From 7bb3a8169e80c7822267da0b569aef40708bf860 Mon Sep 17 00:00:00 2001 From: zeddrak <57454318+zeddrak@users.noreply.github.com> Date: Mon, 31 Jan 2022 19:54:38 -0800 Subject: [PATCH] Comment Ytop fixes Sigh, my fingers are soo old and don't work right any more... :) Thanks for the info. --- src/Server/ServerHelpers.ts | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/Server/ServerHelpers.ts b/src/Server/ServerHelpers.ts index 7922290d2..b96d27351 100644 --- a/src/Server/ServerHelpers.ts +++ b/src/Server/ServerHelpers.ts @@ -71,8 +71,8 @@ export function numCycleForGrowth(server: Server, growth: number, p: IPlayer, co * with parameters that are the same (for compatibility), but functionality is slightly different. * This function can ONLY be used to calculate the threads needed for a given server in its current state, * and so wouldn't be appropriate to use for formulas.exe or ns.growthAnalyze (as those are meant to - * provide theoretical scenaarios, or inverse hack respectively). Players COULD use this function with a - * custom server object with the correct moneyAvailable and moneyMax amounts, combined with a multplier + * provide theoretical scenarios, or inverse hack respectively). Players COULD use this function with a + * custom server object with the correct moneyAvailable and moneyMax amounts, combined with a multiplier * correctly calculated to bring the server to a new moneyAvailable (ie, pasing in moneyAvailable 300 and x2 * when you want the number of threads required to grow that particular server from 300 to 600), and this * function would pass back the correct number of threads. But the key thing is that it doesn't just @@ -81,8 +81,8 @@ export function numCycleForGrowth(server: Server, growth: number, p: IPlayer, co * application, so another function with different parameters is provided for that case below this one. * Instead this function is meant to hand-off from the old numCycleForGrowth function to the new one * where used internally for pro-rating or the like. Where you have applied a grow and want to determine - * how many htreads were needed for THAT SPECIFIC grow case using a multiplier. - * Idealy, this function, and the original function above will be depreciated to use the methodology + * how many threads were needed for THAT SPECIFIC grow case using a multiplier. + * Ideally, this function, and the original function above will be depreciated to use the methodology * and inputs of the new function below this one. Even for internal cases (it's actually easier to do so). * @param server - Server being grown * @param growth - How much the server is being grown by, in DECIMAL form (e.g. 1.5 rather than 50) @@ -98,7 +98,7 @@ export function numCycleForGrowthTransition(server: Server, growth: number, p: I * (ie, how many threads to grow this server from $200 to $600 for example). Used primarily for a formulas (or possibly growthAnalyze) * type of application. It lets you "theorycraft" and easily ask what-if type questions. It's also the one that implements the * main thread calculation algorith, and so is the fuinction all helper functions should call. - * It protects the inputs (so putting in INFINITY for targetMoney will use moneyMax, putting in a nagitive for start will use 0, etc.) + * It protects the inputs (so putting in INFINITY for targetMoney will use moneyMax, putting in a negative for start will use 0, etc.) * @param server - Server being grown * @param targetMoney - How much you want the server grown TO (not by), for instance, to grow from 200 to 600, input 600 * @param startMoney - How much you are growing the server from, for instance, to grow from 200 to 600, input 200