mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 04:35:46 +01:00
hotfix 0 territory being softlocked.
This commit is contained in:
parent
7367167019
commit
78cd319c21
4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -323,7 +323,7 @@ export class Gang {
|
||||
this.members[i].task !== "Territory Warfare") continue;
|
||||
memberTotal += this.members[i].calculatePower();
|
||||
}
|
||||
return (0.015 * this.getTerritory() * memberTotal);
|
||||
return (0.015 * Math.max(0.002, this.getTerritory()) * memberTotal);
|
||||
}
|
||||
|
||||
|
||||
|
@ -122,7 +122,7 @@ export class GangMember {
|
||||
(task.chaWeight/100) * this.cha;
|
||||
statWeight -= (4 * task.difficulty);
|
||||
if (statWeight <= 0) return 0;
|
||||
const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.respect) / 100;
|
||||
const territoryMult = Math.max(0.005, Math.pow(AllGangs[gang.facName].territory * 100, task.territory.respect) / 100);
|
||||
if (isNaN(territoryMult) || territoryMult <= 0) return 0;
|
||||
const respectMult = gang.getWantedPenalty();
|
||||
return 11 * task.baseRespect * statWeight * territoryMult * respectMult;
|
||||
@ -139,7 +139,7 @@ export class GangMember {
|
||||
(task.chaWeight / 100) * this.cha;
|
||||
statWeight -= (3.5 * task.difficulty);
|
||||
if (statWeight <= 0) return 0;
|
||||
const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.wanted) / 100;
|
||||
const territoryMult = Math.max(0.005, Math.pow(AllGangs[gang.facName].territory * 100, task.territory.wanted) / 100);
|
||||
if (isNaN(territoryMult) || territoryMult <= 0) return 0;
|
||||
if (task.baseWanted < 0) {
|
||||
return 0.4 * task.baseWanted * statWeight * territoryMult;
|
||||
@ -160,9 +160,10 @@ export class GangMember {
|
||||
(task.dexWeight/100) * this.dex +
|
||||
(task.agiWeight/100) * this.agi +
|
||||
(task.chaWeight/100) * this.cha;
|
||||
|
||||
statWeight -= (3.2 * task.difficulty);
|
||||
if (statWeight <= 0) return 0;
|
||||
const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.money) / 100;
|
||||
const territoryMult = Math.max(0.005, Math.pow(AllGangs[gang.facName].territory * 100, task.territory.money) / 100);
|
||||
if (isNaN(territoryMult) || territoryMult <= 0) return 0;
|
||||
const respectMult = gang.getWantedPenalty();
|
||||
return 5 * task.baseMoney * statWeight * territoryMult * respectMult;
|
||||
|
Loading…
Reference in New Issue
Block a user