fix error message with wrong reviver, refactor part of player

This commit is contained in:
Olivier Gagnon 2021-10-11 23:14:15 -04:00
parent 56c8a23631
commit 78d9c25671
7 changed files with 43 additions and 31 deletions

@ -137,6 +137,7 @@ import { IIndustry } from "./Corporation/IIndustry";
import { Faction } from "./Faction/Faction"; import { Faction } from "./Faction/Faction";
import { Augmentation } from "./Augmentation/Augmentation"; import { Augmentation } from "./Augmentation/Augmentation";
import { Page } from "./ui/Router";
import { CodingContract } from "./CodingContracts"; import { CodingContract } from "./CodingContracts";
import { Stock } from "./StockMarket/Stock"; import { Stock } from "./StockMarket/Stock";
@ -3244,12 +3245,16 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
hospitalize: function (): any { hospitalize: function (): any {
updateDynamicRam("hospitalize", getRamCost("hospitalize")); updateDynamicRam("hospitalize", getRamCost("hospitalize"));
checkSingularityAccess("hospitalize", 1); checkSingularityAccess("hospitalize", 1);
if (Player.isWorking || Router.page() === Page.Infiltration || Router.page() === Page.BitVerse) {
workerScript.log("hospitalize", "Cannot go to the hospital because the player is busy.");
return;
}
return Player.hospitalize(); return Player.hospitalize();
}, },
isBusy: function (): any { isBusy: function (): any {
updateDynamicRam("isBusy", getRamCost("isBusy")); updateDynamicRam("isBusy", getRamCost("isBusy"));
checkSingularityAccess("isBusy", 1); checkSingularityAccess("isBusy", 1);
return Player.isWorking; return Player.isWorking || Router.page() === Page.Infiltration || Router.page() === Page.BitVerse;
}, },
stopAction: function (): any { stopAction: function (): any {
updateDynamicRam("stopAction", getRamCost("stopAction")); updateDynamicRam("stopAction", getRamCost("stopAction"));

@ -201,6 +201,7 @@ export interface IPlayer {
inGang(): boolean; inGang(): boolean;
isQualified(company: Company, position: CompanyPosition): boolean; isQualified(company: Company, position: CompanyPosition): boolean;
loseMoney(money: number): void; loseMoney(money: number): void;
process(router: IRouter, numCycles?: number): void;
reapplyAllAugmentations(resetMultipliers?: boolean): void; reapplyAllAugmentations(resetMultipliers?: boolean): void;
reapplyAllSourceFiles(): void; reapplyAllSourceFiles(): void;
regenerateHp(amt: number): void; regenerateHp(amt: number): void;

@ -245,6 +245,7 @@ export class PlayerObject implements IPlayer {
getIntelligenceBonus: (weight: number) => number; getIntelligenceBonus: (weight: number) => number;
getCasinoWinnings: () => number; getCasinoWinnings: () => number;
quitJob: (company: string) => void; quitJob: (company: string) => void;
process: (router: IRouter, numCycles?: number) => void;
createHacknetServer: () => HacknetServer; createHacknetServer: () => HacknetServer;
startCreateProgramWork: (router: IRouter, programName: string, time: number, reqLevel: number) => void; startCreateProgramWork: (router: IRouter, programName: string, time: number, reqLevel: number) => void;
queueAugmentation: (augmentationName: string) => void; queueAugmentation: (augmentationName: string) => void;
@ -505,6 +506,7 @@ export class PlayerObject implements IPlayer {
this.getWorkAgiExpGain = generalMethods.getWorkAgiExpGain; this.getWorkAgiExpGain = generalMethods.getWorkAgiExpGain;
this.getWorkChaExpGain = generalMethods.getWorkChaExpGain; this.getWorkChaExpGain = generalMethods.getWorkChaExpGain;
this.getWorkRepGain = generalMethods.getWorkRepGain; this.getWorkRepGain = generalMethods.getWorkRepGain;
this.process = generalMethods.process;
this.startCreateProgramWork = generalMethods.startCreateProgramWork; this.startCreateProgramWork = generalMethods.startCreateProgramWork;
this.createProgramWork = generalMethods.createProgramWork; this.createProgramWork = generalMethods.createProgramWork;
this.finishCreateProgramWork = generalMethods.finishCreateProgramWork; this.finishCreateProgramWork = generalMethods.finishCreateProgramWork;

@ -575,6 +575,37 @@ export function startWork(this: IPlayer, router: IRouter, companyName: string):
router.toWork(); router.toWork();
} }
export function process(this: IPlayer, router: IRouter, numCycles = 1): void {
// Working
if (this.isWorking) {
if (this.workType == CONSTANTS.WorkTypeFaction) {
if (this.workForFaction(numCycles)) {
router.toFaction();
}
} else if (this.workType == CONSTANTS.WorkTypeCreateProgram) {
if (this.createProgramWork(numCycles)) {
router.toTerminal();
}
} else if (this.workType == CONSTANTS.WorkTypeStudyClass) {
if (this.takeClass(numCycles)) {
router.toCity();
}
} else if (this.workType == CONSTANTS.WorkTypeCrime) {
if (this.commitCrime(numCycles)) {
router.toLocation(Locations[LocationName.Slums]);
}
} else if (this.workType == CONSTANTS.WorkTypeCompanyPartTime) {
if (this.workPartTime(numCycles)) {
router.toCity();
}
} else {
if (this.work(numCycles)) {
router.toCity();
}
}
}
}
export function cancelationPenalty(this: IPlayer): number { export function cancelationPenalty(this: IPlayer): number {
const server = GetServer(this.companyName); const server = GetServer(this.companyName);
if (server instanceof Server) { if (server instanceof Server) {

@ -29,4 +29,5 @@ export function loadPlayer(saveString: string): void {
} }
Player.exploits = sanitizeExploits(Player.exploits); Player.exploits = sanitizeExploits(Player.exploits);
console.log(Player.bladeburner);
} }

@ -91,34 +91,7 @@ const Engine: {
Terminal.process(Router, Player, numCycles); Terminal.process(Router, Player, numCycles);
// Working Player.process(Router, numCycles);
if (Player.isWorking) {
if (Player.workType == CONSTANTS.WorkTypeFaction) {
if (Player.workForFaction(numCycles)) {
Router.toFaction();
}
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
if (Player.createProgramWork(numCycles)) {
Router.toTerminal();
}
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
if (Player.takeClass(numCycles)) {
Router.toCity();
}
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
if (Player.commitCrime(numCycles)) {
Router.toLocation(Locations[LocationName.Slums]);
}
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
if (Player.workPartTime(numCycles)) {
Router.toCity();
}
} else {
if (Player.work(numCycles)) {
Router.toCity();
}
}
}
// Update stock prices // Update stock prices
if (Player.hasWseAccount) { if (Player.hasWseAccount) {

@ -12,8 +12,7 @@ export interface IReviverValue {
// off to that `fromJSON` fuunction, passing in the value. // off to that `fromJSON` fuunction, passing in the value.
export function Reviver(key: string, value: IReviverValue | null): any { export function Reviver(key: string, value: IReviverValue | null): any {
if (value == null) { if (value == null) {
console.log("Reviver WRONGLY called with key: " + key + ", and value: " + value); return null;
return 0;
} }
if (typeof value === "object" && typeof value.ctor === "string" && typeof value.data !== "undefined") { if (typeof value === "object" && typeof value.ctor === "string" && typeof value.data !== "undefined") {