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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-23 08:03:48 +01:00
fix for augmentation pricing
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fd64746ff8
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79238ea5e9
@ -95,7 +95,7 @@ function getRandomBonus(): any {
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return bonuses[Math.floor(bonuses.length * randomNumber.random())];
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return bonuses[Math.floor(bonuses.length * randomNumber.random())];
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}
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}
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export const infiltratorsOtherAugmentations = [
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export const infiltratorsAugmentations = [
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new Augmentation({
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new Augmentation({
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name: AugmentationNames.BionicFingers,
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name: AugmentationNames.BionicFingers,
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repCost: 15e1,
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repCost: 15e1,
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@ -159,9 +159,6 @@ export const infiltratorsOtherAugmentations = [
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"blunt damage when used as an alloy with almost any other metal you can think of.",
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"blunt damage when used as an alloy with almost any other metal you can think of.",
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factions: [FactionNames.Infiltrators],
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factions: [FactionNames.Infiltrators],
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}),
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}),
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];
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export const infiltratorsMiniGameAugmentations = [
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new Augmentation({
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new Augmentation({
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name: AugmentationNames.PythiasBrainStem,
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name: AugmentationNames.PythiasBrainStem,
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repCost: 1e2,
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repCost: 1e2,
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@ -17,8 +17,7 @@ import {
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churchOfTheMachineGodAugmentations,
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churchOfTheMachineGodAugmentations,
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generalAugmentations,
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generalAugmentations,
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getNextNeuroFluxLevel,
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getNextNeuroFluxLevel,
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infiltratorsMiniGameAugmentations,
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infiltratorsAugmentations,
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infiltratorsOtherAugmentations,
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initNeuroFluxGovernor,
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initNeuroFluxGovernor,
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initUnstableCircadianModulator,
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initUnstableCircadianModulator,
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} from "./AugmentationCreator";
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} from "./AugmentationCreator";
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@ -34,8 +33,7 @@ function createAugmentations(): void {
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initNeuroFluxGovernor(),
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initNeuroFluxGovernor(),
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initUnstableCircadianModulator(),
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initUnstableCircadianModulator(),
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...generalAugmentations,
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...generalAugmentations,
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...infiltratorsMiniGameAugmentations,
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...infiltratorsAugmentations,
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...infiltratorsOtherAugmentations,
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...(factionExists(FactionNames.Bladeburners) ? bladeburnerAugmentations : []),
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...(factionExists(FactionNames.Bladeburners) ? bladeburnerAugmentations : []),
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...(factionExists(FactionNames.ChurchOfTheMachineGod) ? churchOfTheMachineGodAugmentations : []),
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...(factionExists(FactionNames.ChurchOfTheMachineGod) ? churchOfTheMachineGodAugmentations : []),
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].map(resetAugmentation);
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].map(resetAugmentation);
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@ -78,10 +76,10 @@ function updateNeuroFluxGovernorCosts(neuroFluxGovernorAugmentation: Augmentatio
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function updateInfiltratorCosts(infiltratorAugmentation: Augmentation): void {
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function updateInfiltratorCosts(infiltratorAugmentation: Augmentation): void {
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const infiltratorMultiplier =
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const infiltratorMultiplier =
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infiltratorsMiniGameAugmentations.filter((augmentation) => Player.hasAugmentation(augmentation.name)).length + 1;
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infiltratorsAugmentations.filter((augmentation) => Player.hasAugmentation(augmentation.name)).length + 1;
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infiltratorAugmentation.baseCost = Math.pow(infiltratorAugmentation.baseCost * 1000, infiltratorMultiplier);
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infiltratorAugmentation.baseCost = Math.pow(infiltratorAugmentation.startingCost * 1000, infiltratorMultiplier);
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if (infiltratorsMiniGameAugmentations.find((augmentation) => augmentation.name === infiltratorAugmentation.name)) {
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if (infiltratorsAugmentations.find((augmentation) => augmentation.name === infiltratorAugmentation.name)) {
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infiltratorAugmentation.baseRepRequirement *= infiltratorMultiplier;
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infiltratorAugmentation.baseRepRequirement = infiltratorAugmentation.startingRepRequirement * infiltratorMultiplier;
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}
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}
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}
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}
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@ -19,7 +19,7 @@ import { IPlayerOwnedAugmentation, PlayerOwnedAugmentation } from "../../Augment
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { getRandomInt } from "../../utils/helpers/getRandomInt";
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import { getRandomInt } from "../../utils/helpers/getRandomInt";
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import { infiltratorsMiniGameAugmentations } from "../../Augmentation/AugmentationCreator";
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import { infiltratorsAugmentations } from "../../Augmentation/AugmentationCreator";
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// Executes the actual re-sleeve when one is purchased
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// Executes the actual re-sleeve when one is purchased
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export function purchaseResleeve(r: Resleeve, p: IPlayer): boolean {
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export function purchaseResleeve(r: Resleeve, p: IPlayer): boolean {
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@ -112,7 +112,7 @@ export function generateResleeves(): Resleeve[] {
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AugmentationNames.StaneksGift1,
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AugmentationNames.StaneksGift1,
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AugmentationNames.StaneksGift2,
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AugmentationNames.StaneksGift2,
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AugmentationNames.StaneksGift3,
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AugmentationNames.StaneksGift3,
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...infiltratorsMiniGameAugmentations,
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...infiltratorsAugmentations,
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].map((augmentation) => augmentation as string);
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].map((augmentation) => augmentation as string);
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if (forbidden.includes(randKey)) {
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if (forbidden.includes(randKey)) {
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continue;
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continue;
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