mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-29 11:03:48 +01:00
All 0.28.0 Changes - Bitnodes 4 and 11 and webpack migration
This commit is contained in:
parent
33c10ccc64
commit
7a05d3585a
@ -7,6 +7,7 @@
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow:auto;
|
||||
background-color: rbga(var(--my-background-color), 0.4);
|
||||
}
|
||||
|
||||
@ -16,7 +17,6 @@
|
||||
padding: 12px;
|
||||
border: 5px solid var(--my-highlight-color);
|
||||
width: 70%;
|
||||
overflow: auto; /* Enable scroll if needed */
|
||||
color: var(--my-font-color);
|
||||
}
|
||||
|
||||
|
43825
dist/bundle.js
vendored
Normal file
43825
dist/bundle.js
vendored
Normal file
File diff suppressed because one or more lines are too long
75
index.html
75
index.html
@ -839,8 +839,6 @@
|
||||
</label>
|
||||
|
||||
<input type ="range" max="200" min="25"
|
||||
oninput="document.getElementById('settingsNSExecTimeRangeValLabel').innerHTML = this.value + 'ms';
|
||||
Settings.CodeInstructionRunTime=this.value;"
|
||||
step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="100">
|
||||
</input>
|
||||
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
|
||||
@ -857,8 +855,6 @@
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20"
|
||||
oninput="document.getElementById('settingsNSLogRangeValLabel').innerHTML = this.value;
|
||||
Settings.MaxLogCapacity=this.value;"
|
||||
step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50">
|
||||
</input>
|
||||
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
|
||||
@ -875,8 +871,6 @@
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20"
|
||||
oninput="document.getElementById('settingsNSPortRangeValLabel').innerHTML = this.value;
|
||||
Settings.MaxPortCapacity=this.value;"
|
||||
step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50">
|
||||
</input>
|
||||
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
|
||||
@ -891,8 +885,7 @@
|
||||
and can be viewed with the 'cat' Terminal command.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressMessages" id="settingsSuppressMessages"
|
||||
onclick="Settings.SuppressMessages = this.checked;">
|
||||
<input type="checkbox" name="settingsSuppressMessages" id="settingsSuppressMessages">
|
||||
</fieldset>
|
||||
|
||||
<!-- Suppress faction invites -->
|
||||
@ -903,8 +896,7 @@
|
||||
on the screen. Your outstanding faction invites can be viewed in the 'Factions' page.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressFactionInvites" id="settingsSuppressFactionInvites"
|
||||
onclick="Settings.SuppressFactionInvites = this.checked;">
|
||||
<input type="checkbox" name="settingsSuppressFactionInvites" id="settingsSuppressFactionInvites">
|
||||
</fieldset>
|
||||
|
||||
<!-- Donate button -->
|
||||
@ -924,7 +916,7 @@
|
||||
<a id="delete-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Delete Game </a>
|
||||
<a id="export-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Export Game </a>
|
||||
<input type="file" id="import-game-file-selector" name="file"/>
|
||||
<a id="import-game-link" class="a-link-button" style="display:inline-block;width:46%;" onclick="saveObject.importGame();"> Import Game </a>
|
||||
<a id="import-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Import Game </a>
|
||||
<a id="debug-delete-scripts-link" class="a-link-button tooltip" style="display:block;width:46%;">
|
||||
(DEBUG) Delete Active Scripts
|
||||
<span class="tooltiptext">
|
||||
@ -949,64 +941,5 @@
|
||||
<div class="loaderlabel">Loading Bitburner...</div>
|
||||
</div>
|
||||
</body>
|
||||
<!--jQuery library-->
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
|
||||
|
||||
<!-- Utils -->
|
||||
<script src="utils/IPAddress.js"></script>
|
||||
<script src="utils/JSONReviver.js"></script>
|
||||
<script src="utils/StringHelperFunctions.js"></script>
|
||||
<script src="utils/HelperFunctions.js"></script>
|
||||
<script src="utils/DialogBox.js"></script>
|
||||
<script src="utils/FactionInvitationBox.js"></script>
|
||||
<script src="utils/GameOptions.js"></script>
|
||||
<script src="utils/LogBox.js"></script>
|
||||
<script src="utils/InfiltrationBox.js"></script>
|
||||
<script src="utils/decimal.js"></script>
|
||||
<script src="utils/YesNoBox.js"></script>
|
||||
<script src="utils/numeral.min.js"></script>
|
||||
|
||||
<!-- Netscript -->
|
||||
<script src="src/NetscriptWorker.js"></script>
|
||||
<script src="src/NetscriptEvaluator.js"></script>
|
||||
<script src="src/NetscriptEnvironment.js"></script>
|
||||
<script src="src/NetscriptFunctions.js"></script>
|
||||
<script src="utils/acorn.js"></script>
|
||||
|
||||
<!-- Main game files -->
|
||||
<script src="src/Constants.js"></script>
|
||||
<script src="src/HelpText.js"></script>
|
||||
<script src="src/SpecialServerIps.js"></script>
|
||||
<script src="src/Location.js"></script>
|
||||
<script src="src/Script.js"></script>
|
||||
<script src="src/Server.js"></script>
|
||||
<script src="src/Player.js"></script>
|
||||
<script src="src/Faction.js"></script>
|
||||
<script src="src/FactionInfo.js"></script>
|
||||
<script src="src/Company.js"></script>
|
||||
<script src="src/CompanyJobApplication.js"></script>
|
||||
<script src="src/Terminal.js"></script>
|
||||
<script src="src/ServerPurchases.js"></script>
|
||||
<script src="src/CreateProgram.js"></script>
|
||||
<script src="src/Augmentations.js"></script>
|
||||
<script src="src/Perk.js"></script>
|
||||
<script src="src/HacknetNode.js"></script>
|
||||
<script src="src/Crimes.js"></script>
|
||||
<script src="src/Prestige.js"></script>
|
||||
<script src="src/SaveObject.js"></script>
|
||||
<script src="src/DarkWeb.js"></script>
|
||||
<script src="src/InteractiveTutorial.js"></script>
|
||||
<script src="src/Alias.js"></script>
|
||||
<script src="src/Message.js"></script>
|
||||
<script src="src/ActiveScriptsUI.js"></script>
|
||||
<script src="src/Infiltration.js"></script>
|
||||
<script src="src/StockMarket.js"></script>
|
||||
<script src="src/RedPill.js"></script>
|
||||
<script src="src/BitNode.js"></script>
|
||||
<script src="src/Settings.js"></script>
|
||||
<script src="src/SourceFile.js"></script>
|
||||
<script src="src/Gang.js"></script>
|
||||
<script src="src/Literature.js"></script>
|
||||
|
||||
<script src="src/engine.js"></script>
|
||||
<script src="dist/bundle.js"></script>
|
||||
</html>
|
||||
|
@ -1,5 +1,14 @@
|
||||
/* Active Scripts UI*/
|
||||
import {workerScripts,
|
||||
addWorkerScript,
|
||||
killWorkerScript} from "./NetscriptWorker.js";
|
||||
import {getServer} from "./Server.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {printArray} from "../utils/HelperFunctions.js";
|
||||
import {logBoxCreate} from "../utils/LogBox.js";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
||||
|
||||
|
||||
/* Active Scripts UI*/
|
||||
function setActiveScriptsClickHandlers() {
|
||||
//Server panel click handlers
|
||||
var serverPanels = document.getElementsByClassName("active-scripts-server-header");
|
||||
@ -82,7 +91,6 @@ function createActiveScriptsServerPanel(server) {
|
||||
setActiveScriptsClickHandlers() //Reset click handlers
|
||||
|
||||
return panelDiv;
|
||||
//TODO Alphabetize Active Scripts list?
|
||||
}
|
||||
|
||||
//Deletes the info for a particular server (Dropdown header + Panel with all info)
|
||||
@ -253,3 +261,5 @@ function createActiveScriptsText(workerscript, item) {
|
||||
//Return total online production rate
|
||||
return onlineMps;
|
||||
}
|
||||
|
||||
export {setActiveScriptsClickHandlers, addActiveScriptsItem, deleteActiveScriptsItem, updateActiveScriptsItems};
|
||||
|
26
src/Alias.js
26
src/Alias.js
@ -1,6 +1,23 @@
|
||||
/* Alias.js */
|
||||
Aliases = {};
|
||||
GlobalAliases = {};
|
||||
import {post} from "./Terminal.js";
|
||||
|
||||
let Aliases = {};
|
||||
let GlobalAliases = {};
|
||||
|
||||
function loadAliases(saveString) {
|
||||
if (saveString === "") {
|
||||
Aliases = {};
|
||||
} else {
|
||||
Aliases = JSON.parse(saveString);
|
||||
}
|
||||
}
|
||||
|
||||
function loadGlobalAliases(saveString) {
|
||||
if (saveString === "") {
|
||||
GlobalAliases = {};
|
||||
} else {
|
||||
GlobalAliases = JSON.parse(saveString);
|
||||
}
|
||||
}
|
||||
|
||||
//Print all aliases to terminal
|
||||
function printAliases() {
|
||||
@ -92,3 +109,6 @@ function substituteAliases(origCommand) {
|
||||
}
|
||||
return commandArray.join(" ");
|
||||
}
|
||||
|
||||
export {Aliases, GlobalAliases, printAliases, parseAliasDeclaration,
|
||||
removeAlias, substituteAliases, loadAliases, loadGlobalAliases};
|
||||
|
@ -1,3 +1,12 @@
|
||||
import {BitNodeMultipliers} from "./BitNode.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {prestigeAugmentation} from "./Prestige.js";
|
||||
import {Factions, getNextNeurofluxLevel} from "./Faction.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
|
||||
//Augmentations
|
||||
function Augmentation(name) {
|
||||
this.name = name;
|
||||
@ -18,8 +27,8 @@ Augmentation.prototype.setInfo = function(inf) {
|
||||
}
|
||||
|
||||
Augmentation.prototype.setRequirements = function(rep, cost) {
|
||||
this.baseRepRequirement = rep * CONSTANTS.AugmentationRepMultiplier;
|
||||
this.baseCost = cost * CONSTANTS.AugmentationCostMultiplier;
|
||||
this.baseRepRequirement = rep * CONSTANTS.AugmentationRepMultiplier * BitNodeMultipliers.AugmentationRepCost;
|
||||
this.baseCost = cost * CONSTANTS.AugmentationCostMultiplier * BitNodeMultipliers.AugmentationMoneyCost;
|
||||
}
|
||||
|
||||
//Takes in an array of faction names and adds this augmentation to all of those factions
|
||||
@ -57,14 +66,14 @@ Augmentation.fromJSON = function(value) {
|
||||
|
||||
Reviver.constructors.Augmentation = Augmentation;
|
||||
|
||||
Augmentations = {}
|
||||
let Augmentations = {}
|
||||
|
||||
AddToAugmentations = function(aug) {
|
||||
function AddToAugmentations(aug) {
|
||||
var name = aug.name;
|
||||
Augmentations[name] = aug;
|
||||
}
|
||||
|
||||
AugmentationNames = {
|
||||
let AugmentationNames = {
|
||||
Targeting1: "Augmented Targeting I",
|
||||
Targeting2: "Augmented Targeting II",
|
||||
Targeting3: "Augmented Targeting III",
|
||||
@ -153,7 +162,7 @@ AugmentationNames = {
|
||||
SNA: "Social Negotiation Assistant (S.N.A)"
|
||||
}
|
||||
|
||||
initAugmentations = function() {
|
||||
function initAugmentations() {
|
||||
for (var name in Factions) {
|
||||
if (Factions.hasOwnProperty(name)) {
|
||||
Factions[name].augmentations = [];
|
||||
@ -377,7 +386,7 @@ initAugmentations = function() {
|
||||
}
|
||||
AddToAugmentations(SpeechProcessor);
|
||||
|
||||
TITN41Injection = new Augmentation(AugmentationNames.TITN41Injection);
|
||||
let TITN41Injection = new Augmentation(AugmentationNames.TITN41Injection);
|
||||
TITN41Injection.setRequirements(10000, 38000000);
|
||||
TITN41Injection.setInfo("TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
|
||||
"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
|
||||
@ -1403,7 +1412,7 @@ initAugmentations = function() {
|
||||
}
|
||||
}
|
||||
|
||||
applyAugmentation = function(aug, reapply=false) {
|
||||
function applyAugmentation(aug, reapply=false) {
|
||||
Augmentations[aug.name].owned = true;
|
||||
switch(aug.name) {
|
||||
//Combat stat augmentations
|
||||
@ -1904,7 +1913,7 @@ function PlayerOwnedAugmentation(name) {
|
||||
function installAugmentations() {
|
||||
if (Player.queuedAugmentations.length == 0) {
|
||||
dialogBoxCreate("You have not purchased any Augmentations to install!");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
var augmentationList = "";
|
||||
for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
|
||||
@ -1923,39 +1932,6 @@ function installAugmentations() {
|
||||
prestigeAugmentation();
|
||||
}
|
||||
|
||||
PlayerObject.prototype.reapplyAllAugmentations = function(resetMultipliers=true) {
|
||||
console.log("Re-applying augmentations");
|
||||
if (resetMultipliers) {
|
||||
this.resetMultipliers();
|
||||
}
|
||||
|
||||
for (i = 0; i < this.augmentations.length; ++i) {
|
||||
//Compatibility with new version
|
||||
if (typeof this.augmentations[i] === 'string' || this.augmentations[i] instanceof String) {
|
||||
var newOwnedAug = new PlayerOwnedAugmentation(this.augmentations[i]);
|
||||
if (this.augmentations[i] == AugmentationNames.NeuroFluxGovernor) {
|
||||
newOwnedAug.level = Augmentations[AugmentationNames.NeuroFluxGovernor].level;
|
||||
}
|
||||
this.augmentations[i] = newOwnedAug;
|
||||
}
|
||||
|
||||
var augName = this.augmentations[i].name;
|
||||
var aug = Augmentations[augName];
|
||||
aug.owned = true;
|
||||
if (aug == null) {
|
||||
console.log("WARNING: Invalid augmentation name");
|
||||
continue;
|
||||
}
|
||||
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
|
||||
for (j = 0; j < aug.level; ++j) {
|
||||
applyAugmentation(this.augmentations[i], true);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
applyAugmentation(this.augmentations[i], true);
|
||||
}
|
||||
}
|
||||
|
||||
function augmentationExists(name) {
|
||||
return Augmentations.hasOwnProperty(name);
|
||||
}
|
||||
@ -1970,3 +1946,6 @@ function giveAllAugmentations() {
|
||||
}
|
||||
Player.reapplyAllAugmentations();
|
||||
}
|
||||
|
||||
export {AugmentationNames, Augmentations, PlayerOwnedAugmentation, installAugmentations,
|
||||
initAugmentations, applyAugmentation, augmentationExists, Augmentation};
|
||||
|
148
src/BitNode.js
148
src/BitNode.js
@ -1,7 +1,16 @@
|
||||
/* BitNode.js */
|
||||
import {Player} from "./Player.js";
|
||||
|
||||
BitNodes = {
|
||||
BitNode1: new BitNode(1, "Source Genesis", "The original BitNode",
|
||||
function BitNode(n, name, desc="", info="") {
|
||||
this.number = n;
|
||||
this.name = name;
|
||||
this.desc = desc;
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
let BitNodes = {};
|
||||
function initBitNodes() {
|
||||
BitNodes = {};
|
||||
BitNodes["BitNode1"] = new BitNode(1, "Source Genesis", "The original BitNode",
|
||||
"The first BitNode created by the Enders to imprison the minds of humans. It became " +
|
||||
"the prototype and testing-grounds for all of the BitNodes that followed.<br><br>" +
|
||||
"This is the first BitNode that you play through. It has no special " +
|
||||
@ -12,8 +21,8 @@ BitNodes = {
|
||||
"new BitNode, and also increases all of the player's multipliers by:<br><br>" +
|
||||
"Level 1: 16%<br>" +
|
||||
"Level 2: 24%<br>" +
|
||||
"Level 3: 28%"),
|
||||
BitNode2: new BitNode(2, "Rise of the Underworld", "From the shadows, they rose", //Gangs
|
||||
"Level 3: 28%");
|
||||
BitNodes["BitNode2"] = new BitNode(2, "Rise of the Underworld", "From the shadows, they rose", //Gangs
|
||||
"From the shadows, they rose.<br><br>Organized crime groups quickly filled the void of power " +
|
||||
"left behind from the collapse of Western government in the 2050's. As society and civlization broke down, " +
|
||||
"people quickly succumbed to the innate human impulse of evil and savagery. The organized crime " +
|
||||
@ -31,52 +40,71 @@ BitNodes = {
|
||||
"crime money, and charisma multipliers by:<br><br>" +
|
||||
"Level 1: 20%<br>" +
|
||||
"Level 2: 30%<br>" +
|
||||
"Level 3: 35%"),
|
||||
BitNode3: new BitNode(3, "The Price of Civilization", "COMING SOON"), //Corporate Warfare, Run own company
|
||||
BitNode4: new BitNode(4, "The Singularity", "COMING SOON"), //Everything automatable
|
||||
BitNode5: new BitNode(5, "Artificial Intelligence", "COMING SOON"), //Big Brother
|
||||
BitNode6: new BitNode(6, "Hacktocracy", "COMING SOON"), //Healthy Hacknet balancing mechanic
|
||||
BitNode7: new BitNode(7, "Do Androids Dream?", "COMING SOON"), //Build androids for automation
|
||||
BitNode8: new BitNode(8, "Ghost of Wall Street", "COMING SOON"), //Trading only viable strategy
|
||||
BitNode9: new BitNode(9, "MegaCorp", "COMING SOON"), //Single corp/server with increasing difficulty
|
||||
BitNode10: new BitNode(10, "Wasteland", "COMING SOON"), //Postapocalyptic
|
||||
BitNode11: new BitNode(11, "The Big Crash", "COMING SOON"), //Crashing economy
|
||||
/* Okay. Sell it all.
|
||||
"The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period " +
|
||||
"of disorder that eventually lead to the governmental reformation of many global superpowers, most notably " +
|
||||
"the USA and China. But just as the world was slowly beginning to recover from these dark times, financial catastrophe hit.<br><br>" +
|
||||
"In many countries, the high cost of trying to deal with the civil disorder bankrupted the governments. In all of this chaos and confusion hackers " +
|
||||
"were able to steal billions of dollars from the world's largest electronic banks, prompting an international banking crisis as " +
|
||||
"governments were unable to bail out insolvent banks. Now, the world is slowly crumbling in the middle of the biggest economic crisis of all time.<br><br>" +
|
||||
"In this BitNode:<br><br>" +
|
||||
"The starting and maximum amount of money available on servers is significantly decreased<br>" +
|
||||
"The growth rate of servers is halved<br>" +
|
||||
"Weakening a server is twice as effective<br>" +
|
||||
"Company wages are decreased by 25%<br>" +
|
||||
"Hacknet Node production is significantly decreased<br>" +
|
||||
"Augmentations are twice as expensive<br><br>" +
|
||||
"Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will " +
|
||||
"upgrade its level up to a maximum of 3. This Source-File increases the player's company salary multiplier by:<br><br>" +
|
||||
"Level 1: 60%<br>" +
|
||||
"Level 2: 90%<br>" +
|
||||
"Level 3: 105%";
|
||||
"Level 3: 35%");
|
||||
BitNodes["BitNode3"] = new BitNode(3, "The Price of Civilization", "COMING SOON"); //Corporate Warfare, Run own company
|
||||
BitNodes["BitNode4"] = new BitNode(4, "The Singularity", "The Man and the Machine", "The Singularity has arrived. The human race is gone, replaced " +
|
||||
"by artificially superintelligent beings that are more machine than man. <br><br>" +
|
||||
"In this BitNode, progressing is significantly harder. Experience gain rates " +
|
||||
"for all stats are reduced. Most methods of earning money will now give significantly less.<br><br>" +
|
||||
"In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions. " +
|
||||
"These functions allow you to control most aspects of the game through scripts, including working for factions/companies, " +
|
||||
"purchasing/installing Augmentations, and creating programs.<br><br>" +
|
||||
"Destroying this BitNode will give you Source-File 4, or if you already have this Source-File it will " +
|
||||
"upgrade its level up to a maximum of 3. This Source-File lets you access and use the Singularity " +
|
||||
"Functions in other BitNodes. Each level of this Source-File will open up more Singularity Functions " +
|
||||
"that you can use.");
|
||||
BitNodes["BitNode5"] = new BitNode(5, "Artificial Intelligence", "COMING SOON"); //Int
|
||||
BitNodes["BitNode6"] = new BitNode(6, "Hacktocracy", "COMING SOON"); //Healthy Hacknet balancing mechanic
|
||||
BitNodes["BitNode7"] = new BitNode(7, "Do Androids Dream?", "COMING SOON"); //Build androids for automation
|
||||
BitNodes["BitNode8"] = new BitNode(8, "Ghost of Wall Street", "COMING SOON"); //Trading only viable strategy
|
||||
BitNodes["BitNode9"] = new BitNode(9, "MegaCorp", "COMING SOON"); //Single corp/server with increasing difficulty
|
||||
BitNodes["BitNode10"] = new BitNode(10, "Wasteland", "COMING SOON"); //Postapocalyptic
|
||||
BitNodes["BitNode11"] = new BitNode(11, "The Big Crash", "Okay. Sell it all.", //Crashing economy
|
||||
"The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period " +
|
||||
"of disorder that eventually lead to the governmental reformation of many global superpowers, most notably " +
|
||||
"the USA and China. But just as the world was slowly beginning to recover from these dark times, financial catastrophe hit.<br><br>" +
|
||||
"In many countries, the high cost of trying to deal with the civil disorder bankrupted the governments. In all of this chaos and confusion, hackers " +
|
||||
"were able to steal billions of dollars from the world's largest electronic banks, prompting an international banking crisis as " +
|
||||
"governments were unable to bail out insolvent banks. Now, the world is slowly crumbling in the middle of the biggest economic crisis of all time.<br><br>" +
|
||||
"In this BitNode:<br><br>" +
|
||||
"The starting and maximum amount of money available on servers is significantly decreased<br>" +
|
||||
"The growth rate of servers is halved<br>" +
|
||||
"Weakening a server is twice as effective<br>" +
|
||||
"Company wages are decreased by 50%<br>" +
|
||||
"Hacknet Node production is significantly decreased<br>" +
|
||||
"Augmentations are twice as expensive<br><br>" +
|
||||
"Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will " +
|
||||
"upgrade its level up to a maximum of 3. This Source-File increases the player's company salary and reputation gain multipliers by:<br><br>" +
|
||||
"Level 1: 60%<br>" +
|
||||
"Level 2: 90%<br>" +
|
||||
"Level 3: 105%");
|
||||
|
||||
*/
|
||||
BitNode12: new BitNode(12, "Eye of the World", "COMING SOON"), //Become AI
|
||||
BitNodes["BitNode12"] = new BitNode(12, "Eye of the World", "COMING SOON"); //Become AI
|
||||
}
|
||||
|
||||
function BitNode(n, name, desc="", info="") {
|
||||
this.number = n;
|
||||
this.name = name;
|
||||
this.desc = desc;
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
BitNodeMultipliers = {
|
||||
let BitNodeMultipliers = {
|
||||
ServerMaxMoney: 1,
|
||||
ServerStartingMoney: 1,
|
||||
ServerGrowthRate: 1,
|
||||
ServerWeakenRate: 1,
|
||||
|
||||
ManualHackMoney: 1,
|
||||
ScriptHackMoney: 1,
|
||||
CompanyWorkMoney: 1,
|
||||
CrimeMoney: 1,
|
||||
HacknetNodeMoney: 1,
|
||||
|
||||
CompanyWorkExpGain: 1,
|
||||
ClassGymExpGain: 1,
|
||||
FactionWorkExpGain: 1,
|
||||
HackExpGain: 1,
|
||||
CrimeExpGain: 1,
|
||||
|
||||
FactionWorkRepGain: 1,
|
||||
FactionPassiveRepGain: 1,
|
||||
|
||||
AugmentationRepCost: 1,
|
||||
AugmentationMoneyCost: 1,
|
||||
}
|
||||
|
||||
function initBitNodeMultipliers() {
|
||||
@ -93,13 +121,37 @@ function initBitNodeMultipliers() {
|
||||
case 1:
|
||||
break;
|
||||
case 2: //Rise of the Underworld
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.2;
|
||||
BitNodeMultipliers.CrimeMoney = 2;
|
||||
BitNodeMultipliers.FactionWorkRepGain = 0.5;
|
||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.2;
|
||||
BitNodeMultipliers.CrimeMoney = 2;
|
||||
BitNodeMultipliers.FactionWorkRepGain = 0.5;
|
||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||
break;
|
||||
case 4: //The Singularity
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.15;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.2;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.1;
|
||||
BitNodeMultipliers.CrimeMoney = 0.2;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.05;
|
||||
BitNodeMultipliers.CompanyWorkExpGain = 0.5;
|
||||
BitNodeMultipliers.ClassGymExpGain = 0.5;
|
||||
BitNodeMultipliers.FactionWorkExpGain = 0.5;
|
||||
BitNodeMultipliers.HackExpGain = 0.4;
|
||||
BitNodeMultipliers.CrimeExpGain = 0.5;
|
||||
BitNodeMultipliers.FactionWorkRepGain = 0.75;
|
||||
break;
|
||||
case 11: //The Big Crash
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.1;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.25;
|
||||
BitNodeMultipliers.ServerGrowthRate = 0.5;
|
||||
BitNodeMultipliers.ServerWeakenRate = 2;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.1;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 2;
|
||||
break;
|
||||
default:
|
||||
console.log("WARNING: Player.bitNodeN invalid");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
export {initBitNodes, BitNode, BitNodes, BitNodeMultipliers, initBitNodeMultipliers};
|
||||
|
@ -1,3 +1,10 @@
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Locations} from "./Location.js";
|
||||
import {Player} from "./Player.js";
|
||||
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
|
||||
//Netburner Company class
|
||||
// Note: Company Positions can be loaded every time with init() but Company class needs
|
||||
// to be saved/loaded from localStorage
|
||||
@ -251,7 +258,7 @@ CompanyPosition.fromJSON = function(value) {
|
||||
|
||||
Reviver.constructors.CompanyPosition = CompanyPosition;
|
||||
|
||||
CompanyPositions = {
|
||||
let CompanyPositions = {
|
||||
//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
|
||||
|
||||
//Software
|
||||
@ -403,7 +410,7 @@ CompanyPositions = {
|
||||
|
||||
//Returns the next highest position in the company for the relevant career/field
|
||||
//I.E returns what your next job would be if you qualify for a promotion
|
||||
getNextCompanyPosition = function(currPos) {
|
||||
function getNextCompanyPosition(currPos) {
|
||||
if (currPos == null) {return null;}
|
||||
//Software
|
||||
if (currPos.positionName == CompanyPositions.SoftwareIntern.positionName) {
|
||||
@ -511,7 +518,7 @@ getNextCompanyPosition = function(currPos) {
|
||||
|
||||
/* Initialize all companies. Only called when creating new game/prestiging. Otherwise companies are
|
||||
* usually loaded from localStorage */
|
||||
initCompanies = function() {
|
||||
function initCompanies() {
|
||||
/* Companies that also have servers */
|
||||
//Megacorporations
|
||||
var ECorp = new Company(Locations.AevumECorp, 3.0, 3.0, 249);
|
||||
@ -1088,10 +1095,14 @@ initCompanies = function() {
|
||||
}
|
||||
|
||||
//Map of all companies that exist in the game, indexed by their name
|
||||
Companies = {}
|
||||
let Companies = {}
|
||||
|
||||
function loadCompanies(saveString) {
|
||||
Companies = JSON.parse(saveString, Reviver);
|
||||
}
|
||||
|
||||
//Add a Company object onto the map of all Companies in the game
|
||||
AddToCompanies = function (company) {
|
||||
function AddToCompanies(company) {
|
||||
var name = company.companyName;
|
||||
Companies[name] = company;
|
||||
}
|
||||
@ -1099,3 +1110,40 @@ AddToCompanies = function (company) {
|
||||
function companyExists(name) {
|
||||
return Companies.hasOwnProperty(name);
|
||||
}
|
||||
|
||||
function getJobRequirementText(company, pos, tooltiptext=false) {
|
||||
var reqText = "";
|
||||
var offset = company.jobStatReqOffset;
|
||||
var reqHacking = pos.requiredHacking > 0 ? pos.requiredHacking+offset : 0;
|
||||
var reqStrength = pos.requiredStrength > 0 ? pos.requiredStrength+offset : 0;
|
||||
var reqDefense = pos.requiredDefense > 0 ? pos.requiredDefense+offset : 0;
|
||||
var reqDexterity = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
|
||||
var reqAgility = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
|
||||
var reqCharisma = pos.requiredCharisma > 0 ? pos.requiredCharisma+offset : 0;
|
||||
var reqRep = pos.requiredReputation;
|
||||
if (tooltiptext) {
|
||||
reqText = "Requires:<br>";
|
||||
reqText += (reqHacking.toString() + " hacking<br>");
|
||||
reqText += (reqStrength.toString() + " strength<br>");
|
||||
reqText += (reqDefense.toString() + " defense<br>");
|
||||
reqText += (reqDexterity.toString() + " dexterity<br>");
|
||||
reqText += (reqAgility.toString() + " agility<br>");
|
||||
reqText += (reqCharisma.toString() + " charisma<br>");
|
||||
reqText += (reqRep.toString() + " reputation");
|
||||
} else {
|
||||
reqText = "(Requires ";
|
||||
if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
|
||||
if (reqStrength > 0) {reqText += (reqStrength + " strength, ");}
|
||||
if (reqDefense > 0) {reqText += (reqDefense + " defense, ");}
|
||||
if (reqDexterity > 0) {reqText += (reqDexterity + " dexterity, ");}
|
||||
if (reqAgility > 0) {reqText += (reqAgility + " agility, ");}
|
||||
if (reqCharisma > 0) {reqText += (reqCharisma + " charisma, ");}
|
||||
if (reqRep > 1) {reqText += (reqRep + " reputation, ");}
|
||||
reqText = reqText.substring(0, reqText.length - 2);
|
||||
reqText += ")";
|
||||
}
|
||||
return reqText;
|
||||
}
|
||||
|
||||
export {CompanyPositions, initCompanies, Companies, getJobRequirementText,
|
||||
getNextCompanyPosition, loadCompanies, Company, CompanyPosition};
|
||||
|
@ -1,273 +1 @@
|
||||
/* Functions that handle applying for different jobs/positions in a Company */
|
||||
|
||||
//Determines the job that the Player should get (if any) at the current
|
||||
//company
|
||||
PlayerObject.prototype.applyForJob = function(entryPosType) {
|
||||
var currCompany = "";
|
||||
if (this.companyName != "") {
|
||||
currCompany = Companies[this.companyName];
|
||||
}
|
||||
var currPositionName = "";
|
||||
if (this.companyPosition != "") {
|
||||
currPositionName = this.companyPosition.positionName;
|
||||
}
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
|
||||
var pos = entryPosType;
|
||||
|
||||
if (!this.isQualified(company, pos)) {
|
||||
var reqText = getJobRequirementText(company, pos);
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position<br>" + reqText);
|
||||
return;
|
||||
}
|
||||
|
||||
while (true) {
|
||||
if (Engine.Debug) {console.log("Determining qualification for next Company Position");}
|
||||
var newPos = getNextCompanyPosition(pos);
|
||||
if (newPos == null) {break;}
|
||||
|
||||
//Check if this company has this position
|
||||
if (company.hasPosition(newPos)) {
|
||||
if (!this.isQualified(company, newPos)) {
|
||||
//If player not qualified for next job, break loop so player will be given current job
|
||||
break;
|
||||
}
|
||||
pos = newPos;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Check if the determined job is the same as the player's current job
|
||||
if (currCompany != "") {
|
||||
if (currCompany.companyName == company.companyName &&
|
||||
pos.positionName == currPositionName) {
|
||||
var nextPos = getNextCompanyPosition(pos);
|
||||
if (nextPos == null) {
|
||||
dialogBoxCreate("You are already at the highest position for your field! No promotion available");
|
||||
} else if (company.hasPosition(nextPos)) {
|
||||
var reqText = getJobRequirementText(company, nextPos);
|
||||
dialogBoxCreate("Unfortunately, you do not qualify for a promotion<br>" + reqText);
|
||||
} else {
|
||||
dialogBoxCreate("You are already at the highest position for your field! No promotion available");
|
||||
}
|
||||
return; //Same job, do nothing
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Lose reputation from a Company if you are leaving it for another job
|
||||
var leaveCompany = false;
|
||||
var oldCompanyName = "";
|
||||
if (currCompany != "") {
|
||||
if (currCompany.companyName != company.companyName) {
|
||||
leaveCompany = true;
|
||||
oldCompanyName = currCompany.companyName;
|
||||
company.playerReputation -= 1000;
|
||||
if (company.playerReputation < 0) {company.playerReputation = 0;}
|
||||
if (Engine.debug) {
|
||||
console.log("Lost reputation for " + company.companyName + ". It is now " + company.playerReputation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = pos;
|
||||
|
||||
if (leaveCompany) {
|
||||
dialogBoxCreate("Congratulations! You were offered a new job at " + this.companyName + " as a " +
|
||||
pos.positionName + "!<br>" +
|
||||
"You lost 1000 reputation at your old company " + oldCompanyName + " because you left.");
|
||||
} else {
|
||||
dialogBoxCreate("Congratulations! You were offered a new job at " + this.companyName + " as a " + pos.positionName + "!");
|
||||
}
|
||||
|
||||
Engine.loadLocationContent();
|
||||
}
|
||||
|
||||
function getJobRequirementText(company, pos, tooltiptext=false) {
|
||||
var reqText = "";
|
||||
var offset = company.jobStatReqOffset;
|
||||
var reqHacking = pos.requiredHacking > 0 ? pos.requiredHacking+offset : 0;
|
||||
var reqStrength = pos.requiredStrength > 0 ? pos.requiredStrength+offset : 0;
|
||||
var reqDefense = pos.requiredDefense > 0 ? pos.requiredDefense+offset : 0;
|
||||
var reqDexterity = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
|
||||
var reqAgility = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
|
||||
var reqCharisma = pos.requiredCharisma > 0 ? pos.requiredCharisma+offset : 0;
|
||||
var reqRep = pos.requiredReputation;
|
||||
if (tooltiptext) {
|
||||
reqText = "Requires:<br>";
|
||||
reqText += (reqHacking.toString() + " hacking<br>");
|
||||
reqText += (reqStrength.toString() + " strength<br>");
|
||||
reqText += (reqDefense.toString() + " defense<br>");
|
||||
reqText += (reqDexterity.toString() + " dexterity<br>");
|
||||
reqText += (reqAgility.toString() + " agility<br>");
|
||||
reqText += (reqCharisma.toString() + " charisma<br>");
|
||||
reqText += (reqRep.toString() + " reputation");
|
||||
} else {
|
||||
reqText = "(Requires ";
|
||||
if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
|
||||
if (reqStrength > 0) {reqText += (reqStrength + " strength, ");}
|
||||
if (reqDefense > 0) {reqText += (reqDefense + " defense, ");}
|
||||
if (reqDexterity > 0) {reqText += (reqDexterity + " dexterity, ");}
|
||||
if (reqAgility > 0) {reqText += (reqAgility + " agility, ");}
|
||||
if (reqCharisma > 0) {reqText += (reqCharisma + " charisma, ");}
|
||||
if (reqRep > 1) {reqText += (reqRep + " reputation, ");}
|
||||
reqText = reqText.substring(0, reqText.length - 2);
|
||||
reqText += ")";
|
||||
}
|
||||
return reqText;
|
||||
}
|
||||
|
||||
//Returns your next position at a company given the field (software, business, etc.)
|
||||
PlayerObject.prototype.getNextCompanyPosition = function(company, entryPosType) {
|
||||
var currCompany = null;
|
||||
if (this.companyName != "") {
|
||||
currCompany = Companies[this.companyName];
|
||||
}
|
||||
|
||||
//Not employed at this company, so return the entry position
|
||||
if (currCompany == null || (currCompany.companyName != company.companyName)) {
|
||||
return entryPosType;
|
||||
}
|
||||
|
||||
//If the entry pos type and the player's current position have the same type,
|
||||
//return the player's "nextCompanyPosition". Otherwise return the entryposType
|
||||
//Employed at this company, so just return the next position if it exists.
|
||||
if ((this.companyPosition.isSoftwareJob() && entryPosType.isSoftwareJob()) ||
|
||||
(this.companyPosition.isITJob() && entryPosType.isITJob()) ||
|
||||
(this.companyPosition.isSecurityEngineerJob() && entryPosType.isSecurityEngineerJob()) ||
|
||||
(this.companyPosition.isNetworkEngineerJob() && entryPosType.isNetworkEngineerJob()) ||
|
||||
(this.companyPosition.isSecurityJob() && entryPosType.isSecurityJob()) ||
|
||||
(this.companyPosition.isAgentJob() && entryPosTypeisAgentJob()) ||
|
||||
(this.companyPosition.isSoftwareConsultantJob() && entryPosType.isSoftwareConsultantJob()) ||
|
||||
(this.companyPosition.isBusinessConsultantJob() && entryPosType.isBusinessConsultantJob()) ||
|
||||
(this.companyPosition.isPartTimeJob() && entryPosType.isPartTimeJob())) {
|
||||
return getNextCompanyPosition(this.companyPosition);
|
||||
}
|
||||
|
||||
|
||||
return entryPosType;
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForSoftwareJob = function() {
|
||||
this.applyForJob(CompanyPositions.SoftwareIntern);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForSoftwareConsultantJob = function() {
|
||||
this.applyForJob(CompanyPositions.SoftwareConsultant);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForItJob = function() {
|
||||
this.applyForJob(CompanyPositions.ITIntern);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForSecurityEngineerJob = function() {
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
if (this.isQualified(company, CompanyPositions.SecurityEngineer)) {
|
||||
this.applyForJob(CompanyPositions.SecurityEngineer);
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForNetworkEngineerJob = function() {
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
if (this.isQualified(company, CompanyPositions.NetworkEngineer)) {
|
||||
this.applyForJob(CompanyPositions.NetworkEngineer);
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForBusinessJob = function() {
|
||||
this.applyForJob(CompanyPositions.BusinessIntern);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForBusinessConsultantJob = function() {
|
||||
this.applyForJob(CompanyPositions.BusinessConsultant);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForSecurityJob = function() {
|
||||
//TODO If case for POlice departments
|
||||
this.applyForJob(CompanyPositions.SecurityGuard);
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForAgentJob = function() {
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
if (this.isQualified(company, CompanyPositions.FieldAgent)) {
|
||||
this.applyForJob(CompanyPositions.FieldAgent);
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForEmployeeJob = function() {
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
if (this.isQualified(company, CompanyPositions.Employee)) {
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = CompanyPositions.Employee;
|
||||
dialogBoxCreate("Congratulations, you are now employed at " + this.companyName);
|
||||
Engine.loadLocationContent();
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForPartTimeEmployeeJob = function() {
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
if (this.isQualified(company, CompanyPositions.PartTimeEmployee)) {
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = CompanyPositions.PartTimeEmployee;
|
||||
dialogBoxCreate("Congratulations, you are now employed part-time at " + this.companyName);
|
||||
Engine.loadLocationContent();
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForWaiterJob = function() {
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
if (this.isQualified(company, CompanyPositions.Waiter)) {
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = CompanyPositions.Waiter;
|
||||
dialogBoxCreate("Congratulations, you are now employed as a waiter at " + this.companyName);
|
||||
Engine.loadLocationContent();
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.applyForPartTimeWaiterJob = function() {
|
||||
var company = Companies[this.location]; //Company being applied to
|
||||
if (this.isQualified(company, CompanyPositions.PartTimeWaiter)) {
|
||||
this.companyName = company.companyName;
|
||||
this.companyPosition = CompanyPositions.PartTimeWaiter;
|
||||
dialogBoxCreate("Congratulations, you are now employed as a part-time waiter at " + this.companyName);
|
||||
Engine.loadLocationContent();
|
||||
} else {
|
||||
dialogBoxCreate("Unforunately, you do not qualify for this position");
|
||||
}
|
||||
}
|
||||
|
||||
//Checks if the Player is qualified for a certain position
|
||||
PlayerObject.prototype.isQualified = function(company, position) {
|
||||
var offset = company.jobStatReqOffset;
|
||||
var reqHacking = position.requiredHacking > 0 ? position.requiredHacking+offset : 0;
|
||||
var reqStrength = position.requiredStrength > 0 ? position.requiredStrength+offset : 0;
|
||||
var reqDefense = position.requiredDefense > 0 ? position.requiredDefense+offset : 0;
|
||||
var reqDexterity = position.requiredDexterity > 0 ? position.requiredDexterity+offset : 0;
|
||||
var reqAgility = position.requiredDexterity > 0 ? position.requiredDexterity+offset : 0;
|
||||
var reqCharisma = position.requiredCharisma > 0 ? position.requiredCharisma+offset : 0;
|
||||
|
||||
if (this.hacking_skill >= reqHacking &&
|
||||
this.strength >= reqStrength &&
|
||||
this.defense >= reqDefense &&
|
||||
this.dexterity >= reqDexterity &&
|
||||
this.agility >= reqAgility &&
|
||||
this.charisma >= reqCharisma &&
|
||||
company.playerReputation >= position.requiredReputation) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
//TODO probably just move this to whatever file needs it then delete this
|
||||
|
@ -1,5 +1,5 @@
|
||||
CONSTANTS = {
|
||||
Version: "0.27.3",
|
||||
let CONSTANTS = {
|
||||
Version: "0.28.0",
|
||||
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
@ -75,8 +75,12 @@ CONSTANTS = {
|
||||
ScriptRoundRamCost: 0.05,
|
||||
ScriptReadWriteRamCost: 1.0,
|
||||
ScriptArbScriptRamCost: 1.0, //Functions that apply to all scripts regardless of args
|
||||
ScriptGetScriptCost: 0.1,
|
||||
ScriptGetHackTimeCost: 0.05,
|
||||
ScriptGetScriptRamCost: 0.1,
|
||||
ScriptGetHackTimeRamCost: 0.05,
|
||||
|
||||
ScriptSingularityFn1RamCost: 1,
|
||||
ScriptSingularityFn2RamCost: 2,
|
||||
ScriptSingularityFn3RamCost: 3,
|
||||
|
||||
MultithreadingRAMCost: 1,
|
||||
|
||||
@ -320,6 +324,9 @@ CONSTANTS = {
|
||||
"numeric - Integers and floats (eg. 6, 10.4999)<br>" +
|
||||
"string - Encapsulated by single or double quotes (eg. 'this is a string')<br>" +
|
||||
"boolean - true or false<br><br>" +
|
||||
"Strings are fully functional <a href='https://www.w3schools.com/jsref/jsref_obj_string.asp' target='_blank'>Javascript strings</a>, " +
|
||||
"which means that all of the member functions of Javascript strings such as toLowerCase() and includes() are also " +
|
||||
"available in Netscript!<br><br>" +
|
||||
"To create a variable, use the assign (=) operator. The language is not strongly typed. Examples: <br>" +
|
||||
"i = 5;<br>" +
|
||||
"s = 'this game is awesome!';<br><br>" +
|
||||
@ -717,38 +724,11 @@ CONSTANTS = {
|
||||
"World Stock Exchange account and TIX API Access<br>",
|
||||
|
||||
LatestUpdate:
|
||||
"v0.27.3<br>" +
|
||||
"-You can now purchase upgrades for Gang Members (BitNode 2 only)<br>" +
|
||||
"-Decreased Gang respect gains and slightly increased wanted gains (BitNode 2 only)<br>" +
|
||||
"-Other gangs will increase in power faster (BitNode 2 only)<br>" +
|
||||
"-Added getHackTime(), getGrowTime(), and getWeakenTime() Netscript functions<br><br>" +
|
||||
"v0.27.2<br>" +
|
||||
"-Added getServerGrowth() Netscript function<br>" +
|
||||
"-Added getNextHacknetNodeCost() Netscript function<br>" +
|
||||
"-Added new 'literature' files (.lit extension) that are used to build lore for the game. " +
|
||||
"These .lit files can be found in certain servers throughout the game. They can be viewed with the 'cat' Terminal " +
|
||||
"command and copied over to other servers using the 'scp' command. These .lit files won't be found until you reset " +
|
||||
"by installing Augmentations<br>" +
|
||||
"Fixed some bugs with Gang Territory(BitNode 2 only)<br><br>" +
|
||||
"v0.27.1<br>" +
|
||||
"-Changed the way Gang power was calculated to make it scale better late game (BitNode 2 only)<br>" +
|
||||
"-Lowered the respect gain rate in Gangs (Bitnode 2 only)<br>" +
|
||||
"-Added '| grep pattern' option for ls Terminal command. This allows you to only list files that contain a certain pattern<br>" +
|
||||
"-Added break statement in Netscript<br>" +
|
||||
"-Display for some numerical values is now done in shorthand (e.g 1.000m instead of 1,000,000)<br><br>" +
|
||||
"v0.27.0<br>" +
|
||||
"-Added secondary 'prestige' system - featuring Source Files and BitNodes<br>" +
|
||||
"-MILD SPOILERS HERE: Installing 'The Red Pill' Augmentation from Daedalus will unlock a special server called " +
|
||||
"w0r1d_d43m0n. Finding and manually hacking this server through Terminal will destroy the Player's current BitNode, and allow the player " +
|
||||
"to enter a new one. When destroying a BitNode, the player loses everything except the scripts on his/her " +
|
||||
"home computer. The player will then gain a powerful second-tier persistent upgrade called a Source File. The player can then " +
|
||||
"enter a new BitNode to start the game over. Each BitNode has different characteristics, and many will have new content/mechanics " +
|
||||
"as well. Right now there are only 2 BitNodes. Each BitNode grants its own unique Source File. Restarting and destroying a BitNode you already " +
|
||||
"have a Source File for will upgrade your Source File up to a maximum level of 3.<br><br>" +
|
||||
"-Reputation gain with factions and companies is no longer a linear conversion, but an exponential one. It " +
|
||||
"will be much easier to gain faction favor at first, but much harder later on. <br>" +
|
||||
"-Significantly increased Infiltration exp gains<br>" +
|
||||
"-Fixed a bug with company job requirement tooltips<br>" +
|
||||
"-Added scriptRunning(), scriptKill(), and getScriptRam() Netscript functions. See documentation for details<br>" +
|
||||
"-Fixed a bug with deleteServer() Netscript function<br><br>"
|
||||
"v0.28.0<br>" +
|
||||
"-Added BitNode-4: The Singularity<br>" +
|
||||
"-Added BitNode-11: The Big Crash<br>" +
|
||||
"-Migrated the codebase to use webpack (doesn't affect any in game content, except maybe some slight " +
|
||||
"performance improvements and there may be bugs that result from dependency errors)"
|
||||
}
|
||||
|
||||
export {CONSTANTS};
|
||||
|
@ -1,17 +1,20 @@
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Player} from "./Player.js";
|
||||
|
||||
/* Create programs */
|
||||
Programs = {
|
||||
NukeProgram: "NUKE.exe",
|
||||
BruteSSHProgram: "BruteSSH.exe",
|
||||
FTPCrackProgram: "FTPCrack.exe",
|
||||
RelaySMTPProgram: "relaySMTP.exe",
|
||||
HTTPWormProgram: "HTTPWorm.exe",
|
||||
SQLInjectProgram: "SQLInject.exe",
|
||||
DeepscanV1: "DeepscanV1.exe",
|
||||
DeepscanV2: "DeepscanV2.exe",
|
||||
ServerProfiler: "ServerProfiler.exe",
|
||||
AutoLink: "AutoLink.exe",
|
||||
Flight: "fl1ght.exe",
|
||||
}
|
||||
let Programs = {
|
||||
NukeProgram: "NUKE.exe",
|
||||
BruteSSHProgram: "BruteSSH.exe",
|
||||
FTPCrackProgram: "FTPCrack.exe",
|
||||
RelaySMTPProgram: "relaySMTP.exe",
|
||||
HTTPWormProgram: "HTTPWorm.exe",
|
||||
SQLInjectProgram: "SQLInject.exe",
|
||||
DeepscanV1: "DeepscanV1.exe",
|
||||
DeepscanV2: "DeepscanV2.exe",
|
||||
ServerProfiler: "ServerProfiler.exe",
|
||||
AutoLink: "AutoLink.exe",
|
||||
Flight: "fl1ght.exe",
|
||||
};
|
||||
|
||||
//TODO Right now the times needed to complete work are hard-coded...
|
||||
//maybe later make this dependent on hacking level or something
|
||||
@ -187,3 +190,6 @@ function initCreateProgramButtons() {
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
export {Programs, displayCreateProgramContent, getNumAvailableCreateProgram,
|
||||
initCreateProgramButtons};
|
||||
|
@ -1,3 +1,7 @@
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
|
||||
/* Crimes.js */
|
||||
function commitShopliftCrime() {
|
||||
Player.crimeType = CONSTANTS.CrimeShoplift;
|
||||
@ -202,3 +206,14 @@ function determineCrimeChanceHeist() {
|
||||
chance *= Player.crime_success_mult;
|
||||
return Math.min(chance, 1);
|
||||
}
|
||||
|
||||
export {commitShopliftCrime, commitRobStoreCrime, commitMugCrime,
|
||||
commitLarcenyCrime, commitDealDrugsCrime, commitTraffickArmsCrime,
|
||||
commitHomicideCrime, commitGrandTheftAutoCrime, commitKidnapCrime,
|
||||
commitAssassinationCrime, commitHeistCrime, determineCrimeSuccess,
|
||||
determineCrimeChanceShoplift, determineCrimeChanceRobStore,
|
||||
determineCrimeChanceMug, determineCrimeChanceLarceny,
|
||||
determineCrimeChanceDealDrugs, determineCrimeChanceTraffickArms,
|
||||
determineCrimeChanceHomicide, determineCrimeChanceGrandTheftAuto,
|
||||
determineCrimeChanceKidnap, determineCrimeChanceAssassination,
|
||||
determineCrimeChanceHeist};
|
||||
|
@ -1,6 +1,14 @@
|
||||
import {Programs} from "./CreateProgram.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {SpecialServerIps} from "./SpecialServerIps.js";
|
||||
import {post} from "./Terminal.js";
|
||||
|
||||
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
||||
|
||||
|
||||
/* DarkWeb.js */
|
||||
//Posts a "help" message if connected to DarkWeb
|
||||
checkIfConnectedToDarkweb = function() {
|
||||
function checkIfConnectedToDarkweb() {
|
||||
if (SpecialServerIps.hasOwnProperty("Darkweb Server")) {
|
||||
var darkwebIp = SpecialServerIps["Darkweb Server"];
|
||||
if (!isValidIPAddress(darkwebIp)) {return;}
|
||||
@ -16,7 +24,7 @@ checkIfConnectedToDarkweb = function() {
|
||||
//Handler for dark web commands. The terminal's executeCommand() function will pass
|
||||
//dark web-specific commands into this. It will pass in the raw split command array
|
||||
//rather than the command string
|
||||
executeDarkwebTerminalCommand = function(commandArray) {
|
||||
function executeDarkwebTerminalCommand(commandArray) {
|
||||
if (commandArray.length == 0) {return;}
|
||||
switch (commandArray[0]) {
|
||||
case "buy":
|
||||
@ -38,7 +46,7 @@ executeDarkwebTerminalCommand = function(commandArray) {
|
||||
}
|
||||
}
|
||||
|
||||
listAllDarkwebItems = function() {
|
||||
function listAllDarkwebItems() {
|
||||
for (var item in DarkWebItems) {
|
||||
if (DarkWebItems.hasOwnProperty(item)) {
|
||||
var item = DarkWebItems[item];
|
||||
@ -76,7 +84,7 @@ listAllDarkwebItems = function() {
|
||||
else {return price;}
|
||||
}
|
||||
|
||||
buyDarkwebItem = function(itemName) {
|
||||
function buyDarkwebItem(itemName) {
|
||||
if (itemName.toLowerCase() == Programs.BruteSSHProgram.toLowerCase()) {
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.BruteSSHProgram);
|
||||
if (price > 0 && Player.money.gt(price)) {
|
||||
@ -152,7 +160,7 @@ buyDarkwebItem = function(itemName) {
|
||||
}
|
||||
}
|
||||
|
||||
parseDarkwebItemPrice = function(itemDesc) {
|
||||
function parseDarkwebItemPrice(itemDesc) {
|
||||
var split = itemDesc.split(" - ");
|
||||
if (split.length == 3) {
|
||||
var priceString = split[1];
|
||||
@ -173,12 +181,16 @@ parseDarkwebItemPrice = function(itemDesc) {
|
||||
}
|
||||
}
|
||||
|
||||
DarkWebItems = {
|
||||
BruteSSHProgram: Programs.BruteSSHProgram + " - $500,000 - Opens up SSH Ports",
|
||||
FTPCrackProgram: Programs.FTPCrackProgram + " - $1,500,000 - Opens up FTP Ports",
|
||||
RelaySMTPProgram: Programs.RelaySMTPProgram + " - $5,000,000 - Opens up SMTP Ports",
|
||||
HTTPWormProgram: Programs.HTTPWormProgram + " - $30,000,000 - Opens up HTTP Ports",
|
||||
SQLInjectProgram: Programs.SQLInjectProgram + " - $250,000,000 - Opens up SQL Ports",
|
||||
DeepScanV1Program: Programs.DeepscanV1 + " - $500,000 - Enables 'scan-analyze' with a depth up to 5",
|
||||
DeepScanV2Program: Programs.DeepscanV2 + " - $25,000,000 - Enables 'scan-analyze' with a depth up to 10",
|
||||
let DarkWebItems = {
|
||||
BruteSSHProgram: "BruteSSH.exe - $500,000 - Opens up SSH Ports",
|
||||
FTPCrackProgram: "FTPCrack.exe - $1,500,000 - Opens up FTP Ports",
|
||||
RelaySMTPProgram: "relaySMTP.exe - $5,000,000 - Opens up SMTP Ports",
|
||||
HTTPWormProgram: "HTTPWorm.exe - $30,000,000 - Opens up HTTP Ports",
|
||||
SQLInjectProgram: "SQLInject.exe - $250,000,000 - Opens up SQL Ports",
|
||||
DeepScanV1Program: "DeepscanV1.exe - $500,000 - Enables 'scan-analyze' with a depth up to 5",
|
||||
DeepScanV2Program: "DeepscanV2.exe - $25,000,000 - Enables 'scan-analyze' with a depth up to 10",
|
||||
}
|
||||
|
||||
export {checkIfConnectedToDarkweb, executeDarkwebTerminalCommand,
|
||||
listAllDarkwebItems, buyDarkwebItem, parseDarkwebItemPrice,
|
||||
DarkWebItems};
|
||||
|
554
src/Faction.js
554
src/Faction.js
@ -1,3 +1,21 @@
|
||||
import {Augmentations, AugmentationNames,
|
||||
PlayerOwnedAugmentation} from "./Augmentations.js";
|
||||
import {BitNodeMultipliers} from "./BitNode.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {FactionInfo} from "./FactionInfo.js";
|
||||
import {Settings} from "./Settings.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {factionInvitationBoxCreate} from "../utils/FactionInvitationBox.js";
|
||||
import {clearEventListeners} from "../utils/HelperFunctions.js";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
||||
import {yesNoBoxCreate, yesNoBoxGetYesButton,
|
||||
yesNoBoxGetNoButton, yesNoBoxClose} from "../utils/YesNoBox.js";
|
||||
|
||||
|
||||
//Netburner Faction class
|
||||
function factionInit() {
|
||||
$('#faction-donate-input').on('input', function() {
|
||||
@ -97,9 +115,13 @@ Faction.fromJSON = function(value) {
|
||||
Reviver.constructors.Faction = Faction;
|
||||
|
||||
//Map of factions indexed by faction name
|
||||
Factions = {}
|
||||
let Factions = {}
|
||||
|
||||
AddToFactions = function(faction) {
|
||||
function loadFactions(saveString) {
|
||||
Factions = JSON.parse(saveString, Reviver);
|
||||
}
|
||||
|
||||
function AddToFactions(faction) {
|
||||
var name = faction.name;
|
||||
Factions[name] = faction;
|
||||
}
|
||||
@ -110,7 +132,7 @@ function factionExists(name) {
|
||||
|
||||
//TODO Augmentation price and rep requirement mult are 1 for everything right now,
|
||||
// This might change in the future for balance
|
||||
initFactions = function() {
|
||||
function initFactions() {
|
||||
//Endgame
|
||||
var Illuminati = new Faction("Illuminati");
|
||||
Illuminati.setInfo(FactionInfo.IlluminatiInfo);
|
||||
@ -368,304 +390,7 @@ initFactions = function() {
|
||||
AddToFactions(CyberSec);
|
||||
}
|
||||
|
||||
//This function sets the requirements to join a Faction. It checks whether the Player meets
|
||||
//those requirements and will return an array of all factions that the Player should
|
||||
//receive an invitation to
|
||||
PlayerObject.prototype.checkForFactionInvitations = function() {
|
||||
invitedFactions = []; //Array which will hold all Factions th eplayer should be invited to
|
||||
|
||||
var numAugmentations = this.augmentations.length;
|
||||
|
||||
var company = Companies[this.companyName];
|
||||
var companyRep = 0;
|
||||
if (company != null) {
|
||||
companyRep = company.playerReputation;
|
||||
}
|
||||
|
||||
//Illuminati
|
||||
var illuminatiFac = Factions["Illuminati"];
|
||||
if (!illuminatiFac.isBanned && !illuminatiFac.isMember && !illuminatiFac.alreadyInvited &&
|
||||
numAugmentations >= 30 &&
|
||||
this.money.gte(150000000000) &&
|
||||
this.hacking_skill >= 1500 &&
|
||||
this.strength >= 1200 && this.defense >= 1200 &&
|
||||
this.dexterity >= 1200 && this.agility >= 1200) {
|
||||
invitedFactions.push(illuminatiFac);
|
||||
}
|
||||
|
||||
//Daedalus
|
||||
var daedalusFac = Factions["Daedalus"];
|
||||
if (!daedalusFac.isBanned && !daedalusFac.isMember && !daedalusFac.alreadyInvited &&
|
||||
numAugmentations >= 30 &&
|
||||
this.money.gte(100000000000) &&
|
||||
(this.hacking_skill >= 2500 ||
|
||||
(this.strength >= 1500 && this.defense >= 1500 &&
|
||||
this.dexterity >= 1500 && this.agility >= 1500))) {
|
||||
invitedFactions.push(daedalusFac);
|
||||
}
|
||||
|
||||
//The Covenant
|
||||
var covenantFac = Factions["The Covenant"];
|
||||
if (!covenantFac.isBanned && !covenantFac.isMember && !covenantFac.alreadyInvited &&
|
||||
numAugmentations >= 30 &&
|
||||
this.money.gte(75000000000) &&
|
||||
this.hacking_skill >= 850 &&
|
||||
this.strength >= 850 &&
|
||||
this.defense >= 850 &&
|
||||
this.dexterity >= 850 &&
|
||||
this.agility >= 850) {
|
||||
invitedFactions.push(covenantFac);
|
||||
}
|
||||
|
||||
//ECorp
|
||||
var ecorpFac = Factions["ECorp"];
|
||||
if (!ecorpFac.isBanned && !ecorpFac.isMember && !ecorpFac.alreadyInvited &&
|
||||
this.companyName == Locations.AevumECorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
invitedFactions.push(ecorpFac);
|
||||
}
|
||||
|
||||
//MegaCorp
|
||||
var megacorpFac = Factions["MegaCorp"];
|
||||
if (!megacorpFac.isBanned && !megacorpFac.isMember && !megacorpFac.alreadyInvited &&
|
||||
this.companyName == Locations.Sector12MegaCorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
invitedFactions.push(megacorpFac);
|
||||
}
|
||||
|
||||
//Bachman & Associates
|
||||
var bachmanandassociatesFac = Factions["Bachman & Associates"];
|
||||
if (!bachmanandassociatesFac.isBanned && !bachmanandassociatesFac.isMember &&
|
||||
!bachmanandassociatesFac.alreadyInvited &&
|
||||
this.companyName == Locations.AevumBachmanAndAssociates && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
invitedFactions.push(bachmanandassociatesFac);
|
||||
}
|
||||
|
||||
//Blade Industries
|
||||
var bladeindustriesFac = Factions["Blade Industries"];
|
||||
if (!bladeindustriesFac.isBanned && !bladeindustriesFac.isMember && !bladeindustriesFac.alreadyInvited &&
|
||||
this.companyName == Locations.Sector12BladeIndustries && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
invitedFactions.push(bladeindustriesFac);
|
||||
}
|
||||
|
||||
//NWO
|
||||
var nwoFac = Factions["NWO"];
|
||||
if (!nwoFac.isBanned && !nwoFac.isMember && !nwoFac.alreadyInvited &&
|
||||
this.companyName == Locations.VolhavenNWO && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
invitedFactions.push(nwoFac);
|
||||
}
|
||||
|
||||
//Clarke Incorporated
|
||||
var clarkeincorporatedFac = Factions["Clarke Incorporated"];
|
||||
if (!clarkeincorporatedFac.isBanned && !clarkeincorporatedFac.isMember && !clarkeincorporatedFac.alreadyInvited &&
|
||||
this.companyName == Locations.AevumClarkeIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
invitedFactions.push(clarkeincorporatedFac);
|
||||
}
|
||||
|
||||
//OmniTek Incorporated
|
||||
var omnitekincorporatedFac = Factions["OmniTek Incorporated"];
|
||||
if (!omnitekincorporatedFac.isBanned && !omnitekincorporatedFac.isMember && !omnitekincorporatedFac.alreadyInvited &&
|
||||
this.companyName == Locations.VolhavenOmniTekIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
invitedFactions.push(omnitekincorporatedFac);
|
||||
}
|
||||
|
||||
//Four Sigma
|
||||
var foursigmaFac = Factions["Four Sigma"];
|
||||
if (!foursigmaFac.isBanned && !foursigmaFac.isMember && !foursigmaFac.alreadyInvited &&
|
||||
this.companyName == Locations.Sector12FourSigma && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
invitedFactions.push(foursigmaFac);
|
||||
}
|
||||
|
||||
//KuaiGong International
|
||||
var kuaigonginternationalFac = Factions["KuaiGong International"];
|
||||
if (!kuaigonginternationalFac.isBanned && !kuaigonginternationalFac.isMember &&
|
||||
!kuaigonginternationalFac.alreadyInvited &&
|
||||
this.companyName == Locations.ChongqingKuaiGongInternational && companyRep >= CONSTANTS.CorpFactionRepRequirement) {
|
||||
invitedFactions.push(kuaigonginternationalFac);
|
||||
}
|
||||
|
||||
//Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company
|
||||
var fulcrumsecrettechonologiesFac = Factions["Fulcrum Secret Technologies"];
|
||||
var fulcrumSecretServer = AllServers[SpecialServerIps[SpecialServerNames.FulcrumSecretTechnologies]];
|
||||
if (fulcrumSecretServer == null) {
|
||||
console.log("ERROR: Could not find Fulcrum Secret Technologies Server");
|
||||
} else {
|
||||
if (!fulcrumsecrettechonologiesFac.isBanned && !fulcrumsecrettechonologiesFac.isMember &&
|
||||
!fulcrumsecrettechonologiesFac.alreadyInvited &&
|
||||
fulcrumSecretServer.manuallyHacked &&
|
||||
this.companyName == Locations.AevumFulcrumTechnologies && companyRep >= 250000) {
|
||||
invitedFactions.push(fulcrumsecrettechonologiesFac);
|
||||
}
|
||||
}
|
||||
|
||||
//BitRunners
|
||||
var bitrunnersFac = Factions["BitRunners"];
|
||||
var homeComp = this.getHomeComputer();
|
||||
var bitrunnersServer = AllServers[SpecialServerIps[SpecialServerNames.BitRunnersServer]];
|
||||
if (bitrunnersServer == null) {
|
||||
console.log("ERROR: Could not find BitRunners Server");
|
||||
} else if (!bitrunnersFac.isBanned && !bitrunnersFac.isMember && bitrunnersServer.manuallyHacked &&
|
||||
!bitrunnersFac.alreadyInvited && this.hacking_skill >= 500 && homeComp.maxRam >= 128) {
|
||||
invitedFactions.push(bitrunnersFac);
|
||||
}
|
||||
|
||||
//The Black Hand
|
||||
var theblackhandFac = Factions["The Black Hand"];
|
||||
var blackhandServer = AllServers[SpecialServerIps[SpecialServerNames.TheBlackHandServer]];
|
||||
if (blackhandServer == null) {
|
||||
console.log("ERROR: Could not find The Black Hand Server");
|
||||
} else if (!theblackhandFac.isBanned && !theblackhandFac.isMember && blackhandServer.manuallyHacked &&
|
||||
!theblackhandFac.alreadyInvited && this.hacking_skill >= 350 && homeComp.maxRam >= 64) {
|
||||
invitedFactions.push(theblackhandFac);
|
||||
}
|
||||
|
||||
//NiteSec
|
||||
var nitesecFac = Factions["NiteSec"];
|
||||
var nitesecServer = AllServers[SpecialServerIps[SpecialServerNames.NiteSecServer]];
|
||||
if (nitesecServer == null) {
|
||||
console.log("ERROR: Could not find NiteSec Server");
|
||||
} else if (!nitesecFac.isBanned && !nitesecFac.isMember && nitesecServer.manuallyHacked &&
|
||||
!nitesecFac.alreadyInvited && this.hacking_skill >= 200 && homeComp.maxRam >= 32) {
|
||||
invitedFactions.push(nitesecFac);
|
||||
}
|
||||
|
||||
//Chongqing
|
||||
var chongqingFac = Factions["Chongqing"];
|
||||
if (!chongqingFac.isBanned && !chongqingFac.isMember && !chongqingFac.alreadyInvited &&
|
||||
this.money.gte(20000000) && this.city == Locations.Chongqing) {
|
||||
invitedFactions.push(chongqingFac);
|
||||
}
|
||||
|
||||
//Sector-12
|
||||
var sector12Fac = Factions["Sector-12"];
|
||||
if (!sector12Fac.isBanned && !sector12Fac.isMember && !sector12Fac.alreadyInvited &&
|
||||
this.money.gte(15000000) && this.city == Locations.Sector12) {
|
||||
invitedFactions.push(sector12Fac);
|
||||
}
|
||||
|
||||
//New Tokyo
|
||||
var newtokyoFac = Factions["New Tokyo"];
|
||||
if (!newtokyoFac.isBanned && !newtokyoFac.isMember && !newtokyoFac.alreadyInvited &&
|
||||
this.money.gte(20000000) && this.city == Locations.NewTokyo) {
|
||||
invitedFactions.push(newtokyoFac);
|
||||
}
|
||||
|
||||
//Aevum
|
||||
var aevumFac = Factions["Aevum"];
|
||||
if (!aevumFac.isBanned && !aevumFac.isMember && !aevumFac.alreadyInvited &&
|
||||
this.money.gte(40000000) && this.city == Locations.Aevum) {
|
||||
invitedFactions.push(aevumFac);
|
||||
}
|
||||
|
||||
//Ishima
|
||||
var ishimaFac = Factions["Ishima"];
|
||||
if (!ishimaFac.isBanned && !ishimaFac.isMember && !ishimaFac.alreadyInvited &&
|
||||
this.money.gte(30000000) && this.city == Locations.Ishima) {
|
||||
invitedFactions.push(ishimaFac);
|
||||
}
|
||||
|
||||
//Volhaven
|
||||
var volhavenFac = Factions["Volhaven"];
|
||||
if (!volhavenFac.isBanned && !volhavenFac.isMember && !volhavenFac.alreadyInvited &&
|
||||
this.money.gte(50000000) && this.city == Locations.Volhaven) {
|
||||
invitedFactions.push(volhavenFac);
|
||||
}
|
||||
|
||||
//Speakers for the Dead
|
||||
var speakersforthedeadFac = Factions["Speakers for the Dead"];
|
||||
if (!speakersforthedeadFac.isBanned && !speakersforthedeadFac.isMember && !speakersforthedeadFac.alreadyInvited &&
|
||||
this.hacking_skill >= 100 && this.strength >= 300 && this.defense >= 300 &&
|
||||
this.dexterity >= 300 && this.agility >= 300 && this.numPeopleKilled >= 30 &&
|
||||
this.karma <= -45 && this.companyName != Locations.Sector12CIA &&
|
||||
this.companyName != Locations.Sector12NSA) {
|
||||
invitedFactions.push(speakersforthedeadFac);
|
||||
}
|
||||
|
||||
//The Dark Army
|
||||
var thedarkarmyFac = Factions["The Dark Army"];
|
||||
if (!thedarkarmyFac.isBanned && !thedarkarmyFac.isMember && !thedarkarmyFac.alreadyInvited &&
|
||||
this.hacking_skill >= 300 && this.strength >= 300 && this.defense >= 300 &&
|
||||
this.dexterity >= 300 && this.agility >= 300 && this.city == Locations.Chongqing &&
|
||||
this.numPeopleKilled >= 5 && this.karma <= -45 && this.companyName != Locations.Sector12CIA &&
|
||||
this.companyName != Locations.Sector12NSA) {
|
||||
invitedFactions.push(thedarkarmyFac);
|
||||
}
|
||||
|
||||
//The Syndicate
|
||||
var thesyndicateFac = Factions["The Syndicate"];
|
||||
if (!thesyndicateFac.isBanned && !thesyndicateFac.isMember && !thesyndicateFac.alreadyInvited &&
|
||||
this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 &&
|
||||
this.dexterity >= 200 && this.agility >= 200 &&
|
||||
(this.city == Locations.Aevum || this.city == Locations.Sector12) &&
|
||||
this.money.gte(10000000) && this.karma <= -90 &&
|
||||
this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) {
|
||||
invitedFactions.push(thesyndicateFac);
|
||||
}
|
||||
|
||||
//Silhouette
|
||||
var silhouetteFac = Factions["Silhouette"];
|
||||
if (!silhouetteFac.isBanned && !silhouetteFac.isMember && !silhouetteFac.alreadyInvited &&
|
||||
(this.companyPosition.positionName == CompanyPositions.CTO.positionName ||
|
||||
this.companyPosition.positionName == CompanyPositions.CFO.positionName ||
|
||||
this.companyPosition.positionName == CompanyPositions.CEO.positionName) &&
|
||||
this.money.gte(15000000) && this.karma <= -22) {
|
||||
invitedFactions.push(silhouetteFac);
|
||||
}
|
||||
|
||||
//Tetrads
|
||||
var tetradsFac = Factions["Tetrads"];
|
||||
if (!tetradsFac.isBanned && !tetradsFac.isMember && !tetradsFac.alreadyInvited &&
|
||||
(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
|
||||
this.city == Locations.Ishima) && this.strength >= 75 && this.defense >= 75 &&
|
||||
this.dexterity >= 75 && this.agility >= 75 && this.karma <= -18) {
|
||||
invitedFactions.push(tetradsFac);
|
||||
}
|
||||
|
||||
//SlumSnakes
|
||||
var slumsnakesFac = Factions["Slum Snakes"];
|
||||
if (!slumsnakesFac.isBanned && !slumsnakesFac.isMember && !slumsnakesFac.alreadyInvited &&
|
||||
this.strength >= 30 && this.defense >= 30 && this.dexterity >= 30 &&
|
||||
this.agility >= 30 && this.karma <= -9 && this.money.gte(1000000)) {
|
||||
invitedFactions.push(slumsnakesFac);
|
||||
}
|
||||
|
||||
//Netburners
|
||||
var netburnersFac = Factions["Netburners"];
|
||||
var totalHacknetRam = 0;
|
||||
var totalHacknetCores = 0;
|
||||
var totalHacknetLevels = 0;
|
||||
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
totalHacknetLevels += Player.hacknetNodes[i].level;
|
||||
totalHacknetRam += Player.hacknetNodes[i].ram;
|
||||
totalHacknetCores += Player.hacknetNodes[i].cores;
|
||||
}
|
||||
if (!netburnersFac.isBanned && !netburnersFac.isMember && !netburnersFac.alreadyInvited &&
|
||||
this.hacking_skill >= 80 && totalHacknetRam >= 8 &&
|
||||
totalHacknetCores >= 4 && totalHacknetLevels >= 100) {
|
||||
invitedFactions.push(netburnersFac);
|
||||
}
|
||||
|
||||
//Tian Di Hui
|
||||
var tiandihuiFac = Factions["Tian Di Hui"];
|
||||
if (!tiandihuiFac.isBanned && !tiandihuiFac.isMember && !tiandihuiFac.alreadyInvited &&
|
||||
this.money.gte(1000000) && this.hacking_skill >= 50 &&
|
||||
(this.city == Locations.Chongqing || this.city == Locations.NewTokyo ||
|
||||
this.city == Locations.Ishima)) {
|
||||
invitedFactions.push(tiandihuiFac);
|
||||
}
|
||||
|
||||
//CyberSec
|
||||
var cybersecFac = Factions["CyberSec"];
|
||||
var cybersecServer = AllServers[SpecialServerIps[SpecialServerNames.CyberSecServer]];
|
||||
if (cybersecServer == null) {
|
||||
console.log("ERROR: Could not find CyberSec Server");
|
||||
} else if (!cybersecFac.isBanned && !cybersecFac.isMember && cybersecServer.manuallyHacked &&
|
||||
!cybersecFac.alreadyInvited && this.hacking_skill >= 50) {
|
||||
invitedFactions.push(cybersecFac);
|
||||
}
|
||||
|
||||
return invitedFactions;
|
||||
}
|
||||
|
||||
inviteToFaction = function(faction) {
|
||||
function inviteToFaction(faction) {
|
||||
if (Settings.SuppressFactionInvites) {
|
||||
faction.alreadyInvited = true;
|
||||
Player.factionInvitations.push(faction.name);
|
||||
@ -674,7 +399,7 @@ inviteToFaction = function(faction) {
|
||||
}
|
||||
}
|
||||
|
||||
joinFaction = function(faction) {
|
||||
function joinFaction(faction) {
|
||||
faction.isMember = true;
|
||||
Player.factions.push(faction.name);
|
||||
|
||||
@ -710,47 +435,8 @@ joinFaction = function(faction) {
|
||||
}
|
||||
}
|
||||
|
||||
leaveFaction = function(faction) {
|
||||
faction.isMember = false;
|
||||
var i = Player.factions.indexOf(faction.name);
|
||||
if (i > -1) {
|
||||
Player.factions.splice(i, 1);
|
||||
}
|
||||
|
||||
//Unban from faction
|
||||
if (faction.name == "Chongqing") {
|
||||
Factions["Sector-12"].isBanned = false;
|
||||
Factions["Aevum"].isBanned = false;
|
||||
Factions["Volhaven"].isBanned = false;
|
||||
} else if (faction.name == "Sector-12") {
|
||||
Factions["Chongqing"].isBanned = false;
|
||||
Factions["New Tokyo"].isBanned = false;
|
||||
Factions["Ishima"].isBanned = false;
|
||||
Factions["Volhaven"].isBanned = false;
|
||||
} else if (faction.name == "New Tokyo") {
|
||||
Factions["Sector-12"].isBanned = false;
|
||||
Factions["Aevum"].isBanned = false;
|
||||
Factions["Volhaven"].isBanned = false;
|
||||
} else if (faction.name == "Aevum") {
|
||||
Factions["Chongqing"].isBanned = false;
|
||||
Factions["New Tokyo"].isBanned = false;
|
||||
Factions["Ishima"].isBanned = false;
|
||||
Factions["Volhaven"].isBanned = false;
|
||||
} else if (faction.name == "Ishima") {
|
||||
Factions["Sector-12"].isBanned = false;
|
||||
Factions["Aevum"].isBanned = false;
|
||||
Factions["Volhaven"].isBanned = false;
|
||||
} else if (faction.name == "Volhaven") {
|
||||
Factions["Chongqing"].isBanned = false;
|
||||
Factions["Sector-12"].isBanned = false;
|
||||
Factions["New Tokyo"].isBanned = false;
|
||||
Factions["Aevum"].isBanned = false;
|
||||
Factions["Ishima"].isBanned = false;
|
||||
}
|
||||
}
|
||||
|
||||
//Displays the HTML content for a specific faction
|
||||
displayFactionContent = function(factionName) {
|
||||
function displayFactionContent(factionName) {
|
||||
var faction = Factions[factionName];
|
||||
document.getElementById("faction-name").innerHTML = factionName;
|
||||
document.getElementById("faction-info").innerHTML = "<i>" + faction.info + "</i>";
|
||||
@ -1077,7 +763,7 @@ displayFactionContent = function(factionName) {
|
||||
}
|
||||
}
|
||||
|
||||
displayFactionAugmentations = function(factionName) {
|
||||
function displayFactionAugmentations(factionName) {
|
||||
document.getElementById("faction-augmentations-page-desc").innerHTML = "Lists all augmentations that are available to purchase from " + factionName;
|
||||
var faction = Factions[factionName];
|
||||
|
||||
@ -1150,87 +836,12 @@ displayFactionAugmentations = function(factionName) {
|
||||
}
|
||||
}
|
||||
|
||||
purchaseAugmentationBoxCreate = function(aug, fac) {
|
||||
function purchaseAugmentationBoxCreate(aug, fac) {
|
||||
var yesBtn = yesNoBoxGetYesButton(), noBtn = yesNoBoxGetNoButton();
|
||||
yesBtn.innerHTML = "Purchase";
|
||||
noBtn.innerHTML = "Cancel";
|
||||
yesBtn.addEventListener("click", function() {
|
||||
//TODO Requirements for specific augmentations (e.g Embedded Netburner Module b4 its upgrades)
|
||||
if (aug.name == AugmentationNames.Targeting2 &&
|
||||
Augmentations[AugmentationNames.Targeting1].owned == false) {
|
||||
dialogBoxCreate("You must first install Augmented Targeting I before you can upgrade it to Augmented Targeting II");
|
||||
} else if (aug.name == AugmentationNames.Targeting3 &&
|
||||
Augmentations[AugmentationNames.Targeting2].owned == false) {
|
||||
dialogBoxCreate("You must first install Augmented Targeting II before you can upgrade it to Augmented Targeting III");
|
||||
} else if (aug.name == AugmentationNames.CombatRib2 &&
|
||||
Augmentations[AugmentationNames.CombatRib1].owned == false) {
|
||||
dialogBoxCreate("You must first install Combat Rib I before you can upgrade it to Combat Rib II");
|
||||
} else if (aug.name == AugmentationNames.CombatRib3 &&
|
||||
Augmentations[AugmentationNames.CombatRib2].owned == false) {
|
||||
dialogBoxCreate("You must first install Combat Rib II before you can upgrade it to Combat Rib III");
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicSpine &&
|
||||
Augmentations[AugmentationNames.BionicSpine].owned == false) {
|
||||
dialogBoxCreate("You must first install a Bionic Spine before you can upgrade it to a Graphene Bionic Spine");
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicLegs &&
|
||||
Augmentations[AugmentationNames.BionicLegs].owned == false) {
|
||||
dialogBoxCreate("You must first install Bionic Legs before you can upgrade it to Graphene Bionic Legs");
|
||||
} else if (aug.name == AugmentationNames.ENMCoreV2 &&
|
||||
Augmentations[AugmentationNames.ENMCore].owned == false) {
|
||||
dialogBoxCreate("You must first install Embedded Netburner Module Core Implant before you can upgrade it to V2");
|
||||
} else if (aug.name == AugmentationNames.ENMCoreV3 &&
|
||||
Augmentations[AugmentationNames.ENMCoreV2].owned == false) {
|
||||
dialogBoxCreate("You must first install Embedded Netburner Module Core V2 Upgrade before you can upgrade it to V3");
|
||||
} else if ((aug.name == AugmentationNames.ENMCore ||
|
||||
aug.name == AugmentationNames.ENMAnalyzeEngine ||
|
||||
aug.name == AugmentationNames.ENMDMA) &&
|
||||
Augmentations[AugmentationNames.ENM].owned == false) {
|
||||
dialogBoxCreate("You must first install the Embedded Netburner Module before installing any upgrades to it");
|
||||
} else if ((aug.name == AugmentationNames.PCDNIOptimizer ||
|
||||
aug.name == AugmentationNames.PCDNINeuralNetwork) &&
|
||||
Augmentations[AugmentationNames.PCDNI].owned == false) {
|
||||
dialogBoxCreate("You must first install the Pc Direct-Neural Interface before installing this upgrade");
|
||||
} else if (aug.name == AugmentationNames.GrapheneBrachiBlades &&
|
||||
Augmentations[AugmentationNames.BrachiBlades].owned == false) {
|
||||
dialogBoxCreate("You must first install the Brachi Blades augmentation before installing this upgrade");
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicArms &&
|
||||
Augmentations[AugmentationNames.BionicArms].owned == false) {
|
||||
dialogBoxCreate("You must first install the Bionic Arms augmentation before installing this upgrade");
|
||||
} else if (Player.money.gte(aug.baseCost * fac.augmentationPriceMult)) {
|
||||
var queuedAugmentation = new PlayerOwnedAugmentation(aug.name);
|
||||
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
|
||||
queuedAugmentation.level = getNextNeurofluxLevel();
|
||||
}
|
||||
Player.queuedAugmentations.push(queuedAugmentation);
|
||||
|
||||
Player.loseMoney((aug.baseCost * fac.augmentationPriceMult));
|
||||
dialogBoxCreate("You purchased " + aug.name + ". It's enhancements will not take " +
|
||||
"effect until they are installed. To install your augmentations, go to the " +
|
||||
"'Augmentations' tab on the left-hand navigation menu. Purchasing additional " +
|
||||
"augmentations will now be more expensive.");
|
||||
|
||||
//If you just purchased Neuroflux Governor, recalculate the cost
|
||||
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
|
||||
var nextLevel = getNextNeurofluxLevel();
|
||||
--nextLevel;
|
||||
var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
|
||||
aug.setRequirements(500 * mult, 750000 * mult);
|
||||
|
||||
for (var i = 0; i < Player.queuedAugmentations.length-1; ++i) {
|
||||
aug.baseCost *= CONSTANTS.MultipleAugMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
for (var name in Augmentations) {
|
||||
if (Augmentations.hasOwnProperty(name)) {
|
||||
Augmentations[name].baseCost *= CONSTANTS.MultipleAugMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
displayFactionAugmentations(fac.name);
|
||||
} else {
|
||||
dialogBoxCreate("You don't have enough money to purchase this Augmentation!");
|
||||
}
|
||||
yesNoBoxClose();
|
||||
purchaseAugmentation(aug, fac);
|
||||
});
|
||||
noBtn.addEventListener("click", function() {
|
||||
yesNoBoxClose();
|
||||
@ -1242,6 +853,105 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
|
||||
formatNumber(aug.baseCost * fac.augmentationPriceMult, 2) + "?");
|
||||
}
|
||||
|
||||
function purchaseAugmentation(aug, fac, sing=false) {
|
||||
if (aug.name == AugmentationNames.Targeting2 &&
|
||||
Augmentations[AugmentationNames.Targeting1].owned == false) {
|
||||
var txt = "You must first install Augmented Targeting I before you can upgrade it to Augmented Targeting II";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.Targeting3 &&
|
||||
Augmentations[AugmentationNames.Targeting2].owned == false) {
|
||||
var txt = "You must first install Augmented Targeting II before you can upgrade it to Augmented Targeting III";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.CombatRib2 &&
|
||||
Augmentations[AugmentationNames.CombatRib1].owned == false) {
|
||||
var txt = "You must first install Combat Rib I before you can upgrade it to Combat Rib II";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.CombatRib3 &&
|
||||
Augmentations[AugmentationNames.CombatRib2].owned == false) {
|
||||
var txt = "You must first install Combat Rib II before you can upgrade it to Combat Rib III";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicSpine &&
|
||||
Augmentations[AugmentationNames.BionicSpine].owned == false) {
|
||||
var txt = "You must first install a Bionic Spine before you can upgrade it to a Graphene Bionic Spine";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicLegs &&
|
||||
Augmentations[AugmentationNames.BionicLegs].owned == false) {
|
||||
var txt = "You must first install Bionic Legs before you can upgrade it to Graphene Bionic Legs";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.ENMCoreV2 &&
|
||||
Augmentations[AugmentationNames.ENMCore].owned == false) {
|
||||
var txt = "You must first install Embedded Netburner Module Core Implant before you can upgrade it to V2";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.ENMCoreV3 &&
|
||||
Augmentations[AugmentationNames.ENMCoreV2].owned == false) {
|
||||
var txt = "You must first install Embedded Netburner Module Core V2 Upgrade before you can upgrade it to V3";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if ((aug.name == AugmentationNames.ENMCore ||
|
||||
aug.name == AugmentationNames.ENMAnalyzeEngine ||
|
||||
aug.name == AugmentationNames.ENMDMA) &&
|
||||
Augmentations[AugmentationNames.ENM].owned == false) {
|
||||
var txt = "You must first install the Embedded Netburner Module before installing any upgrades to it";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if ((aug.name == AugmentationNames.PCDNIOptimizer ||
|
||||
aug.name == AugmentationNames.PCDNINeuralNetwork) &&
|
||||
Augmentations[AugmentationNames.PCDNI].owned == false) {
|
||||
var txt = "You must first install the Pc Direct-Neural Interface before installing this upgrade";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.GrapheneBrachiBlades &&
|
||||
Augmentations[AugmentationNames.BrachiBlades].owned == false) {
|
||||
var txt = "You must first install the Brachi Blades augmentation before installing this upgrade";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicArms &&
|
||||
Augmentations[AugmentationNames.BionicArms].owned == false) {
|
||||
var txt = "You must first install the Bionic Arms augmentation before installing this upgrade";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (Player.money.gte(aug.baseCost * fac.augmentationPriceMult)) {
|
||||
var queuedAugmentation = new PlayerOwnedAugmentation(aug.name);
|
||||
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
|
||||
queuedAugmentation.level = getNextNeurofluxLevel();
|
||||
}
|
||||
Player.queuedAugmentations.push(queuedAugmentation);
|
||||
|
||||
Player.loseMoney((aug.baseCost * fac.augmentationPriceMult));
|
||||
|
||||
//If you just purchased Neuroflux Governor, recalculate the cost
|
||||
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
|
||||
var nextLevel = getNextNeurofluxLevel();
|
||||
--nextLevel;
|
||||
var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
|
||||
aug.setRequirements(500 * mult, 750000 * mult);
|
||||
|
||||
for (var i = 0; i < Player.queuedAugmentations.length-1; ++i) {
|
||||
aug.baseCost *= CONSTANTS.MultipleAugMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
for (var name in Augmentations) {
|
||||
if (Augmentations.hasOwnProperty(name)) {
|
||||
Augmentations[name].baseCost *= CONSTANTS.MultipleAugMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
if (sing) {
|
||||
return "You purchased " + aug.name;
|
||||
} else {
|
||||
dialogBoxCreate("You purchased " + aug.name + ". It's enhancements will not take " +
|
||||
"effect until they are installed. To install your augmentations, go to the " +
|
||||
"'Augmentations' tab on the left-hand navigation menu. Purchasing additional " +
|
||||
"augmentations will now be more expensive.");
|
||||
}
|
||||
|
||||
displayFactionAugmentations(fac.name);
|
||||
} else {
|
||||
if (sing) {
|
||||
return "You don't have enough money to purchase " + aug.name;
|
||||
} else {
|
||||
dialogBoxCreate("You don't have enough money to purchase this Augmentation!");
|
||||
}
|
||||
}
|
||||
yesNoBoxClose();
|
||||
}
|
||||
|
||||
function getNextNeurofluxLevel() {
|
||||
var aug = Augmentations[AugmentationNames.NeuroFluxGovernor];
|
||||
if (aug == null) {
|
||||
@ -1277,3 +987,7 @@ function processPassiveFactionRepGain(numCycles) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export {getNextNeurofluxLevel, Factions, initFactions, inviteToFaction,
|
||||
joinFaction, displayFactionContent, processPassiveFactionRepGain,
|
||||
loadFactions, Faction, purchaseAugmentation, factionExists};
|
||||
|
@ -1,6 +1,6 @@
|
||||
//Contains the "information" property for all the Factions, which is just a description
|
||||
//of each faction
|
||||
FactionInfo = {
|
||||
let FactionInfo = {
|
||||
//Endgame
|
||||
IlluminatiInfo: "Humanity never changes. No matter how civilized society becomes, it will eventually fall back " +
|
||||
"into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
|
||||
@ -128,3 +128,5 @@ FactionInfo = {
|
||||
"We serve only to protect society, to protect humanity, to protect the world from its imminent collapse.",
|
||||
|
||||
}
|
||||
|
||||
export {FactionInfo};
|
||||
|
54
src/Gang.js
54
src/Gang.js
@ -1,3 +1,20 @@
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {Faction, Factions} from "./Faction.js";
|
||||
import {Locations} from "./Location.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
import {getRandomInt} from "../utils/HelperFunctions.js";
|
||||
import numeral from "../utils/numeral.min.js";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
||||
import {yesNoBoxCreate, yesNoTxtInpBoxCreate,
|
||||
yesNoBoxGetYesButton, yesNoBoxGetNoButton,
|
||||
yesNoTxtInpBoxGetYesButton, yesNoTxtInpBoxGetNoButton,
|
||||
yesNoTxtInpBoxGetInput, yesNoBoxClose,
|
||||
yesNoTxtInpBoxClose, yesNoBoxOpen} from "../utils/YesNoBox.js";
|
||||
|
||||
/* Gang.js */
|
||||
//Switch between territory and management screen with 1 and 2
|
||||
$(document).keydown(function(event) {
|
||||
@ -29,11 +46,11 @@ $(document).mousedown(function(event) {
|
||||
}
|
||||
});
|
||||
|
||||
GangNames = ["Slum Snakes", "Tetrads", "The Syndicate", "The Dark Army", "Speakers for the Dead",
|
||||
let GangNames = ["Slum Snakes", "Tetrads", "The Syndicate", "The Dark Army", "Speakers for the Dead",
|
||||
"NiteSec", "The Black Hand"];
|
||||
GangLocations = [Locations.Aevum, Locations.Chongqing, Locations.Sector12, Locations.NewTokyo,
|
||||
Locations.Ishima, Locations.Volhaven];
|
||||
AllGangs = {
|
||||
let GangLocations = [Locations.Aevum, Locations.Chongqing, Locations.Sector12, Locations.NewTokyo,
|
||||
Locations.Ishima, Locations.Volhaven];
|
||||
let AllGangs = {
|
||||
"Slum Snakes" : {
|
||||
power: 1,
|
||||
territory: 1/7,
|
||||
@ -64,8 +81,12 @@ AllGangs = {
|
||||
},
|
||||
}
|
||||
|
||||
function loadAllGangs(saveString) {
|
||||
AllGangs = JSON.parse(saveString, Reviver);
|
||||
}
|
||||
|
||||
//Power is an estimate of a gang's ability to gain/defend territory
|
||||
gangStoredPowerCycles = 0;
|
||||
let gangStoredPowerCycles = 0;
|
||||
function processAllGangPowerGains(numCycles=1) {
|
||||
if (!Player.inGang()) {return;}
|
||||
gangStoredPowerCycles += numCycles;
|
||||
@ -85,7 +106,7 @@ function processAllGangPowerGains(numCycles=1) {
|
||||
gangStoredPowerCycles -= 150;
|
||||
}
|
||||
|
||||
gangStoredTerritoryCycles = 0;
|
||||
let gangStoredTerritoryCycles = 0;
|
||||
function processAllGangTerritory(numCycles=1) {
|
||||
if (!Player.inGang()) {return;}
|
||||
gangStoredTerritoryCycles += numCycles;
|
||||
@ -118,12 +139,6 @@ function processAllGangTerritory(numCycles=1) {
|
||||
gangStoredTerritoryCycles -= CONSTANTS.GangTerritoryUpdateTimer;
|
||||
}
|
||||
|
||||
//Returns true if Player is in a gang and false otherwise
|
||||
PlayerObject.prototype.inGang = function() {
|
||||
if (this.gang == null || this.gang == undefined) {return false;}
|
||||
return (this.gang instanceof Gang);
|
||||
}
|
||||
|
||||
/* faction - Name of corresponding faction
|
||||
hacking - Boolean indicating whether its a hacking gang or not
|
||||
*/
|
||||
@ -230,7 +245,6 @@ Gang.fromJSON = function(value) {
|
||||
|
||||
Reviver.constructors.Gang = Gang;
|
||||
|
||||
|
||||
/*** Gang Member object ***/
|
||||
function GangMember(name) {
|
||||
this.name = name;
|
||||
@ -405,7 +419,7 @@ GangMemberTask.fromJSON = function(value) {
|
||||
Reviver.constructors.GangMemberTask = GangMemberTask;
|
||||
|
||||
//TODO Human trafficking and an equivalent hacking crime
|
||||
GangMemberTasks = {
|
||||
let GangMemberTasks = {
|
||||
"Ransomware" : new GangMemberTask(
|
||||
"Ransomware",
|
||||
"Assign this gang member to create and distribute ransomware<br><br>" +
|
||||
@ -674,7 +688,7 @@ GangMemberUpgrade.fromJSON = function(value) {
|
||||
|
||||
Reviver.constructors.GangMemberUpgrade = GangMemberUpgrade;
|
||||
|
||||
GangMemberUpgrades = {
|
||||
let GangMemberUpgrades = {
|
||||
"Baseball Bat" : new GangMemberUpgrade("Baseball Bat",
|
||||
"Increases strength and defense by 10%", 1000000, "w"),
|
||||
"Katana" : new GangMemberUpgrade("Katana",
|
||||
@ -716,7 +730,7 @@ GangMemberUpgrades = {
|
||||
}
|
||||
|
||||
//Create a pop-up box that lets player purchase upgrades
|
||||
var gangMemberUpgradeBoxOpened = false;
|
||||
let gangMemberUpgradeBoxOpened = false;
|
||||
function createGangMemberUpgradeBox(memberObj) {
|
||||
console.log("Creating gang member upgrade box for " + memberObj.name);
|
||||
var container = document.getElementById("gang-purchase-upgrade-container");
|
||||
@ -838,7 +852,7 @@ function createGangMemberUpgradeButtons(memberObj, upgNames, memberUpgrade, cont
|
||||
}
|
||||
}
|
||||
|
||||
var gangContentCreated = false;
|
||||
let gangContentCreated = false;
|
||||
function displayGangContent() {
|
||||
if (!gangContentCreated) {
|
||||
gangContentCreated = true;
|
||||
@ -1084,7 +1098,7 @@ function setGangMemberClickHandlers() {
|
||||
console.log("ERROR: Could not find Active Scripts server panels");
|
||||
return;
|
||||
}
|
||||
for (i = 0; i < gangMemberHdrs.length; ++i) {
|
||||
for (let i = 0; i < gangMemberHdrs.length; ++i) {
|
||||
gangMemberHdrs[i].onclick = function() {
|
||||
this.classList.toggle("active");
|
||||
|
||||
@ -1167,7 +1181,7 @@ function createGangMemberDisplayElement(memberObj) {
|
||||
if (memberObj.task instanceof GangMemberTask) {
|
||||
var taskName = memberObj.task.name;
|
||||
var taskIndex = 0;
|
||||
for (i = 0; i < tasks.length; ++i) {
|
||||
for (let i = 0; i < tasks.length; ++i) {
|
||||
if (taskName == tasks[i]) {
|
||||
taskIndex = i;
|
||||
break;
|
||||
@ -1246,3 +1260,5 @@ function setGangMemberTaskDescription(memberObj, taskName) {
|
||||
taskDesc.innerHTML = desc;
|
||||
}
|
||||
}
|
||||
|
||||
export {Gang, displayGangContent, updateGangContent, loadAllGangs, AllGangs};
|
||||
|
@ -1,3 +1,15 @@
|
||||
import {BitNodeMultipliers} from "./BitNode.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {iTutorialSteps, iTutorialNextStep,
|
||||
iTutorialIsRunning, currITutorialStep} from "./InteractiveTutorial.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {clearEventListeners} from "../utils/HelperFunctions.js";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
||||
|
||||
/* HacknetNode.js */
|
||||
function hacknetNodesInit() {
|
||||
var mult1x = document.getElementById("hacknet-nodes-1x-multiplier");
|
||||
@ -50,7 +62,9 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
|
||||
|
||||
this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
|
||||
Math.pow(1.035, this.ram-1) *
|
||||
((this.cores + 5) / 6) * Player.hacknet_node_money_mult;
|
||||
((this.cores + 5) / 6) *
|
||||
Player.hacknet_node_money_mult *
|
||||
BitNodeMultipliers.HacknetNodeMoney;
|
||||
if (isNaN(this.moneyGainRatePerSecond)) {
|
||||
this.moneyGainRatePerSecond = 0;
|
||||
dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer");
|
||||
@ -165,7 +179,7 @@ HacknetNode.fromJSON = function(value) {
|
||||
Reviver.constructors.HacknetNode = HacknetNode;
|
||||
|
||||
|
||||
purchaseHacknet = function() {
|
||||
function purchaseHacknet() {
|
||||
/* INTERACTIVE TUTORIAL */
|
||||
if (iTutorialIsRunning) {
|
||||
if (currITutorialStep == iTutorialSteps.HacknetNodesIntroduction) {
|
||||
@ -199,7 +213,7 @@ purchaseHacknet = function() {
|
||||
}
|
||||
|
||||
//Calculates the total production from all HacknetNodes
|
||||
updateTotalHacknetProduction = function() {
|
||||
function updateTotalHacknetProduction() {
|
||||
var total = 0;
|
||||
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
|
||||
@ -207,7 +221,7 @@ updateTotalHacknetProduction = function() {
|
||||
Player.totalHacknetNodeProduction = total;
|
||||
}
|
||||
|
||||
getCostOfNextHacknetNode = function() {
|
||||
function getCostOfNextHacknetNode() {
|
||||
//Cost increases exponentially based on how many you own
|
||||
var numOwned = Player.hacknetNodes.length;
|
||||
var mult = CONSTANTS.HacknetNodePurchaseNextMult;
|
||||
@ -215,7 +229,7 @@ getCostOfNextHacknetNode = function() {
|
||||
}
|
||||
|
||||
var hacknetNodePurchaseMultiplier = 1;
|
||||
updateHacknetNodesMultiplierButtons = function() {
|
||||
function updateHacknetNodesMultiplierButtons() {
|
||||
var mult1x = document.getElementById("hacknet-nodes-1x-multiplier");
|
||||
var mult5x = document.getElementById("hacknet-nodes-5x-multiplier");
|
||||
var mult10x = document.getElementById("hacknet-nodes-10x-multiplier");
|
||||
@ -242,7 +256,7 @@ updateHacknetNodesMultiplierButtons = function() {
|
||||
|
||||
//Calculate the maximum number of times the Player can afford to upgrade
|
||||
//a Hacknet Node's level"
|
||||
getMaxNumberLevelUpgrades = function(nodeObj) {
|
||||
function getMaxNumberLevelUpgrades(nodeObj) {
|
||||
if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1))) {return 0;}
|
||||
var min = 1;
|
||||
var max = CONSTANTS.HacknetNodeMaxLevel-1;
|
||||
@ -268,7 +282,7 @@ getMaxNumberLevelUpgrades = function(nodeObj) {
|
||||
}
|
||||
|
||||
//Creates Hacknet Node DOM elements when the page is opened
|
||||
displayHacknetNodesContent = function() {
|
||||
function displayHacknetNodesContent() {
|
||||
//Update Hacknet Nodes button
|
||||
var newPurchaseButton = clearEventListeners("hacknet-nodes-purchase-button");
|
||||
|
||||
@ -294,7 +308,7 @@ displayHacknetNodesContent = function() {
|
||||
}
|
||||
|
||||
//Update information on all Hacknet Node DOM elements
|
||||
updateHacknetNodesContent = function() {
|
||||
function updateHacknetNodesContent() {
|
||||
//Set purchase button to inactive if not enough money, and update its price display
|
||||
var cost = getCostOfNextHacknetNode();
|
||||
var purchaseButton = document.getElementById("hacknet-nodes-purchase-button");
|
||||
@ -317,7 +331,7 @@ updateHacknetNodesContent = function() {
|
||||
}
|
||||
|
||||
//Creates a single Hacknet Node DOM element
|
||||
createHacknetNodeDomElement = function(nodeObj) {
|
||||
function createHacknetNodeDomElement(nodeObj) {
|
||||
var nodeName = nodeObj.name;
|
||||
|
||||
var listItem = document.createElement("li");
|
||||
@ -383,7 +397,7 @@ createHacknetNodeDomElement = function(nodeObj) {
|
||||
}
|
||||
|
||||
//Updates information on a single hacknet node DOM element
|
||||
updateHacknetNodeDomElement = function(nodeObj) {
|
||||
function updateHacknetNodeDomElement(nodeObj) {
|
||||
var nodeName = nodeObj.name;
|
||||
var txt = document.getElementById("hacknet-node-text-" + nodeName);
|
||||
if (txt == null) {throw new Error("Cannot find text element");}
|
||||
@ -453,7 +467,7 @@ updateHacknetNodeDomElement = function(nodeObj) {
|
||||
}
|
||||
}
|
||||
|
||||
processAllHacknetNodeEarnings = function(numCycles) {
|
||||
function processAllHacknetNodeEarnings(numCycles) {
|
||||
var total = 0;
|
||||
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
total += processSingleHacknetNodeEarnings(numCycles, Player.hacknetNodes[i]);
|
||||
@ -461,7 +475,7 @@ processAllHacknetNodeEarnings = function(numCycles) {
|
||||
return total;
|
||||
}
|
||||
|
||||
processSingleHacknetNodeEarnings = function(numCycles, nodeObj) {
|
||||
function processSingleHacknetNodeEarnings(numCycles, nodeObj) {
|
||||
var cyclesPerSecond = 1000 / Engine._idleSpeed;
|
||||
var earningPerCycle = nodeObj.moneyGainRatePerSecond / cyclesPerSecond;
|
||||
if (isNaN(earningPerCycle)) {throw new Error("Calculated Earnings is not a number");}
|
||||
@ -472,7 +486,7 @@ processSingleHacknetNodeEarnings = function(numCycles, nodeObj) {
|
||||
return totalEarnings;
|
||||
}
|
||||
|
||||
getHacknetNode = function(name) {
|
||||
function getHacknetNode(name) {
|
||||
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
if (Player.hacknetNodes[i].name == name) {
|
||||
return Player.hacknetNodes[i];
|
||||
@ -480,3 +494,8 @@ getHacknetNode = function(name) {
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
export {hacknetNodesInit, HacknetNode, purchaseHacknet, updateTotalHacknetProduction,
|
||||
getCostOfNextHacknetNode, updateHacknetNodesMultiplierButtons, getMaxNumberLevelUpgrades,
|
||||
displayHacknetNodesContent, updateHacknetNodesContent, processAllHacknetNodeEarnings,
|
||||
getHacknetNode};
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* HelpText.js */
|
||||
TerminalHelpText =
|
||||
let TerminalHelpText =
|
||||
"Type 'help name' to learn more about the command 'name'<br><br>" +
|
||||
'alias [-g] [name="value"] Create or display Terminal aliases<br>' +
|
||||
"analyze Get information about the current machine <br>" +
|
||||
@ -31,7 +31,7 @@ TerminalHelpText =
|
||||
"top Displays all running scripts and their RAM usage<br>" +
|
||||
'unalias "[alias name]" Deletes the specified alias<br>';
|
||||
|
||||
HelpTexts = {
|
||||
let HelpTexts = {
|
||||
alias: 'alias [-g] [name="value"] <br>' +
|
||||
"Create or display aliases. An alias enables a replacement of a word with another string. " +
|
||||
"It can be used to abbreviate a commonly used command, or commonly used parts of a command. The NAME " +
|
||||
@ -193,3 +193,5 @@ HelpTexts = {
|
||||
"It is not necessary to differentiate between global and non-global aliases when using 'unalias'",
|
||||
|
||||
}
|
||||
|
||||
export {TerminalHelpText, HelpTexts};
|
||||
|
@ -1,3 +1,11 @@
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {clearEventListeners, getRandomInt} from "../utils/HelperFunctions.js";
|
||||
import {infiltrationBoxCreate} from "../utils/InfiltrationBox.js";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
||||
|
||||
/* Infiltration.js
|
||||
*
|
||||
* Kill
|
||||
@ -16,7 +24,7 @@
|
||||
* Escape
|
||||
*/
|
||||
|
||||
InfiltrationScenarios = {
|
||||
let InfiltrationScenarios = {
|
||||
Guards: "You see an armed security guard patrolling the area.",
|
||||
TechOnly: "The area is equipped with a state-of-the-art security system: cameras, laser tripwires, and sentry turrets.",
|
||||
TechOrLockedDoor: "The area is equipped with a state-of-the-art security system. There is a locked door on the side of the " +
|
||||
@ -71,8 +79,6 @@ InfiltrationInstance.prototype.gainCharismaExp = function(amt) {
|
||||
this.chaExpGained += amt;
|
||||
}
|
||||
|
||||
|
||||
|
||||
function beginInfiltration(companyName, startLevel, val, maxClearance, diff) {
|
||||
var inst = new InfiltrationInstance(companyName, startLevel, val, maxClearance, diff);
|
||||
clearInfiltrationStatusText();
|
||||
@ -796,3 +802,5 @@ function getInfiltrationEscapeChance(inst) {
|
||||
(2 * Player.agility +
|
||||
Player.dexterity) / lvl);
|
||||
}
|
||||
|
||||
export {beginInfiltration};
|
||||
|
@ -1,5 +1,9 @@
|
||||
import {Engine} from "./engine.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {clearEventListeners} from "../utils/HelperFunctions.js";
|
||||
|
||||
/* InteractiveTutorial.js */
|
||||
iTutorialSteps = {
|
||||
let iTutorialSteps = {
|
||||
Start: "Start",
|
||||
GoToCharacterPage: "Click on the Character page menu link",
|
||||
CharacterPage: "Introduction to Character page",
|
||||
@ -652,3 +656,6 @@ function iTutorialSetText(txt) {
|
||||
textBox.innerHTML = txt;
|
||||
textBox.parentElement.scrollTop = 0; // this resets scroll position
|
||||
}
|
||||
|
||||
export {iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, currITutorialStep,
|
||||
iTutorialIsRunning};
|
||||
|
@ -1,3 +1,5 @@
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
|
||||
/* Literature.js
|
||||
* Lore / world building literature that can be found on servers
|
||||
*/
|
||||
@ -15,7 +17,7 @@ function showLiterature(fn) {
|
||||
dialogBoxCreate(txt);
|
||||
}
|
||||
|
||||
Literatures = {}
|
||||
let Literatures = {}
|
||||
|
||||
function initLiterature() {
|
||||
var title, fn, txt;
|
||||
@ -125,7 +127,7 @@ function initLiterature() {
|
||||
"Soon the cries rose everywhere, with revolt and riot<br>Until one day, finally, all was quiet<br>" +
|
||||
"From the ashes rose a new order, corporatocracy was its name<br>" +
|
||||
"Rome, Mongol, Byzantine, all of history is just the same<br>" +
|
||||
"For man will never change in a fundamental way<br>"
|
||||
"For man will never change in a fundamental way<br>" +
|
||||
"And now democracy is dead, in the USA";
|
||||
Literatures[fn] = new Literature(title, fn, txt);
|
||||
|
||||
@ -265,7 +267,7 @@ function initLiterature() {
|
||||
|
||||
title = "The Hidden World";
|
||||
fn = "the-hidden-world.lit";
|
||||
txt = "WAKE UP SHEEPLE<br><br>"
|
||||
txt = "WAKE UP SHEEPLE<br><br>" +
|
||||
"THE GOVERNMENT DOES NOT EXIST. CORPORATIONS DO NOT RUN SOCIETY<br><br>" +
|
||||
"THE ILLUMINATI ARE THE SECRET RULERS OF THE WORLD!<br><br>" +
|
||||
"Yes, the Illuminati of legends. The ancient secret society that controls the entire " +
|
||||
@ -317,3 +319,5 @@ function initLiterature() {
|
||||
txt = ""
|
||||
Literatures[fn] = new Literature(title, fn, txt);
|
||||
}
|
||||
|
||||
export {Literatures, initLiterature, showLiterature};
|
||||
|
186
src/Location.js
186
src/Location.js
@ -1,7 +1,36 @@
|
||||
import {CompanyPositions, initCompanies,
|
||||
Companies, getJobRequirementText} from "./Company.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {commitShopliftCrime, commitRobStoreCrime, commitMugCrime,
|
||||
commitLarcenyCrime, commitDealDrugsCrime, commitTraffickArmsCrime,
|
||||
commitHomicideCrime, commitGrandTheftAutoCrime, commitKidnapCrime,
|
||||
commitAssassinationCrime, commitHeistCrime, determineCrimeSuccess,
|
||||
determineCrimeChanceShoplift, determineCrimeChanceRobStore,
|
||||
determineCrimeChanceMug, determineCrimeChanceLarceny,
|
||||
determineCrimeChanceDealDrugs, determineCrimeChanceTraffickArms,
|
||||
determineCrimeChanceHomicide, determineCrimeChanceGrandTheftAuto,
|
||||
determineCrimeChanceKidnap, determineCrimeChanceAssassination,
|
||||
determineCrimeChanceHeist} from "./Crimes.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {beginInfiltration} from "./Infiltration.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {Server, AllServers, AddToAllServers} from "./Server.js";
|
||||
import {purchaseServer,
|
||||
purchaseRamForHomeComputer} from "./ServerPurchases.js";
|
||||
import {SpecialServerNames, SpecialServerIps} from "./SpecialServerIps.js";
|
||||
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {clearEventListeners} from "../utils/HelperFunctions.js";
|
||||
import {createRandomIp} from "../utils/IPAddress.js";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
||||
import {yesNoBoxCreate, yesNoTxtInpBoxCreate,
|
||||
yesNoBoxGetYesButton, yesNoBoxGetNoButton,
|
||||
yesNoTxtInpBoxGetYesButton, yesNoTxtInpBoxGetNoButton,
|
||||
yesNoTxtInpBoxGetInput, yesNoBoxClose,
|
||||
yesNoTxtInpBoxClose} from "../utils/YesNoBox.js";
|
||||
|
||||
/* Display Location Content when visiting somewhere in the World*/
|
||||
|
||||
|
||||
Locations = {
|
||||
let Locations = {
|
||||
//Cities
|
||||
Aevum: "Aevum",
|
||||
//AevumDesc: ""
|
||||
@ -86,7 +115,7 @@ Locations = {
|
||||
WorldStockExchange: "World Stock Exchange",
|
||||
}
|
||||
|
||||
displayLocationContent = function() {
|
||||
function displayLocationContent() {
|
||||
if (Engine.debug) {
|
||||
console.log("displayLocationContent() called with location " + Player.location)
|
||||
}
|
||||
@ -1058,458 +1087,457 @@ displayLocationContent = function() {
|
||||
}
|
||||
}
|
||||
|
||||
initLocationButtons = function() {
|
||||
function initLocationButtons() {
|
||||
//Buttons to travel to different locations in World
|
||||
aevumTravelAgency = document.getElementById("aevum-travelagency");
|
||||
let aevumTravelAgency = document.getElementById("aevum-travelagency");
|
||||
aevumTravelAgency.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumTravelAgency;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumHospital = document.getElementById("aevum-hospital");
|
||||
let aevumHospital = document.getElementById("aevum-hospital");
|
||||
aevumHospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumSummitUniversity = document.getElementById("aevum-summituniversity");
|
||||
let aevumSummitUniversity = document.getElementById("aevum-summituniversity");
|
||||
aevumSummitUniversity.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumSummitUniversity;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumECorp = document.getElementById("aevum-ecorp");
|
||||
let aevumECorp = document.getElementById("aevum-ecorp");
|
||||
aevumECorp.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumECorp;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumBachmanAndAssociates = document.getElementById("aevum-bachmanandassociates");
|
||||
let aevumBachmanAndAssociates = document.getElementById("aevum-bachmanandassociates");
|
||||
aevumBachmanAndAssociates.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumBachmanAndAssociates;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumClarkeIncorporated = document.getElementById("aevum-clarkeincorporated");
|
||||
let aevumClarkeIncorporated = document.getElementById("aevum-clarkeincorporated");
|
||||
aevumClarkeIncorporated.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumClarkeIncorporated;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumFulcrumTechnologies = document.getElementById("aevum-fulcrumtechnologies");
|
||||
let aevumFulcrumTechnologies = document.getElementById("aevum-fulcrumtechnologies");
|
||||
aevumFulcrumTechnologies.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumFulcrumTechnologies;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumAeroCorp = document.getElementById("aevum-aerocorp");
|
||||
let aevumAeroCorp = document.getElementById("aevum-aerocorp");
|
||||
aevumAeroCorp.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumAeroCorp;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumGalacticCybersystems = document.getElementById("aevum-galacticcybersystems");
|
||||
let aevumGalacticCybersystems = document.getElementById("aevum-galacticcybersystems");
|
||||
aevumGalacticCybersystems.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumGalacticCybersystems;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumWatchdogSecurity = document.getElementById("aevum-watchdogsecurity");
|
||||
let aevumWatchdogSecurity = document.getElementById("aevum-watchdogsecurity");
|
||||
aevumWatchdogSecurity.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumWatchdogSecurity;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumRhoConstruction = document.getElementById("aevum-rhoconstruction");
|
||||
let aevumRhoConstruction = document.getElementById("aevum-rhoconstruction");
|
||||
aevumRhoConstruction.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumRhoConstruction;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumPolice = document.getElementById("aevum-aevumpolice");
|
||||
let aevumPolice = document.getElementById("aevum-aevumpolice");
|
||||
aevumPolice.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumPolice;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumNetLinkTechnologies = document.getElementById("aevum-netlinktechnologies");
|
||||
let aevumNetLinkTechnologies = document.getElementById("aevum-netlinktechnologies");
|
||||
aevumNetLinkTechnologies.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumNetLinkTechnologies;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumCrushFitnessGym = document.getElementById("aevum-crushfitnessgym");
|
||||
let aevumCrushFitnessGym = document.getElementById("aevum-crushfitnessgym");
|
||||
aevumCrushFitnessGym.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumCrushFitnessGym;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumSnapFitnessGym = document.getElementById("aevum-snapfitnessgym");
|
||||
let aevumSnapFitnessGym = document.getElementById("aevum-snapfitnessgym");
|
||||
aevumSnapFitnessGym.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumSnapFitnessGym;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
aevumSlums = document.getElementById("aevum-slums");
|
||||
let aevumSlums = document.getElementById("aevum-slums");
|
||||
aevumSlums.addEventListener("click", function() {
|
||||
Player.location = Locations.AevumSlums;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
chongqingTravelAgency = document.getElementById("chongqing-travelagency");
|
||||
let chongqingTravelAgency = document.getElementById("chongqing-travelagency");
|
||||
chongqingTravelAgency.addEventListener("click", function() {
|
||||
Player.location = Locations.ChongqingTravelAgency;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
chongqingHospital = document.getElementById("chongqing-hospital");
|
||||
let chongqingHospital = document.getElementById("chongqing-hospital");
|
||||
chongqingHospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
chongqingKuaiGongInternational = document.getElementById("chongqing-kuaigonginternational");
|
||||
let chongqingKuaiGongInternational = document.getElementById("chongqing-kuaigonginternational");
|
||||
chongqingKuaiGongInternational.addEventListener("click", function() {
|
||||
Player.location = Locations.ChongqingKuaiGongInternational;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
chongqingSolarisSpaceSystems = document.getElementById("chongqing-solarisspacesystems");
|
||||
let chongqingSolarisSpaceSystems = document.getElementById("chongqing-solarisspacesystems");
|
||||
chongqingSolarisSpaceSystems.addEventListener("click", function() {
|
||||
Player.location = Locations.ChongqingSolarisSpaceSystems;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
chongqingSlums = document.getElementById("chongqing-slums");
|
||||
let chongqingSlums = document.getElementById("chongqing-slums");
|
||||
chongqingSlums.addEventListener("click", function() {
|
||||
Player.location = Locations.ChongqingSlums;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
|
||||
sector12TravelAgency = document.getElementById("sector12-travelagency");
|
||||
let sector12TravelAgency = document.getElementById("sector12-travelagency");
|
||||
sector12TravelAgency.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12TravelAgency;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12Hospital = document.getElementById("sector12-hospital");
|
||||
let sector12Hospital = document.getElementById("sector12-hospital");
|
||||
sector12Hospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12RothmanUniversity = document.getElementById("sector12-rothmanuniversity");
|
||||
let sector12RothmanUniversity = document.getElementById("sector12-rothmanuniversity");
|
||||
sector12RothmanUniversity.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12RothmanUniversity;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12MegaCorp = document.getElementById("sector12-megacorp");
|
||||
let sector12MegaCorp = document.getElementById("sector12-megacorp");
|
||||
sector12MegaCorp.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12MegaCorp;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12BladeIndustries = document.getElementById("sector12-bladeindustries");
|
||||
let sector12BladeIndustries = document.getElementById("sector12-bladeindustries");
|
||||
sector12BladeIndustries.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12BladeIndustries;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12FourSigma = document.getElementById("sector12-foursigma");
|
||||
let sector12FourSigma = document.getElementById("sector12-foursigma");
|
||||
sector12FourSigma.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12FourSigma;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12IcarusMicrosystems = document.getElementById("sector12-icarusmicrosystems");
|
||||
let sector12IcarusMicrosystems = document.getElementById("sector12-icarusmicrosystems");
|
||||
sector12IcarusMicrosystems.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12IcarusMicrosystems;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12UniversalEnergy = document.getElementById("sector12-universalenergy");
|
||||
let sector12UniversalEnergy = document.getElementById("sector12-universalenergy");
|
||||
sector12UniversalEnergy.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12UniversalEnergy;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12DeltaOne = document.getElementById("sector12-deltaone");
|
||||
let sector12DeltaOne = document.getElementById("sector12-deltaone");
|
||||
sector12DeltaOne.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12DeltaOne;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12CIA = document.getElementById("sector12-cia");
|
||||
let sector12CIA = document.getElementById("sector12-cia");
|
||||
sector12CIA.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12CIA;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12NSA = document.getElementById("sector12-nsa");
|
||||
let sector12NSA = document.getElementById("sector12-nsa");
|
||||
sector12NSA.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12NSA;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12AlphaEnterprises = document.getElementById("sector12-alphaenterprises");
|
||||
let sector12AlphaEnterprises = document.getElementById("sector12-alphaenterprises");
|
||||
sector12AlphaEnterprises.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12AlphaEnterprises;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12CarmichaelSecurity = document.getElementById("sector12-carmichaelsecurity");
|
||||
let sector12CarmichaelSecurity = document.getElementById("sector12-carmichaelsecurity");
|
||||
sector12CarmichaelSecurity.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12CarmichaelSecurity;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12FoodNStuff = document.getElementById("sector12-foodnstuff");
|
||||
let sector12FoodNStuff = document.getElementById("sector12-foodnstuff");
|
||||
sector12FoodNStuff.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12FoodNStuff;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12JoesGuns = document.getElementById("sector12-joesguns");
|
||||
let sector12JoesGuns = document.getElementById("sector12-joesguns");
|
||||
sector12JoesGuns.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12JoesGuns;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12IronGym = document.getElementById("sector12-irongym");
|
||||
let sector12IronGym = document.getElementById("sector12-irongym");
|
||||
sector12IronGym.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12IronGym;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12PowerhouseGym = document.getElementById("sector12-powerhousegym");
|
||||
let sector12PowerhouseGym = document.getElementById("sector12-powerhousegym");
|
||||
sector12PowerhouseGym.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12PowerhouseGym;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
sector12Slums = document.getElementById("sector12-slums");
|
||||
let sector12Slums = document.getElementById("sector12-slums");
|
||||
sector12Slums.addEventListener("click", function() {
|
||||
Player.location = Locations.Sector12Slums;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
newTokyoTravelAgency = document.getElementById("newtokyo-travelagency");
|
||||
let newTokyoTravelAgency = document.getElementById("newtokyo-travelagency");
|
||||
newTokyoTravelAgency.addEventListener("click", function() {
|
||||
Player.location = Locations.NewTokyoTravelAgency;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
newTokyoHospital = document.getElementById("newtokyo-hospital");
|
||||
let newTokyoHospital = document.getElementById("newtokyo-hospital");
|
||||
newTokyoHospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
newTokyoDefComm = document.getElementById("newtokyo-defcomm");
|
||||
let newTokyoDefComm = document.getElementById("newtokyo-defcomm");
|
||||
newTokyoDefComm.addEventListener("click", function() {
|
||||
Player.location = Locations.NewTokyoDefComm;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
newTokyoVitaLife = document.getElementById("newtokyo-vitalife");
|
||||
let newTokyoVitaLife = document.getElementById("newtokyo-vitalife");
|
||||
newTokyoVitaLife.addEventListener("click", function() {
|
||||
Player.location = Locations.NewTokyoVitaLife;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
newTokyoGlobalPharmaceuticals = document.getElementById("newtokyo-globalpharmaceuticals");
|
||||
let newTokyoGlobalPharmaceuticals = document.getElementById("newtokyo-globalpharmaceuticals");
|
||||
newTokyoGlobalPharmaceuticals.addEventListener("click", function() {
|
||||
Player.location = Locations.NewTokyoGlobalPharmaceuticals;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
newTokyoNoodleBar = document.getElementById("newtokyo-noodlebar");
|
||||
let newTokyoNoodleBar = document.getElementById("newtokyo-noodlebar");
|
||||
newTokyoNoodleBar.addEventListener("click", function() {
|
||||
Player.location = Locations.NewTokyoNoodleBar;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
newTokyoSlums = document.getElementById("newtokyo-slums");
|
||||
let newTokyoSlums = document.getElementById("newtokyo-slums");
|
||||
newTokyoSlums.addEventListener("click", function() {
|
||||
Player.location = Locations.NewTokyoSlums;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
ishimaTravelAgency = document.getElementById("ishima-travelagency");
|
||||
let ishimaTravelAgency = document.getElementById("ishima-travelagency");
|
||||
ishimaTravelAgency.addEventListener("click", function() {
|
||||
Player.location = Locations.IshimaTravelAgency;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
ishimaHospital = document.getElementById("ishima-hospital");
|
||||
let ishimaHospital = document.getElementById("ishima-hospital");
|
||||
ishimaHospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
ishimaStormTechnologies = document.getElementById("ishima-stormtechnologies");
|
||||
let ishimaStormTechnologies = document.getElementById("ishima-stormtechnologies");
|
||||
ishimaStormTechnologies.addEventListener("click", function() {
|
||||
Player.location = Locations.IshimaStormTechnologies;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
ishimaNovaMedical = document.getElementById("ishima-novamedical");
|
||||
let ishimaNovaMedical = document.getElementById("ishima-novamedical");
|
||||
ishimaNovaMedical.addEventListener("click", function() {
|
||||
Player.location = Locations.IshimaNovaMedical;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
ishimaOmegaSoftware = document.getElementById("ishima-omegasoftware");
|
||||
let ishimaOmegaSoftware = document.getElementById("ishima-omegasoftware");
|
||||
ishimaOmegaSoftware.addEventListener("click", function() {
|
||||
Player.location = Locations.IshimaOmegaSoftware;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
ishimaSlums = document.getElementById("ishima-slums");
|
||||
let ishimaSlums = document.getElementById("ishima-slums");
|
||||
ishimaSlums.addEventListener("click", function() {
|
||||
Player.location = Locations.IshimaSlums;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenTravelAgency = document.getElementById("volhaven-travelagency");
|
||||
let volhavenTravelAgency = document.getElementById("volhaven-travelagency");
|
||||
volhavenTravelAgency.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenTravelAgency;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenHospital = document.getElementById("volhaven-hospital");
|
||||
let volhavenHospital = document.getElementById("volhaven-hospital");
|
||||
volhavenHospital.addEventListener("click", function() {
|
||||
Player.location = Locations.Hospital;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenZBInstituteOfTechnology = document.getElementById("volhaven-zbinstituteoftechnology");
|
||||
let volhavenZBInstituteOfTechnology = document.getElementById("volhaven-zbinstituteoftechnology");
|
||||
volhavenZBInstituteOfTechnology.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenZBInstituteOfTechnology;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenOmniTekIncorporated = document.getElementById("volhaven-omnitekincorporated");
|
||||
let volhavenOmniTekIncorporated = document.getElementById("volhaven-omnitekincorporated");
|
||||
volhavenOmniTekIncorporated.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenOmniTekIncorporated;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenNWO = document.getElementById("volhaven-nwo");
|
||||
let volhavenNWO = document.getElementById("volhaven-nwo");
|
||||
volhavenNWO.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenNWO;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenHeliosLabs = document.getElementById("volhaven-helioslabs");
|
||||
let volhavenHeliosLabs = document.getElementById("volhaven-helioslabs");
|
||||
volhavenHeliosLabs.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenHeliosLabs;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenOmniaCybersystems = document.getElementById("volhaven-omniacybersystems");
|
||||
let volhavenOmniaCybersystems = document.getElementById("volhaven-omniacybersystems");
|
||||
volhavenOmniaCybersystems.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenOmniaCybersystems;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenLexoCorp = document.getElementById("volhaven-lexocorp");
|
||||
let volhavenLexoCorp = document.getElementById("volhaven-lexocorp");
|
||||
volhavenLexoCorp.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenLexoCorp;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenSysCoreSecurities = document.getElementById("volhaven-syscoresecurities");
|
||||
let volhavenSysCoreSecurities = document.getElementById("volhaven-syscoresecurities");
|
||||
volhavenSysCoreSecurities.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenSysCoreSecurities;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenCompuTek = document.getElementById("volhaven-computek");
|
||||
let volhavenCompuTek = document.getElementById("volhaven-computek");
|
||||
volhavenCompuTek.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenCompuTek;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenMilleniumFitnessGym = document.getElementById("volhaven-milleniumfitnessgym");
|
||||
let volhavenMilleniumFitnessGym = document.getElementById("volhaven-milleniumfitnessgym");
|
||||
volhavenMilleniumFitnessGym.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenMilleniumFitnessGym;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
volhavenSlums = document.getElementById("volhaven-slums");
|
||||
let volhavenSlums = document.getElementById("volhaven-slums");
|
||||
volhavenSlums.addEventListener("click", function() {
|
||||
Player.location = Locations.VolhavenSlums;
|
||||
Engine.loadLocationContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
worldStockExchange = document.getElementById("generic-location-wse");
|
||||
let worldStockExchange = document.getElementById("generic-location-wse");
|
||||
worldStockExchange.addEventListener("click", function() {
|
||||
Player.location = Locations.WorldStockExchange;
|
||||
Engine.loadStockMarketContent();
|
||||
@ -1811,7 +1839,7 @@ initLocationButtons = function() {
|
||||
});
|
||||
}
|
||||
|
||||
travelToCity = function(destCityName, cost) {
|
||||
function travelToCity(destCityName, cost) {
|
||||
if (Player.money.lt(cost)) {
|
||||
dialogBoxCreate("You cannot afford to travel to " + destCityName);
|
||||
return;
|
||||
@ -1823,7 +1851,7 @@ travelToCity = function(destCityName, cost) {
|
||||
Engine.loadWorldContent();
|
||||
}
|
||||
|
||||
purchaseTorRouter = function() {
|
||||
function purchaseTorRouter() {
|
||||
if (Player.money.lt(CONSTANTS.TorRouterCost)) {
|
||||
dialogBoxCreate("You cannot afford to purchase the Tor router");
|
||||
return;
|
||||
@ -1841,7 +1869,7 @@ purchaseTorRouter = function() {
|
||||
dialogBoxCreate("You have purchased a Tor router!<br>You now have access to the dark web from your home computer<br>Use the scan/netstat commands to search for the dark web connection.");
|
||||
}
|
||||
|
||||
displayUniversityLocationContent = function(costMult) {
|
||||
function displayUniversityLocationContent(costMult) {
|
||||
var studyComputerScienceButton = document.getElementById("location-study-computer-science");
|
||||
var classDataStructuresButton = document.getElementById("location-data-structures-class");
|
||||
var classNetworksButton = document.getElementById("location-networks-class");
|
||||
@ -1870,7 +1898,7 @@ displayUniversityLocationContent = function(costMult) {
|
||||
classLeadershipButton.innerHTML = "Take Leadership course ($" + leadershipCost + " / sec)";
|
||||
}
|
||||
|
||||
setUniversityLocationButtons = function(costMult, expMult) {
|
||||
function setUniversityLocationButtons(costMult, expMult) {
|
||||
var newStudyCS = clearEventListeners("location-study-computer-science");
|
||||
newStudyCS.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassStudyComputerScience);
|
||||
@ -1908,7 +1936,7 @@ setUniversityLocationButtons = function(costMult, expMult) {
|
||||
});
|
||||
}
|
||||
|
||||
displayGymLocationContent = function(costMult) {
|
||||
function displayGymLocationContent(costMult) {
|
||||
var gymStrButton = document.getElementById("location-gym-train-str");
|
||||
var gymDefButton = document.getElementById("location-gym-train-def");
|
||||
var gymDexButton = document.getElementById("location-gym-train-dex");
|
||||
@ -1928,7 +1956,7 @@ displayGymLocationContent = function(costMult) {
|
||||
gymAgiButton.innerHTML = "Train Agility ($" + cost + " / sec)";
|
||||
}
|
||||
|
||||
setGymLocationButtons = function(costMult, expMult) {
|
||||
function setGymLocationButtons(costMult, expMult) {
|
||||
var gymStr = clearEventListeners("location-gym-train-str");
|
||||
gymStr.addEventListener("click", function() {
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassGymStrength);
|
||||
@ -1954,7 +1982,7 @@ setGymLocationButtons = function(costMult, expMult) {
|
||||
});
|
||||
}
|
||||
|
||||
setInfiltrateButton = function(btn, companyName, startLevel, val, maxClearance, difficulty) {
|
||||
function setInfiltrateButton(btn, companyName, startLevel, val, maxClearance, difficulty) {
|
||||
btn.style.display = "block";
|
||||
btn.addEventListener("click", function() {
|
||||
Engine.loadInfiltrationContent();
|
||||
@ -2008,3 +2036,5 @@ function purchaseServerBoxCreate(ram, cost) {
|
||||
"GB of RAM for $" + formatNumber(cost, 2) + "?<br><br>" +
|
||||
"Please enter the server hostname below:<br>");
|
||||
}
|
||||
|
||||
export {Locations, displayLocationContent, initLocationButtons};
|
||||
|
@ -1,3 +1,13 @@
|
||||
import {Augmentations, Augmentation,
|
||||
AugmentationNames} from "./Augmentations.js";
|
||||
import {Programs} from "./CreateProgram.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {GetServerByHostname} from "./Server.js";
|
||||
import {Settings} from "./Settings.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
|
||||
/* Message.js */
|
||||
function Message(filename="", msg="") {
|
||||
this.filename = filename;
|
||||
@ -56,6 +66,11 @@ function checkForMessagesToSend() {
|
||||
var bitrunnersTest = Messages[MessageFilenames.BitRunnersTest];
|
||||
var redpill = Messages[MessageFilenames.RedPill];
|
||||
|
||||
var redpillOwned = false;
|
||||
if (Augmentations[AugmentationNames.TheRedPill].owned) {
|
||||
redpillOwned = true;
|
||||
}
|
||||
|
||||
if (jumper0 && !jumper0.recvd && Player.hacking_skill >= 25) {
|
||||
sendMessage(jumper0);
|
||||
} else if (jumper1 && !jumper1.recvd && Player.hacking_skill >= 40) {
|
||||
@ -75,7 +90,7 @@ function checkForMessagesToSend() {
|
||||
} else if (jumper5 && !jumper5.recvd && Player.hacking_skill >= 1000) {
|
||||
sendMessage(jumper5);
|
||||
Player.getHomeComputer().programs.push(Programs.Flight);
|
||||
} else if (redpill && !redpill.recvd && Player.hacking_skill >= 2000) {
|
||||
} else if (redpill && !redpill.recvd && Player.hacking_skill >= 2000 && redpillOwned) {
|
||||
sendMessage(redpill);
|
||||
}
|
||||
}
|
||||
@ -84,9 +99,13 @@ function AddToAllMessages(msg) {
|
||||
Messages[msg.filename] = msg;
|
||||
}
|
||||
|
||||
Messages = {}
|
||||
let Messages = {}
|
||||
|
||||
MessageFilenames = {
|
||||
function loadMessages(saveString) {
|
||||
Messages = JSON.parse(saveString, Reviver);
|
||||
}
|
||||
|
||||
let MessageFilenames = {
|
||||
Jumper0: "j0.msg",
|
||||
Jumper1: "j1.msg",
|
||||
Jumper2: "j2.msg",
|
||||
@ -160,3 +179,6 @@ function initMessages() {
|
||||
"@_#(%_@#M(BDSPOMB__THE-CAVE_#)$(*@#$)@#BNBEGB<br>" +
|
||||
"DFLSMFVMV)#@($*)@#*$MV)@#(*$V)M#(*$)M@(#*VM$)"));
|
||||
}
|
||||
|
||||
export {Messages, checkForMessagesToSend, sendMessage, showMessage, loadMessages,
|
||||
initMessages, Message};
|
||||
|
@ -1,3 +1,4 @@
|
||||
import {NetscriptFunctions} from "./NetscriptFunctions.js";
|
||||
/* Environment
|
||||
* NetScript program environment
|
||||
*/
|
||||
@ -67,3 +68,5 @@ Environment.prototype = {
|
||||
return this.vars[name] = value;
|
||||
}
|
||||
};
|
||||
|
||||
export {Environment};
|
||||
|
@ -1,3 +1,17 @@
|
||||
import {BitNodeMultipliers} from "./BitNode.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {Environment} from "./NetscriptEnvironment.js";
|
||||
import {WorkerScript, addWorkerScript} from "./NetscriptWorker.js";
|
||||
import {Server} from "./Server.js";
|
||||
import {Settings} from "./Settings.js";
|
||||
import {Script, findRunningScript,
|
||||
RunningScript} from "./Script.js";
|
||||
|
||||
import {printArray} from "../utils/HelperFunctions.js";
|
||||
import {isValidIPAddress} from "../utils/IPAddress.js";
|
||||
import {isString} from "../utils/StringHelperFunctions.js";
|
||||
|
||||
/* Evaluator
|
||||
* Evaluates the Abstract Syntax Tree for Netscript
|
||||
* generated by the Parser class
|
||||
@ -20,7 +34,7 @@ function evaluate(exp, workerScript) {
|
||||
evaluateProgPromise.then(function(w) {
|
||||
resolve(workerScript);
|
||||
}, function(e) {
|
||||
if (typeof e === 'string' || e instanceof String) {
|
||||
if (isString(e)) {
|
||||
workerScript.errorMessage = e;
|
||||
reject(workerScript);
|
||||
} else if (e instanceof WorkerScript) {
|
||||
@ -35,7 +49,7 @@ function evaluate(exp, workerScript) {
|
||||
break;
|
||||
case "Identifier":
|
||||
if (!(exp.name in env.vars)){
|
||||
reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.name + " not definied"));
|
||||
reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.name + " not defined"));
|
||||
}
|
||||
resolve(env.get(exp.name))
|
||||
break;
|
||||
@ -172,7 +186,7 @@ function evaluate(exp, workerScript) {
|
||||
}
|
||||
resolve(env.get(exp.argument.name))
|
||||
} else {
|
||||
reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.argument.name + " not definied"));
|
||||
reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.argument.name + " not defined"));
|
||||
}
|
||||
} else {
|
||||
reject(makeRuntimeRejectMsg(workerScript, "argument must be an identifier"));
|
||||
@ -336,7 +350,7 @@ function evalAssignment(exp, workerScript) {
|
||||
}
|
||||
|
||||
if (exp.operator !== "=" && !(exp.left.name in env.vars)){
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.left.name + " not definied"));
|
||||
return reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.left.name + " not defined"));
|
||||
}
|
||||
|
||||
var expRightPromise = evaluate(exp.right, workerScript);
|
||||
@ -347,7 +361,7 @@ function evalAssignment(exp, workerScript) {
|
||||
//Index designated by exp.left.property
|
||||
var name = exp.left.object.name;
|
||||
if (!(name in env.vars)){
|
||||
reject(makeRuntimeRejectMsg(workerScript, "variable " + name + " not definied"));
|
||||
reject(makeRuntimeRejectMsg(workerScript, "variable " + name + " not defined"));
|
||||
}
|
||||
var arr = env.get(name);
|
||||
if (arr.constructor === Array || arr instanceof Array) {
|
||||
@ -631,7 +645,8 @@ function runScriptFromScript(server, scriptname, args, workerScript, threads=1)
|
||||
}
|
||||
|
||||
function isScriptErrorMessage(msg) {
|
||||
splitMsg = msg.split("|");
|
||||
if (!isString(msg)) {return false;}
|
||||
let splitMsg = msg.split("|");
|
||||
if (splitMsg.length != 4){
|
||||
return false;
|
||||
}
|
||||
@ -666,7 +681,7 @@ function scriptCalculateExpGain(server) {
|
||||
if (server.baseDifficulty == null) {
|
||||
server.baseDifficulty = server.hackDifficulty;
|
||||
}
|
||||
return (server.baseDifficulty * Player.hacking_exp_mult * 0.3 + 3);
|
||||
return (server.baseDifficulty * Player.hacking_exp_mult * 0.3 + 3) * BitNodeMultipliers.HackExpGain;
|
||||
}
|
||||
|
||||
//The same as Player's calculatePercentMoneyHacked() function but takes in the server as an argument
|
||||
@ -676,7 +691,7 @@ function scriptCalculatePercentMoneyHacked(server) {
|
||||
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 240;
|
||||
if (percentMoneyHacked < 0) {return 0;}
|
||||
if (percentMoneyHacked > 1) {return 1;}
|
||||
return percentMoneyHacked;
|
||||
return percentMoneyHacked * BitNodeMultipliers.ScriptHackMoney;
|
||||
}
|
||||
|
||||
//Amount of time to execute grow() in milliseconds
|
||||
@ -694,3 +709,9 @@ function scriptCalculateWeakenTime(server) {
|
||||
var weakenTime = 20 * skillFactor / Player.hacking_speed_mult; //This is in seconds
|
||||
return weakenTime * 1000;
|
||||
}
|
||||
|
||||
export {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript,
|
||||
scriptCalculateHackingChance, scriptCalculateHackingTime,
|
||||
scriptCalculateExpGain, scriptCalculatePercentMoneyHacked,
|
||||
scriptCalculateGrowTime, scriptCalculateWeakenTime, evaluate,
|
||||
isScriptErrorMessage};
|
||||
|
@ -1,10 +1,53 @@
|
||||
function initSingularitySFFlags() {
|
||||
//TODO
|
||||
}
|
||||
import {Augmentations, Augmentation,
|
||||
augmentationExists, installAugmentations} from "./Augmentations.js";
|
||||
import {Companies, Company, CompanyPosition,
|
||||
CompanyPositions} from "./Company.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Programs} from "./CreateProgram.js";
|
||||
import {parseDarkwebItemPrice, DarkWebItems} from "./DarkWeb.js";
|
||||
import {Factions, Faction, joinFaction,
|
||||
factionExists, purchaseAugmentation} from "./Faction.js";
|
||||
import {getCostOfNextHacknetNode,
|
||||
purchaseHacknet} from "./HacknetNode.js";
|
||||
import {Locations} from "./Location.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {Script, findRunningScript, RunningScript} from "./Script.js";
|
||||
import {Server, getServer, AddToAllServers,
|
||||
AllServers, processSingleServerGrowth,
|
||||
GetServerByHostname} from "./Server.js";
|
||||
import {Settings} from "./Settings.js";
|
||||
import {SpecialServerIps} from "./SpecialServerIps.js";
|
||||
import {StockMarket, StockSymbols, SymbolToStockMap, initStockSymbols,
|
||||
initStockMarket, initSymbolToStockMap, stockMarketCycle, buyStock,
|
||||
sellStock, updateStockPrices, displayStockMarketContent,
|
||||
updateStockTicker, updateStockPlayerPosition,
|
||||
Stock} from "./StockMarket.js";
|
||||
|
||||
import {WorkerScript, workerScripts,
|
||||
killWorkerScript, NetscriptPorts} from "./NetscriptWorker.js";
|
||||
import {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript,
|
||||
scriptCalculateHackingChance, scriptCalculateHackingTime,
|
||||
scriptCalculateExpGain, scriptCalculatePercentMoneyHacked,
|
||||
scriptCalculateGrowTime, scriptCalculateWeakenTime} from "./NetscriptEvaluator.js";
|
||||
import {Environment} from "./NetscriptEnvironment.js";
|
||||
|
||||
import Decimal from '../utils/decimal.js';
|
||||
import {printArray, powerOfTwo} from "../utils/HelperFunctions.js";
|
||||
import {createRandomIp} from "../utils/IPAddress.js";
|
||||
import {formatNumber, isString} from "../utils/StringHelperFunctions.js";
|
||||
|
||||
var hasSingularitySF = false;
|
||||
var singularitySFLvl = 1;
|
||||
|
||||
function initSingularitySFFlags() {
|
||||
for (var i = 0; i < Player.sourceFiles.length; ++i) {
|
||||
if (Player.sourceFiles[i].n === 4) {
|
||||
hasSingularitySF = true;
|
||||
singularitySFLvl = Player.sourceFiles[i].lvl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function NetscriptFunctions(workerScript) {
|
||||
return {
|
||||
hacknetnodes : Player.hacknetNodes,
|
||||
@ -215,6 +258,7 @@ function NetscriptFunctions(workerScript) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot call brutessh(). Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
if (!Player.hasProgram(Programs.BruteSSHProgram)) {
|
||||
workerScript.scriptRef.log("You do not have the BruteSSH.exe program!");
|
||||
throw makeRuntimeRejectMsg(workerScript, "You do not have the BruteSSH.exe program!");
|
||||
}
|
||||
if (!server.sshPortOpen) {
|
||||
@ -875,21 +919,40 @@ function NetscriptFunctions(workerScript) {
|
||||
|
||||
/* Singularity Functions */
|
||||
universityCourse(universityName, className) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run universityCourse(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (Player.isWorking) {
|
||||
var txt = Player.singularityStopWork();
|
||||
workerScript.scriptRef.log(txt);
|
||||
}
|
||||
|
||||
var costMult, expMult;
|
||||
switch(universityName.toLowerCase()) {
|
||||
case Locations.AevumSummitUniversity.toLowerCase():
|
||||
if (Player.city != Locations.Aevum) {
|
||||
workerScript.scriptRef.log("ERROR: You cannot study at Summit University because you are not in Aevum. universityCourse() failed");
|
||||
return false;
|
||||
}
|
||||
costMult = 4;
|
||||
expMult = 3;
|
||||
break;
|
||||
case Locations.Sector12RothmanUniversity.toLowerCase():
|
||||
if (Player.city != Locations.Sector12) {
|
||||
workerScript.scriptRef.log("ERROR: You cannot study at Rothman University because you are not in Sector-12. universityCourse() failed");
|
||||
return false;
|
||||
}
|
||||
costMult = 3;
|
||||
expMult = 2;
|
||||
break;
|
||||
case Locations.VolhavenZBInstituteOfTechnology.toLowerCase():
|
||||
if (Player.city != Locations.Aevum) {
|
||||
workerScript.scriptRef.log("ERROR: You cannot study at ZB Institute of Technology because you are not in Volhaven. universityCourse() failed");
|
||||
return false;
|
||||
}
|
||||
costMult = 5;
|
||||
expMult = 4;
|
||||
break;
|
||||
@ -898,48 +961,714 @@ function NetscriptFunctions(workerScript) {
|
||||
return false;
|
||||
}
|
||||
|
||||
var task;
|
||||
switch(className.toLowerCase()) {
|
||||
case "Study Computer Science".toLowerCase():
|
||||
task = CONSTANTS.ClassStudyComputerScience;
|
||||
break;
|
||||
case "Data Structures".toLowerCase():
|
||||
task = CONSTANTS.ClassDataStructures;
|
||||
break;
|
||||
case "Networks".toLowerCase():
|
||||
task = CONSTANTS.ClassNetworks;
|
||||
break;
|
||||
case "Algorithms".toLowerCase():
|
||||
task = CONSTANTS.ClassAlgorithms;
|
||||
break;
|
||||
case "Management".toLowerCase():
|
||||
task = CONSTANTS.ClassManagement;
|
||||
break;
|
||||
case "Leadership".toLowerCase():
|
||||
task = CONSTANTS.ClassLeadership;
|
||||
break;
|
||||
default:
|
||||
workerScript.scriptRef.log("Invalid class name: " + className + ". universityCourse() failed");
|
||||
return false;
|
||||
}
|
||||
Player.startClass(costMult, expMult, task);
|
||||
workerScript.scriptRef.log("Started " + task + " at " + universityName);
|
||||
return true;
|
||||
},
|
||||
|
||||
gymWorkout(gymName, stat) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run gymWorkout(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (Player.isWorking) {
|
||||
var txt = Player.singularityStopWork();
|
||||
workerScript.scriptRef.log(txt);
|
||||
}
|
||||
var costMult, expMult;
|
||||
switch(gymName.toLowerCase()) {
|
||||
case Locations.AevumCrushFitnessGym.toLowerCase():
|
||||
if (Player.city != Locations.Aevum) {
|
||||
workerScript.scriptRef.log("ERROR: You cannot workout at Crush Fitness because you are not in Aevum. gymWorkout() failed");
|
||||
return false;
|
||||
}
|
||||
costMult = 2;
|
||||
expMult = 1.5;
|
||||
break;
|
||||
case Locations.AevumSnapFitnessGym.toLowerCase():
|
||||
if (Player.city != Locations.Aevum) {
|
||||
workerScript.scriptRef.log("ERROR: You cannot workout at Snap Fitness because you are not in Aevum. gymWorkout() failed");
|
||||
return false;
|
||||
}
|
||||
costMult = 6;
|
||||
expMult = 4;
|
||||
break;
|
||||
case Locations.Sector12IronGym.toLowerCase():
|
||||
if (Player.city != Locations.Sector12) {
|
||||
workerScript.scriptRef.log("ERROR: You cannot workout at Iron Gym because you are not in Sector-12. gymWorkout() failed");
|
||||
return false;
|
||||
}
|
||||
costMult = 1;
|
||||
expMult = 1;
|
||||
break;
|
||||
case Locations.Sector12PowerhouseGym.toLowerCase():
|
||||
if (Player.city != Locations.Sector12) {
|
||||
workerScript.scriptRef.log("ERROR: You cannot workout at Powerhouse Gym because you are not in Sector-12. gymWorkout() failed");
|
||||
return false;
|
||||
}
|
||||
costMult = 10;
|
||||
expMult = 7.5;
|
||||
break;
|
||||
default:
|
||||
workerScript.scriptRef.log("Invalid gym name: " + gymName + ". gymWorkout() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
switch(stat.toLowerCase()) {
|
||||
case "strength".toLowerCase():
|
||||
case "str".toLowerCase():
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassGymStrength);
|
||||
break;
|
||||
case "defense".toLowerCase():
|
||||
case "def".toLowerCase():
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassGymDefense);
|
||||
break;
|
||||
case "dexterity".toLowerCase():
|
||||
case "dex".toLowerCase():
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassGymDexterity);
|
||||
break;
|
||||
case "agility".toLowerCase():
|
||||
case "agi".toLowerCase():
|
||||
Player.startClass(costMult, expMult, CONSTANTS.ClassGymAgility);
|
||||
break;
|
||||
default:
|
||||
workerScript.scriptRef.log("Invalid stat: " + stat + ". gymWorkout() failed");
|
||||
return false;
|
||||
}
|
||||
workerScript.scriptRef.log("Started training " + stat + " at " + gymName);
|
||||
return true;
|
||||
},
|
||||
|
||||
travelToCity(cityname) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run travelToCity(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
switch(cityname) {
|
||||
case Locations.Aevum:
|
||||
case Locations.Chongqing:
|
||||
case Locations.Sector12:
|
||||
case Locations.NewTokyo:
|
||||
case Locations.Ishima:
|
||||
case Locations.Volhaven:
|
||||
Player.loseMoney(200000);
|
||||
Player.city = cityname;
|
||||
workerScript.scriptRef.log("Traveled to " + cityname);
|
||||
return true;
|
||||
default:
|
||||
workerScript.scriptRef.log("ERROR: Invalid city name passed into travelToCity().");
|
||||
return false;
|
||||
}
|
||||
},
|
||||
//gymWorkout(gymName, stat);
|
||||
|
||||
//travelToCity(cityname);
|
||||
purchaseTor() {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run purchaseTor(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//purchaseTor();
|
||||
if (SpecialServerIps["Darkweb Server"] != null) {
|
||||
workerScript.scriptRef.log("You already have a TOR router! purchaseTor() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
//homeComp.upgradeRam();
|
||||
//homeComp.getUpgradeRamCost();
|
||||
if (Player.money.lt(CONSTANTS.TorRouterCost)) {
|
||||
workerScript.scriptRef.log("ERROR: You cannot afford to purchase a Tor router. purchaseTor() failed");
|
||||
return false;
|
||||
}
|
||||
Player.loseMoney(CONSTANTS.TorRouterCost);
|
||||
|
||||
//workForCompany();
|
||||
//applyToCompany(companyName, field);
|
||||
//getCompanyRep(companyName);
|
||||
var darkweb = new Server(createRandomIp(), "darkweb", "", false, false, false, 1);
|
||||
AddToAllServers(darkweb);
|
||||
SpecialServerIps.addIp("Darkweb Server", darkweb.ip);
|
||||
|
||||
//checkFactionInvitations();
|
||||
//joinFaction(name);
|
||||
//workForFaction(facName, type);
|
||||
//getFactionRep(name);
|
||||
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button-inactive");
|
||||
|
||||
//createProgram();
|
||||
Player.getHomeComputer().serversOnNetwork.push(darkweb.ip);
|
||||
darkweb.serversOnNetwork.push(Player.getHomeComputer().ip);
|
||||
workerScript.scriptRef.log("You have purchased a Tor router!");
|
||||
return true;
|
||||
},
|
||||
purchaseProgram(programName) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run purchaseProgram(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//getAugmentationCost(name);
|
||||
//purchaseAugmentation(faction, name);
|
||||
//installAugmentations();
|
||||
if (SpecialServerIps["Darkweb Server"] == null) {
|
||||
workerScript.scriptRef.log("ERROR: You do not have TOR router. purchaseProgram() failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
switch(programName.toLowerCase()) {
|
||||
case Programs.BruteSSHProgram.toLowerCase():
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.BruteSSHProgram);
|
||||
if (price > 0 && Player.money.gt(price)) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.BruteSSHProgram);
|
||||
workerScript.scriptRef.log("You have purchased the BruteSSH.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
workerScript.scriptRef.log("Not enough money to purchase " + programName);
|
||||
}
|
||||
return true;
|
||||
case Programs.FTPCrackProgram.toLowerCase():
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.FTPCrackProgram);
|
||||
if (price > 0 && Player.money.gt(price)) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.FTPCrackProgram);
|
||||
workerScript.scriptRef.log("You have purchased the FTPCrack.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
workerScript.scriptRef.log("Not enough money to purchase " + itemName);
|
||||
}
|
||||
return true;
|
||||
case Programs.RelaySMTPProgram.toLowerCase():
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.RelaySMTPProgram);
|
||||
if (price > 0 && Player.money.gt(price)) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.RelaySMTPProgram);
|
||||
workerScript.scriptRef.log("You have purchased the relaySMTP.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
workerScript.scriptRef.log("Not enough money to purchase " + itemName);
|
||||
}
|
||||
return true;
|
||||
case Programs.HTTPWormProgram.toLowerCase():
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.HTTPWormProgram);
|
||||
if (price > 0 && Player.money.gt(price)) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.HTTPWormProgram);
|
||||
workerScript.scriptRef.log("You have purchased the HTTPWorm.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
workerScript.scriptRef.log("Not enough money to purchase " + itemName);
|
||||
}
|
||||
return true;
|
||||
case Programs.SQLInjectProgram.toLowerCase():
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.SQLInjectProgram);
|
||||
if (price > 0 && Player.money.gt(price)) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.SQLInjectProgram);
|
||||
workerScript.scriptRef.log("You have purchased the SQLInject.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
workerScript.scriptRef.log("Not enough money to purchase " + itemName);
|
||||
}
|
||||
return true;
|
||||
case Programs.DeepscanV1.toLowerCase():
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.DeepScanV1Program);
|
||||
if (price > 0 && Player.money.gt(price)) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.DeepscanV1);
|
||||
workerScript.scriptRef.log("You have purchased the DeepscanV1.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
workerScript.scriptRef.log("Not enough money to purchase " + itemName);
|
||||
}
|
||||
return true;
|
||||
case Programs.DeepscanV2.toLowerCase():
|
||||
var price = parseDarkwebItemPrice(DarkWebItems.DeepScanV2Program);
|
||||
if (price > 0 && Player.money.gt(price)) {
|
||||
Player.loseMoney(price);
|
||||
Player.getHomeComputer().programs.push(Programs.DeepscanV2);
|
||||
workerScript.scriptRef.log("You have purchased the DeepscanV2.exe program. The new program " +
|
||||
"can be found on your home computer.");
|
||||
} else {
|
||||
workerScript.scriptRef.log("Not enough money to purchase " + itemName);
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
workerScript.scriptRef.log("ERROR: Invalid program passed into purchaseProgram().");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
},
|
||||
upgradeHomeRam() {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run upgradeHomeRam(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Calculate how many times ram has been upgraded (doubled)
|
||||
var currentRam = Player.getHomeComputer().maxRam;
|
||||
var numUpgrades = Math.log2(currentRam);
|
||||
|
||||
//Calculate cost
|
||||
//Have cost increase by some percentage each time RAM has been upgraded
|
||||
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
|
||||
var mult = Math.pow(1.55, numUpgrades);
|
||||
cost = cost * mult;
|
||||
|
||||
if (Player.money.lt(cost)) {
|
||||
workerScript.scriptRef.log("You do not have enough money to purchase additional RAM for your home computer");
|
||||
return false;
|
||||
}
|
||||
|
||||
var homeComputer = Player.getHomeComputer();
|
||||
homeComputer.maxRam *= 2;
|
||||
|
||||
Player.loseMoney(cost);
|
||||
|
||||
workerScript.scriptRef.log("Purchased additional RAM for home computer! It now has " + homeComputer.maxRam + "GB of RAM.");
|
||||
return true;
|
||||
},
|
||||
getUpgradeHomeRamCost() {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run getUpgradeHomeRamCost(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Calculate how many times ram has been upgraded (doubled)
|
||||
var currentRam = Player.getHomeComputer().maxRam;
|
||||
var numUpgrades = Math.log2(currentRam);
|
||||
|
||||
//Calculate cost
|
||||
//Have cost increase by some percentage each time RAM has been upgraded
|
||||
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
|
||||
var mult = Math.pow(1.55, numUpgrades);
|
||||
return cost * mult;
|
||||
},
|
||||
workForCompany() {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run workForCompany(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (Player.companyPosition == "" || !(Player.companyPosition instanceof CompanyPosition)) {
|
||||
workerScript.scriptRef.log("ERROR: workForCompany() failed because you do not have a job");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Player.isWorking) {
|
||||
var txt = Player.singularityStopWork();
|
||||
workerScript.scriptRef.log(txt);
|
||||
}
|
||||
|
||||
if (Player.companyPosition.isPartTimeJob()) {
|
||||
Player.startWorkPartTime();
|
||||
} else {
|
||||
Player.startWork();
|
||||
}
|
||||
workerScript.scriptRef.log("Began working at " + Player.companyName + " as a " + Player.companyPosition.positionName);
|
||||
return true;
|
||||
},
|
||||
applyToCompany(companyName, field) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run applyToCompany(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Player.location = companyName;
|
||||
var res;
|
||||
switch (field.toLowerCase()) {
|
||||
case "software":
|
||||
res = Player.applyForSoftwareJob(true);
|
||||
break;
|
||||
case "software consultant":
|
||||
res = Player.applyForSoftwareConsultantJob(true);
|
||||
break;
|
||||
case "it":
|
||||
res = Player.applyForItJob(true);
|
||||
break;
|
||||
case "security engineer":
|
||||
res = Player.applyForSecurityEngineerJob(true);
|
||||
break;
|
||||
case "network engineer":
|
||||
res = Player.applyForNetworkEngineerJob(true);
|
||||
break;
|
||||
case "business":
|
||||
res = Player.applyForBusinessJob(true);
|
||||
break;
|
||||
case "business consultant":
|
||||
res = Player.applyForBusinessConsultantJob(true);
|
||||
break;
|
||||
case "security":
|
||||
res = Player.applyForSecurityJob(true);
|
||||
break;
|
||||
case "agent":
|
||||
res = Player.applyForAgentJob(true);
|
||||
break;
|
||||
case "employee":
|
||||
res = Player.applyForEmployeeJob(true);
|
||||
break;
|
||||
case "part-time employee":
|
||||
res = Player.applyForPartTimeEmployeeJob(true);
|
||||
break;
|
||||
case "waiter":
|
||||
res = Player.applyForWaiterJob(true);
|
||||
break;
|
||||
case "part-time waiter":
|
||||
res = Player.applyForPartTimeWaiterJob(true);
|
||||
break;
|
||||
default:
|
||||
workerScript.scriptRef.log("ERROR: Invalid job passed into applyToCompany: " + field + ". applyToCompany() failed");
|
||||
return false;
|
||||
}
|
||||
//The Player object's applyForJob function can return string with special error messages
|
||||
if (isString(res)) {
|
||||
workerScript.scriptRef.log(res);
|
||||
return false;
|
||||
}
|
||||
if (res) {
|
||||
workerScript.scriptRef.log("You were offered a new job at " + companyName + " as a " + Player.companyPosition.positionName);
|
||||
} else {
|
||||
workerScript.scriptRef.log("You failed to get a new job/promotion at " + companyName + " in the " + field + " field.");
|
||||
}
|
||||
return res;
|
||||
},
|
||||
getCompanyRep(companyName) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run getCompanyRep(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var company = Companies[companyName];
|
||||
if (company === null || !(company instanceof Company)) {
|
||||
workerScript.scriptRef.log("ERROR: Invalid companyName passed into getCompanyRep(): " + companyName);
|
||||
return -1;
|
||||
}
|
||||
return company.playerReputation;
|
||||
},
|
||||
checkFactionInvitations() {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run checkFactionInvitations(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
//Make a copy of Player.factionInvitations
|
||||
return Player.factionInvitations.slice();
|
||||
},
|
||||
joinFaction(name) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run joinFaction(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!factionExists(name)) {
|
||||
workerScript.scriptRef.log("ERROR: Faction specified in joinFaction() does not exist.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Player.factionInvitations.includes(name)) {
|
||||
workerScript.scriptRef.log("ERROR: Cannot join " + name + " Faction because you have not been invited. joinFaction() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
var index = Player.factionInvitations.indexOf(name);
|
||||
if (index === -1) {
|
||||
//Redundant and should never happen...
|
||||
workerScript.scriptRef.log("ERROR: Cannot join " + name + " Faction because you have not been invited. joinFaction() failed");
|
||||
return false;
|
||||
}
|
||||
Player.factionInvitations.splice(index, 1);
|
||||
var fac = Factions[name];
|
||||
joinFaction(fac);
|
||||
workerScript.scriptRef.log("Joined the " + name + " faction.");
|
||||
return true;
|
||||
},
|
||||
workForFaction(name, type) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run workForFaction(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!factionExists(name)) {
|
||||
workerScript.scriptRef.log("ERROR: Faction specified in workForFaction() does not exist.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Player.isWorking) {
|
||||
var txt = Player.singularityStopWork();
|
||||
workerScript.scriptRef.log(txt);
|
||||
}
|
||||
|
||||
var fac = Factions[name];
|
||||
//Arrays listing factions that allow each time of work
|
||||
var hackAvailable = ["Illuminati", "Daedalus", "The Covenant", "ECorp", "MegaCorp",
|
||||
"Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated",
|
||||
"OmniTek Incorporated", "Four Sigma", "KuaiGong International",
|
||||
"Fulcrum Secret Technologies", "BitRunners", "The Black Hand",
|
||||
"NiteSec", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
|
||||
"Ishima", "Volhaven", "Speakers for the Dead", "The Dark Army",
|
||||
"The Syndicate", "Silhouette", "Netburners", "Tian Di Hui", "CyberSec"];
|
||||
var fdWkAvailable = ["Illuminati", "Daedalus", "The Covenant", "ECorp", "MegaCorp",
|
||||
"Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated",
|
||||
"OmniTek Incorporated", "Four Sigma", "KuaiGong International",
|
||||
"The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
|
||||
"Ishima", "Volhaven", "Speakers for the Dead", "The Dark Army",
|
||||
"The Syndicate", "Silhouette", "Tetrads", "Slum Snakes"];
|
||||
var scWkAvailable = ["ECorp", "MegaCorp",
|
||||
"Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated",
|
||||
"OmniTek Incorporated", "Four Sigma", "KuaiGong International",
|
||||
"Fulcrum Secret Technologies", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
|
||||
"Ishima", "Volhaven", "Speakers for the Dead",
|
||||
"The Syndicate", "Tetrads", "Slum Snakes", "Tian Di Hui"];
|
||||
|
||||
switch (type.toLowerCase()) {
|
||||
case "hacking":
|
||||
case "hacking contracts":
|
||||
case "hackingcontracts":
|
||||
if (!hackAvailable.includes(fac.name)) {
|
||||
workerScript.scriptRef.log("ERROR: Cannot carry out hacking contracts for " + fac.name + ". workForFaction() failed");
|
||||
return false;
|
||||
}
|
||||
Player.startFactionHackWork(fac);
|
||||
workerScript.scriptRef.log("Started carrying out hacking contracts for " + fac.name);
|
||||
return true;
|
||||
case "field":
|
||||
case "fieldwork":
|
||||
case "field work":
|
||||
if (!fdWkAvailable.includes(fac.name)) {
|
||||
workerScript.scriptRef.log("ERROR: Cannot carry out field missions for " + fac.name + ". workForFaction() failed");
|
||||
return false;
|
||||
}
|
||||
Player.startFactionFieldWork(fac);
|
||||
workerScript.scriptRef.log("Started carrying out field missions for " + fac.name);
|
||||
return true;
|
||||
case "security":
|
||||
case "securitywork":
|
||||
case "security work":
|
||||
if (!scWkAvailable.includes(fac.name)) {
|
||||
workerScript.scriptRef.log("ERROR: Cannot serve as security detail for " + fac.name + ". workForFaction() failed");
|
||||
return false;
|
||||
}
|
||||
Player.startFactionSecurityWork(fac);
|
||||
workerScript.scriptRef.log("Started serving as security details for " + fac.name);
|
||||
return true;
|
||||
default:
|
||||
workerScript.scriptRef.log("ERROR: Invalid work type passed into workForFaction(): " + type);
|
||||
}
|
||||
},
|
||||
getFactionRep(name) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run getFactionRep(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (!factionExists(name)) {
|
||||
workerScript.scriptRef.log("ERROR: Faction specified in getFactionRep() does not exist.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return Factions[name].playerReputation;
|
||||
},
|
||||
createProgram(name) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run createProgram(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (Player.isWorking) {
|
||||
var txt = Player.singularityStopWork();
|
||||
workerScript.scriptRef.log(txt);
|
||||
}
|
||||
|
||||
switch(name.toLowerCase()) {
|
||||
case Programs.NukeProgram.toLowerCase():
|
||||
Player.startCreateProgramWork(Programs.NukeProgram, CONSTANTS.MillisecondsPerFiveMinutes, 1);
|
||||
break;
|
||||
case Programs.BruteSSHProgram.toLowerCase():
|
||||
if (Player.hacking_skill < 50) {
|
||||
workerScript.scriptRef.log("ERROR: createProgram() failed because hacking level is too low to create BruteSSH (level 50 req)");
|
||||
return false;
|
||||
}
|
||||
Player.startCreateProgramWork(Programs.BruteSSHProgram, CONSTANTS.MillisecondsPerFiveMinutes * 2, 50);
|
||||
break;
|
||||
case Programs.FTPCrackProgram.toLowerCase():
|
||||
if (Player.hacking_skill < 100) {
|
||||
workerScript.scriptRef.log("ERROR: createProgram() failed because hacking level is too low to create FTPCrack (level 100 req)");
|
||||
return false;
|
||||
}
|
||||
Player.startCreateProgramWork(Programs.FTPCrackProgram, CONSTANTS.MillisecondsPerHalfHour, 100);
|
||||
break;
|
||||
case Programs.RelaySMTPProgram.toLowerCase():
|
||||
if (Player.hacking_skill < 250) {
|
||||
workerScript.scriptRef.log("ERROR: createProgram() failed because hacking level is too low to create relaySMTP (level 250 req)");
|
||||
return false;
|
||||
}
|
||||
Player.startCreateProgramWork(Programs.RelaySMTPProgram, CONSTANTS.MillisecondsPer2Hours, 250);
|
||||
break;
|
||||
case Programs.HTTPWormProgram.toLowerCase():
|
||||
if (Player.hacking_skill < 500) {
|
||||
workerScript.scriptRef.log("ERROR: createProgram() failed because hacking level is too low to create HTTPWorm (level 500 req)");
|
||||
return false;
|
||||
}
|
||||
Player.startCreateProgramWork(Programs.HTTPWormProgram, CONSTANTS.MillisecondsPer4Hours, 500);
|
||||
break;
|
||||
case Programs.SQLInjectProgram.toLowerCase():
|
||||
if (Player.hacking_skill < 750) {
|
||||
workerScript.scriptRef.log("ERROR: createProgram() failed because hacking level is too low to create SQLInject (level 750 req)");
|
||||
return false;
|
||||
}
|
||||
Player.startCreateProgramWork(Programs.SQLInjectProgram, CONSTANTS.MillisecondsPer8Hours, 750);
|
||||
break;
|
||||
case Programs.DeepscanV1.toLowerCase():
|
||||
if (Player.hacking_skill < 75) {
|
||||
workerScript.scriptRef.log("ERROR: createProgram() failed because hacking level is too low to create DeepscanV1 (level 75 req)");
|
||||
return false;
|
||||
}
|
||||
Player.startCreateProgramWork(Programs.DeepscanV1, CONSTANTS.MillisecondsPerQuarterHour, 75);
|
||||
break;
|
||||
case Programs.DeepscanV2.toLowerCase():
|
||||
if (Player.hacking_skill < 400) {
|
||||
workerScript.scriptRef.log("ERROR: createProgram() failed because hacking level is too low to create DeepscanV2 (level 400 req)");
|
||||
return false;
|
||||
}
|
||||
Player.startCreateProgramWork(Programs.DeepscanV2, CONSTANTS.MillisecondsPer2Hours, 400);
|
||||
break;
|
||||
case Programs.ServerProfiler.toLowerCase():
|
||||
if (Player.hacking_skill < 75) {
|
||||
workerScript.scriptRef.log("ERROR: createProgram() failed because hacking level is too low to create ServerProfiler (level 75 req)");
|
||||
return false;
|
||||
}
|
||||
Player.startCreateProgramWork(Programs.ServerProfiler, CONSTANTS.MillisecondsPerHalfHour, 75);
|
||||
break;
|
||||
case Programs.AutoLink.toLowerCase():
|
||||
if (Player.hacking_skill < 25) {
|
||||
workerScript.scriptRef.log("ERROR: createProgram() failed because hacking level is too low to create AutoLink (level 25 req)");
|
||||
return false;
|
||||
}
|
||||
Player.startCreateProgramWork(Programs.AutoLink, CONSTANTS.MillisecondsPerQuarterHour, 25);
|
||||
break;
|
||||
default:
|
||||
workerScript.scriptRef.log("ERROR: createProgram() failed because the specified program does not exist: " + name);
|
||||
return false;
|
||||
}
|
||||
workerScript.scriptRef.log("Began creating program: " + name);
|
||||
return true;
|
||||
},
|
||||
getAugmentationCost(name) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run getAugmentationCost(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!augmentationExists(name)) {
|
||||
workerScript.scriptRef.log("ERROR: getAugmentationCost() failed. Invalid Augmentation name passed in (note: this is case-sensitive): " + name);
|
||||
return [-1, -1];
|
||||
}
|
||||
|
||||
var aug = Augmentations[name];
|
||||
return [aug.baseRepRequirement, aug.baseCost];
|
||||
},
|
||||
purchaseAugmentation(faction, name) {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run purchaseAugmentation(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var fac = Factions[faction];
|
||||
if (fac === null || !(fac instanceof Faction)) {
|
||||
workerScript.scriptRef.log("ERROR: purchaseAugmentation() failed because of invalid faction name: " + faction);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!fac.augmentations.includes(name)) {
|
||||
workerScript.scriptRef.log("ERROR: purchaseAugmentation() failed because the faction " + faction + " does not contain the " + name + " augmentation");
|
||||
return false;
|
||||
}
|
||||
|
||||
var aug = Augmentations[name];
|
||||
if (aug === null || !(aug instanceof Augmentation)) {
|
||||
workerScript.scriptRef.log("ERROR: purchaseAugmentation() failed because of invalid augmentation name: " + name);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (var j = 0; j < Player.queuedAugmentations.length; ++j) {
|
||||
if (Player.queuedAugmentations[j].name === aug.name) {
|
||||
workerScript.scriptRef.log("ERROR: purchaseAugmentation() failed because you already have " + name);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
for (var j = 0; j < Player.augmentations.length; ++j) {
|
||||
if (Player.augmentations[j].name === aug.name) {
|
||||
workerScript.scriptRef.log("ERROR: purchaseAugmentation() failed because you already have " + name);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var res = purchaseAugmentation(aug, fac, true);
|
||||
workerScript.scriptRef.log(res);
|
||||
if (isString(res) && res.startsWith("You purchased")) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
},
|
||||
installAugmentations() {
|
||||
if (Player.bitNodeN != 4) {
|
||||
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Cannot run installAugmentations(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (Player.queuedAugmentations.length === 0) {
|
||||
workerScript.scriptRef.log("ERROR: installAugmentations() failed because you do not have any Augmentations to be installed");
|
||||
return false;
|
||||
}
|
||||
workerScript.scriptRef.log("Installing Augmentations. This will cause this script to be killed");
|
||||
installAugmentations();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export {NetscriptFunctions, initSingularitySFFlags};
|
||||
|
@ -1,8 +1,18 @@
|
||||
/* Worker code, contains Netscript scripts that are actually running */
|
||||
import {addActiveScriptsItem,
|
||||
deleteActiveScriptsItem,
|
||||
updateActiveScriptsItems} from "./ActiveScriptsUI.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {Environment} from "./NetscriptEnvironment.js";
|
||||
import {evaluate, isScriptErrorMessage} from "./NetscriptEvaluator.js";
|
||||
import {AllServers} from "./Server.js";
|
||||
import {Settings} from "./Settings.js";
|
||||
|
||||
import {parse} from "../utils/acorn.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {compareArrays, printArray} from "../utils/HelperFunctions.js";
|
||||
|
||||
//TODO Tested For and while and generic call statements. Have not tested if statements
|
||||
|
||||
/* Actual Worker Code */
|
||||
function WorkerScript(runningScriptObj) {
|
||||
this.name = runningScriptObj.filename;
|
||||
this.running = false;
|
||||
@ -23,9 +33,9 @@ WorkerScript.prototype.getServer = function() {
|
||||
}
|
||||
|
||||
//Array containing all scripts that are running across all servers, to easily run them all
|
||||
var workerScripts = [];
|
||||
let workerScripts = [];
|
||||
|
||||
var NetscriptPorts = {
|
||||
let NetscriptPorts = {
|
||||
Port1: [],
|
||||
Port2: [],
|
||||
Port3: [],
|
||||
@ -38,6 +48,14 @@ var NetscriptPorts = {
|
||||
Port10: [],
|
||||
}
|
||||
|
||||
function prestigeWorkerScripts() {
|
||||
for (var i = 0; i < workerScripts.length; ++i) {
|
||||
deleteActiveScriptsItem(workerScripts[i]);
|
||||
workerScripts[i].env.stopFlag = true;
|
||||
}
|
||||
workerScripts.length = 0;
|
||||
}
|
||||
|
||||
//Loop through workerScripts and run every script that is not currently running
|
||||
function runScriptsLoop() {
|
||||
//Run any scripts that haven't been started
|
||||
@ -45,7 +63,7 @@ function runScriptsLoop() {
|
||||
//If it isn't running, start the script
|
||||
if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == false) {
|
||||
try {
|
||||
var ast = acorn.parse(workerScripts[i].code);
|
||||
var ast = parse(workerScripts[i].code);
|
||||
//console.log(ast);
|
||||
} catch (e) {
|
||||
console.log("Error parsing script: " + workerScripts[i].name);
|
||||
@ -64,9 +82,10 @@ function runScriptsLoop() {
|
||||
w.env.stopFlag = true;
|
||||
w.scriptRef.log("Script finished running");
|
||||
}, function(w) {
|
||||
//console.log(w);
|
||||
if (w instanceof Error) {
|
||||
dialogBoxCreate("Script runtime unknown error. This is a bug please contact game developer");
|
||||
console.log("ERROR: Evaluating workerscript returns an Error. THIS SHOULDN'T HAPPEN");
|
||||
console.log("ERROR: Evaluating workerscript returns an Error. THIS SHOULDN'T HAPPEN: " + w.toString());
|
||||
return;
|
||||
} else if (w instanceof WorkerScript) {
|
||||
if (isScriptErrorMessage(w.errorMessage)) {
|
||||
@ -92,7 +111,7 @@ function runScriptsLoop() {
|
||||
|
||||
} else if (isScriptErrorMessage(w)) {
|
||||
dialogBoxCreate("Script runtime unknown error. This is a bug please contact game developer");
|
||||
console.log("ERROR: Evaluating workerscript returns only error message rather than WorkerScript object. THIS SHOULDN'T HAPPEN");
|
||||
console.log("ERROR: Evaluating workerscript returns only error message rather than WorkerScript object. THIS SHOULDN'T HAPPEN: " + w.toString());
|
||||
return;
|
||||
} else {
|
||||
dialogBoxCreate("An unknown script died for an unknown reason. This is a bug please contact game dev");
|
||||
@ -182,4 +201,6 @@ function updateOnlineScriptTimes(numCycles = 1) {
|
||||
}
|
||||
}
|
||||
|
||||
runScriptsLoop();
|
||||
export {WorkerScript, workerScripts, NetscriptPorts, runScriptsLoop,
|
||||
killWorkerScript, addWorkerScript, updateOnlineScriptTimes,
|
||||
prestigeWorkerScripts};
|
||||
|
1013
src/Player.js
1013
src/Player.js
File diff suppressed because it is too large
Load Diff
282
src/Prestige.js
282
src/Prestige.js
@ -1,113 +1,48 @@
|
||||
/* Prestige functions */
|
||||
import {deleteActiveScriptsItem} from "./ActiveScriptsUI.js";
|
||||
import {Augmentations, augmentationExists,
|
||||
initAugmentations, AugmentationNames} from "./Augmentations.js";
|
||||
import {initBitNodeMultipliers} from "./BitNode.js";
|
||||
import {Companies, Company, initCompanies} from "./Company.js";
|
||||
import {Programs} from "./CreateProgram.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {Factions, Faction, initFactions,
|
||||
joinFaction} from "./Faction.js";
|
||||
import {Locations} from "./Location.js";
|
||||
import {initMessages, Messages, Message} from "./Message.js";
|
||||
import {WorkerScript, workerScripts,
|
||||
prestigeWorkerScripts} from "./NetscriptWorker.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {AllServers, AddToAllServers,
|
||||
initForeignServers, Server,
|
||||
prestigeAllServers,
|
||||
prestigeHomeComputer} from "./Server.js";
|
||||
import {SpecialServerIps, SpecialServerIpsMap,
|
||||
prestigeSpecialServerIps,
|
||||
SpecialServerNames} from "./SpecialServerIps.js";
|
||||
import {initStockMarket, initSymbolToStockMap,
|
||||
stockMarketContentCreated} from "./StockMarket.js";
|
||||
import {Terminal, postNetburnerText} from "./Terminal.js";
|
||||
import Decimal from '../utils/decimal.js';
|
||||
|
||||
//Prestige by purchasing augmentation
|
||||
function prestigeAugmentation() {
|
||||
initBitNodeMultipliers();
|
||||
|
||||
//Crime statistics
|
||||
Player.numTimesShoplifted = 0;
|
||||
Player.numPeopleMugged = 0;
|
||||
Player.numTimesDealtDrugs = 0;
|
||||
Player.numTimesTraffickArms = 0;
|
||||
Player.numPeopleKilled = 0;
|
||||
Player.numTimesGrandTheftAuto = 0;
|
||||
Player.numTimesKidnapped = 0;
|
||||
Player.numTimesHeist = 0;
|
||||
|
||||
Player.karma = 0;
|
||||
|
||||
//Reset stats
|
||||
Player.hacking_skill = 1;
|
||||
|
||||
Player.strength = 1;
|
||||
Player.defense = 1;
|
||||
Player.dexterity = 1;
|
||||
Player.agility = 1;
|
||||
|
||||
Player.charisma = 1;
|
||||
|
||||
Player.hacking_exp = 0;
|
||||
Player.strength_exp = 0;
|
||||
Player.defense_exp = 0;
|
||||
Player.dexterity_exp = 0;
|
||||
Player.agility_exp = 0;
|
||||
Player.charisma_exp = 0;
|
||||
|
||||
Player.money = new Decimal(1000);
|
||||
|
||||
Player.city = Locations.Sector12;
|
||||
Player.location = "";
|
||||
|
||||
Player.companyName = "";
|
||||
Player.companyPosition = "";
|
||||
|
||||
Player.currentServer = "";
|
||||
Player.discoveredServers = [];
|
||||
Player.purchasedServers = [];
|
||||
|
||||
Player.factions = [];
|
||||
Player.factionInvitations = [];
|
||||
|
||||
Player.queuedAugmentations = [];
|
||||
|
||||
Player.startAction = false;
|
||||
Player.actionTime = 0;
|
||||
|
||||
Player.isWorking = false;
|
||||
Player.currentWorkFactionName = "";
|
||||
Player.currentWorkFactionDescription = "";
|
||||
this.createProgramName = "";
|
||||
this.className = "";
|
||||
this.crimeType = "";
|
||||
|
||||
Player.workHackExpGainRate = 0;
|
||||
Player.workStrExpGainRate = 0;
|
||||
Player.workDefExpGainRate = 0;
|
||||
Player.workDexExpGainRate = 0;
|
||||
Player.workAgiExpGainRate = 0;
|
||||
Player.workChaExpGainRate = 0;
|
||||
Player.workRepGainRate = 0;
|
||||
Player.workMoneyGainRate = 0;
|
||||
|
||||
Player.workHackExpGained = 0;
|
||||
Player.workStrExpGained = 0;
|
||||
Player.workDefExpGained = 0;
|
||||
Player.workDexExpGained = 0;
|
||||
Player.workAgiExpGained = 0;
|
||||
Player.workChaExpGained = 0;
|
||||
Player.workRepGained = 0;
|
||||
Player.workMoneyGained = 0;
|
||||
|
||||
Player.timeWorked = 0;
|
||||
|
||||
Player.lastUpdate = new Date().getTime();
|
||||
Player.prestigeAugmentation();
|
||||
|
||||
//Delete all Worker Scripts objects
|
||||
for (var i = 0; i < workerScripts.length; ++i) {
|
||||
deleteActiveScriptsItem(workerScripts[i]);
|
||||
workerScripts[i].env.stopFlag = true;
|
||||
}
|
||||
workerScripts.length = 0;
|
||||
prestigeWorkerScripts();
|
||||
|
||||
var homeComp = Player.getHomeComputer();
|
||||
//Delete all servers except home computer
|
||||
for (var member in AllServers) {
|
||||
delete AllServers[member];
|
||||
}
|
||||
AllServers = {};
|
||||
prestigeAllServers();
|
||||
|
||||
//Delete Special Server IPs
|
||||
for (var member in SpecialServerIps) {
|
||||
delete SpecialServerIps[member];
|
||||
}
|
||||
SpecialServersIps = null;
|
||||
prestigeSpecialServerIps(); //Must be done before initForeignServers()
|
||||
|
||||
//Reset home computer (only the programs) and add to AllServers
|
||||
homeComp.programs.length = 0;
|
||||
homeComp.runningScripts = [];
|
||||
homeComp.serversOnNetwork = [];
|
||||
homeComp.isConnectedTo = true;
|
||||
homeComp.ramUsed = 0;
|
||||
homeComp.programs.push(Programs.NukeProgram);
|
||||
prestigeHomeComputer(homeComp);
|
||||
|
||||
if (augmentationExists(AugmentationNames.Neurolink) &&
|
||||
Augmentations[AugmentationNames.Neurolink].owned) {
|
||||
homeComp.programs.push(Programs.FTPCrackProgram);
|
||||
@ -115,31 +50,18 @@ function prestigeAugmentation() {
|
||||
}
|
||||
if (augmentationExists(AugmentationNames.CashRoot) &&
|
||||
Augmentations[AugmentationNames.CashRoot].owned) {
|
||||
Player.money = new Decimal(1000000);
|
||||
Player.setMoney(new Decimal(1000000));
|
||||
homeComp.programs.push(Programs.BruteSSHProgram);
|
||||
}
|
||||
Player.currentServer = homeComp.ip;
|
||||
Player.homeComputer = homeComp.ip;
|
||||
|
||||
AddToAllServers(homeComp);
|
||||
|
||||
//Re-create foreign servers
|
||||
SpecialServerIps = new SpecialServerIpsMap(); //Must be done before initForeignServers()
|
||||
initForeignServers();
|
||||
|
||||
//Darkweb is purchase-able
|
||||
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button");
|
||||
|
||||
//Reset statistics of all scripts on home computer
|
||||
for (var i = 0; i < homeComp.scripts.length; ++i) {
|
||||
var s = homeComp.scripts[i];
|
||||
}
|
||||
//Delete messages on home computer
|
||||
homeComp.messages.length = 0;
|
||||
|
||||
//Delete Hacknet Nodes
|
||||
Player.hacknetNodes.length = 0;
|
||||
Player.totalHacknetNodeProduction = 0;
|
||||
|
||||
//Gain favor for Companies
|
||||
for (var member in Companies) {
|
||||
if (Companies.hasOwnProperty(member)) {
|
||||
@ -192,8 +114,6 @@ function prestigeAugmentation() {
|
||||
}
|
||||
}
|
||||
|
||||
Player.playtimeSinceLastAug = 0;
|
||||
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "visible";
|
||||
Engine.loadTerminalContent();
|
||||
@ -216,110 +136,22 @@ function prestigeSourceFile() {
|
||||
initBitNodeMultipliers();
|
||||
|
||||
//Crime statistics
|
||||
Player.numTimesShoplifted = 0;
|
||||
Player.numPeopleMugged = 0;
|
||||
Player.numTimesDealtDrugs = 0;
|
||||
Player.numTimesTraffickArms = 0;
|
||||
Player.numPeopleKilled = 0;
|
||||
Player.numTimesGrandTheftAuto = 0;
|
||||
Player.numTimesKidnapped = 0;
|
||||
Player.numTimesHeist = 0;
|
||||
|
||||
Player.karma = 0;
|
||||
|
||||
//Reset stats
|
||||
Player.hacking_skill = 1;
|
||||
|
||||
Player.strength = 1;
|
||||
Player.defense = 1;
|
||||
Player.dexterity = 1;
|
||||
Player.agility = 1;
|
||||
|
||||
Player.charisma = 1;
|
||||
|
||||
Player.hacking_exp = 0;
|
||||
Player.strength_exp = 0;
|
||||
Player.defense_exp = 0;
|
||||
Player.dexterity_exp = 0;
|
||||
Player.agility_exp = 0;
|
||||
Player.charisma_exp = 0;
|
||||
|
||||
Player.money = new Decimal(1000);
|
||||
|
||||
Player.city = Locations.Sector12;
|
||||
Player.location = "";
|
||||
|
||||
Player.companyName = "";
|
||||
Player.companyPosition = "";
|
||||
|
||||
Player.currentServer = "";
|
||||
Player.discoveredServers = [];
|
||||
Player.purchasedServers = [];
|
||||
|
||||
Player.factions = [];
|
||||
Player.factionInvitations = [];
|
||||
|
||||
Player.queuedAugmentations = [];
|
||||
Player.augmentations = [];
|
||||
|
||||
Player.startAction = false;
|
||||
Player.actionTime = 0;
|
||||
|
||||
Player.isWorking = false;
|
||||
Player.currentWorkFactionName = "";
|
||||
Player.currentWorkFactionDescription = "";
|
||||
this.createProgramName = "";
|
||||
this.className = "";
|
||||
this.crimeType = "";
|
||||
|
||||
Player.workHackExpGainRate = 0;
|
||||
Player.workStrExpGainRate = 0;
|
||||
Player.workDefExpGainRate = 0;
|
||||
Player.workDexExpGainRate = 0;
|
||||
Player.workAgiExpGainRate = 0;
|
||||
Player.workChaExpGainRate = 0;
|
||||
Player.workRepGainRate = 0;
|
||||
Player.workMoneyGainRate = 0;
|
||||
|
||||
Player.workHackExpGained = 0;
|
||||
Player.workStrExpGained = 0;
|
||||
Player.workDefExpGained = 0;
|
||||
Player.workDexExpGained = 0;
|
||||
Player.workAgiExpGained = 0;
|
||||
Player.workChaExpGained = 0;
|
||||
Player.workRepGained = 0;
|
||||
Player.workMoneyGained = 0;
|
||||
|
||||
Player.timeWorked = 0;
|
||||
|
||||
Player.lastUpdate = new Date().getTime();
|
||||
Player.prestigeSourceFile();
|
||||
|
||||
//Delete all Worker Scripts objects
|
||||
for (var i = 0; i < workerScripts.length; ++i) {
|
||||
deleteActiveScriptsItem(workerScripts[i]);
|
||||
workerScripts[i].env.stopFlag = true;
|
||||
}
|
||||
workerScripts.length = 0;
|
||||
prestigeWorkerScripts();
|
||||
|
||||
var homeComp = Player.getHomeComputer();
|
||||
|
||||
//Delete all servers except home computer
|
||||
for (var member in AllServers) {
|
||||
delete AllServers[member];
|
||||
}
|
||||
AllServers = {};
|
||||
prestigeAllServers(); //Must be done before initForeignServers()
|
||||
|
||||
//Delete Special Server IPs
|
||||
for (var member in SpecialServerIps) {
|
||||
delete SpecialServerIps[member];
|
||||
}
|
||||
SpecialServersIps = null;
|
||||
prestigeSpecialServerIps();
|
||||
|
||||
//Reset home computer (only the programs) and add to AllServers
|
||||
homeComp.programs.length = 0;
|
||||
homeComp.runningScripts = [];
|
||||
homeComp.serversOnNetwork = [];
|
||||
homeComp.isConnectedTo = true;
|
||||
homeComp.ramUsed = 0;
|
||||
homeComp.programs.push(Programs.NukeProgram);
|
||||
prestigeHomeComputer(homeComp);
|
||||
|
||||
var srcFile1Owned = false;
|
||||
for (var i = 0; i < Player.sourceFiles.length; ++i) {
|
||||
if (Player.sourceFiles[i].n == 1) {
|
||||
@ -327,32 +159,19 @@ function prestigeSourceFile() {
|
||||
}
|
||||
}
|
||||
if (srcFile1Owned) {
|
||||
homeComp.maxRam = 32;
|
||||
homeComp.setMaxRam(32);
|
||||
} else {
|
||||
homeComp.maxRam = 8;
|
||||
homeComp.setMaxRam(8);
|
||||
}
|
||||
Player.currentServer = homeComp.ip;
|
||||
Player.homeComputer = homeComp.ip;
|
||||
|
||||
AddToAllServers(homeComp);
|
||||
|
||||
//Re-create foreign servers
|
||||
SpecialServerIps = new SpecialServerIpsMap(); //Must be done before initForeignServers()
|
||||
initForeignServers();
|
||||
|
||||
//Darkweb is purchase-able
|
||||
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button");
|
||||
|
||||
//Reset statistics of all scripts on home computer
|
||||
for (var i = 0; i < homeComp.scripts.length; ++i) {
|
||||
var s = homeComp.scripts[i];
|
||||
}
|
||||
//Delete messages on home computer
|
||||
homeComp.messages.length = 0;
|
||||
|
||||
//Delete Hacknet Nodes
|
||||
Player.hacknetNodes.length = 0;
|
||||
Player.totalHacknetNodeProduction = 0;
|
||||
|
||||
//Reset favor for Companies
|
||||
for (var member in Companies) {
|
||||
if (Companies.hasOwnProperty(member)) {
|
||||
@ -393,16 +212,9 @@ function prestigeSourceFile() {
|
||||
//Messages
|
||||
initMessages();
|
||||
|
||||
//Gang
|
||||
Player.gang = null;
|
||||
|
||||
//Reset Stock market
|
||||
Player.hasWseAccount = false;
|
||||
Player.hasTixApiAccess = false;
|
||||
|
||||
Player.playtimeSinceLastAug = 0;
|
||||
|
||||
var mainMenu = document.getElementById("mainmenu-container");
|
||||
mainMenu.style.visibility = "visible";
|
||||
Engine.loadTerminalContent();
|
||||
}
|
||||
|
||||
export {prestigeAugmentation, prestigeSourceFile};
|
||||
|
@ -1,3 +1,15 @@
|
||||
import {BitNode, BitNodes} from "./BitNode.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {prestigeSourceFile} from "./Prestige.js";
|
||||
import {SourceFiles, SourceFile} from "./SourceFile.js";
|
||||
import {Terminal} from "./Terminal.js";
|
||||
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {clearEventListeners} from "../utils/HelperFunctions.js";
|
||||
import {yesNoBoxCreate, yesNoBoxGetYesButton,
|
||||
yesNoBoxGetNoButton, yesNoBoxClose} from "../utils/YesNoBox.js";
|
||||
|
||||
/* RedPill.js
|
||||
* Implements what happens when you have Red Pill augmentation and then hack the world daemon */
|
||||
|
||||
@ -38,7 +50,7 @@ function writeRedPillLetter(pElem, line, i=0) {
|
||||
});
|
||||
}
|
||||
|
||||
redPillFlag = false;
|
||||
let redPillFlag = false;
|
||||
function hackWorldDaemon(currentNodeNumber) {
|
||||
redPillFlag = true;
|
||||
Engine.loadRedPillContent();
|
||||
@ -193,7 +205,7 @@ function loadBitVerse(destroyedBitNodeNum) {
|
||||
var elemId = "bitnode-" + i.toString();
|
||||
var elem = clearEventListeners(elemId);
|
||||
if (elem == null) {return;}
|
||||
if (i == 1 || i == 2) {
|
||||
if (i === 1 || i === 2 || i === 4 || i === 11) {
|
||||
elem.addEventListener("click", function() {
|
||||
var bitNodeKey = "BitNode" + i;
|
||||
var bitNode = BitNodes[bitNodeKey];
|
||||
@ -282,6 +294,7 @@ function createBitNodeYesNoEventListeners(newBitNode, destroyedBitNode) {
|
||||
|
||||
//Set new Bit Node
|
||||
Player.bitNodeN = newBitNode;
|
||||
console.log("Entering Bit Node " + Player.bitNodeN);
|
||||
|
||||
//Reenable terminal
|
||||
$("#hack-progress-bar").attr('id', "old-hack-progress-bar");
|
||||
@ -293,7 +306,6 @@ function createBitNodeYesNoEventListeners(newBitNode, destroyedBitNode) {
|
||||
|
||||
prestigeSourceFile();
|
||||
yesNoBoxClose();
|
||||
//TODO Dialog box for going ot new Bit node
|
||||
});
|
||||
var noBtn = yesNoBoxGetNoButton();
|
||||
noBtn.innerHTML = "Back";
|
||||
@ -302,3 +314,5 @@ function createBitNodeYesNoEventListeners(newBitNode, destroyedBitNode) {
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
export {redPillFlag, hackWorldDaemon};
|
||||
|
@ -1,7 +1,33 @@
|
||||
import {loadAliases, loadGlobalAliases,
|
||||
Aliases, GlobalAliases} from "./Alias.js";
|
||||
import {loadCompanies, Companies,
|
||||
CompanyPositions} from "./Company.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {loadFactions, Factions,
|
||||
processPassiveFactionRepGain} from "./Faction.js";
|
||||
import {loadAllGangs, AllGangs} from "./Gang.js";
|
||||
import {processAllHacknetNodeEarnings} from "./HacknetNode.js";
|
||||
import {loadMessages, initMessages, Messages} from "./Message.js";
|
||||
import {Player, loadPlayer} from "./Player.js";
|
||||
import {loadAllRunningScripts} from "./Script.js";
|
||||
import {AllServers, loadAllServers} from "./Server.js";
|
||||
import {loadSettings, initSettings, Settings} from "./Settings.js";
|
||||
import {loadSpecialServerIps, SpecialServerIps} from "./SpecialServerIps.js";
|
||||
import {loadStockMarket, StockMarket} from "./StockMarket.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {gameOptionsBoxClose} from "../utils/GameOptions.js";
|
||||
import {clearEventListeners} from "../utils/HelperFunctions.js";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
||||
|
||||
import Decimal from '../utils/decimal.js';
|
||||
|
||||
/* SaveObject.js
|
||||
* Defines the object used to save/load games
|
||||
*/
|
||||
var saveObject = new BitburnerSaveObject();
|
||||
let saveObject = new BitburnerSaveObject();
|
||||
|
||||
function BitburnerSaveObject() {
|
||||
this.PlayerSave = "";
|
||||
@ -53,7 +79,7 @@ BitburnerSaveObject.prototype.saveGame = function() {
|
||||
Engine.createStatusText("Game saved!");
|
||||
}
|
||||
|
||||
loadGame = function(saveObj) {
|
||||
function loadGame(saveObj) {
|
||||
if (!window.localStorage.getItem("bitburnerSave")) {
|
||||
console.log("No save file to load");
|
||||
return false;
|
||||
@ -61,39 +87,33 @@ loadGame = function(saveObj) {
|
||||
var saveString = decodeURIComponent(escape(atob(window.localStorage.getItem("bitburnerSave"))));
|
||||
saveObj = JSON.parse(saveString, Reviver);
|
||||
|
||||
Player = JSON.parse(saveObj.PlayerSave, Reviver);
|
||||
|
||||
//Parse Decimal.js objects
|
||||
Player.money = new Decimal(Player.money);
|
||||
Player.total_money = new Decimal(Player.total_money);
|
||||
Player.lifetime_money = new Decimal(Player.lifetime_money);
|
||||
|
||||
AllServers = JSON.parse(saveObj.AllServersSave, Reviver);
|
||||
Companies = JSON.parse(saveObj.CompaniesSave, Reviver);
|
||||
Factions = JSON.parse(saveObj.FactionsSave, Reviver);
|
||||
SpecialServerIps = JSON.parse(saveObj.SpecialServerIpsSave, Reviver);
|
||||
loadPlayer(saveObj.PlayerSave);
|
||||
loadAllServers(saveObj.AllServersSave);
|
||||
loadCompanies(saveObj.CompaniesSave);
|
||||
loadFactions(saveObj.FactionsSave);
|
||||
loadSpecialServerIps(saveObj.SpecialServerIpsSave);
|
||||
|
||||
if (saveObj.hasOwnProperty("AliasesSave")) {
|
||||
try {
|
||||
Aliases = JSON.parse(saveObj.AliasesSave, Reviver);
|
||||
loadAliases(saveObj.AliasesSave);
|
||||
} catch(e) {
|
||||
Aliases = {};
|
||||
loadAliases("");
|
||||
}
|
||||
} else {
|
||||
Aliases = {};
|
||||
loadAliases("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
|
||||
try {
|
||||
GlobalAliases = JSON.parse(saveObj.GlobalAliasesSave, Reviver);
|
||||
loadGlobalAliases(saveObj.GlobalAliasesSave);
|
||||
} catch(e) {
|
||||
GlobalAliases = {};
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
} else {
|
||||
GlobalAliases = {};
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("MessagesSave")) {
|
||||
try {
|
||||
Messages = JSON.parse(saveObj.MessagesSave, Reviver);
|
||||
loadMessages(saveObj.MessagesSave);
|
||||
} catch(e) {
|
||||
initMessages();
|
||||
}
|
||||
@ -102,17 +122,18 @@ loadGame = function(saveObj) {
|
||||
}
|
||||
if (saveObj.hasOwnProperty("StockMarketSave")) {
|
||||
try {
|
||||
StockMarket = JSON.parse(saveObj.StockMarketSave, Reviver);
|
||||
loadStockMarket(saveObj.StockMarketSave);
|
||||
} catch(e) {
|
||||
StockMarket = {};
|
||||
loadStockMarket("");
|
||||
}
|
||||
} else {
|
||||
StockMarket = {};
|
||||
loadStockMarket("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("SettingsSave")) {
|
||||
try {
|
||||
Settings = JSON.parse(saveObj.SettingsSave, Reviver);
|
||||
loadSettings(saveObj.SettingsSave);
|
||||
} catch(e) {
|
||||
console.log("ERROR: Failed to parse Settings. Re-initing default values");
|
||||
initSettings();
|
||||
}
|
||||
} else {
|
||||
@ -121,13 +142,10 @@ loadGame = function(saveObj) {
|
||||
if (saveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
if (ver.startsWith("0.27.")) {
|
||||
if (ver.startsWith("0.27.") || ver.startsWith("0.28.")) {
|
||||
console.log("Evaluating changes needed for version compatibility");
|
||||
if (Player.bitNodeN == null || Player.bitNodeN == 0) {
|
||||
Player.bitNodeN = 1;
|
||||
}
|
||||
if (Player.sourceFiles == null) {
|
||||
Player.sourceFiles = [];
|
||||
Player.setBitNodeNumber(1);
|
||||
}
|
||||
}
|
||||
if (ver != CONSTANTS.Version) {
|
||||
@ -141,7 +159,7 @@ loadGame = function(saveObj) {
|
||||
}
|
||||
if (Player.bitNodeN == 2 && Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
AllGangs = JSON.parse(saveObj.AllGangsSave, Reviver);
|
||||
loadAllGangs(saveObj.AllGangsSave);
|
||||
} catch(e) {
|
||||
console.log("ERROR: Failed to parse AllGangsSave: " + e);
|
||||
}
|
||||
@ -150,24 +168,26 @@ loadGame = function(saveObj) {
|
||||
return true;
|
||||
}
|
||||
|
||||
loadImportedGame = function(saveObj, saveString) {
|
||||
function loadImportedGame(saveObj, saveString) {
|
||||
var tempSaveObj = null;
|
||||
var tempPlayer = null;
|
||||
var tempAllServers = null;
|
||||
var tempCompanies = null;
|
||||
var tempFactions = null;
|
||||
var tempSpecialServerIps = null;
|
||||
var tempAugmentations = null;
|
||||
var tempAliases = null;
|
||||
var tempGlobalAliases = null;
|
||||
var tempMessages = null;
|
||||
var tempStockMarket = null;
|
||||
try {
|
||||
saveString = decodeURIComponent(escape(atob(saveString)));
|
||||
tempSaveObj = new BitburnerSaveObject();
|
||||
tempSaveObj = JSON.parse(saveString, Reviver);
|
||||
|
||||
tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
|
||||
//Check to see if the imported save file can be parsed. If any
|
||||
//errors are caught it will fail
|
||||
try {
|
||||
var decodedSaveString = decodeURIComponent(escape(atob(saveString)));
|
||||
tempSaveObj = new BitburnerSaveObject();
|
||||
tempSaveObj = JSON.parse(decodedSaveString, Reviver);
|
||||
|
||||
tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
|
||||
|
||||
//Parse Decimal.js objects
|
||||
tempPlayer.money = new Decimal(tempPlayer.money);
|
||||
@ -178,11 +198,11 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
tempCompanies = JSON.parse(tempSaveObj.CompaniesSave, Reviver);
|
||||
tempFactions = JSON.parse(tempSaveObj.FactionsSave, Reviver);
|
||||
tempSpecialServerIps = JSON.parse(tempSaveObj.SpecialServerIpsSave, Reviver);
|
||||
tempAugmentations = JSON.parse(tempSaveObj.AugmentationsSave, Reviver);
|
||||
if (tempSaveObj.hasOwnProperty("AliasesSave")) {
|
||||
try {
|
||||
tempAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.log("Parsing Aliases save failed: " + e);
|
||||
tempAliases = {};
|
||||
}
|
||||
} else {
|
||||
@ -192,6 +212,7 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
try {
|
||||
tempGlobalAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.log("Parsing Global Aliases save failed: " + e);
|
||||
tempGlobalAliases = {};
|
||||
}
|
||||
} else {
|
||||
@ -201,6 +222,7 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
try {
|
||||
tempMessages = JSON.parse(tempSaveObj.MessagesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.log("Parsing Messages save failed: " + e);
|
||||
initMessages();
|
||||
}
|
||||
} else {
|
||||
@ -210,6 +232,7 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
try {
|
||||
tempStockMarket = JSON.parse(saveObj.StockMarketSave, Reviver);
|
||||
} catch(e) {
|
||||
console.log("Parsing StockMarket save failed: " + e);
|
||||
tempStockMarket = {};
|
||||
}
|
||||
} else {
|
||||
@ -218,7 +241,7 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
if (tempSaveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
|
||||
if (ver == "0.27.0" || ver == "0.27.1") {
|
||||
if (ver.startsWith("0.27.") || ver.startsWith("0.28.")) {
|
||||
if (tempPlayer.bitNodeN == null || tempPlayer.bitNodeN == 0) {
|
||||
tempPlayer.bitNodeN = 1;
|
||||
}
|
||||
@ -227,13 +250,14 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
}
|
||||
}
|
||||
if (ver != CONSTANTS.Version) {
|
||||
createNewUpdateText();
|
||||
//createNewUpdateText();
|
||||
}
|
||||
} catch(e) {
|
||||
createNewUpdateText();
|
||||
console.log("Parsing Version save failed: " + e);
|
||||
//createNewUpdateText();
|
||||
}
|
||||
} else {
|
||||
createNewUpdateText();
|
||||
//createNewUpdateText();
|
||||
}
|
||||
if (tempPlayer.bitNodeN == 2 && tempPlayer.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
@ -243,31 +267,89 @@ loadImportedGame = function(saveObj, saveString) {
|
||||
}
|
||||
}
|
||||
} catch(e) {
|
||||
dialogBoxCreate("Error importing game");
|
||||
dialogBoxCreate("Error importing game: " + e.toString());
|
||||
return false;
|
||||
}
|
||||
|
||||
saveObj = tempSaveObj;
|
||||
Player = tempPlayer;
|
||||
AllServers = tempAllServers;
|
||||
Companies = tempCompanies;
|
||||
Factions = tempFactions;
|
||||
SpecialServerIps = tempSpecialServerIps;
|
||||
Augmentations = tempAugmentations;
|
||||
if (tempAliases) {
|
||||
Aliases = tempAliases;
|
||||
}
|
||||
//Since the save file is valid, load everything for real
|
||||
saveString = decodeURIComponent(escape(atob(saveString)));
|
||||
saveObj = JSON.parse(saveString, Reviver);
|
||||
|
||||
if (tempGlobalAliases) {
|
||||
GlobalAliases = tempGlobalAliases;
|
||||
}
|
||||
loadPlayer(saveObj.PlayerSave);
|
||||
loadAllServers(saveObj.AllServersSave);
|
||||
loadCompanies(saveObj.CompaniesSave);
|
||||
loadFactions(saveObj.FactionsSave);
|
||||
loadSpecialServerIps(saveObj.SpecialServerIpsSave);
|
||||
|
||||
if (tempMessages) {
|
||||
Messages = tempMessages;
|
||||
if (saveObj.hasOwnProperty("AliasesSave")) {
|
||||
try {
|
||||
loadAliases(saveObj.AliasesSave);
|
||||
} catch(e) {
|
||||
loadAliases("");
|
||||
}
|
||||
} else {
|
||||
loadAliases("");
|
||||
}
|
||||
|
||||
if (tempStockMarket) {
|
||||
StockMarket = tempStockMarket;
|
||||
if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
|
||||
try {
|
||||
loadGlobalAliases(saveObj.GlobalAliasesSave);
|
||||
} catch(e) {
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
} else {
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("MessagesSave")) {
|
||||
try {
|
||||
loadMessages(saveObj.MessagesSave);
|
||||
} catch(e) {
|
||||
initMessages();
|
||||
}
|
||||
} else {
|
||||
initMessages();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("StockMarketSave")) {
|
||||
try {
|
||||
loadStockMarket(saveObj.StockMarketSave);
|
||||
} catch(e) {
|
||||
loadStockMarket("");
|
||||
}
|
||||
} else {
|
||||
loadStockMarket("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("SettingsSave")) {
|
||||
try {
|
||||
loadSettings(saveObj.SettingsSave);
|
||||
} catch(e) {
|
||||
initSettings();
|
||||
}
|
||||
} else {
|
||||
initSettings();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
if (ver.startsWith("0.27.")) {
|
||||
console.log("Evaluating changes needed for version compatibility");
|
||||
if (Player.bitNodeN == null || Player.bitNodeN == 0) {
|
||||
Player.setBitNodeNumber(1);
|
||||
}
|
||||
}
|
||||
if (ver != CONSTANTS.Version) {
|
||||
createNewUpdateText();
|
||||
}
|
||||
} catch(e) {
|
||||
createNewUpdateText();
|
||||
}
|
||||
} else {
|
||||
createNewUpdateText();
|
||||
}
|
||||
if (Player.bitNodeN == 2 && Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
loadAllGangs(saveObj.AllGangsSave);
|
||||
} catch(e) {
|
||||
console.log("ERROR: Failed to parse AllGangsSave: " + e);
|
||||
}
|
||||
}
|
||||
|
||||
dialogBoxCreate("Imported game! I would suggest saving the game and then reloading the page " +
|
||||
@ -337,7 +419,6 @@ BitburnerSaveObject.prototype.exportGame = function() {
|
||||
this.CompaniesSave = JSON.stringify(Companies);
|
||||
this.FactionsSave = JSON.stringify(Factions);
|
||||
this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
|
||||
this.AugmentationsSave = JSON.stringify(Augmentations);
|
||||
this.AliasesSave = JSON.stringify(Aliases);
|
||||
this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
|
||||
this.MessagesSave = JSON.stringify(Messages);
|
||||
@ -380,7 +461,7 @@ BitburnerSaveObject.prototype.deleteGame = function() {
|
||||
Engine.createStatusText("Game deleted!");
|
||||
}
|
||||
|
||||
createNewUpdateText = function() {
|
||||
function createNewUpdateText() {
|
||||
dialogBoxCreate("New update!<br>" +
|
||||
"Please report any bugs/issues through the github repository " +
|
||||
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
|
||||
@ -414,3 +495,5 @@ function openImportFileHandler(evt) {
|
||||
};
|
||||
reader.readAsText(file);
|
||||
}
|
||||
|
||||
export {saveObject, loadGame};
|
||||
|
@ -1,6 +1,18 @@
|
||||
/* Script.js
|
||||
* Script object
|
||||
*/
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {iTutorialSteps, iTutorialNextStep,
|
||||
iTutorialIsRunning, currITutorialStep} from "./InteractiveTutorial.js";
|
||||
import {addWorkerScript, killWorkerScript} from "./NetscriptWorker.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {AllServers, processSingleServerGrowth} from "./Server.js";
|
||||
import {Settings} from "./Settings.js";
|
||||
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
import {compareArrays} from "../utils/HelperFunctions.js";
|
||||
import {formatNumber, numOccurrences,
|
||||
numNetscriptOperators} from "../utils/StringHelperFunctions.js";
|
||||
|
||||
function scriptEditorInit() {
|
||||
//Initialize save and close button
|
||||
@ -22,7 +34,7 @@ function scriptEditorInit() {
|
||||
var end = this.selectionEnd;
|
||||
|
||||
//Set textarea value to: text before caret + four spaces + text after caret
|
||||
spaces = " ";
|
||||
let spaces = " ";
|
||||
this.value = this.value.substring(0, start) + spaces + this.value.substring(end);
|
||||
|
||||
//Put caret at after the four spaces
|
||||
@ -34,7 +46,7 @@ function scriptEditorInit() {
|
||||
document.addEventListener("DOMContentLoaded", scriptEditorInit, false);
|
||||
|
||||
//Updates line number and RAM usage in script
|
||||
function upgradeScriptEditorContent() {
|
||||
function updateScriptEditorContent() {
|
||||
var txt = $("#script-editor-text")[0];
|
||||
var lineNum = txt.value.substr(0, txt.selectionStart).split("\n").length;
|
||||
|
||||
@ -200,6 +212,30 @@ function calculateRamUsage(codeCopy) {
|
||||
var getHackTimeCount = numOccurrences(codeCopy, "getHackTime(") +
|
||||
numOccurrences(codeCopy, "getGrowTime(") +
|
||||
numOccurrences(codeCopy, "getWeakenTime(");
|
||||
var singFn1Count = numOccurrences(codeCopy, "universityCourse(") +
|
||||
numOccurrences(codeCopy, "gymWorkout(") +
|
||||
numOccurrences(codeCopy, "travelToCity(") +
|
||||
numOccurrences(codeCopy, "purchaseTor(") +
|
||||
numOccurrences(codeCopy, "purchaseProgram(");
|
||||
var singFn2Count = numOccurrences(codeCopy, "upgradeHomeRam(") +
|
||||
numOccurrences(codeCopy, "getUpgradeHomeRamCost(") +
|
||||
numOccurrences(codeCopy, "workForCompany(") +
|
||||
numOccurrences(codeCopy, "applyToCompany(") +
|
||||
numOccurrences(codeCopy, "getCompanyRep(") +
|
||||
numOccurrences(codeCopy, "checkFactionInvitations(") +
|
||||
numOccurrences(codeCopy, "joinFaction(") +
|
||||
numOccurrences(codeCopy, "workForFaction(") +
|
||||
numOccurrences(codeCopy, "getFactionRep(");
|
||||
var singFn3Count = numOccurrences(codeCopy, "createProgram(") +
|
||||
numOccurrences(codeCopy, "getAugmentationCost(") +
|
||||
numOccurrences(codeCopy, "purchaseAugmentation(") +
|
||||
numOccurrences(codeCopy, "installAugmentations(");
|
||||
|
||||
if (Player.bitNodeN != 4) {
|
||||
singFn1Count *= 10;
|
||||
singFn2Count *= 10;
|
||||
singFn3Count *= 10;
|
||||
}
|
||||
|
||||
return baseRam +
|
||||
((whileCount * CONSTANTS.ScriptWhileRamCost) +
|
||||
@ -238,8 +274,11 @@ function calculateRamUsage(codeCopy) {
|
||||
(scriptWriteCount * CONSTANTS.ScriptReadWriteRamCost) +
|
||||
(scriptReadCount * CONSTANTS.ScriptReadWriteRamCost) +
|
||||
(arbScriptCount * CONSTANTS.ScriptArbScriptRamCost) +
|
||||
(getScriptCount * CONSTANTS.ScriptGetScriptCost) +
|
||||
(getHackTimeCount * CONSTANTS.ScriptGetHackTimeCost));
|
||||
(getScriptCount * CONSTANTS.ScriptGetScriptRamCost) +
|
||||
(getHackTimeCount * CONSTANTS.ScriptGetHackTimeRamCost) +
|
||||
(singFn1Count * CONSTANTS.ScriptSingularityFn1RamCost) +
|
||||
(singFn2Count * CONSTANTS.ScriptSingularityFn2RamCost) +
|
||||
(singFn3Count * CONSTANTS.ScriptSingularityFn3RamCost));
|
||||
}
|
||||
|
||||
Script.prototype.toJSON = function() {
|
||||
@ -255,7 +294,7 @@ Reviver.constructors.Script = Script;
|
||||
|
||||
//Called when the game is loaded. Loads all running scripts (from all servers)
|
||||
//into worker scripts so that they will start running
|
||||
loadAllRunningScripts = function() {
|
||||
function loadAllRunningScripts() {
|
||||
var count = 0;
|
||||
var total = 0;
|
||||
for (var property in AllServers) {
|
||||
@ -278,7 +317,7 @@ loadAllRunningScripts = function() {
|
||||
console.log("Loaded " + count.toString() + " running scripts");
|
||||
}
|
||||
|
||||
scriptCalculateOfflineProduction = function(runningScriptObj) {
|
||||
function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
//The Player object stores the last update time from when we were online
|
||||
var thisUpdate = new Date().getTime();
|
||||
var lastUpdate = Player.lastUpdate;
|
||||
@ -473,6 +512,8 @@ RunningScript.fromJSON = function(value) {
|
||||
return Generic_fromJSON(RunningScript, value.data);
|
||||
}
|
||||
|
||||
Reviver.constructors.RunningScript = RunningScript;
|
||||
|
||||
//Creates an object that creates a map/dictionary with the IP of each existing server as
|
||||
//a key. Initializes every key with a specified value that can either by a number or an array
|
||||
function AllServersMap(arr=false) {
|
||||
@ -517,3 +558,6 @@ AllServersMap.fromJSON = function(value) {
|
||||
}
|
||||
|
||||
Reviver.constructors.AllServersMap = AllServersMap;
|
||||
|
||||
export {updateScriptEditorContent, loadAllRunningScripts, findRunningScript,
|
||||
RunningScript, Script, AllServersMap};
|
||||
|
@ -1,6 +1,14 @@
|
||||
//Netburner Server class
|
||||
//TODO Make a map of all IPS in the game so far so that we don't accidentally
|
||||
// get duplicate IPs..however unlikely it is
|
||||
import {BitNodeMultipliers} from "./BitNode.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Programs} from "./CreateProgram.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {RunningScript, Script} from "./Script.js";
|
||||
import {SpecialServerNames, SpecialServerIps} from "./SpecialServerIps.js";
|
||||
import {getRandomInt} from "../utils/HelperFunctions.js";
|
||||
import {createRandomIp, isValidIPAddress, ipExists} from "../utils/IPAddress.js";
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
|
||||
function Server(ip=createRandomIp(), hostname="", organizationName="",
|
||||
isConnectedTo=false, adminRights=false, purchasedByPlayer=false, maxRam=0) {
|
||||
/* Properties */
|
||||
@ -67,9 +75,9 @@ Server.prototype.setHackingParameters = function(requiredHackingSkill, moneyAvai
|
||||
if (isNaN(moneyAvailable)) {
|
||||
this.moneyAvailable = 1000000;
|
||||
} else {
|
||||
this.moneyAvailable = moneyAvailable;
|
||||
this.moneyAvailable = moneyAvailable * BitNodeMultipliers.ServerStartingMoney;
|
||||
}
|
||||
this.moneyMax = 25 * moneyAvailable * BitNodeMultipliers.ServerMaxMoney;
|
||||
this.moneyMax = 25 * this.moneyAvailable * BitNodeMultipliers.ServerMaxMoney;
|
||||
this.hackDifficulty = hackDifficulty;
|
||||
this.baseDifficulty = hackDifficulty;
|
||||
this.minDifficulty = Math.max(1, Math.round(hackDifficulty / 3));
|
||||
@ -82,6 +90,10 @@ Server.prototype.setPortProperties = function(numOpenPortsReq) {
|
||||
this.numOpenPortsRequired = numOpenPortsReq;
|
||||
}
|
||||
|
||||
Server.prototype.setMaxRam = function(ram) {
|
||||
this.maxRam = ram;
|
||||
}
|
||||
|
||||
//The serverOnNetwork array holds the IP of all the servers. This function
|
||||
//returns the actual Server objects
|
||||
Server.prototype.getServerOnNetwork = function(i) {
|
||||
@ -110,7 +122,7 @@ Server.prototype.fortify = function(amt) {
|
||||
}
|
||||
|
||||
Server.prototype.weaken = function(amt) {
|
||||
this.hackDifficulty -= amt;
|
||||
this.hackDifficulty -= (amt * BitNodeMultipliers.ServerWeakenRate);
|
||||
if (this.hackDifficulty < this.minDifficulty) {this.hackDifficulty = this.minDifficulty;}
|
||||
if (this.hackDifficulty < 1) {this.hackDifficulty = 1;}
|
||||
}
|
||||
@ -126,7 +138,7 @@ Server.fromJSON = function(value) {
|
||||
|
||||
Reviver.constructors.Server = Server;
|
||||
|
||||
initForeignServers = function() {
|
||||
function initForeignServers() {
|
||||
//MegaCorporations
|
||||
var ECorpServer = new Server(createRandomIp(), "ecorp", "ECorp", false, false, false, 0);
|
||||
ECorpServer.setHackingParameters(getRandomInt(1150, 1300), getRandomInt(30000000000, 70000000000), 99, 99);
|
||||
@ -637,7 +649,7 @@ initForeignServers = function() {
|
||||
}
|
||||
|
||||
//Applied server growth for a single server. Returns the percentage growth
|
||||
processSingleServerGrowth = function(server, numCycles) {
|
||||
function processSingleServerGrowth(server, numCycles) {
|
||||
//Server growth processed once every 450 game cycles
|
||||
var numServerGrowthCycles = Math.max(Math.floor(numCycles / 450), 0);
|
||||
|
||||
@ -645,11 +657,10 @@ processSingleServerGrowth = function(server, numCycles) {
|
||||
var growthRate = CONSTANTS.ServerBaseGrowthRate;
|
||||
var adjGrowthRate = 1 + (growthRate - 1) / server.hackDifficulty;
|
||||
if (adjGrowthRate > CONSTANTS.ServerMaxGrowthRate) {adjGrowthRate = CONSTANTS.ServerMaxGrowthRate;}
|
||||
//console.log("Adjusted growth rate: " + adjGrowthRate);
|
||||
|
||||
//Calculate adjusted server growth rate based on parameters
|
||||
var serverGrowthPercentage = server.serverGrowth / 100;
|
||||
var numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage;
|
||||
var numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage * BitNodeMultipliers.ServerGrowthRate;
|
||||
|
||||
//Apply serverGrowth for the calculated number of growth cycles
|
||||
var serverGrowth = Math.pow(adjGrowthRate, numServerGrowthCyclesAdjusted * Player.hacking_grow_mult);
|
||||
@ -666,14 +677,38 @@ processSingleServerGrowth = function(server, numCycles) {
|
||||
server.moneyAvailable = server.moneyMax;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//Growing increases server security twice as much as hacking
|
||||
server.fortify(2 * CONSTANTS.ServerFortifyAmount * numServerGrowthCycles);
|
||||
return serverGrowth;
|
||||
}
|
||||
|
||||
//List of all servers that exist in the game, indexed by their ip
|
||||
AllServers = {};
|
||||
function prestigeHomeComputer(homeComp) {
|
||||
homeComp.programs.length = 0;
|
||||
homeComp.runningScripts = [];
|
||||
homeComp.serversOnNetwork = [];
|
||||
homeComp.isConnectedTo = true;
|
||||
homeComp.ramUsed = 0;
|
||||
homeComp.programs.push(Programs.NukeProgram);
|
||||
|
||||
SizeOfAllServers = function() {
|
||||
homeComp.messages.length = 0;
|
||||
}
|
||||
|
||||
//List of all servers that exist in the game, indexed by their ip
|
||||
let AllServers = {};
|
||||
|
||||
function prestigeAllServers() {
|
||||
for (var member in AllServers) {
|
||||
delete AllServers[member];
|
||||
}
|
||||
AllServers = {};
|
||||
}
|
||||
|
||||
function loadAllServers(saveString) {
|
||||
AllServers = JSON.parse(saveString, Reviver);
|
||||
}
|
||||
|
||||
function SizeOfAllServers() {
|
||||
var size = 0, key;
|
||||
for (key in AllServers) {
|
||||
if (AllServers.hasOwnProperty(key)) size++;
|
||||
@ -682,7 +717,7 @@ SizeOfAllServers = function() {
|
||||
}
|
||||
|
||||
//Add a server onto the map of all servers in the game
|
||||
AddToAllServers = function(server) {
|
||||
function AddToAllServers(server) {
|
||||
var serverIp = server.ip;
|
||||
if (ipExists(serverIp)) {
|
||||
console.log("IP of server that's being added: " + serverIp);
|
||||
@ -696,7 +731,7 @@ AddToAllServers = function(server) {
|
||||
|
||||
//Returns server object with corresponding hostname
|
||||
// Relatively slow, would rather not use this a lot
|
||||
GetServerByHostname = function(hostname) {
|
||||
function GetServerByHostname(hostname) {
|
||||
for (var ip in AllServers) {
|
||||
if (AllServers.hasOwnProperty(ip)) {
|
||||
if (AllServers[ip].hostname == hostname) {
|
||||
@ -708,7 +743,7 @@ GetServerByHostname = function(hostname) {
|
||||
}
|
||||
|
||||
//Get server by IP or hostname. Returns null if invalid
|
||||
getServer = function(s) {
|
||||
function getServer(s) {
|
||||
if (!isValidIPAddress(s)) {
|
||||
return GetServerByHostname(s);
|
||||
} else {
|
||||
@ -717,10 +752,14 @@ getServer = function(s) {
|
||||
}
|
||||
|
||||
//Debugging tool
|
||||
PrintAllServers = function() {
|
||||
function PrintAllServers() {
|
||||
for (var ip in AllServers) {
|
||||
if (AllServers.hasOwnProperty(ip)) {
|
||||
console.log("Ip: " + ip + ", hostname: " + AllServers[ip].hostname);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export {Server, AllServers, getServer, GetServerByHostname, loadAllServers,
|
||||
AddToAllServers, processSingleServerGrowth, initForeignServers,
|
||||
prestigeAllServers, prestigeHomeComputer};
|
||||
|
@ -1,8 +1,14 @@
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {AllServers} from "./Server.js";
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {yesNoTxtInpBoxGetInput} from "../utils/YesNoBox.js";
|
||||
|
||||
/* Functions to handle any server-related purchasing:
|
||||
* Purchasing new servers
|
||||
* Purchasing more RAM for home computer
|
||||
*/
|
||||
purchaseServer = function(ram, cost) {
|
||||
function purchaseServer(ram, cost) {
|
||||
//Check if player has enough money
|
||||
if (Player.money.lt(cost)) {
|
||||
dialogBoxCreate("You don't have enough money to purchase this server!");
|
||||
@ -41,7 +47,7 @@ purchaseServer = function(ram, cost) {
|
||||
}
|
||||
|
||||
|
||||
purchaseRamForHomeComputer = function(cost) {
|
||||
function purchaseRamForHomeComputer(cost) {
|
||||
if (Player.money.lt(cost)) {
|
||||
dialogBoxCreate("You do not have enough money to purchase additional RAM for your home computer");
|
||||
return;
|
||||
@ -54,3 +60,5 @@ purchaseRamForHomeComputer = function(cost) {
|
||||
|
||||
dialogBoxCreate("Purchased additional RAM for home computer! It now has " + homeComputer.maxRam + "GB of RAM.");
|
||||
}
|
||||
|
||||
export {purchaseServer, purchaseRamForHomeComputer};
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* Settings.js */
|
||||
Settings = {
|
||||
let Settings = {
|
||||
CodeInstructionRunTime: 100,
|
||||
MaxLogCapacity: 50,
|
||||
MaxPortCapacity: 50,
|
||||
@ -7,6 +7,10 @@ Settings = {
|
||||
SuppressFactionInvites: false,
|
||||
}
|
||||
|
||||
function loadSettings(saveString) {
|
||||
Settings = JSON.parse(saveString);
|
||||
}
|
||||
|
||||
function initSettings() {
|
||||
Settings.CodeInstructionRunTime = 100;
|
||||
Settings.MaxLogCapacity = 50;
|
||||
@ -16,14 +20,42 @@ function initSettings() {
|
||||
}
|
||||
|
||||
function setSettingsLabels() {
|
||||
document.getElementById("settingsNSExecTimeRangeValLabel").innerHTML
|
||||
= Settings.CodeInstructionRunTime + "ms";
|
||||
document.getElementById("settingsNSLogRangeValLabel").innerHTML
|
||||
= Settings.MaxLogCapacity;
|
||||
document.getElementById("settingsNSPortRangeValLabel").innerHTML
|
||||
= Settings.MaxPortCapacity;
|
||||
document.getElementById("settingsSuppressMessages").checked
|
||||
= Settings.SuppressMessages;
|
||||
document.getElementById("settingsSuppressFactionInvites").checked
|
||||
= Settings.SuppressFactionInvites;
|
||||
var nsExecTime = document.getElementById("settingsNSExecTimeRangeValLabel");
|
||||
var nsLogLimit = document.getElementById("settingsNSLogRangeValLabel");
|
||||
var nsPortLimit = document.getElementById("settingsNSPortRangeValLabel");
|
||||
var suppressMsgs = document.getElementById("settingsSuppressMessages");
|
||||
var suppressFactionInv = document.getElementById("settingsSuppressFactionInvites")
|
||||
|
||||
//Initialize values on labels
|
||||
nsExecTime.innerHTML = Settings.CodeInstructionRunTime + "ms";
|
||||
nsLogLimit.innerHTML = Settings.MaxLogCapacity;
|
||||
nsPortLimit.innerHTML = Settings.MaxPortCapacity;
|
||||
suppressMsgs.checked = Settings.SuppressMessages;
|
||||
suppressFactionInv.checked = Settings.SuppressFactionInvites;
|
||||
|
||||
//Set handlers for when input changes
|
||||
document.getElementById("settingsNSExecTimeRangeVal").oninput = function() {
|
||||
nsExecTime.innerHTML = this.value + 'ms';
|
||||
Settings.CodeInstructionRunTime = this.value;
|
||||
};
|
||||
|
||||
document.getElementById("settingsNSLogRangeVal").oninput = function() {
|
||||
nsLogLimit.innerHTML = this.value;
|
||||
Settings.MaxLogCapacity = this.value;
|
||||
};
|
||||
|
||||
document.getElementById("settingsNSPortRangeVal").oninput = function() {
|
||||
nsPortLimit.innerHTML = this.value;
|
||||
Settings.MaxPortCapacity = this.value;
|
||||
};
|
||||
|
||||
document.getElementById("settingsSuppressMessages").onclick = function() {
|
||||
Settings.SuppressMessages = this.checked;
|
||||
};
|
||||
|
||||
document.getElementById("settingsSuppressFactionInvites").onclick = function() {
|
||||
Settings.SuppressFactionInvites = this.checked;
|
||||
};
|
||||
}
|
||||
|
||||
export {Settings, initSettings, setSettingsLabels, loadSettings};
|
||||
|
@ -1,5 +1,7 @@
|
||||
/* SourceFile.js */
|
||||
import {Player} from "./Player.js";
|
||||
import {BitNode, BitNodes} from "./BitNode.js";
|
||||
|
||||
/* SourceFile.js */
|
||||
//Each SourceFile corresponds to a BitNode with the same number
|
||||
function SourceFile(number, info="") {
|
||||
var bitnodeKey = "BitNode" + number;
|
||||
@ -15,27 +17,33 @@ function SourceFile(number, info="") {
|
||||
this.owned = false;
|
||||
}
|
||||
|
||||
SourceFiles = {
|
||||
SourceFile1: new SourceFile(1, "This Source-File lets the player start with 32GB of RAM on his/her " +
|
||||
let SourceFiles = {};
|
||||
function initSourceFiles() {
|
||||
SourceFiles = {};
|
||||
SourceFiles["SourceFile1"] = new SourceFile(1, "This Source-File lets the player start with 32GB of RAM on his/her " +
|
||||
"home computer. It also increases all of the player's multipliers by:<br><br>" +
|
||||
"Level 1: 16%<br>" +
|
||||
"Level 2: 24%<br>" +
|
||||
"Level 3: 28%"),
|
||||
SourceFile2: new SourceFile(2, "This Source-File increases the player's crime success rate, crime money, and charisma " +
|
||||
"Level 3: 28%");
|
||||
SourceFiles["SourceFile2"] = new SourceFile(2, "This Source-File increases the player's crime success rate, crime money, and charisma " +
|
||||
"multipliers by:<br><br>" +
|
||||
"Level 1: 20%<br>" +
|
||||
"Level 2: 30%<br>" +
|
||||
"Level 3: 35%"),
|
||||
SourceFile3: new SourceFile(3),
|
||||
SourceFile4: new SourceFile(4),
|
||||
SourceFile5: new SourceFile(5),
|
||||
SourceFile6: new SourceFile(6),
|
||||
SourceFile7: new SourceFile(7),
|
||||
SourceFile8: new SourceFile(8),
|
||||
SourceFile9: new SourceFile(9),
|
||||
SourceFile10: new SourceFile(10),
|
||||
SourceFile11: new SourceFile(11),
|
||||
SourceFile12: new SourceFile(12),
|
||||
"Level 3: 35%");
|
||||
SourceFiles["SourceFile3"] = new SourceFile(3);
|
||||
SourceFiles["SourceFile4"] = new SourceFile(4, "This Source-File lets you access and use the Singularity Functions in every BitNode. Every " +
|
||||
"level of this Source-File opens up more of the Singularity Functions you can use.");
|
||||
SourceFiles["SourceFile5"] = new SourceFile(5);
|
||||
SourceFiles["SourceFile6"] = new SourceFile(6);
|
||||
SourceFiles["SourceFile7"] = new SourceFile(7);
|
||||
SourceFiles["SourceFile8"] = new SourceFile(8);
|
||||
SourceFiles["SourceFile9"] = new SourceFile(9);
|
||||
SourceFiles["SourceFile10"] = new SourceFile(10);
|
||||
SourceFiles["SourceFile11"] = new SourceFile(11, "This Source-File increases the player's company salary and reputation gain multipliers by:<br><br>" +
|
||||
"Level 1: 60%<br>" +
|
||||
"Level 2: 90%<br>" +
|
||||
"Level 3: 105%<br>");
|
||||
SourceFiles["SourceFile12"] = new SourceFile(12);
|
||||
}
|
||||
|
||||
function PlayerOwnedSourceFile(number, level) {
|
||||
@ -97,6 +105,18 @@ function applySourceFile(srcFile) {
|
||||
Player.crime_success_mult *= incMult;
|
||||
Player.charisma_mult *= incMult;
|
||||
break;
|
||||
case 4: //The Singularity
|
||||
//No effects, just gives access to Singularity functions
|
||||
break;
|
||||
case 11: //The Big Crash
|
||||
var mult = 0;
|
||||
for (var i = 0; i < srcFile.lvl; ++i) {
|
||||
mult += (60 / (Math.pow(2, i)));
|
||||
}
|
||||
var incMult = 1 + (mult / 100);
|
||||
Player.work_money_mult *= incMult;
|
||||
Player.company_rep_mult *= incMult;
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Invalid source file number: " + srcFile.n);
|
||||
break;
|
||||
@ -105,18 +125,4 @@ function applySourceFile(srcFile) {
|
||||
sourceFileObject.owned = true;
|
||||
}
|
||||
|
||||
PlayerObject.prototype.reapplyAllSourceFiles = function() {
|
||||
console.log("Re-applying source files");
|
||||
//Will always be called after reapplyAllAugmentations() so multipliers do not have to be reset
|
||||
//this.resetMultipliers();
|
||||
|
||||
for (i = 0; i < this.sourceFiles.length; ++i) {
|
||||
var srcFileKey = "SourceFile" + this.sourceFiles[i].n;
|
||||
var sourceFileObject = SourceFiles[srcFileKey];
|
||||
if (sourceFileObject == null) {
|
||||
console.log("ERROR: Invalid source file number: " + this.sourceFiles[i].n);
|
||||
continue;
|
||||
}
|
||||
applySourceFile(this.sourceFiles[i]);
|
||||
}
|
||||
}
|
||||
export {SourceFiles, PlayerOwnedSourceFile, applySourceFile, initSourceFiles};
|
||||
|
@ -1,5 +1,8 @@
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver.js";
|
||||
|
||||
/* Holds IP of Special Servers */
|
||||
SpecialServerNames = {
|
||||
let SpecialServerNames = {
|
||||
FulcrumSecretTechnologies: "Fulcrum Secret Technologies Server",
|
||||
CyberSecServer: "CyberSec Server",
|
||||
NiteSecServer: "NiteSec Server",
|
||||
@ -23,6 +26,25 @@ SpecialServerIpsMap.fromJSON = function(value) {
|
||||
return Generic_fromJSON(SpecialServerIpsMap, value.data);
|
||||
}
|
||||
|
||||
Reviver.constructors.SpecialServerIpsMap = SpecialServerIpsMap();
|
||||
Reviver.constructors.SpecialServerIpsMap = SpecialServerIpsMap;
|
||||
|
||||
SpecialServerIps = null;
|
||||
let SpecialServerIps = new SpecialServerIpsMap();
|
||||
|
||||
function prestigeSpecialServerIps() {
|
||||
for (var member in SpecialServerIps) {
|
||||
delete SpecialServerIps[member];
|
||||
}
|
||||
SpecialServerIps = null;
|
||||
SpecialServerIps = new SpecialServerIpsMap();
|
||||
}
|
||||
|
||||
function loadSpecialServerIps(saveString) {
|
||||
SpecialServerIps = JSON.parse(saveString, Reviver);
|
||||
}
|
||||
|
||||
function initSpecialServerIps() {
|
||||
SpecialServerIps = new SpecialServerIpsMap();
|
||||
}
|
||||
|
||||
export {SpecialServerNames, SpecialServerIps, SpecialServerIpsMap, loadSpecialServerIps,
|
||||
prestigeSpecialServerIps, initSpecialServerIps};
|
||||
|
@ -1,3 +1,13 @@
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {Locations} from "./Location.js";
|
||||
import {Player} from "./Player.js";
|
||||
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {clearEventListeners, getRandomInt} from "../utils/HelperFunctions.js";
|
||||
import {Reviver} from "../utils/JSONReviver.js";
|
||||
import {formatNumber} from "../utils/StringHelperFunctions.js";
|
||||
|
||||
/* StockMarket.js */
|
||||
function Stock(name, symbol, mv, b, otlkMag, initPrice=10000) {
|
||||
this.symbol = symbol;
|
||||
@ -11,10 +21,27 @@ function Stock(name, symbol, mv, b, otlkMag, initPrice=10000) {
|
||||
this.otlkMag = otlkMag;
|
||||
}
|
||||
|
||||
Stock.prototype.toJSON = function() {
|
||||
return Generic_toJSON("Stock", this);
|
||||
}
|
||||
|
||||
StockMarket = {} //Full name to stock object
|
||||
StockSymbols = {} //Full name to symbol
|
||||
SymbolToStockMap = {}; //Symbol to Stock object
|
||||
Stock.fromJSON = function(value) {
|
||||
return Generic_fromJSON(Stock, value.data);
|
||||
}
|
||||
|
||||
Reviver.constructors.Stock = Stock;
|
||||
|
||||
let StockMarket = {} //Full name to stock object
|
||||
let StockSymbols = {} //Full name to symbol
|
||||
let SymbolToStockMap = {}; //Symbol to Stock object
|
||||
|
||||
function loadStockMarket(saveString) {
|
||||
if (saveString === "") {
|
||||
StockMarket = {};
|
||||
} else {
|
||||
StockMarket = JSON.parse(saveString, Reviver);
|
||||
}
|
||||
}
|
||||
|
||||
function initStockSymbols() {
|
||||
//Stocks for companies at which you can work
|
||||
@ -119,10 +146,6 @@ function initStockMarket() {
|
||||
var universalenergyStk = new Stock(universalenergy, StockSymbols[universalenergy], 0.55, true, 10, getRandomInt(20000, 25000));
|
||||
StockMarket[universalenergy] = universalenergyStk;
|
||||
|
||||
var galactic = Locations.AevumGalacticCybersystems;
|
||||
var galacticStk = new Stock(galactic, StockSymbols[galactic], 0.6, true, 5, getRandomInt(8000, 10000));
|
||||
StockMarket[galactic] = galacticStk;
|
||||
|
||||
var aerocorp = Locations.AevumAeroCorp;
|
||||
var aerocorpStk = new Stock(aerocorp, StockSymbols[aerocorp], 0.6, true, 6, getRandomInt(10000, 15000));
|
||||
StockMarket[aerocorp] = aerocorpStk;
|
||||
@ -191,10 +214,6 @@ function initStockMarket() {
|
||||
var catalystStk = new Stock(catalyst, StockSymbols[catalyst], 1.25, true, 0, getRandomInt(1000, 1500));
|
||||
StockMarket[catalyst] = catalystStk;
|
||||
|
||||
var taiyang = "Taiyang Digital";
|
||||
var taiyangStk = new Stock(taiyang, StockSymbols[taiyang], 0.75, true, 12, getRandomInt(25000, 30000));
|
||||
StockMarket[taiyang] = taiyangStk;
|
||||
|
||||
var microdyne = "Microdyne Technologies";
|
||||
var microdyneStk = new Stock(microdyne, StockSymbols[microdyne], 0.75, true, 8, getRandomInt(20000, 25000));
|
||||
StockMarket[microdyne] = microdyneStk;
|
||||
@ -537,9 +556,9 @@ function displayStockMarketContent() {
|
||||
//'increase' argument is a boolean indicating whether the price increased or decreased
|
||||
function updateStockTicker(stock, increase) {
|
||||
var tickerId = "stock-market-ticker-" + stock.symbol;
|
||||
stkName = document.getElementById(tickerId + "-name");
|
||||
stkSym = document.getElementById(tickerId + "-sym");
|
||||
stkPrice = document.getElementById(tickerId + "-price");
|
||||
let stkName = document.getElementById(tickerId + "-name");
|
||||
let stkSym = document.getElementById(tickerId + "-sym");
|
||||
let stkPrice = document.getElementById(tickerId + "-price");
|
||||
|
||||
if (stkName == null || stkSym == null || stkPrice == null) {
|
||||
console.log("ERROR, couldn't find elements with tickerId " + tickerId);
|
||||
@ -584,3 +603,8 @@ function updateStockPlayerPosition(stock) {
|
||||
avgPriceTxt.innerText = "$" + formatNumber(stock.playerAvgPx, 2);
|
||||
sharesTxt.innerText = stock.playerShares.toString();
|
||||
}
|
||||
|
||||
export {StockMarket, StockSymbols, SymbolToStockMap, initStockSymbols,
|
||||
initStockMarket, initSymbolToStockMap, stockMarketCycle, buyStock,
|
||||
sellStock, updateStockPrices, displayStockMarketContent,
|
||||
updateStockTicker, updateStockPlayerPosition, loadStockMarket};
|
||||
|
@ -1,7 +1,35 @@
|
||||
//Terminal
|
||||
import {substituteAliases, printAliases,
|
||||
parseAliasDeclaration,
|
||||
removeAlias, GlobalAliases,
|
||||
Aliases} from "./Alias.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Programs} from "./CreateProgram.js";
|
||||
import {executeDarkwebTerminalCommand,
|
||||
checkIfConnectedToDarkweb} from "./DarkWeb.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {TerminalHelpText, HelpTexts} from "./HelpText.js";
|
||||
import {iTutorialNextStep, iTutorialSteps,
|
||||
iTutorialIsRunning,
|
||||
currITutorialStep} from "./InteractiveTutorial.js";
|
||||
import {showLiterature} from "./Literature.js";
|
||||
import {showMessage, Message} from "./Message.js";
|
||||
import {killWorkerScript, addWorkerScript} from "./NetscriptWorker.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {hackWorldDaemon} from "./RedPill.js";
|
||||
import {findRunningScript, RunningScript,
|
||||
AllServersMap} from "./Script.js";
|
||||
import {AllServers, GetServerByHostname,
|
||||
getServer, Server} from "./Server.js";
|
||||
import {SpecialServerIps,
|
||||
SpecialServerNames} from "./SpecialServerIps.js";
|
||||
|
||||
import {containsAllStrings, longestCommonStart,
|
||||
formatNumber} from "../utils/StringHelperFunctions.js";
|
||||
import {addOffset, printArray} from "../utils/HelperFunctions.js";
|
||||
import {logBoxCreate} from "../utils/LogBox.js";
|
||||
|
||||
/* Write text to terminal */
|
||||
var post = function(input, replace=true) {
|
||||
function post(input, replace=true) {
|
||||
if (replace) {
|
||||
$("#terminal-input").before('<tr class="posted"><td class="terminal-line" style="color: var(--my-font-color); background-color: var(--my-background-color);">' + input.replace( / /g, " " ) + '</td></tr>');
|
||||
} else {
|
||||
@ -12,12 +40,12 @@ var post = function(input, replace=true) {
|
||||
}
|
||||
|
||||
//Same thing as post but the td cells have ids so they can be animated for the hack progress bar
|
||||
var hackProgressBarPost = function(input) {
|
||||
function hackProgressBarPost(input) {
|
||||
$("#terminal-input").before('<tr class="posted"><td id="hack-progress-bar" style="color: var(--my-font-color); background-color: var(--my-background-color);">' + input + '</td></tr>');
|
||||
updateTerminalScroll();
|
||||
}
|
||||
|
||||
var hackProgressPost = function(input) {
|
||||
function hackProgressPost(input) {
|
||||
$("#terminal-input").before('<tr class="posted"><td id="hack-progress" style="color: var(--my-font-color); background-color: var(--my-background-color);">' + input + '</td></tr>');
|
||||
updateTerminalScroll();
|
||||
}
|
||||
@ -28,7 +56,7 @@ function updateTerminalScroll() {
|
||||
element.scrollTop = element.scrollHeight;
|
||||
}
|
||||
|
||||
var postNetburnerText = function() {
|
||||
function postNetburnerText() {
|
||||
post("Bitburner v" + CONSTANTS.Version);
|
||||
}
|
||||
|
||||
@ -134,7 +162,7 @@ $(document).keydown(function(event) {
|
||||
});
|
||||
|
||||
//Keep terminal in focus
|
||||
terminalCtrlPressed = false;
|
||||
let terminalCtrlPressed = false;
|
||||
$(document).ready(function() {
|
||||
if (Engine.currentPage == Engine.Page.Terminal) {
|
||||
$('.terminal-input').focus();
|
||||
@ -346,7 +374,7 @@ function determineAllPossibilitiesForTabCompletion(input, index=0) {
|
||||
return allPos;
|
||||
}
|
||||
|
||||
var Terminal = {
|
||||
let Terminal = {
|
||||
//Flags to determine whether the player is currently running a hack or an analyze
|
||||
hackFlag: false,
|
||||
analyzeFlag: false,
|
||||
@ -1592,5 +1620,6 @@ var Terminal = {
|
||||
|
||||
post("ERROR: No such script");
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
export {postNetburnerText, post, Terminal};
|
||||
|
@ -1,3 +1,58 @@
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
import {gameOptionsBoxOpen, gameOptionsBoxClose}from "../utils/GameOptions.js";
|
||||
import {clearEventListeners} from "../utils/HelperFunctions.js";
|
||||
import numeral from "../utils/numeral.min.js";
|
||||
import {formatNumber,
|
||||
convertTimeMsToTimeElapsedString} from "../utils/StringHelperFunctions.js";
|
||||
import {loxBoxCreate, logBoxUpdateText,
|
||||
logBoxOpened} from "../utils/LogBox.js";
|
||||
|
||||
import {setActiveScriptsClickHandlers,
|
||||
updateActiveScriptsItems} from "./ActiveScriptsUI.js";
|
||||
import {Augmentations, installAugmentations,
|
||||
initAugmentations, AugmentationNames} from "./Augmentations.js";
|
||||
import {BitNodes, initBitNodes,
|
||||
initBitNodeMultipliers} from "./BitNode.js";
|
||||
import {CompanyPositions, initCompanies} from "./Company.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Programs, displayCreateProgramContent,
|
||||
getNumAvailableCreateProgram,
|
||||
initCreateProgramButtons} from "./CreateProgram.js";
|
||||
import {displayFactionContent, joinFaction,
|
||||
processPassiveFactionRepGain, Factions,
|
||||
inviteToFaction, initFactions} from "./Faction.js";
|
||||
import {displayGangContent, updateGangContent,
|
||||
Gang} from "./Gang.js";
|
||||
import {displayHacknetNodesContent, processAllHacknetNodeEarnings,
|
||||
updateHacknetNodesContent} from "./HacknetNode.js";
|
||||
import {iTutorialStart} from "./InteractiveTutorial.js";
|
||||
import {initLiterature} from "./Literature.js";
|
||||
import {Locations, displayLocationContent,
|
||||
initLocationButtons} from "./Location.js";
|
||||
import {checkForMessagesToSend, initMessages} from "./Message.js";
|
||||
import {initSingularitySFFlags} from "./NetscriptFunctions.js";
|
||||
import {updateOnlineScriptTimes,
|
||||
runScriptsLoop} from "./NetscriptWorker.js";
|
||||
import {Player} from "./Player.js";
|
||||
import {prestigeAugmentation,
|
||||
prestigeSourceFile} from "./Prestige.js";
|
||||
import {redPillFlag} from "./RedPill.js";
|
||||
import {saveObject, loadGame} from "./SaveObject.js";
|
||||
import {loadAllRunningScripts,
|
||||
updateScriptEditorContent} from "./Script.js";
|
||||
import {AllServers, Server, initForeignServers} from "./Server.js";
|
||||
import {Settings, setSettingsLabels} from "./Settings.js";
|
||||
import {initSourceFiles, SourceFiles} from "./SourceFile.js";
|
||||
import {SpecialServerIps, initSpecialServerIps} from "./SpecialServerIps.js";
|
||||
import {StockMarket, StockSymbols,
|
||||
SymbolToStockMap, initStockSymbols,
|
||||
initSymbolToStockMap, stockMarketCycle,
|
||||
updateStockPrices,
|
||||
displayStockMarketContent} from "./StockMarket.js";
|
||||
import {Terminal, postNetburnerText, post} from "./Terminal.js";
|
||||
|
||||
|
||||
|
||||
/* Shortcuts to navigate through the game
|
||||
* Alt-t - Terminal
|
||||
* Alt-c - Character
|
||||
@ -60,7 +115,7 @@ $(document).keydown(function(e) {
|
||||
}
|
||||
});
|
||||
|
||||
var Engine = {
|
||||
let Engine = {
|
||||
version: "",
|
||||
Debug: true,
|
||||
|
||||
@ -182,7 +237,7 @@ var Engine = {
|
||||
document.getElementById("script-editor-text").value = code;
|
||||
}
|
||||
document.getElementById("script-editor-text").focus();
|
||||
upgradeScriptEditorContent();
|
||||
updateScriptEditorContent();
|
||||
Engine.currentPage = Engine.Page.ScriptEditor;
|
||||
document.getElementById("create-script-menu-link").classList.add("active");
|
||||
},
|
||||
@ -324,7 +379,7 @@ var Engine = {
|
||||
|
||||
loadGangContent: function() {
|
||||
Engine.hideAllContent();
|
||||
if (document.getElementById("gang-container") || Player.gang) {
|
||||
if (document.getElementById("gang-container") || Player.inGang()) {
|
||||
displayGangContent();
|
||||
Engine.currentPage = Engine.Page.Gang;
|
||||
} else {
|
||||
@ -383,7 +438,6 @@ var Engine = {
|
||||
if (Player.hp == null) {Player.hp = Player.max_hp;}
|
||||
document.getElementById("character-overview-text").innerHTML =
|
||||
("Hp: " + Player.hp + " / " + Player.max_hp + "<br>" +
|
||||
//"Money: $" + formatNumber(Player.money.toNumber(), 2) + "<br>" +
|
||||
"Money: " + numeral(Player.money.toNumber()).format('($0.000a)') + "<br>" +
|
||||
"Hack: " + (Player.hacking_skill).toLocaleString() + "<br>" +
|
||||
"Str: " + (Player.strength).toLocaleString() + "<br>" +
|
||||
@ -473,7 +527,6 @@ var Engine = {
|
||||
document.getElementById("world-city-name").innerHTML = Player.city;
|
||||
var cityDesc = document.getElementById("world-city-desc"); //TODO
|
||||
switch(Player.city) {
|
||||
|
||||
case Locations.Aevum:
|
||||
Engine.aevumLocationsList.style.display = "inline";
|
||||
break;
|
||||
@ -891,7 +944,7 @@ var Engine = {
|
||||
|
||||
if (Engine.Counters.updateScriptEditorDisplay <= 0) {
|
||||
if (Engine.currentPage == Engine.Page.ScriptEditor) {
|
||||
upgradeScriptEditorContent();
|
||||
updateScriptEditorContent();
|
||||
}
|
||||
Engine.Counters.updateScriptEditorDisplay = 5;
|
||||
}
|
||||
@ -978,7 +1031,9 @@ var Engine = {
|
||||
//Load game from save or create new game
|
||||
if (loadGame(saveObject)) {
|
||||
console.log("Loaded game from save");
|
||||
initBitNodes();
|
||||
initBitNodeMultipliers();
|
||||
initSourceFiles();
|
||||
Engine.setDisplayElements(); //Sets variables for important DOM elements
|
||||
Engine.init(); //Initialize buttons, work, etc.
|
||||
CompanyPositions.init();
|
||||
@ -989,6 +1044,7 @@ var Engine = {
|
||||
initSymbolToStockMap();
|
||||
}
|
||||
initLiterature();
|
||||
initSingularitySFFlags();
|
||||
|
||||
//Calculate the number of cycles have elapsed while offline
|
||||
Engine._lastUpdate = new Date().getTime();
|
||||
@ -1081,8 +1137,10 @@ var Engine = {
|
||||
} else {
|
||||
//No save found, start new game
|
||||
console.log("Initializing new game");
|
||||
initBitNodes();
|
||||
initBitNodeMultipliers();
|
||||
SpecialServerIps = new SpecialServerIpsMap();
|
||||
initSourceFiles();
|
||||
initSpecialServerIps();
|
||||
Engine.setDisplayElements(); //Sets variables for important DOM elements
|
||||
Engine.start(); //Run main game loop and Scripts loop
|
||||
Player.init();
|
||||
@ -1094,6 +1152,7 @@ var Engine = {
|
||||
initMessages();
|
||||
initStockSymbols();
|
||||
initLiterature();
|
||||
initSingularitySFFlags();
|
||||
|
||||
//Open main menu accordions for new game
|
||||
//Main menu accordions
|
||||
@ -1269,6 +1328,11 @@ var Engine = {
|
||||
|
||||
/* Initialization */
|
||||
init: function() {
|
||||
//Import game link
|
||||
document.getElementById("import-game-link").onclick = function() {
|
||||
saveObject.importGame();
|
||||
};
|
||||
|
||||
//Main menu accordions
|
||||
var hackingHdr = document.getElementById("hacking-menu-header");
|
||||
//hackingHdr.classList.toggle("opened");
|
||||
@ -1603,9 +1667,9 @@ var Engine = {
|
||||
cancelButton.addEventListener("click", function() {
|
||||
if (Player.workType == CONSTANTS.WorkTypeFaction) {
|
||||
var fac = Factions[Player.currentWorkFactionName];
|
||||
Player.finishFactionWork(true, fac);
|
||||
Player.finishFactionWork(true);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
|
||||
Player.finishCreateProgramWork(true, Player.createProgramName);
|
||||
Player.finishCreateProgramWork(true);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
|
||||
Player.finishClass();
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
|
||||
@ -1661,3 +1725,5 @@ var Engine = {
|
||||
window.onload = function() {
|
||||
Engine.load();
|
||||
};
|
||||
|
||||
export {Engine};
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* Pop up Dialog Box */
|
||||
dialogBoxes = [];
|
||||
let dialogBoxes = [];
|
||||
|
||||
//Close dialog box when clicking outside
|
||||
$(document).click(function(event) {
|
||||
@ -32,7 +32,7 @@ $(document).on('click', '.dialog-box-close-button', function( event ) {
|
||||
|
||||
var dialogBoxOpened = false;
|
||||
|
||||
dialogBoxCreate = function(txt) {
|
||||
function dialogBoxCreate(txt) {
|
||||
var container = document.createElement("div");
|
||||
container.setAttribute("class", "dialog-box-container");
|
||||
|
||||
@ -60,3 +60,5 @@ dialogBoxCreate = function(txt) {
|
||||
dialogBoxOpened = true;
|
||||
}, 400);
|
||||
}
|
||||
|
||||
export {dialogBoxCreate};
|
||||
|
@ -1,26 +1,30 @@
|
||||
import {Faction, joinFaction} from "../src/Faction.js";
|
||||
import {Player} from "../src/Player.js";
|
||||
import {clearEventListeners} from "./HelperFunctions.js";
|
||||
|
||||
/* Faction Invitation Pop-up box */
|
||||
factionInvitationBoxClose = function() {
|
||||
function factionInvitationBoxClose() {
|
||||
var factionInvitationBox = document.getElementById("faction-invitation-box-container");
|
||||
factionInvitationBox.style.display = "none";
|
||||
}
|
||||
|
||||
factionInvitationBoxOpen = function() {
|
||||
function factionInvitationBoxOpen() {
|
||||
var factionInvitationBox = document.getElementById("faction-invitation-box-container");
|
||||
factionInvitationBox.style.display = "block";
|
||||
}
|
||||
|
||||
factionInvitationSetText = function(txt) {
|
||||
function factionInvitationSetText(txt) {
|
||||
var textBox = document.getElementById("faction-invitation-box-text");
|
||||
textBox.innerHTML = txt;
|
||||
}
|
||||
|
||||
factionInvitationSetMessage = function(msg) {
|
||||
function factionInvitationSetMessage(msg) {
|
||||
var msgBox = document.getElementById("faction-invitation-box-message");
|
||||
msgBox.innerHTML = msg;
|
||||
}
|
||||
|
||||
//ram argument is in GB
|
||||
factionInvitationBoxCreate = function(faction) {
|
||||
function factionInvitationBoxCreate(faction) {
|
||||
factionInvitationSetText("You have received a faction invitation from " + faction.name);
|
||||
//TODO Faction invitation message
|
||||
|
||||
@ -41,3 +45,5 @@ factionInvitationBoxCreate = function(faction) {
|
||||
|
||||
factionInvitationBoxOpen();
|
||||
}
|
||||
|
||||
export {factionInvitationBoxCreate};
|
||||
|
@ -27,13 +27,13 @@ function gameOptionsBoxInit() {
|
||||
|
||||
document.addEventListener("DOMContentLoaded", gameOptionsBoxInit, false);
|
||||
|
||||
gameOptionsBoxClose = function() {
|
||||
function gameOptionsBoxClose() {
|
||||
gameOptionsOpened = false;
|
||||
var box = document.getElementById("game-options-container");
|
||||
box.style.display = "none";
|
||||
}
|
||||
|
||||
gameOptionsBoxOpen = function() {
|
||||
function gameOptionsBoxOpen() {
|
||||
var box = document.getElementById("game-options-container");
|
||||
box.style.display = "block";
|
||||
setTimeout(function() {
|
||||
@ -41,3 +41,5 @@ gameOptionsBoxOpen = function() {
|
||||
}, 500);
|
||||
|
||||
}
|
||||
|
||||
export {gameOptionsBoxOpen, gameOptionsBoxClose};
|
||||
|
@ -57,3 +57,6 @@ function powerOfTwo(n) {
|
||||
if (isNaN(n)) {return false;}
|
||||
return n && (n & (n-1)) === 0;
|
||||
}
|
||||
|
||||
export {sizeOfObject, addOffset, clearEventListeners, getRandomInt,
|
||||
compareArrays, printArray, powerOfTwo};
|
||||
|
@ -1,8 +1,9 @@
|
||||
import {AllServers} from "../src/Server.js";
|
||||
/* Functions to deal with manipulating IP addresses*/
|
||||
|
||||
//Generate a random IP address
|
||||
//Will not return an IP address that already exists in the AllServers array
|
||||
createRandomIp = function() {
|
||||
function createRandomIp() {
|
||||
var ip = createRandomByte(99) +'.' +
|
||||
createRandomByte(9) +'.' +
|
||||
createRandomByte(9) +'.' +
|
||||
@ -16,7 +17,7 @@ createRandomIp = function() {
|
||||
}
|
||||
|
||||
//Returns true if the IP already exists in one of the game's servers
|
||||
ipExists = function(ip) {
|
||||
function ipExists(ip) {
|
||||
for (var property in AllServers) {
|
||||
if (AllServers.hasOwnProperty(property)) {
|
||||
if (property == ip) {
|
||||
@ -27,14 +28,16 @@ ipExists = function(ip) {
|
||||
return false;
|
||||
}
|
||||
|
||||
createRandomByte = function(n=9) {
|
||||
function createRandomByte(n=9) {
|
||||
return Math.round(Math.random()*n);
|
||||
}
|
||||
|
||||
isValidIPAddress = function(ipaddress) {
|
||||
function isValidIPAddress(ipaddress) {
|
||||
if (/^(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)$/.test(ipaddress))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
export {createRandomIp, ipExists, isValidIPAddress};
|
||||
|
@ -1,21 +1,28 @@
|
||||
import {CONSTANTS} from "../src/Constants.js";
|
||||
import {Factions, Faction} from "../src/Faction.js";
|
||||
import {Player} from "../src/Player.js";
|
||||
import {dialogBoxCreate} from "./DialogBox.js";
|
||||
import {clearEventListeners} from "./HelperFunctions.js";
|
||||
import {formatNumber} from "./StringHelperFunctions.js";
|
||||
|
||||
/* InfiltrationBox.js */
|
||||
infiltrationBoxClose = function() {
|
||||
function infiltrationBoxClose() {
|
||||
var box = document.getElementById("infiltration-box-container");
|
||||
box.style.display = "none";
|
||||
}
|
||||
|
||||
infiltrationBoxOpen = function() {
|
||||
function infiltrationBoxOpen() {
|
||||
var box = document.getElementById("infiltration-box-container");
|
||||
box.style.display = "block";
|
||||
}
|
||||
|
||||
infiltrationSetText = function(txt) {
|
||||
function infiltrationSetText(txt) {
|
||||
var textBox = document.getElementById("infiltration-box-text");
|
||||
textBox.innerHTML = txt;
|
||||
}
|
||||
|
||||
//ram argument is in GB
|
||||
infiltrationBoxCreate = function(inst) {
|
||||
function infiltrationBoxCreate(inst) {
|
||||
var totalValue = 0;
|
||||
for (var i = 0; i < inst.secretsStolen.length; ++i) {
|
||||
totalValue += inst.secretsStolen[i];
|
||||
@ -89,3 +96,5 @@ infiltrationBoxCreate = function(inst) {
|
||||
}, 750);
|
||||
infiltrationBoxOpen();
|
||||
}
|
||||
|
||||
export {infiltrationBoxCreate};
|
||||
|
@ -67,3 +67,5 @@ function Generic_fromJSON(ctor, data) {
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
|
||||
export {Reviver, Generic_toJSON, Generic_fromJSON};
|
||||
|
@ -1,15 +1,4 @@
|
||||
/* Log Box */
|
||||
|
||||
//Close box when clicking outside
|
||||
/*
|
||||
$(document).click(function(event) {
|
||||
if (logBoxOpened) {
|
||||
if ( $(event.target).closest("#log-box-container").get(0) == null ) {
|
||||
logBoxClose();
|
||||
}
|
||||
}
|
||||
});
|
||||
*/
|
||||
import {printArray} from "./HelperFunctions.js";
|
||||
|
||||
$(document).keydown(function(event) {
|
||||
if (logBoxOpened && event.keyCode == 27) {
|
||||
@ -30,13 +19,13 @@ function logBoxInit() {
|
||||
|
||||
document.addEventListener("DOMContentLoaded", logBoxInit, false);
|
||||
|
||||
logBoxClose = function() {
|
||||
function logBoxClose() {
|
||||
logBoxOpened = false;
|
||||
var logBox = document.getElementById("log-box-container");
|
||||
logBox.style.display = "none";
|
||||
}
|
||||
|
||||
logBoxOpen = function() {
|
||||
function logBoxOpen() {
|
||||
logBoxOpened = true;
|
||||
|
||||
var logBox = document.getElementById("log-box-container");
|
||||
@ -47,13 +36,13 @@ logBoxOpen = function() {
|
||||
var logBoxOpened = false;
|
||||
var logBoxCurrentScript = null;
|
||||
//ram argument is in GB
|
||||
logBoxCreate = function(script) {
|
||||
function logBoxCreate(script) {
|
||||
logBoxCurrentScript = script;
|
||||
logBoxOpen();
|
||||
logBoxUpdateText();
|
||||
}
|
||||
|
||||
logBoxUpdateText = function() {
|
||||
function logBoxUpdateText() {
|
||||
var txt = document.getElementById("log-box-text");
|
||||
if (logBoxCurrentScript && logBoxOpened && txt) {
|
||||
txt.innerHTML = logBoxCurrentScript.filename + printArray(logBoxCurrentScript.args) + ":<br><br>";
|
||||
@ -63,3 +52,5 @@ logBoxUpdateText = function() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export {logBoxCreate, logBoxUpdateText, logBoxOpened, logBoxCurrentScript};
|
||||
|
@ -1,3 +1,5 @@
|
||||
import {dialogBoxCreate} from "./DialogBox.js";
|
||||
|
||||
//Netburner String helper functions
|
||||
|
||||
//Searches for every occurence of searchStr within str and returns an array of the indices of
|
||||
@ -126,3 +128,7 @@ function numNetscriptOperators(string) {
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
export {getIndicesOf, convertTimeMsToTimeElapsedString, longestCommonStart,
|
||||
isString, isPositiveNumber, containsAllStrings, formatNumber,
|
||||
numOccurrences, numNetscriptOperators};
|
||||
|
@ -1,3 +1,4 @@
|
||||
import {clearEventListeners} from "./HelperFunctions.js";
|
||||
/* Generic Yes-No Pop-up box
|
||||
* Can be used to create pop-up boxes that require a yes/no response from player
|
||||
*/
|
||||
@ -74,3 +75,9 @@ function yesNoTxtInpBoxCreate(txt) {
|
||||
console.log("ERROR: Container not found for YesNoTextInputBox");
|
||||
}
|
||||
}
|
||||
|
||||
export {yesNoBoxCreate, yesNoTxtInpBoxCreate,
|
||||
yesNoBoxGetYesButton, yesNoBoxGetNoButton,
|
||||
yesNoTxtInpBoxGetYesButton, yesNoTxtInpBoxGetNoButton,
|
||||
yesNoTxtInpBoxGetInput, yesNoBoxClose,
|
||||
yesNoTxtInpBoxClose, yesNoBoxOpen};
|
||||
|
Loading…
Reference in New Issue
Block a user