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Added note to numCycleForGrowthByHackAmt
* NOTE: the prehackMoney parameter can be removed and server.moneyMax used in its place. The return value would then give a thread count * that would slowly grow the server more than it is hacked until reaching moneyMax where it would return the correct number of threads.
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@ -140,6 +140,8 @@ export function numCycleForGrowthCorrected(server: Server, targetMoney: number,
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* This function calculates the number of threads needed to grow a server based on a pre-hack money and hackAmt
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* This function calculates the number of threads needed to grow a server based on a pre-hack money and hackAmt
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* (ie, if you're hacking a server with $1e6 moneyAvail for 60%, this function will tell you how many threads to regrow it
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* (ie, if you're hacking a server with $1e6 moneyAvail for 60%, this function will tell you how many threads to regrow it
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* PROBABLY the best replacement for the current ns.growthAnalyze
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* PROBABLY the best replacement for the current ns.growthAnalyze
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* NOTE: prehackMoney can be removed as a parameter and server.moneyMax used in its place. The return value would then give a thread count
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* that would slowly grow the server more than it is hacked until reaching moneyMax where it would return the correct number of threads.
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* @param server - Server being grown
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* @param server - Server being grown
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* @param hackAmt - the amount hacked (total, not per thread) - as a decimal (like 0.60 for hacking 60% of available money)
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* @param hackAmt - the amount hacked (total, not per thread) - as a decimal (like 0.60 for hacking 60% of available money)
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* @param prehackMoney - how much money the server had before being hacked (like 200000 for hacking a server that had $200000 on it at time of hacking)
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* @param prehackMoney - how much money the server had before being hacked (like 200000 for hacking a server that had $200000 on it at time of hacking)
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