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@ -46,7 +46,7 @@ function initAugmentations() {
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clearObject(Augmentations);
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clearObject(Augmentations);
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//Combat stat augmentations
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//Combat stat augmentations
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var HemoRecirculator = new Augmentation({
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const HemoRecirculator = new Augmentation({
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name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
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name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
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info:"A heart implant that greatly increases the body's ability to effectively use and pump " +
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info:"A heart implant that greatly increases the body's ability to effectively use and pump " +
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"blood.<br><br>" +
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"blood.<br><br>" +
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@ -62,7 +62,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(HemoRecirculator);
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AddToAugmentations(HemoRecirculator);
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var Targeting1 = new Augmentation({
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const Targeting1 = new Augmentation({
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name:AugmentationNames.Targeting1, moneyCost:3e6, repCost:2e3,
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name:AugmentationNames.Targeting1, moneyCost:3e6, repCost:2e3,
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info:"This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
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info:"This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
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@ -77,7 +77,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(Targeting1);
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AddToAugmentations(Targeting1);
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var Targeting2 = new Augmentation({
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const Targeting2 = new Augmentation({
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name:AugmentationNames.Targeting2, moneyCost:8.5e6, repCost:3.5e3,
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name:AugmentationNames.Targeting2, moneyCost:8.5e6, repCost:3.5e3,
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info:"This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
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info:"This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination.<br><br>" +
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"and enhances the user's balance and hand-eye coordination.<br><br>" +
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@ -92,7 +92,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(Targeting2);
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AddToAugmentations(Targeting2);
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var Targeting3 = new Augmentation({
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const Targeting3 = new Augmentation({
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name:AugmentationNames.Targeting3, moneyCost:23e6, repCost:11e3,
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name:AugmentationNames.Targeting3, moneyCost:23e6, repCost:11e3,
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info:"This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
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info:"This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination.<br><br>" +
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"and enhances the user's balance and hand-eye coordination.<br><br>" +
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@ -107,7 +107,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(Targeting3);
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AddToAugmentations(Targeting3);
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var SyntheticHeart = new Augmentation({
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const SyntheticHeart = new Augmentation({
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name:AugmentationNames.SyntheticHeart, moneyCost:575e6, repCost:300e3,
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name:AugmentationNames.SyntheticHeart, moneyCost:575e6, repCost:300e3,
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info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
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info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
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"at much higher efficiencies than a normal human heart.<br><br>" +
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"at much higher efficiencies than a normal human heart.<br><br>" +
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@ -122,7 +122,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(SyntheticHeart);
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AddToAugmentations(SyntheticHeart);
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var SynfibrilMuscle = new Augmentation({
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const SynfibrilMuscle = new Augmentation({
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name:AugmentationNames.SynfibrilMuscle, repCost:175e3, moneyCost:225e6,
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name:AugmentationNames.SynfibrilMuscle, repCost:175e3, moneyCost:225e6,
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info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
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info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
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@ -138,7 +138,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(SynfibrilMuscle)
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AddToAugmentations(SynfibrilMuscle)
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var CombatRib1 = new Augmentation({
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const CombatRib1 = new Augmentation({
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name:AugmentationNames.CombatRib1, repCost:3e3, moneyCost:4750000,
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name:AugmentationNames.CombatRib1, repCost:3e3, moneyCost:4750000,
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info:"The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
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info:"The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
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"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
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"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
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@ -153,7 +153,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(CombatRib1);
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AddToAugmentations(CombatRib1);
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var CombatRib2 = new Augmentation({
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const CombatRib2 = new Augmentation({
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name:AugmentationNames.CombatRib2, repCost:7.5e3, moneyCost:13e6,
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name:AugmentationNames.CombatRib2, repCost:7.5e3, moneyCost:13e6,
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info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
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info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream.<br><br>" +
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"drugs into the bloodstream.<br><br>" +
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@ -169,7 +169,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(CombatRib2);
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AddToAugmentations(CombatRib2);
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var CombatRib3 = new Augmentation({
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const CombatRib3 = new Augmentation({
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name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6,
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name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6,
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info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
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info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream<br><br>." +
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"drugs into the bloodstream<br><br>." +
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@ -185,7 +185,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(CombatRib3);
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AddToAugmentations(CombatRib3);
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var NanofiberWeave = new Augmentation({
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const NanofiberWeave = new Augmentation({
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name:AugmentationNames.NanofiberWeave, repCost:15e3, moneyCost:25e6,
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name:AugmentationNames.NanofiberWeave, repCost:15e3, moneyCost:25e6,
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info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
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info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
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@ -200,7 +200,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(NanofiberWeave);
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AddToAugmentations(NanofiberWeave);
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var SubdermalArmor = new Augmentation({
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const SubdermalArmor = new Augmentation({
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name:AugmentationNames.SubdermalArmor, repCost:350e3, moneyCost:650e6,
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name:AugmentationNames.SubdermalArmor, repCost:350e3, moneyCost:650e6,
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info:"The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " +
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info:"The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " +
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"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
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"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
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@ -217,7 +217,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(SubdermalArmor);
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AddToAugmentations(SubdermalArmor);
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var WiredReflexes = new Augmentation({
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const WiredReflexes = new Augmentation({
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name:AugmentationNames.WiredReflexes, repCost:500, moneyCost:500e3,
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name:AugmentationNames.WiredReflexes, repCost:500, moneyCost:500e3,
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info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
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info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
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"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.<br><br>" +
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"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.<br><br>" +
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@ -232,7 +232,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(WiredReflexes);
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AddToAugmentations(WiredReflexes);
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var GrapheneBoneLacings = new Augmentation({
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const GrapheneBoneLacings = new Augmentation({
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name:AugmentationNames.GrapheneBoneLacings, repCost:450e3, moneyCost:850e6,
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name:AugmentationNames.GrapheneBoneLacings, repCost:450e3, moneyCost:850e6,
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info:"A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
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info:"A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
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"their density and tensile strength.<br><br>" +
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"their density and tensile strength.<br><br>" +
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@ -246,7 +246,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(GrapheneBoneLacings);
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AddToAugmentations(GrapheneBoneLacings);
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var BionicSpine = new Augmentation({
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const BionicSpine = new Augmentation({
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name:AugmentationNames.BionicSpine, repCost:18e3, moneyCost:25e6,
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name:AugmentationNames.BionicSpine, repCost:18e3, moneyCost:25e6,
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info:"An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
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info:"An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
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@ -265,7 +265,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(BionicSpine);
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AddToAugmentations(BionicSpine);
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var GrapheneBionicSpine = new Augmentation({
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const GrapheneBionicSpine = new Augmentation({
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name:AugmentationNames.GrapheneBionicSpine, repCost:650e3, moneyCost:1200e6,
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name:AugmentationNames.GrapheneBionicSpine, repCost:650e3, moneyCost:1200e6,
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info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
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info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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"material to make it much stronger and lighter.<br><br>" +
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@ -282,7 +282,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(GrapheneBionicSpine);
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AddToAugmentations(GrapheneBionicSpine);
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var BionicLegs = new Augmentation({
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const BionicLegs = new Augmentation({
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name:AugmentationNames.BionicLegs, repCost:60e3, moneyCost:75e6,
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name:AugmentationNames.BionicLegs, repCost:60e3, moneyCost:75e6,
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info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.<br><br>" +
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info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.<br><br>" +
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"This augmentation increases the player's agility by 60%.",
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"This augmentation increases the player's agility by 60%.",
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@ -295,7 +295,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(BionicLegs);
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AddToAugmentations(BionicLegs);
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var GrapheneBionicLegs = new Augmentation({
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const GrapheneBionicLegs = new Augmentation({
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name:AugmentationNames.GrapheneBionicLegs, repCost:300e3, moneyCost:900e6,
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name:AugmentationNames.GrapheneBionicLegs, repCost:300e3, moneyCost:900e6,
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info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
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info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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"material to make it much stronger and lighter.<br><br>" +
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@ -309,8 +309,8 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(GrapheneBionicLegs);
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AddToAugmentations(GrapheneBionicLegs);
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//Labor stat augmentations
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// Work stat augmentations
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var SpeechProcessor = new Augmentation({
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const SpeechProcessor = new Augmentation({
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name:AugmentationNames.SpeechProcessor, repCost:3e3, moneyCost:10e6,
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name:AugmentationNames.SpeechProcessor, repCost:3e3, moneyCost:10e6,
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info:"A cochlear implant with an embedded computer that analyzes incoming speech. " +
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info:"A cochlear implant with an embedded computer that analyzes incoming speech. " +
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"The embedded computer processes characteristics of incoming speech, such as tone " +
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"The embedded computer processes characteristics of incoming speech, such as tone " +
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@ -325,7 +325,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(SpeechProcessor);
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AddToAugmentations(SpeechProcessor);
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let TITN41Injection = new Augmentation({
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const TITN41Injection = new Augmentation({
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name:AugmentationNames.TITN41Injection, repCost:10e3, moneyCost:38e6,
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name:AugmentationNames.TITN41Injection, repCost:10e3, moneyCost:38e6,
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info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
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info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
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"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
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"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
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@ -340,7 +340,7 @@ function initAugmentations() {
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}
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}
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AddToAugmentations(TITN41Injection);
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AddToAugmentations(TITN41Injection);
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var EnhancedSocialInteractionImplant = new Augmentation({
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const EnhancedSocialInteractionImplant = new Augmentation({
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name:AugmentationNames.EnhancedSocialInteractionImplant, repCost:150e3, moneyCost:275e6,
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name:AugmentationNames.EnhancedSocialInteractionImplant, repCost:150e3, moneyCost:275e6,
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info:"A cranial implant that greatly assists in the user's ability to analyze social situations " +
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info:"A cranial implant that greatly assists in the user's ability to analyze social situations " +
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"and interactions. The system uses a wide variety of factors such as facial expression, body " +
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"and interactions. The system uses a wide variety of factors such as facial expression, body " +
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@ -359,7 +359,7 @@ function initAugmentations() {
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AddToAugmentations(EnhancedSocialInteractionImplant);
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AddToAugmentations(EnhancedSocialInteractionImplant);
|
|
|
|
|
|
|
|
|
|
|
|
// Hacking augmentations
|
|
|
|
// Hacking augmentations
|
|
|
|
var BitWire = new Augmentation({
|
|
|
|
const BitWire = new Augmentation({
|
|
|
|
name:AugmentationNames.BitWire, repCost:1500, moneyCost:2e6,
|
|
|
|
name:AugmentationNames.BitWire, repCost:1500, moneyCost:2e6,
|
|
|
|
info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
|
|
|
|
info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
|
|
|
|
"capabilities.<br><br>" +
|
|
|
|
"capabilities.<br><br>" +
|
|
|
@ -372,7 +372,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(BitWire);
|
|
|
|
AddToAugmentations(BitWire);
|
|
|
|
|
|
|
|
|
|
|
|
var ArtificialBioNeuralNetwork = new Augmentation({
|
|
|
|
const ArtificialBioNeuralNetwork = new Augmentation({
|
|
|
|
name:AugmentationNames.ArtificialBioNeuralNetwork, repCost:110e3, moneyCost:600e6,
|
|
|
|
name:AugmentationNames.ArtificialBioNeuralNetwork, repCost:110e3, moneyCost:600e6,
|
|
|
|
info:"A network consisting of millions of nanoprocessors is embedded into the brain. " +
|
|
|
|
info:"A network consisting of millions of nanoprocessors is embedded into the brain. " +
|
|
|
|
"The network is meant to mimick the way a biological brain solves a problem, which each " +
|
|
|
|
"The network is meant to mimick the way a biological brain solves a problem, which each " +
|
|
|
@ -393,7 +393,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(ArtificialBioNeuralNetwork);
|
|
|
|
AddToAugmentations(ArtificialBioNeuralNetwork);
|
|
|
|
|
|
|
|
|
|
|
|
var ArtificialSynapticPotentiation = new Augmentation({
|
|
|
|
const ArtificialSynapticPotentiation = new Augmentation({
|
|
|
|
name:AugmentationNames.ArtificialSynapticPotentiation, repCost:2500, moneyCost:16e6,
|
|
|
|
name:AugmentationNames.ArtificialSynapticPotentiation, repCost:2500, moneyCost:16e6,
|
|
|
|
info:"The body is injected with a chemical that artificially induces synaptic potentiation, " +
|
|
|
|
info:"The body is injected with a chemical that artificially induces synaptic potentiation, " +
|
|
|
|
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
|
|
|
|
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
|
|
|
@ -411,7 +411,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(ArtificialSynapticPotentiation);
|
|
|
|
AddToAugmentations(ArtificialSynapticPotentiation);
|
|
|
|
|
|
|
|
|
|
|
|
var EnhancedMyelinSheathing = new Augmentation({
|
|
|
|
const EnhancedMyelinSheathing = new Augmentation({
|
|
|
|
name:AugmentationNames.EnhancedMyelinSheathing, repCost:40e3, moneyCost:275e6,
|
|
|
|
name:AugmentationNames.EnhancedMyelinSheathing, repCost:40e3, moneyCost:275e6,
|
|
|
|
info:"Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " +
|
|
|
|
info:"Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " +
|
|
|
|
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
|
|
|
|
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
|
|
|
@ -431,7 +431,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(EnhancedMyelinSheathing);
|
|
|
|
AddToAugmentations(EnhancedMyelinSheathing);
|
|
|
|
|
|
|
|
|
|
|
|
var SynapticEnhancement = new Augmentation({
|
|
|
|
const SynapticEnhancement = new Augmentation({
|
|
|
|
name:AugmentationNames.SynapticEnhancement, repCost:800, moneyCost:1.5e6,
|
|
|
|
name:AugmentationNames.SynapticEnhancement, repCost:800, moneyCost:1.5e6,
|
|
|
|
info:"A small cranial implant that continuously uses weak electric signals to stimulate the brain and " +
|
|
|
|
info:"A small cranial implant that continuously uses weak electric signals to stimulate the brain and " +
|
|
|
|
"induce stronger synaptic activity. This improves the user's cognitive abilities.<br><br>" +
|
|
|
|
"induce stronger synaptic activity. This improves the user's cognitive abilities.<br><br>" +
|
|
|
@ -444,7 +444,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(SynapticEnhancement);
|
|
|
|
AddToAugmentations(SynapticEnhancement);
|
|
|
|
|
|
|
|
|
|
|
|
var NeuralRetentionEnhancement = new Augmentation({
|
|
|
|
const NeuralRetentionEnhancement = new Augmentation({
|
|
|
|
name:AugmentationNames.NeuralRetentionEnhancement, repCost:8e3, moneyCost:50e6,
|
|
|
|
name:AugmentationNames.NeuralRetentionEnhancement, repCost:8e3, moneyCost:50e6,
|
|
|
|
info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
|
|
|
|
info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
|
|
|
|
"circuits, strengthening its ability to retain information.<br><br>" +
|
|
|
|
"circuits, strengthening its ability to retain information.<br><br>" +
|
|
|
@ -457,7 +457,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(NeuralRetentionEnhancement);
|
|
|
|
AddToAugmentations(NeuralRetentionEnhancement);
|
|
|
|
|
|
|
|
|
|
|
|
var DataJack = new Augmentation({
|
|
|
|
const DataJack = new Augmentation({
|
|
|
|
name:AugmentationNames.DataJack, repCost:45e3, moneyCost:90e6,
|
|
|
|
name:AugmentationNames.DataJack, repCost:45e3, moneyCost:90e6,
|
|
|
|
info:"A brain implant that provides an interface for direct, wireless communication between a computer's main " +
|
|
|
|
info:"A brain implant that provides an interface for direct, wireless communication between a computer's main " +
|
|
|
|
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
|
|
|
|
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
|
|
|
@ -471,7 +471,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(DataJack);
|
|
|
|
AddToAugmentations(DataJack);
|
|
|
|
|
|
|
|
|
|
|
|
var ENM = new Augmentation({
|
|
|
|
const ENM = new Augmentation({
|
|
|
|
name:AugmentationNames.ENM, repCost:6e3, moneyCost:50e6,
|
|
|
|
name:AugmentationNames.ENM, repCost:6e3, moneyCost:50e6,
|
|
|
|
info:"A thin device embedded inside the arm containing a wireless module capable of connecting " +
|
|
|
|
info:"A thin device embedded inside the arm containing a wireless module capable of connecting " +
|
|
|
|
"to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
|
|
|
|
"to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
|
|
|
@ -488,7 +488,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(ENM);
|
|
|
|
AddToAugmentations(ENM);
|
|
|
|
|
|
|
|
|
|
|
|
var ENMCore = new Augmentation({
|
|
|
|
const ENMCore = new Augmentation({
|
|
|
|
name:AugmentationNames.ENMCore, repCost:100e3, moneyCost:500e6,
|
|
|
|
name:AugmentationNames.ENMCore, repCost:100e3, moneyCost:500e6,
|
|
|
|
info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
|
|
|
|
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
|
|
|
@ -512,7 +512,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(ENMCore);
|
|
|
|
AddToAugmentations(ENMCore);
|
|
|
|
|
|
|
|
|
|
|
|
var ENMCoreV2 = new Augmentation({
|
|
|
|
const ENMCoreV2 = new Augmentation({
|
|
|
|
name:AugmentationNames.ENMCoreV2, repCost:400e3, moneyCost:900e6,
|
|
|
|
name:AugmentationNames.ENMCoreV2, repCost:400e3, moneyCost:900e6,
|
|
|
|
info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
|
|
|
|
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
|
|
|
@ -538,7 +538,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(ENMCoreV2);
|
|
|
|
AddToAugmentations(ENMCoreV2);
|
|
|
|
|
|
|
|
|
|
|
|
var ENMCoreV3 = new Augmentation({
|
|
|
|
const ENMCoreV3 = new Augmentation({
|
|
|
|
name:AugmentationNames.ENMCoreV3, repCost:700e3, moneyCost:1500e6,
|
|
|
|
name:AugmentationNames.ENMCoreV3, repCost:700e3, moneyCost:1500e6,
|
|
|
|
info:"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
info:"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
|
|
|
|
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
|
|
|
@ -563,7 +563,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(ENMCoreV3);
|
|
|
|
AddToAugmentations(ENMCoreV3);
|
|
|
|
|
|
|
|
|
|
|
|
var ENMAnalyzeEngine = new Augmentation({
|
|
|
|
const ENMAnalyzeEngine = new Augmentation({
|
|
|
|
name:AugmentationNames.ENMAnalyzeEngine, repCost:250e3, moneyCost:1200e6,
|
|
|
|
name:AugmentationNames.ENMAnalyzeEngine, repCost:250e3, moneyCost:1200e6,
|
|
|
|
info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
|
|
|
|
info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
|
|
|
|
"that vastly outperforms the Netburner Module's native single-core processor.<br><br>" +
|
|
|
|
"that vastly outperforms the Netburner Module's native single-core processor.<br><br>" +
|
|
|
@ -578,7 +578,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(ENMAnalyzeEngine);
|
|
|
|
AddToAugmentations(ENMAnalyzeEngine);
|
|
|
|
|
|
|
|
|
|
|
|
var ENMDMA = new Augmentation({
|
|
|
|
const ENMDMA = new Augmentation({
|
|
|
|
name:AugmentationNames.ENMDMA, repCost:400e3, moneyCost:1400e6,
|
|
|
|
name:AugmentationNames.ENMDMA, repCost:400e3, moneyCost:1400e6,
|
|
|
|
info:"This implant installs a Direct Memory Access (DMA) controller into the " +
|
|
|
|
info:"This implant installs a Direct Memory Access (DMA) controller into the " +
|
|
|
|
"Embedded Netburner Module. This allows the Module to send and receive data " +
|
|
|
|
"Embedded Netburner Module. This allows the Module to send and receive data " +
|
|
|
@ -597,7 +597,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(ENMDMA);
|
|
|
|
AddToAugmentations(ENMDMA);
|
|
|
|
|
|
|
|
|
|
|
|
var Neuralstimulator = new Augmentation({
|
|
|
|
const Neuralstimulator = new Augmentation({
|
|
|
|
name:AugmentationNames.Neuralstimulator, repCost:20e3, moneyCost:600e6,
|
|
|
|
name:AugmentationNames.Neuralstimulator, repCost:20e3, moneyCost:600e6,
|
|
|
|
info:"A cranial implant that intelligently stimulates certain areas of the brain " +
|
|
|
|
info:"A cranial implant that intelligently stimulates certain areas of the brain " +
|
|
|
|
"in order to improve cognitive functions.<br><br>" +
|
|
|
|
"in order to improve cognitive functions.<br><br>" +
|
|
|
@ -617,7 +617,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(Neuralstimulator);
|
|
|
|
AddToAugmentations(Neuralstimulator);
|
|
|
|
|
|
|
|
|
|
|
|
var NeuralAccelerator = new Augmentation({
|
|
|
|
const NeuralAccelerator = new Augmentation({
|
|
|
|
name:AugmentationNames.NeuralAccelerator, repCost:80e3, moneyCost:350e6,
|
|
|
|
name:AugmentationNames.NeuralAccelerator, repCost:80e3, moneyCost:350e6,
|
|
|
|
info:"A microprocessor that accelerates the processing " +
|
|
|
|
info:"A microprocessor that accelerates the processing " +
|
|
|
|
"speed of biological neural networks. This is a cranial implant that is embedded inside the brain.<br><br>" +
|
|
|
|
"speed of biological neural networks. This is a cranial implant that is embedded inside the brain.<br><br>" +
|
|
|
@ -635,7 +635,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(NeuralAccelerator);
|
|
|
|
AddToAugmentations(NeuralAccelerator);
|
|
|
|
|
|
|
|
|
|
|
|
var CranialSignalProcessorsG1 = new Augmentation({
|
|
|
|
const CranialSignalProcessorsG1 = new Augmentation({
|
|
|
|
name:AugmentationNames.CranialSignalProcessorsG1, repCost:4e3, moneyCost:14e6,
|
|
|
|
name:AugmentationNames.CranialSignalProcessorsG1, repCost:4e3, moneyCost:14e6,
|
|
|
|
info:"The first generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
info:"The first generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
@ -653,7 +653,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG1);
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG1);
|
|
|
|
|
|
|
|
|
|
|
|
var CranialSignalProcessorsG2 = new Augmentation({
|
|
|
|
const CranialSignalProcessorsG2 = new Augmentation({
|
|
|
|
name:AugmentationNames.CranialSignalProcessorsG2, repCost:7500, moneyCost:25e6,
|
|
|
|
name:AugmentationNames.CranialSignalProcessorsG2, repCost:7500, moneyCost:25e6,
|
|
|
|
info:"The second generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
info:"The second generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
@ -674,7 +674,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG2);
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG2);
|
|
|
|
|
|
|
|
|
|
|
|
var CranialSignalProcessorsG3 = new Augmentation({
|
|
|
|
const CranialSignalProcessorsG3 = new Augmentation({
|
|
|
|
name:AugmentationNames.CranialSignalProcessorsG3, repCost:20e3, moneyCost:110e6,
|
|
|
|
name:AugmentationNames.CranialSignalProcessorsG3, repCost:20e3, moneyCost:110e6,
|
|
|
|
info:"The third generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
info:"The third generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
@ -695,7 +695,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG3);
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG3);
|
|
|
|
|
|
|
|
|
|
|
|
var CranialSignalProcessorsG4 = new Augmentation({
|
|
|
|
const CranialSignalProcessorsG4 = new Augmentation({
|
|
|
|
name:AugmentationNames.CranialSignalProcessorsG4, repCost:50e3, moneyCost:220e6,
|
|
|
|
name:AugmentationNames.CranialSignalProcessorsG4, repCost:50e3, moneyCost:220e6,
|
|
|
|
info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
@ -716,7 +716,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG4);
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG4);
|
|
|
|
|
|
|
|
|
|
|
|
var CranialSignalProcessorsG5 = new Augmentation({
|
|
|
|
const CranialSignalProcessorsG5 = new Augmentation({
|
|
|
|
name:AugmentationNames.CranialSignalProcessorsG5, repCost:100e3, moneyCost:450e6,
|
|
|
|
name:AugmentationNames.CranialSignalProcessorsG5, repCost:100e3, moneyCost:450e6,
|
|
|
|
info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
@ -737,7 +737,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG5);
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG5);
|
|
|
|
|
|
|
|
|
|
|
|
var NeuronalDensification = new Augmentation({
|
|
|
|
const NeuronalDensification = new Augmentation({
|
|
|
|
name:AugmentationNames.NeuronalDensification, repCost:75e3, moneyCost:275e6,
|
|
|
|
name:AugmentationNames.NeuronalDensification, repCost:75e3, moneyCost:275e6,
|
|
|
|
info:"The brain is surgically re-engineered to have increased neuronal density " +
|
|
|
|
info:"The brain is surgically re-engineered to have increased neuronal density " +
|
|
|
|
"by decreasing the neuron gap junction. Then, the body is genetically modified " +
|
|
|
|
"by decreasing the neuron gap junction. Then, the body is genetically modified " +
|
|
|
@ -757,7 +757,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(NeuronalDensification);
|
|
|
|
AddToAugmentations(NeuronalDensification);
|
|
|
|
|
|
|
|
|
|
|
|
// Work Augmentations
|
|
|
|
// Work Augmentations
|
|
|
|
var NuoptimalInjectorImplant = new Augmentation({
|
|
|
|
const NuoptimalInjectorImplant = new Augmentation({
|
|
|
|
name:AugmentationNames.NuoptimalInjectorImplant, repCost:2e3, moneyCost:4e6,
|
|
|
|
name:AugmentationNames.NuoptimalInjectorImplant, repCost:2e3, moneyCost:4e6,
|
|
|
|
info:"This torso implant automatically injects nootropic supplements into " +
|
|
|
|
info:"This torso implant automatically injects nootropic supplements into " +
|
|
|
|
"the bloodstream to improve memory, increase focus, and provide other " +
|
|
|
|
"the bloodstream to improve memory, increase focus, and provide other " +
|
|
|
@ -773,7 +773,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(NuoptimalInjectorImplant);
|
|
|
|
AddToAugmentations(NuoptimalInjectorImplant);
|
|
|
|
|
|
|
|
|
|
|
|
var SpeechEnhancement = new Augmentation({
|
|
|
|
const SpeechEnhancement = new Augmentation({
|
|
|
|
name:AugmentationNames.SpeechEnhancement, repCost:1e3, moneyCost:2.5e6,
|
|
|
|
name:AugmentationNames.SpeechEnhancement, repCost:1e3, moneyCost:2.5e6,
|
|
|
|
info:"An advanced neural implant that improves your speaking abilities, making " +
|
|
|
|
info:"An advanced neural implant that improves your speaking abilities, making " +
|
|
|
|
"you more convincing and likable in conversations and overall improving your " +
|
|
|
|
"you more convincing and likable in conversations and overall improving your " +
|
|
|
@ -791,7 +791,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(SpeechEnhancement);
|
|
|
|
AddToAugmentations(SpeechEnhancement);
|
|
|
|
|
|
|
|
|
|
|
|
var FocusWire = new Augmentation({
|
|
|
|
const FocusWire = new Augmentation({
|
|
|
|
name:AugmentationNames.FocusWire, repCost:30e3, moneyCost:180e6,
|
|
|
|
name:AugmentationNames.FocusWire, repCost:30e3, moneyCost:180e6,
|
|
|
|
info:"A cranial implant that stops procrastination by blocking specific neural pathways " +
|
|
|
|
info:"A cranial implant that stops procrastination by blocking specific neural pathways " +
|
|
|
|
"in the brain.<br><br>" +
|
|
|
|
"in the brain.<br><br>" +
|
|
|
@ -814,7 +814,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(FocusWire)
|
|
|
|
AddToAugmentations(FocusWire)
|
|
|
|
|
|
|
|
|
|
|
|
var PCDNI = new Augmentation({
|
|
|
|
const PCDNI = new Augmentation({
|
|
|
|
name:AugmentationNames.PCDNI, repCost:150e3, moneyCost:750e6,
|
|
|
|
name:AugmentationNames.PCDNI, repCost:150e3, moneyCost:750e6,
|
|
|
|
info:"Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
|
|
|
|
info:"Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
|
|
|
|
"computers. Connecting to a computer through this jack allows you to interface with " +
|
|
|
|
"computers. Connecting to a computer through this jack allows you to interface with " +
|
|
|
@ -831,7 +831,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(PCDNI);
|
|
|
|
AddToAugmentations(PCDNI);
|
|
|
|
|
|
|
|
|
|
|
|
var PCDNIOptimizer = new Augmentation({
|
|
|
|
const PCDNIOptimizer = new Augmentation({
|
|
|
|
name:AugmentationNames.PCDNIOptimizer, repCost:200e3, moneyCost:900e6,
|
|
|
|
name:AugmentationNames.PCDNIOptimizer, repCost:200e3, moneyCost:900e6,
|
|
|
|
info:"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
|
|
|
|
info:"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
|
|
|
|
"improves the performance of the interface and gives the user more control options " +
|
|
|
|
"improves the performance of the interface and gives the user more control options " +
|
|
|
@ -849,7 +849,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(PCDNIOptimizer);
|
|
|
|
AddToAugmentations(PCDNIOptimizer);
|
|
|
|
|
|
|
|
|
|
|
|
var PCDNINeuralNetwork = new Augmentation({
|
|
|
|
const PCDNINeuralNetwork = new Augmentation({
|
|
|
|
name:AugmentationNames.PCDNINeuralNetwork, repCost:600e3, moneyCost:1500e6,
|
|
|
|
name:AugmentationNames.PCDNINeuralNetwork, repCost:600e3, moneyCost:1500e6,
|
|
|
|
info:"This is an additional installation that upgrades the functionality of the " +
|
|
|
|
info:"This is an additional installation that upgrades the functionality of the " +
|
|
|
|
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
|
|
|
|
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
|
|
|
@ -870,7 +870,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(PCDNINeuralNetwork);
|
|
|
|
AddToAugmentations(PCDNINeuralNetwork);
|
|
|
|
|
|
|
|
|
|
|
|
var ADRPheromone1 = new Augmentation({
|
|
|
|
const ADRPheromone1 = new Augmentation({
|
|
|
|
name:AugmentationNames.ADRPheromone1, repCost:1500, moneyCost:3.5e6,
|
|
|
|
name:AugmentationNames.ADRPheromone1, repCost:1500, moneyCost:3.5e6,
|
|
|
|
info:"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
|
|
|
|
info:"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
|
|
|
|
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
|
|
|
|
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
|
|
|
@ -887,7 +887,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(ADRPheromone1);
|
|
|
|
AddToAugmentations(ADRPheromone1);
|
|
|
|
|
|
|
|
|
|
|
|
var ADRPheromone2 = new Augmentation({
|
|
|
|
const ADRPheromone2 = new Augmentation({
|
|
|
|
name:AugmentationNames.ADRPheromone2, repCost:25e3, moneyCost:110e6,
|
|
|
|
name:AugmentationNames.ADRPheromone2, repCost:25e3, moneyCost:110e6,
|
|
|
|
info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " +
|
|
|
|
info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " +
|
|
|
|
"which is similar to but more potent than ADR-V1. This pheromone, when excreted, " +
|
|
|
|
"which is similar to but more potent than ADR-V1. This pheromone, when excreted, " +
|
|
|
@ -903,8 +903,26 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(ADRPheromone2);
|
|
|
|
AddToAugmentations(ADRPheromone2);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const ShadowsSimulacrum = new Augmentation({
|
|
|
|
|
|
|
|
name: AugmentationNames.ShadowsSimulacrum, repCost: 15e3, moneyCost: 80e6,
|
|
|
|
|
|
|
|
info: "A crude but functional matter phase-shifter module that is embedded " +
|
|
|
|
|
|
|
|
"in the brainstem and cerebellum. This augmentation was developed by " +
|
|
|
|
|
|
|
|
"criminal organizations and allows the user to project and control holographic " +
|
|
|
|
|
|
|
|
"simulacrums within a large radius. These simulacrums are commonly used for " +
|
|
|
|
|
|
|
|
"espionage and surveillance work.<br><br>" +
|
|
|
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
|
|
|
"Increases the amount of reputation the player gains when working for a faction or company by 15%.",
|
|
|
|
|
|
|
|
company_rep_mult: 1.15,
|
|
|
|
|
|
|
|
faction_rep_mult: 1.15,
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
ShadowsSimulacrum.addToFactions(["The Syndicate", "The Dark Army", "Speakers for the Dead"]);
|
|
|
|
|
|
|
|
if (augmentationExists(AugmentationNames.ShadowsSimulacrum)) {
|
|
|
|
|
|
|
|
delete Augmentations[AugmentationNames.ShadowsSimulacrum];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
AddToAugmentations(ShadowsSimulacrum);
|
|
|
|
|
|
|
|
|
|
|
|
// HacknetNode Augmentations
|
|
|
|
// HacknetNode Augmentations
|
|
|
|
var HacknetNodeCPUUpload = new Augmentation({
|
|
|
|
const HacknetNodeCPUUpload = new Augmentation({
|
|
|
|
name:AugmentationNames.HacknetNodeCPUUpload, repCost:1500, moneyCost:2.2e6,
|
|
|
|
name:AugmentationNames.HacknetNodeCPUUpload, repCost:1500, moneyCost:2.2e6,
|
|
|
|
info:"Uploads the architecture and design details of a Hacknet Node's CPU into " +
|
|
|
|
info:"Uploads the architecture and design details of a Hacknet Node's CPU into " +
|
|
|
|
"the brain. This allows the user to engineer custom hardware and software " +
|
|
|
|
"the brain. This allows the user to engineer custom hardware and software " +
|
|
|
@ -921,7 +939,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(HacknetNodeCPUUpload);
|
|
|
|
AddToAugmentations(HacknetNodeCPUUpload);
|
|
|
|
|
|
|
|
|
|
|
|
var HacknetNodeCacheUpload = new Augmentation({
|
|
|
|
const HacknetNodeCacheUpload = new Augmentation({
|
|
|
|
name:AugmentationNames.HacknetNodeCacheUpload, repCost:1e3, moneyCost:1.1e6,
|
|
|
|
name:AugmentationNames.HacknetNodeCacheUpload, repCost:1e3, moneyCost:1.1e6,
|
|
|
|
info:"Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
|
|
|
|
info:"Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
|
|
|
|
"into the brain. This allows the user to engineer custom cache hardware for the " +
|
|
|
|
"into the brain. This allows the user to engineer custom cache hardware for the " +
|
|
|
@ -938,7 +956,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(HacknetNodeCacheUpload);
|
|
|
|
AddToAugmentations(HacknetNodeCacheUpload);
|
|
|
|
|
|
|
|
|
|
|
|
var HacknetNodeNICUpload = new Augmentation({
|
|
|
|
const HacknetNodeNICUpload = new Augmentation({
|
|
|
|
name:AugmentationNames.HacknetNodeNICUpload, repCost:750, moneyCost:900e3,
|
|
|
|
name:AugmentationNames.HacknetNodeNICUpload, repCost:750, moneyCost:900e3,
|
|
|
|
info:"Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
|
|
|
|
info:"Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
|
|
|
|
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
|
|
|
|
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
|
|
|
@ -955,7 +973,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(HacknetNodeNICUpload);
|
|
|
|
AddToAugmentations(HacknetNodeNICUpload);
|
|
|
|
|
|
|
|
|
|
|
|
var HacknetNodeKernelDNI = new Augmentation({
|
|
|
|
const HacknetNodeKernelDNI = new Augmentation({
|
|
|
|
name:AugmentationNames.HacknetNodeKernelDNI, repCost:3e3, moneyCost:8e6,
|
|
|
|
name:AugmentationNames.HacknetNodeKernelDNI, repCost:3e3, moneyCost:8e6,
|
|
|
|
info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
|
|
|
|
info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
|
|
|
|
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " +
|
|
|
|
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " +
|
|
|
@ -969,7 +987,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(HacknetNodeKernelDNI);
|
|
|
|
AddToAugmentations(HacknetNodeKernelDNI);
|
|
|
|
|
|
|
|
|
|
|
|
var HacknetNodeCoreDNI = new Augmentation({
|
|
|
|
const HacknetNodeCoreDNI = new Augmentation({
|
|
|
|
name:AugmentationNames.HacknetNodeCoreDNI, repCost:5e3, moneyCost:12e6,
|
|
|
|
name:AugmentationNames.HacknetNodeCoreDNI, repCost:5e3, moneyCost:12e6,
|
|
|
|
info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
|
|
|
|
info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
|
|
|
|
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
|
|
|
|
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
|
|
|
@ -984,7 +1002,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(HacknetNodeCoreDNI);
|
|
|
|
AddToAugmentations(HacknetNodeCoreDNI);
|
|
|
|
|
|
|
|
|
|
|
|
//Misc/Hybrid augmentations
|
|
|
|
//Misc/Hybrid augmentations
|
|
|
|
var NeuroFluxGovernor = new Augmentation({
|
|
|
|
const NeuroFluxGovernor = new Augmentation({
|
|
|
|
name:AugmentationNames.NeuroFluxGovernor, repCost:500, moneyCost: 750e3,
|
|
|
|
name:AugmentationNames.NeuroFluxGovernor, repCost:500, moneyCost: 750e3,
|
|
|
|
info:"A device that is embedded in the back of the neck. The NeuroFlux Governor " +
|
|
|
|
info:"A device that is embedded in the back of the neck. The NeuroFlux Governor " +
|
|
|
|
"monitors and regulates nervous impulses coming to and from the spinal column, " +
|
|
|
|
"monitors and regulates nervous impulses coming to and from the spinal column, " +
|
|
|
@ -1037,7 +1055,7 @@ function initAugmentations() {
|
|
|
|
++nextLevel;
|
|
|
|
++nextLevel;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
|
|
|
|
let mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
|
|
|
|
NeuroFluxGovernor.baseRepRequirement = 500 * mult * CONSTANTS.AugmentationRepMultiplier * BitNodeMultipliers.AugmentationRepCost;
|
|
|
|
NeuroFluxGovernor.baseRepRequirement = 500 * mult * CONSTANTS.AugmentationRepMultiplier * BitNodeMultipliers.AugmentationRepCost;
|
|
|
|
NeuroFluxGovernor.baseCost = 750e3 * mult * CONSTANTS.AugmentationCostMultiplier * BitNodeMultipliers.AugmentationMoneyCost;
|
|
|
|
NeuroFluxGovernor.baseCost = 750e3 * mult * CONSTANTS.AugmentationCostMultiplier * BitNodeMultipliers.AugmentationMoneyCost;
|
|
|
|
if (augmentationExists(AugmentationNames.NeuroFluxGovernor)) {
|
|
|
|
if (augmentationExists(AugmentationNames.NeuroFluxGovernor)) {
|
|
|
@ -1046,7 +1064,7 @@ function initAugmentations() {
|
|
|
|
NeuroFluxGovernor.addToAllFactions();
|
|
|
|
NeuroFluxGovernor.addToAllFactions();
|
|
|
|
AddToAugmentations(NeuroFluxGovernor);
|
|
|
|
AddToAugmentations(NeuroFluxGovernor);
|
|
|
|
|
|
|
|
|
|
|
|
var Neurotrainer1 = new Augmentation({
|
|
|
|
const Neurotrainer1 = new Augmentation({
|
|
|
|
name:AugmentationNames.Neurotrainer1, repCost:400, moneyCost:800e3,
|
|
|
|
name:AugmentationNames.Neurotrainer1, repCost:400, moneyCost:800e3,
|
|
|
|
info:"A decentralized cranial implant that improves the brain's ability to learn. It is " +
|
|
|
|
info:"A decentralized cranial implant that improves the brain's ability to learn. It is " +
|
|
|
|
"installed by releasing millions of nanobots into the human brain, each of which " +
|
|
|
|
"installed by releasing millions of nanobots into the human brain, each of which " +
|
|
|
@ -1066,7 +1084,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(Neurotrainer1);
|
|
|
|
AddToAugmentations(Neurotrainer1);
|
|
|
|
|
|
|
|
|
|
|
|
var Neurotrainer2 = new Augmentation({
|
|
|
|
const Neurotrainer2 = new Augmentation({
|
|
|
|
name:AugmentationNames.Neurotrainer2, repCost:4e3, moneyCost:9e6,
|
|
|
|
name:AugmentationNames.Neurotrainer2, repCost:4e3, moneyCost:9e6,
|
|
|
|
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
|
|
|
|
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
|
|
|
|
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
|
|
|
|
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
|
|
|
@ -1085,7 +1103,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(Neurotrainer2);
|
|
|
|
AddToAugmentations(Neurotrainer2);
|
|
|
|
|
|
|
|
|
|
|
|
var Neurotrainer3 = new Augmentation({
|
|
|
|
const Neurotrainer3 = new Augmentation({
|
|
|
|
name:AugmentationNames.Neurotrainer3, repCost:10e3, moneyCost:26e6,
|
|
|
|
name:AugmentationNames.Neurotrainer3, repCost:10e3, moneyCost:26e6,
|
|
|
|
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
|
|
|
|
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
|
|
|
|
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
|
|
|
|
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
|
|
|
@ -1104,7 +1122,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(Neurotrainer3);
|
|
|
|
AddToAugmentations(Neurotrainer3);
|
|
|
|
|
|
|
|
|
|
|
|
var Hypersight = new Augmentation({
|
|
|
|
const Hypersight = new Augmentation({
|
|
|
|
name:AugmentationNames.Hypersight, repCost:60e3, moneyCost:550e6,
|
|
|
|
name:AugmentationNames.Hypersight, repCost:60e3, moneyCost:550e6,
|
|
|
|
info:"A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
|
|
|
|
info:"A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
|
|
|
|
"Embedded circuitry within the implant provides the ability to detect heat and movement " +
|
|
|
|
"Embedded circuitry within the implant provides the ability to detect heat and movement " +
|
|
|
@ -1123,7 +1141,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(Hypersight);
|
|
|
|
AddToAugmentations(Hypersight);
|
|
|
|
|
|
|
|
|
|
|
|
var LuminCloaking1 = new Augmentation({
|
|
|
|
const LuminCloaking1 = new Augmentation({
|
|
|
|
name:AugmentationNames.LuminCloaking1, repCost:600, moneyCost:1e6,
|
|
|
|
name:AugmentationNames.LuminCloaking1, repCost:600, moneyCost:1e6,
|
|
|
|
info:"A skin implant that reinforces the skin with highly-advanced synthetic cells. These " +
|
|
|
|
info:"A skin implant that reinforces the skin with highly-advanced synthetic cells. These " +
|
|
|
|
"cells, when powered, have a negative refractive index. As a result, they bend light " +
|
|
|
|
"cells, when powered, have a negative refractive index. As a result, they bend light " +
|
|
|
@ -1140,7 +1158,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(LuminCloaking1);
|
|
|
|
AddToAugmentations(LuminCloaking1);
|
|
|
|
|
|
|
|
|
|
|
|
var LuminCloaking2 = new Augmentation({
|
|
|
|
const LuminCloaking2 = new Augmentation({
|
|
|
|
name:AugmentationNames.LuminCloaking2, repCost:2e3, moneyCost:6e6,
|
|
|
|
name:AugmentationNames.LuminCloaking2, repCost:2e3, moneyCost:6e6,
|
|
|
|
info:"This is a more advanced version of the LuminCloaking-V2 augmentation. This skin implant " +
|
|
|
|
info:"This is a more advanced version of the LuminCloaking-V2 augmentation. This skin implant " +
|
|
|
|
"reinforces the skin with highly-advanced synthetic cells. These " +
|
|
|
|
"reinforces the skin with highly-advanced synthetic cells. These " +
|
|
|
@ -1161,7 +1179,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(LuminCloaking2);
|
|
|
|
AddToAugmentations(LuminCloaking2);
|
|
|
|
|
|
|
|
|
|
|
|
var SmartSonar = new Augmentation({
|
|
|
|
const SmartSonar = new Augmentation({
|
|
|
|
name:AugmentationNames.SmartSonar, repCost:9e3, moneyCost:15e6,
|
|
|
|
name:AugmentationNames.SmartSonar, repCost:9e3, moneyCost:15e6,
|
|
|
|
info:"A cochlear implant that helps the player detect and locate enemies " +
|
|
|
|
info:"A cochlear implant that helps the player detect and locate enemies " +
|
|
|
|
"using sound propagation.<br><br>" +
|
|
|
|
"using sound propagation.<br><br>" +
|
|
|
@ -1179,7 +1197,7 @@ function initAugmentations() {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AddToAugmentations(SmartSonar);
|
|
|
|
AddToAugmentations(SmartSonar);
|
|
|
|
|
|
|
|
|
|
|
|
var PowerRecirculator = new Augmentation({
|
|
|
|
const PowerRecirculator = new Augmentation({
|
|
|
|
name:AugmentationNames.PowerRecirculator, repCost:10e3, moneyCost:36e6,
|
|
|
|
name:AugmentationNames.PowerRecirculator, repCost:10e3, moneyCost:36e6,
|
|
|
|
info:"The body's nerves are attached with polypyrrole nanocircuits that " +
|
|
|
|
info:"The body's nerves are attached with polypyrrole nanocircuits that " +
|
|
|
|
"are capable of capturing wasted energy (in the form of heat) " +
|
|
|
|
"are capable of capturing wasted energy (in the form of heat) " +
|
|
|
@ -1212,7 +1230,7 @@ function initAugmentations() {
|
|
|
|
// Silhouette
|
|
|
|
// Silhouette
|
|
|
|
|
|
|
|
|
|
|
|
// Illuminati
|
|
|
|
// Illuminati
|
|
|
|
var QLink = new Augmentation({
|
|
|
|
const QLink = new Augmentation({
|
|
|
|
name:AugmentationNames.QLink, repCost:750e3, moneyCost:5e12,
|
|
|
|
name:AugmentationNames.QLink, repCost:750e3, moneyCost:5e12,
|
|
|
|
info:"A brain implant that wirelessly connects you to the Illuminati's " +
|
|
|
|
info:"A brain implant that wirelessly connects you to the Illuminati's " +
|
|
|
|
"quantum supercomputer, allowing you to access and use its incredible " +
|
|
|
|
"quantum supercomputer, allowing you to access and use its incredible " +
|
|
|
@ -1234,7 +1252,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(QLink);
|
|
|
|
AddToAugmentations(QLink);
|
|
|
|
|
|
|
|
|
|
|
|
// Daedalus
|
|
|
|
// Daedalus
|
|
|
|
var RedPill = new Augmentation({
|
|
|
|
const RedPill = new Augmentation({
|
|
|
|
name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0,
|
|
|
|
name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0,
|
|
|
|
info:"It's time to leave the cave."
|
|
|
|
info:"It's time to leave the cave."
|
|
|
|
});
|
|
|
|
});
|
|
|
@ -1245,7 +1263,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(RedPill);
|
|
|
|
AddToAugmentations(RedPill);
|
|
|
|
|
|
|
|
|
|
|
|
// Covenant
|
|
|
|
// Covenant
|
|
|
|
var SPTN97 = new Augmentation({
|
|
|
|
const SPTN97 = new Augmentation({
|
|
|
|
name:AugmentationNames.SPTN97, repCost:500e3, moneyCost:975e6,
|
|
|
|
name:AugmentationNames.SPTN97, repCost:500e3, moneyCost:975e6,
|
|
|
|
info:"The SPTN-97 gene is injected into the genome. The SPTN-97 gene is an " +
|
|
|
|
info:"The SPTN-97 gene is injected into the genome. The SPTN-97 gene is an " +
|
|
|
|
"artificially-synthesized gene that was developed by DARPA to create " +
|
|
|
|
"artificially-synthesized gene that was developed by DARPA to create " +
|
|
|
@ -1267,7 +1285,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(SPTN97);
|
|
|
|
AddToAugmentations(SPTN97);
|
|
|
|
|
|
|
|
|
|
|
|
// ECorp
|
|
|
|
// ECorp
|
|
|
|
var HiveMind = new Augmentation({
|
|
|
|
const HiveMind = new Augmentation({
|
|
|
|
name:AugmentationNames.HiveMind, repCost:600e3, moneyCost:1100e6,
|
|
|
|
name:AugmentationNames.HiveMind, repCost:600e3, moneyCost:1100e6,
|
|
|
|
info:"A brain implant developed by ECorp. They do not reveal what " +
|
|
|
|
info:"A brain implant developed by ECorp. They do not reveal what " +
|
|
|
|
"exactly the implant does, but they promise that it will greatly " +
|
|
|
|
"exactly the implant does, but they promise that it will greatly " +
|
|
|
@ -1281,7 +1299,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(HiveMind);
|
|
|
|
AddToAugmentations(HiveMind);
|
|
|
|
|
|
|
|
|
|
|
|
// MegaCorp
|
|
|
|
// MegaCorp
|
|
|
|
var CordiARCReactor = new Augmentation({
|
|
|
|
const CordiARCReactor = new Augmentation({
|
|
|
|
name:AugmentationNames.CordiARCReactor, repCost:450e3, moneyCost:1000e6,
|
|
|
|
name:AugmentationNames.CordiARCReactor, repCost:450e3, moneyCost:1000e6,
|
|
|
|
info:"The thoracic cavity is equipped with a small chamber designed " +
|
|
|
|
info:"The thoracic cavity is equipped with a small chamber designed " +
|
|
|
|
"to hold and sustain hydrogen plasma. The plasma is used to generate " +
|
|
|
|
"to hold and sustain hydrogen plasma. The plasma is used to generate " +
|
|
|
@ -1306,7 +1324,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(CordiARCReactor);
|
|
|
|
AddToAugmentations(CordiARCReactor);
|
|
|
|
|
|
|
|
|
|
|
|
// BachmanAndAssociates
|
|
|
|
// BachmanAndAssociates
|
|
|
|
var SmartJaw = new Augmentation({
|
|
|
|
const SmartJaw = new Augmentation({
|
|
|
|
name:AugmentationNames.SmartJaw, repCost:150e3, moneyCost:550e6,
|
|
|
|
name:AugmentationNames.SmartJaw, repCost:150e3, moneyCost:550e6,
|
|
|
|
info:"A bionic jaw that contains advanced hardware and software " +
|
|
|
|
info:"A bionic jaw that contains advanced hardware and software " +
|
|
|
|
"capable of psychoanalyzing and profiling the personality of " +
|
|
|
|
"capable of psychoanalyzing and profiling the personality of " +
|
|
|
@ -1328,7 +1346,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(SmartJaw);
|
|
|
|
AddToAugmentations(SmartJaw);
|
|
|
|
|
|
|
|
|
|
|
|
// BladeIndustries
|
|
|
|
// BladeIndustries
|
|
|
|
var Neotra = new Augmentation({
|
|
|
|
const Neotra = new Augmentation({
|
|
|
|
name:AugmentationNames.Neotra, repCost:225e3, moneyCost:575e6,
|
|
|
|
name:AugmentationNames.Neotra, repCost:225e3, moneyCost:575e6,
|
|
|
|
info:"A highly-advanced techno-organic drug that is injected into the skeletal " +
|
|
|
|
info:"A highly-advanced techno-organic drug that is injected into the skeletal " +
|
|
|
|
"and integumentary system. The drug permanently modifies the DNA of the " +
|
|
|
|
"and integumentary system. The drug permanently modifies the DNA of the " +
|
|
|
@ -1345,7 +1363,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(Neotra);
|
|
|
|
AddToAugmentations(Neotra);
|
|
|
|
|
|
|
|
|
|
|
|
// NWO
|
|
|
|
// NWO
|
|
|
|
var Xanipher = new Augmentation({
|
|
|
|
const Xanipher = new Augmentation({
|
|
|
|
name:AugmentationNames.Xanipher, repCost:350e3, moneyCost:850e6,
|
|
|
|
name:AugmentationNames.Xanipher, repCost:350e3, moneyCost:850e6,
|
|
|
|
info:"A concoction of advanced nanobots that is orally ingested into the " +
|
|
|
|
info:"A concoction of advanced nanobots that is orally ingested into the " +
|
|
|
|
"body. These nanobots induce physiological change and significantly " +
|
|
|
|
"body. These nanobots induce physiological change and significantly " +
|
|
|
@ -1373,7 +1391,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(Xanipher);
|
|
|
|
AddToAugmentations(Xanipher);
|
|
|
|
|
|
|
|
|
|
|
|
// ClarkeIncorporated
|
|
|
|
// ClarkeIncorporated
|
|
|
|
var nextSENS = new Augmentation({
|
|
|
|
const nextSENS = new Augmentation({
|
|
|
|
name:AugmentationNames.nextSENS, repCost:175e3, moneyCost:385e6,
|
|
|
|
name:AugmentationNames.nextSENS, repCost:175e3, moneyCost:385e6,
|
|
|
|
info:"The body is genetically re-engineered to maintain a state " +
|
|
|
|
info:"The body is genetically re-engineered to maintain a state " +
|
|
|
|
"of negligible senescence, preventing the body from " +
|
|
|
|
"of negligible senescence, preventing the body from " +
|
|
|
@ -1393,7 +1411,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(nextSENS);
|
|
|
|
AddToAugmentations(nextSENS);
|
|
|
|
|
|
|
|
|
|
|
|
// OmniTekIncorporated
|
|
|
|
// OmniTekIncorporated
|
|
|
|
var OmniTekInfoLoad = new Augmentation({
|
|
|
|
const OmniTekInfoLoad = new Augmentation({
|
|
|
|
name:AugmentationNames.OmniTekInfoLoad, repCost:250e3, moneyCost:575e6,
|
|
|
|
name:AugmentationNames.OmniTekInfoLoad, repCost:250e3, moneyCost:575e6,
|
|
|
|
info:"OmniTek's data and information repository is uploaded " +
|
|
|
|
info:"OmniTek's data and information repository is uploaded " +
|
|
|
|
"into your brain, enhancing your programming and " +
|
|
|
|
"into your brain, enhancing your programming and " +
|
|
|
@ -1414,7 +1432,7 @@ function initAugmentations() {
|
|
|
|
// TODO Later when Intelligence is added in . Some aug that greatly increases int
|
|
|
|
// TODO Later when Intelligence is added in . Some aug that greatly increases int
|
|
|
|
|
|
|
|
|
|
|
|
// KuaiGongInternational
|
|
|
|
// KuaiGongInternational
|
|
|
|
var PhotosyntheticCells = new Augmentation({
|
|
|
|
const PhotosyntheticCells = new Augmentation({
|
|
|
|
name:AugmentationNames.PhotosyntheticCells, repCost:225e3, moneyCost:550e6,
|
|
|
|
name:AugmentationNames.PhotosyntheticCells, repCost:225e3, moneyCost:550e6,
|
|
|
|
info:"Chloroplasts are added to epidermal stem cells and are applied " +
|
|
|
|
info:"Chloroplasts are added to epidermal stem cells and are applied " +
|
|
|
|
"to the body using a skin graft. The result is photosynthetic " +
|
|
|
|
"to the body using a skin graft. The result is photosynthetic " +
|
|
|
@ -1432,7 +1450,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(PhotosyntheticCells);
|
|
|
|
AddToAugmentations(PhotosyntheticCells);
|
|
|
|
|
|
|
|
|
|
|
|
// BitRunners
|
|
|
|
// BitRunners
|
|
|
|
var Neurolink = new Augmentation({
|
|
|
|
const Neurolink = new Augmentation({
|
|
|
|
name:AugmentationNames.Neurolink, repCost:350e3, moneyCost:875e6,
|
|
|
|
name:AugmentationNames.Neurolink, repCost:350e3, moneyCost:875e6,
|
|
|
|
info:"A brain implant that provides a high-bandwidth, direct neural link between your " +
|
|
|
|
info:"A brain implant that provides a high-bandwidth, direct neural link between your " +
|
|
|
|
"mind and BitRunners' data servers, which reportedly contain " +
|
|
|
|
"mind and BitRunners' data servers, which reportedly contain " +
|
|
|
@ -1455,7 +1473,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(Neurolink);
|
|
|
|
AddToAugmentations(Neurolink);
|
|
|
|
|
|
|
|
|
|
|
|
// BlackHand
|
|
|
|
// BlackHand
|
|
|
|
var TheBlackHand = new Augmentation({
|
|
|
|
const TheBlackHand = new Augmentation({
|
|
|
|
name:AugmentationNames.TheBlackHand, repCost:40e3, moneyCost:110e6,
|
|
|
|
name:AugmentationNames.TheBlackHand, repCost:40e3, moneyCost:110e6,
|
|
|
|
info:"A highly advanced bionic hand. This prosthetic not only " +
|
|
|
|
info:"A highly advanced bionic hand. This prosthetic not only " +
|
|
|
|
"enhances strength and dexterity but it is also embedded " +
|
|
|
|
"enhances strength and dexterity but it is also embedded " +
|
|
|
@ -1479,7 +1497,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(TheBlackHand);
|
|
|
|
AddToAugmentations(TheBlackHand);
|
|
|
|
|
|
|
|
|
|
|
|
// NiteSec
|
|
|
|
// NiteSec
|
|
|
|
var CRTX42AA = new Augmentation({
|
|
|
|
const CRTX42AA = new Augmentation({
|
|
|
|
name:AugmentationNames.CRTX42AA, repCost:18e3, moneyCost:45e6,
|
|
|
|
name:AugmentationNames.CRTX42AA, repCost:18e3, moneyCost:45e6,
|
|
|
|
info:"The CRTX42-AA gene is injected into the genome. " +
|
|
|
|
info:"The CRTX42-AA gene is injected into the genome. " +
|
|
|
|
"The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " +
|
|
|
|
"The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " +
|
|
|
@ -1497,7 +1515,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(CRTX42AA);
|
|
|
|
AddToAugmentations(CRTX42AA);
|
|
|
|
|
|
|
|
|
|
|
|
// Chongqing
|
|
|
|
// Chongqing
|
|
|
|
var Neuregen = new Augmentation({
|
|
|
|
const Neuregen = new Augmentation({
|
|
|
|
name:AugmentationNames.Neuregen, repCost:15e3, moneyCost:75e6,
|
|
|
|
name:AugmentationNames.Neuregen, repCost:15e3, moneyCost:75e6,
|
|
|
|
info:"A drug that genetically modifies the neurons in the brain. " +
|
|
|
|
info:"A drug that genetically modifies the neurons in the brain. " +
|
|
|
|
"The result is that these neurons never die and continuously " +
|
|
|
|
"The result is that these neurons never die and continuously " +
|
|
|
@ -1512,7 +1530,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(Neuregen);
|
|
|
|
AddToAugmentations(Neuregen);
|
|
|
|
|
|
|
|
|
|
|
|
// Sector12
|
|
|
|
// Sector12
|
|
|
|
var CashRoot = new Augmentation({
|
|
|
|
const CashRoot = new Augmentation({
|
|
|
|
name:AugmentationNames.CashRoot, repCost:5e3, moneyCost:25e6,
|
|
|
|
name:AugmentationNames.CashRoot, repCost:5e3, moneyCost:25e6,
|
|
|
|
info:"A collection of digital assets saved on a small chip. The chip is implanted " +
|
|
|
|
info:"A collection of digital assets saved on a small chip. The chip is implanted " +
|
|
|
|
"into your wrist. A small jack in the chip allows you to connect it to a computer " +
|
|
|
|
"into your wrist. A small jack in the chip allows you to connect it to a computer " +
|
|
|
@ -1528,7 +1546,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(CashRoot);
|
|
|
|
AddToAugmentations(CashRoot);
|
|
|
|
|
|
|
|
|
|
|
|
// NewTokyo
|
|
|
|
// NewTokyo
|
|
|
|
var NutriGen = new Augmentation({
|
|
|
|
const NutriGen = new Augmentation({
|
|
|
|
name:AugmentationNames.NutriGen, repCost:2500, moneyCost:500e3,
|
|
|
|
name:AugmentationNames.NutriGen, repCost:2500, moneyCost:500e3,
|
|
|
|
info:"A thermo-powered artificial nutrition generator. Endogenously " +
|
|
|
|
info:"A thermo-powered artificial nutrition generator. Endogenously " +
|
|
|
|
"synthesizes glucose, amino acids, and vitamins and redistributes them " +
|
|
|
|
"synthesizes glucose, amino acids, and vitamins and redistributes them " +
|
|
|
@ -1552,7 +1570,7 @@ function initAugmentations() {
|
|
|
|
// and profits as a trader/from trading
|
|
|
|
// and profits as a trader/from trading
|
|
|
|
|
|
|
|
|
|
|
|
// Ishima
|
|
|
|
// Ishima
|
|
|
|
var INFRARet = new Augmentation({
|
|
|
|
const INFRARet = new Augmentation({
|
|
|
|
name:AugmentationNames.INFRARet, repCost:3e3, moneyCost:6e6,
|
|
|
|
name:AugmentationNames.INFRARet, repCost:3e3, moneyCost:6e6,
|
|
|
|
info:"A retina implant consisting of a tiny chip that sits behind the " +
|
|
|
|
info:"A retina implant consisting of a tiny chip that sits behind the " +
|
|
|
|
"retina. This implant lets people visually detect infrared radiation.<br><br>" +
|
|
|
|
"retina. This implant lets people visually detect infrared radiation.<br><br>" +
|
|
|
@ -1571,7 +1589,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(INFRARet);
|
|
|
|
AddToAugmentations(INFRARet);
|
|
|
|
|
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|
|
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|
|
|
// Volhaven
|
|
|
|
// Volhaven
|
|
|
|
var DermaForce = new Augmentation({
|
|
|
|
const DermaForce = new Augmentation({
|
|
|
|
name:AugmentationNames.DermaForce, repCost:6e3, moneyCost:10e6,
|
|
|
|
name:AugmentationNames.DermaForce, repCost:6e3, moneyCost:10e6,
|
|
|
|
info:"A synthetic skin is grafted onto the body. The skin consists of " +
|
|
|
|
info:"A synthetic skin is grafted onto the body. The skin consists of " +
|
|
|
|
"millions of nanobots capable of projecting high-density muon beams, " +
|
|
|
|
"millions of nanobots capable of projecting high-density muon beams, " +
|
|
|
@ -1586,7 +1604,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(DermaForce);
|
|
|
|
AddToAugmentations(DermaForce);
|
|
|
|
|
|
|
|
|
|
|
|
// SpeakersForTheDead
|
|
|
|
// SpeakersForTheDead
|
|
|
|
var GrapheneBrachiBlades = new Augmentation({
|
|
|
|
const GrapheneBrachiBlades = new Augmentation({
|
|
|
|
name:AugmentationNames.GrapheneBrachiBlades, repCost:90e3, moneyCost:500e6,
|
|
|
|
name:AugmentationNames.GrapheneBrachiBlades, repCost:90e3, moneyCost:500e6,
|
|
|
|
info:"An upgrade to the BrachiBlades augmentation. It infuses " +
|
|
|
|
info:"An upgrade to the BrachiBlades augmentation. It infuses " +
|
|
|
|
"the retractable blades with an advanced graphene material " +
|
|
|
|
"the retractable blades with an advanced graphene material " +
|
|
|
@ -1608,7 +1626,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(GrapheneBrachiBlades);
|
|
|
|
AddToAugmentations(GrapheneBrachiBlades);
|
|
|
|
|
|
|
|
|
|
|
|
// DarkArmy
|
|
|
|
// DarkArmy
|
|
|
|
var GrapheneBionicArms = new Augmentation({
|
|
|
|
const GrapheneBionicArms = new Augmentation({
|
|
|
|
name:AugmentationNames.GrapheneBionicArms, repCost:200e3, moneyCost:750e6,
|
|
|
|
name:AugmentationNames.GrapheneBionicArms, repCost:200e3, moneyCost:750e6,
|
|
|
|
info:"An upgrade to the Bionic Arms augmentation. It infuses the " +
|
|
|
|
info:"An upgrade to the Bionic Arms augmentation. It infuses the " +
|
|
|
|
"prosthetic arms with an advanced graphene material " +
|
|
|
|
"prosthetic arms with an advanced graphene material " +
|
|
|
@ -1625,7 +1643,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(GrapheneBionicArms);
|
|
|
|
AddToAugmentations(GrapheneBionicArms);
|
|
|
|
|
|
|
|
|
|
|
|
// TheSyndicate
|
|
|
|
// TheSyndicate
|
|
|
|
var BrachiBlades = new Augmentation({
|
|
|
|
const BrachiBlades = new Augmentation({
|
|
|
|
name:AugmentationNames.BrachiBlades, repCost:5e3, moneyCost:18e6,
|
|
|
|
name:AugmentationNames.BrachiBlades, repCost:5e3, moneyCost:18e6,
|
|
|
|
info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin.<br><br>" +
|
|
|
|
info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin.<br><br>" +
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
"This augmentation:<br>" +
|
|
|
@ -1644,7 +1662,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(BrachiBlades);
|
|
|
|
AddToAugmentations(BrachiBlades);
|
|
|
|
|
|
|
|
|
|
|
|
// Tetrads
|
|
|
|
// Tetrads
|
|
|
|
var BionicArms = new Augmentation({
|
|
|
|
const BionicArms = new Augmentation({
|
|
|
|
name:AugmentationNames.BionicArms, repCost:25e3, moneyCost:55e6,
|
|
|
|
name:AugmentationNames.BionicArms, repCost:25e3, moneyCost:55e6,
|
|
|
|
info:"Cybernetic arms created from plasteel and carbon fibers that completely replace " +
|
|
|
|
info:"Cybernetic arms created from plasteel and carbon fibers that completely replace " +
|
|
|
|
"the user's organic arms.<br><br>" +
|
|
|
|
"the user's organic arms.<br><br>" +
|
|
|
@ -1659,7 +1677,7 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(BionicArms);
|
|
|
|
AddToAugmentations(BionicArms);
|
|
|
|
|
|
|
|
|
|
|
|
// TianDiHui
|
|
|
|
// TianDiHui
|
|
|
|
var SNA = new Augmentation({
|
|
|
|
const SNA = new Augmentation({
|
|
|
|
name:AugmentationNames.SNA, repCost:2500, moneyCost:6e6,
|
|
|
|
name:AugmentationNames.SNA, repCost:2500, moneyCost:6e6,
|
|
|
|
info:"A cranial implant that affects the user's personality, making them better " +
|
|
|
|
info:"A cranial implant that affects the user's personality, making them better " +
|
|
|
|
"at negotiation in social situations.<br><br>" +
|
|
|
|
"at negotiation in social situations.<br><br>" +
|
|
|
@ -1678,9 +1696,9 @@ function initAugmentations() {
|
|
|
|
AddToAugmentations(SNA);
|
|
|
|
AddToAugmentations(SNA);
|
|
|
|
|
|
|
|
|
|
|
|
// Special Bladeburner Augmentations
|
|
|
|
// Special Bladeburner Augmentations
|
|
|
|
var BladeburnersFactionName = "Bladeburners";
|
|
|
|
const BladeburnersFactionName = "Bladeburners";
|
|
|
|
if (factionExists(BladeburnersFactionName)) {
|
|
|
|
if (factionExists(BladeburnersFactionName)) {
|
|
|
|
var EsperEyewear = new Augmentation({
|
|
|
|
const EsperEyewear = new Augmentation({
|
|
|
|
name:AugmentationNames.EsperEyewear, repCost:500, moneyCost:33e6,
|
|
|
|
name:AugmentationNames.EsperEyewear, repCost:500, moneyCost:33e6,
|
|
|
|
info:"Ballistic-grade protective and retractable eyewear that was designed specially " +
|
|
|
|
info:"Ballistic-grade protective and retractable eyewear that was designed specially " +
|
|
|
|
"for Bladeburner units. This " +
|
|
|
|
"for Bladeburner units. This " +
|
|
|
@ -1700,7 +1718,7 @@ function initAugmentations() {
|
|
|
|
EsperEyewear.addToFactions([BladeburnersFactionName]);
|
|
|
|
EsperEyewear.addToFactions([BladeburnersFactionName]);
|
|
|
|
resetAugmentation(EsperEyewear);
|
|
|
|
resetAugmentation(EsperEyewear);
|
|
|
|
|
|
|
|
|
|
|
|
var EMS4Recombination = new Augmentation({
|
|
|
|
const EMS4Recombination = new Augmentation({
|
|
|
|
name:AugmentationNames.EMS4Recombination, repCost: 1e3, moneyCost:55e6,
|
|
|
|
name:AugmentationNames.EMS4Recombination, repCost: 1e3, moneyCost:55e6,
|
|
|
|
info:"A DNA recombination of the EMS-4 Gene. This genetic engineering " +
|
|
|
|
info:"A DNA recombination of the EMS-4 Gene. This genetic engineering " +
|
|
|
|
"technique was originally used on Bladeburners during the Synthoid uprising " +
|
|
|
|
"technique was originally used on Bladeburners during the Synthoid uprising " +
|
|
|
@ -1718,7 +1736,7 @@ function initAugmentations() {
|
|
|
|
EMS4Recombination.addToFactions([BladeburnersFactionName]);
|
|
|
|
EMS4Recombination.addToFactions([BladeburnersFactionName]);
|
|
|
|
resetAugmentation(EMS4Recombination);
|
|
|
|
resetAugmentation(EMS4Recombination);
|
|
|
|
|
|
|
|
|
|
|
|
var OrionShoulder = new Augmentation({
|
|
|
|
const OrionShoulder = new Augmentation({
|
|
|
|
name:AugmentationNames.OrionShoulder, repCost:2.5e3, moneyCost:110e6,
|
|
|
|
name:AugmentationNames.OrionShoulder, repCost:2.5e3, moneyCost:110e6,
|
|
|
|
info:"A bionic shoulder augmentation for the right shoulder. Using cybernetics, " +
|
|
|
|
info:"A bionic shoulder augmentation for the right shoulder. Using cybernetics, " +
|
|
|
|
"the ORION-MKIV shoulder enhances the strength and dexterity " +
|
|
|
|
"the ORION-MKIV shoulder enhances the strength and dexterity " +
|
|
|
@ -1737,7 +1755,7 @@ function initAugmentations() {
|
|
|
|
OrionShoulder.addToFactions([BladeburnersFactionName]);
|
|
|
|
OrionShoulder.addToFactions([BladeburnersFactionName]);
|
|
|
|
resetAugmentation(OrionShoulder);
|
|
|
|
resetAugmentation(OrionShoulder);
|
|
|
|
|
|
|
|
|
|
|
|
var HyperionV1 = new Augmentation({
|
|
|
|
const HyperionV1 = new Augmentation({
|
|
|
|
name:AugmentationNames.HyperionV1, repCost: 5e3, moneyCost:550e6,
|
|
|
|
name:AugmentationNames.HyperionV1, repCost: 5e3, moneyCost:550e6,
|
|
|
|
info:"A pair of mini plasma cannons embedded into the hands. The Hyperion is capable " +
|
|
|
|
info:"A pair of mini plasma cannons embedded into the hands. The Hyperion is capable " +
|
|
|
|
"of rapidly firing bolts of high-density plasma. The weapon is meant to " +
|
|
|
|
"of rapidly firing bolts of high-density plasma. The weapon is meant to " +
|
|
|
@ -1753,7 +1771,7 @@ function initAugmentations() {
|
|
|
|
HyperionV1.addToFactions([BladeburnersFactionName]);
|
|
|
|
HyperionV1.addToFactions([BladeburnersFactionName]);
|
|
|
|
resetAugmentation(HyperionV1);
|
|
|
|
resetAugmentation(HyperionV1);
|
|
|
|
|
|
|
|
|
|
|
|
var HyperionV2 = new Augmentation({
|
|
|
|
const HyperionV2 = new Augmentation({
|
|
|
|
name:AugmentationNames.HyperionV2, repCost:10e3, moneyCost:1.1e9,
|
|
|
|
name:AugmentationNames.HyperionV2, repCost:10e3, moneyCost:1.1e9,
|
|
|
|
info:"A pair of mini plasma cannons embedded into the hands. This augmentation " +
|
|
|
|
info:"A pair of mini plasma cannons embedded into the hands. This augmentation " +
|
|
|
|
"is more advanced and powerful than the original V1 model. This V2 model is " +
|
|
|
|
"is more advanced and powerful than the original V1 model. This V2 model is " +
|
|
|
@ -1768,7 +1786,7 @@ function initAugmentations() {
|
|
|
|
HyperionV2.addToFactions([BladeburnersFactionName]);
|
|
|
|
HyperionV2.addToFactions([BladeburnersFactionName]);
|
|
|
|
resetAugmentation(HyperionV2);
|
|
|
|
resetAugmentation(HyperionV2);
|
|
|
|
|
|
|
|
|
|
|
|
var GolemSerum = new Augmentation({
|
|
|
|
const GolemSerum = new Augmentation({
|
|
|
|
name:AugmentationNames.GolemSerum, repCost:12.5e3, moneyCost:2.2e9,
|
|
|
|
name:AugmentationNames.GolemSerum, repCost:12.5e3, moneyCost:2.2e9,
|
|
|
|
info:"A serum that permanently enhances many aspects of a human's capabilities, " +
|
|
|
|
info:"A serum that permanently enhances many aspects of a human's capabilities, " +
|
|
|
|
"including strength, speed, immune system performance, and mitochondrial efficiency. The " +
|
|
|
|
"including strength, speed, immune system performance, and mitochondrial efficiency. The " +
|
|
|
@ -1787,7 +1805,7 @@ function initAugmentations() {
|
|
|
|
GolemSerum.addToFactions([BladeburnersFactionName]);
|
|
|
|
GolemSerum.addToFactions([BladeburnersFactionName]);
|
|
|
|
resetAugmentation(GolemSerum);
|
|
|
|
resetAugmentation(GolemSerum);
|
|
|
|
|
|
|
|
|
|
|
|
var VangelisVirus = new Augmentation({
|
|
|
|
const VangelisVirus = new Augmentation({
|
|
|
|
name:AugmentationNames.VangelisVirus, repCost:7.5e3, moneyCost:550e6,
|
|
|
|
name:AugmentationNames.VangelisVirus, repCost:7.5e3, moneyCost:550e6,
|
|
|
|
info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " +
|
|
|
|
info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " +
|
|
|
|
"heightens the senses and focus of its host, and also enhances its intuition.<br><br>" +
|
|
|
|
"heightens the senses and focus of its host, and also enhances its intuition.<br><br>" +
|
|
|
@ -1803,7 +1821,7 @@ function initAugmentations() {
|
|
|
|
VangelisVirus.addToFactions([BladeburnersFactionName]);
|
|
|
|
VangelisVirus.addToFactions([BladeburnersFactionName]);
|
|
|
|
resetAugmentation(VangelisVirus);
|
|
|
|
resetAugmentation(VangelisVirus);
|
|
|
|
|
|
|
|
|
|
|
|
var VangelisVirus3 = new Augmentation({
|
|
|
|
const VangelisVirus3 = new Augmentation({
|
|
|
|
name:AugmentationNames.VangelisVirus3, repCost:15e3, moneyCost:2.2e9,
|
|
|
|
name:AugmentationNames.VangelisVirus3, repCost:15e3, moneyCost:2.2e9,
|
|
|
|
info:"An improved version of Vangelis, a synthetic symbiotic virus that is " +
|
|
|
|
info:"An improved version of Vangelis, a synthetic symbiotic virus that is " +
|
|
|
|
"injected into the human brain tissue. On top of the benefits of the original " +
|
|
|
|
"injected into the human brain tissue. On top of the benefits of the original " +
|
|
|
@ -1823,7 +1841,7 @@ function initAugmentations() {
|
|
|
|
VangelisVirus3.addToFactions([BladeburnersFactionName]);
|
|
|
|
VangelisVirus3.addToFactions([BladeburnersFactionName]);
|
|
|
|
resetAugmentation(VangelisVirus3);
|
|
|
|
resetAugmentation(VangelisVirus3);
|
|
|
|
|
|
|
|
|
|
|
|
var INTERLINKED = new Augmentation({
|
|
|
|
const INTERLINKED = new Augmentation({
|
|
|
|
name:AugmentationNames.INTERLINKED, repCost:10e3, moneyCost:1.1e9,
|
|
|
|
name:AugmentationNames.INTERLINKED, repCost:10e3, moneyCost:1.1e9,
|
|
|
|
info:"The DNA is genetically modified to enhance the human's body " +
|
|
|
|
info:"The DNA is genetically modified to enhance the human's body " +
|
|
|
|
"extracellular matrix (ECM). This improves the ECM's ability to " +
|
|
|
|
"extracellular matrix (ECM). This improves the ECM's ability to " +
|
|
|
@ -1842,7 +1860,7 @@ function initAugmentations() {
|
|
|
|
INTERLINKED.addToFactions([BladeburnersFactionName]);
|
|
|
|
INTERLINKED.addToFactions([BladeburnersFactionName]);
|
|
|
|
resetAugmentation(INTERLINKED);
|
|
|
|
resetAugmentation(INTERLINKED);
|
|
|
|
|
|
|
|
|
|
|
|
var BladeRunner = new Augmentation({
|
|
|
|
const BladeRunner = new Augmentation({
|
|
|
|
name:AugmentationNames.BladeRunner, repCost:8e3, moneyCost:1.65e9,
|
|
|
|
name:AugmentationNames.BladeRunner, repCost:8e3, moneyCost:1.65e9,
|
|
|
|
info:"A cybernetic foot augmentation that was specially created for Bladeburners " +
|
|
|
|
info:"A cybernetic foot augmentation that was specially created for Bladeburners " +
|
|
|
|
"during the Synthoid Uprising. The organic musculature of the human foot " +
|
|
|
|
"during the Synthoid Uprising. The organic musculature of the human foot " +
|
|
|
@ -1860,7 +1878,7 @@ function initAugmentations() {
|
|
|
|
BladeRunner.addToFactions([BladeburnersFactionName]);
|
|
|
|
BladeRunner.addToFactions([BladeburnersFactionName]);
|
|
|
|
resetAugmentation(BladeRunner);
|
|
|
|
resetAugmentation(BladeRunner);
|
|
|
|
|
|
|
|
|
|
|
|
var BladeArmor = new Augmentation({
|
|
|
|
const BladeArmor = new Augmentation({
|
|
|
|
name:AugmentationNames.BladeArmor, repCost:5e3, moneyCost:275e6,
|
|
|
|
name:AugmentationNames.BladeArmor, repCost:5e3, moneyCost:275e6,
|
|
|
|
info:"A powered exoskeleton suit (exosuit) designed as armor for Bladeburner units. This " +
|
|
|
|
info:"A powered exoskeleton suit (exosuit) designed as armor for Bladeburner units. This " +
|
|
|
|
"exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, " +
|
|
|
|
"exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, " +
|
|
|
@ -1881,7 +1899,7 @@ function initAugmentations() {
|
|
|
|
BladeArmor.addToFactions([BladeburnersFactionName]);
|
|
|
|
BladeArmor.addToFactions([BladeburnersFactionName]);
|
|
|
|
resetAugmentation(BladeArmor);
|
|
|
|
resetAugmentation(BladeArmor);
|
|
|
|
|
|
|
|
|
|
|
|
var BladeArmorPowerCells = new Augmentation({
|
|
|
|
const BladeArmorPowerCells = new Augmentation({
|
|
|
|
name:AugmentationNames.BladeArmorPowerCells, repCost:7.5e3, moneyCost:550e6,
|
|
|
|
name:AugmentationNames.BladeArmorPowerCells, repCost:7.5e3, moneyCost:550e6,
|
|
|
|
info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " +
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info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " +
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"more efficiently storing and using power.<br><br>" +
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"more efficiently storing and using power.<br><br>" +
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@ -1898,7 +1916,7 @@ function initAugmentations() {
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BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
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BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
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resetAugmentation(BladeArmorPowerCells);
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resetAugmentation(BladeArmorPowerCells);
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var BladeArmorEnergyShielding = new Augmentation({
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const BladeArmorEnergyShielding = new Augmentation({
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name:AugmentationNames.BladeArmorEnergyShielding, repCost:8.5e3, moneyCost:1.1e9,
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name:AugmentationNames.BladeArmorEnergyShielding, repCost:8.5e3, moneyCost:1.1e9,
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info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " +
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info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " +
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"that is capable of projecting an energy shielding force field.<br><br>" +
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"that is capable of projecting an energy shielding force field.<br><br>" +
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@ -1913,7 +1931,7 @@ function initAugmentations() {
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BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
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BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
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resetAugmentation(BladeArmorEnergyShielding);
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resetAugmentation(BladeArmorEnergyShielding);
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var BladeArmorUnibeam = new Augmentation({
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const BladeArmorUnibeam = new Augmentation({
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name:AugmentationNames.BladeArmorUnibeam, repCost:12.5e3, moneyCost:3.3e9,
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name:AugmentationNames.BladeArmorUnibeam, repCost:12.5e3, moneyCost:3.3e9,
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info:"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " +
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info:"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " +
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"weapon. It's precision an accuracy makes it useful for quickly neutralizing " +
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"weapon. It's precision an accuracy makes it useful for quickly neutralizing " +
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@ -1927,7 +1945,7 @@ function initAugmentations() {
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BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
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BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
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resetAugmentation(BladeArmorUnibeam);
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resetAugmentation(BladeArmorUnibeam);
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var BladeArmorOmnibeam = new Augmentation({
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const BladeArmorOmnibeam = new Augmentation({
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name:AugmentationNames.BladeArmorOmnibeam, repCost:25e3, moneyCost:5.5e9,
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name:AugmentationNames.BladeArmorOmnibeam, repCost:25e3, moneyCost:5.5e9,
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info:"Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use " +
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info:"Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use " +
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"multiple-fiber system. The upgraded weapon uses multiple fiber laser " +
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"multiple-fiber system. The upgraded weapon uses multiple fiber laser " +
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@ -1942,7 +1960,7 @@ function initAugmentations() {
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BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
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BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
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resetAugmentation(BladeArmorOmnibeam);
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resetAugmentation(BladeArmorOmnibeam);
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var BladeArmorIPU = new Augmentation({
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const BladeArmorIPU = new Augmentation({
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name:AugmentationNames.BladeArmorIPU, repCost: 6e3, moneyCost:220e6,
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name:AugmentationNames.BladeArmorIPU, repCost: 6e3, moneyCost:220e6,
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info:"Upgrades the BLADE-51b Tesla Armor with an AI Information Processing " +
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info:"Upgrades the BLADE-51b Tesla Armor with an AI Information Processing " +
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"Unit that was specially designed to analyze Synthoid related data and " +
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"Unit that was specially designed to analyze Synthoid related data and " +
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@ -1958,7 +1976,7 @@ function initAugmentations() {
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BladeArmorIPU.addToFactions([BladeburnersFactionName]);
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BladeArmorIPU.addToFactions([BladeburnersFactionName]);
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resetAugmentation(BladeArmorIPU);
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resetAugmentation(BladeArmorIPU);
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var BladesSimulacrum = new Augmentation({
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const BladesSimulacrum = new Augmentation({
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name:AugmentationNames.BladesSimulacrum, repCost: 500, moneyCost: 30e9,
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name:AugmentationNames.BladesSimulacrum, repCost: 500, moneyCost: 30e9,
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info:"A highly-advanced matter phase-shifter module that is embedded " +
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info:"A highly-advanced matter phase-shifter module that is embedded " +
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"in the brainstem and cerebellum. This augmentation allows " +
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"in the brainstem and cerebellum. This augmentation allows " +
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@ -1974,7 +1992,7 @@ function initAugmentations() {
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}
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}
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// Update costs based on how many have been purchased
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// Update costs based on how many have been purchased
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var mult = Math.pow(CONSTANTS.MultipleAugMultiplier, Player.queuedAugmentations.length);
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mult = Math.pow(CONSTANTS.MultipleAugMultiplier, Player.queuedAugmentations.length);
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for (var name in Augmentations) {
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for (var name in Augmentations) {
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if (Augmentations.hasOwnProperty(name)) {
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if (Augmentations.hasOwnProperty(name)) {
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Augmentations[name].baseCost *= mult;
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Augmentations[name].baseCost *= mult;
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@ -2014,15 +2032,17 @@ function applyAugmentation(aug, reapply=false) {
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if (aug.name === AugmentationNames.NeuroFluxGovernor) {
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if (aug.name === AugmentationNames.NeuroFluxGovernor) {
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if (!reapply) {
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if (!reapply) {
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Augmentations[aug.name].level = aug.level;
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Augmentations[aug.name].level = aug.level;
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for (var i = 0; i < Player.augmentations.length; ++i) {
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for (let i = 0; i < Player.augmentations.length; ++i) {
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if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
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if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
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Player.augmentations[i].level = aug.level;
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Player.augmentations[i].level = aug.level;
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|
break;
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return;
|
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|
|
// break;
|
|
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|
}
|
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|
}
|
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|
}
|
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|
}
|
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|
}
|
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|
}
|
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|
}
|
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|
}
|
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|
/*
|
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|
|
if (aug.name === AugmentationNames.NeuroFluxGovernor) {
|
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|
if (aug.name === AugmentationNames.NeuroFluxGovernor) {
|
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for (var i = 0; i < Player.augmentations.length; ++i) {
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|
for (var i = 0; i < Player.augmentations.length; ++i) {
|
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|
|
if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
|
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|
|
if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
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@ -2031,6 +2051,7 @@ function applyAugmentation(aug, reapply=false) {
|
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|
}
|
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|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
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|
|
*/
|
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|
// Push onto Player's Augmentation list
|
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|
// Push onto Player's Augmentation list
|
|
|
|
if (!reapply) {
|
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|
if (!reapply) {
|
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|