
||||
} else {
|
||||
@ -108,7 +108,7 @@ export class HacknetServer extends React.Component {
|
||||
}
|
||||
|
||||
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player.hacknet_node_core_cost_mult);
|
||||
upgradeCoresContent = <>Upgrade x{multiplier} - {Money(upgradeCoreCost)}</>;
|
||||
upgradeCoresContent = <>Upgrade x{multiplier} - <Money money={upgradeCoreCost} player={Player} /></>;
|
||||
if (Player.money.lt(upgradeCoreCost)) {
|
||||
upgradeCoresClass = "std-button-disabled";
|
||||
} else {
|
||||
@ -140,7 +140,7 @@ export class HacknetServer extends React.Component {
|
||||
}
|
||||
|
||||
const upgradeCacheCost = node.calculateCacheUpgradeCost(multiplier);
|
||||
upgradeCacheContent = <>Upgrade x{multiplier} - {Money(upgradeCacheCost)}</>;
|
||||
upgradeCacheContent = <>Upgrade x{multiplier} - <Money money={upgradeCacheCost} player={Player} /></>;
|
||||
if (Player.money.lt(upgradeCacheCost)) {
|
||||
upgradeCacheClass = "std-button-disabled";
|
||||
} else {
|
||||
|
@ -26,7 +26,7 @@ export function PlayerInfo(props) {
|
||||
return (
|
||||
<p id={"hacknet-nodes-money"}>
|
||||
<span>Money: </span>
|
||||
{Money(Player.money.toNumber())}<br />
|
||||
<Money money={Player.money.toNumber()} /><br />
|
||||
|
||||
{
|
||||
hasServers && <><span>Hashes: {Hashes(Player.hashManager.hashes)} / {Hashes(Player.hashManager.capacity)}</span><br /></>
|
||||
|
@ -23,10 +23,10 @@ export function PurchaseButton(props) {
|
||||
text = <>Hacknet Server limit reached</>;
|
||||
style = {color: "red"};
|
||||
} else {
|
||||
text = <>Purchase Hacknet Server - {Money(cost)}</>;
|
||||
text = <>Purchase Hacknet Server - <Money money={cost} player={Player} /></>;
|
||||
}
|
||||
} else {
|
||||
text = <>Purchase Hacknet Node - {Money(cost)}</>;
|
||||
text = <>Purchase Hacknet Node - <Money money={cost} player={Player} /></>;
|
||||
}
|
||||
|
||||
return (
|
||||
|
@ -67,7 +67,7 @@ export function Victory(props: IProps): React.ReactElement {
|
||||
<StdButton onClick={trade} text={<>{"Trade for "}{Reputation(repGain)}{" reputation"}</>} />
|
||||
</Grid>
|
||||
<Grid item xs={3}>
|
||||
<StdButton onClick={sell} text={<>{"Sell for "}{Money(moneyGain)}</>} />
|
||||
<StdButton onClick={sell} text={<>{"Sell for "}<Money money={moneyGain} /></>} />
|
||||
</Grid>
|
||||
<Grid item xs={3}>
|
||||
<StdButton onClick={quitInfiltration} text={"Quit"} />
|
||||
|
@ -79,7 +79,7 @@ export function createTravelPopup(destination: CityName, travelFn: TravelFunctio
|
||||
});
|
||||
|
||||
yesNoBoxCreate(<span>Would you like to travel to {destination}? The trip will
|
||||
cost {Money(cost)}.</span>);
|
||||
cost <Money money={cost} />.</span>);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -107,7 +107,7 @@ export function createPurchaseServerPopup(ram: number, p: IPlayer): void {
|
||||
yesNoTxtInpBoxClose();
|
||||
});
|
||||
|
||||
yesNoTxtInpBoxCreate(<>Would you like to purchase a new server with {numeralWrapper.formatRAM(ram)} of RAM for {Money(cost)}?
|
||||
yesNoTxtInpBoxCreate(<>Would you like to purchase a new server with {numeralWrapper.formatRAM(ram)} of RAM for <Money money={cost} player={p} />?
|
||||
<br /><br />Please enter the server hostname below:<br />
|
||||
</>);
|
||||
}
|
||||
@ -245,48 +245,9 @@ export function createUpgradeHomeCoresPopup(p: IPlayer): void {
|
||||
yesNoBoxCreate(<>Would you like to purchase an additional CPU Core for your home computer? Each CPU Core
|
||||
lets you start with an additional Core Node in Hacking Missions.<br /><br />
|
||||
Purchasing an additional core (for a total of {p.getHomeComputer().cpuCores + 1}) will
|
||||
cost {Money(cost)}</>);
|
||||
cost <Money money={cost} player={p} /></>);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a popup that lets the player upgrade the RAM on his/her home computer
|
||||
* @param {IPlayer} p - Player object
|
||||
*/
|
||||
export function createUpgradeHomeRamPopup(p: IPlayer): void {
|
||||
const cost: number = p.getUpgradeHomeRamCost();
|
||||
const ram: number = p.getHomeComputer().maxRam;
|
||||
|
||||
const yesBtn = yesNoBoxGetYesButton();
|
||||
const noBtn = yesNoBoxGetNoButton();
|
||||
if (yesBtn == null || noBtn == null) { return; }
|
||||
|
||||
const homeComputer = p.getHomeComputer();
|
||||
if (homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) {
|
||||
dialogBoxCreate(<>
|
||||
You have the maximum amount of RAM on your home computer.
|
||||
</>);
|
||||
return;
|
||||
}
|
||||
|
||||
yesBtn.innerText = "Purchase";
|
||||
yesBtn.addEventListener("click", ()=>{
|
||||
purchaseRamForHomeComputer(cost, p);
|
||||
yesNoBoxClose();
|
||||
});
|
||||
|
||||
noBtn.innerText = "Cancel";
|
||||
noBtn.addEventListener("click", ()=>{
|
||||
yesNoBoxClose();
|
||||
});
|
||||
|
||||
yesNoBoxCreate(<>
|
||||
Would you like to purchase additional RAM for your home computer? <br /><br />
|
||||
This will upgrade your RAM from {numeralWrapper.formatRAM(ram)} to {numeralWrapper.formatRAM(ram*2)}. <br /><br />
|
||||
This will cost {Money(cost)}
|
||||
</>);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Attempt to purchase a TOR router
|
||||
* @param {IPlayer} p - Player object
|
||||
|
72
src/Locations/ui/CoresButton.tsx
Normal file
72
src/Locations/ui/CoresButton.tsx
Normal file
@ -0,0 +1,72 @@
|
||||
import React, { useState } from "react";
|
||||
|
||||
import { Location } from "../Location";
|
||||
import { createPurchaseServerPopup,
|
||||
createUpgradeHomeCoresPopup,
|
||||
purchaseTorRouter } from "../LocationsHelpers";
|
||||
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { purchaseRamForHomeComputer } from "../../Server/ServerPurchases";
|
||||
|
||||
import { StdButtonPurchased } from "../../ui/React/StdButtonPurchased";
|
||||
import { StdButton } from "../../ui/React/StdButton";
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { MathComponent } from 'mathjax-react';
|
||||
|
||||
type IProps = {
|
||||
p: IPlayer;
|
||||
}
|
||||
|
||||
export function CoresButton(props: IProps): React.ReactElement {
|
||||
const setRerender = useState(false)[1];
|
||||
function rerender(): void {
|
||||
setRerender(old => !old);
|
||||
}
|
||||
|
||||
const btnStyle = { display: "block" };
|
||||
|
||||
const homeComputer = props.p.getHomeComputer();
|
||||
const maxCores = homeComputer.cpuCores >= 8;
|
||||
if(maxCores) {
|
||||
return (<StdButtonPurchased
|
||||
style={btnStyle}
|
||||
text={"Upgrade 'home' cores - MAX"}
|
||||
/>);
|
||||
}
|
||||
|
||||
const cost = 1e9*Math.pow(7.5, homeComputer.cpuCores);
|
||||
|
||||
function buy(): void {
|
||||
if(maxCores) return;
|
||||
if (!props.p.canAfford(cost)) return;
|
||||
props.p.loseMoney(cost);
|
||||
homeComputer.cpuCores++;
|
||||
rerender();
|
||||
}
|
||||
const settings = {
|
||||
CommonHTML: {
|
||||
scale: 90
|
||||
},
|
||||
"HTML-CSS": {
|
||||
scale: 90
|
||||
},
|
||||
NativeMML: {
|
||||
scale: 90
|
||||
},
|
||||
SVG: {
|
||||
scale: 90
|
||||
},
|
||||
PreviewHTML: {
|
||||
scale: 90
|
||||
}
|
||||
}
|
||||
|
||||
return (<StdButton
|
||||
disabled={!props.p.canAfford(cost)}
|
||||
onClick={buy}
|
||||
style={btnStyle}
|
||||
text={<>Upgrade 'home' cores ({homeComputer.cpuCores} -> {homeComputer.cpuCores+1}) - <Money money={cost} player={props.p} /></>}
|
||||
tooltip={<MathComponent tex={String.raw`\large{cost = 10^9 \times 7.5 ^{\text{cores}}}`} />}
|
||||
/>);
|
||||
}
|
@ -77,22 +77,22 @@ export class GymLocation extends React.Component<IProps, any> {
|
||||
<StdButton
|
||||
onClick={this.trainStrength}
|
||||
style={this.btnStyle}
|
||||
text={<>Train Strength ({Money(cost)} / sec)</>}
|
||||
text={<>Train Strength (<Money money={cost} player={this.props.p} /> / sec)</>}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.trainDefense}
|
||||
style={this.btnStyle}
|
||||
text={<>Train Defense ({Money(cost)} / sec)</>}
|
||||
text={<>Train Defense (<Money money={cost} player={this.props.p} /> / sec)</>}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.trainDexterity}
|
||||
style={this.btnStyle}
|
||||
text={<>Train Dexterity ({Money(cost)} / sec)</>}
|
||||
text={<>Train Dexterity (<Money money={cost} player={this.props.p} /> / sec)</>}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.trainAgility}
|
||||
style={this.btnStyle}
|
||||
text={<>Train Agility ({Money(cost)} / sec)</>}
|
||||
text={<>Train Agility (<Money money={cost} player={this.props.p} /> / sec)</>}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
|
@ -60,7 +60,7 @@ export class HospitalLocation extends React.Component<IProps, IState> {
|
||||
currHp: this.props.p.hp,
|
||||
});
|
||||
|
||||
dialogBoxCreate(<>You were healed to full health! The hospital billed you for {Money(cost)}</>);
|
||||
dialogBoxCreate(<>You were healed to full health! The hospital billed you for <Money money={cost} /></>);
|
||||
}
|
||||
|
||||
render(): React.ReactNode {
|
||||
@ -70,7 +70,7 @@ export class HospitalLocation extends React.Component<IProps, IState> {
|
||||
<AutoupdatingStdButton
|
||||
onClick={this.getHealed}
|
||||
style={this.btnStyle}
|
||||
text={<>Get treatment for wounds - {Money(cost)}</>}
|
||||
text={<>Get treatment for wounds - <Money money={cost} player={this.props.p} /></>}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
51
src/Locations/ui/RamButton.tsx
Normal file
51
src/Locations/ui/RamButton.tsx
Normal file
@ -0,0 +1,51 @@
|
||||
import React, { useState } from "react";
|
||||
|
||||
import { Location } from "../Location";
|
||||
import { createPurchaseServerPopup,
|
||||
createUpgradeHomeCoresPopup,
|
||||
purchaseTorRouter } from "../LocationsHelpers";
|
||||
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { purchaseRamForHomeComputer } from "../../Server/ServerPurchases";
|
||||
|
||||
import { StdButtonPurchased } from "../../ui/React/StdButtonPurchased";
|
||||
import { StdButton } from "../../ui/React/StdButton";
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { MathComponent } from 'mathjax-react';
|
||||
|
||||
type IProps = {
|
||||
p: IPlayer;
|
||||
}
|
||||
|
||||
export function RamButton(props: IProps): React.ReactElement {
|
||||
const setRerender = useState(false)[1];
|
||||
function rerender(): void {
|
||||
setRerender(old => !old);
|
||||
}
|
||||
|
||||
const btnStyle = { display: "block" };
|
||||
|
||||
const homeComputer = props.p.getHomeComputer();
|
||||
if(homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) {
|
||||
return (<StdButtonPurchased
|
||||
style={btnStyle}
|
||||
text={"Upgrade 'home' RAM - MAX"}
|
||||
/>);
|
||||
}
|
||||
|
||||
const cost = props.p.getUpgradeHomeRamCost();
|
||||
|
||||
function buy(): void {
|
||||
purchaseRamForHomeComputer(props.p);
|
||||
rerender();
|
||||
}
|
||||
|
||||
return (<StdButton
|
||||
disabled={!props.p.canAfford(cost)}
|
||||
onClick={buy}
|
||||
style={btnStyle}
|
||||
text={<>Upgrade 'home' RAM ({homeComputer.maxRam}GB -> {homeComputer.maxRam*2}GB) - <Money money={cost} player={props.p} /></>}
|
||||
tooltip={<MathComponent tex={String.raw`\large{3.2 \times 10^3 \times 1.58^{log_2{(ram)}}}`} />}
|
||||
/>);
|
||||
}
|
@ -8,8 +8,10 @@ import * as React from "react";
|
||||
import { Location } from "../Location";
|
||||
import { createPurchaseServerPopup,
|
||||
createUpgradeHomeCoresPopup,
|
||||
createUpgradeHomeRamPopup,
|
||||
purchaseTorRouter } from "../LocationsHelpers";
|
||||
import { RamButton } from "./RamButton";
|
||||
import { TorButton } from "./TorButton";
|
||||
import { CoresButton } from "./CoresButton";
|
||||
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
@ -24,86 +26,30 @@ type IProps = {
|
||||
p: IPlayer;
|
||||
}
|
||||
|
||||
export class TechVendorLocation extends React.Component<IProps, any> {
|
||||
/**
|
||||
* Stores button styling that sets them all to block display
|
||||
*/
|
||||
btnStyle: any;
|
||||
export function TechVendorLocation(props: IProps): React.ReactElement {
|
||||
const btnStyle = { display: "block" };
|
||||
|
||||
constructor(props: IProps) {
|
||||
super(props);
|
||||
|
||||
this.btnStyle = { display: "block" };
|
||||
|
||||
this.state = {
|
||||
torPurchased: props.p.hasTorRouter(),
|
||||
}
|
||||
|
||||
this.createUpgradeHomeCoresPopup = this.createUpgradeHomeCoresPopup.bind(this);
|
||||
this.createUpgradeHomeRamPopup = this.createUpgradeHomeRamPopup.bind(this);
|
||||
this.purchaseTorRouter = this.purchaseTorRouter.bind(this);
|
||||
}
|
||||
|
||||
createUpgradeHomeCoresPopup(): void {
|
||||
createUpgradeHomeCoresPopup(this.props.p);
|
||||
}
|
||||
|
||||
createUpgradeHomeRamPopup(): void {
|
||||
createUpgradeHomeRamPopup(this.props.p);
|
||||
}
|
||||
|
||||
purchaseTorRouter(): void {
|
||||
purchaseTorRouter(this.props.p);
|
||||
this.setState({
|
||||
torPurchased: this.props.p.hasTorRouter(),
|
||||
});
|
||||
}
|
||||
|
||||
render(): React.ReactNode {
|
||||
const loc: Location = this.props.loc;
|
||||
|
||||
const purchaseServerButtons: React.ReactNode[] = [];
|
||||
for (let i = loc.techVendorMinRam; i <= loc.techVendorMaxRam; i *= 2) {
|
||||
const cost = getPurchaseServerCost(i);
|
||||
purchaseServerButtons.push(
|
||||
<StdButton
|
||||
key={i}
|
||||
onClick={() => createPurchaseServerPopup(i, this.props.p)}
|
||||
style={this.btnStyle}
|
||||
text={<>Purchase {i}GB Server - {Money(cost)}</>}
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
{purchaseServerButtons}
|
||||
{
|
||||
this.state.torPurchased ? (
|
||||
<StdButtonPurchased
|
||||
style={this.btnStyle}
|
||||
text={"TOR Router - Purchased"}
|
||||
/>
|
||||
) : (
|
||||
<StdButton
|
||||
onClick={this.purchaseTorRouter}
|
||||
style={this.btnStyle}
|
||||
text={<>Purchase TOR Router - {Money(CONSTANTS.TorRouterCost)}</>}
|
||||
/>
|
||||
)
|
||||
|
||||
}
|
||||
<StdButton
|
||||
onClick={this.createUpgradeHomeRamPopup}
|
||||
style={this.btnStyle}
|
||||
text={`Purchase additional RAM for Home computer`}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.createUpgradeHomeCoresPopup}
|
||||
style={this.btnStyle}
|
||||
text={`Purchase additional Core for Home computer`}
|
||||
/>
|
||||
</div>
|
||||
const purchaseServerButtons: React.ReactNode[] = [];
|
||||
for (let i = props.loc.techVendorMinRam; i <= props.loc.techVendorMaxRam; i *= 2) {
|
||||
const cost = getPurchaseServerCost(i);
|
||||
purchaseServerButtons.push(
|
||||
<StdButton
|
||||
key={i}
|
||||
onClick={() => createPurchaseServerPopup(i, props.p)}
|
||||
style={btnStyle}
|
||||
text={<>Purchase {i}GB Server - <Money money={cost} player={props.p} /></>}
|
||||
disabled={!props.p.canAfford(cost)}
|
||||
/>,
|
||||
)
|
||||
}
|
||||
|
||||
return (<div>
|
||||
{purchaseServerButtons}
|
||||
<br />
|
||||
<p className="noselect"><i>"You can order bigger servers via scripts. We don't take custom order in person."</i></p>
|
||||
<br />
|
||||
<TorButton p={props.p} />
|
||||
<RamButton p={props.p} />
|
||||
<CoresButton p={props.p} />
|
||||
</div>);
|
||||
}
|
||||
|
46
src/Locations/ui/TorButton.tsx
Normal file
46
src/Locations/ui/TorButton.tsx
Normal file
@ -0,0 +1,46 @@
|
||||
import React, { useState } from "react";
|
||||
|
||||
import { Location } from "../Location";
|
||||
import { createPurchaseServerPopup,
|
||||
createUpgradeHomeCoresPopup,
|
||||
purchaseTorRouter } from "../LocationsHelpers";
|
||||
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { purchaseRamForHomeComputer } from "../../Server/ServerPurchases";
|
||||
|
||||
import { StdButtonPurchased } from "../../ui/React/StdButtonPurchased";
|
||||
import { StdButton } from "../../ui/React/StdButton";
|
||||
import { Money } from "../../ui/React/Money";
|
||||
|
||||
type IProps = {
|
||||
p: IPlayer;
|
||||
}
|
||||
|
||||
export function TorButton(props: IProps): React.ReactElement {
|
||||
const setRerender = useState(false)[1];
|
||||
function rerender(): void {
|
||||
setRerender(old => !old);
|
||||
}
|
||||
|
||||
const btnStyle = { display: "block" };
|
||||
|
||||
function buy(): void {
|
||||
purchaseTorRouter(props.p);
|
||||
rerender();
|
||||
}
|
||||
|
||||
if(props.p.hasTorRouter()) {
|
||||
return (<StdButtonPurchased
|
||||
style={btnStyle}
|
||||
text={"TOR Router - Purchased"}
|
||||
/>);
|
||||
}
|
||||
|
||||
return (<StdButton
|
||||
disabled={!props.p.canAfford(CONSTANTS.TorRouterCost)}
|
||||
onClick={buy}
|
||||
style={btnStyle}
|
||||
text={<>Purchase TOR router - <Money money={CONSTANTS.TorRouterCost} player={props.p} /></>}
|
||||
/>);
|
||||
}
|
@ -47,7 +47,7 @@ export class TravelAgencyLocation extends React.Component<IProps, any> {
|
||||
<div className="noselect">
|
||||
<p>
|
||||
From here, you can travel to any other city! A ticket
|
||||
costs {Money(CONSTANTS.TravelCost)}.
|
||||
costs <Money money={CONSTANTS.TravelCost} player={this.props.p} />.
|
||||
</p>
|
||||
<pre> ,_ . ._. _. .</pre>
|
||||
<pre> , _-\','|~\~ ~/ ;-'_ _-' ,;_;_, ~~-</pre>
|
||||
@ -98,7 +98,7 @@ export class TravelAgencyLocation extends React.Component<IProps, any> {
|
||||
<div>
|
||||
<p>
|
||||
From here, you can travel to any other city! A ticket
|
||||
costs {Money(CONSTANTS.TravelCost)}.
|
||||
costs <Money money={CONSTANTS.TravelCost} />.
|
||||
</p>
|
||||
{travelBtns}
|
||||
</div>
|
||||
|
@ -103,31 +103,31 @@ export class UniversityLocation extends React.Component<IProps, any> {
|
||||
<StdButton
|
||||
onClick={this.dataStructures}
|
||||
style={this.btnStyle}
|
||||
text={<>Take Data Structures course ({Money(dataStructuresCost)} / sec)</>}
|
||||
text={<>Take Data Structures course (<Money money={dataStructuresCost} player={this.props.p} /> / sec)</>}
|
||||
tooltip={earnHackingExpTooltip}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.networks}
|
||||
style={this.btnStyle}
|
||||
text={<>Take Networks course ({Money(networksCost)} / sec)</>}
|
||||
text={<>Take Networks course (<Money money={networksCost} player={this.props.p} /> / sec)</>}
|
||||
tooltip={earnHackingExpTooltip}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.algorithms}
|
||||
style={this.btnStyle}
|
||||
text={<>Take Algorithms course ({Money(algorithmsCost)} / sec)</>}
|
||||
text={<>Take Algorithms course (<Money money={algorithmsCost} player={this.props.p} /> / sec)</>}
|
||||
tooltip={earnHackingExpTooltip}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.management}
|
||||
style={this.btnStyle}
|
||||
text={<>Take Management course ({Money(managementCost)} / sec)</>}
|
||||
text={<>Take Management course (<Money money={managementCost} player={this.props.p} /> / sec)</>}
|
||||
tooltip={earnCharismaExpTooltip}
|
||||
/>
|
||||
<StdButton
|
||||
onClick={this.leadership}
|
||||
style={this.btnStyle}
|
||||
text={<>Take Leadership course ({Money(leadershipCost)} / sec)</>}
|
||||
text={<>Take Leadership course (<Money money={leadershipCost} player={this.props.p} /> / sec)</>}
|
||||
tooltip={earnCharismaExpTooltip}
|
||||
/>
|
||||
</div>
|
||||
|
@ -988,7 +988,7 @@ function NetscriptFunctions(workerScript) {
|
||||
workerScript.scriptRef.clearLog();
|
||||
},
|
||||
disableLog: function(fn) {
|
||||
if (fn = "ALL") {
|
||||
if (fn === "ALL") {
|
||||
for (fn in possibleLogs) {
|
||||
workerScript.disableLogs[fn] = true;
|
||||
}
|
||||
@ -4142,45 +4142,45 @@ function NetscriptFunctions(workerScript) {
|
||||
},
|
||||
}, // End Bladeburner
|
||||
|
||||
corporation: {
|
||||
expandIndustry: function(industryName, divisionName) {
|
||||
NewIndustry(Player.corporation, industryName, divisionName);
|
||||
},
|
||||
expandCity: function(divisionName, cityName) {
|
||||
const division = getDivision(divisionName);
|
||||
NewCity(Player.corporation, division, cityName);
|
||||
},
|
||||
unlockUpgrade: function(upgradeName) {
|
||||
const upgrade = Object.values(CorporationUnlockUpgrades).
|
||||
find(upgrade => upgrade[2] === upgradeName);
|
||||
if(upgrade === undefined) throw new Error("No upgrade named '${upgradeName}'")
|
||||
UnlockUpgrade(Player.corporation, upgrade);
|
||||
},
|
||||
levelUpgrade: function(upgradeName) {
|
||||
const upgrade = Object.values(CorporationUpgrades).
|
||||
find(upgrade => upgrade[4] === upgradeName);
|
||||
if(upgrade === undefined) throw new Error("No upgrade named '${upgradeName}'")
|
||||
LevelUpgrade(Player.corporation, upgrade);
|
||||
},
|
||||
issueDividends: function(percent) {
|
||||
IssueDividends(Player.corporation, percent);
|
||||
},
|
||||
sellMaterial: function(divisionName, cityName, materialName, amt, price) {
|
||||
const material = getMaterial(divisionName, cityName, materialName);
|
||||
SellMaterial(material, amt, price);
|
||||
},
|
||||
sellProduct: function(divisionName, cityName, productName, amt, price, all) {
|
||||
const product = getProduct(divisionName, productName);
|
||||
SellProduct(product, cityName, amt, price, all);
|
||||
},
|
||||
setSmartSupply: function(divisionName, cityName, enabled) {
|
||||
const warehouse = getWarehouse(divisionName, cityName);
|
||||
SetSmartSupply(warehouse, enabled);
|
||||
},
|
||||
BuyMaterial: function(divisionName, cityName, materialName, amt) {
|
||||
// corporation: {
|
||||
// expandIndustry: function(industryName, divisionName) {
|
||||
// NewIndustry(Player.corporation, industryName, divisionName);
|
||||
// },
|
||||
// expandCity: function(divisionName, cityName) {
|
||||
// const division = getDivision(divisionName);
|
||||
// NewCity(Player.corporation, division, cityName);
|
||||
// },
|
||||
// unlockUpgrade: function(upgradeName) {
|
||||
// const upgrade = Object.values(CorporationUnlockUpgrades).
|
||||
// find(upgrade => upgrade[2] === upgradeName);
|
||||
// if(upgrade === undefined) throw new Error("No upgrade named '${upgradeName}'")
|
||||
// UnlockUpgrade(Player.corporation, upgrade);
|
||||
// },
|
||||
// levelUpgrade: function(upgradeName) {
|
||||
// const upgrade = Object.values(CorporationUpgrades).
|
||||
// find(upgrade => upgrade[4] === upgradeName);
|
||||
// if(upgrade === undefined) throw new Error("No upgrade named '${upgradeName}'")
|
||||
// LevelUpgrade(Player.corporation, upgrade);
|
||||
// },
|
||||
// issueDividends: function(percent) {
|
||||
// IssueDividends(Player.corporation, percent);
|
||||
// },
|
||||
// sellMaterial: function(divisionName, cityName, materialName, amt, price) {
|
||||
// const material = getMaterial(divisionName, cityName, materialName);
|
||||
// SellMaterial(material, amt, price);
|
||||
// },
|
||||
// sellProduct: function(divisionName, cityName, productName, amt, price, all) {
|
||||
// const product = getProduct(divisionName, productName);
|
||||
// SellProduct(product, cityName, amt, price, all);
|
||||
// },
|
||||
// setSmartSupply: function(divisionName, cityName, enabled) {
|
||||
// const warehouse = getWarehouse(divisionName, cityName);
|
||||
// SetSmartSupply(warehouse, enabled);
|
||||
// },
|
||||
// BuyMaterial: function(divisionName, cityName, materialName, amt) {
|
||||
|
||||
},
|
||||
}, // End Corporation API
|
||||
// },
|
||||
// }, // End Corporation API
|
||||
|
||||
// Coding Contract API
|
||||
codingcontract: {
|
||||
|
@ -125,6 +125,12 @@ export function prestigeAugmentation() {
|
||||
|
||||
this.resleeves = [];
|
||||
|
||||
let numSleeves = Math.min(3, SourceFileFlags[10] + (this.bitNodeN === 10 ? 1 : 0)) + this.sleevesFromCovenant;
|
||||
if(this.sleeves.length > numSleeves) this.sleeves.length = numSleeves;
|
||||
for(let i = this.sleeves.length; i < numSleeves; i++) {
|
||||
this.sleeves.push(new Sleeve(this));
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.sleeves.length; ++i) {
|
||||
if (this.sleeves[i] instanceof Sleeve) {
|
||||
if (this.sleeves[i].shock >= 100) {
|
||||
@ -178,55 +184,16 @@ export function prestigeAugmentation() {
|
||||
}
|
||||
|
||||
export function prestigeSourceFile() {
|
||||
var homeComp = this.getHomeComputer();
|
||||
this.currentServer = homeComp.ip;
|
||||
this.homeComputer = homeComp.ip;
|
||||
|
||||
this.numPeopleKilled = 0;
|
||||
this.karma = 0;
|
||||
|
||||
//Reset stats
|
||||
this.hacking_skill = 1;
|
||||
|
||||
this.strength = 1;
|
||||
this.defense = 1;
|
||||
this.dexterity = 1;
|
||||
this.agility = 1;
|
||||
|
||||
this.charisma = 1;
|
||||
|
||||
this.hacking_exp = 0;
|
||||
this.strength_exp = 0;
|
||||
this.defense_exp = 0;
|
||||
this.dexterity_exp = 0;
|
||||
this.agility_exp = 0;
|
||||
this.charisma_exp = 0;
|
||||
|
||||
this.money = new Decimal(1000);
|
||||
|
||||
this.city = CityName.Sector12;
|
||||
this.location = "";
|
||||
|
||||
this.companyName = "";
|
||||
this.jobs = {};
|
||||
|
||||
this.purchasedServers = [];
|
||||
|
||||
this.factions = [];
|
||||
this.factionInvitations = [];
|
||||
|
||||
this.queuedAugmentations = [];
|
||||
this.augmentations = [];
|
||||
|
||||
this.resleeves = [];
|
||||
|
||||
this.prestigeAugmentation();
|
||||
// Duplicate sleeves are reset to level 1 every Bit Node (but the number of sleeves you have persists)
|
||||
this.sleeves.length = SourceFileFlags[10] + this.sleevesFromCovenant;
|
||||
for (let i = 0; i < this.sleeves.length; ++i) {
|
||||
if (this.sleeves[i] instanceof Sleeve) {
|
||||
this.sleeves[i].prestige(this);
|
||||
} else {
|
||||
this.sleeves[i] = new Sleeve(this);
|
||||
this.sleeves[i] = new Sleeve(this);
|
||||
}
|
||||
|
||||
if(this.bitNodeN === 10) {
|
||||
for (let i = 0; i < this.sleeves.length; i++) {
|
||||
this.sleeves[i].shock = Math.max(25, this.sleeves[i].shock);
|
||||
this.sleeves[i].sync = Math.max(25, this.sleeves[i].sync);
|
||||
}
|
||||
}
|
||||
|
||||
@ -235,38 +202,8 @@ export function prestigeSourceFile() {
|
||||
characterMenuHeader.click(); characterMenuHeader.click();
|
||||
}
|
||||
|
||||
this.isWorking = false;
|
||||
this.currentWorkFactionName = "";
|
||||
this.currentWorkFactionDescription = "";
|
||||
this.createProgramName = "";
|
||||
this.className = "";
|
||||
this.crimeType = "";
|
||||
|
||||
this.workHackExpGainRate = 0;
|
||||
this.workStrExpGainRate = 0;
|
||||
this.workDefExpGainRate = 0;
|
||||
this.workDexExpGainRate = 0;
|
||||
this.workAgiExpGainRate = 0;
|
||||
this.workChaExpGainRate = 0;
|
||||
this.workRepGainRate = 0;
|
||||
this.workMoneyGainRate = 0;
|
||||
|
||||
this.workHackExpGained = 0;
|
||||
this.workStrExpGained = 0;
|
||||
this.workDefExpGained = 0;
|
||||
this.workDexExpGained = 0;
|
||||
this.workAgiExpGained = 0;
|
||||
this.workChaExpGained = 0;
|
||||
this.workRepGained = 0;
|
||||
this.workMoneyGained = 0;
|
||||
|
||||
this.timeWorked = 0;
|
||||
|
||||
this.lastUpdate = new Date().getTime();
|
||||
|
||||
this.hacknetNodes.length = 0;
|
||||
this.hashManager.prestige();
|
||||
|
||||
// Gang
|
||||
this.gang = null;
|
||||
resetGangs();
|
||||
@ -280,15 +217,10 @@ export function prestigeSourceFile() {
|
||||
// BitNode 3: Corporatocracy
|
||||
this.corporation = 0;
|
||||
|
||||
// Statistics trackers
|
||||
this.playtimeSinceLastAug = 0;
|
||||
this.playtimeSinceLastBitnode = 0;
|
||||
this.scriptProdSinceLastAug = 0;
|
||||
this.moneySourceA.reset();
|
||||
this.moneySourceB.reset();
|
||||
this.playtimeSinceLastBitnode = 0;
|
||||
this.augmentations = [];
|
||||
|
||||
this.updateSkillLevels();
|
||||
this.hp = this.max_hp;
|
||||
}
|
||||
|
||||
export function receiveInvite(factionName) {
|
||||
@ -668,7 +600,7 @@ export function work(numCycles) {
|
||||
You are currently working as a {position} at {this.companyName} (Current Company Reputation: {Reputation(companyRep)})<br /><br />
|
||||
You have been working for {convertTimeMsToTimeElapsedString(this.timeWorked)}<br /><br />
|
||||
You have earned: <br /><br />
|
||||
{Money(this.workMoneyGained)} ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
|
||||
<Money money={this.workMoneyGained} /> ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
|
||||
{Reputation(this.workRepGained)} ({ReputationRate(this.workRepGainRate * CYCLES_PER_SEC)}) reputation for this company <br /><br />
|
||||
{numeralWrapper.formatExp(this.workHackExpGained)} ({`${numeralWrapper.formatExp(this.workHackExpGainRate * CYCLES_PER_SEC)} / sec`}) hacking exp <br /><br />
|
||||
{numeralWrapper.formatExp(this.workStrExpGained)} ({`${numeralWrapper.formatExp(this.workStrExpGainRate * CYCLES_PER_SEC)} / sec`}) strength exp <br />
|
||||
@ -694,7 +626,7 @@ export function finishWork(cancelled, sing=false) {
|
||||
|
||||
let content = <>
|
||||
You earned a total of: <br />
|
||||
{Money(this.workMoneyGained)}<br />
|
||||
<Money money={this.workMoneyGained} /><br />
|
||||
{Reputation(this.workRepGained)} reputation for the company <br />
|
||||
{numeralWrapper.formatExp(this.workHackExpGained)} hacking exp <br />
|
||||
{numeralWrapper.formatExp(this.workStrExpGained)} strength exp <br />
|
||||
@ -796,7 +728,7 @@ export function workPartTime(numCycles) {
|
||||
You are currently working as a {position} at {this.companyName} (Current Company Reputation: {Reputation(companyRep)})<br /><br />
|
||||
You have been working for {convertTimeMsToTimeElapsedString(this.timeWorked)}<br /><br />
|
||||
You have earned: <br /><br />
|
||||
{Money(this.workMoneyGained)} ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
|
||||
<Money money={this.workMoneyGained} /> ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
|
||||
{Reputation(this.workRepGained)} ({Reputation(`${numeralWrapper.formatExp(this.workRepGainRate * CYCLES_PER_SEC)} / sec`)}) reputation for this company <br /><br />
|
||||
{numeralWrapper.formatExp(this.workHackExpGained)} ({`${numeralWrapper.formatExp(this.workHackExpGainRate * CYCLES_PER_SEC)} / sec`}) hacking exp <br /><br />
|
||||
{numeralWrapper.formatExp(this.workStrExpGained)} ({`${numeralWrapper.formatExp(this.workStrExpGainRate * CYCLES_PER_SEC)} / sec`}) strength exp <br />
|
||||
@ -817,7 +749,7 @@ export function finishWorkPartTime(sing=false) {
|
||||
const content = <>
|
||||
You worked for {convertTimeMsToTimeElapsedString(this.timeWorked)}<br /><br />
|
||||
You earned a total of: <br />
|
||||
{Money(this.workMoneyGained)}<br />
|
||||
<Money money={this.workMoneyGained} /><br />
|
||||
{Reputation(this.workRepGained)} reputation for the company <br />
|
||||
{numeralWrapper.formatExp(this.workHackExpGained)} hacking exp <br />
|
||||
{numeralWrapper.formatExp(this.workStrExpGained)} strength exp <br />
|
||||
@ -981,7 +913,7 @@ export function workForFaction(numCycles) {
|
||||
(Current Faction Reputation: {Reputation(faction.playerReputation)}). <br />
|
||||
You have been doing this for {convertTimeMsToTimeElapsedString(this.timeWorked)}<br /><br />
|
||||
You have earned: <br /><br />
|
||||
{Money(this.workMoneyGained)} ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
|
||||
<Money money={this.workMoneyGained} /> ({MoneyRate(this.workMoneyGainRate * CYCLES_PER_SEC)}) <br /><br />
|
||||
{Reputation(this.workRepGained)} ({ReputationRate(this.workRepGainRate * CYCLES_PER_SEC)}) reputation for this faction <br /><br />
|
||||
{numeralWrapper.formatExp(this.workHackExpGained)} ({numeralWrapper.formatExp(this.workHackExpGainRate * CYCLES_PER_SEC)} / sec) hacking exp <br /><br />
|
||||
{numeralWrapper.formatExp(this.workStrExpGained)} ({numeralWrapper.formatExp(this.workStrExpGainRate * CYCLES_PER_SEC)} / sec) strength exp <br />
|
||||
@ -1004,7 +936,7 @@ export function finishFactionWork(cancelled, sing=false) {
|
||||
dialogBoxCreate(<>
|
||||
You worked for your faction {faction.name} for a total of {convertTimeMsToTimeElapsedString(this.timeWorked)} <br /><br />
|
||||
You earned a total of: <br />
|
||||
{Money(this.workMoneyGained)}<br />
|
||||
<Money money={this.workMoneyGained} /><br />
|
||||
{Reputation(this.workRepGained)} reputation for the faction <br />
|
||||
{numeralWrapper.formatExp(this.workHackExpGained)} hacking exp <br />
|
||||
{numeralWrapper.formatExp(this.workStrExpGained)} strength exp <br />
|
||||
@ -1384,7 +1316,7 @@ export function takeClass(numCycles) {
|
||||
ReactDOM.render(<>
|
||||
You have been {className} for {convertTimeMsToTimeElapsedString(this.timeWorked)}<br /><br />
|
||||
This has cost you: <br />
|
||||
{Money(-this.workMoneyGained)} ({MoneyRate(this.workMoneyLossRate * CYCLES_PER_SEC)}) <br /><br />
|
||||
<Money money={-this.workMoneyGained} /> ({MoneyRate(this.workMoneyLossRate * CYCLES_PER_SEC)}) <br /><br />
|
||||
You have gained: <br />
|
||||
{numeralWrapper.formatExp(this.workHackExpGained)} ({numeralWrapper.formatExp(this.workHackExpGainRate * CYCLES_PER_SEC)} / sec) hacking exp <br />
|
||||
{numeralWrapper.formatExp(this.workStrExpGained)} ({numeralWrapper.formatExp(this.workStrExpGainRate * CYCLES_PER_SEC)} / sec) strength exp <br />
|
||||
@ -1409,7 +1341,7 @@ export function finishClass(sing=false) {
|
||||
if (!sing) {
|
||||
dialogBoxCreate(<>
|
||||
After {this.className} for {convertTimeMsToTimeElapsedString(this.timeWorked)}, <br />
|
||||
you spent a total of {Money(this.workMoneyGained * -1)}. <br /><br />
|
||||
you spent a total of <Money money={-this.workMoneyGained} />. <br /><br />
|
||||
You earned a total of: <br />
|
||||
{numeralWrapper.formatExp(this.workHackExpGained)} hacking exp <br />
|
||||
{numeralWrapper.formatExp(this.workStrExpGained)} strength exp <br />
|
||||
@ -1543,7 +1475,7 @@ export function finishCrime(cancelled) {
|
||||
dialogBoxCreate(<>
|
||||
Crime successful!<br /><br />
|
||||
You gained:<br />
|
||||
{Money(this.workMoneyGained)}<br />
|
||||
<Money money={this.workMoneyGained} /><br />
|
||||
{numeralWrapper.formatExp(this.workHackExpGained)} hacking experience <br />
|
||||
{numeralWrapper.formatExp(this.workStrExpGained)} strength experience<br />
|
||||
{numeralWrapper.formatExp(this.workDefExpGained)} defense experience<br />
|
||||
@ -1664,7 +1596,7 @@ export function hospitalize() {
|
||||
dialogBoxCreate(<>
|
||||
You were in critical condition! You were taken to the hospital where
|
||||
luckily they were able to save your life. You were charged
|
||||
{Money(cost)}
|
||||
<Money money={cost} />
|
||||
</>);
|
||||
}
|
||||
|
||||
|
@ -254,6 +254,7 @@ function createResleeveUi(resleeve: Resleeve): IResleeveUIElems {
|
||||
costText: null,
|
||||
buyButton: null,
|
||||
};
|
||||
if(playerRef === null) return elems;
|
||||
|
||||
if (!routing.isOn(Page.Resleeves)) { return elems; }
|
||||
|
||||
@ -334,7 +335,7 @@ function createResleeveUi(resleeve: Resleeve): IResleeveUIElems {
|
||||
const cost: number = resleeve.getCost();
|
||||
elems.costPanel = createElement("div", { class: "resleeve-panel", width: "20%" });
|
||||
elems.costText = createElement("p", {
|
||||
innerHTML: `It costs ${renderToStaticMarkup(Money(cost))} ` +
|
||||
innerHTML: `It costs ${renderToStaticMarkup(<Money money={cost} player={playerRef} />)} ` +
|
||||
`to purchase this Sleeve.`,
|
||||
});
|
||||
elems.buyButton = createElement("button", {
|
||||
@ -343,7 +344,7 @@ function createResleeveUi(resleeve: Resleeve): IResleeveUIElems {
|
||||
clickListener: () => {
|
||||
if(playerRef == null) throw new Error("playerRef is null in buyButton.click()");
|
||||
if (purchaseResleeve(resleeve, playerRef)) {
|
||||
dialogBoxCreate((<>You re-sleeved for {Money(cost)}!</>), false);
|
||||
dialogBoxCreate((<>You re-sleeved for <Money money={cost} />!</>), false);
|
||||
} else {
|
||||
dialogBoxCreate(`You cannot afford to re-sleeve into this body`, false);
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
* Module for handling the UI for purchasing Sleeve Augmentations
|
||||
* This UI is a popup, not a full page
|
||||
*/
|
||||
import React from 'react';
|
||||
import { Sleeve } from "./Sleeve";
|
||||
import { findSleevePurchasableAugs } from "./SleeveHelpers";
|
||||
|
||||
@ -102,7 +103,7 @@ export function createSleevePurchaseAugsPopup(sleeve: Sleeve, p: IPlayer): void
|
||||
innerHTML:
|
||||
[
|
||||
`<h2>${aug.name}</h2><br>`,
|
||||
`Cost: ${renderToStaticMarkup(Money(aug.startingCost))}<br><br>`,
|
||||
`Cost: ${renderToStaticMarkup(<Money money={aug.startingCost} player={p} />)}<br><br>`,
|
||||
`${info}`,
|
||||
].join(" "),
|
||||
padding: "2px",
|
@ -1,6 +1,7 @@
|
||||
/**
|
||||
* Module for handling the Sleeve UI
|
||||
*/
|
||||
import React from 'react';
|
||||
import { createSleevePurchaseAugsPopup } from "./SleeveAugmentationsUI";
|
||||
import { Sleeve } from "./Sleeve";
|
||||
import { SleeveTaskType } from "./SleeveTaskTypesEnum";
|
||||
@ -202,6 +203,7 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
|
||||
currentEarningsInfo: null,
|
||||
totalEarningsButton: null,
|
||||
}
|
||||
if(playerRef === null) return elems;
|
||||
|
||||
if (!routing.isOn(Page.Sleeves)) { return elems; }
|
||||
|
||||
@ -223,13 +225,14 @@ function createSleeveUi(sleeve: Sleeve, allSleeves: Sleeve[]): ISleeveUIElems {
|
||||
class: "std-button",
|
||||
innerText: "Travel",
|
||||
clickListener: () => {
|
||||
if(playerRef === null) return;
|
||||
const popupId = "sleeve-travel-popup";
|
||||
const popupArguments: HTMLElement[] = [];
|
||||
popupArguments.push(createPopupCloseButton(popupId, { class: "std-button" }));
|
||||
popupArguments.push(createElement("p", {
|
||||
innerHTML: "Have this sleeve travel to a different city. This affects " +
|
||||
"the gyms and universities at which this sleeve can study. " +
|
||||
`Traveling to a different city costs ${renderToStaticMarkup(Money(CONSTANTS.TravelCost))}. ` +
|
||||
`Traveling to a different city costs ${renderToStaticMarkup(<Money money={CONSTANTS.TravelCost} player={playerRef} />)}. ` +
|
||||
"It will also CANCEL the sleeve's current task (setting it to idle)",
|
||||
}));
|
||||
for (const cityName in Cities) {
|
||||
@ -346,7 +349,7 @@ function updateSleeveUi(sleeve: Sleeve, elems: ISleeveUIElems): void {
|
||||
|
||||
if (sleeve.currentTask === SleeveTaskType.Crime) {
|
||||
const data = [
|
||||
[`Money`, Money(parseFloat(sleeve.currentTaskLocation)), `(on success)`],
|
||||
[`Money`, <Money money={parseFloat(sleeve.currentTaskLocation)} />, `(on success)`],
|
||||
[`Hacking Exp`, numeralWrapper.formatExp(sleeve.gainRatesForTask.hack), `(2x on success)`],
|
||||
[`Strength Exp`, numeralWrapper.formatExp(sleeve.gainRatesForTask.str), `(2x on success)`],
|
||||
[`Defense Exp`, numeralWrapper.formatExp(sleeve.gainRatesForTask.def), `(2x on success)`],
|
||||
|
@ -75,7 +75,7 @@ export function CovenantPurchasesRoot(props: IProps): React.ReactElement {
|
||||
<PopupCloseButton popup={PopupId} text={"Close"} />
|
||||
<p>
|
||||
Would you like to purchase an additional Duplicate Sleeve from The Covenant
|
||||
for {Money(purchaseCost())}?
|
||||
for <Money money={purchaseCost()} player={props.p} />?
|
||||
</p>
|
||||
<br />
|
||||
<p>
|
||||
|
@ -79,7 +79,7 @@ export class CovenantSleeveMemoryUpgrade extends React.Component<IProps, IState>
|
||||
} else if (this.state.amt > maxMemory) {
|
||||
purchaseBtnContent = <>Memory cannot exceed 100?</>;
|
||||
} else {
|
||||
purchaseBtnContent = <>Purchase {this.state.amt} memory - {Money(cost)}?</>;
|
||||
purchaseBtnContent = <>Purchase {this.state.amt} memory - <Money money={cost} player={this.props.p} />?</>;
|
||||
}
|
||||
|
||||
return (
|
||||
|
@ -7,7 +7,7 @@ import { StatsTable } from "../../../ui/React/StatsTable";
|
||||
export function MoreEarningsContent(sleeve: Sleeve): React.ReactElement {
|
||||
return (<>
|
||||
{StatsTable([
|
||||
['Money ', Money(sleeve.earningsForTask.money)],
|
||||
['Money ', <Money money={sleeve.earningsForTask.money} />],
|
||||
['Hacking Exp ', numeralWrapper.formatExp(sleeve.earningsForTask.hack)],
|
||||
['Strength Exp ', numeralWrapper.formatExp(sleeve.earningsForTask.str)],
|
||||
['Defense Exp ', numeralWrapper.formatExp(sleeve.earningsForTask.def)],
|
||||
@ -17,7 +17,7 @@ export function MoreEarningsContent(sleeve: Sleeve): React.ReactElement {
|
||||
], 'Earnings for Current Task:')}
|
||||
<br />
|
||||
{StatsTable([
|
||||
['Money: ', Money(sleeve.earningsForPlayer.money)],
|
||||
['Money: ', <Money money={sleeve.earningsForPlayer.money} />],
|
||||
['Hacking Exp: ', numeralWrapper.formatExp(sleeve.earningsForPlayer.hack)],
|
||||
['Strength Exp: ', numeralWrapper.formatExp(sleeve.earningsForPlayer.str)],
|
||||
['Defense Exp: ', numeralWrapper.formatExp(sleeve.earningsForPlayer.def)],
|
||||
@ -27,7 +27,7 @@ export function MoreEarningsContent(sleeve: Sleeve): React.ReactElement {
|
||||
], 'Total Earnings for Host Consciousness:')}
|
||||
<br />
|
||||
{StatsTable([
|
||||
['Money: ', Money(sleeve.earningsForSleeves.money)],
|
||||
['Money: ', <Money money={sleeve.earningsForSleeves.money} />],
|
||||
['Hacking Exp: ', numeralWrapper.formatExp(sleeve.earningsForSleeves.hack)],
|
||||
['Strength Exp: ', numeralWrapper.formatExp(sleeve.earningsForSleeves.str)],
|
||||
['Defense Exp: ', numeralWrapper.formatExp(sleeve.earningsForSleeves.def)],
|
||||
|
@ -96,7 +96,8 @@ export function purchaseServer(ram: number, p: IPlayer): void {
|
||||
}
|
||||
|
||||
// Manually upgrade RAM on home computer (NOT through Netscript)
|
||||
export function purchaseRamForHomeComputer(cost: number, p: IPlayer): void {
|
||||
export function purchaseRamForHomeComputer(p: IPlayer): void {
|
||||
const cost = p.getUpgradeHomeRamCost();
|
||||
if (!p.canAfford(cost)) {
|
||||
dialogBoxCreate("You do not have enough money to purchase additional RAM for your home computer");
|
||||
return;
|
||||
@ -111,6 +112,4 @@ export function purchaseRamForHomeComputer(cost: number, p: IPlayer): void {
|
||||
|
||||
homeComputer.maxRam *= 2;
|
||||
p.loseMoney(cost);
|
||||
|
||||
dialogBoxCreate("Purchased additional RAM for home computer! It now has " + homeComputer.maxRam + "GB of RAM.");
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ export function buyStock(stock: Stock, shares: number, workerScript: WorkerScrip
|
||||
if (workerScript) {
|
||||
workerScript.log("buyStock", `You do not have enough money to purchase this position. You need ${numeralWrapper.formatMoney(totalPrice)}.`);
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate(<>You do not have enough money to purchase this. You need {Money(totalPrice)}</>);
|
||||
dialogBoxCreate(<>You do not have enough money to purchase this. You need <Money money={totalPrice} /></>);
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -92,7 +92,7 @@ export function buyStock(stock: Stock, shares: number, workerScript: WorkerScrip
|
||||
`Paid ${numeralWrapper.formatMoney(CONSTANTS.StockMarketCommission)} in commission fees.`
|
||||
workerScript.log("buyStock", resultTxt)
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate(<>Bought {numeralWrapper.formatShares(shares)} shares of {stock.symbol} for {Money(totalPrice)}. Paid {Money(CONSTANTS.StockMarketCommission)} in commission fees.</>);
|
||||
dialogBoxCreate(<>Bought {numeralWrapper.formatShares(shares)} shares of {stock.symbol} for <Money money={totalPrice} />. Paid <Money money={CONSTANTS.StockMarketCommission} /> in commission fees.</>);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -150,7 +150,7 @@ export function sellStock(stock: Stock, shares: number, workerScript: WorkerScri
|
||||
`After commissions, you gained a total of ${numeralWrapper.formatMoney(gains)}.`;
|
||||
workerScript.log("sellStock", resultTxt)
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate(<>Sold {numeralWrapper.formatShares(shares)} shares of {stock.symbol}. After commissions, you gained a total of {Money(gains)}.</>);
|
||||
dialogBoxCreate(<>Sold {numeralWrapper.formatShares(shares)} shares of {stock.symbol}. After commissions, you gained a total of <Money money={gains} />.</>);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -188,7 +188,7 @@ export function shortStock(stock: Stock, shares: number, workerScript: WorkerScr
|
||||
"money to purchase this short position. You need " +
|
||||
numeralWrapper.formatMoney(totalPrice));
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate(<>You do not have enough money to purchase this short position. You need {Money(totalPrice)}</>);
|
||||
dialogBoxCreate(<>You do not have enough money to purchase this short position. You need <Money money={totalPrice} /></>);
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -222,7 +222,7 @@ export function shortStock(stock: Stock, shares: number, workerScript: WorkerScr
|
||||
`in commission fees.`;
|
||||
workerScript.log("shortStock", resultTxt);
|
||||
} else if (!opts.suppressDialog) {
|
||||
dialogBoxCreate(<>Bought a short position of {numeralWrapper.formatShares(shares)} shares of {stock.symbol} for {Money(totalPrice)}. Paid {Money(CONSTANTS.StockMarketCommission)} in commission fees.</>);
|
||||
dialogBoxCreate(<>Bought a short position of {numeralWrapper.formatShares(shares)} shares of {stock.symbol} for <Money money={totalPrice} />. Paid <Money money={CONSTANTS.StockMarketCommission} /> in commission fees.</>);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -287,7 +287,7 @@ export function sellShort(stock: Stock, shares: number, workerScript: WorkerScri
|
||||
`After commissions, you gained a total of ${numeralWrapper.formatMoney(totalGain)}`;
|
||||
workerScript.log("sellShort", resultTxt);
|
||||
} else if (!opts.suppressDialog) {
|
||||
dialogBoxCreate(<>Sold your short position of {numeralWrapper.formatShares(shares)} shares of {stock.symbol}. After commissions, you gained a total of {Money(totalGain)}</>);
|
||||
dialogBoxCreate(<>Sold your short position of {numeralWrapper.formatShares(shares)} shares of {stock.symbol}. After commissions, you gained a total of <Money money={totalGain} /></>);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -150,7 +150,7 @@ function executeOrder(order: Order, refs: IProcessOrderRefs): void {
|
||||
for (let i = 0; i < stockOrders.length; ++i) {
|
||||
if (order == stockOrders[i]) {
|
||||
stockOrders.splice(i, 1);
|
||||
dialogBoxCreate(<>{order.type} for {stock.symbol} @ {Money(order.price)} ({pos}) was filled ({numeralWrapper.formatShares(Math.round(order.shares))} shares)</>);
|
||||
dialogBoxCreate(<>{order.type} for {stock.symbol} @ <Money money={order.price} /> ({pos}) was filled ({numeralWrapper.formatShares(Math.round(order.shares))} shares)</>);
|
||||
refs.rerenderFn();
|
||||
return;
|
||||
}
|
||||
@ -160,7 +160,7 @@ function executeOrder(order: Order, refs: IProcessOrderRefs): void {
|
||||
console.error(order);
|
||||
} else {
|
||||
if (isBuy) {
|
||||
dialogBoxCreate(<>Failed to execute {order.type} for {stock.symbol} @ {Money(order.price)} ({pos}). This is most likely because you do not have enough money or the order would exceed the stock's maximum number of shares</>);
|
||||
dialogBoxCreate(<>Failed to execute {order.type} for {stock.symbol} @ <Money money={order.price} /> ({pos}). This is most likely because you do not have enough money or the order would exceed the stock's maximum number of shares</>);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ export class InfoAndPurchases extends React.Component<IProps, any> {
|
||||
<StdButton
|
||||
disabled={!this.props.p.canAfford(cost)}
|
||||
onClick={this.purchaseWseAccount}
|
||||
text={<>Buy WSE Account - {Money(cost)}</>}
|
||||
text={<>Buy WSE Account - <Money money={cost} player={this.props.p} /></>}
|
||||
/>
|
||||
)
|
||||
}
|
||||
@ -125,7 +125,7 @@ export class InfoAndPurchases extends React.Component<IProps, any> {
|
||||
disabled={!this.props.p.canAfford(cost) || !this.props.p.hasWseAccount}
|
||||
onClick={this.purchaseTixApiAccess}
|
||||
style={blockStyleMarkup}
|
||||
text={<>Buy Trade Information eXchange (TIX) API Access - {Money(cost)}</>}
|
||||
text={<>Buy Trade Information eXchange (TIX) API Access - <Money money={cost} player={this.props.p} /></>}
|
||||
/>
|
||||
)
|
||||
}
|
||||
@ -145,7 +145,7 @@ export class InfoAndPurchases extends React.Component<IProps, any> {
|
||||
<StdButton
|
||||
disabled={!this.props.p.canAfford(cost) || !this.props.p.hasWseAccount}
|
||||
onClick={this.purchase4SMarketData}
|
||||
text={<>Buy 4S Market Data Access - {Money(cost)}</>}
|
||||
text={<>Buy 4S Market Data Access - <Money money={cost} player={this.props.p} /></>}
|
||||
tooltip={"Lets you view additional pricing and volatility information about stocks"}
|
||||
/>
|
||||
)
|
||||
@ -174,7 +174,7 @@ export class InfoAndPurchases extends React.Component<IProps, any> {
|
||||
<StdButton
|
||||
disabled={!this.props.p.canAfford(cost)}
|
||||
onClick={this.purchase4SMarketDataTixApiAccess}
|
||||
text={<>Buy 4S Market Data TIX API Access - {Money(cost)}</>}
|
||||
text={<>Buy 4S Market Data TIX API Access - <Money money={cost} player={this.props.p} /></>}
|
||||
tooltip={"Let you access 4S Market Data through Netscript"}
|
||||
/>
|
||||
)
|
||||
@ -216,7 +216,7 @@ export class InfoAndPurchases extends React.Component<IProps, any> {
|
||||
{this.renderPurchase4SMarketDataTixApiAccessButton()}
|
||||
<p>
|
||||
Commission Fees: Every transaction you make has
|
||||
a {Money(CONSTANTS.StockMarketCommission)} commission fee.
|
||||
a <Money money={CONSTANTS.StockMarketCommission} player={this.props.p} /> commission fee.
|
||||
</p><br />
|
||||
<p>
|
||||
WARNING: When you reset after installing Augmentations, the Stock
|
||||
|
@ -115,7 +115,7 @@ export class StockTicker extends React.Component<IProps, IState> {
|
||||
const cost = getBuyTransactionCost(stock, qty, this.state.position);
|
||||
if (cost == null) { return null; }
|
||||
|
||||
return <>Purchasing {numeralWrapper.formatShares(qty)} shares ({this.state.position === PositionTypes.Long ? "Long" : "Short"}) will cost {Money(cost)}.</>;
|
||||
return <>Purchasing {numeralWrapper.formatShares(qty)} shares ({this.state.position === PositionTypes.Long ? "Long" : "Short"}) will cost <Money money={cost} />.</>;
|
||||
}
|
||||
|
||||
getQuantity(): number {
|
||||
@ -140,7 +140,7 @@ export class StockTicker extends React.Component<IProps, IState> {
|
||||
const cost = getSellTransactionGain(stock, qty, this.state.position);
|
||||
if (cost == null) { return null; }
|
||||
|
||||
return <>Selling {numeralWrapper.formatShares(qty)} shares ({this.state.position === PositionTypes.Long ? "Long" : "Short"}) will result in a gain of {Money(cost)}.</>;
|
||||
return <>Selling {numeralWrapper.formatShares(qty)} shares ({this.state.position === PositionTypes.Long ? "Long" : "Short"}) will result in a gain of <Money money={cost} />.</>;
|
||||
}
|
||||
|
||||
handleBuyButtonClick(): void {
|
||||
|
@ -29,7 +29,7 @@ export class StockTickerOrder extends React.Component<IProps, any> {
|
||||
const order = this.props.order;
|
||||
|
||||
const posTxt = order.pos === PositionTypes.Long ? "Long Position" : "Short Position";
|
||||
const txt = <>{order.type} - {posTxt} - {numeralWrapper.formatShares(order.shares)} @ {Money(order.price)}</>
|
||||
const txt = <>{order.type} - {posTxt} - {numeralWrapper.formatShares(order.shares)} @ <Money money={order.price} /></>
|
||||
|
||||
return (
|
||||
<li>
|
||||
|
@ -43,10 +43,10 @@ export class StockTickerPositionText extends React.Component<IProps, any> {
|
||||
Shares: {numeralWrapper.formatShares(stock.playerShares)}
|
||||
</p><br />
|
||||
<p>
|
||||
Average Price: {Money(stock.playerAvgPx)} (Total Cost: {Money(totalCost)})
|
||||
Average Price: <Money money={stock.playerAvgPx} /> (Total Cost: <Money money={totalCost} />
|
||||
</p><br />
|
||||
<p>
|
||||
Profit: {Money(gains)} ({numeralWrapper.formatPercentage(percentageGains)})
|
||||
Profit: <Money money={gains} /> ({numeralWrapper.formatPercentage(percentageGains)})
|
||||
</p><br />
|
||||
</div>
|
||||
)
|
||||
@ -75,10 +75,10 @@ export class StockTickerPositionText extends React.Component<IProps, any> {
|
||||
Shares: {numeralWrapper.formatShares(stock.playerShortShares)}
|
||||
</p><br />
|
||||
<p>
|
||||
Average Price: {Money(stock.playerAvgShortPx)} (Total Cost: {Money(totalCost)})
|
||||
Average Price: <Money money={stock.playerAvgShortPx} /> (Total Cost: <Money money={totalCost} />)
|
||||
</p><br />
|
||||
<p>
|
||||
Profit: {Money(gains)} ({numeralWrapper.formatPercentage(percentageGains)})
|
||||
Profit: <Money money={gains} /> ({numeralWrapper.formatPercentage(percentageGains)})
|
||||
</p><br />
|
||||
</div>
|
||||
)
|
||||
@ -96,13 +96,13 @@ export class StockTickerPositionText extends React.Component<IProps, any> {
|
||||
Max Shares: {numeralWrapper.formatShares(stock.maxShares)}
|
||||
</p>
|
||||
<p className={"tooltip"} >
|
||||
Ask Price: {Money(stock.getAskPrice())}
|
||||
Ask Price: <Money money={stock.getAskPrice()} />
|
||||
<span className={"tooltiptext"}>
|
||||
See Investopedia for details on what this is
|
||||
</span>
|
||||
</p><br />
|
||||
<p className={"tooltip"} >
|
||||
Bid Price: {Money(stock.getBidPrice())}
|
||||
Bid Price: <Money money={stock.getBidPrice()} />
|
||||
<span className={"tooltiptext"}>
|
||||
See Investopedia for details on what this is
|
||||
</span>
|
||||
|
@ -555,7 +555,7 @@ let Terminal = {
|
||||
|
||||
server.fortify(CONSTANTS.ServerFortifyAmount);
|
||||
|
||||
postElement(<>Hack successful! Gained {Money(moneyGained)} and {numeralWrapper.formatExp(expGainedOnSuccess)} hacking exp</>);
|
||||
postElement(<>Hack successful! Gained <Money money={moneyGained} /> and {numeralWrapper.formatExp(expGainedOnSuccess)} hacking exp</>);
|
||||
} else { // Failure
|
||||
// Player only gains 25% exp for failure? TODO Can change this later to balance
|
||||
Player.gainHackingExp(expGainedOnFailure)
|
||||
@ -600,7 +600,7 @@ let Terminal = {
|
||||
post("Chance to hack: " + (!isHacknet ? numeralWrapper.formatPercentage(hackingChance) : "N/A"));
|
||||
const hackingTime = calculateHackingTime(currServ, Player)*1000;
|
||||
post("Time to hack: " + (!isHacknet ? convertTimeMsToTimeElapsedString(hackingTime, true) : "N/A"));
|
||||
postElement(<>Total money available on server: {!isHacknet ? Money(currServ.moneyAvailable) : "N/A"}</>);
|
||||
postElement(<>Total money available on server: {!isHacknet ? <Money money={currServ.moneyAvailable} /> : "N/A"}</>);
|
||||
const numPort = currServ.numOpenPortsRequired;
|
||||
post("Required number of open ports for NUKE: " + (!isHacknet ? numPort : "N/A"));
|
||||
post("SSH port: "+ (currServ.sshPortOpen ? "Open" : "Closed"))
|
||||
@ -2242,7 +2242,7 @@ let Terminal = {
|
||||
Player.hacking_skill >= 2500;
|
||||
if(!fulfilled) {
|
||||
post(`Augmentations: ${Player.augmentations.length} / ${numAugReq}`);
|
||||
postElement(<>Money: {Money(Player.money.toNumber())} / {Money(1e11)}</>);
|
||||
postElement(<>Money: <Money money={Player.money.toNumber()} /> / <Money money={1e11} /></>);
|
||||
post(`Hacking skill: ${Player.hacking_skill} / 2500`);
|
||||
return;
|
||||
}
|
||||
|
@ -1059,7 +1059,7 @@ const Engine = {
|
||||
var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline);
|
||||
const hacknetProdInfo = hasHacknetServers() ?
|
||||
<>{Hashes(offlineProductionFromHacknetNodes)} hashes</>:
|
||||
Money(offlineProductionFromHacknetNodes);
|
||||
<Money money={offlineProductionFromHacknetNodes} />;
|
||||
|
||||
// Passive faction rep gain offline
|
||||
processPassiveFactionRepGain(numCyclesOffline);
|
||||
@ -1113,7 +1113,7 @@ const Engine = {
|
||||
const timeOfflineString = convertTimeMsToTimeElapsedString(time);
|
||||
dialogBoxCreate(<>
|
||||
Offline for {timeOfflineString}. While you were offline, your scripts
|
||||
generated {Money(offlineHackingIncome)}, your Hacknet Nodes
|
||||
generated <Money money={offlineHackingIncome} />, your Hacknet Nodes
|
||||
generated {hacknetProdInfo} and you
|
||||
gained {Reputation(offlineReputation)} divided amongst your factions.
|
||||
</>);
|
||||
|
@ -26,18 +26,18 @@ export function ScriptProduction(props: IProps): React.ReactElement {
|
||||
Total online production of Active scripts:
|
||||
<span className="money-gold">
|
||||
<span id="active-scripts-total-production-active">
|
||||
{Money(onlineProduction)}
|
||||
<Money money={onlineProduction} />
|
||||
</span> / sec
|
||||
</span><br />
|
||||
|
||||
Total online production since last Aug installation:
|
||||
<span id="active-scripts-total-prod-aug-total" className="money-gold">
|
||||
{Money(props.p.scriptProdSinceLastAug)}
|
||||
<Money money={props.p.scriptProdSinceLastAug} />
|
||||
</span>
|
||||
|
||||
(<span className="money-gold">
|
||||
<span id="active-scripts-total-prod-aug-avg" className="money-gold">
|
||||
{Money(prodRateSinceLastAug)}
|
||||
<Money money={prodRateSinceLastAug} />
|
||||
</span> / sec
|
||||
</span>)
|
||||
</p>
|
||||
|
@ -53,13 +53,13 @@ export function WorkerScriptAccordion(props: IProps): React.ReactElement {
|
||||
<pre>Args: {arrayToString(props.workerScript.args)}</pre>
|
||||
<pre>Online Time: {convertTimeMsToTimeElapsedString(scriptRef.onlineRunningTime * 1e3)}</pre>
|
||||
<pre>Offline Time: {convertTimeMsToTimeElapsedString(scriptRef.offlineRunningTime * 1e3)}</pre>
|
||||
<pre>Total online production: {Money(scriptRef.onlineMoneyMade)}</pre>
|
||||
<pre>Total online production: <Money money={scriptRef.onlineMoneyMade} /></pre>
|
||||
<pre>{(Array(26).join(" ") + numeralWrapper.formatExp(scriptRef.onlineExpGained) + " hacking exp")}</pre>
|
||||
<pre>Online production rate: {Money(onlineMps)} / second</pre>
|
||||
<pre>Online production rate: <Money money={onlineMps} /> / second</pre>
|
||||
<pre>{(Array(25).join(" ") + numeralWrapper.formatExp(onlineEps) + " hacking exp / second")}</pre>
|
||||
<pre>Total offline production: {Money(scriptRef.offlineMoneyMade)}</pre>
|
||||
<pre>Total offline production: <Money money={scriptRef.offlineMoneyMade} /></pre>
|
||||
<pre>{(Array(27).join(" ") + numeralWrapper.formatExp(scriptRef.offlineExpGained) + " hacking exp")}</pre>
|
||||
<pre>Offline production rate: {Money(offlineMps)} / second</pre>
|
||||
<pre>Offline production rate: <Money money={offlineMps} /> / second</pre>
|
||||
<pre>{(Array(26).join(" ") + numeralWrapper.formatExp(offlineEps) + " hacking exp / second")}</pre>
|
||||
|
||||
<AccordionButton
|
||||
|
@ -47,21 +47,21 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
|
||||
}
|
||||
|
||||
function convertMoneySourceTrackerToString(src: MoneySourceTracker): React.ReactElement {
|
||||
const parts: any[][] = [[`Total:`, Money(src.total)]];
|
||||
if (src.bladeburner) { parts.push([`Bladeburner:`, Money(src.bladeburner)]) }
|
||||
if (src.codingcontract) { parts.push([`Coding Contracts:`, Money(src.codingcontract)]) }
|
||||
if (src.work) { parts.push([`Company Work:`, Money(src.work)]) }
|
||||
if (src.class) { parts.push([`Class:`, Money(src.class)]) }
|
||||
if (src.corporation) { parts.push([`Corporation:`, Money(src.corporation)]) }
|
||||
if (src.crime) { parts.push([`Crimes:`, Money(src.crime)]) }
|
||||
if (src.gang) { parts.push([`Gang:`, Money(src.gang)]) }
|
||||
if (src.hacking) { parts.push([`Hacking:`, Money(src.hacking)]) }
|
||||
if (src.hacknetnode) { parts.push([`Hacknet Nodes:`, Money(src.hacknetnode)]) }
|
||||
if (src.hospitalization) { parts.push([`Hospitalization:`, Money(src.hospitalization)]) }
|
||||
if (src.infiltration) { parts.push([`Infiltration:`, Money(src.infiltration)]) }
|
||||
if (src.stock) { parts.push([`Stock Market:`, Money(src.stock)]) }
|
||||
if (src.casino) { parts.push([`Casino:`, Money(src.casino)]) }
|
||||
if (src.sleeves) { parts.push([`Sleeves:`, Money(src.sleeves)]) }
|
||||
const parts: any[][] = [[`Total:`, <Money money={src.total} />]];
|
||||
if (src.bladeburner) { parts.push([`Bladeburner:`, <Money money={src.bladeburner} />]) }
|
||||
if (src.codingcontract) { parts.push([`Coding Contracts:`, <Money money={src.codingcontract} />]) }
|
||||
if (src.work) { parts.push([`Company Work:`, <Money money={src.work} />]) }
|
||||
if (src.class) { parts.push([`Class:`, <Money money={src.class} />]) }
|
||||
if (src.corporation) { parts.push([`Corporation:`, <Money money={src.corporation} />]) }
|
||||
if (src.crime) { parts.push([`Crimes:`, <Money money={src.crime} />]) }
|
||||
if (src.gang) { parts.push([`Gang:`, <Money money={src.gang} />]) }
|
||||
if (src.hacking) { parts.push([`Hacking:`, <Money money={src.hacking} />]) }
|
||||
if (src.hacknetnode) { parts.push([`Hacknet Nodes:`, <Money money={src.hacknetnode} />]) }
|
||||
if (src.hospitalization) { parts.push([`Hospitalization:`, <Money money={src.hospitalization} />]) }
|
||||
if (src.infiltration) { parts.push([`Infiltration:`, <Money money={src.infiltration} />]) }
|
||||
if (src.stock) { parts.push([`Stock Market:`, <Money money={src.stock} />]) }
|
||||
if (src.casino) { parts.push([`Casino:`, <Money money={src.casino} />]) }
|
||||
if (src.sleeves) { parts.push([`Sleeves:`, <Money money={src.sleeves} />]) }
|
||||
|
||||
return StatsTable(parts);
|
||||
}
|
||||
@ -154,7 +154,7 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
|
||||
<LastEmployer />
|
||||
<LastJob />
|
||||
<Employers />
|
||||
<span>Money: {Money(p.money.toNumber())}</span>
|
||||
<span>Money: <Money money={p.money.toNumber()} /></span>
|
||||
<button className="popup-box-button" style={{display: 'inline-block', float: 'none'}} onClick={openMoneyModal}>Money Statistics & Breakdown</button><br /><br />
|
||||
<b>Stats</b>
|
||||
<table>
|
||||
|
@ -58,13 +58,13 @@ export class AutoupdatingParagraph extends React.Component<IProps, IState> {
|
||||
|
||||
render(): React.ReactNode {
|
||||
return (
|
||||
<p className="tooltip" style={this.props.style}>
|
||||
{this.props.getContent()}
|
||||
<div className="tooltip" style={this.props.style}>
|
||||
<p>{this.props.getContent()}</p>
|
||||
{
|
||||
this.hasTooltip() &&
|
||||
<span className={"tooltiptext"}>{this.tooltip()}</span>
|
||||
}
|
||||
</p>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,16 @@
|
||||
import * as React from "react";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
|
||||
export function Money(money: number | string): JSX.Element {
|
||||
return <span className={"money-gold samefont"}>{typeof money === 'number' ? numeralWrapper.formatMoney(money) : money}</span>
|
||||
interface IProps {
|
||||
money: number | string;
|
||||
player?: IPlayer;
|
||||
}
|
||||
export function Money(props: IProps): JSX.Element {
|
||||
if(props.player !== undefined) {
|
||||
if(typeof props.money !== 'number') throw new Error('if player if provided, money should be number, contact dev');
|
||||
if(!props.player.canAfford(props.money))
|
||||
return <span className={"unbuyable samefont"}>{numeralWrapper.formatMoney(props.money)}</span>
|
||||
}
|
||||
return <span className={"money-gold samefont"}>{typeof props.money === 'number' ? numeralWrapper.formatMoney(props.money) : props.money}</span>
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
import React from 'react';
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { Money } from "../../ui/React/Money";
|
||||
|
||||
export function MoneyRate(money: number): JSX.Element {
|
||||
return Money(`${numeralWrapper.formatMoney(money)} / sec`);
|
||||
return <Money money={`${numeralWrapper.formatMoney(money)} / sec`} />;
|
||||
}
|
Loading…
Reference in New Issue
Block a user