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Merge pull request #1379 from danielyxie/netscript-functions-ts
all typescript
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commit
7b6f9293c7
26
dist/vendor.bundle.js
vendored
26
dist/vendor.bundle.js
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@ -40,14 +40,14 @@ export class WorkerScript {
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/**
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/**
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* Stores names of all functions that have logging disabled
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* Stores names of all functions that have logging disabled
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*/
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*/
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disableLogs: IMap<string> = {};
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disableLogs: IMap<boolean> = {};
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/**
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/**
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* Used for dynamic RAM calculation. Stores names of all functions that have
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* Used for dynamic RAM calculation. Stores names of all functions that have
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* already been checked by this script.
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* already been checked by this script.
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* TODO: Could probably just combine this with loadedFns?
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* TODO: Could probably just combine this with loadedFns?
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*/
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*/
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dynamicLoadedFns: IMap<string> = {};
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dynamicLoadedFns: IMap<boolean> = {};
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/**
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/**
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* Tracks dynamic RAM usage
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* Tracks dynamic RAM usage
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@ -12,7 +12,7 @@ import { AllServers } from "../Server/AllServers";
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import { compareArrays } from "../../utils/helpers/compareArrays";
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import { compareArrays } from "../../utils/helpers/compareArrays";
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import { roundToTwo } from "../../utils/helpers/roundToTwo";
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import { roundToTwo } from "../../utils/helpers/roundToTwo";
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export function killWorkerScript(runningScriptObj: RunningScript, serverIp: string, rerenderUi: boolean): boolean;
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export function killWorkerScript(runningScriptObj: RunningScript, serverIp: string, rerenderUi?: boolean): boolean;
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export function killWorkerScript(workerScript: WorkerScript): boolean;
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export function killWorkerScript(workerScript: WorkerScript): boolean;
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export function killWorkerScript(pid: number): boolean;
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export function killWorkerScript(pid: number): boolean;
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export function killWorkerScript(
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export function killWorkerScript(
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2
src/NetscriptFunctions.d.ts
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2
src/NetscriptFunctions.d.ts
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@ -1,2 +0,0 @@
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import { WorkerScript } from "./Netscript/WorkerScript";
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export declare function NetscriptFunctions(workerScript: WorkerScript): any;
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Load Diff
@ -206,7 +206,7 @@ export interface IPlayer {
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regenerateHp(amt: number): void;
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regenerateHp(amt: number): void;
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recordMoneySource(amt: number, source: string): void;
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recordMoneySource(amt: number, source: string): void;
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setMoney(amt: number): void;
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setMoney(amt: number): void;
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singularityStopWork(): void;
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singularityStopWork(): string;
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startBladeburner(p: any): void;
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startBladeburner(p: any): void;
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startFactionWork(router: IRouter, faction: Faction): void;
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startFactionWork(router: IRouter, faction: Faction): void;
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startClass(router: IRouter, costMult: number, expMult: number, className: string): void;
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startClass(router: IRouter, costMult: number, expMult: number, className: string): void;
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@ -213,7 +213,7 @@ export class PlayerObject implements IPlayer {
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regenerateHp: (amt: number) => void;
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regenerateHp: (amt: number) => void;
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recordMoneySource: (amt: number, source: string) => void;
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recordMoneySource: (amt: number, source: string) => void;
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setMoney: (amt: number) => void;
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setMoney: (amt: number) => void;
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singularityStopWork: () => void;
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singularityStopWork: () => string;
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startBladeburner: (p: any) => void;
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startBladeburner: (p: any) => void;
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startFactionWork: (router: IRouter, faction: Faction) => void;
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startFactionWork: (router: IRouter, faction: Faction) => void;
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startClass: (router: IRouter, costMult: number, expMult: number, className: string) => void;
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startClass: (router: IRouter, costMult: number, expMult: number, className: string) => void;
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