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BLADEBURNER: Change sleeveSize from property to getter (#1746)
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@ -24,7 +24,7 @@ export interface TeamActionWithCasualties {
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/**
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* Some actions (Operations and Black Operations) use teams for success bonus
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* and may result in casualties, reducing the player's hp, killing team members
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* and killing sleeves (to shock them, sleeves are immortal) *
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* and killing sleeves (to shock them, sleeves are immortal)
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*/
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export function resolveTeamCasualties(action: TeamActionWithCasualties, team: OperationTeam, success: boolean): number {
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if (action.teamCount <= 0) {
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@ -64,7 +64,9 @@ export class Bladeburner implements OperationTeam {
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totalSkillPoints = 0;
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teamSize = 0;
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sleeveSize = 0;
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get sleeveSize() {
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return Player.sleevesSupportingBladeburner().length;
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}
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teamLost = 0;
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storedCycles = 0;
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@ -703,10 +705,8 @@ export class Bladeburner implements OperationTeam {
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sleeveSupport(joining: boolean): void {
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if (joining) {
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this.sleeveSize += 1;
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this.teamSize += 1;
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} else {
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this.sleeveSize -= 1;
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this.teamSize -= 1;
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}
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}
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@ -12,9 +12,7 @@ export class SleeveSupportWork extends SleeveWorkClass {
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Player.bladeburner?.sleeveSupport(true);
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}
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process() {
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return;
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}
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process(): void {}
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finish(): void {
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Player.bladeburner?.sleeveSupport(false);
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@ -274,7 +274,6 @@ exports[`Check Save File Continuity PlayerSave continuity 1`] = `
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"rank": 2000,
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"skillPoints": 666,
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"skills": {},
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"sleeveSize": 0,
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"stamina": 1,
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"staminaBonus": 0,
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"storedCycles": 0,
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