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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 12:15:44 +01:00
DEVMENU: Easier to add/remove sleeves (#908)
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@ -27,19 +27,23 @@ import { AchievementsDev } from "./DevMenu/ui/AchievementsDev";
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import { EntropyDev } from "./DevMenu/ui/EntropyDev";
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import { Exploit } from "./Exploits/Exploit";
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import { useRerender } from "./ui/React/hooks";
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export function DevMenuRoot(): React.ReactElement {
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useEffect(() => {
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Player.giveExploit(Exploit.YoureNotMeantToAccessThis);
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}, []);
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// Pass rerender to certain subpages in case certain tabs are now valid/invalid due to changes made on those pages
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// Rerender periodically in case game state changes (e.g. player starts gang or buys wse account through a script)
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const rerender = useRerender(400);
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return (
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<>
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<Typography>Development Menu - Only meant to be used for testing/debugging</Typography>
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<General />
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<General parentRerender={rerender} />
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<StatsDev />
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<FactionsDev />
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<AugmentationsDev />
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<SourceFilesDev />
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<SourceFilesDev parentRerender={rerender} />
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<ProgramsDev />
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<ServersDev />
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<CompaniesDev />
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@ -23,11 +23,10 @@ import { Page } from "../../ui/Router";
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import { Bladeburner } from "../../Bladeburner/Bladeburner";
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import { GangConstants } from "../../Gang/data/Constants";
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import { checkForMessagesToSend } from "../../Message/MessageHelpers";
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import { ThemeEvents } from "../../Themes/ui/Theme";
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import { getEnumHelper } from "../../utils/EnumHelper";
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import { formatRam } from "../../ui/formatNumber";
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export function General(): React.ReactElement {
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export function General({ parentRerender }: { parentRerender: () => void }): React.ReactElement {
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const rerender = useRerender(400);
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const [error, setError] = useState(false);
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const [corporationName, setCorporationName] = useState("");
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@ -64,38 +63,32 @@ export function General(): React.ReactElement {
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// Corp functions
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const createCorporation = () => {
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Player.startCorporation(corporationName, false);
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// Rerender so the corp menu option will show up immediately on the devmenu page selection
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ThemeEvents.emit();
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parentRerender();
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};
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const destroyCorporation = () => {
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Player.corporation = null;
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// Rerender so the corp menu option will be removed immediately on the devmenu page selection
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ThemeEvents.emit();
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parentRerender();
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};
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// Blade functions
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const joinBladeburner = () => {
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Player.bladeburner = new Bladeburner();
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// Rerender so the blade menu option will show up immediately on the devmenu page selection
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ThemeEvents.emit();
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parentRerender();
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};
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const leaveBladeburner = () => {
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Player.bladeburner = null;
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// Rerender so the blade menu option will be removed immediately on the devmenu page selection
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ThemeEvents.emit();
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parentRerender();
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};
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// Gang functions
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const startGang = () => {
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const isHacking = gangFaction === FactionName.NiteSec || gangFaction === FactionName.TheBlackHand;
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Player.startGang(gangFaction, isHacking);
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// Rerender so the gang menu option will show up immediately on the devmenu page selection
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ThemeEvents.emit();
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parentRerender();
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};
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const stopGang = () => {
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Player.gang = null;
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// Rerender so the gang menu option will be removed immediately on the devmenu page selection
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ThemeEvents.emit();
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parentRerender();
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};
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const setGangFactionDropdown = (event: SelectChangeEvent) => {
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// Todo: Make this a more specific check when a GangName enumlike is added
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@ -71,6 +71,11 @@ export function SleevesDev(): React.ReactElement {
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<Button onClick={sleeveSyncClearAll}>Clear all</Button>
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</td>
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</tr>
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<tr>
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<td>
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<Typography>Total:</Typography>
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</td>
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</tr>
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<tr>
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<td colSpan={3}>
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<Adjuster
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@ -5,7 +5,9 @@ import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
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import { makeStyles } from "@mui/styles";
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import { Player } from "@player";
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import { useRerender } from "../../ui/React/hooks";
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import { Sleeve } from "../../PersonObjects/Sleeve/Sleeve";
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import { ButtonWithTooltip } from "../../ui/Components/ButtonWithTooltip";
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import { MaxSleevesFromCovenant } from "../../PersonObjects/Sleeve/SleeveCovenantPurchases";
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// Update as additional BitNodes get implemented
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const validSFN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13];
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@ -16,11 +18,11 @@ const useStyles = makeStyles({
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},
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extraInfo: {
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marginLeft: "0.5em",
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marginRight: "0.5em",
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},
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});
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export function SourceFilesDev(): React.ReactElement {
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const rerender = useRerender();
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export function SourceFilesDev({ parentRerender }: { parentRerender: () => void }): React.ReactElement {
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const classes = useStyles();
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const setSF = useCallback(
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@ -30,18 +32,34 @@ export function SourceFilesDev(): React.ReactElement {
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}
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if (sfLvl === 0) {
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Player.sourceFiles.delete(sfN);
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rerender();
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if (sfN === 10) Sleeve.recalculateNumOwned();
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parentRerender();
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return;
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}
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Player.sourceFiles.set(sfN, sfLvl);
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rerender();
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if (sfN === 10) Sleeve.recalculateNumOwned();
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parentRerender();
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},
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[rerender],
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[parentRerender],
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);
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const setAllSF = useCallback((sfLvl: number) => () => validSFN.forEach((sfN) => setSF(sfN, sfLvl)()), [setSF]);
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const clearExploits = () => (Player.exploits = []);
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const addSleeve = useCallback(() => {
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if (Player.sleevesFromCovenant >= 10) return;
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Player.sleevesFromCovenant += 1;
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Sleeve.recalculateNumOwned();
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parentRerender();
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}, [parentRerender]);
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const removeSleeve = useCallback(() => {
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if (Player.sleevesFromCovenant <= 0) return;
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Player.sleevesFromCovenant -= 1;
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Sleeve.recalculateNumOwned();
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parentRerender();
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}, [parentRerender]);
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const devLvls = [0, 1, 2, 3];
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const buttonRow = (sfN?: number) => {
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@ -66,6 +84,23 @@ export function SourceFilesDev(): React.ReactElement {
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</Button>
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))}
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{sfN && <Typography className={classes.extraInfo}>{`Level: ${level}`}</Typography>}
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{sfN === 10 && (
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<>
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<ButtonWithTooltip
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disabledTooltip={Player.sleevesFromCovenant <= 0 ? "Already at minimum" : ""}
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onClick={removeSleeve}
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>
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-1 sleeve
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</ButtonWithTooltip>
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<ButtonWithTooltip
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disabledTooltip={Player.sleevesFromCovenant >= MaxSleevesFromCovenant ? "Already at maximum" : ""}
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onClick={addSleeve}
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>
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+1 sleeve
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</ButtonWithTooltip>
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<Typography className={classes.extraInfo}>Extra sleeves: {Player.sleevesFromCovenant}</Typography>
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</>
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)}
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</ButtonGroup>
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</td>
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</tr>
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@ -32,7 +32,7 @@ import { resetGangs } from "../../Gang/AllGangs";
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import { Cities } from "../../Locations/Cities";
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import { Locations } from "../../Locations/Locations";
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import { Sleeve } from "../Sleeve/Sleeve";
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import { isSleeveCompanyWork } from "../Sleeve/Work/SleeveCompanyWork";
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import { SleeveWorkType } from "../Sleeve/Work/Work";
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import { calculateSkillProgress as calculateSkillProgressF, ISkillProgress } from "../formulas/skill";
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import { AddToAllServers, createUniqueRandomIp } from "../../Server/AllServers";
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import { safelyCreateUniqueServer } from "../../Server/ServerHelpers";
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@ -109,11 +109,7 @@ export function prestigeAugmentation(this: PlayerObject): void {
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this.queuedAugmentations = [];
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const numSleeves = Math.min(3, this.sourceFileLvl(10) + (this.bitNodeN === 10 ? 1 : 0)) + this.sleevesFromCovenant;
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if (this.sleeves.length > numSleeves) this.sleeves.length = numSleeves;
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for (let i = this.sleeves.length; i < numSleeves; i++) {
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this.sleeves.push(new Sleeve());
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}
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Sleeve.recalculateNumOwned();
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this.sleeves.forEach((sleeve) => (sleeve.shock <= 0 ? sleeve.synchronize() : sleeve.shockRecovery()));
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@ -369,7 +365,7 @@ export function quitJob(this: PlayerObject, company: CompanyName): void {
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this.finishWork(true);
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}
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for (const sleeve of this.sleeves) {
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if (isSleeveCompanyWork(sleeve.currentWork) && sleeve.currentWork.companyName === company) {
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if (sleeve.currentWork?.type === SleeveWorkType.COMPANY && sleeve.currentWork.companyName === company) {
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sleeve.stopWork();
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dialogBoxCreate(`You quit ${company} while one of your sleeves was working there. The sleeve is now idle.`);
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}
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@ -464,6 +464,19 @@ export class Sleeve extends Person implements SleevePerson {
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}
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}
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static recalculateNumOwned() {
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const numSleeves =
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Math.min(3, Player.sourceFileLvl(10) + (Player.bitNodeN === 10 ? 1 : 0)) + Player.sleevesFromCovenant;
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while (Player.sleeves.length > numSleeves) {
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const destroyedSleeve = Player.sleeves.pop();
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// This should not happen, but avoid an infinite loop in case sleevesFromCovenent or sf10 level are somehow negative
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if (!destroyedSleeve) return;
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// Stop work, to prevent destroyed sleeves from continuing their tasks in the void
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destroyedSleeve.stopWork();
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}
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while (Player.sleeves.length < numSleeves) Player.sleeves.push(new Sleeve());
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}
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whoAmI(): string {
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return "Sleeve";
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}
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@ -47,7 +47,7 @@ export function CovenantPurchasesRoot(props: IProps): React.ReactElement {
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if (Player.canAfford(purchaseCost())) {
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Player.loseMoney(purchaseCost(), "sleeves");
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Player.sleevesFromCovenant += 1;
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Player.sleeves.push(new Sleeve());
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Sleeve.recalculateNumOwned();
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rerender();
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} else {
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dialogBoxCreate(`You cannot afford to purchase a Duplicate Sleeve`);
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