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added early out for when faction isnt found
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@ -453,11 +453,11 @@ export class Sleeve extends Person {
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// Reset augs and multipliers
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this.augmentations = [];
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this.resetMultipliers();
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// Reset Location
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this.city=CityName.Sector12;
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this.city = CityName.Sector12;
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// Reset sleeve-related stats
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this.shock = 1;
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this.storedCycles = 0;
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@ -859,10 +859,8 @@ export class Sleeve extends Person {
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* Returns boolean indicating success
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*/
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workForFaction(p: IPlayer, factionName: string, workType: string): boolean {
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if (factionName === "") {
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return false;
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}
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if (!(Factions[factionName] instanceof Faction) || !p.factions.includes(factionName)) {
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const faction = Factions[factionName]
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if (factionName === "" || !faction || !(faction instanceof Faction) || !p.factions.includes(factionName)) {
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return false;
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}
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@ -872,7 +870,7 @@ export class Sleeve extends Person {
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this.resetTaskStatus();
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}
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const factionInfo = Factions[factionName].getInfo();
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const factionInfo = faction.getInfo();
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// Set type of work (hacking/field/security), and the experience gains
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const sanitizedWorkType: string = workType.toLowerCase();
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