mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-20 21:25:47 +01:00
Initial changes to purchaseable augs
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@ -12,59 +12,159 @@ import { AugmentationNames } from "../data/AugmentationNames";
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import { Faction } from "../../Faction/Faction";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { Settings } from "../../Settings/Settings";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Money } from "../../ui/React/Money";
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import { Reputation } from "../../ui/React/Reputation";
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import { CheckBox, CheckBoxOutlineBlank } from "@mui/icons-material";
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import { Augmentation as AugFormat } from "../../ui/React/Augmentation";
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import Button from "@mui/material/Button";
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import Typography from "@mui/material/Typography";
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import Tooltip from "@mui/material/Tooltip";
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import Box from "@mui/material/Box";
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import { Paper, Button, Typography, Tooltip, Box, TableRow, Container, List, ListItem } from "@mui/material";
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import { TableCell } from "../../ui/React/Table";
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import TableRow from "@mui/material/TableRow";
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import { Augmentation } from "../Augmentation";
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// interface IReqProps {
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// augName: string;
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// p: IPlayer;
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// hasReq: boolean;
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// rep: number;
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// hasRep: boolean;
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// cost: number;
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// hasCost: boolean;
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// }
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// function Requirements(props: IReqProps): React.ReactElement {
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// const aug = Augmentations[props.augName];
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// if (!props.hasReq) {
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// return (
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// <TableCell key={1} colSpan={2}>
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// <Typography color="error">
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// Requires{" "}
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// {aug.prereqs.map((aug, i) => (
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// <AugFormat key={i} name={aug} />
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// ))}
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// </Typography>
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// </TableCell>
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// );
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// }
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// return (
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// <React.Fragment key="f">
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// <TableCell key={1}>
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// <Typography>
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// <Money money={props.cost} player={props.p} />
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// </Typography>
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// </TableCell>
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// <TableCell key={2}>
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// <Typography color={props.hasRep ? "primary" : "error"}>
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// Requires <Reputation reputation={props.rep} /> faction reputation
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// </Typography>
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// </TableCell>
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// </React.Fragment>
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// );
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// }
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interface IReqProps {
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augName: string;
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p: IPlayer;
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hasReq: boolean;
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rep: number;
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hasRep: boolean;
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cost: number;
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hasCost: boolean;
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value: string;
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valueColor: string;
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fulfilled: boolean;
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}
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function Requirements(props: IReqProps): React.ReactElement {
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const aug = Augmentations[props.augName];
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if (!props.hasReq) {
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return (
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<TableCell key={1} colSpan={2}>
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<Typography color="error">
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Requires{" "}
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{aug.prereqs.map((aug, i) => (
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<AugFormat key={i} name={aug} />
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))}
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</Typography>
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</TableCell>
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);
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}
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const Requirement = (props: IReqProps): React.ReactElement => {
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return (
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<React.Fragment key="f">
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<TableCell key={1}>
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<Typography>
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<Money money={props.cost} player={props.p} />
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</Typography>
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</TableCell>
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<TableCell key={2}>
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<Typography color={props.hasRep ? "primary" : "error"}>
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Requires <Reputation reputation={props.rep} /> faction reputation
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</Typography>
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</TableCell>
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</React.Fragment>
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<Typography sx={{ display: "flex", alignItems: "center" }}>
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{props.fulfilled ? <CheckBox sx={{ mr: 1 }} /> : <CheckBoxOutlineBlank sx={{ mr: 1 }} />}
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<span style={{ color: props.valueColor }}>{props.value}</span>
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</Typography>
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);
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};
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interface IPurchaseableAugsProps {
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augNames: string[];
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player: IPlayer;
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canPurchase: (player: IPlayer, aug: Augmentation) => boolean;
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purchaseAugmentation: (player: IPlayer, aug: Augmentation, showModal: (open: boolean) => void) => void;
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rep?: number;
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}
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interface IProps {
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export const PurchaseableAugmentations = (props: IPurchaseableAugsProps): React.ReactElement => {
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return (
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<Container
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maxWidth="lg"
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disableGutters
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sx={{ mx: 0, display: "grid", gridTemplateColumns: "repeat(1, 1fr)", gap: 1 }}
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>
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{props.augNames.map((augName: string) => {
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const aug = Augmentations[augName];
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
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const description = (
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<>
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{info}
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<br />
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<br />
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{aug.stats}
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</>
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);
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return (
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<Paper key={augName} sx={{ p: 1, display: "grid", gridTemplateColumns: "1fr 3fr", gap: 1 }}>
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<Box>
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<Button
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onClick={() =>
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props.purchaseAugmentation(props.player, aug, (_open: boolean): void => {
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null;
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})
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}
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disabled={!props.canPurchase(props.player, aug)}
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sx={{ width: "100%", height: "fit-content" }}
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>
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Buy Augmentation
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</Button>
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<Typography>
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<b>Cost:</b>
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</Typography>
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<Requirement
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fulfilled={aug.baseCost === 0 || props.player.money > aug.baseCost}
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value={numeralWrapper.formatMoney(aug.baseCost)}
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valueColor={Settings.theme.money}
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/>
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{props.rep !== undefined && (
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<Requirement
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fulfilled={props.rep >= aug.baseRepRequirement}
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value={`${numeralWrapper.formatReputation(aug.baseRepRequirement)} reputation`}
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valueColor={Settings.theme.rep}
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/>
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)}
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{aug.prereqs.length > 0 && (
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<>
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<Typography>
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<b>Pre-Requisites:</b>
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</Typography>
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{aug.prereqs.map((preAug) => (
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<Requirement
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fulfilled={props.player.hasAugmentation(preAug)}
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value={preAug}
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valueColor={Settings.theme.money}
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key={preAug}
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/>
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))}
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</>
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)}
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</Box>
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<Box>
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<Typography variant="h6">{aug.name}</Typography>
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<Typography>{description}</Typography>
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</Box>
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</Paper>
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);
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})}
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</Container>
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);
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};
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interface IPurchaseableAugProps {
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augName: string;
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faction: Faction;
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p: IPlayer;
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@ -72,7 +172,7 @@ interface IProps {
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owned?: boolean;
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}
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export function PurchaseableAugmentation(props: IProps): React.ReactElement {
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export function PurchaseableAugmentation(props: IPurchaseableAugProps): React.ReactElement {
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const [open, setOpen] = useState(false);
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const aug = Augmentations[props.augName];
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if (aug == null) throw new Error(`aug ${props.augName} does not exists`);
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@ -1,29 +1,25 @@
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/**
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* Root React Component for displaying a faction's "Purchase Augmentations" page
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*/
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import React, { useState } from "react";
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import { PurchaseableAugmentation } from "../../Augmentation/ui/PurchaseableAugmentations";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { Faction } from "../Faction";
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import { PurchaseAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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import { Settings } from "../../Settings/Settings";
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import { hasAugmentationPrereqs, getFactionAugmentationsFiltered } from "../FactionHelpers";
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import { use } from "../../ui/Context";
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import { Reputation } from "../../ui/React/Reputation";
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import { Favor } from "../../ui/React/Favor";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import Box from "@mui/material/Box";
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import Button from "@mui/material/Button";
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import Typography from "@mui/material/Typography";
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import Tooltip from "@mui/material/Tooltip";
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import TableBody from "@mui/material/TableBody";
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import Table from "@mui/material/Table";
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import TableBody from "@mui/material/TableBody";
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import Tooltip from "@mui/material/Tooltip";
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import Typography from "@mui/material/Typography";
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import React, { useState } from "react";
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import { getGenericAugmentationPriceMultiplier } from "../../Augmentation/AugmentationHelpers";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { PurchaseableAugmentation, PurchaseableAugmentations } from "../../Augmentation/ui/PurchaseableAugmentations";
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import { PurchaseAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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import { Settings } from "../../Settings/Settings";
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import { use } from "../../ui/Context";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Favor } from "../../ui/React/Favor";
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import { Reputation } from "../../ui/React/Reputation";
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import { Faction } from "../Faction";
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import { getFactionAugmentationsFiltered, hasAugmentationPrereqs, purchaseAugmentation } from "../FactionHelpers";
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type IProps = {
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faction: Faction;
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@ -198,13 +194,33 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
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</Button>
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<br />
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<Table size="small" padding="none">
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<PurchaseableAugmentations
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augNames={purchasable}
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player={player}
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canPurchase={(player, aug) => {
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return (
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hasAugmentationPrereqs(aug) &&
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props.faction.playerReputation >= aug.baseRepRequirement &&
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(aug.baseCost === 0 || player.money > aug.baseCost)
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);
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}}
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purchaseAugmentation={(player, aug, showModal) => {
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if (!Settings.SuppressBuyAugmentationConfirmation) {
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showModal(true);
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} else {
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purchaseAugmentation(aug, props.faction);
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rerender();
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}
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}}
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rep={props.faction.playerReputation}
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/>
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{/* <Table size="small" padding="none">
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<TableBody>{augListElems}</TableBody>
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</Table>
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<Table size="small" padding="none">
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<TableBody>{ownedElem}</TableBody>
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</Table>
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</Table> */}
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</>
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);
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}
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