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https://github.com/bitburner-official/bitburner-src.git
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ACCESSIBILITY: Wire cutting infil now prints colours of wire along the wire (#1380)
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@ -4,7 +4,6 @@ import { Box, Paper, Typography } from "@mui/material";
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import { AugmentationName } from "@enums";
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import { Player } from "@player";
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import { Settings } from "../../Settings/Settings";
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import { KEY } from "../../utils/helpers/keyCodes";
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import { random } from "../utils";
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import { interpolate } from "./Difficulty";
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import { GameTimer } from "./GameTimer";
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@ -32,19 +31,17 @@ const difficulties: {
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Impossible: { timer: 4000, wiresmin: 9, wiresmax: 9, rules: 4 },
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};
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const types = [KEY.PIPE, KEY.DOT, KEY.FORWARD_SLASH, KEY.HYPHEN, "█", KEY.HASH];
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const colors = ["red", "#FFC107", "blue", "white"];
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const colorNames: Record<string, string> = {
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red: "red",
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"#FFC107": "yellow",
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blue: "blue",
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white: "white",
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red: "RED",
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"#FFC107": "YELLOW",
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blue: "BLUE",
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white: "WHITE",
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};
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interface Wire {
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wireType: string;
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wireType: string[];
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colors: string[];
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}
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@ -142,7 +139,7 @@ export function WireCuttingGame({ onSuccess, onFailure, difficulty }: IMinigameP
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</Typography>
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);
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})}
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{new Array(8).fill(0).map((_, i) => (
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{new Array(11).fill(0).map((_, i) => (
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<React.Fragment key={i}>
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{wires.map((wire, j) => {
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if ((i === 3 || i === 4) && cutWires[j]) {
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@ -153,7 +150,7 @@ export function WireCuttingGame({ onSuccess, onFailure, difficulty }: IMinigameP
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hasAugment && !isCorrectWire ? Settings.theme.disabled : wire.colors[i % wire.colors.length];
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return (
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<Typography key={j} style={{ color: wireColor }}>
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|{wire.wireType}|
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|{wire.wireType[i % wire.wireType.length]}|
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</Typography>
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);
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})}
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@ -172,7 +169,7 @@ function randomPositionQuestion(wires: Wire[]): Question {
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toString: (): string => {
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return `Cut wires number ${index + 1}.`;
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},
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shouldCut: (wire: Wire, i: number): boolean => {
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shouldCut: (_wire: Wire, i: number): boolean => {
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return index === i;
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},
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};
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@ -209,8 +206,9 @@ function generateWires(difficulty: Difficulty): Wire[] {
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if (Math.random() < 0.15) {
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wireColors.push(colors[Math.floor(Math.random() * colors.length)]);
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}
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const wireType = [...wireColors.map((color) => colorNames[color]).join("")];
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wires.push({
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wireType: types[Math.floor(Math.random() * types.length)],
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wireType,
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colors: wireColors,
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});
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}
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