Initial changes to purchaseable augs

This commit is contained in:
nickofolas 2022-04-22 12:50:51 -05:00
parent bececf7a6f
commit 7853144b18
2 changed files with 178 additions and 62 deletions

@ -12,59 +12,159 @@ import { AugmentationNames } from "../data/AugmentationNames";
import { Faction } from "../../Faction/Faction";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Settings } from "../../Settings/Settings";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Money } from "../../ui/React/Money";
import { Reputation } from "../../ui/React/Reputation";
import { CheckBox, CheckBoxOutlineBlank } from "@mui/icons-material";
import { Augmentation as AugFormat } from "../../ui/React/Augmentation";
import Button from "@mui/material/Button";
import Typography from "@mui/material/Typography";
import Tooltip from "@mui/material/Tooltip";
import Box from "@mui/material/Box";
import { Paper, Button, Typography, Tooltip, Box, TableRow, Container, List, ListItem } from "@mui/material";
import { TableCell } from "../../ui/React/Table";
import TableRow from "@mui/material/TableRow";
import { Augmentation } from "../Augmentation";
// interface IReqProps {
// augName: string;
// p: IPlayer;
// hasReq: boolean;
// rep: number;
// hasRep: boolean;
// cost: number;
// hasCost: boolean;
// }
// function Requirements(props: IReqProps): React.ReactElement {
// const aug = Augmentations[props.augName];
// if (!props.hasReq) {
// return (
// <TableCell key={1} colSpan={2}>
// <Typography color="error">
// Requires{" "}
// {aug.prereqs.map((aug, i) => (
// <AugFormat key={i} name={aug} />
// ))}
// </Typography>
// </TableCell>
// );
// }
// return (
// <React.Fragment key="f">
// <TableCell key={1}>
// <Typography>
// <Money money={props.cost} player={props.p} />
// </Typography>
// </TableCell>
// <TableCell key={2}>
// <Typography color={props.hasRep ? "primary" : "error"}>
// Requires <Reputation reputation={props.rep} /> faction reputation
// </Typography>
// </TableCell>
// </React.Fragment>
// );
// }
interface IReqProps {
augName: string;
p: IPlayer;
hasReq: boolean;
rep: number;
hasRep: boolean;
cost: number;
hasCost: boolean;
value: string;
valueColor: string;
fulfilled: boolean;
}
function Requirements(props: IReqProps): React.ReactElement {
const aug = Augmentations[props.augName];
if (!props.hasReq) {
return (
<TableCell key={1} colSpan={2}>
<Typography color="error">
Requires{" "}
{aug.prereqs.map((aug, i) => (
<AugFormat key={i} name={aug} />
))}
</Typography>
</TableCell>
);
}
const Requirement = (props: IReqProps): React.ReactElement => {
return (
<React.Fragment key="f">
<TableCell key={1}>
<Typography>
<Money money={props.cost} player={props.p} />
</Typography>
</TableCell>
<TableCell key={2}>
<Typography color={props.hasRep ? "primary" : "error"}>
Requires <Reputation reputation={props.rep} /> faction reputation
</Typography>
</TableCell>
</React.Fragment>
<Typography sx={{ display: "flex", alignItems: "center" }}>
{props.fulfilled ? <CheckBox sx={{ mr: 1 }} /> : <CheckBoxOutlineBlank sx={{ mr: 1 }} />}
<span style={{ color: props.valueColor }}>{props.value}</span>
</Typography>
);
};
interface IPurchaseableAugsProps {
augNames: string[];
player: IPlayer;
canPurchase: (player: IPlayer, aug: Augmentation) => boolean;
purchaseAugmentation: (player: IPlayer, aug: Augmentation, showModal: (open: boolean) => void) => void;
rep?: number;
}
interface IProps {
export const PurchaseableAugmentations = (props: IPurchaseableAugsProps): React.ReactElement => {
return (
<Container
maxWidth="lg"
disableGutters
sx={{ mx: 0, display: "grid", gridTemplateColumns: "repeat(1, 1fr)", gap: 1 }}
>
{props.augNames.map((augName: string) => {
const aug = Augmentations[augName];
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
const description = (
<>
{info}
<br />
<br />
{aug.stats}
</>
);
return (
<Paper key={augName} sx={{ p: 1, display: "grid", gridTemplateColumns: "1fr 3fr", gap: 1 }}>
<Box>
<Button
onClick={() =>
props.purchaseAugmentation(props.player, aug, (_open: boolean): void => {
null;
})
}
disabled={!props.canPurchase(props.player, aug)}
sx={{ width: "100%", height: "fit-content" }}
>
Buy Augmentation
</Button>
<Typography>
<b>Cost:</b>
</Typography>
<Requirement
fulfilled={aug.baseCost === 0 || props.player.money > aug.baseCost}
value={numeralWrapper.formatMoney(aug.baseCost)}
valueColor={Settings.theme.money}
/>
{props.rep !== undefined && (
<Requirement
fulfilled={props.rep >= aug.baseRepRequirement}
value={`${numeralWrapper.formatReputation(aug.baseRepRequirement)} reputation`}
valueColor={Settings.theme.rep}
/>
)}
{aug.prereqs.length > 0 && (
<>
<Typography>
<b>Pre-Requisites:</b>
</Typography>
{aug.prereqs.map((preAug) => (
<Requirement
fulfilled={props.player.hasAugmentation(preAug)}
value={preAug}
valueColor={Settings.theme.money}
key={preAug}
/>
))}
</>
)}
</Box>
<Box>
<Typography variant="h6">{aug.name}</Typography>
<Typography>{description}</Typography>
</Box>
</Paper>
);
})}
</Container>
);
};
interface IPurchaseableAugProps {
augName: string;
faction: Faction;
p: IPlayer;
@ -72,7 +172,7 @@ interface IProps {
owned?: boolean;
}
export function PurchaseableAugmentation(props: IProps): React.ReactElement {
export function PurchaseableAugmentation(props: IPurchaseableAugProps): React.ReactElement {
const [open, setOpen] = useState(false);
const aug = Augmentations[props.augName];
if (aug == null) throw new Error(`aug ${props.augName} does not exists`);

@ -1,29 +1,25 @@
/**
* Root React Component for displaying a faction's "Purchase Augmentations" page
*/
import React, { useState } from "react";
import { PurchaseableAugmentation } from "../../Augmentation/ui/PurchaseableAugmentations";
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Faction } from "../Faction";
import { PurchaseAugmentationsOrderSetting } from "../../Settings/SettingEnums";
import { Settings } from "../../Settings/Settings";
import { hasAugmentationPrereqs, getFactionAugmentationsFiltered } from "../FactionHelpers";
import { use } from "../../ui/Context";
import { Reputation } from "../../ui/React/Reputation";
import { Favor } from "../../ui/React/Favor";
import { numeralWrapper } from "../../ui/numeralFormat";
import Box from "@mui/material/Box";
import Button from "@mui/material/Button";
import Typography from "@mui/material/Typography";
import Tooltip from "@mui/material/Tooltip";
import TableBody from "@mui/material/TableBody";
import Table from "@mui/material/Table";
import TableBody from "@mui/material/TableBody";
import Tooltip from "@mui/material/Tooltip";
import Typography from "@mui/material/Typography";
import React, { useState } from "react";
import { getGenericAugmentationPriceMultiplier } from "../../Augmentation/AugmentationHelpers";
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { PurchaseableAugmentation, PurchaseableAugmentations } from "../../Augmentation/ui/PurchaseableAugmentations";
import { PurchaseAugmentationsOrderSetting } from "../../Settings/SettingEnums";
import { Settings } from "../../Settings/Settings";
import { use } from "../../ui/Context";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Favor } from "../../ui/React/Favor";
import { Reputation } from "../../ui/React/Reputation";
import { Faction } from "../Faction";
import { getFactionAugmentationsFiltered, hasAugmentationPrereqs, purchaseAugmentation } from "../FactionHelpers";
type IProps = {
faction: Faction;
@ -198,13 +194,33 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
</Button>
<br />
<Table size="small" padding="none">
<PurchaseableAugmentations
augNames={purchasable}
player={player}
canPurchase={(player, aug) => {
return (
hasAugmentationPrereqs(aug) &&
props.faction.playerReputation >= aug.baseRepRequirement &&
(aug.baseCost === 0 || player.money > aug.baseCost)
);
}}
purchaseAugmentation={(player, aug, showModal) => {
if (!Settings.SuppressBuyAugmentationConfirmation) {
showModal(true);
} else {
purchaseAugmentation(aug, props.faction);
rerender();
}
}}
rep={props.faction.playerReputation}
/>
{/* <Table size="small" padding="none">
<TableBody>{augListElems}</TableBody>
</Table>
<Table size="small" padding="none">
<TableBody>{ownedElem}</TableBody>
</Table>
</Table> */}
</>
);
}